Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.15 @ 14:21:50 Player: Yeek Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (81) 405 Value Destroyed (2636) 2636 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (231) 231 TOTAL SCORE: 5312 Bonus ------- High Alert Combat Kills 231 Cogmind --------- Core Integrity 0/550 Matter 252/300 Energy 85/100 System Corruption 0% Temperature Cool (57) Movement Treading (246) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Light Treads Armored Treads Armored Treads > --- UTILITY (3) ------ Huge Storage Unit Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Particle Gun Improved Light Cannon Mini Grenade Launcher > --- INVENTORY (25) --- Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Heat Sink Improved Cooling System Improved Cooling System Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Hardened Heavy Armor Plating Particle Gun Particle Gun Pulse Rifle Particle Cannon Particle Cannon Plasma Flamer Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg VSS Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Targeting Computer > --- WEAPON ----------- Pulse Rifle Particle Cannon Plasma Flamer > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Heat Sink Improved Cooling System Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Hardened Heavy Armor Plating Particle Gun Particle Gun Particle Gun Particle Cannon Heavy Assault Rifle Gauss Rifle Improved Light Cannon Mini Grenade Launcher [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Targeting Computer Device Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Flamer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 1 | . . . 1 . . Weapon 1 | . . . . . 1 Parts Attached 88 | 7 18 10 9 16 28 Power 10 | 1 1 1 1 3 3 Engine 10 | 1 1 1 1 3 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 27 | 2 7 2 3 5 8 Treads 4 | . . . . . 4 Leg 14 | . 2 . 3 5 4 Wheel 5 | 2 1 2 . . . Hover . | . . . . . . Flight 4 | . 4 . . . . Utility 13 | 1 4 1 3 2 2 Device 7 | 1 1 1 2 1 1 Storage 1 | . . . . 1 . Processor 3 | . 1 . 1 . 1 Hackware . | . . . . . . Protection 2 | . 2 . . . . Artifact . | . . . . . . Weapon 38 | 3 6 6 2 6 15 Energy Gun 14 | 2 4 4 . . 4 Energy Cannon 11 | . . . 2 5 4 Ballistic Gun 5 | 1 1 1 . . 2 Ballistic Cannon 1 | . . . . . 1 Launcher 4 | . 1 . . 1 2 Special Weapon 2 | . . . . . 2 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes . | . . . . . . Parts Lost 22 | . . 2 . 4 16 Power 5 | . . 1 . . 4 Propulsion 7 | . . . . 1 6 Utility 1 | . . . . 1 . Weapon 9 | . . 1 . 2 6 Highest Loss Streak 5 | . . 1 . 2 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 99 98 80 95 94 Engine 13 | . 14 12 11 11 15 Treads 3 | . . . . . 9 Leg 19 | . 3 21 20 29 14 Wheel 2 | . 15 6 2 . . Device 9 | . 12 3 13 11 7 Storage 5 | . . . . 7 9 Processor 12 | . 13 14 11 14 10 Energy Gun 5 | . 20 18 3 . 5 Energy Cannon 14 | . . . 18 21 13 Ballistic Gun 2 | . 7 5 . . 3 Naked Turns . | . . . . . . Heaviest Build 110 | 7 12 12 21 100 110 Greatest Support 60 | 20 20 20 51 47 60 Greatest Overweight (x) 5 | . . . . 2 5 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 25 | 5 5 5 5 25 25 Average Capacity 16 | 5 5 5 5 17 25 Most Carried 24 | 5 5 5 5 17 24 Average Carried 12 | 2 4 4 4 9 21 Final Capacity 25 | 5 5 5 5 25 25 Final Carried 22 | 3 5 5 5 16 22 Class Distribution -------------------- 56% | Mutant 16% | Gunner 13% | Scavenger-Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 1308 | 272 235 100 84 203 414 Remotely . | . . . . . . Salvage Created 2889 | 40 342 84 325 1046 1052 Parts 195 | 3 22 3 26 76 65 Haulers Intercepted 2 | . . . 1 . 1 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 63 | 1 8 2 5 26 21 Guns 11 | 1 7 1 . . 2 Cannons 46 | . . . 5 26 15 AOE 6 | . 1 1 . . 4 Classes Destroyed 13 | 1 3 . 4 1 4 Worker 2 | . . . . 1 1 Builder 6 | . . . 1 2 3 Hauler 2 | . . . 1 . 1 Recycler 1 | . 1 . . . . Operator 1 | . . . 1 . . Watcher 6 | . 2 . . 1 3 Swarmer 11 | . 5 . . 6 . Grunt 32 | 1 3 2 2 12 12 Brawler 1 | . . . . . 1 Sentry 13 | . . . 3 8 2 Specialist 4 | . . . . . 4 Hunter 1 | . . . . . 1 Heavy 1 | . . . . . 1 Best Kill Streak 10 | 1 3 1 3 4 10 Combat Bots Only 4 | 1 3 1 1 4 4 Max Kills in Single Turn 6 | 1 1 1 1 2 6 Gunslinging . | . . . . . . Exploded 2 | . 1 1 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 4580 | 24 220 333 271 1225 2507 Core 933 | . 59 27 86 207 554 Absorbed by Shields . | . . . . . . Core Remaining (%) 63 | 100 . 65 . 26 . Volleys Fired 172 | 2 29 12 16 52 61 Largest 3 | 2 2 2 2 2 3 Hottest 231 | 70 90 112 150 150 231 Shots Fired 379 | 4 54 22 32 103 164 Gun 133 | 4 50 22 . . 57 Cannon 230 | . . . 32 102 96 Launcher 8 | . 4 . . 1 3 Special 8 | . . . . . 8 Kinetic 83 | 2 15 6 . . 60 Thermal 265 | 2 16 12 32 102 101 Explosive 8 | . 4 . . 1 3 Electromagnetic 23 | . 19 4 . . . Robot Hit Streak 17 | 1 6 4 5 10 17 Robot Miss Streak 6 | 1 6 4 2 6 5 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 219 | 2 25 14 19 53 106 Core Hits 119 | 2 17 6 8 30 56 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 5 | . . 2 . . 3 Burn 4 | . . 2 . . 2 Destroy 1 | . . . . . 1 Melee Attacks 1 | . . 1 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5311 | 18 370 215 550 1432 2726 Guns 1241 | 18 329 160 . . 734 Cannons 3230 | . . . 550 1432 1248 Explosions 745 | . 41 55 . . 649 Melee . | . . . . . . Ramming 5 | . . . . . 5 Kinetic 919 | 18 65 32 . . 804 Thermal 3520 | . 112 158 550 1432 1268 Explosive 690 | . 41 . . . 649 Electromagnetic 177 | . 152 25 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . 8 . Matter Fused 4 | . . . . 4 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 2 | . . . . 2 . Data Loss (major) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 60 | . . . . 35 25 Projectiles 60 | . . . . 35 25 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 83 | . . 37 . 23 23 Shots 3 | . . 1 . 1 1 Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 531 | 52 24 206 204 324 531 Average Temperature 113 | 30 8 107 90 98 164 Received Heat Transfer 1422 | 12 36 171 105 387 711 Effects 6 | . . . . . 6 Shutdowns 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 13 | . . 2 1 1 9 Heat Transferred 6887 | . 333 457 814 2146 3137 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 716 | 20 373 190 373 716 520 Initial 302 | . 13 145 74 157 302 Average 335 | 2 210 164 189 509 317 Maximum Alert Level 3 | . 1 . 1 3 2 Low Security (%) 22 | 100 45 100 54 5 . Level 1 46 | . 55 . 45 11 88 Level 2 30 | . . . . 81 11 Level 3 . | . . . . 1 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 1 . 1 3 7 Investigation 4 | . . . 1 2 1 Extermination . | . . . . . . Reinforcement 8 | . 1 . . 1 6 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 5 | . 1 . . 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | 1 14 2 15 36 30 Peak Tracking Total 7 | 1 4 2 7 5 7 Tactical Retreats 2 | . . . . 2 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 3 | . . . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 10 | . 3 . 1 2 4 Max in Single Turn 3 | . 3 . 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 13 | . . . 4 7 2 Terminals 11 | . . . 4 6 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 42 | . . . 16 19 7 Successful 27 | . . . 10 14 3 Failed 13 | . . . 6 3 4 Catastrophic 1 | . . . 1 . . Database Lockouts 2 | . . . . 2 . Manual 2 | . . . . 2 . Terminals 39 | . . . 16 18 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Terminal Hacks 27 | . . . 10 14 3 Record 10 | . . . 1 8 1 Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . . . 1 . . Open Door 2 | . . . . 2 . Alert Level 5 | . . . 2 2 1 Dispatch Records 1 | . . . 1 . . Maintenance Status 1 | . . . . 1 . Investigation Status 1 | . . . 1 . . Recall Investigation 2 | . . . 1 . 1 Zone Layout 3 | . . . 2 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . . . 4 6 2 Full Trace Events 6 | . . . 2 3 1 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat . | . . . . . . Combat 1 | . . 1 . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 3303 | 72 320 254 399 1081 1177 Spaces Moved 1503 | 70 271 180 239 409 334 Core 19 | 19 . . . . . Treads 139 | . . . . . 139 Legs 943 | . 30 116 193 409 195 Wheels 290 | 51 129 64 46 . . Hover . | . . . . . . Flight 112 | . 112 . . . . Fastest Speed 37 | 50 37 80 80 123 243 Average Speed 163 | 71 66 105 120 204 272 Slowest Speed 560 | 80 120 120 130 263 560 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 5 38 34 26 61 24 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 13 | . . . . 6 7 Terrain Destroyed 93 | . 26 5 9 35 18 Melee . | . . . . . . Projectile 39 | . . . 9 29 1 AOE 54 | . 26 5 . 6 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 2002 | 87 357 220 324 552 462 Wait 100 | . 15 8 26 40 11 Move 1498 | 69 270 179 238 408 334 Hop . | . . . . . . Pick Up 97 | 9 14 6 18 26 24 Fast Attach . | . . . . . . Attach 39 | 6 2 2 4 7 18 Detach . | . . . . . . Swap 49 | 1 16 8 5 9 10 Drop 45 | . 11 4 17 10 3 Fire 172 | 2 29 12 16 52 61 Melee 1 | . . 1 . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 73 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 5) 150 | -10/Materials | Discovered new exit (range 10) 255 | -10/Materials | Identified exit to Mines 393 | -10/Materials | Entered Mines 628 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 643 | -10/Mines | Discovered new exit (range 4) 646 | -10/Mines | Identified exit to Materials 647 | -10/Mines | Entered Materials 647 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 899 | -9/Materials | Discovered new exit (range 7) 940 | -9/Materials | Identified exit to Mines 973 | -9/Materials | Build established: Mutant 1035 | -9/Materials | Discovered new exit (range 6) 1045 | -9/Materials | Identified exit to Storage 1046 | -9/Materials | Entered Storage 1753 | -9/Storage | Central database locked down 1753 | -9/Storage | Central database locked down 1946 | -9/Storage | Core integrity fell below 50% 2037 | -9/Storage | Discovered new exit (range 14) 2127 | -9/Storage | Entered Materials 2127 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2423 | -8/Materials | Build established: Gunner 2467 | -8/Materials | Lost 5 parts (1p2n2w) 2708 | -8/Materials | Lost 3 parts (1p2w) 2791 | -8/Materials | Core integrity fell below 50% 3219 | -8/Materials | Core integrity fell below 20% 3304 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- area. K-01 Serf destroyed. Extracted 100 matter. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. Hvy. Assault Rifle destroyed. K-01 Serf collects debris. U-05 Engineer lays Concrete. G-47 Trooper destroyed. W-25 Informer destroyed. U-05 Engineer destroyed. K-01 Serf collects debris. The unstable cave ceiling collapses. K-01 Serf collects debris. [Achievement: First Step to Greatness] [Achievement: 5k Club] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Map ----- +----------------------------------------------------+ | # #???????## ########+####???????????????????? | | # #???????# ????????????????????? | | # #???????+ ?????????????????????? | | # #???????# % #??????????????????????? | | ### #???????# """ #??????????????????????? | | # #???????# """ #??????????????????????? | | " # ######### """ ##?????????????????????? | | " # #?????????????????????? | | " +% #?????????????????????? | | # % #?????????????????????? | | #######+#########"T"## #?????????????????????? | | #???????????????###### #?????????????????????? | | ###????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????##### k####??????????????????? | | ???????????????????# = #########+?????????? | | ???????????????????# k @%= ????????? | | ???????????????????#! * ^ ????????? | | ???????????????????# gg ????????? | | ??????????????????## ^ ????????? | | ??????????????????#" ????????? | | ??????????????????# w |! ?????????? | | ??????????????????# [! !%* /! ?????????? | | ??????????????????# [[** = % t! ??????????? | | ??????????????????# [%=% ??????????? | | ??????????????????##[[%g % ??????????? | | ?????????????????? [= * ###+###???????????? | | ????????????????? # % % ######?? ?????????????? | | ????????????????+### =###???????????????????????? | | ??????????????????? ^ ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????????? ??????????????????????????? | | ??????????????????###+#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 14 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness Librarian Loot Pinata Novice Programmer One Hack Too Far Please Form A Line Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed DrainedHellfireCalibrator Manual? 0 Play Time 02:30:02 Cumulative 4.9 hours Start 2023.01.15 @ 11:10:34 End 2023.01.15 @ 14:21:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0c2fcc57-6264-4ebc-bcf9-d8eed0a80114