Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.30 @ 19:51:34 Player: xack Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (61) 305 Value Destroyed (1363) 1363 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3348 Bonus ------- None Cogmind --------- Core Integrity 429/550 Matter 251/300 Energy 229/265 System Corruption 0% Temperature Danger (475) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Seismic Detector Hardened Medium Armor Plating > --- WEAPON (3) ------- Improved Medium Laser Improved Medium Laser Gatling Laser > --- INVENTORY (15) --- Light Nuclear Core Light Treads Light Treads Improved Heat Sink Improved Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Gatling Laser Gatling Laser Gatling Laser Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Hardened Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved Medium Laser Gatling Laser > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved Heat Sink Improved Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Improved Medium Laser Improved Medium Laser Field Laser Gatling Laser Improved Grenade Launcher [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Transport Network Coupler Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon 1 | . . 1 . Parts Attached 39 | 7 7 18 7 Power 4 | 1 1 2 . Engine 4 | 1 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 4 5 1 Treads 10 | . 4 5 1 Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 . 3 3 Device 2 | 1 . 1 . Storage 3 | 1 . 1 1 Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 15 | 2 2 8 3 Energy Gun 7 | 1 1 3 2 Energy Cannon 5 | . . 5 . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon 1 | . 1 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Corrupted Parts 1 | . . 1 . System Corruption 3 | . . 3 . Parts Lost 3 | . 1 1 1 Power 1 | . . 1 . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . 1 . 1 Highest Loss Streak 1 | . 1 1 1 To Critical Strikes . | . . . . Average Backups 8 | 3 6 8 11 Power . | . 1 . 1 Propulsion 2 | 2 1 2 2 Utility 3 | . 1 3 5 Weapon 2 | 1 1 1 3 Tool/Special . | . . . . Unused Backups 17 | . 1 4 12 Power 2 | . . 1 1 Propulsion 2 | . . 1 1 Utility 7 | . 1 1 5 Weapon 6 | . . 1 5 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 99 99 99 Engine 11 | . 13 10 9 Treads 30 | . 18 33 36 Leg 2 | . 9 . . Device 11 | . 14 11 8 Storage 11 | . 14 11 9 Protection 2 | . . . 8 Energy Gun 16 | . 14 12 27 Energy Cannon 10 | . . 19 . Ballistic Gun 2 | . 11 . . Peak Build Rating 25 | 7 8 19 25 Average Rating 15 | 5 7 16 23 On Entrance 8 | . 7 8 18 Naked Turns . | . . . . Heaviest Build 46 | 14 14 29 46 Greatest Support 80 | 20 40 60 80 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 10 15 Average Capacity 9 | 7 8 8 13 Most Carried 15 | 6 8 10 15 Average Carried 8 | 4 6 8 12 Final Capacity 15 | 8 8 10 15 Final Carried 14 | 6 8 10 14 Class Distribution -------------------- 44% | Scavenger-Gunner 28% | Mutant 21% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 935 | 279 145 416 95 Remotely . | . . . . Salvage Created 2099 | 149 304 1368 278 Parts 132 | 8 25 77 22 Haulers Intercepted 6 | . 1 5 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 42 | . 10 21 11 Guns 19 | . 9 4 6 Cannons 17 | . . 17 . AOE 5 | . . . 5 Classes Destroyed 8 | 2 3 3 . Worker 1 | . . 1 . Tunneler 3 | 3 . . . Hauler 6 | . 1 5 . Recycler 3 | 1 . 2 . Watcher 6 | . . 5 1 Swarmer 17 | . 6 4 7 Grunt 20 | . 4 13 3 Sentry 5 | . . 4 1 Best Kill Streak 7 | 4 6 7 3 Combat Bots Only 6 | . 6 6 3 Max Kills in Single Turn 3 | 1 1 2 3 Gunslinging . | . . . . Exploded 3 | . . . 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 197 | . 77 74 46 Missed 62 | . 22 29 11 Hits 135 | . 55 45 35 Projectile 135 | . 55 45 35 Critical Strikes 3 | . . . 3 Damage Taken 1576 | . 525 554 497 Core 304 | . 101 82 121 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 19 | . . . 19 Core Remaining (%) 79 | 100 59 79 . Volleys Fired 130 | 9 48 53 20 Largest 3 | 2 2 3 3 Hottest 204 | 70 100 204 192 Shots Fired 302 | 18 88 147 49 Gun 180 | 18 83 33 46 Cannon 114 | . . 114 . Launcher 3 | . . . 3 Special 5 | . 5 . . Kinetic 55 | 9 43 3 . Thermal 221 | 9 45 129 38 Explosive 3 | . . . 3 Electromagnetic 23 | . . 15 8 Robot Hit Streak 9 | 3 5 9 7 Robot Miss Streak 6 | 3 6 4 5 Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 151 | 8 40 77 26 Core Hits 81 | 5 17 38 21 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 2 1 1 Burn 3 | . 2 . 1 Meltdown 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3090 | 92 442 1756 800 Guns 1339 | 88 441 387 423 Cannons 1213 | . . 1213 . Explosions 533 | . . 156 377 Melee . | . . . . Ramming 5 | 4 1 . . Kinetic 189 | 25 148 16 . Thermal 2187 | 63 293 1510 321 Explosive 377 | . . . 377 Electromagnetic 332 | . . 230 102 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 4 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . 5 . Message Errors 1 | . . 1 . Matter Fused 1 | . . 1 . Heat Flow Errors 1 | . . 1 . Energy Discharges 2 | . . 2 . Overload Shots . | . . . . Overflow Damage 30 | . . . 30 Projectiles . | . . . . Explosions 30 | . . . 30 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 37 | . . 37 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed 3 | 2 1 . . Kicked 3 | 2 1 . . Crushed . | . . . . Highest Temperature 565 | 100 180 440 565 Average Temperature 127 | 36 70 143 186 Received Heat Transfer 492 | . 147 201 144 Effects 15 | . . 6 9 Shutdowns 2 | . . 1 1 Energy Bleed 2 | . . 1 1 Interference 3 | . . . 3 Matter Decay 2 | . . 2 . Short Circuit 3 | . . 2 1 Damage (minor) 1 | . . . 1 Damage (major) 1 | . . . 1 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted 2 | . 1 1 . Combat Hostiles 1 | . 1 . . Parts Melted 6 | . 2 3 1 Heat Transferred 4746 | 185 988 2792 781 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 3 . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 79 | 100 100 60 100 Level 1 20 | . . 39 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 344 | 10 120 344 161 Initial 24 | . . 24 4 Average 117 | 2 45 170 87 Influence Increases 1321 | 20 272 634 395 Destroy 0b10 Robot/C 840 | . 200 420 220 Destroy 0b10 Robot/NC 95 | 20 5 65 5 Destroy Leader 204 | . 42 110 52 Successful Hack 48 | . 20 15 13 Disable Machine 60 | . . 15 45 Destroy Structure 44 | . 5 9 30 Lose Combat Pursuer 30 | . . . 30 Influence Decreases 1168 | 20 215 679 254 Entered New Map 41 | . . 33 8 Time Decay 947 | 20 205 486 236 Lost Part 30 | . 10 10 10 Purge Threat 150 | . . 150 . Squads Dispatched 7 | . 3 1 3 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 5 | . 3 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 5 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 16 29 13 Peak Tracking Total 7 | . 6 7 4 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 4 | . . 1 3 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 2 5 4 Terminals 10 | . 2 5 3 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 36 | . 11 15 10 Successful 19 | . 7 6 6 Failed 17 | . 4 9 4 Catastrophic 3 | . . 1 2 Database Lockouts . | . . . . Manual 21 | . 8 7 6 Terminals 34 | . 11 15 8 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 13 | . 6 4 3 Part Schematic 3 | . 3 . . Prototype ID Bank 1 | . . 1 . Branch Access Points 3 | . 1 1 1 Alert Level 1 | . . . 1 Unreport Threat 1 | . . 1 . Locate Traps 1 | . 1 . . Hauler Manifests 2 | . 1 . 1 Registered Components 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 4 | . 1 2 1 Terminals 4 | . 1 2 1 Botnet 4 | . 1 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . . 5 4 Full Trace Events 2 | . . 1 1 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . 3 . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2091 | 17 524 1007 543 Seismic 2090 | 17 524 1006 543 T.N.C. 1 | . . 1 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2489 | 115 524 1281 569 Spaces Moved 1213 | 62 246 647 258 Core 4 | 4 . . . Treads 1055 | . 150 647 258 Legs 154 | 58 96 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 160 Average Speed 154 | 115 144 160 160 Slowest Speed 160 | 120 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 3 39 47 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 11 | . 5 . 6 Terrain Destroyed 46 | . 5 10 31 Melee . | . . . . Projectile 6 | . 5 1 . AOE 40 | . . 9 31 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1557 | 85 322 778 372 Wait 88 | . 3 15 70 Move 1211 | 62 245 646 258 Hop . | . . . . Pick Up 33 | 6 7 12 8 Fast Attach 17 | 7 2 7 1 Attach 9 | . 3 3 3 Detach 1 | . . 1 . Swap 37 | . 9 21 7 Drop 29 | . 4 20 5 Fire 130 | 9 48 53 20 Melee . | . . . . Ram . | . . . . Kick 2 | 1 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 13) 630 | -10/Materials | Identified exit to Mines 640 | -10/Materials | Entered another Materials area 640 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1167 | -9/Materials | Identified exit to Mines 1327 | -9/Materials | Build established: Scavenger-Gunner 1393 | -9/Materials | Discovered new exit (range 10) 1921 | -9/Materials | Entered another Materials area 1921 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2223 | -8/Materials | Build established: Scavenger-Tank 2333 | -8/Materials | Repaired Seismic Detector 2490 | -8/Materials | Self-destructed Last Messages --------------- 02461_ G-47 Trooper suffers critical hit (Burn). 02462_ U-05 Engineer lays Concrete. 02464_ Imp. Medium Laser broken. 02464_ Overheating: Short circuit. 02464_ G-47 Trooper destroyed. 02464_ U-05 Engineer lays Concrete. 02465_ The unstable cave ceiling collapses. 02466_ Critical hit (Burn: +37). 02466_ U-05 Engineer lays Concrete. 02468_ Overheating: Lgt. Treads damaged (-64). 02468_ U-05 Engineer lays Concrete. 02477_ Power failure, Imp. Ion Engine shutdown. 02477_ U-05 Engineer lays Concrete. 02481_ Overheating: Energy bleed (-50). 02481_ U-05 Engineer lays Concrete. 02483_ U-05 Engineer builds a Wall. 02486_ Overheating: Imp. Medium Laser damaged (-43). 02487_ Overheating: Core damaged (-88). 02487_ U-05 Engineer builds a Wall. 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Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 5% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineHardlightDrivehammer Manual? 0 Play Time 00:27:24 Cumulative 163.6 hours Start 2025.06.29 @ 20:15:09 End 2025.06.30 @ 19:51:34 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 66 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5116bdf3-dcbc-4b94-84c5-5a7937d6fa75