Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.05 @ 03:25:56 Player: Okkudo Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (257) 257 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1467 Bonus ------- None Cogmind --------- Core Integrity 306/400 Matter 383/400 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Medium Matter Pod Sensor Array Improved Light Armor Plating > --- WEAPON (2) ------- Improved EM Shotgun Minigun > --- INVENTORY (10) --- Cooled Ion Engine Improved Aluminum Leg Improved Aluminum Leg Assault Rifle Light Assault Rifle Grenade Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Medium Matter Pod Sensor Array Improved Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Minigun > --- INVENTORY -------- Cooled Ion Engine Improved Aluminum Leg Improved Aluminum Leg Assault Rifle Light Assault Rifle Grenade Launcher Rocket Launcher [Rating: 20] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 20 | 7 5 1 7 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 2 . 2 Treads . | . . . . Leg 6 | 2 2 . 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 1 2 Device 1 | . . 1 . Storage 4 | 1 2 . 1 Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 5 | 3 . . 2 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 4 | 3 . . 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . 1 . 1 Parts Lost 1 | . . . 1 Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 93 100 100 Engine 13 | . 14 14 11 Leg 26 | . 28 28 22 Device 9 | . . 12 11 Storage 18 | . 21 15 22 Protection 2 | . . . 11 Ballistic Gun 26 | . 28 28 20 Naked Turns . | . . . . Heaviest Build 31 | 14 24 24 31 Greatest Support 26 | 20 26 26 26 Greatest Overweight (x) 4 | 4 . . 1 Average Overweight (x) . | 1 . . 1 Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 6 9 10 10 Most Carried 10 | 5 10 10 9 Average Carried 7 | 2 5 9 6 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 3 6 10 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 712 | 275 170 49 218 Remotely . | . . . . Salvage Created 473 | 74 170 42 187 Parts 27 | 3 9 6 9 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 3 | . 2 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 11 | . 4 3 4 Guns 11 | . 4 3 4 Classes Destroyed 4 | 1 1 1 1 Hauler 1 | . . . 1 Recycler 2 | 1 . . 1 Swarmer 6 | . . 3 3 Grunt 5 | . 4 . 1 Best Kill Streak 4 | 1 2 3 4 Combat Bots Only 4 | . 2 3 4 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 698 | . 188 59 451 Core 118 | . 24 . 94 Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 . 90 . Volleys Fired 42 | 5 16 3 18 Largest 2 | 1 2 2 2 Hottest 45 | 20 40 40 45 Shots Fired 79 | 5 32 6 36 Gun 79 | 5 32 6 36 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 79 | 5 32 6 36 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 8 | 5 8 4 6 Robot Miss Streak 3 | . 2 1 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 54 | 5 23 4 22 Core Hits 23 | 2 10 3 8 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 673 | 42 270 61 300 Guns 663 | 42 270 51 300 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 10 | . . 10 . Kinetic 663 | 42 270 51 300 Thermal . | . . . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 20 | . . . 20 Average Temperature 5 | . . . 5 Received Heat Transfer 300 | . 102 . 198 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 190 | 5 190 143 140 Initial 73 | . 3 73 . Average 56 | 3 68 60 51 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 27 | . 10 3 14 Peak Tracking Total 6 | . 4 3 6 Tactical Retreats 2 | . 1 . 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 4 | . 2 1 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 10 1 2 Successful 11 | . 8 1 2 Failed 2 | . 2 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 5 | . 5 . . Terminals 12 | . 10 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 6 1 2 Record 1 | . . . 1 Robot Analysis 1 | . 1 . . Open Door 1 | . . 1 . Branch Access Points 1 | . 1 . . Emergency Access Points 1 | . 1 . . Terminal Index 1 | . 1 . . Alert Level 1 | . . . 1 Locate Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1329 | 97 284 719 229 Spaces Moved 870 | 49 167 572 82 Core 32 | 32 . . . Treads . | . . . . Legs 838 | 17 167 572 82 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 190 Average Speed 127 | 127 120 120 190 Slowest Speed 250 | 250 120 120 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 4 40 96 14 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1021 | 83 221 598 119 Wait 44 | . 16 18 10 Move 867 | 48 166 571 82 Hop . | . . . . Pick Up 32 | 16 11 4 1 Fast Attach . | . . . . Attach 12 | 6 3 . 3 Detach . | . . . . Swap 8 | 1 2 1 4 Drop 15 | 7 7 . 1 Fire 42 | 5 16 3 18 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 11) 300 | -10/Materials | Build established: Mutant 300 | -10/Materials | Identified exit to Mines 382 | -10/Materials | Entered Mines 414 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 445 | -10/Mines | Discovered new exit (range 10) 513 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 864 | -10/Mines | Discovered new exit (range 13) 908 | -10/Mines | Learned location of Storage (-7) 1101 | -10/Mines | Entered Materials 1101 | -9/Materials | Evolved 2 slots: Utility x2 1330 | -9/Materials | Self-destructed Last Messages --------------- 01300_ R-06 Scavenger collects Imp. EM Shotgun. 01303_ R-06 Scavenger collects Prototype Energy Gun. 01306_ R-06 Scavenger collects Lgt. Treads. 01315_ R-06 Scavenger collects Aluminum Leg. 01315_ K-01 Serf collects debris. 01330_ Connecting with Terminal... 01330_ Current location identified: Materials >>Alert(Check) Current Alert Level: Low Security >>Query(Infestation) The [Mines] and some outlying branches of [Complex 0b10] are seeing increasing numbers of a new threat: [The Assembled]. Until there is sufficient data to discern a pattern behind their movements, Demolisher response squads are the only effective solution, short of making structural changes that would affect the efficiency of the entire complex. Locating the source of the Assemblers is becoming an urgent priority. They are rarely seen in the lowest levels, though this could be purely due to reduced surveillance capabilities in those areas. Encounters are more frequent in mid-levels where they are more easily dealt with, suggesting they are originating from deeper in the [Caves], which extend furthest at those depths. Map ----- +----------------------------------------------------+ | ?????????? T"=!# #?? | | ????????? ""[ / #?? | | ????????? #= #?? | | ???????? * # #?? | | ?????????##############% # #?? | | ??????????????######### # #?? | | ????????????""" + % ##########?? | | ????????????"Y" #% #??????????? | | ??????????? " " """ # #??????????? | | ??????????? """ ?#= #??????????? | | ??????????????? """ ?# #??????????? | | ??????????????? ??#k #??????????? | | ?????????????? ??# #??????????? | | ??????????????#####???# #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????#???? | | ??????????????????????# #???? #???? | | ??????????????????????# #?? """#???? | | ??????????????????????# # """#???? | | ??????????????????????# + """#???? | | ??????????????????????# # """#???? | | ??????????????????????# #?? #???? | | ?????????????????????## ##???###???? | | ?????????????????#+### #?????????? | | ?????????? @ #?????????? | | ?????????? T #?????????? | | ??????????? T w #?????????? | | ??????????? k # #?????????? | | ??????????? #######?????????? | | ???????????? ?????????????????? | | ???????????? ?????????????????? | | ????????????? ??????????????????? | | ????????????? ???????????????????? | | ?????????????? ""????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearShockAutohacker Manual? 0 Play Time 00:16:55 Cumulative 41.7 hours Start 2022.09.05 @ 03:11:46 End 2022.09.05 @ 03:25:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5f403ba-3ad5-42c6-8d90-3411788ef270