Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.30 @ 16:16:04

Player: mcveat

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (29)      145
Value Destroyed (595)      595
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1660

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     90/100
System Corruption          1%
Temperature                Cool (48)
Movement                   Core (100) Ox1
Location                   -9/Materials

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
   Small Storage Unit
         Terrain Scan Processor
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (8) ----
   Light Treads
         Weapon Shielding
  Medium Armor Plating
         Beam Rifle

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Terrain Scan Processor
>          --- WEAPON -----------
           Beam Rifle
           Beam Rifle
  Improved Medium Laser
>          --- INVENTORY --------
     Light Ion Engine
     Light Treads
     Light Treads
           Aluminum Leg
           Weapon Shielding
           EM Shotgun
           Particle Gun
     Light Assault Rifle
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             37   | 6   2   29  
  Power                    9    | 1   .   8   
    Engine                 8    | 1   .   7   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               11   | 2   .   9   
    Treads                 2    | .   .   2   
    Leg                    9    | 2   .   7   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   2   1   
    Device                 .    | .   .   .   
    Storage                3    | 1   2   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   .   11  
    Energy Gun             10   | 1   .   9   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       1    | .   .   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 9    | .   .   9   
  Power                    2    | .   .   2   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   94  97  
  Engine                   14   | .   14  15  
  Core                     4    | .   .   6   
  Treads                   1    | .   .   2   
  Leg                      21   | .   28  19  
  Storage                  14   | .   22  12  
  Processor                7    | .   .   9   
  Energy Gun               23   | .   14  25  
  Ballistic Gun            6    | .   14  4   
Peak Build Rating          18   | 6   7   18  
  Average Rating           12   | 4   6   14  
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             26   | 13  18  26  
  Greatest Support         40   | 20  20  40  
  Greatest Overweight (x)  7    | 1   .   7   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 8   8   8   
  Average Carried          6    | 4   7   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 8   8   4   

 Class Distribution 
--------------------
 39% | Scavenger-Gunner
 30% | Mutant
 23% | Gunner
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Yrd  Mat  Mat  
Matter Collected           999  | 263  132  604  
  Remotely                 .    | .    .    .    
Salvage Created            1295 | 61   132  1102 
  Parts                    60   | 3    4    53   
Haulers Intercepted        .    | .    .    .    
Recyclers Shooed           4    | .    1    3    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  14   | .   .   14  
  Guns                     10   | .   .   10  
  Cannons                  1    | .   .   1   
  AOE                      1    | .   .   1   
Classes Destroyed          7    | 1   .   6   
  Worker                   5    | .   .   5   
  Builder                  1    | .   .   1   
  Recycler                 8    | 1   2   5   
  Operator                 1    | .   .   1   
  Swarmer                  3    | .   .   3   
  Grunt                    7    | .   .   7   
  Sentry                   4    | .   .   4   
Best Kill Streak           4    | 1   1   4   
  Combat Bots Only         3    | .   .   3   
Max Kills in Single Turn   3    | 1   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        118  | .    .    118  
  Missed                   33   | .    .    33   
Damage Taken               1448 | .    .    1448 
  Core                     403  | .    .    403  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  100  .    
Volleys Fired              73   | 4    9    60   
  Largest                  3    | 2    2    3    
  Hottest                  177  | 60   60   177  
Shots Fired                166  | 8    18   140  
  Gun                      163  | 8    18   137  
  Cannon                   3    | .    .    3    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  41   | 4    9    28   
  Thermal                  73   | .    .    73   
  Explosive                .    | .    .    .    
  Electromagnetic          52   | 4    9    39   
  Robot Hit Streak         16   | 2    4    16   
  Robot Miss Streak        5    | 3    2    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    .    3    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           96   | 3    11   82   
  Core Hits                54   | 2    5    47   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         4    | .    .    4    
    Burn                   3    | .    .    3    
    Blast                  1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1567 | 28   194  1345 
  Guns                     1300 | 28   146  1126 
  Cannons                  46   | .    .    46   
  Explosions               212  | .    48   164  
  Melee                    .    | .    .    .    
  Ramming                  9    | .    .    9    
  Kinetic                  216  | 15   52   149  
  Thermal                  889  | .    48   841  
  Explosive                .    | .    .    .    
  Electromagnetic          453  | 13   94   346  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  9    | .    .    9    
    Message Errors         5    | .    .    5    
    Matter Fused           1    | .    .    1    
    Heat Flow Errors       2    | .    .    2    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            14   | .    .    14   
  Projectiles              .    | .    .    .    
  Explosions               14   | .    .    14   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      91   | .    .    91   
  Shots                    3    | .    .    3    
  Rammed                   .    | .    .    .    
Targets Rammed             3    | .    .    3    
  Kicked                   3    | .    .    3    
  Crushed                  .    | .    .    .    
Highest Temperature        833  | 20   40   833  
  Average Temperature      203  | 13   22   217  
  Received Heat Transfer   417  | .    .    417  
  Effects                  44   | .    .    44   
    Shutdowns              14   | .    .    14   
    Energy Bleed           4    | .    .    4    
    Interference           9    | .    .    9    
    Matter Decay           3    | .    .    3    
    Short Circuit          5    | .    .    5    
    Damage (minor)         7    | .    .    7    
    Damage (core)          2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    .    1    
  Impact Corruptions       .    | .    .    .    
Robots Melted              2    | .    .    2    
  Combat Hostiles          2    | .    .    2    
  Parts Melted             3    | .    .    3    
  Heat Transferred         2239 | .    100  2139 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      5    | .    2    3    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             265  | 5   83  265 
  Initial                  34   | .   3   34  
  Average                  65   | 2   48  76  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         95   | 100 100 93  
  Level 1                  4    | .   .   6   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   .   3   
  Investigation            2    | .   .   2   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   2   26  
  Peak Tracking Total      9    | .   4   9   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          6    | .   1   5   
  Max in Single Turn       2    | .   1   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          9    | .   3   6   
  Terminals                7    | .   2   5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                41   | .   14  27  
  Successful               30   | .   8   22  
  Failed                   11   | .   6   5   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                27   | .   11  16  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              11   | .   .   11  
  Garrison Access          .    | .   .   .   
Terminal Hacks             18   | .   6   12  
  Record                   7    | .   .   7   
  Robot Analysis           1    | .   .   1   
  Branch Access Points     1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Maintenance Status       1    | .   .   1   
  Investigation Status     1    | .   .   1   
  Reinforcement Status     1    | .   .   1   
  Hauler Manifests         1    | .   1   .   
  Registered Components    1    | .   1   .   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Recycle Component        1    | .   1   .   
  Process                  1    | .   1   .   
Scanalyzer                 10   | .   .   10  
  Insert Component         5    | .   .   5   
  Analyze                  5    | .   .   5   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   .   1   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   2   6   
  Full Trace Events        2    | .   .   2   
  Feedback Events          1    | .   .   1   
    Corruption             1    | .   .   1   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   5    | .   .   5   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          25   | .   25  .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           5    | .   .   5   
  Part Schematics Acquired 5    | .   .   5   
  Parts Damaged            1    | .   .   1   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       1    | .   .   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               1670 | 103  365  1202 
Spaces Moved               868  | 58   278  532  
  Core                     10   | 8    .    2    
  Treads                   48   | .    .    48   
  Legs                     810  | 50   278  482  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            156  | 125  120  178  
  Slowest Speed            400  | 190  120  400  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       30   | 4    45   42   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          7    | .    3    4    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      7    | .    3    4    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1057 | 81  293 683 
  Wait                     20   | .   .   20  
  Move                     866  | 57  277 532 
  Hop                      .    | .   .   .   
  Pick Up                  32   | 14  3   15  
  Fast Attach              4    | .   1   3   
  Attach                   21   | 6   1   14  
  Detach                   1    | .   .   1   
  Swap                     12   | .   .   12  
  Drop                     25   | .   2   23  
  Fire                     73   | 4   9   60  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     3    | .   .   3   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   14 | -11/Scrapyard | Discovered new exit (range 16)
  104 | -11/Scrapyard | Entered Materials
  181 | -10/Materials | Identified exit to Mines
  301 | -10/Materials | Build established: Mutant
  428 | -10/Materials | Discovered new exit (range 16)
  469 | -10/Materials | Entered another Materials area
  469 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1075 | -9/Materials  | Build established: Scavenger-Gunner
 1638 | -9/Materials  | Core integrity fell below 50%
 1671 | -9/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
R-06 Scavenger collects Lgt. Ion Engine.
U-05 Engineer builds a Wall.
R-06 Scavenger collects Corrupted Wheel.
Critical hit (Burn: +37).
R-06 Scavenger collects Corrupted Lgt. Treads.
R-06 Scavenger collects Corrupted Beam Rifle.
U-05 Engineer lays Concrete. <x*>
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x3>
M-13 Machinist repairs Y-45 Defender.
Aluminum Leg destroyed.
U-05 Engineer lays Concrete. <x2>
Kicked W-16 Scout.
U-05 Engineer lays Concrete.
Lgt. Assault Rifle destroyed.
Aluminum Leg severed.
NP93HGDK&F|2:YQL|6C 39U2L 
Lgt. Ion Engine destroyed. <x2>
Aluminum Leg destroyed.
Particle Gun severed.

 Map 
-----
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| ??????????????????????#!g      #?????????????????? |
| ??????????????????????#!       #?????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          21
Energy Capacity            415
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       85
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
       Aluminum Leg | -9/Materials | Scanalyzed
   Weapon Shielding | -9/Materials | Scanalyzed
 Lgt. Assault Rifle | -9/Materials | Scanalyzed
         Beam Rifle | -9/Materials | Scanalyzed
        Lgt. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningHelicalField
  Manual?         0
Play Time         00:34:44
  Cumulative      8.7 hours
  Start           2024.11.10 @ 01:23:38
  End             2025.01.30 @ 16:16:04
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          11
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 82c0261f-a6f8-4c50-ae5f-da3c2c61e437