Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 03:52:02

Player: DragoX

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (120)     600
Value Destroyed (3796)     3796
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (1038)               1038
              TOTAL SCORE: 9214

 Bonus
-------
High Alert Combat Kills    468
Follower Combat Kills      80
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -10

 Cogmind 
---------
Core Integrity             0/700
Matter                     55/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (9)
Movement                   Core (1100) Ox21
Location                   -7/Garrison

 Parts 
-------
>                     --- POWER (2) --------
                          (None)
>                     --- PROPULSION (2) ---
                          (None)
>                     --- UTILITY (7) ------
        High-capacity Storage Unit
        High-capacity Storage Unit
>                     --- WEAPON (2) -------
                          (None)
>                     --- INVENTORY (20) ---
                      Aerolev Unit
        High-capacity Battery (400)
             Advanced Sensor Array
  Faulty Experimental Sensor Array
             Advanced Signal Interpreter
                      System Shield
                      System Shield
                      Relay Coupler [Duelist] (16)
             Improved Field Recycling Unit (0)
                      Integration Mediator
                      AWS/Thermal
                      Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Sensor Array
       Advanced Targeting Computer
                Core Analyzer
        Layered Light Armor Plating
       Improved Shield Generator
>               --- WEAPON -----------
                AWS/Thermal
>               --- INVENTORY --------
          Light Nuclear Core
  High-capacity Storage Unit
  High-capacity Battery
   Experimental Sensor Array
       Improved Field Recycling Unit
                Beamcaster
                Flak Cannon
                Flak Cannon
                Rocket Launcher
                Mining Laser
[Rating: 48]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Shield Generator
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Protection               Layered Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               AWS/Thermal
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   2   .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             102  | 6   5   15  16  9   5   2   29  2   13  
  Power                    11   | 1   .   .   2   1   .   1   3   .   3   
    Engine                 8    | 1   .   .   2   1   .   1   2   .   1   
    Core                   3    | .   .   .   .   .   .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   .   5   1   .   1   6   2   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    11   | .   .   .   4   1   .   1   1   2   2   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   1   .   .   .   3   .   .   
    Flight                 4    | .   .   .   .   .   .   .   2   .   2   
  Utility                  20   | 1   1   3   3   3   1   .   6   .   2   
    Device                 4    | .   .   .   2   1   .   .   1   .   .   
    Storage                6    | 1   1   1   1   .   1   .   1   .   .   
    Processor              2    | .   .   .   .   1   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             8    | .   .   2   .   1   .   .   3   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   4   12  6   4   4   .   14  .   4   
    Energy Gun             14   | .   2   3   1   .   2   .   5   .   1   
    Energy Cannon          3    | .   .   .   2   .   1   .   .   .   .   
    Ballistic Gun          9    | 2   .   2   .   .   1   .   2   .   2   
    Ballistic Cannon       4    | .   .   .   .   3   .   .   1   .   .   
    Launcher               16   | .   2   7   3   .   .   .   3   .   1   
    Special Weapon         3    | .   .   .   .   .   .   .   3   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   3   .   1   .   .   
Parts Lost                 28   | .   .   .   10  .   .   .   5   .   13  
  Power                    5    | .   .   .   2   .   .   .   1   .   2   
  Propulsion               8    | .   .   .   3   .   .   .   2   .   3   
  Utility                  9    | .   .   .   1   .   .   .   2   .   6   
  Weapon                   6    | .   .   .   4   .   .   .   .   .   2   
  Highest Loss Streak      6    | .   .   .   3   .   .   .   1   .   6   
Average Slot Usage (%)     82   | .   85  99  76  89  87  85  85  76  64  
  Engine                   8    | .   14  14  10  10  11  8   8   7   3   
  Core                     1    | .   .   .   .   .   .   .   .   .   6   
  Leg                      13   | .   .   .   14  22  22  22  9   15  7   
  Wheel                    2    | .   28  28  1   .   .   .   .   .   .   
  Hover                    1    | .   .   .   2   .   .   .   4   .   .   
  Flight                   1    | .   .   .   .   .   .   .   1   .   6   
  Device                   5    | .   .   .   4   11  11  11  1   .   .   
  Storage                  13   | .   14  14  11  11  8   11  17  15  15  
  Processor                8    | .   .   .   .   1   11  11  17  15  2   
  Protection               11   | .   .   13  11  11  11  11  12  15  11  
  Energy Gun               4    | .   7   7   5   .   9   11  2   7   3   
  Ballistic Gun            3    | .   18  8   .   .   .   .   5   .   2   
  Ballistic Cannon         3    | .   .   .   .   20  3   .   1   .   .   
  Launcher                 2    | .   2   12  10  .   .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             109  | 10  40  44  48  57  57  57  97  90  109 
  Greatest Support         30   | 26  26  26  26  20  20  25  30  30  30  
  Greatest Overweight (x)  11   | .   1   1   11  2   2   2   7   2   11  
  Average Overweight (x)   2    | .   .   1   2   2   1   2   3   2   4   
Largest Inventory Capacity 20   | 6   14  12  12  12  12  12  20  20  20  
  Average Capacity         15   | 5   7   12  12  12  10  12  19  20  20  
  Most Carried             20   | 4   12  12  12  12  12  12  20  19  19  
  Average Carried          12   | 2   5   11  11  11  7   11  14  19  14  
  Final Capacity           20   | 6   12  12  12  12  12  12  20  20  20  
  Final Carried            19   | 3   11  12  8   12  11  10  19  19  13  

 Class Distribution 
--------------------
 56% | Mutant
 43% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -9/Exiles
        Mutant | -8/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  
Matter Collected           2652 | 234  .    355  463  260  .    70   909  .    361  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3790 | .    93   32   622  285  .    553  1775 .    430  
  Parts                    209  | .    12   9    36   12   .    34   94   .    12   
Haulers Intercepted        4    | .    .    .    1    .    .    .    3    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Combat Hostiles Destroyed  101  | .   5   6   16  7   .   16  35  .   16  
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
  Guns                     47   | .   1   .   2   .   .   16  26  .   2   
  Cannons                  9    | .   .   .   1   7   .   .   1   .   .   
  AOE                      44   | .   4   6   13  .   .   .   8   .   13  
Classes Destroyed          15   | .   4   .   6   .   .   1   4   .   .   
  Worker                   5    | .   1   .   1   .   .   .   3   .   .   
  Builder                  3    | .   1   .   1   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   
  Hauler                   4    | .   .   .   1   .   .   .   3   .   .   
  Recycler                 2    | .   .   .   1   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   2   .   .   
  Swarmer                  31   | .   3   6   .   4   .   7   7   .   4   
  Grunt                    50   | .   2   .   10  3   .   8   19  .   8   
  Brawler                  4    | .   .   .   .   .   .   1   1   .   2   
  Duelist                  3    | .   .   .   1   .   .   .   2   .   .   
  Protector                1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   8    | .   .   .   5   .   .   .   2   .   1   
  Hunter                   4    | .   .   .   .   .   .   .   3   .   1   
Best Kill Streak           10   | .   7   3   6   3   .   3   10  .   8   
  Combat Bots Only         8    | .   5   3   6   3   .   3   7   .   8   
Max Kills in Single Turn   3    | .   3   3   2   2   .   1   3   .   2   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   
  Exploded                 3    | .   2   3   2   .   .   .   3   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  
Damage Taken               5449 | .    121  37   954  78   .    158  1902 .    2199 
  Core                     1396 | .    23   .    202  18   .    6    438  .    709  
  Absorbed by Shields      299  | .    .    .    186  31   .    62   20   .    .    
Core Remaining (%)         63   | 100  .    90   .    .    .    43   20   .    .    
Volleys Fired              190  | .    7    3    35   10   .    .    82   .    53   
  Largest                  2    | .    2    2    2    2    .    .    2    .    2    
  Hottest                  108  | .    50   66   101  88   .    .    100  .    108  
Shots Fired                381  | .    13   6    55   20   .    46   178  .    63   
  Gun                      230  | .    7    1    11   .    .    46   136  .    29   
  Cannon                   37   | .    .    .    7    20   .    .    10   .    .    
  Launcher                 93   | .    6    5    37   .    .    .    11   .    34   
  Special                  21   | .    .    .    .    .    .    .    21   .    .    
  Kinetic                  124  | .    7    1    .    20   .    .    75   .    21   
  Thermal                  146  | .    .    .    .    .    .    46   92   .    8    
  Explosive                93   | .    6    5    37   .    .    .    11   .    34   
  Electromagnetic          18   | .    .    .    18   .    .    .    .    .    .    
  Robot Hit Streak         14   | .    2    4    7    5    .    10   14   .    9    
  Robot Miss Streak        7    | .    1    .    2    7    .    1    4    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    .    .    
  Autonomous               102  | .    .    .    .    .    .    46   56   .    .    
Shots Hit Robots           242  | .    4    2    27   31   .    39   111  .    28   
  Core Hits                235  | .    11   6    44   21   .    24   86   .    43   
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
Melee Attacks              13   | .    .    .    .    13   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 13   | .    .    .    .    13   .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9985 | .    362  277  1646 1743 .    1080 2997 .    1880 
  Guns                     3808 | .    39   .    129  .    .    1080 2225 .    335  
  Cannons                  431  | .    .    .    104  234  .    .    93   .    .    
  Explosions               4160 | .    323  277  1403 .    .    .    665  .    1492 
  Melee                    1509 | .    .    .    .    1509 .    .    .    .    .    
  Ramming                  77   | .    .    .    10   .    .    .    14   .    53   
  Kinetic                  1259 | .    39   .    .    234  .    .    755  .    231  
  Thermal                  2888 | .    .    .    141  .    .    1080 1563 .    104  
  Explosive                4019 | .    323  277  1262 .    .    .    665  .    1492 
  Electromagnetic          233  | .    .    .    233  .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1509 | .    .    .    .    1509 .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    .    11   .    11   
  Average Corruption       8    | .    .    .    .    .    .    .    9    .    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  166  | .    .    .    .    .    .    .    101  .    65   
    Message Errors         39   | .    .    .    .    .    .    .    22   .    17   
    Matter Fused           44   | .    .    .    .    .    .    .    27   .    17   
    Heat Flow Errors       11   | .    .    .    .    .    .    .    7    .    4    
    Energy Discharges      18   | .    .    .    .    .    .    .    11   .    7    
    Parts Rejected         3    | .    .    .    .    .    .    .    2    .    1    
    Data Loss (minor)      20   | .    .    .    .    .    .    .    13   .    7    
    Data Loss (major)      8    | .    .    .    .    .    .    .    6    .    2    
    Misfires               4    | .    .    .    .    .    .    .    2    .    2    
    Misdirections          1    | .    .    .    .    .    .    .    1    .    .    
    Targeting Errors       15   | .    .    .    .    .    .    .    8    .    7    
    Weapon Failures        3    | .    .    .    .    .    .    .    2    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            442  | .    .    .    35   388  .    .    .    .    19   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               54   | .    .    .    35   .    .    .    .    .    19   
  Melee                    388  | .    .    .    .    388  .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    .    7    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    .    .    7    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      450  | .    49   .    175  .    .    .    45   .    181  
  Shots                    17   | .    2    .    6    .    .    .    1    .    8    
  Rammed                   20   | .    .    .    .    .    .    .    2    .    18   
Targets Rammed             23   | .    .    .    1    .    .    .    2    .    20   
  Kicked                   3    | .    .    .    1    .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        631  | .    5    12   150  80   .    .    631  .    436  
  Average Temperature      120  | .    3    7    40   27   .    .    102  .    179  
  Received Heat Transfer   1584 | .    9    .    268  8    .    48   483  .    768  
  Effects                  26   | .    .    .    .    .    .    .    14   .    12   
    Shutdowns              4    | .    .    .    .    .    .    .    2    .    2    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    2    
    Interference           7    | .    .    .    .    .    .    .    4    .    3    
    Matter Decay           4    | .    .    .    .    .    .    .    1    .    3    
    Short Circuit          2    | .    .    .    .    .    .    .    .    .    2    
    Damage (major)         6    | .    .    .    .    .    .    .    6    .    .    
    Damage (core)          1    | .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    .    .    .    1    4    .    .    
  Heat Transferred         3677 | .    .    .    150  .    .    1332 1973 .    222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  
Peak Influence             1149 | .    160  232  282  162  .    95   900  409  1149 
  Initial                  409  | .    .    62   .    96   .    .    37   409  286  
  Average                  275  | .    32   108  184  45   .    54   207  409  837  
Maximum Alert Level        4    | .    .    1    1    .    .    .    3    2    4    
  Low Security (%)         66   | 100  100  77   42   100  .    100  79   .    .    
  Level 1                  8    | .    .    22   57   .    .    .    1    .    11   
  Level 2                  4    | .    .    .    .    .    .    .    4    100  11   
  Level 3                  18   | .    .    .    .    .    .    .    14   .    66   
  Level 4                  2    | .    .    .    .    .    .    .    .    .    11   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          11   | .    1    .    2    1    .    .    7    .    .    
  Investigation            4    | .    1    .    .    1    .    .    2    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    
  Reinforcement            4    | .    .    .    2    .    .    .    2    .    .    
  Assault                  2    | .    .    .    .    .    .    .    2    .    .    
  Garrison                 1    | .    .    .    .    .    .    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    1    .    .    .    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Distress Signals           10   | .   .   .   .   .   .   .   10  .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              155  | .   9   7   19  12  .   18  72  .   18  
  Peak Tracking Total      10   | .   3   3   4   4   .   4   10  .   4   
  Tactical Retreats        10   | .   .   .   2   1   .   1   4   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Traps Triggered            9    | .   1   .   .   1   .   .   1   .   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Machines Disabled          10   | .   .   1   5   .   .   1   3   .   .   
  Max in Single Turn       2    | .   .   1   1   .   .   1   2   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Machines Accessed          11   | .   .   .   .   2   5   .   3   1   .   
  Terminals                4    | .   .   .   .   1   .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Total Hacks                68   | .   .   .   .   10  50  .   7   1   .   
  Successful               58   | .   .   .   .   5   50  .   2   1   .   
  Failed                   10   | .   .   .   .   5   .   .   5   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   .   .   1   .   7   .   .   
  Terminals                16   | .   .   .   .   9   .   .   7   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             55   | .   .   .   .   5   50  .   .   .   .   
  Record                   52   | .   .   .   .   3   49  .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   2   .   .   
  Terminals                2    | .   .   .   .   .   .   .   2   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   1   .   .   2   1   .   
  Full Trace Events        3    | .   .   .   .   1   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Total Allies               6    | .   .   3   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   3   .   2   .   .   .   .   .   
  Highest-Rated Group      50   | .   .   40  .   50  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   16  .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   5   .   7   .   .   .   .   .   
  Total Damage             178  | .   .   49  .   129 .   .   .   .   .   
  Kills                    4    | .   .   2   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  
Turns Passed               12255 | 42   356  867  712  1713 1410 1657 3159 68   2271 
Spaces Moved               4943  | 32   263  771  281  815  798  622  771  36   554  
  Core                     3     | 2    .    .    1    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    
  Legs                     3371  | .    .    .    215  815  798  622  508  36   377  
  Wheels                   1103  | 30   263  771  39   .    .    .    .    .    .    
  Hover                    260   | .    .    .    26   .    .    .    234  .    .    
  Flight                   206   | .    .    .    .    .    .    .    29   .    177  
  Fastest Speed            50    | 50   90   100  100  180  150  180  150  180  180  
  Average Speed            191   | 87   93   100  198  180  173  180  260  180  325  
  Slowest Speed            920   | 90   100  100  600  180  180  180  597  180  920  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    2    .    .    
Exploration Rate (%)       56    | 3    43   100  22   99   75   90   52   1    80   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        3     | .    .    .    1    .    .    1    .    1    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    1    .    1    .    .    
Scrap Searched             4     | .    .    2    .    1    .    1    .    .    .    
Spaces Dug                 22    | .    .    .    .    .    .    .    21   .    1    
Terrain Destroyed          527   | .    33   50   199  .    .    7    103  .    135  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               35    | .    .    .    .    .    .    7    28   .    .    
  AOE                      492   | .    33   50   199  .    .    .    75   .    135  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  
Total                      7324 | 46   362  857  381  1023 826  1161 1780 38   850  
  Wait                     1868 | .    71   63   34   156  .    532  845  .    167  
  Move                     4934 | 31   262  770  280  814  797  621  769  36   554  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  93   | 9    12   3    6    12   13   2    30   .    6    
  Fast Attach              18   | .    1    2    8    2    4    1    .    .    .    
  Attach                   61   | 6    2    1    8    3    1    1    27   .    12   
  Detach                   12   | .    .    .    2    .    .    .    9    .    1    
  Swap                     23   | .    2    12   .    4    .    .    2    2    1    
  Drop                     58   | .    5    3    7    9    11   4    13   .    6    
  Fire                     190  | .    7    3    35   10   .    .    82   .    53   
  Melee                    13   | .    .    .    .    13   .    .    .    .    .    
  Ram                      13   | .    .    .    .    .    .    .    1    .    12   
  Kick                     10   | .    .    .    1    .    .    .    1    .    8    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            31   | .    .    .    .    .    .    .    1    .    30   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 4 exits: Mat x2 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: [*Fac x3])

 History 
---------
  Turn | Location      | Event
    24 | -11/Scrapyard | Discovered new exit (range 16)
    43 | -11/Scrapyard | Entered Materials
   169 | -10/Materials | Discovered new exit (range 8)
   304 | -10/Materials | Discovered new exit (range 8)
   308 | -10/Materials | Build established: Mutant
   377 | -10/Materials | Discovered new exit (range 9)
   399 | -10/Materials | Entered Mines
   501 | -10/Mines     | Found a hidden stash of uninstalled traps
   522 | -10/Mines     | Discovered new exit (range 9)
   546 | -10/Mines     | Learned 8 Materials zone layouts
   608 | -10/Mines     | Discovered new exit (range 16)
   666 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
   669 | -10/Mines     | Found Prototype Device
   751 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   783 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
   797 | -10/Mines     | Learned 2 Materials zone layouts
  1266 | -10/Mines     | Entered Materials
  1266 | -9/Materials  | Evolved 2 slots: Utility x2
  1267 | -9/Materials  | Identified exit to Mines
  1267 | -9/Materials  | Identified exit to Materials
  1366 | -9/Materials  | Lost 3 parts (2n1w)
  1857 | -9/Materials  | Lost 3 parts (1p1n1w)
  1914 | -9/Materials  | Core integrity fell below 50%
  1978 | -9/Materials  | Entered Mines
  2131 | -9/Mines      | Discovered exit to Materials (range 10)
  2137 | -9/Mines      | Assembled infested the area
  2623 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  2748 | -9/Mines      | Discovered new exit (range 5)
  2904 | -9/Mines      | Discovered exit to Materials (range 8)
  3347 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3691 | -9/Mines      | Entered Exiles
  3736 | -9/Exiles     | Met 8R-AWN
  3769 | -9/Exiles     | Met EX-HEX
  3819 | -9/Exiles     | Met EX-BIN
  3841 | -9/Exiles     | Aligned with FarCom system
  3843 | -9/Exiles     | Given EX-Vault access code
  3886 | -9/Exiles     | Opened EX-Vault
  3894 | -9/Exiles     | Found Prototype Energy Gun
  3894 | -9/Exiles     | Identified AWS/Thermal
  3901 | -9/Exiles     | Found Prototype Ballistic Gun
  3901 | -9/Exiles     | Identified AWS/Gauss
  3914 | -9/Exiles     | Found Prototype Energy Cannon
  3914 | -9/Exiles     | Identified YOLO Cannon
  3969 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  4014 | -9/Exiles     | Met EX-DEC
  4600 | -9/Exiles     | Discovered new exit (range 14)
  4807 | -9/Exiles     | Learned location of Zion (-7)
  5077 | -9/Exiles     | Discovered new exit (range 14)
  5101 | -9/Exiles     | Left Exiles lab with AWS/Thermal
  5101 | -9/Exiles     | Entered Mines
  5266 | -8/Mines      | Discovered exit to Materials (range 6)
  6715 | -8/Mines      | Discovered exit to Materials (range 10)
  6758 | -8/Mines      | Entered Materials
  6758 | -8/Materials  | Evolved 2 slots: Utility x2
  7218 | -8/Materials  | Build established: Hauler-Mutant
  7379 | -8/Materials  | Crushed by falling debris
  7828 | -8/Materials  | Crushed by falling debris
  8515 | -8/Materials  | Discovered new exit (range 11)
  8855 | -8/Materials  | Destroyed 7 combat bots
  9000 | -8/Materials  | System corruption reached 10%
  9231 | -8/Materials  | Core integrity fell below 50%
  9270 | -8/Materials  | Garrison activated, responded to threat
  9558 | -8/Materials  | First assault squad dispatched
  9917 | -8/Materials  | Entered Factory
  9917 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  9985 | -7/Factory    | Identified exit to Garrison
  9985 | -7/Factory    | Entered Garrison
 10275 | -7/Garrison   | Triggered checkpoint
 10308 | -7/Garrison   | Destroyed 8 combat bots
 10312 | -7/Garrison   | Triggered checkpoint
 10377 | -7/Garrison   | Lost 3 parts (3u)
 10527 | -7/Garrison   | Discovered new exit (range 8)
 10702 | -7/Garrison   | Discovered new exit (range 10)
 10822 | -7/Garrison   | Triggered checkpoint
 10822 | -7/Garrison   | Triggered checkpoint
 10960 | -7/Garrison   | Discovered new exit (range 8)
 11048 | -7/Garrison   | Triggered checkpoint
 11177 | -7/Garrison   | Lost 6 parts (1p1n3u1w)
 12034 | -7/Garrison   | Triggered checkpoint
 12163 | -7/Garrison   | Core integrity fell below 50%
 12179 | -7/Garrison   | Lost 3 parts (1p2n)
 12200 | -7/Garrison   | System corruption reached 10%
 12219 | -7/Garrison   | Core integrity fell below 20%
 12256 | -7/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
12075_ System corrupted: Matter fused (-5).
12100_ System corrupted: Particle Gun rejected.
12105_ System corrupted: Autogun targeting data glitched.
12119_ 6LZHZZ,YYITCWTLO3TF,RAUJZSBK |DGMLRJ
12122_ Cesium-ion Thruster destroyed.
12137_ Dropped Autogun.
12138_ Slammed into G-47 Trooper.
12142_ Lgt. Nuclear Core destroyed.
12147_ Slammed into G-47 Trooper.
12148_ Cesium-ion Thruster destroyed.
12155_ Slammed into G-47 Trooper. <x3>
12186_ System corrupted: Energy discharge (-34).
12188_ Slammed into G-47 Trooper. <x2>
12199_ Destabilizing: System corrupted (+2).
12201_ System corrupted: Component data lost.
12210_ Slammed into G-47 Trooper. <x2>
12221_ Destabilizing: System corrupted (+1).
12227_ System corrupted: Component data lost.
12232_ Slammed into G-47 Trooper. <x3>
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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|       ?????????????????????????########  #???????# |
|       ??????????????????????#            #???????# |
|       ?????????????????????????########  #???????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          25
Energy Capacity            430
Matter Stores              350
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             675
Core Shielding             20
Evasion (%)                42
Targeting Accuracy         8
Core Analysis              6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Librarian
Made in Tau Ceti IV
Maybe Next Time I'll Detach My Launcher
More Dakka Please
Novice Programmer
Significant Disruption
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              ThiefRocketMachine
  Manual?         0
Play Time         01:37:58
  Cumulative      6.3 hours
  Start           2020.09.20 @ 02:10:25
  End             2020.09.20 @ 03:52:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          7
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 1f31368c-55af-4ae9-89a4-d2508a7f95e8