Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.28 @ 17:57:28

Player: Willow

Result: Destroyed by as-84230 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (29)      145
Value Destroyed (614)      614
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1159

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     163/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (48)
Movement                   Treading (240) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON (2) -------
          Light Cannon
          Light Cannon
>               --- INVENTORY (20) ---
          Light Ion Engine
          Light Treads
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Treads
  High-capacity Storage Unit
  High-capacity Matter Pod (200)
          Light Armor Plating
          Light Cannon
          Light Cannon
          Light Cannon

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON -----------
          Light Cannon
          Light Cannon
>               --- INVENTORY --------
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Treads
                Seismic Detector
          Light Cannon
          Light Cannon
          Light Cannon
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 8   12  2   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   2   1   
    Treads                 5    | 2   2   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | 2   6   1   
    Device                 5    | 1   3   1   
    Storage                4    | 1   3   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 3   2   .   
    Energy Gun             2    | 2   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       2    | .   2   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   5   2   
  Power                    2    | .   2   .   
  Propulsion               3    | .   2   1   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      4    | .   4   2   
  To Critical Strikes      1    | .   1   .   
Average Slot Usage (%)     97   | .   97  99  
  Engine                   12   | .   11  14  
  Treads                   27   | .   27  28  
  Device                   13   | .   14  13  
  Storage                  14   | .   14  14  
  Energy Gun               2    | .   2   .   
  Ballistic Gun            3    | .   4   .   
  Ballistic Cannon         22   | .   20  28  
Peak Build Rating          8    | 7   8   8   
  Average Rating           7    | 5   7   7   
  On Entrance              5    | .   7   8   
Naked Turns                .    | .   .   .   
Heaviest Build             52   | 11  52  52  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  3    | 3   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         18   | 7   18  20  
  Most Carried             14   | 1   12  14  
  Average Carried          8    | .   7   13  
  Final Capacity           20   | 8   20  20  
  Final Carried            12   | 1   12  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           759  | 286 300 173 
  Remotely                 .    | .   .   .   
Salvage Created            748  | 116 552 80  
  Parts                    56   | 8   40  8   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  26   | .   16  10  
  Guns                     6    | .   6   .   
  Cannons                  20   | .   10  10  
Classes Destroyed          8    | 2   5   1   
  Tunneler                 3    | 2   1   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  9    | .   6   3   
  Grunt                    12   | .   10  2   
  Assembled                5    | .   .   5   
Best Kill Streak           4    | 3   4   4   
  Combat Bots Only         4    | .   4   4   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        170  | .    124  46   
  Missed                   40   | .    33   7    
Damage Taken               1463 | .    926  537  
  Core                     253  | .    180  73   
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   17   | .    17   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              100  | 6    64   30   
  Largest                  2    | 2    2    2    
  Hottest                  70   | 60   70   70   
Shots Fired                199  | 12   127  60   
  Gun                      80   | 12   68   .    
  Cannon                   119  | .    59   60   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  168  | 6    102  60   
  Thermal                  31   | 6    25   .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | 5    8    10   
  Robot Miss Streak        4    | 1    4    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           118  | 8    75   35   
  Core Hits                53   | 5    33   15   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    1    1    
    Blast                  2    | .    1    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1779 | 77   1045 657  
  Guns                     511  | 77   434  .    
  Cannons                  1226 | .    573  653  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  42   | .    38   4    
  Kinetic                  1501 | 53   795  653  
  Thermal                  236  | 24   212  .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 12   | .    7    5    
  Impact                   .    | .    .    .    
  Kinetic                  11   | .    6    5    
  Secondary                1    | .    1    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   7    | .    6    1    
Targets Rammed             7    | .    6    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        177  | 20   177  161  
  Average Temperature      44   | 13   32   67   
  Received Heat Transfer   554  | .    330  224  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         525  | 50   475  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             265  | 15  265 129 
  Initial                  9    | .   9   9   
  Average                  95   | 3   106 77  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         92   | 100 89  100 
  Level 1                  7    | .   10  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           5    | .   3   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              42   | .   30  12  
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   .   1   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          11   | .   11  .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                26   | .   26  .   
  Successful               16   | .   16  .   
  Failed                   9    | .   9   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        1    | .   1   .   
  Manual                   19   | .   19  .   
  Terminals                20   | .   20  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Robot Analysis           2    | .   2   .   
  Alert Level              1    | .   1   .   
  Registered Prototypes    1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         9    | .   9   .   
  Terminals                7    | .   7   .   
    Assimilate             2    | .   2   .   
    Botnet                 4    | .   4   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   8   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2316 | 91   1666 559  
Spaces Moved               804  | 41   605  158  
  Core                     12   | 12   .    .    
  Treads                   792  | 29   605  158  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  240  
  Average Speed            226  | 150  227  240  
  Slowest Speed            240  | 200  240  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       45   | 4    91   40   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             2    | .    .    2    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1098 | 56  764 278 
  Wait                     145  | .   60  85  
  Move                     802  | 40  604 158 
  Hop                      .    | .   .   .   
  Pick Up                  18   | 1   15  2   
  Fast Attach              10   | 8   2   .   
  Attach                   6    | .   4   2   
  Detach                   .    | .   .   .   
  Swap                     6    | .   6   .   
  Drop                     4    | 1   3   .   
  Fire                     100  | 6   64  30  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    7    | .   6   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 1 exit: [*Exi])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   92 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  454 | -10/Materials | Core integrity fell below 50%
  478 | -10/Materials | Lost 4 parts (2p1n1w)
  572 | -10/Materials | Discovered new exit (range 13)
 1144 | -10/Materials | Repaired Seismic Detector
 1279 | -10/Materials | Discovered new exit (range 16)
 1406 | -10/Materials | Central database locked down
 1465 | -10/Materials | Discovered new exit (range 10)
 1758 | -10/Materials | Entered Mines
 1874 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1877 | -10/Mines     | Discovered new exit (range 5)
 2131 | -10/Mines     | Assembled infested the area
 2307 | -10/Mines     | Core integrity fell below 20%
 2317 | -10/Mines     | Destroyed by as-84230 with Assembled Rifle

 Last Messages 
---------------
02078_ Searching scrap...
02078_ Found Lgt. Ion Engine.
02078_ Found 32 Matter.
02079_ Acquired 16 matter.
02083_ Acquired Lgt. Ion Engine.
02086_ K-01 Serf collects debris. <x6>
02131_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.
02255_ Critical hit (Burn: +80).
02258_ Lgt. Treads destroyed.
02263_ as-46997 suffers critical hit (Blast).
02263_ as-46997 destroyed.
02264_ Seismic Detector destroyed.
02278_ as-40269 destroyed.
02285_ as-21894 destroyed.
02291_ as-65987 destroyed.
02294_ Acquired 4 matter.
02297_ Acquired 13 matter.
02304_ as-02992 knocked back. <x3>
02313_ as-02992 destroyed.

 Map 
-----
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| ???????????????????????????????????                |
| ???????????????????????????????????                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CryofiberElectronMinigun
  Manual?         0
Play Time         00:16:44
  Cumulative      105.7 hours
  Start           2025.01.28 @ 17:26:15
  End             2025.01.28 @ 17:57:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          67
  Rogue           43
  Adventurer      24
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          47
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 49432e13-0053-4b54-b0e8-8d6dc6efb640