Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.31 @ 18:22:04

Player: Xero

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (71)      355
Value Destroyed (1989)     1989
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (693)                693
              TOTAL SCORE: 6597

 Bonus
-------
High Alert Combat Kills    107
Follower Combat Kills      150
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -164

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     70/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
           Wheel
   Armored Huge Wheel
>          --- UTILITY (6) ------
           0b10 Decoder Chip [Generic]
           0b10 Decoder Chip [Looter]
           0b10 Decoder Chip [Scout]
           0b10 Decoder Chip [Skirmisher]
           Target Analyzer
           System Restoration Module
>          --- WEAPON (2) -------
           CR-A16's Pointy Stick
>          --- INVENTORY (5) ----
           Hacking Drone Bay
           Bomb Factory No. 2
  Improved EM Pulse Cannon
           Slug Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Aerolev Unit
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
    Medium Storage Unit
           Machine Analyzer
  Improved Sensor Array
           Transport Network Coupler
  Advanced Targeting Computer
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Arc Projector
           Ripper
>          --- INVENTORY --------
  Improved Heat Sink
           Target Analyzer
           Energy Filter
  Advanced ECM Suite
           Reaction Control System
           System Restoration Module
           Shock Rifle
           Shock Rifle
           EM Pulse Cannon
[Rating: 46]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Gravmag System
Utility                    Advanced Targeting Computer
  Device                   System Restoration Module
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Ripper
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 EMP Blaster
  Slashing Weapon          Ripper
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             110  | 6   6   3   .   5   45  21  12  5   6   1   
  Power                    10   | 1   1   .   .   .   5   2   1   .   .   .   
    Engine                 6    | 1   1   .   .   .   4   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   1   2   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   3   2   .   2   12  4   1   .   1   1   
    Treads                 7    | .   .   .   .   .   7   .   .   .   .   .   
    Leg                    9    | 1   1   2   .   1   3   .   1   .   .   .   
    Wheel                  6    | 1   2   .   .   1   .   .   .   .   1   1   
    Hover                  6    | .   .   .   .   .   2   4   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  34   | 1   2   .   .   .   12  7   3   5   4   .   
    Device                 12   | .   .   .   .   .   3   3   2   4   .   .   
    Storage                2    | 1   .   .   .   .   1   .   .   .   .   .   
    Processor              9    | .   .   .   .   .   3   1   .   1   4   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   2   .   .   .   5   3   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   .   1   .   3   16  8   7   .   1   .   
    Energy Gun             15   | 1   .   1   .   1   5   3   4   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   2   .   .   .   .   
    Ballistic Gun          5    | 1   .   .   .   1   2   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   4   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   .   .   1   5   2   3   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   .   .   .   .   
Parts Lost                 15   | .   .   .   .   .   1   .   9   5   .   .   
  Power                    2    | .   .   .   .   .   1   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   3   .   .   .   
  Utility                  6    | .   .   .   .   .   .   .   2   4   .   .   
  Weapon                   4    | .   .   .   .   .   .   .   3   1   .   .   
  Highest Loss Streak      5    | .   .   .   .   .   1   .   5   5   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   89  100 100 100 97  99  78  26  55  62  
  Engine                   6    | .   14  14  14  14  16  4   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   9   9   .   .   .   
  Treads                   7    | .   .   .   .   .   22  14  .   .   .   .   
  Leg                      4    | .   11  17  28  19  4   .   .   .   .   .   
  Wheel                    3    | .   16  10  .   8   .   .   .   .   6   8   
  Hover                    3    | .   .   .   .   .   .   8   15  .   .   .   
  Device                   5    | .   .   .   .   .   3   7   8   4   7   7   
  Storage                  6    | .   14  14  14  14  9   7   5   .   .   .   
  Processor                21   | .   .   .   .   .   13  22  23  20  37  38  
  Protection               5    | .   4   14  14  14  9   6   3   .   .   .   
  Energy Gun               5    | .   14  14  14  14  7   4   5   .   .   .   
  Ballistic Gun            3    | .   14  14  14  13  2   1   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   5   5   5   1   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   2   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             43   | 13  16  14  14  18  40  43  37  8   4   4   
  Greatest Support         60   | 10  20  20  20  20  60  60  27  3   28  38  
  Greatest Overweight (x)  12   | 1   1   .   .   1   1   1   12  2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  5   5   5   
  Average Capacity         7    | 6   8   8   8   8   8   10  8   5   5   5   
  Most Carried             10   | 3   6   7   8   8   10  10  10  5   5   5   
  Average Carried          6    | 1   3   5   7   7   8   9   8   2   3   5   
  Final Capacity           10   | 8   8   8   8   8   10  10  5   5   5   5   
  Final Carried            10   | 3   5   7   7   8   10  10  5   .   5   5   

 Class Distribution 
--------------------
 38% | Scavenger-Mutant
 30% | Derelict-Mutant
 30% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
  Derelict-Mutant | -7/Zion
  Derelict-Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  
Matter Collected           1503 | 215  132  42   .    50   624  221  119  .    29   71   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2857 | .    132  47   .    129  1613 428  508  .    .    .    
  Parts                    164  | .    12   2    .    4    98   22   26   .    .    .    
Haulers Intercepted        3    | .    .    .    .    .    3    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      29   | .    .    .    .    .    .    .    23   5    .    1    
  Prevented                6    | .    .    .    .    .    .    .    1    .    .    5    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro 
Combat Hostiles Destroyed  53   | .   5   1   .   .   29  6   12  .   .   .   
  Melee                    20   | .   .   .   .   .   9   3   8   .   .   .   
  Guns                     25   | .   5   1   .   .   17  .   2   .   .   .   
  Cannons                  3    | .   .   .   .   .   .   3   .   .   .   .   
  AOE                      5    | .   .   .   .   .   3   .   2   .   .   .   
Classes Destroyed          11   | .   2   .   .   1   5   2   1   .   .   .   
  Worker                   2    | .   .   .   .   .   2   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   2   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   3   .   .   .   .   .   
  Recycler                 6    | .   .   .   .   1   4   1   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   4   .   .   .   .   .   
  Swarmer                  22   | .   3   .   .   .   12  .   7   .   .   .   
  Grunt                    14   | .   2   1   .   .   10  .   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   2   .   .   .   
  Sentry                   10   | .   .   .   .   .   7   2   1   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   1   1   .   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   .   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           6    | .   2   1   .   1   6   1   4   .   .   .   
  Combat Bots Only         6    | .   2   1   .   .   6   1   4   .   .   .   
Max Kills in Single Turn   2    | .   1   1   .   1   2   1   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  
Damage Taken               3044 | .    86   208  .    .    503  512  1001 542  .    192  
  Core                     795  | .    8    28   .    .    46   51   218  349  .    95   
  Absorbed by Shields      228  | .    .    .    .    .    228  .    .    .    .    .    
Core Remaining (%)         92   | 100  .    .    .    85   91   .    .    .    .    .    
Volleys Fired              108  | .    10   3    .    .    80   8    7    .    .    .    
  Largest                  2    | .    2    2    .    .    2    2    2    .    .    .    
  Hottest                  118  | .    60   60   .    .    108  118  110  .    .    .    
Shots Fired                184  | .    20   6    .    .    126  18   14   .    .    .    
  Gun                      168  | .    20   6    .    .    118  10   14   .    .    .    
  Cannon                   8    | .    .    .    .    .    .    8    .    .    .    .    
  Launcher                 8    | .    .    .    .    .    8    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  66   | .    10   3    .    .    52   1    .    .    .    .    
  Thermal                  79   | .    10   3    .    .    66   .    .    .    .    .    
  Explosive                4    | .    .    .    .    .    4    .    .    .    .    .    
  Electromagnetic          35   | .    .    .    .    .    4    17   14   .    .    .    
  Robot Hit Streak         36   | .    13   4    .    .    24   23   36   .    .    .    
  Robot Miss Streak        4    | .    1    1    .    .    4    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    1    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    1    .    .    .    
Shots Hit Robots           216  | .    15   4    .    2    127  30   37   1    .    .    
  Core Hits                95   | .    7    2    .    1    55   13   17   .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         11   | .    .    .    .    .    7    1    3    .    .    .    
    Burn                   5    | .    .    .    .    .    5    .    .    .    .    .    
    Sever                  6    | .    .    .    .    .    2    1    3    .    .    .    
Melee Attacks              87   | .    .    .    .    2    42   15   26   1    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 86   | .    .    .    .    2    42   15   26   1    .    .    
  Piercing                 1    | .    .    .    .    .    .    .    .    .    .    1    
  Sneak Attacks            13   | .    .    .    .    2    9    2    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5796 | .    186  50   .    133  3456 923  1006 42   .    .    
  Guns                     1890 | .    186  50   .    .    1438 88   128  .    .    .    
  Cannons                  184  | .    .    .    .    .    .    184  .    .    .    .    
  Explosions               510  | .    .    .    .    .    342  45   123  .    .    .    
  Melee                    3203 | .    .    .    .    133  1667 606  755  42   .    .    
  Ramming                  9    | .    .    .    .    .    9    .    .    .    .    .    
  Kinetic                  509  | .    100  26   .    .    383  .    .    .    .    .    
  Thermal                  1333 | .    86   24   .    .    1055 45   123  .    .    .    
  Explosive                255  | .    .    .    .    .    255  .    .    .    .    .    
  Electromagnetic          487  | .    .    .    .    .    87   272  128  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3203 | .    .    .    .    133  1667 606  755  42   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    5    2    1    1    1    .    
  Average Corruption       2    | .    .    .    .    .    5    1    1    1    1    .    
  Corruption Purged        3    | .    .    .    .    .    .    2    .    .    1    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  39   | .    .    .    .    .    21   8    10   .    .    .    
    Message Errors         13   | .    .    .    .    .    10   2    1    .    .    .    
    Matter Fused           6    | .    .    .    .    .    3    1    2    .    .    .    
    Heat Flow Errors       4    | .    .    .    .    .    2    .    2    .    .    .    
    Energy Discharges      5    | .    .    .    .    .    1    1    3    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    3    1    .    .    .    .    
    Data Loss (major)      3    | .    .    .    .    .    2    1    .    .    .    .    
    Misfires               3    | .    .    .    .    .    .    2    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            324  | .    .    .    .    29   187  66   42   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    324  | .    .    .    .    29   187  66   42   .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      44   | .    .    .    .    .    .    .    44   .    .    .    
  Shots                    1    | .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   3    | .    .    .    .    .    3    .    .    .    .    .    
Targets Rammed             4    | .    .    .    .    .    4    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    .    .    .    .    
Highest Temperature        410  | .    30   45   .    .    410  222  195  .    .    .    
  Average Temperature      121  | .    14   27   .    .    144  92   73   .    .    .    
  Received Heat Transfer   653  | .    48   24   .    .    266  42   126  78   .    69   
  Effects                  9    | .    .    .    .    .    9    .    .    .    .    .    
    Shutdowns              2    | .    .    .    .    .    2    .    .    .    .    .    
    Energy Bleed           3    | .    .    .    .    .    3    .    .    .    .    .    
    Interference           3    | .    .    .    .    .    3    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    .    3    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    1    .    .    3    .    .    .    .    .    
  Heat Transferred         2707 | .    200  50   .    .    2257 50   150  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    .    1    2    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro 
Peak Influence             606  | .   175 107 .   5   606 137 .   .   .   .   
  Initial                  87   | .   .   57  .   .   1   87  .   .   .   .   
  Average                  178  | .   41  67  .   .   384 48  .   .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   2   .   .   .   .   .   
  Low Security (%)         63   | 100 100 100 .   100 9   100 .   .   .   .   
  Level 1                  13   | .   .   .   .   .   34  .   .   .   .   .   
  Level 2                  22   | .   .   .   .   .   56  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   .   .   1   2   .   1   .   .   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro 
Distress Signals           8    | .   .   .   .   .   8   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              112  | .   7   6   .   .   54  6   22  9   .   8   
  Peak Tracking Total      9    | .   2   3   .   .   8   1   5   9   .   4   
  Tactical Retreats        19   | .   1   1   .   .   3   .   9   2   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro 
Machines Accessed          11   | .   2   .   .   .   6   3   .   .   .   .   
  Terminals                9    | .   2   .   .   .   4   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                20   | .   2   .   .   .   15  3   .   .   .   .   
  Successful               16   | .   2   .   .   .   11  3   .   .   .   .   
  Failed                   4    | .   .   .   .   .   4   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   2   .   6   .   7   2   .   .   8   .   
  Terminals                11   | .   2   .   .   .   6   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   9   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   8   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   4   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   4   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   2   .   .   .   3   2   .   .   .   .   
  Terminals                7    | .   2   .   .   .   3   2   .   .   .   .   
    Assimilate             7    | .   2   .   .   .   3   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   2   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   3   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   4   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   1   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro 
Total Allies               8    | .   .   2   .   .   .   .   1   1   4   .   
  Largest Group            4    | .   .   2   .   .   .   .   1   1   4   4   
  Highest-Rated Group      153  | .   .   42  .   .   .   .   16  29  153 153 
  Highest-Rated Ally       41   | .   .   31  .   .   .   .   16  29  41  41  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               30   | .   .   7   .   .   .   .   6   2   .   15  
  Total Damage             812  | .   .   43  .   .   .   .   64  84  .   621 
  Kills                    4    | .   .   .   .   .   .   .   .   1   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   1   .   .   2   .   2   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  
Turns Passed               8380 | 51   307  282  566  336  1662 1543 920  91   1597 1025 
Spaces Moved               6195 | 42   272  229  471  303  754  896  771  151  1538 768  
  Core                     530  | 1    .    .    .    .    .    .    363  151  15   .    
  Treads                   1107 | .    .    .    .    .    642  465  .    .    .    .    
  Legs                     820  | .    8    112  471  117  112  .    .    .    .    .    
  Wheels                   2899 | 41   264  117  .    186  .    .    .    .    1523 768  
  Hover                    839  | .    .    .    .    .    .    431  408  .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   120  95   120  108  50   50   50   90   
  Average Speed            108  | 87   93   99   120  104  157  138  71   50   99   99   
  Slowest Speed            650  | 95   190  120  120  120  190  163  650  150  100  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55   | 4    34   57   86   63   62   16   82   28   91   86   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    1    1    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    .    1    1    1    1    .    
Scrap Searched             14   | .    .    1    .    2    .    .    4    1    2    4    
Spaces Dug                 1    | .    .    .    .    .    .    .    1    .    .    .    
Terrain Destroyed          31   | .    .    .    .    .    13   9    9    .    .    .    
  Melee                    1    | .    .    .    .    .    .    .    1    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      30   | .    .    .    .    .    13   9    8    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  
Total                      7520 | 55   302  276  472  319  1050 1167 1085 163  1603 1028 
  Wait                     880  | 1    9    38   .    .    71   188  263  .    52   258  
  Move                     6185 | 41   271  228  470  302  753  895  770  150  1537 768  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  57   | 7    3    3    1    5    16   16   .    1    5    .    
  Fast Attach              52   | 2    2    .    .    1    27   10   3    .    6    1    
  Attach                   29   | 4    1    .    .    1    10   5    3    5    .    .    
  Detach                   5    | .    1    .    .    .    4    .    .    .    .    .    
  Swap                     29   | .    3    3    .    3    8    6    6    .    .    .    
  Drop                     80   | .    2    1    1    5    37   24   6    1    3    .    
  Fire                     108  | .    10   3    .    .    80   8    7    .    .    .    
  Melee                    85   | .    .    .    .    2    40   15   26   1    .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    .    4    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   6    | .    .    .    .    .    .    .    1    5    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    8 | -11/Junkyard       | Discovered new exit (range 15)
   52 | -11/Junkyard       | Entered Materials
  317 | -10/Materials      | Build established: Mutant
  350 | -10/Materials      | Discovered new exit (range 12)
  359 | -10/Materials      | Entered Mines
  410 | -10/Mines          | Discovered new exit (range 11)
  523 | -10/Mines          | Assembled infested the area
  560 | -10/Mines          | Met 8R-AWN
  636 | -10/Mines          | Discovered new exit (range 5)
  641 | -10/Mines          | Entered Exiles
  681 | -10/Exiles         | Welcomed by 8R-AWN
  701 | -10/Exiles         | Met EX-HEX
  737 | -10/Exiles         | Met EX-BIN
  854 | -10/Exiles         | Met EX-DEC
  933 | -10/Exiles         | Visited The Gauntlet
 1145 | -10/Exiles         | Discovered new exit (range 10)
 1207 | -10/Exiles         | Entered Mines
 1209 | -9/Mines           | Met a Derelict bent on vengeance
 1468 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1519 | -9/Mines           | Discovered new exit (range 12)
 1543 | -9/Mines           | Entered Materials
 1543 | -8/Materials       | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 1544 | -8/Materials       | Identified exit to Factory
 1963 | -8/Materials       | Build established: Scavenger-Mutant
 2483 | -8/Materials       | Build established: Mutant
 2853 | -8/Materials       | Build established: Scavenger-Mutant
 3180 | -8/Materials       | Discovered exit to Factory (range 16)
 3205 | -8/Materials       | Entered Factory
 3205 | -7/Factory         | Evolved 2 slots: Utility x2
 4588 | -7/Factory         | Discovered new exit (range 11)
 4748 | -7/Factory         | Entered Lower Caves
 4858 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5379 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 5450 | -7/Lower Caves     | Lost 5 parts (2n1u2w)
 5594 | -7/Lower Caves     | Learned Factory security intel
 5597 | -7/Lower Caves     | Build established: Mutant
 5600 | -7/Lower Caves     | Learned 4 Factory zone layouts
 5609 | -7/Lower Caves     | Discovered new exit (range 11)
 5668 | -7/Lower Caves     | Entered another Lower Caves area
 5673 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 5673 | -7/Lower Caves     | Encountered a Warlord checkpoint
 5686 | -7/Lower Caves     | Core integrity fell below 50%
 5699 | -7/Lower Caves     | Core integrity fell below 20%
 5756 | -7/Lower Caves     | Lost 5 parts (4u1w)
 5756 | -7/Lower Caves     | Discovered new exit (range 3)
 5759 | -7/Lower Caves     | Entered Zion
 5947 | -7/Zion            | Discovered new exit (range 16)
 6050 | -7/Zion            | Learned Factory interactive machine intel
 6101 | -7/Zion            | Learned location of Quarantine (-3)
 6107 | -7/Zion            | Found Prototype Device
 6120 | -7/Zion            | Build established: Derelict-Mutant
 6441 | -7/Zion            | Learned Factory stockpile data
 6490 | -7/Zion            | Given the Hacking Drone Bay
 6493 | -7/Zion            | Found Prototype Device
 6701 | -7/Zion            | Found CR-A16's Pointy Stick
 6893 | -7/Zion            | Imprinted
 6895 | -7/Zion            | Declared Zion's savior
 7356 | -7/Zion            | Entered Proximity Caves
 7356 | -6/Proximity Caves | Accompanied by 4 allies
 7425 | -6/Proximity Caves | Learned location of Extension (-6)
 7553 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 8012 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 8200 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves
 8348 | -6/Proximity Caves | Spotted B-75 Beast
 8381 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
Data stored: Lower Caves exits (x1).
08225_ Searching scrap...
08225_ Found Imp. Heat Sink.
08225_ Found Unknown Device.
08225_ Found Imp. Light Armor Plating.
08225_ Found Wheel.
08225_ Found 23 Matter.
08226_ Acquired 21 matter.
08227_ Acquired Wheel.
08228_ Acquired 2 matter.
08237_ Searching scrap...
08237_ Found Adv. Sensor Array.
08237_ Found Enh. Optical Array.
08237_ Found 16 Matter.
08237_ Found 17 Matter.
08238_ Acquired 8 matter.
08306_ G-50 Soldier suffers critical hit (Burn).
08310_ Chain reaction triggered in Lgt. Angular Momentum Engine.
08310_ G-50 Soldier destroyed.
08317_ HU-TNP(M) destroyed.

 Map 
-----
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| ?????????????????????????????????????????????????? |
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| ################?????????????????????????????????? |
|                #?????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          29
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3
Energy Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
           Cmb. Airjet | -8/Materials | Scanalyzed
          Lrg. Battery | -8/Materials | Scanalyzed
       Hvy. EM Shotgun | -8/Materials | Scanalyzed
         Weapon Cycler | -7/Zion      | Archive
    Enh. Optical Array | -7/Zion      | Archive
 Imp. Carbon-fiber Leg | -7/Zion      | Archive
    Imp. System Shield | -7/Zion      | Archive
 Imp. Shield Generator | -7/Zion      | Archive
              Coil Gun | -7/Zion      | Archive
    Arm. Medium Treads | -7/Zion      | Archive
       Hvy. Beamcaster | -7/Zion      | Archive
       Hvy. Ion Cannon | -7/Zion      | Archive
         Proton Cannon | -7/Zion      | Archive
         Plasma Cannon | -7/Zion      | Archive
           Bore Cannon | -7/Zion      | Archive
    Imp. Medium Treads | -7/Zion      | Archive
          Gauss Cannon | -7/Zion      | Archive

 Robot Schematics 
------------------
   G-47 Trooper | -7/Zion | Archive
 T-07 Excavator | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Robot Respite
The One
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              GhostBlastSystem
  Manual?         0
Play Time         02:04:48
  Cumulative      13.6 hours
  Start           2023.03.30 @ 12:19:42
  End             2023.03.31 @ 18:22:04
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f2f9ced4-23cb-48ef-9c6a-b68f61fde0e5