Cogmind - Beta 12 --- EXPLORER MODE // 2023.12.01 @ 16:06:12

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (13)       2600
Robots Destroyed (455)     2275
Value Destroyed (20535)    20535
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (870)                870
              TOTAL SCORE: 31000

 Bonus
-------
High Alert Combat Kills    370
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             917/1450
Matter                     236/1500
Energy                     190/190
System Corruption          16%
Temperature                Cool (37)
Movement                   Core (150) Ox2
Location                   -2/Research

 Parts 
-------
>          --- POWER (4) --------
     Light Quantum Reactor
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (12) -----
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Matter Compressor
  Advanced Matter Compressor
  Advanced Matter Compressor
  Advanced Gravity Neutralizer
  Advanced Signal Interpreter
  Improved Targeting Computer
  Advanced Target Analyzer
>          --- WEAPON (4) -------
   Compact Mass Driver
   Compact Mass Driver
   Compact Mass Driver
   Compact Mass Driver
>          --- INVENTORY (5) ----
           Gauss Rifle
           Linear Accelerator
   Compact Linear Accelerator
   Compact Linear Accelerator
           Plasma Lance

 Peak State 
------------
>               --- POWER ------------
     Reinforced Antimatter Reactor
          Light Quantum Reactor
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
        Armored Heavy Treads
                Flexi-carbon Leg
                Myomer Leg
>               --- UTILITY ----------
       Advanced Heat Sink
                Coolant Network
                Huge Storage Unit
       Advanced Matter Compressor
       Advanced Matter Compressor
       Advanced Matter Compressor
       Advanced Gravity Neutralizer
                Quantum Shading Machine
                Structural Scanner
       Advanced Visual Processing Unit
       Improved Targeting Computer
>               --- WEAPON -----------
        Compact Mass Driver
        Compact Linear Accelerator
        Compact Linear Accelerator
        Compact Linear Accelerator
>               --- INVENTORY --------
          Micro Fission Core
                Particle Reactor
          Micro Antimatter Reactor
                Myomer Leg
                Myomer Leg
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Matter Compressor
                Gauss Rifle
                Railgun
                Magnetic Acceleration Cannon
  Hypervelocity Mass Driver
        Compact Mass Driver
        Compact Mass Driver
        Compact Mass Driver
                Powered Hammer
                Plasma Lance
[Rating: 184]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Heavy Flak Cannon
  Energy Gun               Small Laser
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Smartbomb Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Centrium Greatsword
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -9  -9  -9  -7  -6  -5  -5  -5  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Res Tes Res 
Slots Evolved              17   | .   1   2   .   .   4   2   2   .   .   2   2   .   2   
  Power                    3    | .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   4   2   2   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Parts Attached             314  | 7   2   5   26  5   27  11  48  1   .   22  48  42  70  
  Power                    66   | 1   2   2   5   2   2   1   8   .   .   4   10  7   22  
    Engine                 24   | 1   1   2   5   2   2   1   6   .   .   1   3   .   .   
    Core                   11   | .   1   .   .   .   .   .   2   .   .   1   2   .   5   
    Reactor                31   | .   .   .   .   .   .   .   .   .   .   2   5   7   17  
  Propulsion               66   | 2   .   2   13  2   9   1   11  .   .   7   8   1   10  
    Treads                 22   | .   .   .   7   2   4   .   .   .   .   .   5   1   3   
    Leg                    43   | 2   .   2   5   .   5   1   11  .   .   7   3   .   7   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  111  | 2   .   .   1   1   12  5   20  1   .   5   18  20  26  
    Device                 70   | .   .   .   .   .   6   4   15  .   .   3   9   14  19  
    Storage                17   | 1   .   .   .   1   1   1   3   .   .   .   3   2   5   
    Processor              18   | 1   .   .   1   .   3   .   2   1   .   2   4   2   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             5    | .   .   .   .   .   2   .   .   .   .   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   71   | 2   .   1   7   .   4   4   9   .   .   6   12  14  12  
    Energy Gun             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Ballistic Gun          33   | 2   .   1   6   .   2   1   5   .   .   1   9   5   1   
    Ballistic Cannon       29   | .   .   .   .   .   2   2   3   .   .   4   1   6   11  
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  24   | .   .   .   1   .   .   .   1   .   .   3   1   11  7   
Parts Lost                 120  | .   .   .   5   .   13  5   27  .   1   10  12  9   38  
  Power                    28   | .   .   .   .   .   1   1   5   .   .   1   3   3   14  
  Propulsion               28   | .   .   .   3   .   6   .   9   .   1   1   .   1   7   
  Utility                  39   | .   .   .   .   .   4   2   7   .   .   5   6   3   12  
  Weapon                   25   | .   .   .   2   .   2   2   6   .   .   3   3   2   5   
  Highest Loss Streak      9    | .   .   .   5   .   6   4   5   .   1   6   3   3   9   
  To Critical Strikes      2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Average Slot Usage (%)     92   | .   100 100 92  99  96  97  90  93  92  95  90  87  86  
  Engine                   6    | .   23  14  19  19  13  11  8   .   .   1   1   .   .   
  Core                     2    | .   1   5   .   .   .   .   1   11  11  7   2   .   1   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   5   8   14  
  Treads                   8    | .   .   .   17  40  22  .   .   .   .   .   5   8   5   
  Leg                      10   | .   25  40  15  .   3   25  15  16  14  18  7   .   3   
  Device                   13   | .   .   .   .   .   8   24  25  20  16  11  10  13  14  
  Storage                  12   | .   12  10  10  10  7   11  16  22  22  20  10  7   10  
  Processor                15   | .   12  10  10  10  16  12  11  12  16  17  24  26  17  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   3   4   2   
  Protection               1    | .   .   .   .   .   8   .   .   .   .   .   1   .   .   
  Ballistic Gun            8    | .   25  20  18  20  11  6   4   5   5   .   15  9   2   
  Ballistic Cannon         5    | .   .   .   .   .   2   4   4   5   5   18  .   6   12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             189  | 19  24  31  32  102 109 118 131 120 119 144 150 147 189 
  Greatest Support         155  | 20  20  40  80  80  80  61  75  50  50  96  140 155 155 
  Greatest Overweight (x)  8    | 1   1   .   3   1   5   2   8   2   3   3   2   1   3   
  Average Overweight (x)   1    | .   1   .   .   .   1   1   2   2   2   1   .   .   .   
Largest Inventory Capacity 25   | 10  10  10  10  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 8   10  10  10  21  25  25  25  25  25  25  25  25  22  
  Most Carried             25   | 5   8   10  10  15  15  15  21  25  25  25  25  25  24  
  Average Carried          16   | 2   4   7   9   12  10  14  14  22  25  23  22  23  17  
  Final Capacity           25   | 10  10  10  10  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 5   8   10  10  13  15  14  20  25  25  20  25  23  5   

 Class Distribution 
--------------------
 36% | Scavenger-Mutant
 24% | Scavenger-Gunner
 24% | Hacker-Mutant
  8% | Generator-Gunner
  4% | Hacker-Gunner

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -9/Storage
    Hacker-Mutant | -9/Recycling
    Hacker-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -3/Research
 Scavenger-Gunner | -3/Testing
 Generator-Gunner | -2/Research

 Resources                       | -11  -10  -9   -9   -9   -7   -6   -5   -5   -5   -4   -3   -3   -2   
-----------                Run   | Jun  Mat  Mat  Sto  Rec  Fac  Fac  Fac  Upp  Upp  Fac  Res  Tes  Res  
Matter Collected           16023 | 217  119  212  754  172  1197 558  1882 356  125  609  2214 1908 5700 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            21042 | .    102  256  1345 933  1629 896  2899 133  152  447  3695 2588 5967 
  Parts                    918   | .    8    15   88   28   89   24   110  11   2    31   191  116  205  
Haulers Intercepted        18    | .    .    2    6    .    .    .    1    .    .    .    2    1    6    
Recyclers Shooed           16    | .    .    1    .    3    1    1    3    .    .    .    2    1    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -7  -6  -5  -5  -5  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Res Tes Res 
Combat Hostiles Destroyed  315  | .   2   3   21  2   35  13  51  6   3   20  38  30  91  
  Melee                    8    | .   .   .   .   .   .   4   .   .   .   .   .   4   .   
  Guns                     140  | .   2   3   21  2   22  5   17  3   1   .   36  12  16  
  Cannons                  161  | .   .   .   .   .   13  2   32  3   2   18  2   14  75  
  AOE                      4    | .   .   .   .   .   .   .   2   .   .   2   .   .   .   
Classes Destroyed          23   | .   2   3   4   .   6   .   .   .   .   .   1   4   3   
  Worker                   33   | .   .   .   3   .   .   3   6   .   .   .   9   1   11  
  Builder                  32   | .   .   .   1   .   1   1   6   .   .   4   5   6   8   
  Tunneler                 4    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   
  Hauler                   18   | .   .   2   6   .   .   .   1   .   .   .   2   1   6   
  Recycler                 36   | .   .   .   1   11  2   1   6   .   .   .   4   3   8   
  Operator                 6    | .   .   1   1   .   .   .   .   .   .   1   1   1   1   
  Watcher                  25   | .   1   1   2   .   3   1   4   .   .   .   5   1   7   
  Swarmer                  37   | .   .   .   5   .   2   .   7   6   .   4   5   .   8   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    120  | .   2   2   6   .   13  10  22  .   1   6   11  13  34  
  Brawler                  3    | .   .   .   .   .   1   .   .   .   1   .   .   .   1   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   36   | .   .   1   10  2   4   1   3   .   1   2   6   2   4   
  Specialist               3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Hunter                   37   | .   .   .   .   .   2   .   5   .   .   4   4   6   16  
  Programmer               64   | .   .   .   .   .   7   2   14  .   .   4   12  4   21  
  Heavy                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Q-Series                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           11   | .   3   3   6   11  6   4   8   3   1   4   7   6   9   
  Combat Bots Only         6    | .   2   2   6   1   6   4   4   3   1   4   5   6   6   
Max Kills in Single Turn   3    | .   1   1   2   1   1   1   2   1   1   2   2   3   3   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -9    -7    -6    -5    -5    -5    -4    -3    -3    -2    
--------                   Run   | Jun   Mat   Mat   Sto   Rec   Fac   Fac   Fac   Upp   Upp   Fac   Res   Tes   Res   
Damage Taken               21767 | .     62    143   773   91    2178  851   3473  87    193   1848  2349  3521  6198  
  Core                     2333  | .     .     32    110   10    333   107   389   18    41    166   268   326   533   
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Shielding  211   | .     .     .     .     .     104   .     .     .     .     .     21    86    .     
  Regen/Repaired (Parts)   399   | .     .     .     277   .     .     .     122   .     .     .     .     .     .     
Core Remaining (%)         74    | 100   100   .     .     62    52    87    .     .     55    85    .     54    .     
Volleys Fired              948   | .     8     27    98    22    143   39    195   7     8     46    97    65    193   
  Largest                  4     | .     2     2     2     2     2     2     2     2     2     4     4     4     4     
  Hottest                  276   | .     40    40    60    46    79    73    134   86    86    212   166   232   276   
Shots Fired                2431  | .     16    54    180   44    252   77    339   20    16    148   339   243   703   
  Gun                      1295  | .     16    54    180   44    181   56    159   11    8     .     327   157   102   
  Cannon                   1134  | .     .     .     .     .     71    21    180   9     8     146   12    86    601   
  Launcher                 2     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2422  | .     16    54    176   44    252   77    336   20    16    146   339   243   703   
  Thermal                  4     | .     .     .     4     .     .     .     .     .     .     .     .     .     .     
  Explosive                2     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Electromagnetic          3     | .     .     .     .     .     .     .     3     .     .     .     .     .     .     
  Robot Hit Streak         65    | .     12    22    34    34    53    23    65    8     47    48    58    45    45    
  Robot Miss Streak        8     | .     1     1     2     1     2     2     2     1     1     8     2     2     5     
  Penetration Max          2     | .     .     .     .     .     1     1     1     .     1     .     2     2     2     
  Secondary Targets        18    | .     .     .     4     .     1     1     .     .     .     .     12    .     .     
    Max Gunslinging Chain  1     | .     .     .     1     .     1     1     .     .     .     .     1     .     .     
Shots Hit Robots           1984  | .     12    48    154   37    220   79    291   9     15    131   287   204   497   
  Core Hits                1157  | .     5     13    53    19    120   28    212   14    17    167   142   99    268   
  Critical Kills           57    | .     1     .     .     .     4     2     5     .     1     .     17    16    11    
  Critical Parts Destroyed 104   | .     .     2     1     .     3     4     16    1     .     .     40    29    8     
  Critical Strikes         266   | .     1     2     1     .     10    7     32    1     1     .     58    61    92    
    Destroy                163   | .     1     2     1     .     9     4     21    1     1     .     58    46    19    
    Blast                  92    | .     .     .     .     .     1     1     11    .     .     .     .     6     73    
    Smash                  2     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     
    Sever                  9     | .     .     .     .     .     .     .     .     .     .     .     .     9     .     
Melee Attacks              33    | .     .     .     .     .     .     12    .     .     .     .     2     19    .     
  Impact                   14    | .     .     .     .     .     .     12    .     .     .     .     2     .     .     
  Slashing                 19    | .     .     .     .     .     .     .     .     .     .     .     .     19    .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            3     | .     .     .     .     .     .     1     .     .     .     .     2     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           60017 | .     147   592   2140  549   4333  2113  9722  241   481   3853  8123  6808  20915 
  Guns                     24990 | .     147   592   2133  549   2863  900   3323  123   219   .     7639  3364  3138  
  Cannons                  31540 | .     .     .     .     .     1464  574   5937  118   262   3310  263   2092  17520 
  Explosions               882   | .     .     .     .     .     .     .     425   .     .     457   .     .     .     
  Melee                    2033  | .     .     .     .     .     .     593   .     .     .     .     172   1268  .     
  Ramming                  572   | .     .     .     7     .     6     46    37    .     .     86    49    84    257   
  Kinetic                  56438 | .     147   592   2091  549   4327  1474  9210  241   481   3310  7902  5456  20658 
  Thermal                  227   | .     .     .     42    .     .     .     .     .     .     185   .     .     .     
  Explosive                697   | .     .     .     .     .     .     .     425   .     .     272   .     .     .     
  Electromagnetic          50    | .     .     .     .     .     .     .     50    .     .     .     .     .     .     
  Impact                   765   | .     .     .     .     .     .     593   .     .     .     .     172   .     .     
  Slashing                 1268  | .     .     .     .     .     .     .     .     .     .     .     .     1268  .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         17    | .     .     .     .     .     6     1     14    14    14    1     4     3     17    
  Average Corruption       6     | .     .     .     .     .     3     1     7     14    14    1     2     2     5     
  Corruption Purged        13    | .     .     .     .     .     .     .     .     .     .     .     4     8     1     
  Corruption Blocked       15    | .     .     .     .     .     .     .     .     .     .     .     .     15    .     
  Effects                  328   | .     .     .     .     .     32    5     73    70    23    3     17    13    92    
    Message Errors         83    | .     .     .     .     .     5     1     19    17    5     3     7     3     23    
    Matter Fused           81    | .     .     .     .     .     3     1     19    23    6     .     3     2     24    
    Heat Flow Errors       27    | .     .     .     .     .     4     1     5     5     3     .     3     2     4     
    Energy Discharges      37    | .     .     .     .     .     4     .     9     6     5     .     .     2     11    
    Parts Rejected         5     | .     .     .     .     .     2     .     1     .     .     .     1     .     1     
    Parts Fused            4     | .     .     .     .     .     .     .     2     .     .     .     .     .     2     
    Data Loss (minor)      29    | .     .     .     .     .     5     1     7     7     3     .     .     2     4     
    Data Loss (major)      15    | .     .     .     .     .     1     .     2     4     .     .     1     .     7     
    Misfires               16    | .     .     .     .     .     2     1     1     7     .     .     .     1     4     
    Alerts                 9     | .     .     .     .     .     2     .     4     .     1     .     .     .     2     
    Weapon Failures        22    | .     .     .     .     .     4     .     4     1     .     .     2     1     10    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1215  | .     .     .     .     .     6     261   134   .     .     14    20    143   637   
  Projectiles              836   | .     .     .     .     .     6     29    84    .     .     14    10    57    636   
  Explosions               50    | .     .     .     .     .     .     .     50    .     .     .     .     .     .     
  Melee                    329   | .     .     .     .     .     .     232   .     .     .     .     10    86    1     
Knockbacks                 343   | .     .     .     .     .     2     11    99    2     4     50    8     27    140   
  Impact                   7     | .     .     .     .     .     .     .     .     .     .     .     2     .     5     
  Kinetic                  302   | .     .     .     .     .     2     11    87    2     4     47    3     25    121   
  Secondary                34    | .     .     .     .     .     .     .     12    .     .     3     3     2     14    
Self-Inflicted Damage      155   | .     .     .     .     .     .     .     .     .     .     155   .     .     .     
  Shots                    4     | .     .     .     .     .     .     .     .     .     .     4     .     .     .     
  Rammed                   24    | .     .     .     1     .     1     .     .     .     .     .     1     7     14    
Targets Rammed             57    | .     1     .     3     .     1     4     3     .     .     12    5     7     21    
  Kicked                   32    | .     1     .     2     .     .     4     3     .     .     12    4     .     6     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Highest Temperature        202   | .     27    21    38    20    202   .     199   154   119   180   149   202   175   
  Average Temperature      41    | .     17    10    11    10    57    .     69    76    59    48    25    42    46    
  Received Heat Transfer   4638  | .     57    111   444   36    606   495   1140  .     126   198   306   426   693   
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              9     | .     .     .     .     .     .     8     .     .     .     .     .     .     1     
  Impact Corruptions       12    | .     .     .     .     .     .     9     .     .     .     .     2     .     1     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             2     | .     .     .     2     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         200   | .     .     .     100   .     .     .     .     .     .     100   .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -9  -9  -7  -6  -5  -5  -5  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Res Tes Res 
Peak Influence             543  | .   77  145 362 60  221 202 396 .   .   309 393 361 543 
  Initial                  100  | .   .   23  43  .   100 58  72  .   .   9   83  .   74  
  Average                  136  | .   17  81  147 21  79  78  88  .   .   106 134 138 284 
Maximum Alert Level        2    | .   .   .   1   .   1   1   1   .   .   1   1   1   2   
  Low Security (%)         72   | 100 100 100 68  100 98  92  88  .   .   75  74  73  24  
  Level 1                  22   | .   .   .   31  .   1   7   11  .   .   24  25  26  51  
  Level 2                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   24  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          87   | .   .   .   4   .   16  3   17  .   .   5   7   11  24  
  Investigation            24   | .   .   .   1   .   4   2   7   .   .   1   .   4   5   
  Extermination            28   | .   .   .   .   .   5   1   7   .   .   2   3   2   8   
  Reinforcement            24   | .   .   .   1   .   4   .   .   .   .   2   3   3   11  
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 10   | .   .   .   2   .   3   .   3   .   .   .   1   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       10   | .   .   .   .   .   1   .   .   .   .   2   1   .   6   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -7  -6  -5  -5  -5  -4  -3  -3  -2  
---------                  Run  | Jun Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Res Tes Res 
Distress Signals           22   | .   1   .   3   .   1   2   3   .   .   4   3   1   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              422  | .   5   3   29  2   46  17  61  6   4   30  50  44  125 
  Peak Tracking Total      9    | .   4   2   5   1   8   6   5   3   2   6   8   5   9   
  Tactical Retreats        18   | .   .   .   1   .   .   1   4   .   1   2   3   2   4   

 Traps                          | -11 -10 -9  -9  -9  -7  -6  -5  -5  -5  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Res Tes Res 
Traps Triggered            11   | .   .   .   3   .   .   .   1   .   .   .   1   3   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             9    | .   .   .   9   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -7  -6  -5  -5  -5  -4  -3  -3  -2  
----------                 Run  | Jun Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Res Tes Res 
Machines Disabled          23   | .   .   .   .   .   1   .   7   .   .   4   .   9   2   
  Max in Single Turn       4    | .   .   .   .   .   1   .   2   .   .   4   .   1   1   
  Garrison Access          5    | .   .   .   1   .   .   .   1   .   .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -6  -5  -5  -5  -4  -3  -3  -2  
---------                  Run  | Jun Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Res Tes Res 
Machines Accessed          48   | .   3   .   9   6   5   3   8   .   .   1   2   4   7   
  Terminals                35   | .   3   .   6   5   4   3   4   .   .   1   1   3   5   
  Fabricators              3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Repair Stations          3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   1   .   1   .   1   .   .   .   1   .   2   
Total Hacks                152  | .   14  .   25  25  16  8   26  .   .   3   5   13  17  
  Successful               92   | .   8   .   22  20  5   4   14  .   .   1   2   7   9   
  Failed                   60   | .   6   .   3   5   11  4   12  .   .   2   3   6   8   
    Catastrophic           6    | .   .   .   .   .   .   1   1   .   .   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Terminals                114  | .   14  .   15  21  14  8   12  .   .   3   3   10  14  
  Fabricators              13   | .   .   .   .   .   .   .   10  .   .   .   .   3   .   
  Repair Stations          11   | .   .   .   8   .   .   .   3   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   2   .   2   .   1   .   .   .   2   .   3   
Terminal Hacks             65   | .   8   .   13  16  5   4   3   .   .   1   1   6   8   
  Record                   14   | .   .   .   5   3   .   2   1   .   .   .   .   2   1   
  Part Schematic           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Robot Schematic          3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Prototype ID Bank        3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Branch Access Points     3    | .   .   .   1   .   1   .   .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricator Index         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   .   .   1   .   .   1   .   .   .   .   1   .   3   
  Reprogram Traps          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         4    | .   1   .   2   1   .   .   .   .   .   .   .   .   .   
  Maintenance Status       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              9    | .   1   .   .   4   1   .   .   .   .   .   .   .   3   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   7   .   .   .   .   1   .   
  Load Schematic           5    | .   .   .   .   .   .   .   4   .   .   .   .   1   .   
  Build                    3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   .   8   .   .   .   3   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   4   .   .   .   2   .   .   .   .   .   .   
  Repair                   5    | .   .   .   4   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Recycle Component        2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Process                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   .   .   1   .   .   .   1   .   1   
  Seal Access              4    | .   .   .   1   .   .   .   1   .   .   .   1   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   3   .   3   5   5   3   7   .   .   1   1   4   5   
  Full Trace Events        26   | .   .   .   2   2   4   2   7   .   .   1   .   4   4   
  Feedback Events          3    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   
    Corruption             3    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   1   2   .   .   .   .   .   .   1   .   
  Robots Built             9    | .   .   .   .   .   .   .   9   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   174  | .   .   .   .   .   .   .   174 .   .   .   .   .   .   
  Total Robot Build Rating 33   | .   .   .   .   .   .   .   33  .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   2   .   .   .   .   .   .   .   7   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   4   .   .   .   1   .   .   .   .   .   .   
  Time                     198  | .   .   .   154 .   .   .   44  .   .   .   .   .   .   
Parts Recycled             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Recycled Matter          239  | .   .   .   .   239 .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -6  -5  -5  -5  -4  -3  -3  -2  
------------               Run  | Jun Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Res Tes Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   .   .   .   .   .   3   3   3   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Programmers              6    | .   .   .   .   .   .   .   .   .   .   .   3   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -7  -6  -5  -5  -5  -4  -3  -3  -2  
--------                   Run  | Jun Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Res Tes Res 
Total Allies               11   | .   .   .   1   1   .   .   9   .   .   .   .   .   .   
  Largest Group            4    | .   .   .   1   1   .   .   4   .   .   .   .   .   .   
  Highest-Rated Group      100  | .   .   .   100 15  .   .   48  .   .   .   .   .   .   
  Highest-Rated Ally       100  | .   .   .   100 15  .   .   12  .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               18   | .   .   .   .   2   .   .   16  .   .   .   .   .   .   
  Total Damage             245  | .   .   .   .   58  .   .   187 .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -7  -6  -5  -5  -5  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Sto Rec Fac Fac Fac Upp Upp Fac Res Tes Res 
Robot Analysis Total       2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -7   -6   -5   -5   -5   -4   -3   -3   -2   
-------------              Run   | Jun  Mat  Mat  Sto  Rec  Fac  Fac  Fac  Upp  Upp  Fac  Res  Tes  Res  
Turns Passed               20299 | 90   326  252  1546 1047 2256 1129 3329 1555 564  938  2044 1515 3708 
Spaces Moved               7211  | 60   156  131  634  419  756  431  953  582  196  356  754  495  1288 
  Core                     20    | 20   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3055  | .    .    .    263  419  634  .    .    .    .    .    384  495  860  
  Legs                     4136  | 40   156  131  371  .    122  431  953  582  196  356  370  .    428  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   190  120  120  160  190  190  187  262  262  190  160  170  120  
  Average Speed            222   | 106  190  120  154  217  237  219  268  262  276  207  209  218  222  
  Slowest Speed            680   | 120  190  120  330  240  560  260  680  262  330  330  330  250  330  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35    | 4    33   15   76   88   21   14   20   80   17   16   20   64   24   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        13    | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          321   | .    .    .    .    .    1    .    39   2    .    64   7    23   185  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               226   | .    .    .    .    .    1    .    11   2    .    .    6    22   184  
  AOE                      92    | .    .    .    .    .    .    .    28   .    .    64   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -7   -6   -5   -5   -5   -4   -3   -3   -2   
---------                  Run  | Jun  Mat  Mat  Sto  Rec  Fac  Fac  Fac  Upp  Upp  Fac  Res  Tes  Res  
Total                      9363 | 82   169  175  1010 511  961  514  1344 601  204  446  988  727  1631 
  Wait                     566  | 11   .    4    236  56   20   12   127  .    1    .    31   48   20   
  Move                     7198 | 59   155  130  633  418  755  430  952  581  195  355  753  494  1288 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  118  | 5    3    5    5    5    12   3    16   8    .    3    23   13   17   
  Fast Attach              87   | 7    .    .    17   2    4    2    12   1    .    3    13   6    20   
  Attach                   132  | .    1    2    1    .    18   7    22   .    .    10   19   19   33   
  Detach                   32   | .    .    .    .    .    2    3    2    .    .    3    5    10   7    
  Swap                     95   | .    1    3    8    3    5    2    14   .    .    9    16   17   17   
  Drop                     84   | .    .    4    9    5    1    .    1    4    .    5    24   16   15   
  Fire                     948  | .    8    27   98   22   143  39   195  7    8    46   97   65   193  
  Melee                    33   | .    .    .    .    .    .    12   .    .    .    .    2    19   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     32   | .    1    .    2    .    .    4    3    .    .    12   4    .    6    
  Crush                    25   | .    .    .    1    .    1    .    .    .    .    .    1    7    15   
  Escape Stasis            13   | .    .    .    .    .    .    .    .    .    .    .    .    13   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-9/Storage
-9/Recycling
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory
-3/Research
-3/Testing
-2/Research (discovered 3 exits: Acc x3)

 History 
---------
  Turn | Location       | Event
     3 | -11/Junkyard   | Identified exit to Materials
     3 | -11/Junkyard   | Discovered exit to Materials (range 15)
    91 | -11/Junkyard   | Entered Materials
    91 | -10/Materials  | Evolved 1 slot: Power x1
   246 | -10/Materials  | Identified exit to Mines
   246 | -10/Materials  | Discovered exit to Mines (range 6)
   302 | -10/Materials  | Build established: Hacker-Mutant
   386 | -10/Materials  | Identified exit to Materials
   386 | -10/Materials  | Discovered exit to Materials (range 11)
   417 | -10/Materials  | Entered another Materials area
   417 | -9/Materials   | Evolved 2 slots: Propulsion x2
   643 | -9/Materials   | Identified exit to Storage
   643 | -9/Materials   | Discovered exit to Storage (range 6)
   669 | -9/Materials   | Entered Storage
   744 | -9/Storage     | Identified exit to Recycling
  1172 | -9/Storage     | Garrison activated, responded to threat
  1255 | -9/Storage     | Lost 5 parts (3n2w)
  1296 | -9/Storage     | Garrison activated, responded to threat
  1814 | -9/Storage     | Repaired Cld. Ion Engine
  1866 | -9/Storage     | Repaired Cld. Ion Engine
  1937 | -9/Storage     | Repaired Lgt. Treads
  1965 | -9/Storage     | Repaired Lgt. Treads
  1982 | -9/Storage     | Met 01-MTF
  2215 | -9/Storage     | Entered Recycling
  2215 | -9/Recycling   | Accompanied by 1 ally (01-MTF)
  2220 | -9/Recycling   | 01-MTF left
  2238 | -9/Recycling   | Found Scrap Engine
  2703 | -9/Recycling   | Identified exit to Factory
  3262 | -9/Recycling   | Entered Factory
  3262 | -7/Factory     | Evolved 4 slots: Utility x4
  3860 | -7/Factory     | Garrison activated, responded to threat
  4565 | -7/Factory     | Identified exit to Lower Caves
  4567 | -7/Factory     | Build established: Scavenger-Mutant
  4669 | -7/Factory     | Cargo convoy interrupted
  4769 | -7/Factory     | Lost 6 parts (4n1u1w)
  5142 | -7/Factory     | Lost 5 parts (1p1n2u1w)
  5457 | -7/Factory     | Identified exit to Factory
  5457 | -7/Factory     | Discovered exit to Factory (range 8)
  5491 | -7/Factory     | Found Prototype Device
  5518 | -7/Factory     | Entered another Factory area
  5518 | -6/Factory     | Evolved 2 slots: Utility x2
  6448 | -6/Factory     | Lost 4 parts (1p2u1w)
  6582 | -6/Factory     | Identified exit to Factory
  6582 | -6/Factory     | Discovered exit to Factory (range 5)
  6647 | -6/Factory     | Entered another Factory area
  6647 | -5/Factory     | Evolved 2 slots: Utility x2
  6941 | -5/Factory     | Fabricated O-16 Technician?
  7157 | -5/Factory     | Fabricated S-27 Virus?
  7197 | -5/Factory     | Repaired Imp. Carbon-fiber Leg
  7320 | -5/Factory     | Lost 4 parts (3n1u)
  7410 | -5/Factory     | Lost 3 parts (1p1u1w)
  8058 | -5/Factory     | Fabricated S-27 Virus (x4)
  8796 | -5/Factory     | Lost 4 parts (1p2u1w)
  9177 | -5/Factory     | System corruption reached 10%
  9266 | -5/Factory     | Garrison activated, responded to threat
  9420 | -5/Factory     | Garrison activated, responded to threat
  9504 | -5/Factory     | Lost 5 parts (2n2u1w)
  9586 | -5/Factory     | Garrison activated, responded to threat
  9950 | -5/Factory     | Identified exit to Upper Caves
  9950 | -5/Factory     | Discovered exit to Upper Caves (range 3)
  9976 | -5/Factory     | Entered Upper Caves
 11368 | -5/Upper Caves | Identified exit to Upper Caves
 11368 | -5/Upper Caves | Discovered exit to Upper Caves (range 9)
 11531 | -5/Upper Caves | Entered another Upper Caves area
 11567 | -5/Upper Caves | Learned Factory emergency access door positions
 11648 | -5/Upper Caves | Identified exit to Factory
 11648 | -5/Upper Caves | Discovered exit to Factory (range 8)
 11950 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 12095 | -5/Upper Caves | Entered Factory
 12095 | -4/Factory     | Evolved 2 slots: Weapon x2
 12393 | -4/Factory     | Build established: Scavenger-Gunner
 12835 | -4/Factory     | Build established: Hacker-Gunner
 12974 | -4/Factory     | Identified exit to Research
 12974 | -4/Factory     | Discovered exit to Research (range 13)
 12977 | -4/Factory     | Lost 6 parts (3u3w)
 13028 | -4/Factory     | Identified Active Sensor Suite
 13033 | -4/Factory     | Entered Research
 13033 | -3/Research    | Evolved 2 slots: Utility x2
 13176 | -3/Research    | Garrison activated, responded to threat
 13433 | -3/Research    | Lost 3 parts (2p1w)
 13733 | -3/Research    | Build established: Scavenger-Gunner
 14999 | -3/Research    | Identified exit to Testing
 14999 | -3/Research    | Discovered exit to Testing (range 11)
 15077 | -3/Research    | Entered Testing
 15135 | -3/Testing     | Garrison activated, responded to threat
 15910 | -3/Testing     | Spotted Striker
 15910 | -3/Testing     | Spotted Striker
 15978 | -3/Testing     | Found Prototype Slashing Weapon
 16020 | -3/Testing     | Spotted Alpha 7
 16024 | -3/Testing     | Scanned by Researcher
 16031 | -3/Testing     | Identified Centrium Greatsword
 16035 | -3/Testing     | Destroyed Striker
 16083 | -3/Testing     | Destroyed Alpha 7
 16112 | -3/Testing     | Destroyed Striker
 16140 | -3/Testing     | Found Prototype Processor
 16140 | -3/Testing     | Identified Exp. Target Analyzer
 16165 | -3/Testing     | Found Prototype Ballistic Gun
 16165 | -3/Testing     | Identified Multirail
 16267 | -3/Testing     | Lost 3 parts (1p1n1w)
 16564 | -3/Testing     | Identified exit to Research
 16564 | -3/Testing     | Discovered exit to Research (range 5)
 16592 | -3/Testing     | Entered Research
 16592 | -2/Research    | Evolved 2 slots: Power x2
 16874 | -2/Research    | Spotted B-90 Cyclops
 16897 | -2/Research    | Destroyed B-90 Cyclops
 16985 | -2/Research    | Lost 3 parts (2p1w)
 17032 | -2/Research    | Found Prototype Device
 17033 | -2/Research    | Identified Exp. Phase Shifter
 17220 | -2/Research    | Found Prototype Device
 17220 | -2/Research    | Identified Exp. Thermal Defense Suite
 17507 | -2/Research    | Identified exit to Access
 17778 | -2/Research    | Build established: Generator-Gunner
 18094 | -2/Research    | Spotted B-90 Cyclops
 18702 | -2/Research    | Lost 5 parts (1p4u)
 19226 | -2/Research    | System corruption reached 10%
 19571 | -2/Research    | Lost 3 parts (1p2u)
 19678 | -2/Research    | Build established: Scavenger-Gunner
 19827 | -2/Research    | Lost 3 parts (2p1u)
 20300 | -2/Research    | Self-destructed

 Last Messages 
---------------
20290_ Destroyed Adv. Targeting Computer.
20290_ H-88 Terminator knocked back.
20290_ Lgt. Antimatter Reactor destroyed.
20290_ Penetrated by Slug.
20290_ Myomer Leg destroyed.
20290_ Rnf. Antimatter Reactor destroyed.
20291_ Slug penetrates Wall.
20291_ Penetrated by Slug. <x2>
20293_ Slug penetrates Wall.
20294_ Penetrated by Slug. <x2>
20294_ Adv. Visual Processing Unit destroyed.
20294_ Penetrated by Slug. <x2>
20296_ Critical hit (Burn: +37).
20296_ Slug penetrates Wall. <x2>
20297_ Penetrated by Slug.
20297_ Slug penetrates Wall.
20297_ Penetrated by Slug. <x2>
20298_ System corrupted: Matter fused (-6).
20300_ Penetrated by Slug. <x4>
20300_ Mic. Fission Core destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????#      # #?#      ???#     |
| ????????????????????????#      # #?#     ????#     |
| ????????????????????????#      # #???    ????#     |
| ????????????????????????#      # ######+######     |
| ????????????????????????#      #             #     |
| ????????????????????????#      +             #     |
| ????????????????????????#      #             +     |
| ????????????????????????#      #######+###   #     |
| ????????????????????????#      #????    ##   ##### |
| ????????????????????????#      #??      #     #??? |
| ?????#############+######      #?#      #     #### |
| ?????# !   !   #       ##      #?#      +          |
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| ?????#         +       #??# #????########## ###??? |
| ?????#         #       #### ##?????#      # #????? |
| ?????#         #      ^###   #######      # ###??? |
| ?????#  "" ""  #      [ ==         +      +    +?? |
| ?????#  ""G""  #      =###  *#######      # ####   |
| ?###############       #########???#      # ## "   |
| ?#             #       #???????????#      # ####   |
| ?#    =        +    ##+#######?????######## ?????? |
| ?#           = #    #  s     #????????????? ?????? |
| ?#             #    #    !!  #????????????? ?????? |
| ?#            ?#    #    !!  #####!%    #?? ?????? |
| ?#            ?#    #    @!  ; %%h%![   ;    ????? |
| ?############??#    #    !   ;;;;;!  Y  #????????? |
| ???????????????#    ;        ; # #%%    ;????????? |
| ???????????????#   h/        ###????????#????????? |
| ?????????????  ;%%!%;        #???????????????????? |
| ??????????     ; %h*#        #???????????????????? |
| ????????       ;  % ##########???????????????????? |
| ????????       ;g       ?????????????????????????? |
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| ???????????????????????   !!!  ??????????????????? |
| ???????????????????????   !!!   ?????????????????? |
| ???????????????????????   !!     ????????????????? |
| ???????????????????????          ????????????????? |
| ???????????????????????          ????????????????? |
| ???????????????????????        ??????????????????? |
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| ???????????????????????       ???????????????????? |
| ???????????????????????    ??????????????????????? |
| ???????????????????????? ????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           177
Energy Generation          81
Energy Capacity            820
Matter Stores              1162
Matter Capacity            1900
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Power Amplification        40
Additional Mass Support    20
Base Temperature (-)       100
Armor Coverage             375
Resistance: KI             35
Resistance: TH             65
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Propulsion Shielding       33
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         16
Target Analysis            13
Armor Integrity Analysis   40
Recoil Reduction           4
Matter Filtering           50
Offensive Hacking          30

 Item Schematics 
-----------------
              Powered Hammer | -9/Recycling | Hacked
             Rocket Launcher | -9/Recycling | Hacked
            Hvy. Tesla Rifle | -3/Testing   | Archive
       Hvy. Dispersion Rifle | -3/Testing   | Archive
 Exp. Terrain Scan Processor | -3/Testing   | Archive
   Exp. Melee Analysis Suite | -3/Testing   | Archive
          Lgt. Neutrino Core | -3/Testing   | Archive
           Cld. Plasma Rifle | -3/Testing   | Archive
       Thermal Defense Suite | -3/Testing   | Archive

 Robot Schematics 
------------------
 O-16 Technician | -9/Recycling | Hacked
      S-27 Virus | -7/Factory   | Hacked
    B-36 Bruiser | -7/Factory   | Hacked
  R-06 Scavenger | -3/Testing   | Archive

 Fabricated
------------
 O-16 Technician | x1 | -5/Factory 
      S-27 Virus | x4 | -5/Factory 
      S-27 Virus | x4 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SigixSwordComputer
  Manual?         0
Play Time         02:31:35
  Cumulative      1604.1 hours
  Start           2023.11.29 @ 12:36:38
  End             2023.12.01 @ 16:06:12
Sessions          7
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          923
  Rogue           62
  Adventurer      0
  Explorer        861
Win Type          -
  Total           9
  Types           9/0/0/0/0/0/0/0/0
Lore%             71
Gallery%          82
Achievement%      62
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2ace804e-8a88-410e-a5a3-b93fdde58d1a