Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.01 @ 16:14:44 // Winter2019/RPGLIKE Player: Noname Result: Destroyed by Q121-u with Vibroblade Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (398) 1990 Value Destroyed (18995) 18995 Prototype IDs (60) 1200 Alien Tech Used (5) 1000 Bonus (5469) 5469 TOTAL SCORE: 36454 Bonus ------- High Alert Combat Kills 619 Follower Combat Kills 673 Entered Garrisons 400 Used RIF Installer 1000 Met Zhirov 300 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -23 Cogmind --------- Core Integrity 0/1050 Matter 446/450 Energy 810/840 System Corruption 3% Temperature Warm (135) Movement Walking (110) Location -2/Research Parts ------- > --- POWER (3) -------- Graviton Reactor Quantum Reactor Quantum Reactor > --- PROPULSION (5) --- Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg > --- UTILITY (11) ----- Long-range Sensor Array Advanced Signal Interpreter Experimental Terrain Scanner Precision Matter Filter Improved Weapon Cycler Advanced Transmission Jammer Advanced Reaction Control System Improved Phase Shifter Experimental Thermal Shield Advanced Hardlight Generator Advanced Dynamic Insulation System > --- WEAPON (4) ------- Enhanced Quantum Rifle Railgun Railgun > --- INVENTORY (8) ---- Advanced Trap Scanner Kinecellerator Experimental ECM Suite Graphene Brace Experimental Focal Shield Advanced Force Field Improved Field Recycling Unit (31) Enhanced Force Lance Peak State ------------ > --- POWER ------------ Graviton Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Long-range Sensor Array Advanced Signal Interpreter Precision Matter Filter Advanced Transmission Jammer Advanced Reaction Control System Improved Phase Shifter Graphene Brace Experimental Focal Shield Experimental Thermal Shield Advanced Hardlight Generator Advanced Dynamic Insulation System > --- WEAPON ----------- Enhanced Quantum Rifle Railgun Railgun Railgun > --- INVENTORY -------- Advanced Trap Scanner Experimental Terrain Scanner Kinecellerator Improved Weapon Cycler Experimental ECM Suite Advanced Force Field Improved Field Recycling Unit Enhanced Force Lance [Rating: 186] Favorites ----------- Power Neutrino Core Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Myomer Leg Treads Armored Treads Leg Myomer Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Signal Interpreter Device Improved Weapon Cycler Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Layered Medium Armor Plating Weapon Railgun Energy Gun Advanced Variable Charge Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Railgun Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Slashing Weapon Scythe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res Slots Evolved 18 | 5 . 2 2 1 1 2 1 . 1 . . . 1 1 . 1 . . . Power 2 | . . . . . . 1 . . . . . . . 1 . . . . . Propulsion 3 | 1 . . 1 . . . 1 . . . . . . . . . . . . Utility 10 | 3 . 2 1 1 . 1 . . 1 . . . 1 . . . . . . Weapon 3 | 1 . . . . 1 . . . . . . . . . . 1 . . . Parts Attached 349 | 4 9 24 19 14 4 23 12 33 43 . 1 3 9 19 11 14 38 37 32 Power 29 | . 1 2 . 1 . 6 1 1 5 . . 1 1 1 1 2 2 2 2 Engine 5 | . . 1 . 1 . 3 . . . . . . . . . . . . . Core 12 | . 1 1 . . . 3 1 1 5 . . . . . . . . . . Reactor 12 | . . . . . . . . . . . . 1 1 1 1 2 2 2 2 Propulsion 56 | 2 1 5 1 . . . 5 11 10 . . 1 5 1 2 . 2 8 2 Treads 15 | . . 4 1 . . . 5 4 1 . . . . . . . . . . Leg 32 | . . . . . . . . 2 9 . . 1 5 1 2 . 2 8 2 Wheel 5 | 2 1 1 . . . . . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . 4 . . . . . . . . . . . Utility 168 | . 5 10 4 4 3 9 4 15 20 . 1 1 3 13 7 8 20 18 23 Device 136 | . 1 6 1 3 2 5 3 10 18 . 1 1 2 11 6 8 19 16 23 Storage . | . . . . . . . . . . . . . . . . . . . . Processor 7 | . 2 . 1 . . . . 1 . . . . 1 1 . . . 1 . Hackware 4 | . . 1 . . . 1 . 1 1 . . . . . . . . . . Protection 21 | . 2 3 2 1 1 3 1 3 1 . . . . 1 1 . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 96 | 2 2 7 14 9 1 8 2 6 8 . . . . 4 1 4 14 9 5 Energy Gun 25 | 1 1 3 3 4 . . . 1 4 . . . . 1 . . 4 . 3 Energy Cannon 15 | . 1 3 6 1 . 1 . . . . . . . 1 . 2 . . . Ballistic Gun 33 | 1 . . . 2 1 4 1 3 3 . . . . 2 1 2 8 4 1 Ballistic Cannon 2 | . . . . . . . 1 . . . . . . . . . . 1 . Launcher 3 | . . 1 . 1 . . . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . 5 1 . 3 . 1 . . . . . . . . . . . Piercing Weapon 8 | . . . . . . . . 1 . . . . . . . . 2 4 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 40 | . . 3 2 5 . 3 . 6 4 . 1 2 . 2 . 1 3 5 3 Parts Lost 1 | . . . . . . . . 1 . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . 1 . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . 1 . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 89 99 96 99 92 92 87 87 99 100 96 95 99 99 100 99 99 99 99 Engine 1 | . . 6 7 7 6 6 3 . . . . . . . . . . . . Core 4 | . 10 2 . . . 1 6 10 10 10 10 6 1 . . . . . . Reactor 3 | . . . . . . . . . . . . 3 8 9 13 13 13 13 13 Treads 7 | . . 8 23 21 20 17 13 10 . . . . . . . . . . . Leg 10 | . . . . . . . . . 19 21 20 21 24 22 22 21 21 21 21 Device 29 | . 8 27 23 27 33 30 26 24 27 31 30 29 30 33 36 34 37 36 41 Processor 8 | . 10 9 7 7 6 5 5 9 10 10 10 10 9 9 9 8 8 9 5 Hackware 4 | . . 6 7 7 6 5 5 7 5 5 5 5 4 3 . . . . . Protection 6 | . 14 11 11 14 . 4 7 7 6 5 5 5 4 4 3 4 1 . . Energy Gun 4 | . 9 7 7 8 13 9 3 3 4 5 5 5 4 3 . . 1 . 2 Energy Cannon 1 | . 1 10 6 4 . 1 3 . . . . . . . 3 2 1 . . Ballistic Gun 8 | . 11 . . . 4 4 6 7 10 10 10 10 9 9 9 13 14 14 13 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 115 | 9 16 28 37 36 31 52 72 72 76 62 62 62 69 93 102 115 108 108 114 Greatest Support 163 | 26 26 40 60 60 60 60 150 150 97 90 90 118 138 138 143 143 143 156 163 Greatest Overweight (x) 21 | . . 1 . . . . . 21 2 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 1 1 5 5 6 6 6 7 7 7 7 7 7 7 7 7 7 7 7 8 Average Capacity 6 | . 1 3 5 5 6 6 6 7 7 7 7 7 7 7 7 7 7 7 7 Most Carried 8 | 1 1 5 5 6 6 6 7 7 7 7 7 7 7 7 7 7 7 7 8 Average Carried 6 | . 1 3 4 5 5 5 6 6 6 7 7 7 6 6 7 6 6 6 7 Final Capacity 8 | 1 1 5 5 6 6 6 7 7 7 7 7 7 7 7 7 7 7 7 8 Final Carried 8 | 1 1 5 5 6 6 6 7 7 7 7 7 7 6 7 7 7 7 7 8 Class Distribution -------------------- 38% | Hacker-Gunner 31% | Hacker-Mutant 9% | Hacker-Skirmisher 5% | Commander-Skirmisher 3% | Hacker-Assassin 3% | Wizard-Mutant 3% | Wizard-Gunner Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Skirmisher | -8/Storage Commander-Skirmisher | -8/Recycling Hacker-Skirmisher | -6/Factory Hacker-Gunner | -6/Garrison Hacker-Mutant | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Gunner | -4/Proximity Caves Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Garrison Hacker-Gunner | -4/Factory Hacker-Gunner | -3/Research Hacker-Gunner | -3/Quarantine Hacker-Tank | -2/Research Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res Matter Collected 7986 | 231 113 283 220 148 52 376 480 1155 1120 223 . 70 653 382 378 167 822 496 617 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 18145 | . 406 998 1234 885 . 569 1777 1515 1559 637 . 204 1133 876 1074 807 2329 758 1384 Parts 1046 | . 23 64 74 56 3 41 62 141 86 24 . 5 66 51 53 33 128 73 63 Haulers Intercepted 7 | . . 1 . 1 . 1 . 2 . . . . . . . . 2 . . Recyclers Shooed 13 | . . 3 . 1 . 1 . 1 . . . . . . . . 2 1 4 Parts Field Recycled 74 | . . . . . . . . . . . . . . 7 . 11 14 19 23 Retrieved Matter 1032 | . . . . . . . . . . . . . . 230 . 135 160 270 237 Parts Self-Destructed 89 | . . . . . . . . . . 21 4 2 62 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res Combat Hostiles Destroyed 319 | . 9 26 32 20 1 17 23 35 24 7 . . 24 11 24 7 29 14 16 Guns 245 | . 7 6 18 14 1 15 13 26 24 7 . . 24 9 20 4 29 12 16 Cannons 65 | . 2 16 13 6 . 1 9 8 . . . . . 1 4 3 . 2 . AOE 4 | . . 2 . . . . . 1 . . . . . 1 . . . . . Classes Destroyed 21 | . 2 4 3 2 . 3 1 2 . . . . . . 2 . . 1 1 Worker 12 | . . . 1 . . . . 3 3 . . . . 1 . . 2 1 1 Builder 11 | . . . 2 . . . . 3 3 . . . . 2 . . . 1 . Hauler 7 | . . 1 . 1 . 1 . 2 . . . . . . . . 2 . . Recycler 6 | . . . . . . . . 1 . . . . . 1 . 1 2 . 1 Operator 2 | . . 1 . 1 . . . . . . . . . . . . . . . Watcher 40 | . 2 5 3 2 . 3 1 6 4 . . . . 3 . 3 7 . 1 Swarmer 46 | . . 8 10 . . 2 5 3 1 . . . 3 . 7 . 3 . 4 Cutter 4 | . . . . . . . 4 . . . . . . . . . . . . Grunt 128 | . 9 10 14 11 1 9 6 10 10 5 . . 14 3 13 1 8 . 4 Brawler 4 | . . . . 2 . . . . . . . . 1 1 . . . . . Duelist 5 | . . . 1 1 . . . 1 1 . . . . . . 1 . . . Protector 6 | . . . . 2 . . . 1 . . . . 1 . 1 . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . 1 . Sentry 45 | . . 8 7 4 . . 6 4 2 . . . 1 3 . 1 6 . 3 Demolisher 1 | . . . . . . . . . . . . . . . 1 . . . . Specialist 8 | . . . . . . 2 . 4 . . . . . . . . . . 2 Hunter 12 | . . . . . . 1 2 2 . . . . 4 . . . 1 2 . Programmer 51 | . . . . . . 3 . 8 10 2 . . . 4 1 4 10 8 1 Heavy 2 | . . . . . . . . 2 . . . . . . . . . . . Q-Series 2 | . . . . . . . . . . . . . . . . . . . 2 Behemoth 2 | . . . . . . . . . . . . . . . 1 . 1 . . Lightning 3 | . . . . . . . . . . . . . . . . . . 3 . Best Kill Streak 10 | . 3 10 6 8 1 3 5 9 9 4 . . 9 6 4 4 7 6 7 Combat Bots Only 9 | . 3 6 5 8 1 3 5 8 5 4 . . 9 5 4 3 5 4 7 Max Kills in Single Turn 4 | . 1 2 2 1 1 2 2 2 2 1 . . 2 4 3 1 2 2 2 Gunslinging 1 | . . . . . . . . . . . . . 1 . . . . . 1 Exploded 1 | . . 1 . . . . . 1 . . . . . 1 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res Damage Taken 14739 | . 200 430 847 673 78 887 1062 1807 791 383 . . 1778 754 1125 87 1311 871 1655 Core 10700 | . 158 281 588 449 58 653 730 1323 533 298 . . 1275 526 745 52 1015 674 1342 Absorbed by Shields 1462 | . . . . . . . . . 40 . . . 166 231 314 72 280 95 264 Redirected to Core 9173 | . 86 231 533 393 58 575 688 931 506 219 . . 1089 501 690 45 872 645 1111 Redirected to Shielding 27 | . 14 13 . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 440 | . . . . . . . . 333 94 . . . . . . . . . 13 Core Remaining (%) 90 | 100 93 98 . . 100 . . 50 . . . . 100 . . 96 . 85 . Volleys Fired 986 | . 27 55 95 63 3 57 66 108 68 36 1 9 64 47 62 24 106 39 56 Largest 4 | . 2 2 2 2 3 3 3 3 3 3 1 1 3 3 3 4 4 4 4 Hottest 210 | . 85 136 123 129 147 152 184 180 148 148 80 80 148 175 175 210 210 165 175 Shots Fired 2412 | . 54 103 163 125 9 158 176 233 149 75 1 9 166 115 159 68 332 152 165 Gun 1967 | . 47 32 92 64 9 143 116 172 149 75 1 9 166 102 123 47 312 143 165 Cannon 439 | . 7 65 71 61 . 15 60 61 . . . . . 13 36 21 20 9 . Launcher 6 | . . 6 . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 1443 | . 27 . . 2 3 52 65 187 115 42 . . 128 81 123 47 286 152 133 Thermal 963 | . 27 97 163 123 6 106 111 46 34 33 1 9 38 34 36 21 46 . 32 Explosive 6 | . . 6 . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 83 | . 7 23 28 21 25 62 67 31 31 43 . 52 83 26 32 21 37 42 60 Robot Miss Streak 3 | . 2 2 2 2 . 1 1 2 2 1 . . 2 1 3 1 2 2 2 Penetration Max 2 | . . . . . . . 1 1 2 1 . . 1 1 2 1 2 1 1 Secondary Targets 25 | . 1 . . . . 1 . 2 2 1 . . 6 . . . 2 5 5 Max Gunslinging Chain 1 | . 1 . . . . 1 . 1 1 1 . . 1 . . . 1 1 1 Shots Hit Robots 1882 | . 35 79 132 96 8 131 136 166 125 66 . 9 142 94 132 41 228 126 136 Core Hits 798 | . 20 41 60 40 2 46 64 75 60 18 . 7 63 33 50 23 100 47 49 Critical Kills 22 | . . 1 1 . . . 3 3 1 . . . 4 . 2 . 2 1 4 Critical Parts Destroyed 26 | . . . . . . . 2 5 6 2 . . 3 2 1 . 1 2 2 Critical Strikes 80 | . 3 9 5 4 . 3 8 14 7 2 . . 8 2 3 . 3 3 6 Burn 25 | . 3 8 4 4 . 3 3 . . . . . . . . . . . . Meltdown 4 | . . 1 1 . . . 2 . . . . . . . . . . . . Destroy 45 | . . . . . . . 3 8 7 2 . . 8 2 3 . 3 3 6 Blast 6 | . . . . . . . . 6 . . . . . . . . . . . Melee Attacks 45 | . . . 6 1 . 9 . . . . . . . . . . 13 12 4 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 16 | . . . 6 1 . 9 . . . . . . . . . . . . . Piercing 29 | . . . . . . . . . . . . . . . . . 13 12 4 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 54602 | . 440 1849 2743 2230 148 2815 3828 5642 4569 2010 . 284 3963 3468 4203 1395 7434 3599 3982 Guns 44539 | . 335 493 1476 1161 148 2503 2307 4247 4569 2010 . 284 3963 2624 2966 868 7179 3424 3982 Cannons 9121 | . 105 1017 1267 1069 . 312 1521 1177 . . . . . 459 1237 527 255 175 . Explosions 942 | . . 339 . . . . . 218 . . . . . 385 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 33279 | . 114 . . 39 34 904 961 4081 3466 1032 . . 2847 2199 2966 868 6865 3599 3304 Thermal 20984 | . 326 1510 2743 2191 114 1911 2867 1561 1103 978 . 284 1116 1269 1237 527 569 . 678 Explosive 339 | . . 339 . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . 5 1 2 2 . . . . 2 1 1 3 7 3 Average Corruption 1 | . . . . . . 1 1 1 1 . . . . 1 1 1 1 2 2 Corruption Purged 31 | . . . . . . 5 . 3 5 . . . . 3 2 2 4 7 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 61 | . . . . . . 2 9 16 4 . . . . 2 4 1 3 14 6 Message Errors 12 | . . . . . . . 5 1 . . . . . . 1 . 1 3 1 Matter Fused 19 | . . . . . . 1 2 7 1 . . . . 1 2 . . 4 1 Heat Flow Errors 8 | . . . . . . 1 1 3 . . . . . . . . . 2 1 Energy Discharges 8 | . . . . . . . 1 2 1 . . . . . 1 . 1 1 1 Data Loss (minor) 4 | . . . . . . . . 1 1 . . . . . . . . 1 1 Data Loss (major) 4 | . . . . . . . . 1 . . . . . . . . . 2 1 Misfires 3 | . . . . . . . . 1 1 . . . . 1 . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . . . . . . . . 1 . 1 . Overload Shots 1 | . . . . . . . 1 . . . . . . . . . . . . Overflow Damage 362 | . . 19 19 48 . . 36 67 . . . . . 128 45 . . . . Projectiles 230 | . . 8 19 48 . . 36 67 . . . . . 7 45 . . . . Explosions 132 | . . 11 . . . . . . . . . . . 121 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . 6 . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . 6 . . . . . . . . . 1 . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 154 | . . 30 . . . . . 55 . . . . . 69 . . . . . Shots 4 | . . 2 . . . . . 1 . . . . . 1 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 756 | . 258 45 5 4 12 124 221 756 271 156 29 72 352 473 439 413 314 204 468 Average Temperature 138 | . 60 22 5 4 7 14 33 180 89 67 29 42 123 144 144 148 68 27 189 Received Heat Transfer 3725 | . 135 159 504 468 45 331 288 249 270 163 . . 454 70 356 . 213 . 20 Effects 96 | . . . . . . . . 68 . . . . 4 2 5 6 1 . 10 Shutdowns 35 | . . . . . . . . 23 . . . . 1 2 3 1 . . 5 Energy Bleed 9 | . . . . . . . . 4 . . . . . . 1 1 1 . 2 Interference 20 | . . . . . . . . 13 . . . . 3 . 1 3 . . . Matter Decay 7 | . . . . . . . . 5 . . . . . . . . . . 2 Short Circuit 8 | . . . . . . . . 7 . . . . . . . . . . 1 Damage (minor) 8 | . . . . . . . . 7 . . . . . . . 1 . . . Damage (major) 7 | . . . . . . . . 7 . . . . . . . . . . . Damage (core) 2 | . . . . . . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . 2 1 . . 1 2 . . . . . . . . . . . . Combat Hostiles 5 | . . 2 1 . . 1 1 . . . . . . . . . . . . Parts Melted 71 | . 2 14 17 10 . 7 18 . 1 . . . . . . 1 . . 1 Heat Transferred 30538 | . 999 3478 5365 3915 222 3552 3824 1358 1036 1147 . 249 1240 1175 1128 481 592 . 777 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res Peak Influence 1009 | . 272 441 496 313 83 164 1009 458 390 . . . . 338 814 426 496 339 352 Initial 458 | . . 37 . 115 . 50 . 458 54 . . . . 52 208 369 156 151 29 Average 171 | . 153 133 264 103 17 42 552 96 79 . . . . 103 601 292 169 182 142 Maximum Alert Level 3 | . 1 2 2 1 . . 3 2 1 . . . . 1 3 2 2 1 1 Low Security (%) 70 | 100 70 81 29 84 100 100 18 87 92 . . . . 84 . 13 68 68 68 Level 1 18 | . 29 14 53 15 . . 12 6 7 . . . . 15 15 83 23 31 31 Level 2 7 | . . 3 17 . . . 37 6 . . . . . . 45 3 8 . . Level 3 3 | . . . . . . . 31 . . . . . . . 39 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 66 | . 2 2 4 2 . 8 . 17 6 . . . 1 5 . 2 5 5 7 Investigation 13 | . 2 1 2 . . 2 . 3 . . . . . . . . . 1 2 Extermination 30 | . . . . . . 4 . 7 4 . . . . 3 . 2 5 3 2 Reinforcement 20 | . . 1 2 . . 2 . 7 2 . . . . 2 . . . 1 3 Assault 3 | . . . . 2 . . . . . . . . 1 . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res Distress Signals 17 | . . 3 3 4 . 1 . 1 3 . . . . . . . . 1 1 Communications Jammed 134 | . . . . . . . . . 13 . . . 42 3 7 1 28 24 16 Distress Signals 132 | . . . . . . . . . 13 . . . 42 2 7 1 28 24 15 Times Spotted 438 | . 17 34 49 25 4 25 35 50 30 7 . . 28 20 22 15 37 18 22 Peak Tracking Total 12 | . 3 6 5 8 2 4 7 5 6 3 . . 5 3 4 2 4 4 12 Tactical Retreats 25 | . 1 . 9 . . . 1 6 1 . . . 1 1 2 . 1 . 2 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res Traps Triggered 15 | . . 4 1 1 . 1 . 2 1 . . . . 1 3 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res Machines Disabled 25 | . . . 1 2 . . . 5 2 . . . 1 7 . 1 2 4 . Max in Single Turn 4 | . . . 1 1 . . . 2 1 . . . 1 4 . 1 1 1 . Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res Machines Accessed 122 | . 7 14 6 4 11 10 2 19 11 . . 5 . 7 . 4 9 8 5 Terminals 78 | . 5 11 5 4 6 6 2 11 5 . . . . 5 . 2 6 7 3 Fabricators 5 | . . . . . . 1 . 2 . . . . . . . 1 1 . . Repair Stations 5 | . . . . . . . . 2 2 . . . . . . . . . 1 Recycling Units 14 | . 2 2 1 . 5 1 . 1 2 . . . . . . . . . . Scanalyzers 9 | . . 1 . . . 1 . 2 2 . . . . 1 . 1 1 . . Garrison Access 6 | . . . . . . 1 . 1 . . . . . 1 . . 1 1 1 Total Hacks 445 | . 20 46 16 16 28 39 2 90 56 . . 14 . 30 . 24 30 19 15 Successful 325 | . 16 31 12 7 22 29 2 73 44 . . 14 . 22 . 14 17 12 10 Failed 120 | . 4 15 4 9 6 10 . 17 12 . . . . 8 . 10 13 7 5 Catastrophic 14 | . . 2 . . 1 . . 1 . . . . . 1 . . 4 2 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 251 | . 12 34 11 17 13 21 . 45 22 . . . . 23 . 15 18 11 9 Terminals 321 | . 15 39 15 16 22 28 2 60 28 . . . . 26 . 18 24 18 10 Fabricators 11 | . . . . . . 1 . 5 . . . . . . . 2 3 . . Repair Stations 26 | . . . . . . . . 9 13 . . . . . . . . . 4 Recycling Units 24 | . 5 2 1 . 6 3 . 3 4 . . . . . . . . . . Scanalyzers 43 | . . 5 . . . 6 . 12 11 . . . . 3 . 4 2 . . Garrison Access 6 | . . . . . . 1 . 1 . . . . . 1 . . 1 1 1 Terminal Hacks 141 | . 4 14 8 5 11 10 2 30 10 . . 14 . 10 . 5 8 9 1 Record 12 | . . . . . 1 . . . . . . 6 . . . . 2 3 . Part Schematic 18 | . . . 1 . 1 . . 7 1 . . 4 . 2 . . 1 . 1 Robot Analysis 5 | . . 1 . . . . . . . . . 4 . . . . . . . Prototype ID Bank 8 | . . . . . 2 . . 4 2 . . . . . . . . . . Open Door 2 | . . . . 1 . . . . . . . . . . . . . 1 . Open DSF 1 | . . . . . . . . . 1 . . . . . . . . . . Level Access Points 3 | . 1 . . . . 1 . . . . . . . . . . . 1 . Branch Access Points 8 | . . . 1 . 1 1 . 1 1 . . . . 1 . 1 1 . . Emergency Access Points 2 | . . 1 . . . . 1 . . . . . . . . . . . . Terminal Index 9 | . . 2 1 . 1 1 . 1 . . . . . 1 . 1 1 . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . 1 . . . . . . . . . . . Garrison Index 1 | . . . . . . . . 1 . . . . . . . . . . . Alert Level 11 | . . 5 2 1 2 1 . . . . . . . . . . . . . Unreport Threat 14 | . . 3 2 3 . 1 . 2 1 . . . . . . . 1 1 . Locate Traps 22 | . 2 . 1 . . 3 . 7 1 . . . . 3 . 1 2 2 . Dispatch Records 2 | . . . . . 1 1 . . . . . . . . . . . . . Recall Reinforcements 3 | . . . . . . . . 1 1 . . . . 1 . . . . . Registered Components 8 | . . 1 . . 1 1 . 2 1 . . . . 1 . 1 . . . Registered Prototypes 5 | . . . . . . . . 2 1 . . . . 1 . . . 1 . Zone Layout 4 | . 1 1 . . 1 . . . . . . . . . . 1 . . . Garrison Registry 1 | . . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . 1 . 4 . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . . . . . . . 1 . . Load Schematic 3 | . . . . . . 1 . 2 . . . . . . . . . . . Build 2 | . . . . . . . . 2 . . . . . . . . . . . Repair Station Hacks 24 | . . . . . . . . 9 12 . . . . . . . . . 3 Scan Component 13 | . . . . . . . . 5 6 . . . . . . . . . 2 Repair 11 | . . . . . . . . 4 6 . . . . . . . . . 1 Recycling Unit Hacks 19 | . 4 2 1 . 5 2 . 2 3 . . . . . . . . . . Report Inventory 14 | . 2 2 1 . 5 1 . 1 2 . . . . . . . . . . Retrieve Components 5 | . 2 . . . . 1 . 1 1 . . . . . . . . . . Scanalyzer 41 | . . 5 . . . 6 . 12 11 . . . . 3 . 4 . . . Insert Component 19 | . . 2 . . . 3 . 5 5 . . . . 2 . 2 . . . Analyze 22 | . . 3 . . . 3 . 7 6 . . . . 1 . 2 . . . Garrison Access Hacks 6 | . . . . . . 1 . 1 . . . . . 1 . . 1 1 1 Unlock Access 4 | . . . . . . 1 . 1 . . . . . 1 . . . 1 . Seal Access 2 | . . . . . . . . . . . . . . . . . 1 . 1 Unauthorized Hacks 88 | . 8 10 3 2 6 9 . 15 8 . . . . 8 . 5 7 2 5 Terminals 86 | . 8 10 3 2 6 9 . 14 8 . . . . 8 . 5 6 2 5 Track 23 | . 3 4 . . . 1 . 5 3 . . . . 2 . 2 1 1 1 Assimilate 4 | . . . . . . 2 . . . . . . . . . 1 . . 1 Botnet 56 | . 5 6 3 2 6 6 . 8 4 . . . . 5 . 2 5 1 3 Operators 3 | . . . . . . . . 1 1 . . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . Report 1 | . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . . . . Mask 1 | . . . . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 92 | . 5 11 5 3 6 9 2 16 8 . . . . 6 . 4 8 5 4 Full Trace Events 16 | . 3 1 2 1 1 2 . 3 . . . . . . . . . 1 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 37 | . . 2 1 . 1 3 . 10 6 . . 4 . 3 . 2 1 3 1 Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 70 | . . . . . . . . 70 . . . . . . . . . . . Total Part Build Rating 8 | . . . . . . . . 8 . . . . . . . . . . . Parts Repaired 10 | . . . . . . . . 4 5 . . . . . . . . . 1 Time 619 | . . . . . . . . 168 423 . . . . . . . . . 28 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 43 | . 15 . . . . 10 . 8 10 . . . . . . . . . . Parts Scanalyzed 18 | . . 2 . . . 3 . 5 5 . . . . 1 . 2 . . . Part Schematics Acquired 17 | . . 2 . . . 3 . 4 5 . . . . 1 . 2 . . . Parts Damaged 2 | . . . . . . . . . 2 . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res Used RIF Installer 2 | . . . . . . . 1 . . . . . . . 1 . . . . Alert ID Control 1 | . . . . . . . . . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . . . . . . . . . . . Programmers 1 | . . . . . . . . 1 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . 6 . . . . . . . 2 . . . . . . Allies Hacked 2 | . . . . . . 1 . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res Total Allies 24 | . . . . 12 6 1 2 . . . . . 2 . . 1 . . . Largest Group 16 | . . . . 10 16 16 2 1 . . . . 1 . . 1 . . . Highest-Rated Group 243 | . . . . 173 243 243 157 62 . . . . 48 . . 10 . . . Highest-Rated Ally 95 | . . . . 31 29 29 95 62 . . . . 48 . . 10 . . . Total Orders 1 | . . . . . . . . . . . . . . . . 1 . . . STAY 1 | . . . . . . . . . . . . . . . . 1 . . . Ally Attacks 104 | . . . . 14 20 27 24 10 . . . . 9 . . . . . . Total Damage 3019 | . . . . 247 272 233 1887 162 . . . . 218 . . . . . . Kills 21 | . . . . 2 4 2 10 3 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res Robot Analysis Total 5 | . . 1 . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . . 1 2 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res Turns Passed 27078 | 20 465 1318 1449 1184 1110 2132 1595 4647 2443 1382 582 364 928 1280 908 1191 2051 1091 938 Spaces Moved 15114 | 13 353 846 600 493 596 1029 803 2320 1335 1014 481 267 504 866 555 756 1093 674 516 Core 7 | . . . . . . . . 6 1 . . . . . . . . . . Treads 6118 | . . 336 600 493 596 1029 803 2261 . . . . . . . . . . . Legs 7924 | 2 . . . . . . . 3 1193 1014 481 267 504 866 555 756 1093 674 516 Wheels 883 | 11 353 510 . . . . . 9 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 182 | . . . . . . . . 41 141 . . . . . . . . . . Fastest Speed 80 | 80 90 90 170 170 170 170 160 111 111 120 120 118 118 112 112 118 118 108 108 Average Speed 137 | 92 90 121 170 170 170 170 161 167 128 120 120 119 118 115 116 118 118 111 109 Slowest Speed 1100 | 120 90 240 170 170 170 170 170 1100 260 120 120 120 118 118 118 118 118 118 110 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . 1 . . 1 . 1 Teleports 2 | . . . . . . . . . . . . 1 . . . . . 1 . Exploration Rate (%) 51 | 2 56 95 57 53 94 23 73 57 25 93 63 62 57 23 64 17 31 63 15 Regions Visited 19 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . . . . 3 . . . . . . . Known Exits Taken 15 | . 1 . 1 1 1 1 . 1 1 1 1 1 1 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . . . . Scrap Searched 9 | . . . . . . . . . . 3 1 . 5 . . . . . . Spaces Dug 105 | . . . 6 1 . 11 . 21 2 . 1 . . 4 1 7 31 10 10 Terrain Destroyed 503 | . . 30 6 1 . 12 12 80 24 24 1 . 60 120 7 27 51 21 27 Melee 40 | . . . 6 1 . 8 . . . . . . . . . . 11 10 4 Projectile 314 | . . . . . . 4 12 52 24 24 1 . 60 34 7 27 37 10 22 AOE 144 | . . 30 . . . . . 28 . . . . . 86 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res Total 19740 | 20 450 1032 852 715 687 1287 971 2941 1932 1137 484 305 742 1074 719 1017 1664 914 797 Wait 2235 | . 45 57 92 89 34 98 23 362 410 66 . . 46 104 26 217 323 94 149 Move 15092 | 12 352 845 599 492 595 1028 801 2319 1334 1013 480 266 503 865 553 755 1091 673 516 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 66 | 1 1 7 1 4 2 9 5 12 10 . . . 1 2 . . 8 1 2 Fast Attach 146 | 4 8 16 6 6 1 7 9 17 20 . 2 4 2 9 1 3 11 12 8 Attach 12 | . . 1 1 1 1 2 2 2 . . . . 1 . . 1 . . . Detach 14 | 1 1 1 2 2 . . 1 . . . . . . 2 . 1 . 1 2 Swap 196 | . 1 7 12 7 2 14 1 14 23 . . 1 6 10 10 10 27 27 24 Drop 195 | 2 5 18 5 10 3 15 11 22 29 . 1 2 7 9 3 3 20 17 13 Fire 986 | . 27 55 95 63 3 57 66 108 68 36 1 9 64 47 62 24 106 39 56 Melee 45 | . . . 6 1 . 9 . . . . . . . . . . 13 12 4 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . . 2 . 1 . . Rewire 61 | . . . . . 37 . . . . . . . 24 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 689 | . 10 25 33 40 9 48 52 85 38 22 . 23 88 26 62 3 64 38 23 Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 9 exits: Fac x4 / *Low x2 / Ext x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 7 exits: *Fac x2 / *Low x2 / Ext x2 / Gar) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res / Upp x2 / Arm / Gar) -4/Garrison (discovered 2 exits: *Fac x2) -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / Gar) -2/Research (discovered 1 exit: *Acc) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 3 | -11/Junkyard | Upgraded with Propulsion slot (x1) 3 | -11/Junkyard | Upgraded with Utility slot (x3) 3 | -11/Junkyard | Upgraded with Weapon slot (x1) 21 | -11/Junkyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 18) 403 | -10/Materials | Discovered new exit (range 13) 405 | -10/Materials | Identified exit to Materials 486 | -10/Materials | Entered another Materials area 488 | -9/Materials | Reached level 2 488 | -9/Materials | Reached level 3 499 | -9/Materials | Upgraded with Utility slot (x2) 527 | -9/Materials | Reached level 4 568 | -9/Materials | Build established: Mutant 751 | -9/Materials | Reached level 5 920 | -9/Materials | Discovered new exit (range 4) 1063 | -9/Materials | Discovered new exit (range 16) 1190 | -9/Materials | Build established: Hacker-Mutant 1303 | -9/Materials | Discovered new exit (range 11) 1448 | -9/Materials | Reached level 6 1804 | -9/Materials | Entered another Materials area 1806 | -8/Materials | Reached level 7 1810 | -8/Materials | Upgraded with Propulsion slot (x1) 1969 | -8/Materials | Reached level 8 1973 | -8/Materials | Upgraded with Utility slot (x1) 2255 | -8/Materials | Identified exit to Storage 2610 | -8/Materials | Reached level 9 2835 | -8/Materials | Discovered new exit (range 15) 2906 | -8/Materials | Identified exit to Factory 3109 | -8/Materials | Reached level 10 3253 | -8/Materials | Entered Storage 3255 | -8/Storage | Reached level 11 3255 | -8/Storage | Upgraded with Utility slot (x1) 3528 | -8/Storage | Used back door to open Recycling access 3528 | -8/Storage | Discovered new exit (range 4) 3713 | -8/Storage | Build established: Hacker-Skirmisher 3719 | -8/Storage | Met a pair of Derelict thieves 3778 | -8/Storage | Identified exit to Recycling 3933 | -8/Storage | Reached level 12 3982 | -8/Storage | Destroyed 8 combat bots 4271 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4437 | -8/Storage | Entered Recycling 4437 | -8/Recycling | Accompanied by 10 allies 4445 | -8/Recycling | Found Scrap Engine 4542 | -8/Recycling | Build established: Commander-Skirmisher 4603 | -8/Recycling | Upgraded with Weapon slot (x1) 5518 | -8/Recycling | Discovered new exit (range 8) 5539 | -8/Recycling | Identified exit to Factory 5547 | -8/Recycling | Entered Factory 5547 | -6/Factory | Accompanied by 16 allies 5549 | -6/Factory | Reached level 13 5549 | -6/Factory | Reached level 14 5551 | -6/Factory | Upgraded with Utility slot (x1) 6380 | -6/Factory | Reached level 15 6472 | -6/Factory | Upgraded with Power slot (x1) 6626 | -6/Factory | Build established: Hacker-Skirmisher 7028 | -6/Factory | Discovered new exit (range 15) 7069 | -6/Factory | Identified exit to Lower Caves 7437 | -6/Factory | Identified exit to Extension 7437 | -6/Factory | Identified exit to Factory 7606 | -6/Factory | Identified exit to Garrison 7679 | -6/Factory | Entered Garrison 7681 | -6/Garrison | Reached level 16 7685 | -6/Garrison | Upgraded with Propulsion slot (x1) 7724 | -6/Garrison | Triggered checkpoint 7850 | -6/Garrison | Triggered checkpoint 7854 | -6/Garrison | Triggered checkpoint 8136 | -6/Garrison | Discovered new exit (range 12) 8157 | -6/Garrison | Identified exit to Factory 8173 | -6/Garrison | Reached level 17 8314 | -6/Garrison | Triggered checkpoint 8352 | -6/Garrison | Found embedded Infiltrators 8373 | -6/Garrison | Discovered exit to Factory (range 62) 8373 | -6/Garrison | Discovered exit to Factory (range 76) 8373 | -6/Garrison | Discovered exit to Factory (range 18) 8474 | -6/Garrison | Triggered checkpoint 8622 | -6/Garrison | Build established: Hacker-Gunner 8768 | -6/Garrison | Triggered checkpoint 8802 | -6/Garrison | Triggered checkpoint 8868 | -6/Garrison | Reached level 18 8984 | -6/Garrison | Triggered checkpoint 9036 | -6/Garrison | Triggered checkpoint 9146 | -6/Garrison | Installed Relay Interface Framework 9274 | -6/Garrison | Entered Factory 9274 | -6/Factory | Accompanied by 1 ally 9400 | -6/Factory | Build established: Hacker-Mutant 9610 | -6/Factory | Repaired Railgun 9634 | -6/Factory | Repaired Reactive Plating 9859 | -6/Factory | Build established: Wizard-Mutant 10181 | -6/Factory | Identified exit to Garrison 10642 | -6/Factory | Build established: Wizard-Gunner 10772 | -6/Factory | Fabricated Kinecellerator? 10835 | -6/Factory | Destroyed 8 combat bots 10876 | -6/Factory | Cargo convoy interrupted 10900 | -6/Factory | Found Prototype Device 10900 | -6/Factory | Identified Exp. Thermal Defense Suite 11259 | -6/Factory | Reached level 19 12680 | -6/Factory | Build established: Hacker-Gunner 12715 | -6/Factory | Fabricated Kinecellerator? 12922 | -6/Factory | Repaired Imp. Heavy Treads 12979 | -6/Factory | Repaired Neutrino Core 13076 | -6/Factory | Build established: Hacker-Mutant 13480 | -6/Factory | Discovered exit to Factory (range 12) 13537 | -6/Factory | Core integrity fell below 50% 13917 | -6/Factory | Discovered exit to Factory (range 4) 13921 | -6/Factory | Entered another Factory area 13923 | -5/Factory | Reached level 20 14054 | -5/Factory | Identified exit to Upper Caves 14083 | -5/Factory | Core integrity fell below 50% 14232 | -5/Factory | Reached level 21 14909 | -5/Factory | Upgraded with Utility slot (x1) 14979 | -5/Factory | Build established: Hacker-Gunner 15074 | -5/Factory | Repaired Broken Imp. Sensor Array? 15137 | -5/Factory | Repaired Neutrino Core 15241 | -5/Factory | Repaired Adv. Variable Charge Gun 15446 | -5/Factory | Repaired Broken Imp. Sensor Array 15498 | -5/Factory | Repaired Imp. System Restoration Module 15781 | -5/Factory | Discovered new exit (range 4) 15784 | -5/Factory | Identified exit to Factory 15903 | -5/Factory | Found Prototype Launcher 15903 | -5/Factory | Identified Scatter Rocket Array 16364 | -5/Factory | Entered Upper Caves 16664 | -5/Upper Caves | Reached level 22 16957 | -5/Upper Caves | Learned 4 Factory zone layouts 16991 | -5/Upper Caves | Build established: Hacker-Mutant 17185 | -5/Upper Caves | Discovered new exit (range 12) 17249 | -5/Upper Caves | Identified exit to Upper Caves 17561 | -5/Upper Caves | Build established: Hacker-Gunner 17746 | -5/Upper Caves | Entered another Upper Caves area 17774 | -5/Upper Caves | Learned Factory terminal intel 17779 | -5/Upper Caves | Discovered exit to Factory (range 8) 17870 | -5/Upper Caves | Learned Factory stockpile data 17979 | -5/Upper Caves | Found Alien Artifact 17979 | -5/Upper Caves | Identified Core Expander 17979 | -5/Upper Caves | Installed Core Expander, added new Propulsion slot 18269 | -5/Upper Caves | Build established: Hacker-Mutant 18302 | -5/Upper Caves | Encountered a Warlord checkpoint 18322 | -5/Upper Caves | Discovered new exit (range 5) 18326 | -5/Upper Caves | Identified exit to Zhirov 18328 | -5/Upper Caves | Entered Zhirov 18328 | -5/Zhirov | Discovered new exit (range 3) 18332 | -5/Zhirov | Identified exit to Proximity Caves 18351 | -5/Zhirov | Met Zhirov 18382 | -5/Zhirov | Found Alien Artifact 18382 | -5/Zhirov | Identified Transdimensional Reconstructor 18382 | -5/Zhirov | Warped through subspace 18428 | -5/Zhirov | Found Alien Artifact 18428 | -5/Zhirov | Identified Integrated Reactor 18428 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18527 | -5/Zhirov | Learned location of Quarantine (-3) 18527 | -5/Zhirov | Learned location of Testing (-2) 18527 | -5/Zhirov | Learned location of Command (-1) 18551 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18692 | -5/Zhirov | Entered Proximity Caves 18694 | -4/Proximity Caves | Reached level 23 18951 | -4/Proximity Caves | Learned location of 1 exit from Research 18994 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 19099 | -4/Proximity Caves | Reached level 24 19133 | -4/Proximity Caves | Destroyed 9 combat bots 19424 | -4/Proximity Caves | Discovered exit to Factory (range 11) 19465 | -4/Proximity Caves | Learned Research stockpile data 19574 | -4/Proximity Caves | Upgraded with Utility slot (x1) 19620 | -4/Proximity Caves | Entered Factory 19621 | -4/Factory | Identified exit to Upper Caves 19623 | -4/Factory | Loaded intel: 24 terminal locations 19633 | -4/Factory | Build established: Hacker-Gunner 20022 | -4/Factory | Discovered new exit (range 12) 20034 | -4/Factory | Identified exit to Armory 20045 | -4/Factory | Identified exit to Research 20183 | -4/Factory | Crushed by falling debris 20532 | -4/Factory | Found Prototype Device 20532 | -4/Factory | Identified Exp. ECM Suite 20810 | -4/Factory | Reached level 25 20894 | -4/Factory | Identified exit to Garrison 20898 | -4/Factory | Upgraded with Power slot (x1) 20900 | -4/Factory | Entered Garrison 20936 | -4/Garrison | Triggered checkpoint 20974 | -4/Garrison | Triggered checkpoint 21063 | -4/Garrison | Spotted B-86 Titan 21067 | -4/Garrison | Triggered checkpoint 21095 | -4/Garrison | Destroyed B-86 Titan 21096 | -4/Garrison | Core integrity fell below 50% 21242 | -4/Garrison | Triggered checkpoint 21273 | -4/Garrison | Expanded RIF knowledge: Alert ID Control 21313 | -4/Garrison | Discovered new exit (range 11) 21332 | -4/Garrison | Identified exit to Factory 21400 | -4/Garrison | Triggered checkpoint 21418 | -4/Garrison | Triggered checkpoint 21557 | -4/Garrison | Discovered exit to Factory (range 16) 21662 | -4/Garrison | Triggered checkpoint 21808 | -4/Garrison | Entered Factory 22169 | -4/Factory | Reached level 26 22172 | -4/Factory | Upgraded with Weapon slot (x1) 22869 | -4/Factory | Discovered exit to Research (range 16) 22999 | -4/Factory | Entered Research 23000 | -3/Research | Identified exit to Quarantine 23001 | -3/Research | Reached level 27 23081 | -3/Research | Found Prototype Device 23081 | -3/Research | Identified Exp. Terrain Scanner 23293 | -3/Research | Crushed by falling debris 23872 | -3/Research | Discovered new exit (range 5) 23884 | -3/Research | Identified exit to Research 24251 | -3/Research | Found Prototype Device 24263 | -3/Research | Identified Exp. Thermal Shield 24527 | -3/Research | Reached level 28 24688 | -3/Research | Found Enh. Force Lance 24943 | -3/Research | Spotted B-90 Cyclops 24977 | -3/Research | Destroyed B-90 Cyclops 25050 | -3/Research | Entered Quarantine 25203 | -3/Quarantine | Found Alien Artifact 25203 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 25203 | -3/Quarantine | Warped through subspace 25277 | -3/Quarantine | Found Alien Artifact 25277 | -3/Quarantine | Identified Dimensional Node Initializer 25277 | -3/Quarantine | Initialized slip node 25317 | -3/Quarantine | Met incapacitated Sigix Warrior 25317 | -3/Quarantine | Lockdown squad dispatched 25320 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 25397 | -3/Quarantine | Spotted Lightning 25429 | -3/Quarantine | Core integrity fell below 50% 25431 | -3/Quarantine | Spotted Lightning 25431 | -3/Quarantine | Spotted Lightning 25453 | -3/Quarantine | Reached level 29 25453 | -3/Quarantine | Destroyed Lightning 25457 | -3/Quarantine | Core integrity fell below 20% 25470 | -3/Quarantine | Destroyed Lightning 25482 | -3/Quarantine | Destroyed Lightning 25495 | -3/Quarantine | Found Prototype Device 25495 | -3/Quarantine | Identified Exp. EM Disruption Field 25588 | -3/Quarantine | Scanned by Researcher 26016 | -3/Quarantine | Identified exit to Garrison 26141 | -3/Quarantine | Entered Research 26143 | -2/Research | Reached level 30 26228 | -2/Research | Discovered new exit (range 7) 26232 | -2/Research | Identified exit to Access 26385 | -2/Research | Build established: Hacker-Assassin 26546 | -2/Research | Core integrity fell below 50% 26564 | -2/Research | Found Prototype Device 26565 | -2/Research | Identified Exp. Focal Shield 26651 | -2/Research | Core integrity fell below 20% 26710 | -2/Research | Destroyed 7 combat bots 26798 | -2/Research | Repaired Imp. Weapon Cycler 27074 | -2/Research | Crushed by falling debris 27079 | -2/Research | Destroyed by Q121-u with Vibroblade Last Messages --------------- 27055_ Slug penetrates G-73 Enforcer. 27055_ Slug penetrates Wall. 27055_ HV Slug penetrates G-73 Enforcer. 27055_ G-73 Enforcer suffers critical hit (Destroy). 27055_ G-73 Enforcer destroyed. 27056_ Acquired 34 matter. 27068_ HV Slug penetrates Q121-u. 27068_ HV Slug penetrates Wall. 27071_ Slug penetrates Q121-u. 27071_ HV Slug penetrates Q121-u. 27071_ HV Slug penetrates Wall. 27071_ Hyp. Railgun severed. 27074_ The unstable cave ceiling collapses. 27074_ Crushed by falling debris. 27074_ Protomatter-4 crushed. 27074_ Slug penetrates Earth. 27074_ Slug penetrates Wall. 27077_ Acquired 18 matter. 27079_ Slug penetrates Q121-u. 27079_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ? ???## #####? #?###?### # ?############## | | ? ?#?# #?### ######### # ## #### | | ????### ?#### #?####### # ## #### " | | ??? ### #??#? ?? ###?##### # ## """ #### " | | ?##?### ? # ##### # ## """ #### " | | #?#?## ? # ? # #? """ #### " | | ?####?? ? ? # # # ## ######## | | ? """"? ## ###+### ## | | ?## "?"" ? ## # ##+#####+## | | ??# ? """" ## # T" # | | ???# """" o ## " # | | #######? ? ##### ### # | | ####?## ? ? ###?####### ####### # | | ####### ? ##?##?####?############ ####### | | ?? ? # ######"############?#########?## ####### | | ? # # ################### ####### | | ? / + ################### ####### | | ? ### ############! # ####### | | ? ?#?# ############ # ####### | | ?? ?### ############ + | | ####?#### #######?#### [ # | | ####??### ############ # | | ?####???# #=########## # ###+#### | | ####???## ##!###########+#### # # | | ######### "%[Q[=[ + " # | | ##?###### ##=#@! = ######### # | | ######### ####*[ ]######### [ # | | ##??##################### * ######### # | | ####?###?################################## " | | #######?########################################## | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Coolant Potential 50 Energy Generation 79 Energy Capacity 840 Matter Stores 450 Matter Capacity 450 Sight Range 18 Robot Scan Range 22 Terrain Scan Range 30 Terrain Scan Density 210 Jamming Range 16 Power Amplification 20 Additional Mass Support 12 EM Shielding 4 Armor Coverage 375 Resistance: KI 40 Resistance: TH 50 Resistance: EX 20 Resistance: EM 95 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 71 Targeting Accuracy 5 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 75 Particle Charging 20 Kinecelleration 30 Offensive Hacking 37 Defensive Hacking 24 Trap Extractor Capacity 4 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Deuterium Engine | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked System Guard | -8/Recycling | Hacked Adv. System Shield | -6/Factory | Scanalyzed Imp. Particle Charger | -6/Factory | Scanalyzed Lyr. Medium Armor Plating | -6/Factory | Scanalyzed System Restoration Module | -6/Factory | Hacked Imp. Trap Scanner | -6/Factory | Hacked Kinecellerator | -6/Factory | Hacked Imp. Signal Interpreter | -6/Factory | Hacked Railgun | -6/Factory | Scanalyzed Imp. System Restoration Module | -6/Factory | Hacked KE Penetrator | -6/Factory | Scanalyzed Plasma Sword | -6/Factory | Scanalyzed Imp. Remote Shield | -6/Factory | Scanalyzed Imp. System Shield | -6/Factory | Hacked Recalibrator | -5/Factory | Hacked Imp. Sensor Array | -5/Factory | Scanalyzed Exp. Thermal Defense Suite | -5/Factory | Scanalyzed Enh. Force Rifle | -5/Factory | Scanalyzed Power Amplifier | -5/Factory | Scanalyzed Adv. Cooling System | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Remote Datajack | -4/Factory | Hacked Adv. Hacking Suite | -4/Factory | Hacked Exp. ECM Suite | -4/Factory | Scanalyzed Imp. Field Recycling Unit | -4/Factory | Scanalyzed Imp. Force Field | -4/Factory | Scanalyzed Exp. Biometal Leg | -3/Research | Hacked Adv. Myomer Leg | -3/Quarantine | Archive Hvy. Wave Gun | -3/Quarantine | Archive Exp. Shield Generator | -3/Quarantine | Archive Centrium Leg | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Kinecellerator | x1 | -6/Factory Kinecellerator | x1 | -6/Factory Alien Tech Used ----------------- Core Expander Transdimensional Reconstructor Integrated Reactor High-powered Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Jun Mat Mat Mat Sto Rec Fac Gar Fac Fac Upp Upp Zhi Pro Fac Gar Fac Res Qua Res Levels Raised 29 | . . 5 4 2 . 3 3 1 2 1 . . 2 1 . 1 2 1 1 XP Earned 48758 | 4000 1170 6786 6160 2618 860 4477 3779 2170 3174 539 170 220 2676 1505 1152 274 3249 1379 2400 XP Spent 47295 | 3650 . 7835 3000 4500 1475 4300 2850 3385 2995 950 . . 3200 1150 690 1450 3065 . 2800 Upgrades 73 | 6 . 17 3 5 3 4 2 7 2 2 . . 1 2 4 3 10 . 2 Power Slot 2 | . . . . . . 1 . . . . . . . 1 . . . . . Propulsion Slot 3 | 1 . . 1 . . . 1 . . . . . . . . . . . . Utility Slot 10 | 3 . 2 1 1 . 1 . . 1 . . . 1 . . . . . . Weapon Slot 3 | 1 . . . . 1 . . . . . . . . . . 1 . . . Core Integrity 9 | . . 5 . . 1 . . 1 1 . . . . . . . 1 . . Heat Dissipation 7 | . . 3 . . . . . . . . . . . . 2 1 1 . . Matter Storage 3 | . . . . . . . . . . . . . . . . 1 2 . . Mass Support 3 | . . . . . . . . 3 . . . . . . . . . . . Inventory Capacity 8 | 1 . 4 . 1 . . 1 . . . . . . . . . . . 1 Sight Range 1 | . . . . . . . . . . . . . . . 1 . . . . Sensor Range 2 | . . . . 1 . . . . . . . . . . . . 1 . . Terrain Scan Density 2 | . . . . . . . . . . . . . . . . . 2 . . Ranged Accuracy 7 | . . 1 . 1 1 1 . . . 1 . . . . . . 2 . . Hack Attack % 4 | . . 1 . . . . . 2 . . . . . . . . . . 1 Hack Defense % 2 | . . . 1 . . . . 1 . . . . . . . . . . . KI Resistance % 2 | . . . . 1 . . . . . . . . . 1 . . . . . TH Resistance % 2 | . . . . . . . . . . 1 . . . . 1 . . . . KI Damage % 1 | . . . . . . . . . . . . . . . . . 1 . . TH Damage % 2 | . . 1 . . . 1 . . . . . . . . . . . . . Protomatter Created 7092 | . 76 335 439 479 52 601 304 992 456 161 . 170 746 250 526 51 790 410 254 Integrity Restored 14287 | . 178 467 647 842 177 1010 1080 1627 879 481 . 503 1890 532 1382 28 1190 858 516 Core 9797 | . 119 311 496 550 58 653 730 850 879 425 . 83 1275 430 841 14 791 858 434 Parts 4490 | . 59 156 151 292 119 357 350 777 . 56 . 420 615 102 541 14 399 . 82 Protomatter Decayed 2658 | . 11 173 217 193 84 517 15 359 163 . . . 225 69 21 41 370 124 76 Game ------ Seed ArchitectCargoSaw Manual? 0 Play Time 05:23:17 Cumulative 112.8 hours Start 2023.10.29 @ 22:22:11 End 2023.11.01 @ 16:14:44 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 44 Rogue 28 Adventurer 16 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 64 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9311e7fd-915e-4157-8e6c-d9dc14c0f11a