Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.06 @ 18:43:55 Player: TinyBoulder Result: Destroyed by as-04056 with Assembled Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (10) 50 Value Destroyed (270) 270 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1240 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 252/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (200) Ox3 Location -10/Exiles Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Terrain Scanner > --- WEAPON (2) ------- AWS/Gauss > --- INVENTORY (5) ---- Nuclear Core Light Cannon Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- Terrain Scanner > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Nuclear Core Light Cannon Datajack [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Exi Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 22 | 8 8 2 4 Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 7 | 4 3 . . Treads 3 | 2 1 . . Leg . | . . . . Wheel 4 | 2 2 . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 1 1 Device 2 | . 1 . 1 Storage 1 | 1 . . . Processor 2 | . 1 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 2 1 3 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 7 | 1 2 1 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 7 | . 3 4 . Power 2 | . 1 1 . Propulsion 3 | . 2 1 . Utility 2 | . . 2 . Weapon . | . . . . Highest Loss Streak 3 | . 3 3 . To Critical Strikes . | . . . . Average Slot Usage (%) 83 | . 91 87 21 Engine 11 | . 13 12 . Treads 5 | . 2 13 . Wheel 14 | . 18 12 . Device 8 | . 12 3 1 Storage 12 | . 14 13 . Processor 1 | . . 4 . Energy Gun 3 | . 6 . . Ballistic Gun 22 | . 21 26 20 Peak Build Rating 17 | 6 7 7 17 Average Rating 5 | 3 6 6 4 On Entrance 3 | . 6 7 . Naked Turns 32 | . . 10 22 Heaviest Build 12 | 11 12 12 2 Greatest Support 40 | 40 26 16 3 Greatest Overweight (x) 1 | . 1 . . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 5 Average Capacity 7 | 5 8 7 5 Most Carried 7 | 2 6 7 5 Average Carried 4 | . 3 6 4 Final Capacity 8 | 8 8 5 5 Final Carried 6 | 2 6 5 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Exi Matter Collected 432 | 173 214 45 . Remotely . | . . . . Salvage Created 327 | . 267 60 . Parts 15 | . 9 6 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Exi Combat Hostiles Destroyed 11 | . 6 5 . Guns 11 | . 6 5 . Classes Destroyed 3 | . 1 2 . Swarmer 4 | . . 4 . Grunt 6 | . 6 . . Assembled 1 | . . 1 . Best Kill Streak 3 | . 3 3 . Combat Bots Only 3 | . 3 3 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Exi Hostile Shots Fired 86 | . 46 27 13 Missed 16 | . 7 4 5 Damage Taken 947 | . 518 296 133 Core 251 | . 110 119 22 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 40 | . 24 16 . Largest 2 | . 2 2 . Hottest 70 | . 70 40 . Shots Fired 81 | . 48 32 1 Gun 81 | . 48 32 1 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 63 | . 30 32 1 Thermal 18 | . 18 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 8 | . 8 4 . Robot Miss Streak 4 | . 3 4 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 50 | . 35 15 . Core Hits 21 | . 13 8 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 2 | . 2 . . Burn 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 514 | . 384 130 . Guns 514 | . 384 130 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 325 | . 195 130 . Thermal 189 | . 189 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 11 | . . 11 11 Average Corruption 10 | . . 9 11 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 7 | . . 2 5 Heat Flow Errors 4 | . . . 4 Data Loss (minor) 1 | . . 1 . Misfires 1 | . . . 1 Misdirections 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 246 | . 246 . 236 Average Temperature 106 | . 102 . 113 Received Heat Transfer 333 | . 333 . . Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 629 | . 629 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Exi Peak Influence 180 | . 180 123 . Initial 13 | . . 13 . Average 46 | . 36 77 . Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Exi Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 34 | . 18 10 6 Peak Tracking Total 9 | . 6 6 9 Tactical Retreats 5 | . 3 2 . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Exi Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Exi Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Exi Machines Accessed 6 | . 6 . . Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 15 . . Successful 10 | . 10 . . Failed 5 | . 5 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 3 | . 2 . 1 Terminals 11 | . 11 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 6 . . Emergency Access Points 2 | . 2 . . Alert Level 1 | . 1 . . Unreport Threat 1 | . 1 . . Locate Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Report Inventory 2 | . 2 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals 1 | . 1 . . Assimilate 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Exi Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Exi Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Exi Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Exi Turns Passed 957 | 65 533 265 94 Spaces Moved 861 | 44 476 199 142 Core 169 | 5 . 22 142 Treads 5 | 5 . . . Legs . | . . . . Wheels 687 | 34 476 177 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 50 50 Average Speed 85 | 92 91 94 50 Slowest Speed 160 | 160 100 100 50 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 42 | 3 78 46 42 Regions Visited 3 Branch Regions 2 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Exi Total 1006 | 65 527 248 166 Wait 67 | 10 12 30 15 Move 858 | 43 475 198 142 Hop . | . . . . Pick Up 9 | 2 4 1 2 Fast Attach 17 | 8 6 2 1 Attach 5 | . 2 . 3 Detach 2 | . 2 . . Swap . | . . . . Drop 8 | 2 2 1 3 Fire 40 | . 24 16 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 12) 303 | -10/Materials | Lost 3 parts (1p2n) 307 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 15) 558 | -10/Materials | Discovered new exit (range 15) 599 | -10/Materials | Entered Mines 653 | -10/Mines | Core integrity fell below 50% 827 | -10/Mines | Assembled infested the area 845 | -10/Mines | System corruption reached 10% 851 | -10/Mines | Core integrity fell below 20% 854 | -10/Mines | Released all parts (4) 862 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 862 | -10/Mines | Discovered new exit (range 5) 864 | -10/Mines | Entered Exiles 875 | -10/Exiles | Lost 3 parts (1p1n1u) 876 | -10/Exiles | Met 8R-AWN 879 | -10/Exiles | Discovered new exit (range 15) 903 | -10/Exiles | Met EX-HEX 918 | -10/Exiles | Met EX-BIN 925 | -10/Exiles | Aligned with FarCom system 926 | -10/Exiles | Given EX-Vault access code 929 | -10/Exiles | Attacked by the Exiles 937 | -10/Exiles | Opened EX-Vault 941 | -10/Exiles | Found Prototype Ballistic Gun 941 | -10/Exiles | Identified AWS/Gauss 958 | -10/Exiles | Destroyed by as-04056 with Assembled Rifle Last Messages --------------- Only take ONE, mind you, and sorry we don't have much left to pick from. A bunch of our other prototypes were already given to Derelicts out handling other tasks for us. I haven't taken inventory for a while and I'm not sure what's in there now, but if there are more than one of the same prototype you can choose to take all of those and it just counts as your one! 00929_ System corrupted: FCS attempts to trigger Lgt. Assault Rifle. 00929_ System corrupted: Lgt. Assault Rifle misfires. 00929_ EXILES: Hostile robot within lab perimeter. Defensive protocols time, folks! 00931_ EX-BIN: "I just want to science!" 00937_ Connecting with EX-Vault Access... 00937_ Current location identified: Exiles 00938_ Dropped Rigged Fission Core. 00940_ Dropped Lgt. Assault Rifle. 00941_ Acquired Prototype Ballistic Gun. 00941_ Identified AWS/Gauss. 00949_ System corrupted: Heat flow error (+145). 00951_ Rigged Fission Core explodes. 00951_ as-57832 destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????####?####???????????????????? | | ?????????????????????#! # ! #???????????????????? | | ???????????????????#?# X #???????????????????? | | ?????????????#??????## #???????????????????? | | ????????????????#????# [@ #???????????????????? | | ?????????????????????## aaa ##???????????????????? | | ?????????????????????#X #????????????????????? | | ?????????????????????## #????????????????????? | | ??????????????????????# % #????????????????????? | | ??????????????????????# #???###??#???????????? | | ??????????????????????# #??"""""?????????????? | | ????????????????????#?# ## """?????????????? | | ??????????????????????# X""?????????????? | | ??????????????????????# ## """?????????????? | | ????????????????####??# #??"""""?????????????? | | ????????????????"""""?# #???#????????????????? | | ???????????????"""" ## a #????????????????????? | | ??????????????#""X" #????????????????????? | | ??????????????#" #????????????????????? | | ??????????????#" ## a #????????????????????? | | ??????????????#""""""?# #?#########??????????? | | ??????????????##"###??# #?#"""""""#??????????? | | ??????????????????????# #?#"""""""#??????????? | | ??????????????????????# #?#"""""""#??????????? | | ?????????????????????## ###"" """"#??????????? | | ?????????????????????#" """"#??????????? | | ?????????????????????#" """#??????????? | | ?????????????????????#" """#??????????? | | ?????????????????????#" """#??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingDynamicArticulator Manual? 0 Play Time 00:11:42 Cumulative 111.5 hours Start 2024.08.06 @ 18:34:08 End 2024.08.06 @ 18:43:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 98 Adventurer 0 Explorer 1 Win Type - Total 6 Types 3/0/1/1/0/0/0/1/0 Lore% 53 Gallery% 70 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1f17309a-8b62-47e7-8038-34015e101ee0