Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.03 @ 22:35:47 Player: Megaknight51 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1269) 1269 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3409 Bonus ------- None Cogmind --------- Core Integrity 243/550 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Walking (400) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Flight Unit Flight Unit > --- UTILITY (4) ------ High-capacity Storage Unit Trap Scanner Advanced Visual Processing Unit Hacking Suite > --- WEAPON (2) ------- Beam Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Medium Matter Pod (100) High-capacity Matter Pod (200) Machine Analyzer Advanced Visual Processing Unit Signal Interpreter Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Hacking Suite Particle Gun Particle Gun Light Assault Rifle Light Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- High-capacity Storage Unit Trap Scanner Advanced Visual Processing Unit Hacking Suite > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Medium Matter Pod High-capacity Matter Pod Machine Analyzer Advanced Visual Processing Unit Signal Interpreter Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Hacking Suite Particle Gun Particle Gun Light Assault Rifle Light Assault Rifle Rocket Launcher [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Flight Unit Utility High-capacity Storage Unit Device Trap Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 36 | 7 5 3 . 21 Power 5 | 1 1 1 . 2 Engine 4 | 1 1 1 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | 2 . 1 . 8 Treads 4 | 2 . 1 . 1 Leg 3 | . . . . 3 Wheel . | . . . . . Hover . | . . . . . Flight 4 | . . . . 4 Utility 9 | 2 2 1 . 4 Device 2 | 1 . . . 1 Storage 3 | 1 2 . . . Processor 2 | . . . . 2 Hackware 1 | . . . . 1 Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 11 | 2 2 . . 7 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 10 | 2 2 . . 6 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 21 | . 4 3 . 14 Power 5 | . 1 1 . 3 Propulsion 7 | . . 1 . 6 Utility 2 | . 1 1 . . Weapon 7 | . 2 . . 5 Highest Loss Streak 6 | . 2 3 . 6 To Critical Strikes . | . . . . . Average Backups 13 | 2 9 14 16 16 Power 2 | . 2 3 3 3 Propulsion . | . . . . . Utility 6 | . 4 7 8 8 Weapon 3 | . 2 3 5 4 Tool/Special . | . . . . . Unused Backups 19 | . . . . 19 Power 4 | . . . . 4 Propulsion . | . . . . . Utility 10 | . . . . 10 Weapon 5 | . . . . 5 Tool/Special . | . . . . . Average Slot Usage (%) 87 | . 93 85 85 81 Engine 8 | . 13 8 14 2 Treads 21 | . 28 27 28 4 Leg 1 | . . . . 7 Flight 3 | . . . . 14 Device 4 | . 7 . . 8 Storage 12 | . 14 14 14 9 Processor 2 | . . . . 8 Hackware 2 | . . . . 8 Protection 2 | . . 6 . . Energy Gun 1 | . . . . 4 Ballistic Gun 24 | . 28 28 28 12 Peak Build Rating 22 | 7 8 9 8 22 Average Rating 10 | 5 7 8 8 17 On Entrance 6 | . 7 7 8 8 Avg Prop Armor Cover (%) 6 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 51 | 12 47 48 45 51 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 16 | . 1 1 1 16 Average Overweight (x) . | . . 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 17 20 20 20 Most Carried 20 | 3 13 16 16 20 Average Carried 13 | 2 9 14 16 16 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 3 13 16 16 20 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 1334 | 260 620 109 . 345 Remotely . | . . . . . Salvage Created 1970 | 132 722 385 . 731 Parts 129 | 9 52 21 . 47 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 3 | . . . 3 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 42 | . 16 7 . 19 Guns 42 | . 16 7 . 19 Classes Destroyed 9 | 2 6 . . 1 Worker 1 | . 1 . . . Tunneler 5 | 2 . 3 . . Recycler 4 | 1 . 1 . 2 Mechanic 2 | . 1 . . 1 Operator 3 | . 3 . . . Watcher 3 | . 3 . . . Swarmer 20 | . 6 3 . 11 Grunt 20 | . 10 4 . 6 Sentry 2 | . . . . 2 Best Kill Streak 4 | 3 4 3 . 4 Combat Bots Only 4 | . 3 3 . 4 Max Kills in Single Turn 2 | 1 2 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 302 | . 68 54 . 180 Missed 61 | . 13 13 . 35 Hits 241 | . 55 41 . 145 Projectile 241 | . 55 41 . 145 Critical Strikes 3 | . 1 . . 2 Damage Taken 2740 | . 581 521 . 1638 Core 504 | . 67 130 . 307 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 275 | . . . . 275 Core Remaining (%) 60 | 100 . . 21 . Volleys Fired 194 | 8 68 40 . 78 Largest 2 | 2 2 2 . 2 Hottest 79 | 40 40 40 . 79 Shots Fired 365 | 16 136 80 . 133 Gun 365 | 16 136 80 . 133 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 346 | 16 136 80 . 114 Thermal 19 | . . . . 19 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 17 | 9 14 11 . 17 Robot Miss Streak 4 | 3 4 3 . 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 250 | 12 85 59 . 94 Core Hits 120 | 6 43 25 . 46 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 3 | . 1 1 . 1 Destroy 3 | . 1 1 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2452 | 121 878 479 . 974 Guns 2431 | 121 878 458 . 974 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 21 | . . 21 . . Kinetic 2198 | 121 878 458 . 741 Thermal 233 | . . . . 233 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . . 6 Message Errors 1 | . . . . 1 Matter Fused 3 | . . . . 3 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 5 | . . 5 . . Targets Rammed 5 | . . 5 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 178 | . 18 73 . 178 Average Temperature 36 | . 7 24 . 67 Received Heat Transfer 1014 | . 261 258 . 495 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 592 | . . . . 592 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 120 | 5 120 68 . 91 Initial 5 | . . 5 . . Average 23 | . 47 9 . 18 Influence Increases 1189 | 15 506 190 . 478 Destroy 0b10 Robot/C 840 | . 320 140 . 380 Destroy 0b10 Robot/NC 90 | 15 40 20 . 15 Destroy Leader 186 | . 76 30 . 80 Successful Hack 27 | . 25 . . 2 Destroy Structure 1 | . . . . 1 Lose Combat Pursuer 45 | . 45 . . . Influence Decreases 1128 | 15 492 164 40 417 Entered New Map 30 | . . 9 21 . Time Decay 938 | 15 452 155 19 297 Lost Part 160 | . 40 . . 120 Squads Dispatched 11 | . 6 . . 5 Investigation 4 | . 3 . . 1 Extermination . | . . . . . Reinforcement 4 | . 3 . . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 28 7 1 30 Peak Tracking Total 7 | . 3 3 . 7 Tactical Retreats 2 | . 2 . . . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 5 | . 5 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 7 | . 4 . . 3 Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . . 1 Total Hacks 24 | . 13 . . 11 Successful 16 | . 8 . . 8 Failed 8 | . 5 . . 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 10 | . 10 . . . Terminals 13 | . 13 . . . Fabricators . | . . . . . Repair Stations 6 | . . . . 6 Recycling Units . | . . . . . Scanalyzers 3 | . . . . 3 Garrison Access 2 | . . . . 2 Terminal Hacks 8 | . 8 . . . Robot Analysis 2 | . 2 . . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Disarm Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . . 4 Scan Component 2 | . . . . 2 Repair 2 | . . . . 2 Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . . 3 Insert Component 1 | . . . . 1 Analyze 2 | . . . . 2 Garrison Access Hacks 1 | . . . . 1 Coupler Status 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 4 . . 3 Full Trace Events 3 | . 2 . . 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . . . 2 Time 52 | . . . . 52 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 2606 | 36 1064 . . 1506 Optics 1506 | . . . . 1506 Traps 1386 | . . . . 1386 Seismic 1100 | 36 1064 . . . Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 6054 | 154 1889 2380 98 1533 Spaces Moved 1788 | 77 641 772 29 269 Core 12 | 4 . . . 8 Treads 1637 | 73 641 772 29 122 Legs 56 | . . . . 56 Wheels . | . . . . . Hover . | . . . . . Flight 83 | . . . . 83 Fastest Speed 50 | 50 160 240 240 191 Average Speed 224 | 154 190 240 240 276 Slowest Speed 850 | 160 240 240 240 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 5 73 100 4 17 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 3505 | 94 1187 1228 58 938 Wait 1450 | . 459 405 30 556 Move 1784 | 76 640 771 28 269 Hop . | . . . . . Pick Up 29 | 3 13 3 . 10 Fast Attach 22 | 7 . 2 . 13 Attach 10 | . 3 1 . 6 Detach . | . . . . . Swap 7 | . 2 1 . 4 Drop 4 | . 2 . . 2 Fire 194 | 8 68 40 . 78 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 5 | . . 5 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 155 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 728 | -10/Materials | Discovered new exit (range 16) 794 | -10/Materials | Discovered new exit (range 6) 1645 | -10/Materials | Identified exit to Mines 2044 | -10/Materials | Entered Mines 2107 | -10/Mines | Discovered new exit (range 5) 2225 | -10/Mines | Discovered new exit (range 7) 2589 | -10/Mines | Received a Mining Laser from a helpful Derelict 3006 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3180 | -10/Mines | Core integrity fell below 50% 3210 | -10/Mines | Discovered new exit (range 14) 3220 | -10/Mines | Lost 3 parts (1p1n1u) 3237 | -10/Mines | Learned location of 1 exit from Materials 3597 | -10/Mines | Learned Materials emergency access door positions 4424 | -10/Mines | Entered Subcaves 4425 | -10/Subcaves | Approached by a straggling Scientist 4470 | -10/Subcaves | Discovered new exit (range 8) 4522 | -10/Subcaves | Entered Materials 4522 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4523 | -8/Materials | Identified exit to Storage 4752 | -8/Materials | Repaired Lgt. Treads 4779 | -8/Materials | Repaired Lgt. Treads 4847 | -8/Materials | Garrison activated, responded to threat 4902 | -8/Materials | Lost 6 parts (1p2n3w) 5395 | -8/Materials | Build established: Scavenger-Mutant 5411 | -8/Materials | Core integrity fell below 50% 5435 | -8/Materials | Lost 3 parts (1p2n) 6055 | -8/Materials | Self-destructed Last Messages --------------- 05958_ S-10 Pest destroyed. 05959_ R-06 Scavenger collects Lgt. Ion Engine. 05964_ Dropped Lgt. Assault Rifle. 05964_ Acquired Lgt. Assault Rifle. 05965_ U-05 Engineer builds a Door. 05967_ Acquired 35 matter. 05970_ System corrupted: Energy discharge (-24). 05977_ Dropped Lgt. Assault Rifle. 05977_ Acquired Lgt. Assault Rifle. 05978_ K-01 Serf collects debris. 05989_ U-05 Engineer works on Processing Tank. 05989_ K-01 Serf collects debris. 06037_ K-01 Serf cleans the Matter Pump. 06039_ W-25 Informer sends out distress signal. 06042_ K-01 Serf cleans the Processing Tank. 06045_ R-06 Scavenger collects Flight Unit. 06048_ R-06 Scavenger collects Lgt. Ion Engine. 06049_ Aluminum Leg destroyed. 06051_ R-06 Scavenger collects Flight Unit. 06054_ System corrupted: Component data lost. 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""" ????????????+ ##+######## # | | ?????????????? ??????????? # #?????????# # | | ????????????? ???????????" # #?????????# + | | ????????????? ????????????""?# #?????????# # | | ????????????? ????????????""??# #?+???????# # | | ?????????????##???????????? ???# #?????????# ? | | ???????????????????????????????# #?????????? ? | | ???????????????????????????????? #?????????? ? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????? /?????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????? #?????????????? | | ???????????????????????????????? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 1% | -8/Materials Lgt. Treads | 2% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardronePowerCompactor Manual? 0 Play Time 00:26:17 Cumulative 45.3 hours Start 2026.02.03 @ 21:30:34 End 2026.02.03 @ 22:35:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 89 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 38x25 Zoom Use 85% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6816b01-5c39-4274-8f4c-18013c79c693