Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.01 @ 16:14:44 // Winter2019/RPGLIKE

Player: Noname

Result: Destroyed by Q121-u with Vibroblade

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (19)       3800
Robots Destroyed (398)     1990
Value Destroyed (18995)    18995
Prototype IDs (60)         1200
Alien Tech Used (5)        1000
Bonus (5469)               5469
              TOTAL SCORE: 36454

 Bonus
-------
High Alert Combat Kills    619
Follower Combat Kills      673
Entered Garrisons          400
Used RIF Installer         1000
Met Zhirov                 300
Scanned by Researcher      500
Met Sigix                  2000
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             0/1050
Matter                     446/450
Energy                     810/840
System Corruption          3%
Temperature                Warm (135)
Movement                   Walking (110)
Location                   -2/Research

 Parts 
-------
>              --- POWER (3) --------
               Graviton Reactor
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION (5) ---
               Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY (11) -----
    Long-range Sensor Array
      Advanced Signal Interpreter
  Experimental Terrain Scanner
     Precision Matter Filter
      Improved Weapon Cycler
      Advanced Transmission Jammer
      Advanced Reaction Control System
      Improved Phase Shifter
  Experimental Thermal Shield
      Advanced Hardlight Generator
      Advanced Dynamic Insulation System
>              --- WEAPON (4) -------
      Enhanced Quantum Rifle
               Railgun
               Railgun
>              --- INVENTORY (8) ----
      Advanced Trap Scanner
               Kinecellerator
  Experimental ECM Suite
               Graphene Brace
  Experimental Focal Shield
      Advanced Force Field
      Improved Field Recycling Unit (31)
      Enhanced Force Lance

 Peak State 
------------
>              --- POWER ------------
               Graviton Reactor
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Biometal Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY ----------
    Long-range Sensor Array
      Advanced Signal Interpreter
     Precision Matter Filter
      Advanced Transmission Jammer
      Advanced Reaction Control System
      Improved Phase Shifter
               Graphene Brace
  Experimental Focal Shield
  Experimental Thermal Shield
      Advanced Hardlight Generator
      Advanced Dynamic Insulation System
>              --- WEAPON -----------
      Enhanced Quantum Rifle
               Railgun
               Railgun
               Railgun
>              --- INVENTORY --------
      Advanced Trap Scanner
  Experimental Terrain Scanner
               Kinecellerator
      Improved Weapon Cycler
  Experimental ECM Suite
      Advanced Force Field
      Improved Field Recycling Unit
      Enhanced Force Lance
[Rating: 186]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Myomer Leg
  Treads                   Armored Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Signal Interpreter
  Device                   Improved Weapon Cycler
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Railgun
  Energy Gun               Advanced Variable Charge Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Scythe
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res 
Slots Evolved              18   | 5   .   2   2   1   1   2   1   .   1   .   .   .   1   1   .   1   .   .   .   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | 1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | 3   .   2   1   1   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Weapon                   3    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             349  | 4   9   24  19  14  4   23  12  33  43  .   1   3   9   19  11  14  38  37  32  
  Power                    29   | .   1   2   .   1   .   6   1   1   5   .   .   1   1   1   1   2   2   2   2   
    Engine                 5    | .   .   1   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   12   | .   1   1   .   .   .   3   1   1   5   .   .   .   .   .   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   2   2   2   2   
  Propulsion               56   | 2   1   5   1   .   .   .   5   11  10  .   .   1   5   1   2   .   2   8   2   
    Treads                 15   | .   .   4   1   .   .   .   5   4   1   .   .   .   .   .   .   .   .   .   .   
    Leg                    32   | .   .   .   .   .   .   .   .   2   9   .   .   1   5   1   2   .   2   8   2   
    Wheel                  5    | 2   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  168  | .   5   10  4   4   3   9   4   15  20  .   1   1   3   13  7   8   20  18  23  
    Device                 136  | .   1   6   1   3   2   5   3   10  18  .   1   1   2   11  6   8   19  16  23  
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   2   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   .   1   .   
    Hackware               4    | .   .   1   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Protection             21   | .   2   3   2   1   1   3   1   3   1   .   .   .   .   1   1   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   96   | 2   2   7   14  9   1   8   2   6   8   .   .   .   .   4   1   4   14  9   5   
    Energy Gun             25   | 1   1   3   3   4   .   .   .   1   4   .   .   .   .   1   .   .   4   .   3   
    Energy Cannon          15   | .   1   3   6   1   .   1   .   .   .   .   .   .   .   1   .   2   .   .   .   
    Ballistic Gun          33   | 1   .   .   .   2   1   4   1   3   3   .   .   .   .   2   1   2   8   4   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               3    | .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   5   1   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   4   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  40   | .   .   3   2   5   .   3   .   6   4   .   1   2   .   2   .   1   3   5   3   
Parts Lost                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   89  99  96  99  92  92  87  87  99  100 96  95  99  99  100 99  99  99  99  
  Engine                   1    | .   .   6   7   7   6   6   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   10  2   .   .   .   1   6   10  10  10  10  6   1   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   8   9   13  13  13  13  13  
  Treads                   7    | .   .   8   23  21  20  17  13  10  .   .   .   .   .   .   .   .   .   .   .   
  Leg                      10   | .   .   .   .   .   .   .   .   .   19  21  20  21  24  22  22  21  21  21  21  
  Device                   29   | .   8   27  23  27  33  30  26  24  27  31  30  29  30  33  36  34  37  36  41  
  Processor                8    | .   10  9   7   7   6   5   5   9   10  10  10  10  9   9   9   8   8   9   5   
  Hackware                 4    | .   .   6   7   7   6   5   5   7   5   5   5   5   4   3   .   .   .   .   .   
  Protection               6    | .   14  11  11  14  .   4   7   7   6   5   5   5   4   4   3   4   1   .   .   
  Energy Gun               4    | .   9   7   7   8   13  9   3   3   4   5   5   5   4   3   .   .   1   .   2   
  Energy Cannon            1    | .   1   10  6   4   .   1   3   .   .   .   .   .   .   .   3   2   1   .   .   
  Ballistic Gun            8    | .   11  .   .   .   4   4   6   7   10  10  10  10  9   9   9   13  14  14  13  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             115  | 9   16  28  37  36  31  52  72  72  76  62  62  62  69  93  102 115 108 108 114 
  Greatest Support         163  | 26  26  40  60  60  60  60  150 150 97  90  90  118 138 138 143 143 143 156 163 
  Greatest Overweight (x)  21   | .   .   1   .   .   .   .   .   21  2   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 1   1   5   5   6   6   6   7   7   7   7   7   7   7   7   7   7   7   7   8   
  Average Capacity         6    | .   1   3   5   5   6   6   6   7   7   7   7   7   7   7   7   7   7   7   7   
  Most Carried             8    | 1   1   5   5   6   6   6   7   7   7   7   7   7   7   7   7   7   7   7   8   
  Average Carried          6    | .   1   3   4   5   5   5   6   6   6   7   7   7   6   6   7   6   6   6   7   
  Final Capacity           8    | 1   1   5   5   6   6   6   7   7   7   7   7   7   7   7   7   7   7   7   8   
  Final Carried            8    | 1   1   5   5   6   6   6   7   7   7   7   7   7   6   7   7   7   7   7   8   

 Class Distribution 
--------------------
 38% | Hacker-Gunner
 31% | Hacker-Mutant
  9% | Hacker-Skirmisher
  5% | Commander-Skirmisher
  3% | Hacker-Assassin
  3% | Wizard-Mutant
  3% | Wizard-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
        Hacker-Mutant | -9/Materials
        Hacker-Mutant | -8/Materials
    Hacker-Skirmisher | -8/Storage
 Commander-Skirmisher | -8/Recycling
    Hacker-Skirmisher | -6/Factory
        Hacker-Gunner | -6/Garrison
        Hacker-Mutant | -6/Factory
        Hacker-Gunner | -5/Factory
        Hacker-Gunner | -5/Upper Caves
        Hacker-Mutant | -5/Upper Caves
        Hacker-Mutant | -5/Zhirov
        Hacker-Gunner | -4/Proximity Caves
        Hacker-Gunner | -4/Factory
        Hacker-Gunner | -4/Garrison
        Hacker-Gunner | -4/Factory
        Hacker-Gunner | -3/Research
        Hacker-Gunner | -3/Quarantine
          Hacker-Tank | -2/Research

 Resources                       | -11  -10  -9   -8   -8   -8   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-----------                Run   | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Gar  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Gar  Fac  Res  Qua  Res  
Matter Collected           7986  | 231  113  283  220  148  52   376  480  1155 1120 223  .    70   653  382  378  167  822  496  617  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            18145 | .    406  998  1234 885  .    569  1777 1515 1559 637  .    204  1133 876  1074 807  2329 758  1384 
  Parts                    1046  | .    23   64   74   56   3    41   62   141  86   24   .    5    66   51   53   33   128  73   63   
Haulers Intercepted        7     | .    .    1    .    1    .    1    .    2    .    .    .    .    .    .    .    .    2    .    .    
Recyclers Shooed           13    | .    .    3    .    1    .    1    .    1    .    .    .    .    .    .    .    .    2    1    4    
Parts Field Recycled       74    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    11   14   19   23   
  Retrieved Matter         1032  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    230  .    135  160  270  237  
Parts Self-Destructed      89    | .    .    .    .    .    .    .    .    .    .    21   4    2    62   .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res 
Combat Hostiles Destroyed  319  | .   9   26  32  20  1   17  23  35  24  7   .   .   24  11  24  7   29  14  16  
  Guns                     245  | .   7   6   18  14  1   15  13  26  24  7   .   .   24  9   20  4   29  12  16  
  Cannons                  65   | .   2   16  13  6   .   1   9   8   .   .   .   .   .   1   4   3   .   2   .   
  AOE                      4    | .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Classes Destroyed          21   | .   2   4   3   2   .   3   1   2   .   .   .   .   .   .   2   .   .   1   1   
  Worker                   12   | .   .   .   1   .   .   .   .   3   3   .   .   .   .   1   .   .   2   1   1   
  Builder                  11   | .   .   .   2   .   .   .   .   3   3   .   .   .   .   2   .   .   .   1   .   
  Hauler                   7    | .   .   1   .   1   .   1   .   2   .   .   .   .   .   .   .   .   2   .   .   
  Recycler                 6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   2   .   1   
  Operator                 2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  40   | .   2   5   3   2   .   3   1   6   4   .   .   .   .   3   .   3   7   .   1   
  Swarmer                  46   | .   .   8   10  .   .   2   5   3   1   .   .   .   3   .   7   .   3   .   4   
  Cutter                   4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    128  | .   9   10  14  11  1   9   6   10  10  5   .   .   14  3   13  1   8   .   4   
  Brawler                  4    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Duelist                  5    | .   .   .   1   1   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   
  Protector                6    | .   .   .   .   2   .   .   .   1   .   .   .   .   1   .   1   .   .   1   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   45   | .   .   8   7   4   .   .   6   4   2   .   .   .   1   3   .   1   6   .   3   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Specialist               8    | .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   12   | .   .   .   .   .   .   1   2   2   .   .   .   .   4   .   .   .   1   2   .   
  Programmer               51   | .   .   .   .   .   .   3   .   8   10  2   .   .   .   4   1   4   10  8   1   
  Heavy                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Best Kill Streak           10   | .   3   10  6   8   1   3   5   9   9   4   .   .   9   6   4   4   7   6   7   
  Combat Bots Only         9    | .   3   6   5   8   1   3   5   8   5   4   .   .   9   5   4   3   5   4   7   
Max Kills in Single Turn   4    | .   1   2   2   1   1   2   2   2   2   1   .   .   2   4   3   1   2   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Exploded                 1    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
--------                   Run   | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Gar  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Gar  Fac  Res  Qua  Res  
Damage Taken               14739 | .    200  430  847  673  78   887  1062 1807 791  383  .    .    1778 754  1125 87   1311 871  1655 
  Core                     10700 | .    158  281  588  449  58   653  730  1323 533  298  .    .    1275 526  745  52   1015 674  1342 
  Absorbed by Shields      1462  | .    .    .    .    .    .    .    .    .    40   .    .    .    166  231  314  72   280  95   264  
  Redirected to Core       9173  | .    86   231  533  393  58   575  688  931  506  219  .    .    1089 501  690  45   872  645  1111 
  Redirected to Shielding  27    | .    14   13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   440   | .    .    .    .    .    .    .    .    333  94   .    .    .    .    .    .    .    .    .    13   
Core Remaining (%)         90    | 100  93   98   .    .    100  .    .    50   .    .    .    .    100  .    .    96   .    85   .    
Volleys Fired              986   | .    27   55   95   63   3    57   66   108  68   36   1    9    64   47   62   24   106  39   56   
  Largest                  4     | .    2    2    2    2    3    3    3    3    3    3    1    1    3    3    3    4    4    4    4    
  Hottest                  210   | .    85   136  123  129  147  152  184  180  148  148  80   80   148  175  175  210  210  165  175  
Shots Fired                2412  | .    54   103  163  125  9    158  176  233  149  75   1    9    166  115  159  68   332  152  165  
  Gun                      1967  | .    47   32   92   64   9    143  116  172  149  75   1    9    166  102  123  47   312  143  165  
  Cannon                   439   | .    7    65   71   61   .    15   60   61   .    .    .    .    .    13   36   21   20   9    .    
  Launcher                 6     | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1443  | .    27   .    .    2    3    52   65   187  115  42   .    .    128  81   123  47   286  152  133  
  Thermal                  963   | .    27   97   163  123  6    106  111  46   34   33   1    9    38   34   36   21   46   .    32   
  Explosive                6     | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         83    | .    7    23   28   21   25   62   67   31   31   43   .    52   83   26   32   21   37   42   60   
  Robot Miss Streak        3     | .    2    2    2    2    .    1    1    2    2    1    .    .    2    1    3    1    2    2    2    
  Penetration Max          2     | .    .    .    .    .    .    .    1    1    2    1    .    .    1    1    2    1    2    1    1    
  Secondary Targets        25    | .    1    .    .    .    .    1    .    2    2    1    .    .    6    .    .    .    2    5    5    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    1    1    1    .    .    1    .    .    .    1    1    1    
Shots Hit Robots           1882  | .    35   79   132  96   8    131  136  166  125  66   .    9    142  94   132  41   228  126  136  
  Core Hits                798   | .    20   41   60   40   2    46   64   75   60   18   .    7    63   33   50   23   100  47   49   
  Critical Kills           22    | .    .    1    1    .    .    .    3    3    1    .    .    .    4    .    2    .    2    1    4    
  Critical Parts Destroyed 26    | .    .    .    .    .    .    .    2    5    6    2    .    .    3    2    1    .    1    2    2    
  Critical Strikes         80    | .    3    9    5    4    .    3    8    14   7    2    .    .    8    2    3    .    3    3    6    
    Burn                   25    | .    3    8    4    4    .    3    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               4     | .    .    1    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                45    | .    .    .    .    .    .    .    3    8    7    2    .    .    8    2    3    .    3    3    6    
    Blast                  6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              45    | .    .    .    6    1    .    9    .    .    .    .    .    .    .    .    .    .    13   12   4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 16    | .    .    .    6    1    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   12   4    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           54602 | .    440  1849 2743 2230 148  2815 3828 5642 4569 2010 .    284  3963 3468 4203 1395 7434 3599 3982 
  Guns                     44539 | .    335  493  1476 1161 148  2503 2307 4247 4569 2010 .    284  3963 2624 2966 868  7179 3424 3982 
  Cannons                  9121  | .    105  1017 1267 1069 .    312  1521 1177 .    .    .    .    .    459  1237 527  255  175  .    
  Explosions               942   | .    .    339  .    .    .    .    .    218  .    .    .    .    .    385  .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  33279 | .    114  .    .    39   34   904  961  4081 3466 1032 .    .    2847 2199 2966 868  6865 3599 3304 
  Thermal                  20984 | .    326  1510 2743 2191 114  1911 2867 1561 1103 978  .    284  1116 1269 1237 527  569  .    678  
  Explosive                339   | .    .    339  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    .    5    1    2    2    .    .    .    .    2    1    1    3    7    3    
  Average Corruption       1     | .    .    .    .    .    .    1    1    1    1    .    .    .    .    1    1    1    1    2    2    
  Corruption Purged        31    | .    .    .    .    .    .    5    .    3    5    .    .    .    .    3    2    2    4    7    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  61    | .    .    .    .    .    .    2    9    16   4    .    .    .    .    2    4    1    3    14   6    
    Message Errors         12    | .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    1    .    1    3    1    
    Matter Fused           19    | .    .    .    .    .    .    1    2    7    1    .    .    .    .    1    2    .    .    4    1    
    Heat Flow Errors       8     | .    .    .    .    .    .    1    1    3    .    .    .    .    .    .    .    .    .    2    1    
    Energy Discharges      8     | .    .    .    .    .    .    .    1    2    1    .    .    .    .    .    1    .    1    1    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    1    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    1    
    Misfires               3     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Overload Shots             1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            362   | .    .    19   19   48   .    .    36   67   .    .    .    .    .    128  45   .    .    .    .    
  Projectiles              230   | .    .    8    19   48   .    .    36   67   .    .    .    .    .    7    45   .    .    .    .    
  Explosions               132   | .    .    11   .    .    .    .    .    .    .    .    .    .    .    121  .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    1    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    1    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      154   | .    .    30   .    .    .    .    .    55   .    .    .    .    .    69   .    .    .    .    .    
  Shots                    4     | .    .    2    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        756   | .    258  45   5    4    12   124  221  756  271  156  29   72   352  473  439  413  314  204  468  
  Average Temperature      138   | .    60   22   5    4    7    14   33   180  89   67   29   42   123  144  144  148  68   27   189  
  Received Heat Transfer   3725  | .    135  159  504  468  45   331  288  249  270  163  .    .    454  70   356  .    213  .    20   
  Effects                  96    | .    .    .    .    .    .    .    .    68   .    .    .    .    4    2    5    6    1    .    10   
    Shutdowns              35    | .    .    .    .    .    .    .    .    23   .    .    .    .    1    2    3    1    .    .    5    
    Energy Bleed           9     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    1    1    .    2    
    Interference           20    | .    .    .    .    .    .    .    .    13   .    .    .    .    3    .    1    3    .    .    .    
    Matter Decay           7     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          8     | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         8     | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    1    .    .    .    
    Damage (major)         7     | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    2    1    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          5     | .    .    2    1    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             71    | .    2    14   17   10   .    7    18   .    1    .    .    .    .    .    .    1    .    .    1    
  Heat Transferred         30538 | .    999  3478 5365 3915 222  3552 3824 1358 1036 1147 .    249  1240 1175 1128 481  592  .    777  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-------                    Run  | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Gar  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Gar  Fac  Res  Qua  Res  
Peak Influence             1009 | .    272  441  496  313  83   164  1009 458  390  .    .    .    .    338  814  426  496  339  352  
  Initial                  458  | .    .    37   .    115  .    50   .    458  54   .    .    .    .    52   208  369  156  151  29   
  Average                  171  | .    153  133  264  103  17   42   552  96   79   .    .    .    .    103  601  292  169  182  142  
Maximum Alert Level        3    | .    1    2    2    1    .    .    3    2    1    .    .    .    .    1    3    2    2    1    1    
  Low Security (%)         70   | 100  70   81   29   84   100  100  18   87   92   .    .    .    .    84   .    13   68   68   68   
  Level 1                  18   | .    29   14   53   15   .    .    12   6    7    .    .    .    .    15   15   83   23   31   31   
  Level 2                  7    | .    .    3    17   .    .    .    37   6    .    .    .    .    .    .    45   3    8    .    .    
  Level 3                  3    | .    .    .    .    .    .    .    31   .    .    .    .    .    .    .    39   .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          66   | .    2    2    4    2    .    8    .    17   6    .    .    .    1    5    .    2    5    5    7    
  Investigation            13   | .    2    1    2    .    .    2    .    3    .    .    .    .    .    .    .    .    .    1    2    
  Extermination            30   | .    .    .    .    .    .    4    .    7    4    .    .    .    .    3    .    2    5    3    2    
  Reinforcement            20   | .    .    1    2    .    .    2    .    7    2    .    .    .    .    2    .    .    .    1    3    
  Assault                  3    | .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res 
Distress Signals           17   | .   .   3   3   4   .   1   .   1   3   .   .   .   .   .   .   .   .   1   1   
Communications Jammed      134  | .   .   .   .   .   .   .   .   .   13  .   .   .   42  3   7   1   28  24  16  
  Distress Signals         132  | .   .   .   .   .   .   .   .   .   13  .   .   .   42  2   7   1   28  24  15  
Times Spotted              438  | .   17  34  49  25  4   25  35  50  30  7   .   .   28  20  22  15  37  18  22  
  Peak Tracking Total      12   | .   3   6   5   8   2   4   7   5   6   3   .   .   5   3   4   2   4   4   12  
  Tactical Retreats        25   | .   1   .   9   .   .   .   1   6   1   .   .   .   1   1   2   .   1   .   2   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res 
Traps Triggered            15   | .   .   4   1   1   .   1   .   2   1   .   .   .   .   1   3   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
----------                 Run  | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res 
Machines Disabled          25   | .   .   .   1   2   .   .   .   5   2   .   .   .   1   7   .   1   2   4   .   
  Max in Single Turn       4    | .   .   .   1   1   .   .   .   2   1   .   .   .   1   4   .   1   1   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
---------                  Run  | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res 
Machines Accessed          122  | .   7   14  6   4   11  10  2   19  11  .   .   5   .   7   .   4   9   8   5   
  Terminals                78   | .   5   11  5   4   6   6   2   11  5   .   .   .   .   5   .   2   6   7   3   
  Fabricators              5    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   1   1   .   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          14   | .   2   2   1   .   5   1   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   1   .   .   .   1   .   2   2   .   .   .   .   1   .   1   1   .   .   
  Garrison Access          6    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   1   1   1   
Total Hacks                445  | .   20  46  16  16  28  39  2   90  56  .   .   14  .   30  .   24  30  19  15  
  Successful               325  | .   16  31  12  7   22  29  2   73  44  .   .   14  .   22  .   14  17  12  10  
  Failed                   120  | .   4   15  4   9   6   10  .   17  12  .   .   .   .   8   .   10  13  7   5   
    Catastrophic           14   | .   .   2   .   .   1   .   .   1   .   .   .   .   .   1   .   .   4   2   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   251  | .   12  34  11  17  13  21  .   45  22  .   .   .   .   23  .   15  18  11  9   
  Terminals                321  | .   15  39  15  16  22  28  2   60  28  .   .   .   .   26  .   18  24  18  10  
  Fabricators              11   | .   .   .   .   .   .   1   .   5   .   .   .   .   .   .   .   2   3   .   .   
  Repair Stations          26   | .   .   .   .   .   .   .   .   9   13  .   .   .   .   .   .   .   .   .   4   
  Recycling Units          24   | .   5   2   1   .   6   3   .   3   4   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              43   | .   .   5   .   .   .   6   .   12  11  .   .   .   .   3   .   4   2   .   .   
  Garrison Access          6    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   1   1   1   
Terminal Hacks             141  | .   4   14  8   5   11  10  2   30  10  .   .   14  .   10  .   5   8   9   1   
  Record                   12   | .   .   .   .   .   1   .   .   .   .   .   .   6   .   .   .   .   2   3   .   
  Part Schematic           18   | .   .   .   1   .   1   .   .   7   1   .   .   4   .   2   .   .   1   .   1   
  Robot Analysis           5    | .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   2   .   .   4   2   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      3    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     8    | .   .   .   1   .   1   1   .   1   1   .   .   .   .   1   .   1   1   .   .   
  Emergency Access Points  2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           9    | .   .   2   1   .   1   1   .   1   .   .   .   .   .   1   .   1   1   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              11   | .   .   5   2   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          14   | .   .   3   2   3   .   1   .   2   1   .   .   .   .   .   .   .   1   1   .   
  Locate Traps             22   | .   2   .   1   .   .   3   .   7   1   .   .   .   .   3   .   1   2   2   .   
  Dispatch Records         2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   
  Registered Components    8    | .   .   1   .   .   1   1   .   2   1   .   .   .   .   1   .   1   .   .   .   
  Registered Prototypes    5    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   1   .   
  Zone Layout              4    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Load Schematic           3    | .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       24   | .   .   .   .   .   .   .   .   9   12  .   .   .   .   .   .   .   .   .   3   
  Scan Component           13   | .   .   .   .   .   .   .   .   5   6   .   .   .   .   .   .   .   .   .   2   
  Repair                   11   | .   .   .   .   .   .   .   .   4   6   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       19   | .   4   2   1   .   5   2   .   2   3   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         14   | .   2   2   1   .   5   1   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   2   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 41   | .   .   5   .   .   .   6   .   12  11  .   .   .   .   3   .   4   .   .   .   
  Insert Component         19   | .   .   2   .   .   .   3   .   5   5   .   .   .   .   2   .   2   .   .   .   
  Analyze                  22   | .   .   3   .   .   .   3   .   7   6   .   .   .   .   1   .   2   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   1   1   1   
  Unlock Access            4    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Unauthorized Hacks         88   | .   8   10  3   2   6   9   .   15  8   .   .   .   .   8   .   5   7   2   5   
  Terminals                86   | .   8   10  3   2   6   9   .   14  8   .   .   .   .   8   .   5   6   2   5   
    Track                  23   | .   3   4   .   .   .   1   .   5   3   .   .   .   .   2   .   2   1   1   1   
    Assimilate             4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Botnet                 56   | .   5   6   3   2   6   6   .   8   4   .   .   .   .   5   .   2   5   1   3   
    Operators              3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         92   | .   5   11  5   3   6   9   2   16  8   .   .   .   .   6   .   4   8   5   4   
  Full Trace Events        16   | .   3   1   2   1   1   2   .   3   .   .   .   .   .   .   .   .   .   1   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   37   | .   .   2   1   .   1   3   .   10  6   .   .   4   .   3   .   2   1   3   1   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   70   | .   .   .   .   .   .   .   .   70  .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             10   | .   .   .   .   .   .   .   .   4   5   .   .   .   .   .   .   .   .   .   1   
  Time                     619  | .   .   .   .   .   .   .   .   168 423 .   .   .   .   .   .   .   .   .   28  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     43   | .   15  .   .   .   .   10  .   8   10  .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           18   | .   .   2   .   .   .   3   .   5   5   .   .   .   .   1   .   2   .   .   .   
  Part Schematics Acquired 17   | .   .   2   .   .   .   3   .   4   5   .   .   .   .   1   .   2   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
------------               Run  | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res 
Used RIF Installer         2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   6   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
--------                   Run  | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Gar  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Gar  Fac  Res  Qua  Res  
Total Allies               24   | .    .    .    .    12   6    1    2    .    .    .    .    .    2    .    .    1    .    .    .    
  Largest Group            16   | .    .    .    .    10   16   16   2    1    .    .    .    .    1    .    .    1    .    .    .    
  Highest-Rated Group      243  | .    .    .    .    173  243  243  157  62   .    .    .    .    48   .    .    10   .    .    .    
  Highest-Rated Ally       95   | .    .    .    .    31   29   29   95   62   .    .    .    .    48   .    .    10   .    .    .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Ally Attacks               104  | .    .    .    .    14   20   27   24   10   .    .    .    .    9    .    .    .    .    .    .    
  Total Damage             3019 | .    .    .    .    247  272  233  1887 162  .    .    .    .    218  .    .    .    .    .    .    
  Kills                    21   | .    .    .    .    2    4    2    10   3    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  
-------                    Run  | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res 
Robot Analysis Total       5    | .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   .   .   1   2   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
-------------              Run   | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Gar  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Gar  Fac  Res  Qua  Res  
Turns Passed               27078 | 20   465  1318 1449 1184 1110 2132 1595 4647 2443 1382 582  364  928  1280 908  1191 2051 1091 938  
Spaces Moved               15114 | 13   353  846  600  493  596  1029 803  2320 1335 1014 481  267  504  866  555  756  1093 674  516  
  Core                     7     | .    .    .    .    .    .    .    .    6    1    .    .    .    .    .    .    .    .    .    .    
  Treads                   6118  | .    .    336  600  493  596  1029 803  2261 .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7924  | 2    .    .    .    .    .    .    .    3    1193 1014 481  267  504  866  555  756  1093 674  516  
  Wheels                   883   | 11   353  510  .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   182   | .    .    .    .    .    .    .    .    41   141  .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            80    | 80   90   90   170  170  170  170  160  111  111  120  120  118  118  112  112  118  118  108  108  
  Average Speed            137   | 92   90   121  170  170  170  170  161  167  128  120  120  119  118  115  116  118  118  111  109  
  Slowest Speed            1100  | 120  90   240  170  170  170  170  170  1100 260  120  120  120  118  118  118  118  118  118  110  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
Exploration Rate (%)       51    | 2    56   95   57   53   94   23   73   57   25   93   63   62   57   23   64   17   31   63   15   
  Regions Visited          19
    Branch Regions         7
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Known Exits Taken        15    | .    1    .    1    1    1    1    .    1    1    1    1    1    1    1    .    1    1    1    .    
  Unknown Exits Taken      2     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    .    .    .    .    .    .    .    .    3    1    .    5    .    .    .    .    .    .    
Spaces Dug                 105   | .    .    .    6    1    .    11   .    21   2    .    1    .    .    4    1    7    31   10   10   
Terrain Destroyed          503   | .    .    30   6    1    .    12   12   80   24   24   1    .    60   120  7    27   51   21   27   
  Melee                    40    | .    .    .    6    1    .    8    .    .    .    .    .    .    .    .    .    .    11   10   4    
  Projectile               314   | .    .    .    .    .    .    4    12   52   24   24   1    .    60   34   7    27   37   10   22   
  AOE                      144   | .    .    30   .    .    .    .    .    28   .    .    .    .    .    86   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -8   -8   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
---------                  Run   | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Gar  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Gar  Fac  Res  Qua  Res  
Total                      19740 | 20   450  1032 852  715  687  1287 971  2941 1932 1137 484  305  742  1074 719  1017 1664 914  797  
  Wait                     2235  | .    45   57   92   89   34   98   23   362  410  66   .    .    46   104  26   217  323  94   149  
  Move                     15092 | 12   352  845  599  492  595  1028 801  2319 1334 1013 480  266  503  865  553  755  1091 673  516  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  66    | 1    1    7    1    4    2    9    5    12   10   .    .    .    1    2    .    .    8    1    2    
  Fast Attach              146   | 4    8    16   6    6    1    7    9    17   20   .    2    4    2    9    1    3    11   12   8    
  Attach                   12    | .    .    1    1    1    1    2    2    2    .    .    .    .    1    .    .    1    .    .    .    
  Detach                   14    | 1    1    1    2    2    .    .    1    .    .    .    .    .    .    2    .    1    .    1    2    
  Swap                     196   | .    1    7    12   7    2    14   1    14   23   .    .    1    6    10   10   10   27   27   24   
  Drop                     195   | 2    5    18   5    10   3    15   11   22   29   .    1    2    7    9    3    3    20   17   13   
  Fire                     986   | .    27   55   95   63   3    57   66   108  68   36   1    9    64   47   62   24   106  39   56   
  Melee                    45    | .    .    .    6    1    .    9    .    .    .    .    .    .    .    .    .    .    13   12   4    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    
  Rewire                   61    | .    .    .    .    .    37   .    .    .    .    .    .    .    24   .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            689   | .    10   25   33   40   9    48   52   85   38   22   .    23   88   26   62   3    64   38   23   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-8/Recycling
-6/Factory (discovered 9 exits: Fac x4 / *Low x2 / Ext x2 / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 7 exits: *Fac x2 / *Low x2 / Ext x2 / Gar)
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res / Upp x2 / Arm / Gar)
-4/Garrison (discovered 2 exits: *Fac x2)
-4/Factory (discovered 4 exits: *Res / Upp x2 / Arm)
-3/Research (discovered 3 exits: *Res / *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / Gar)
-2/Research (discovered 1 exit: *Acc)

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Discovered new exit (range 1)
     3 | -11/Junkyard       | Upgraded with Propulsion slot (x1)
     3 | -11/Junkyard       | Upgraded with Utility slot (x3)
     3 | -11/Junkyard       | Upgraded with Weapon slot (x1)
    21 | -11/Junkyard       | Entered Materials
   240 | -10/Materials      | Discovered new exit (range 18)
   403 | -10/Materials      | Discovered new exit (range 13)
   405 | -10/Materials      | Identified exit to Materials
   486 | -10/Materials      | Entered another Materials area
   488 | -9/Materials       | Reached level 2
   488 | -9/Materials       | Reached level 3
   499 | -9/Materials       | Upgraded with Utility slot (x2)
   527 | -9/Materials       | Reached level 4
   568 | -9/Materials       | Build established: Mutant
   751 | -9/Materials       | Reached level 5
   920 | -9/Materials       | Discovered new exit (range 4)
  1063 | -9/Materials       | Discovered new exit (range 16)
  1190 | -9/Materials       | Build established: Hacker-Mutant
  1303 | -9/Materials       | Discovered new exit (range 11)
  1448 | -9/Materials       | Reached level 6
  1804 | -9/Materials       | Entered another Materials area
  1806 | -8/Materials       | Reached level 7
  1810 | -8/Materials       | Upgraded with Propulsion slot (x1)
  1969 | -8/Materials       | Reached level 8
  1973 | -8/Materials       | Upgraded with Utility slot (x1)
  2255 | -8/Materials       | Identified exit to Storage
  2610 | -8/Materials       | Reached level 9
  2835 | -8/Materials       | Discovered new exit (range 15)
  2906 | -8/Materials       | Identified exit to Factory
  3109 | -8/Materials       | Reached level 10
  3253 | -8/Materials       | Entered Storage
  3255 | -8/Storage         | Reached level 11
  3255 | -8/Storage         | Upgraded with Utility slot (x1)
  3528 | -8/Storage         | Used back door to open Recycling access
  3528 | -8/Storage         | Discovered new exit (range 4)
  3713 | -8/Storage         | Build established: Hacker-Skirmisher
  3719 | -8/Storage         | Met a pair of Derelict thieves
  3778 | -8/Storage         | Identified exit to Recycling
  3933 | -8/Storage         | Reached level 12
  3982 | -8/Storage         | Destroyed 8 combat bots
  4271 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  4437 | -8/Storage         | Entered Recycling
  4437 | -8/Recycling       | Accompanied by 10 allies
  4445 | -8/Recycling       | Found Scrap Engine
  4542 | -8/Recycling       | Build established: Commander-Skirmisher
  4603 | -8/Recycling       | Upgraded with Weapon slot (x1)
  5518 | -8/Recycling       | Discovered new exit (range 8)
  5539 | -8/Recycling       | Identified exit to Factory
  5547 | -8/Recycling       | Entered Factory
  5547 | -6/Factory         | Accompanied by 16 allies
  5549 | -6/Factory         | Reached level 13
  5549 | -6/Factory         | Reached level 14
  5551 | -6/Factory         | Upgraded with Utility slot (x1)
  6380 | -6/Factory         | Reached level 15
  6472 | -6/Factory         | Upgraded with Power slot (x1)
  6626 | -6/Factory         | Build established: Hacker-Skirmisher
  7028 | -6/Factory         | Discovered new exit (range 15)
  7069 | -6/Factory         | Identified exit to Lower Caves
  7437 | -6/Factory         | Identified exit to Extension
  7437 | -6/Factory         | Identified exit to Factory
  7606 | -6/Factory         | Identified exit to Garrison
  7679 | -6/Factory         | Entered Garrison
  7681 | -6/Garrison        | Reached level 16
  7685 | -6/Garrison        | Upgraded with Propulsion slot (x1)
  7724 | -6/Garrison        | Triggered checkpoint
  7850 | -6/Garrison        | Triggered checkpoint
  7854 | -6/Garrison        | Triggered checkpoint
  8136 | -6/Garrison        | Discovered new exit (range 12)
  8157 | -6/Garrison        | Identified exit to Factory
  8173 | -6/Garrison        | Reached level 17
  8314 | -6/Garrison        | Triggered checkpoint
  8352 | -6/Garrison        | Found embedded Infiltrators
  8373 | -6/Garrison        | Discovered exit to Factory (range 62)
  8373 | -6/Garrison        | Discovered exit to Factory (range 76)
  8373 | -6/Garrison        | Discovered exit to Factory (range 18)
  8474 | -6/Garrison        | Triggered checkpoint
  8622 | -6/Garrison        | Build established: Hacker-Gunner
  8768 | -6/Garrison        | Triggered checkpoint
  8802 | -6/Garrison        | Triggered checkpoint
  8868 | -6/Garrison        | Reached level 18
  8984 | -6/Garrison        | Triggered checkpoint
  9036 | -6/Garrison        | Triggered checkpoint
  9146 | -6/Garrison        | Installed Relay Interface Framework
  9274 | -6/Garrison        | Entered Factory
  9274 | -6/Factory         | Accompanied by 1 ally
  9400 | -6/Factory         | Build established: Hacker-Mutant
  9610 | -6/Factory         | Repaired Railgun
  9634 | -6/Factory         | Repaired Reactive Plating
  9859 | -6/Factory         | Build established: Wizard-Mutant
 10181 | -6/Factory         | Identified exit to Garrison
 10642 | -6/Factory         | Build established: Wizard-Gunner
 10772 | -6/Factory         | Fabricated Kinecellerator?
 10835 | -6/Factory         | Destroyed 8 combat bots
 10876 | -6/Factory         | Cargo convoy interrupted
 10900 | -6/Factory         | Found Prototype Device
 10900 | -6/Factory         | Identified Exp. Thermal Defense Suite
 11259 | -6/Factory         | Reached level 19
 12680 | -6/Factory         | Build established: Hacker-Gunner
 12715 | -6/Factory         | Fabricated Kinecellerator?
 12922 | -6/Factory         | Repaired Imp. Heavy Treads
 12979 | -6/Factory         | Repaired Neutrino Core
 13076 | -6/Factory         | Build established: Hacker-Mutant
 13480 | -6/Factory         | Discovered exit to Factory (range 12)
 13537 | -6/Factory         | Core integrity fell below 50%
 13917 | -6/Factory         | Discovered exit to Factory (range 4)
 13921 | -6/Factory         | Entered another Factory area
 13923 | -5/Factory         | Reached level 20
 14054 | -5/Factory         | Identified exit to Upper Caves
 14083 | -5/Factory         | Core integrity fell below 50%
 14232 | -5/Factory         | Reached level 21
 14909 | -5/Factory         | Upgraded with Utility slot (x1)
 14979 | -5/Factory         | Build established: Hacker-Gunner
 15074 | -5/Factory         | Repaired Broken Imp. Sensor Array?
 15137 | -5/Factory         | Repaired Neutrino Core
 15241 | -5/Factory         | Repaired Adv. Variable Charge Gun
 15446 | -5/Factory         | Repaired Broken Imp. Sensor Array
 15498 | -5/Factory         | Repaired Imp. System Restoration Module
 15781 | -5/Factory         | Discovered new exit (range 4)
 15784 | -5/Factory         | Identified exit to Factory
 15903 | -5/Factory         | Found Prototype Launcher
 15903 | -5/Factory         | Identified Scatter Rocket Array
 16364 | -5/Factory         | Entered Upper Caves
 16664 | -5/Upper Caves     | Reached level 22
 16957 | -5/Upper Caves     | Learned 4 Factory zone layouts
 16991 | -5/Upper Caves     | Build established: Hacker-Mutant
 17185 | -5/Upper Caves     | Discovered new exit (range 12)
 17249 | -5/Upper Caves     | Identified exit to Upper Caves
 17561 | -5/Upper Caves     | Build established: Hacker-Gunner
 17746 | -5/Upper Caves     | Entered another Upper Caves area
 17774 | -5/Upper Caves     | Learned Factory terminal intel
 17779 | -5/Upper Caves     | Discovered exit to Factory (range 8)
 17870 | -5/Upper Caves     | Learned Factory stockpile data
 17979 | -5/Upper Caves     | Found Alien Artifact
 17979 | -5/Upper Caves     | Identified Core Expander
 17979 | -5/Upper Caves     | Installed Core Expander, added new Propulsion slot
 18269 | -5/Upper Caves     | Build established: Hacker-Mutant
 18302 | -5/Upper Caves     | Encountered a Warlord checkpoint
 18322 | -5/Upper Caves     | Discovered new exit (range 5)
 18326 | -5/Upper Caves     | Identified exit to Zhirov
 18328 | -5/Upper Caves     | Entered Zhirov
 18328 | -5/Zhirov          | Discovered new exit (range 3)
 18332 | -5/Zhirov          | Identified exit to Proximity Caves
 18351 | -5/Zhirov          | Met Zhirov
 18382 | -5/Zhirov          | Found Alien Artifact
 18382 | -5/Zhirov          | Identified Transdimensional Reconstructor
 18382 | -5/Zhirov          | Warped through subspace
 18428 | -5/Zhirov          | Found Alien Artifact
 18428 | -5/Zhirov          | Identified Integrated Reactor
 18428 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 18527 | -5/Zhirov          | Learned location of Quarantine (-3)
 18527 | -5/Zhirov          | Learned location of Testing (-2)
 18527 | -5/Zhirov          | Learned location of Command (-1)
 18551 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 18692 | -5/Zhirov          | Entered Proximity Caves
 18694 | -4/Proximity Caves | Reached level 23
 18951 | -4/Proximity Caves | Learned location of 1 exit from Research
 18994 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 19099 | -4/Proximity Caves | Reached level 24
 19133 | -4/Proximity Caves | Destroyed 9 combat bots
 19424 | -4/Proximity Caves | Discovered exit to Factory (range 11)
 19465 | -4/Proximity Caves | Learned Research stockpile data
 19574 | -4/Proximity Caves | Upgraded with Utility slot (x1)
 19620 | -4/Proximity Caves | Entered Factory
 19621 | -4/Factory         | Identified exit to Upper Caves
 19623 | -4/Factory         | Loaded intel: 24 terminal locations
 19633 | -4/Factory         | Build established: Hacker-Gunner
 20022 | -4/Factory         | Discovered new exit (range 12)
 20034 | -4/Factory         | Identified exit to Armory
 20045 | -4/Factory         | Identified exit to Research
 20183 | -4/Factory         | Crushed by falling debris
 20532 | -4/Factory         | Found Prototype Device
 20532 | -4/Factory         | Identified Exp. ECM Suite
 20810 | -4/Factory         | Reached level 25
 20894 | -4/Factory         | Identified exit to Garrison
 20898 | -4/Factory         | Upgraded with Power slot (x1)
 20900 | -4/Factory         | Entered Garrison
 20936 | -4/Garrison        | Triggered checkpoint
 20974 | -4/Garrison        | Triggered checkpoint
 21063 | -4/Garrison        | Spotted B-86 Titan
 21067 | -4/Garrison        | Triggered checkpoint
 21095 | -4/Garrison        | Destroyed B-86 Titan
 21096 | -4/Garrison        | Core integrity fell below 50%
 21242 | -4/Garrison        | Triggered checkpoint
 21273 | -4/Garrison        | Expanded RIF knowledge: Alert ID Control
 21313 | -4/Garrison        | Discovered new exit (range 11)
 21332 | -4/Garrison        | Identified exit to Factory
 21400 | -4/Garrison        | Triggered checkpoint
 21418 | -4/Garrison        | Triggered checkpoint
 21557 | -4/Garrison        | Discovered exit to Factory (range 16)
 21662 | -4/Garrison        | Triggered checkpoint
 21808 | -4/Garrison        | Entered Factory
 22169 | -4/Factory         | Reached level 26
 22172 | -4/Factory         | Upgraded with Weapon slot (x1)
 22869 | -4/Factory         | Discovered exit to Research (range 16)
 22999 | -4/Factory         | Entered Research
 23000 | -3/Research        | Identified exit to Quarantine
 23001 | -3/Research        | Reached level 27
 23081 | -3/Research        | Found Prototype Device
 23081 | -3/Research        | Identified Exp. Terrain Scanner
 23293 | -3/Research        | Crushed by falling debris
 23872 | -3/Research        | Discovered new exit (range 5)
 23884 | -3/Research        | Identified exit to Research
 24251 | -3/Research        | Found Prototype Device
 24263 | -3/Research        | Identified Exp. Thermal Shield
 24527 | -3/Research        | Reached level 28
 24688 | -3/Research        | Found Enh. Force Lance
 24943 | -3/Research        | Spotted B-90 Cyclops
 24977 | -3/Research        | Destroyed B-90 Cyclops
 25050 | -3/Research        | Entered Quarantine
 25203 | -3/Quarantine      | Found Alien Artifact
 25203 | -3/Quarantine      | Identified Hpw. Transdimensional Reconstructor
 25203 | -3/Quarantine      | Warped through subspace
 25277 | -3/Quarantine      | Found Alien Artifact
 25277 | -3/Quarantine      | Identified Dimensional Node Initializer
 25277 | -3/Quarantine      | Initialized slip node
 25317 | -3/Quarantine      | Met incapacitated Sigix Warrior
 25317 | -3/Quarantine      | Lockdown squad dispatched
 25320 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 25397 | -3/Quarantine      | Spotted Lightning
 25429 | -3/Quarantine      | Core integrity fell below 50%
 25431 | -3/Quarantine      | Spotted Lightning
 25431 | -3/Quarantine      | Spotted Lightning
 25453 | -3/Quarantine      | Reached level 29
 25453 | -3/Quarantine      | Destroyed Lightning
 25457 | -3/Quarantine      | Core integrity fell below 20%
 25470 | -3/Quarantine      | Destroyed Lightning
 25482 | -3/Quarantine      | Destroyed Lightning
 25495 | -3/Quarantine      | Found Prototype Device
 25495 | -3/Quarantine      | Identified Exp. EM Disruption Field
 25588 | -3/Quarantine      | Scanned by Researcher
 26016 | -3/Quarantine      | Identified exit to Garrison
 26141 | -3/Quarantine      | Entered Research
 26143 | -2/Research        | Reached level 30
 26228 | -2/Research        | Discovered new exit (range 7)
 26232 | -2/Research        | Identified exit to Access
 26385 | -2/Research        | Build established: Hacker-Assassin
 26546 | -2/Research        | Core integrity fell below 50%
 26564 | -2/Research        | Found Prototype Device
 26565 | -2/Research        | Identified Exp. Focal Shield
 26651 | -2/Research        | Core integrity fell below 20%
 26710 | -2/Research        | Destroyed 7 combat bots
 26798 | -2/Research        | Repaired Imp. Weapon Cycler
 27074 | -2/Research        | Crushed by falling debris
 27079 | -2/Research        | Destroyed by Q121-u with Vibroblade

 Last Messages 
---------------
27055_ Slug penetrates G-73 Enforcer.
27055_ Slug penetrates Wall.
27055_ HV Slug penetrates G-73 Enforcer.
27055_ G-73 Enforcer suffers critical hit (Destroy).
27055_ G-73 Enforcer destroyed.
27056_ Acquired 34 matter.
27068_ HV Slug penetrates Q121-u.
27068_ HV Slug penetrates Wall.
27071_ Slug penetrates Q121-u.
27071_ HV Slug penetrates Q121-u.
27071_ HV Slug penetrates Wall.
27071_ Hyp. Railgun severed.
27074_ The unstable cave ceiling collapses.
27074_ Crushed by falling debris.
27074_ Protomatter-4 crushed.
27074_ Slug penetrates Earth.
27074_ Slug penetrates Wall.
27077_ Acquired 18 matter.
27079_ Slug penetrates Q121-u.
27079_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ? ???## #####?   #?###?### #   ?##############     |
| ?  ?#?# #?###    ######### #    ##        ####     |
| ????### ?####    #?####### #    ##        ####   " |
| ??? ### #??#? ?? ###?##### #    ##  """   ####   " |
| ?##?###     ?    #   ##### #    ##  """   ####   " |
|  #?#?##        ? # ?       #    #?  """   ####   " |
| ?####?? ? ?      #   #     #    ##        ######## |
|     ?     """"?     ##     ###+###        ##       |
|  ?##      "?"" ?    ##     #     ##+#####+##       |
|  ??#   ?  """"      ##     # T"            #       |
| ???#      """"   o  ##        "            #       |
| #######?    ?    #####   ###               #       |
| ####?##  ?  ?    ###?#######     #######   #       |
| #######      ?   ##?##?####?############   ####### |
| ??  ? # ######"############?#########?##   ####### |
|     ? # #            ###################   ####### |
| ?     / +            ###################   ####### |
|     ? ###            ############!     #   ####### |
|  ?   ?#?#            ############      #   ####### |
|   ?? ?###            ############      +           |
| ####?####            #######?####   [  #           |
| ####??###            ############      #           |
| ?####???#            #=##########      #  ###+#### |
| ####???##            ##!###########+####  #      # |
| #########            "%[Q[=[      +       "      # |
| ##?######            ##=#@!   =   #########      # |
| #########            ####*[      ]#########   [  # |
| ##??##################### *       #########      # |
| ####?###?##################################      " |
| #######?########################################## |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           98
Coolant Potential          50
Energy Generation          79
Energy Capacity            840
Matter Stores              450
Matter Capacity            450
Sight Range                18
Robot Scan Range           22
Terrain Scan Range         30
Terrain Scan Density       210
Jamming Range              16
Power Amplification        20
Additional Mass Support    12
EM Shielding               4
Armor Coverage             375
Resistance: KI             40
Resistance: TH             50
Resistance: EX             20
Resistance: EM             95
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                71
Targeting Accuracy         5
Target Analysis            8
Armor Integrity Analysis   40
Recoil Reduction           4
Matter Filtering           75
Particle Charging          20
Kinecelleration            30
Offensive Hacking          37
Defensive Hacking          24
Trap Extractor Capacity    4

 Item Schematics 
-----------------
               Adv. Beam Cannon | -9/Materials  | Scanalyzed
               Deuterium Engine | -9/Materials  | Scanalyzed
                  Hacking Suite | -8/Materials  | Hacked
                   System Guard | -8/Recycling  | Hacked
             Adv. System Shield | -6/Factory    | Scanalyzed
          Imp. Particle Charger | -6/Factory    | Scanalyzed
      Lyr. Medium Armor Plating | -6/Factory    | Scanalyzed
      System Restoration Module | -6/Factory    | Hacked
              Imp. Trap Scanner | -6/Factory    | Hacked
                 Kinecellerator | -6/Factory    | Hacked
        Imp. Signal Interpreter | -6/Factory    | Hacked
                        Railgun | -6/Factory    | Scanalyzed
 Imp. System Restoration Module | -6/Factory    | Hacked
                  KE Penetrator | -6/Factory    | Scanalyzed
                   Plasma Sword | -6/Factory    | Scanalyzed
             Imp. Remote Shield | -6/Factory    | Scanalyzed
             Imp. System Shield | -6/Factory    | Hacked
                   Recalibrator | -5/Factory    | Hacked
              Imp. Sensor Array | -5/Factory    | Scanalyzed
     Exp. Thermal Defense Suite | -5/Factory    | Scanalyzed
               Enh. Force Rifle | -5/Factory    | Scanalyzed
                Power Amplifier | -5/Factory    | Scanalyzed
            Adv. Cooling System | -5/Factory    | Scanalyzed
              Assault Drone Bay | -5/Zhirov     | Free
                 Exp. Heat Sink | -5/Zhirov     | Free
             Exp. Optical Array | -5/Zhirov     | Free
               Imp. Arc Thrower | -5/Zhirov     | Free
           Adv. Remote Datajack | -4/Factory    | Hacked
             Adv. Hacking Suite | -4/Factory    | Hacked
                 Exp. ECM Suite | -4/Factory    | Scanalyzed
      Imp. Field Recycling Unit | -4/Factory    | Scanalyzed
               Imp. Force Field | -4/Factory    | Scanalyzed
              Exp. Biometal Leg | -3/Research   | Hacked
                Adv. Myomer Leg | -3/Quarantine | Archive
                  Hvy. Wave Gun | -3/Quarantine | Archive
          Exp. Shield Generator | -3/Quarantine | Archive
                   Centrium Leg | -2/Research   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Kinecellerator | x1 | -6/Factory 
 Kinecellerator | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Core Expander
Transdimensional Reconstructor
Integrated Reactor
High-powered Transdimensional Reconstructor
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -8   -8   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   
---------                  Run   | Jun  Mat  Mat  Mat  Sto  Rec  Fac  Gar  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Gar  Fac  Res  Qua  Res  
Levels Raised              29    | .    .    5    4    2    .    3    3    1    2    1    .    .    2    1    .    1    2    1    1    
  XP Earned                48758 | 4000 1170 6786 6160 2618 860  4477 3779 2170 3174 539  170  220  2676 1505 1152 274  3249 1379 2400 
  XP Spent                 47295 | 3650 .    7835 3000 4500 1475 4300 2850 3385 2995 950  .    .    3200 1150 690  1450 3065 .    2800 
Upgrades                   73    | 6    .    17   3    5    3    4    2    7    2    2    .    .    1    2    4    3    10   .    2    
  Power Slot               2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Propulsion Slot          3     | 1    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             10    | 3    .    2    1    1    .    1    .    .    1    .    .    .    1    .    .    .    .    .    .    
  Weapon Slot              3     | 1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Core Integrity           9     | .    .    5    .    .    1    .    .    1    1    .    .    .    .    .    .    .    1    .    .    
  Heat Dissipation         7     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    
  Matter Storage           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    
  Mass Support             3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       8     | 1    .    4    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Sight Range              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Sensor Range             2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Terrain Scan Density     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Ranged Accuracy          7     | .    .    1    .    1    1    1    .    .    .    1    .    .    .    .    .    .    2    .    .    
  Hack Attack %            4     | .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
  Hack Defense %           2     | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  TH Resistance %          2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  KI Damage %              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  TH Damage %              2     | .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        7092  | .    76   335  439  479  52   601  304  992  456  161  .    170  746  250  526  51   790  410  254  
  Integrity Restored       14287 | .    178  467  647  842  177  1010 1080 1627 879  481  .    503  1890 532  1382 28   1190 858  516  
    Core                   9797  | .    119  311  496  550  58   653  730  850  879  425  .    83   1275 430  841  14   791  858  434  
    Parts                  4490  | .    59   156  151  292  119  357  350  777  .    56   .    420  615  102  541  14   399  .    82   
Protomatter Decayed        2658  | .    11   173  217  193  84   517  15   359  163  .    .    .    225  69   21   41   370  124  76   

 Game 
------
Seed              ArchitectCargoSaw
  Manual?         0
Play Time         05:23:17
  Cumulative      112.8 hours
  Start           2023.10.29 @ 22:22:11
  End             2023.11.01 @ 16:14:44
Sessions          11
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          44
  Rogue           28
  Adventurer      16
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          64
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9311e7fd-915e-4157-8e6c-d9dc14c0f11a