Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.08 @ 23:11:17 Player: Iris Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (2577) 2577 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (328) 328 TOTAL SCORE: 6095 Bonus ------- High Alert Combat Kills 157 Follower Combat Kills 171 Cogmind --------- Core Integrity 675/700 Matter 135/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Improved Treads > --- UTILITY (5) ------ Improved Sensor Array Improved Signal Interpreter ECM Suite Long-range Tractor Beam > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Wheel Improved Terrain Scanner Shield Generator Drone Bay (1/2) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter ECM Suite Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- High-powered Shotgun Precision Rocket Launcher > --- INVENTORY -------- Wheel Improved Terrain Scanner Shield Generator Drone Bay Missile Launcher [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility ECM Suite Device ECM Suite Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Autogun Energy Gun Particle Gun Ballistic Gun Autogun Launcher Precision Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . . 1 Utility 3 | . . 2 . 1 . Weapon 1 | . . . . . 1 Parts Attached 61 | 6 10 16 13 15 1 Power 10 | 1 2 2 2 3 . Engine 8 | 1 2 2 1 2 . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 11 | 2 1 4 2 2 . Treads 4 | . . . 2 2 . Leg 7 | 2 1 4 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 1 3 5 6 9 . Device 15 | . 1 3 5 6 . Storage 1 | 1 . . . . . Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 6 | . 1 2 1 2 . Artifact . | . . . . . . Weapon 16 | 2 4 5 3 1 1 Energy Gun 6 | . 2 2 2 . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 2 3 . 1 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 10 | . . . 2 4 4 Power 2 | . . . 1 1 . Propulsion 2 | . . . . 2 . Utility 3 | . . . 1 1 1 Weapon 3 | . . . . . 3 Highest Loss Streak 4 | . . . 1 2 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 93 96 96 97 77 Engine 11 | . 13 10 9 13 7 Core 1 | . . . 1 3 . Treads 9 | . . . 19 16 15 Leg 12 | . 27 21 1 . . Device 18 | . 7 22 18 27 23 Storage 2 | . 8 . . . . Processor 8 | . 5 11 11 9 7 Protection 6 | . . 8 10 7 6 Energy Gun 8 | . . 13 17 3 . Ballistic Gun 10 | . 27 8 . 5 5 Launcher 3 | . . . 4 9 11 Naked Turns . | . . . . . . Heaviest Build 34 | 14 18 24 31 34 31 Greatest Support 43 | 20 20 20 40 43 43 Greatest Overweight (x) 8 | . . 3 2 8 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 Most Carried 8 | 3 8 5 5 5 5 Average Carried 5 | 1 5 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 4 Class Distribution -------------------- 74% | Mutant 12% | Scavenger-Mutant 11% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 1622 | 197 347 167 216 628 67 Remotely 216 | . . . . 149 67 Salvage Created 2430 | . 422 463 714 799 32 Parts 151 | . 35 23 38 52 3 Haulers Intercepted 7 | . 2 1 4 . . Recyclers Shooed 5 | . . 1 3 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 59 | . 12 7 13 26 1 Guns 26 | . 12 6 5 3 . AOE 30 | . . . 6 23 1 Classes Destroyed 12 | . 5 2 2 3 . Worker 4 | . 1 . 1 2 . Builder 7 | . . . 1 6 . Hauler 7 | . 2 1 4 . . Recycler 3 | . . 1 2 . . Mechanic 1 | . . . . 1 . Operator 2 | . . . 2 . . Watcher 3 | . 2 . . 1 . Swarmer 9 | . 9 . . . . Grunt 39 | . 3 3 11 21 1 Duelist 1 | . . . . 1 . Sentry 9 | . . 4 2 3 . Hunter 1 | . . . . 1 . Best Kill Streak 13 | . 5 3 6 13 1 Combat Bots Only 7 | . 4 3 3 7 1 Max Kills in Single Turn 3 | . 2 1 2 3 1 Gunslinging 1 | . 1 . 1 . . Exploded 2 | . . . 2 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 247 | . 55 29 52 96 15 Missed 68 | . 13 8 15 30 2 Damage Taken 1772 | . 273 177 371 664 287 Core 288 | . 60 6 70 127 25 Absorbed by Shields 276 | . . 61 38 177 . Redirected to Shielding 8 | . . . . 8 . Ignored by Resistances 603 | . 88 68 126 242 79 Regen/Repaired (Parts) 90 | . . . 90 . . Core Remaining (%) 83 | 100 76 . 81 76 . Volleys Fired 136 | . 26 19 45 45 1 Largest 2 | . 2 2 2 2 2 Hottest 130 | . 130 130 130 99 79 Shots Fired 251 | . 53 38 81 77 2 Gun 205 | . 53 38 70 44 . Cannon . | . . . . . . Launcher 46 | . . . 11 33 2 Special . | . . . . . . Kinetic 80 | . 49 4 . 27 . Thermal 125 | . 4 34 70 17 . Explosive 46 | . . . 11 33 2 Electromagnetic . | . . . . . . Robot Hit Streak 20 | . 10 13 20 17 1 Robot Miss Streak 3 | . 2 1 2 3 1 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 186 | . 35 31 61 58 1 Core Hits 132 | . 18 14 33 64 3 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 14 | . 2 3 6 3 . Burn 13 | . 1 3 6 3 . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7564 | . 557 515 1850 4492 150 Guns 2529 | . 539 493 902 595 . Cannons . | . . . . . . Explosions 4929 | . . . 909 3870 150 Melee . | . . . . . . Ramming 106 | . 18 22 39 27 . Kinetic 897 | . 486 32 . 379 . Thermal 1761 | . 53 461 902 345 . Explosive 4800 | . . . 909 3741 150 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . 1 . . Average Corruption 1 | . 1 . 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . 12 . 2 . . Message Errors 5 | . 4 . 1 . . Matter Fused 2 | . 2 . . . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 2 | . 2 . . . . Data Loss (minor) 3 | . 3 . . . . Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 216 | . . . 6 210 . Projectiles . | . . . . . . Explosions 216 | . . . 6 210 . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 112 | . . . . 36 76 Shots 3 | . . . . 1 2 Rammed 13 | . . 1 7 5 . Targets Rammed 23 | . 5 5 7 6 . Kicked 9 | . 5 4 . . . Crushed 1 | . . . . 1 . Highest Temperature 549 | . 138 300 549 383 8 Average Temperature 114 | . 23 140 138 87 5 Received Heat Transfer 773 | . 42 75 217 358 81 Effects 18 | . . 4 11 3 . Shutdowns 4 | . . . 2 2 . Energy Bleed 3 | . . 1 1 1 . Interference 9 | . . 3 6 . . Matter Decay 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . 1 2 . . Combat Hostiles 3 | . . 1 2 . . Parts Melted 9 | . 1 2 4 2 . Heat Transferred 4849 | . 185 1295 2516 853 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Peak Influence 650 | . 310 187 267 650 163 Initial 133 | . . 10 18 90 133 Average 166 | . 110 78 112 378 132 Maximum Alert Level 2 | . 1 . 1 2 . Low Security (%) 71 | 100 84 100 84 13 100 Level 1 19 | . 15 . 15 46 . Level 2 9 | . . . . 39 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 . 2 7 . Investigation 6 | . 1 . . 5 . Extermination . | . . . . . . Reinforcement 4 | . . . 2 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 7 | . 1 . 2 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 21 11 26 43 3 Peak Tracking Total 7 | . 5 2 4 7 3 Tactical Retreats 10 | . 1 . 2 7 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 11 | . 5 3 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 14 | . . . 7 7 . Max in Single Turn 3 | . . . 2 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 28 | . 8 6 9 5 . Terminals 26 | . 8 5 8 5 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 85 | . 22 17 31 15 . Successful 43 | . 11 9 14 9 . Failed 41 | . 11 7 17 6 . Catastrophic 5 | . 2 1 1 1 . Database Lockouts 1 | . . 1 . . . Manual 61 | . 21 11 16 13 . Terminals 78 | . 22 13 28 15 . Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 37 | . 11 5 12 9 . Record 1 | . 1 . . . . Prototype ID Bank 12 | . 6 3 2 1 . Open Door 3 | . . . 3 . . Branch Access Points 1 | . . 1 . . . Alert Level 6 | . . 1 2 3 . Unreport Threat 3 | . . . . 3 . Locate Traps 1 | . . . 1 . . Dispatch Records 2 | . 1 . 1 . . Surveillance Status 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Transport Status 2 | . 1 . 1 . . Recall Investigation 1 | . . . . 1 . Zone Layout 3 | . . . 2 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 25 | . 7 5 8 5 . Full Trace Events 5 | . 1 . 1 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies 10 | . . . 10 . . Largest Group 10 | . . . 10 6 . Highest-Rated Group 88 | . . . 88 56 . Highest-Rated Ally 16 | . . . 16 16 . Total Orders 3 | . . . 3 . . FOLLOW 1 | . . . 1 . . EXPLORE 2 | . . . 2 . . Ally Attacks 54 | . . . 20 34 . Total Damage 479 | . . . 170 309 . Kills 6 | . . . 3 3 . Allies Corrupted 1 | . . . 1 . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 3 | . . . 3 . . Drone Recoveries 2 | . . . 2 . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 4270 | 72 1109 868 1147 1008 66 Spaces Moved 2520 | 52 839 501 586 504 38 Core 18 | 3 . 8 . 7 . Treads 1080 | . . . 545 497 38 Legs 1422 | 49 839 493 41 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 50 160 160 160 Average Speed 146 | 115 120 152 162 167 160 Slowest Speed 450 | 120 120 200 260 450 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 4 89 39 82 52 2 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 606 | . . . 122 460 24 Melee . | . . . . . . Projectile . | . . . . . . AOE 606 | . . . 122 460 24 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 2837 | 60 897 562 696 582 40 Wait 44 | . 2 10 32 . . Move 2515 | 51 838 500 585 503 38 Hop . | . . . . . . Pick Up 14 | 3 4 3 2 2 . Fast Attach 51 | 6 9 13 11 12 . Attach 10 | . 1 3 2 3 1 Detach 12 | . 5 2 2 3 . Swap . | . . . . . . Drop 32 | . 7 7 10 8 . Fire 136 | . 26 19 45 45 1 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick 9 | . 5 4 . . . Crush 13 | . . . 7 6 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 14) 288 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 8) 862 | -10/Materials | Identified exit to Materials 1182 | -10/Materials | Entered another Materials area 1182 | -9/Materials | Evolved 2 slots: Utility x2 1329 | -9/Materials | Discovered new exit (range 7) 1338 | -9/Materials | Identified exit to Mines 1713 | -9/Materials | Identified exit to Storage 1770 | -9/Materials | Central database locked down 2050 | -9/Materials | Entered Storage 2303 | -9/Storage | Repaired Med. Armor Plating 2603 | -9/Storage | Discovered new exit (range 17) 2875 | -9/Storage | Discovered new exit (range 40) 3047 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3119 | -9/Storage | Lost 3 allies 3194 | -9/Storage | Identified exit to Materials 3197 | -9/Storage | Entered Materials 3197 | -8/Materials | Accompanied by 7 allies 3197 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3367 | -8/Materials | Build established: Commander-Mutant 3566 | -8/Materials | Lost 4 allies 3615 | -8/Materials | Destroyed 7 combat bots 3832 | -8/Materials | Build established: Scavenger-Mutant 4172 | -8/Materials | Discovered new exit (range 15) 4199 | -8/Materials | Identified exit to Factory 4205 | -8/Materials | Entered Factory 4205 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4271 | -7/Factory | Self-destructed Last Messages --------------- 04181_ The unstable cave ceiling collapses. 04199_ EXIT=IDENTIFIED: FACTORY PARAMETERS=PROPULSION+1,WEAPON+1 LOCATION=FACTORY GOAL=ESCAPE 04214_ Acquired 64 matter. 04225_ Connecting with Fabricator... 04258_ Triggered Ambush Trap. 04258_ L-41 Fighter emerges from a hatch in the floor. 04258_ G-47 Trooper emerges from a hatch in the floor. 04258_ ALERT: All DSF locations entering lockdown mode. 04258_ Hpw. Shotgun destroyed. 04267_ G-47 Trooper destroyed. 04268_ Acquired 3 matter. 04268_ Prc. Rocket Launcher destroyed. 04268_ Lgt. Armor Plating destroyed. 04270_ Missile Launcher destroyed. 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