Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.09 @ 11:22:00 Player: AshCrow Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (2129) 2129 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-34) -34 TOTAL SCORE: 5885 Bonus ------- High Alert Combat Kills 11 Friendly Fire -45 Cogmind --------- Core Integrity 0/850 Matter 26/300 Energy 299/300 System Corruption 0% Temperature Cool (12) Movement Core (300) Ox5 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved Trap Scanner Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Aluminum Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Trap Scanner Advanced Targeting Computer Improved Power Shielding > --- WEAPON ----------- Heavy Particle Gun Gatling Laser Heavy Plasma Cannon High-powered Shotgun Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Flexi-carbon Leg Flexi-carbon Leg Cryofiber Web Arc Projector [Rating: 61] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Cryofiber Web Device Cryofiber Web Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Power Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Slots Evolved 8 | . . . 2 2 2 2 . Power 2 | . . . 1 . . 1 . Propulsion 2 | . . . . 1 1 . . Utility 1 | . . . . . 1 . . Weapon 3 | . . . 1 1 . 1 . Parts Attached 84 | 5 3 . 15 25 18 12 6 Power 12 | 1 . . 3 4 1 2 1 Engine 8 | 1 . . 3 3 . . 1 Core 4 | . . . . 1 1 2 . Reactor . | . . . . . . . . Propulsion 23 | 2 . . 3 10 4 3 1 Treads 3 | 2 . . 1 . . . . Leg 18 | . . . . 10 4 3 1 Wheel . | . . . . . . . . Hover 2 | . . . 2 . . . . Flight . | . . . . . . . . Utility 19 | . 3 . 2 4 6 2 2 Device 11 | . . . . 3 4 2 2 Storage 3 | . 3 . . . . . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 4 | . . . 2 1 1 . . Artifact . | . . . . . . . . Weapon 30 | 2 . . 7 7 7 5 2 Energy Gun 11 | 1 . . 3 4 2 . 1 Energy Cannon 3 | . . . . . 2 1 . Ballistic Gun 12 | 1 . . 3 3 2 2 1 Ballistic Cannon 2 | . . . . . . 2 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . 1 . 1 . . Unidentified Prototypes 2 | . . . . 1 1 . . Parts Lost 30 | . . . 1 9 2 1 17 Power 6 | . . . 1 2 . . 3 Propulsion 11 | . . . . 3 2 1 5 Utility 4 | . . . . 1 . . 3 Weapon 9 | . . . . 3 . . 6 Highest Loss Streak 15 | . . . 1 3 1 1 15 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 87 | . 77 100 92 74 97 99 64 Engine 6 | . 14 14 15 7 . . 2 Core 6 | . . . . . 13 20 10 Treads 4 | . 28 28 10 . . . . Leg 17 | . . . . 19 29 25 15 Hover 2 | . . . 11 2 . . . Device 4 | . . . . 6 7 6 8 Storage 4 | . 6 28 12 2 . . . Processor 2 | . . . . . 6 6 6 Protection 5 | . . . 9 3 6 6 2 Energy Gun 15 | . 14 14 20 16 15 13 6 Ballistic Gun 13 | . 14 14 11 15 14 13 6 Peak Build Rating 61 | 5 7 7 18 26 41 61 60 Average Rating 19 | 4 5 7 12 18 35 53 39 On Entrance 20 | . 5 7 7 18 25 41 60 Naked Turns . | . . . . . . . . Heaviest Build 55 | 8 30 30 51 55 27 47 45 Greatest Support 73 | 40 40 40 40 37 58 73 73 Greatest Overweight (x) 18 | . . . 12 18 . . 5 Average Overweight (x) . | . . . 1 . . . 1 Largest Inventory Capacity 15 | 5 15 15 15 15 5 5 5 Average Capacity 7 | 5 8 15 15 7 5 5 5 Most Carried 15 | 5 6 8 15 14 5 5 5 Average Carried 5 | 2 2 7 10 6 4 4 3 Final Capacity 15 | 5 15 15 15 5 5 5 5 Final Carried 13 | 2 6 8 13 4 5 5 . Class Distribution -------------------- 36% | Mutant 28% | Scavenger-Gunner 14% | Scavenger-Tank 12% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Matter Collected 1738 | 235 24 . 390 701 342 26 20 Remotely . | . . . . . . . . Salvage Created 2181 | . 43 . 415 1132 516 75 . Parts 101 | . 6 . 28 42 21 4 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Combat Hostiles Destroyed 48 | . 3 . 11 21 11 2 . Guns 44 | . 3 . 8 20 11 2 . AOE 4 | . . . 3 1 . . . Classes Destroyed 10 | . 1 . 4 3 2 . . Worker 2 | . . . . 1 1 . . Builder 1 | . . . 1 . . . . Tunneler 1 | . . . . 1 . . . Watcher 2 | . . . 1 1 . . . Swarmer 8 | . 3 . 4 . 1 . . Grunt 29 | . . . 3 19 6 1 . Duelist 1 | . . . . . 1 . . Sentry 7 | . . . 4 1 2 . . Hunter 1 | . . . . 1 . . . Programmer 2 | . . . . . 1 1 . Best Kill Streak 7 | . 3 . 7 5 3 2 . Combat Bots Only 5 | . 3 . 5 4 3 2 . Max Kills in Single Turn 3 | . 1 . 3 2 2 1 . Gunslinging . | . . . . . . . . Exploded 3 | . . . 3 1 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Hostile Shots Fired 345 | . 16 . 53 112 70 15 79 Missed 94 | . 9 . 11 28 24 3 19 Damage Taken 4481 | . 57 . 660 1332 509 426 1497 Core 1412 | . 31 . 157 284 66 228 646 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 110 | . . . . . 36 11 63 Core Remaining (%) 77 | 100 . 87 60 48 90 . . Volleys Fired 145 | . 9 . 35 61 22 6 12 Largest 5 | . 2 . 3 4 4 5 5 Hottest 310 | . 70 . 156 182 197 232 310 Shots Fired 415 | . 12 . 98 161 78 30 36 Gun 399 | . 12 . 98 161 78 24 26 Cannon 16 | . . . . . . 6 10 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 199 | . 9 . 36 82 40 18 14 Thermal 197 | . 3 . 51 72 38 12 21 Explosive . | . . . . . . . . Electromagnetic 19 | . . . 11 7 . . 1 Robot Hit Streak 18 | . 2 . 11 12 18 7 10 Robot Miss Streak 8 | . 2 . 3 3 4 8 4 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . . 1 3 1 . . Max Gunslinging Chain 1 | . . . 1 1 1 . . Shots Hit Robots 273 | . 4 . 59 111 54 18 27 Core Hits 122 | . 3 . 22 51 32 11 3 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . 1 3 . . . Burn 3 | . . . 1 2 . . . Destroy 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4999 | . 46 . 762 1941 1099 398 753 Guns 4407 | . 46 . 660 1769 1099 325 508 Cannons 318 | . . . . . . 73 245 Explosions 274 | . . . 102 172 . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1982 | . 33 . 165 798 411 274 301 Thermal 2760 | . 13 . 509 982 688 124 444 Explosive . | . . . . . . . . Electromagnetic 257 | . . . 88 161 . . 8 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 33 | . . . . 33 . . . Projectiles . | . . . . . . . . Explosions 33 | . . . . 33 . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . . . 3 . Impact . | . . . . . . . . Kinetic 3 | . . . . . . 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 47 | . . . 47 . . . . Shots 1 | . . . 1 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1329 | . 40 . 848 575 406 980 1329 Average Temperature 288 | . 19 . 253 222 135 472 720 Received Heat Transfer 1155 | . . . 195 621 123 72 144 Effects 128 | . . . 25 38 . 25 40 Shutdowns 13 | . . . . 9 . . 4 Energy Bleed 19 | . . . 3 7 . 5 4 Interference 17 | . . . 3 10 . 2 2 Matter Decay 14 | . . . 3 3 . 2 6 Short Circuit 6 | . . . 3 2 . . 1 Damage (minor) 5 | . . . 3 . . 1 1 Damage (major) 47 | . . . 9 6 . 13 19 Damage (core) 7 | . . . 1 1 . 2 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 2 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . . 7 . 1 . . Heat Transferred 6106 | . 37 . 1408 2246 1417 249 749 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Peak Influence 416 | . 90 34 272 416 310 140 . Initial 189 | . . 34 13 80 189 84 . Average 129 | . 67 34 170 259 179 103 . Maximum Alert Level 2 | . . . 1 2 1 . . Low Security (%) 76 | 100 100 100 70 30 77 100 . Level 1 22 | . . . 29 64 22 . . Level 2 . | . . . . 4 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 . 1 3 5 . . Investigation 2 | . . . . 1 1 . . Extermination 2 | . . . . . 2 . . Reinforcement 6 | . 1 . 1 2 2 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Distress Signals 2 | . . . 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 76 | . 3 . 21 31 17 3 1 Peak Tracking Total 6 | . 3 . 5 6 4 3 1 Tactical Retreats 4 | . . . . 2 1 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Traps Triggered 3 | . . . . 1 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Machines Disabled 8 | . . . . 8 . . . Max in Single Turn 7 | . . . . 7 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Machines Accessed 6 | . 1 . 1 2 2 . . Terminals 5 | . 1 . 1 1 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 2 . 4 11 4 . . Successful 11 | . 2 . 2 4 3 . . Failed 10 | . . . 2 7 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 16 | . 2 . 4 6 4 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . . 5 . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 2 . 2 1 3 . . Record 2 | . . . . . 2 . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 2 | . 1 . 1 . . . . Open DSF 1 | . . . . . 1 . . Alert Level 1 | . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . 3 . . . Insert Component 1 | . . . . 1 . . . Analyze 2 | . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . . 2 1 . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Turns Passed 5268 | 1496 203 72 762 1051 1085 415 184 Spaces Moved 2055 | 286 109 31 214 454 604 270 87 Core 79 | 24 . . 1 23 . . 31 Treads 510 | 262 109 31 108 . . . . Legs 1332 | . . . . 402 604 270 56 Wheels . | . . . . . . . . Hover 134 | . . . 105 29 . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 122 120 50 Average Speed 145 | 150 160 160 219 146 122 120 164 Slowest Speed 950 | 160 160 160 650 950 125 122 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 31 22 9 20 35 22 9 21 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 7 | . . . 4 . . . 3 Melee . | . . . . . . . . Projectile 3 | . . . . . . . 3 AOE 4 | . . . 4 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Total 4056 | 1351 129 54 447 727 899 344 105 Wait 1639 | 1054 . 22 143 156 230 34 . Move 2048 | 285 108 30 213 453 603 269 87 Hop . | . . . . . . . . Pick Up 91 | 7 7 2 24 21 16 14 . Fast Attach . | . . . . . . . . Attach 47 | 5 3 . 8 14 7 5 5 Detach 3 | . 1 . 1 1 . . . Swap 37 | . . . 7 11 11 7 1 Drop 46 | . 1 . 16 10 10 9 . Fire 145 | . 9 . 35 61 22 6 12 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 1497 | -11/Scrapyard | Entered Materials 1498 | -10/Materials | Build established: Mutant 1590 | -10/Materials | Discovered new exit (range 11) 1700 | -10/Materials | Entered Mines 1718 | -10/Mines | Discovered new exit (range 8) 1772 | -10/Mines | Entered Materials 1772 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 2525 | -9/Materials | Discovered new exit (range 4) 2534 | -9/Materials | Entered another Materials area 2534 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2547 | -8/Materials | Build established: Scavenger-Tank 3334 | -8/Materials | Core integrity fell below 50% 3368 | -8/Materials | Lost 3 parts (1n2w) 3545 | -8/Materials | Discovered new exit (range 15) 3585 | -8/Materials | Entered Factory 3585 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3738 | -7/Factory | Build established: Scavenger-Gunner 4651 | -7/Factory | Discovered new exit (range 10) 4670 | -7/Factory | Entered another Factory area 4670 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5024 | -6/Factory | Build established: Gunner 5063 | -6/Factory | Discovered new exit (range 5) 5085 | -6/Factory | Entered Lower Caves 5102 | -6/Lower Caves | Spotted B-75 Beast 5184 | -6/Lower Caves | Core integrity fell below 50% 5209 | -6/Lower Caves | Core integrity fell below 20% 5223 | -6/Lower Caves | Lost 15 parts (3p4n2u6w) 5269 | -6/Lower Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Overheating: Matter decay (-2). Overheating: Energy bleed (-11). Overheating: Imp. Trap Scanner damaged (-2). Overheating: Angular Momentum Engine damaged (-21). Overheating: Adv. Terrain Scanner damaged (-1). Overheating: Broken Flexi-carbon Leg damaged (-30). Overheating: Angular Momentum Engine damaged (-5). Overheating: Imp. Trap Scanner damaged (-1). Power failure, Angular Momentum Engine shutdown. Overheating: Core damaged (-153). Overheating: Core damaged (-119). Overheating: Energy bleed (-11). Overheating: Matter decay (-1). Broken Flexi-carbon Leg destroyed. Acquired 9 matter. Adv. Terrain Scanner destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????#???#??????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##??????????####?????????? | | ??????????#???????#????## #????????## #?????##### | | ??????????????????????## ###?????## #???? ? | | ?????????????????????## ##???## #### | | ?????????????????????# ##?## | | ???????? ????????????# ### ?? | | ??????????????????????# #?#? | | ??????????????????#????# #### | | ???????????????????????# #????? | | ???????????????????????# ##???? | | ???????????????????????# ###### #???? | | ???????????????????????# ##" % ##????### #???? | | ???????????????????????#BB"#"" "#??????# ##???# | | ??????????????????????##BB" " #???#???# "#??## | | ????????????#??????#???# # " ###???????# # ### | | ???????????????????##### ;?" ##?#??????# ##"" | | ?????????????????### ;?# ;#????????# ## | | ??????????????????? ### ;#######??# # | | ????????#??????????? ## ;# ;;#### | | ????????????#?#????#?## % ### | | ????????????????????##; %% ### | | ?????????????????#### ;;# ## ### | | ???????????# @ ## ### ##?# | | ??????????# ##? ###"##??# | | ?????????? ###; # # #??? #?##???# | | ??????????????????## ##### # ??? #??????# | | ???????????????????# #???? ????????# | | ???????????????????###????? # ???????# | | ???????????? ?????????????? ^ # # ###???????# | | ???????????????????????#??# #?# # ##?????????# | | ????????????????????#?????# ?? #?????????? | | ??????????????????????????## ?? ##????????? | | ???????????????????????????? ?? #????????? | | ???????????????????????????? ???? ????????? | | ???????????????????????????? ??????????????# ? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 36 Energy Capacity 445 Matter Stores 370 Matter Capacity 400 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Imp. Power Shielding | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Serviceable Loadout Challenges ------------ None Game ------ Seed FlyingConstructInsulator Manual? 0 Play Time 01:18:43 Cumulative 7.1 hours Start 2024.12.09 @ 10:01:24 End 2024.12.09 @ 11:22:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 35936071-0f21-4182-abdb-753fe5e574ab