Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 03:52:02 Player: DragoX Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (120) 600 Value Destroyed (3796) 3796 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (1038) 1038 TOTAL SCORE: 9214 Bonus ------- High Alert Combat Kills 468 Follower Combat Kills 80 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -10 Cogmind --------- Core Integrity 0/700 Matter 55/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (1100) Ox21 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Aerolev Unit High-capacity Battery (400) Advanced Sensor Array Faulty Experimental Sensor Array Advanced Signal Interpreter System Shield System Shield Relay Coupler [Duelist] (16) Improved Field Recycling Unit (0) Integration Mediator AWS/Thermal Mining Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Targeting Computer Core Analyzer Layered Light Armor Plating Improved Shield Generator > --- WEAPON ----------- AWS/Thermal > --- INVENTORY -------- Light Nuclear Core High-capacity Storage Unit High-capacity Battery Experimental Sensor Array Improved Field Recycling Unit Beamcaster Flak Cannon Flak Cannon Rocket Launcher Mining Laser [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Improved Shield Generator Storage High-capacity Storage Unit Processor Core Analyzer Protection Layered Light Armor Plating Weapon Flak Cannon Energy Gun AWS/Thermal Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . 2 . . . 2 2 . Power 1 | . . . . . . . . 1 . Propulsion . | . . . . . . . . . . Utility 5 | . . . 2 . . . 2 1 . Weapon . | . . . . . . . . . . Parts Attached 102 | 6 5 15 16 9 5 2 29 2 13 Power 11 | 1 . . 2 1 . 1 3 . 3 Engine 8 | 1 . . 2 1 . 1 2 . 1 Core 3 | . . . . . . . 1 . 2 Reactor . | . . . . . . . . . . Propulsion 21 | 2 . . 5 1 . 1 6 2 4 Treads . | . . . . . . . . . . Leg 11 | . . . 4 1 . 1 1 2 2 Wheel 2 | 2 . . . . . . . . . Hover 4 | . . . 1 . . . 3 . . Flight 4 | . . . . . . . 2 . 2 Utility 20 | 1 1 3 3 3 1 . 6 . 2 Device 4 | . . . 2 1 . . 1 . . Storage 6 | 1 1 1 1 . 1 . 1 . . Processor 2 | . . . . 1 . . 1 . . Hackware . | . . . . . . . . . . Protection 8 | . . 2 . 1 . . 3 . 2 Artifact . | . . . . . . . . . . Weapon 50 | 2 4 12 6 4 4 . 14 . 4 Energy Gun 14 | . 2 3 1 . 2 . 5 . 1 Energy Cannon 3 | . . . 2 . 1 . . . . Ballistic Gun 9 | 2 . 2 . . 1 . 2 . 2 Ballistic Cannon 4 | . . . . 3 . . 1 . . Launcher 16 | . 2 7 3 . . . 3 . 1 Special Weapon 3 | . . . . . . . 3 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 . 1 . . Parts Lost 28 | . . . 10 . . . 5 . 13 Power 5 | . . . 2 . . . 1 . 2 Propulsion 8 | . . . 3 . . . 2 . 3 Utility 9 | . . . 1 . . . 2 . 6 Weapon 6 | . . . 4 . . . . . 2 Highest Loss Streak 6 | . . . 3 . . . 1 . 6 Average Slot Usage (%) 82 | . 85 99 76 89 87 85 85 76 64 Engine 8 | . 14 14 10 10 11 8 8 7 3 Core 1 | . . . . . . . . . 6 Leg 13 | . . . 14 22 22 22 9 15 7 Wheel 2 | . 28 28 1 . . . . . . Hover 1 | . . . 2 . . . 4 . . Flight 1 | . . . . . . . 1 . 6 Device 5 | . . . 4 11 11 11 1 . . Storage 13 | . 14 14 11 11 8 11 17 15 15 Processor 8 | . . . . 1 11 11 17 15 2 Protection 11 | . . 13 11 11 11 11 12 15 11 Energy Gun 4 | . 7 7 5 . 9 11 2 7 3 Ballistic Gun 3 | . 18 8 . . . . 5 . 2 Ballistic Cannon 3 | . . . . 20 3 . 1 . . Launcher 2 | . 2 12 10 . . . . . 3 Naked Turns . | . . . . . . . . . . Heaviest Build 109 | 10 40 44 48 57 57 57 97 90 109 Greatest Support 30 | 26 26 26 26 20 20 25 30 30 30 Greatest Overweight (x) 11 | . 1 1 11 2 2 2 7 2 11 Average Overweight (x) 2 | . . 1 2 2 1 2 3 2 4 Largest Inventory Capacity 20 | 6 14 12 12 12 12 12 20 20 20 Average Capacity 15 | 5 7 12 12 12 10 12 19 20 20 Most Carried 20 | 4 12 12 12 12 12 12 20 19 19 Average Carried 12 | 2 5 11 11 11 7 11 14 19 14 Final Capacity 20 | 6 12 12 12 12 12 12 20 20 20 Final Carried 19 | 3 11 12 8 12 11 10 19 19 13 Class Distribution -------------------- 56% | Mutant 43% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Matter Collected 2652 | 234 . 355 463 260 . 70 909 . 361 Remotely . | . . . . . . . . . . Salvage Created 3790 | . 93 32 622 285 . 553 1775 . 430 Parts 209 | . 12 9 36 12 . 34 94 . 12 Haulers Intercepted 4 | . . . 1 . . . 3 . . Recyclers Shooed 1 | . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 101 | . 5 6 16 7 . 16 35 . 16 Melee 1 | . . . . . . . . . 1 Guns 47 | . 1 . 2 . . 16 26 . 2 Cannons 9 | . . . 1 7 . . 1 . . AOE 44 | . 4 6 13 . . . 8 . 13 Classes Destroyed 15 | . 4 . 6 . . 1 4 . . Worker 5 | . 1 . 1 . . . 3 . . Builder 3 | . 1 . 1 . . . 1 . . Tunneler 1 | . . . . . . . 1 . . Hauler 4 | . . . 1 . . . 3 . . Recycler 2 | . . . 1 . . . 1 . . Mechanic 1 | . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . Watcher 2 | . . . . . . . 2 . . Swarmer 31 | . 3 6 . 4 . 7 7 . 4 Grunt 50 | . 2 . 10 3 . 8 19 . 8 Brawler 4 | . . . . . . 1 1 . 2 Duelist 3 | . . . 1 . . . 2 . . Protector 1 | . . . . . . . 1 . . Sentry 8 | . . . 5 . . . 2 . 1 Hunter 4 | . . . . . . . 3 . 1 Best Kill Streak 10 | . 7 3 6 3 . 3 10 . 8 Combat Bots Only 8 | . 5 3 6 3 . 3 7 . 8 Max Kills in Single Turn 3 | . 3 3 2 2 . 1 3 . 2 Gunslinging 1 | . . . . . . . 1 . . Exploded 3 | . 2 3 2 . . . 3 . 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Damage Taken 5449 | . 121 37 954 78 . 158 1902 . 2199 Core 1396 | . 23 . 202 18 . 6 438 . 709 Absorbed by Shields 299 | . . . 186 31 . 62 20 . . Core Remaining (%) 63 | 100 . 90 . . . 43 20 . . Volleys Fired 190 | . 7 3 35 10 . . 82 . 53 Largest 2 | . 2 2 2 2 . . 2 . 2 Hottest 108 | . 50 66 101 88 . . 100 . 108 Shots Fired 381 | . 13 6 55 20 . 46 178 . 63 Gun 230 | . 7 1 11 . . 46 136 . 29 Cannon 37 | . . . 7 20 . . 10 . . Launcher 93 | . 6 5 37 . . . 11 . 34 Special 21 | . . . . . . . 21 . . Kinetic 124 | . 7 1 . 20 . . 75 . 21 Thermal 146 | . . . . . . 46 92 . 8 Explosive 93 | . 6 5 37 . . . 11 . 34 Electromagnetic 18 | . . . 18 . . . . . . Robot Hit Streak 14 | . 2 4 7 5 . 10 14 . 9 Robot Miss Streak 7 | . 1 . 2 7 . 1 4 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . Autonomous 102 | . . . . . . 46 56 . . Shots Hit Robots 242 | . 4 2 27 31 . 39 111 . 28 Core Hits 235 | . 11 6 44 21 . 24 86 . 43 Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks 13 | . . . . 13 . . . . . Impact . | . . . . . . . . . . Slashing 13 | . . . . 13 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9985 | . 362 277 1646 1743 . 1080 2997 . 1880 Guns 3808 | . 39 . 129 . . 1080 2225 . 335 Cannons 431 | . . . 104 234 . . 93 . . Explosions 4160 | . 323 277 1403 . . . 665 . 1492 Melee 1509 | . . . . 1509 . . . . . Ramming 77 | . . . 10 . . . 14 . 53 Kinetic 1259 | . 39 . . 234 . . 755 . 231 Thermal 2888 | . . . 141 . . 1080 1563 . 104 Explosive 4019 | . 323 277 1262 . . . 665 . 1492 Electromagnetic 233 | . . . 233 . . . . . . Impact . | . . . . . . . . . . Slashing 1509 | . . . . 1509 . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . . . 11 . 11 Average Corruption 8 | . . . . . . . 9 . 8 Corruption Purged . | . . . . . . . . . . Effects 166 | . . . . . . . 101 . 65 Message Errors 39 | . . . . . . . 22 . 17 Matter Fused 44 | . . . . . . . 27 . 17 Heat Flow Errors 11 | . . . . . . . 7 . 4 Energy Discharges 18 | . . . . . . . 11 . 7 Parts Rejected 3 | . . . . . . . 2 . 1 Data Loss (minor) 20 | . . . . . . . 13 . 7 Data Loss (major) 8 | . . . . . . . 6 . 2 Misfires 4 | . . . . . . . 2 . 2 Misdirections 1 | . . . . . . . 1 . . Targeting Errors 15 | . . . . . . . 8 . 7 Weapon Failures 3 | . . . . . . . 2 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 442 | . . . 35 388 . . . . 19 Projectiles . | . . . . . . . . . . Explosions 54 | . . . 35 . . . . . 19 Melee 388 | . . . . 388 . . . . . Knockbacks 7 | . . . . . . . 7 . . Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . . 7 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 450 | . 49 . 175 . . . 45 . 181 Shots 17 | . 2 . 6 . . . 1 . 8 Rammed 20 | . . . . . . . 2 . 18 Targets Rammed 23 | . . . 1 . . . 2 . 20 Kicked 3 | . . . 1 . . . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 631 | . 5 12 150 80 . . 631 . 436 Average Temperature 120 | . 3 7 40 27 . . 102 . 179 Received Heat Transfer 1584 | . 9 . 268 8 . 48 483 . 768 Effects 26 | . . . . . . . 14 . 12 Shutdowns 4 | . . . . . . . 2 . 2 Energy Bleed 2 | . . . . . . . . . 2 Interference 7 | . . . . . . . 4 . 3 Matter Decay 4 | . . . . . . . 1 . 3 Short Circuit 2 | . . . . . . . . . 2 Damage (major) 6 | . . . . . . . 6 . . Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . . . . 1 4 . . Heat Transferred 3677 | . . . 150 . . 1332 1973 . 222 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Peak Influence 1149 | . 160 232 282 162 . 95 900 409 1149 Initial 409 | . . 62 . 96 . . 37 409 286 Average 275 | . 32 108 184 45 . 54 207 409 837 Maximum Alert Level 4 | . . 1 1 . . . 3 2 4 Low Security (%) 66 | 100 100 77 42 100 . 100 79 . . Level 1 8 | . . 22 57 . . . 1 . 11 Level 2 4 | . . . . . . . 4 100 11 Level 3 18 | . . . . . . . 14 . 66 Level 4 2 | . . . . . . . . . 11 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 1 . 2 1 . . 7 . . Investigation 4 | . 1 . . 1 . . 2 . . Extermination . | . . . . . . . . . . Reinforcement 4 | . . . 2 . . . 2 . . Assault 2 | . . . . . . . 2 . . Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Distress Signals 10 | . . . . . . . 10 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 155 | . 9 7 19 12 . 18 72 . 18 Peak Tracking Total 10 | . 3 3 4 4 . 4 10 . 4 Tactical Retreats 10 | . . . 2 1 . 1 4 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Traps Triggered 9 | . 1 . . 1 . . 1 . 6 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Machines Disabled 10 | . . 1 5 . . 1 3 . . Max in Single Turn 2 | . . 1 1 . . 1 2 . . Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Machines Accessed 11 | . . . . 2 5 . 3 1 . Terminals 4 | . . . . 1 . . 3 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 68 | . . . . 10 50 . 7 1 . Successful 58 | . . . . 5 50 . 2 1 . Failed 10 | . . . . 5 . . 5 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 8 | . . . . . 1 . 7 . . Terminals 16 | . . . . 9 . . 7 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 55 | . . . . 5 50 . . . . Record 52 | . . . . 3 49 . . . . Open Door 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 2 | . . . . . . . 2 . . Terminals 2 | . . . . . . . 2 . . Botnet 2 | . . . . . . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 4 | . . . . 1 . . 2 1 . Full Trace Events 3 | . . . . 1 . . 2 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . 2 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Total Allies 6 | . . 3 . 3 . . . . . Largest Group 3 | . . 3 . 2 . . . . . Highest-Rated Group 50 | . . 40 . 50 . . . . . Highest-Rated Ally 31 | . . 16 . 31 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . 5 . 7 . . . . . Total Damage 178 | . . 49 . 129 . . . . . Kills 4 | . . 2 . 2 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Turns Passed 12255 | 42 356 867 712 1713 1410 1657 3159 68 2271 Spaces Moved 4943 | 32 263 771 281 815 798 622 771 36 554 Core 3 | 2 . . 1 . . . . . . Treads . | . . . . . . . . . . Legs 3371 | . . . 215 815 798 622 508 36 377 Wheels 1103 | 30 263 771 39 . . . . . . Hover 260 | . . . 26 . . . 234 . . Flight 206 | . . . . . . . 29 . 177 Fastest Speed 50 | 50 90 100 100 180 150 180 150 180 180 Average Speed 191 | 87 93 100 198 180 173 180 260 180 325 Slowest Speed 920 | 90 100 100 600 180 180 180 597 180 920 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 . . Exploration Rate (%) 56 | 3 43 100 22 99 75 90 52 1 80 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 3 | . . . 1 . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 . 1 . . Scrap Searched 4 | . . 2 . 1 . 1 . . . Spaces Dug 22 | . . . . . . . 21 . 1 Terrain Destroyed 527 | . 33 50 199 . . 7 103 . 135 Melee . | . . . . . . . . . . Projectile 35 | . . . . . . 7 28 . . AOE 492 | . 33 50 199 . . . 75 . 135 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Gar Total 7324 | 46 362 857 381 1023 826 1161 1780 38 850 Wait 1868 | . 71 63 34 156 . 532 845 . 167 Move 4934 | 31 262 770 280 814 797 621 769 36 554 Hop . | . . . . . . . . . . Pick Up 93 | 9 12 3 6 12 13 2 30 . 6 Fast Attach 18 | . 1 2 8 2 4 1 . . . Attach 61 | 6 2 1 8 3 1 1 27 . 12 Detach 12 | . . . 2 . . . 9 . 1 Swap 23 | . 2 12 . 4 . . 2 2 1 Drop 58 | . 5 3 7 9 11 4 13 . 6 Fire 190 | . 7 3 35 10 . . 82 . 53 Melee 13 | . . . . 13 . . . . . Ram 13 | . . . . . . . 1 . 12 Kick 10 | . . . 1 . . . 1 . 8 Crush . | . . . . . . . . . . Escape Stasis 31 | . . . . . . . 1 . 30 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 4 exits: Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Discovered new exit (range 8) 308 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 9) 399 | -10/Materials | Entered Mines 501 | -10/Mines | Found a hidden stash of uninstalled traps 522 | -10/Mines | Discovered new exit (range 9) 546 | -10/Mines | Learned 8 Materials zone layouts 608 | -10/Mines | Discovered new exit (range 16) 666 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 669 | -10/Mines | Found Prototype Device 751 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 783 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 797 | -10/Mines | Learned 2 Materials zone layouts 1266 | -10/Mines | Entered Materials 1266 | -9/Materials | Evolved 2 slots: Utility x2 1267 | -9/Materials | Identified exit to Mines 1267 | -9/Materials | Identified exit to Materials 1366 | -9/Materials | Lost 3 parts (2n1w) 1857 | -9/Materials | Lost 3 parts (1p1n1w) 1914 | -9/Materials | Core integrity fell below 50% 1978 | -9/Materials | Entered Mines 2131 | -9/Mines | Discovered exit to Materials (range 10) 2137 | -9/Mines | Assembled infested the area 2623 | -9/Mines | Received a Mining Laser from a helpful Derelict 2748 | -9/Mines | Discovered new exit (range 5) 2904 | -9/Mines | Discovered exit to Materials (range 8) 3347 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3691 | -9/Mines | Entered Exiles 3736 | -9/Exiles | Met 8R-AWN 3769 | -9/Exiles | Met EX-HEX 3819 | -9/Exiles | Met EX-BIN 3841 | -9/Exiles | Aligned with FarCom system 3843 | -9/Exiles | Given EX-Vault access code 3886 | -9/Exiles | Opened EX-Vault 3894 | -9/Exiles | Found Prototype Energy Gun 3894 | -9/Exiles | Identified AWS/Thermal 3901 | -9/Exiles | Found Prototype Ballistic Gun 3901 | -9/Exiles | Identified AWS/Gauss 3914 | -9/Exiles | Found Prototype Energy Cannon 3914 | -9/Exiles | Identified YOLO Cannon 3969 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4014 | -9/Exiles | Met EX-DEC 4600 | -9/Exiles | Discovered new exit (range 14) 4807 | -9/Exiles | Learned location of Zion (-7) 5077 | -9/Exiles | Discovered new exit (range 14) 5101 | -9/Exiles | Left Exiles lab with AWS/Thermal 5101 | -9/Exiles | Entered Mines 5266 | -8/Mines | Discovered exit to Materials (range 6) 6715 | -8/Mines | Discovered exit to Materials (range 10) 6758 | -8/Mines | Entered Materials 6758 | -8/Materials | Evolved 2 slots: Utility x2 7218 | -8/Materials | Build established: Hauler-Mutant 7379 | -8/Materials | Crushed by falling debris 7828 | -8/Materials | Crushed by falling debris 8515 | -8/Materials | Discovered new exit (range 11) 8855 | -8/Materials | Destroyed 7 combat bots 9000 | -8/Materials | System corruption reached 10% 9231 | -8/Materials | Core integrity fell below 50% 9270 | -8/Materials | Garrison activated, responded to threat 9558 | -8/Materials | First assault squad dispatched 9917 | -8/Materials | Entered Factory 9917 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9985 | -7/Factory | Identified exit to Garrison 9985 | -7/Factory | Entered Garrison 10275 | -7/Garrison | Triggered checkpoint 10308 | -7/Garrison | Destroyed 8 combat bots 10312 | -7/Garrison | Triggered checkpoint 10377 | -7/Garrison | Lost 3 parts (3u) 10527 | -7/Garrison | Discovered new exit (range 8) 10702 | -7/Garrison | Discovered new exit (range 10) 10822 | -7/Garrison | Triggered checkpoint 10822 | -7/Garrison | Triggered checkpoint 10960 | -7/Garrison | Discovered new exit (range 8) 11048 | -7/Garrison | Triggered checkpoint 11177 | -7/Garrison | Lost 6 parts (1p1n3u1w) 12034 | -7/Garrison | Triggered checkpoint 12163 | -7/Garrison | Core integrity fell below 50% 12179 | -7/Garrison | Lost 3 parts (1p2n) 12200 | -7/Garrison | System corruption reached 10% 12219 | -7/Garrison | Core integrity fell below 20% 12256 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 12075_ System corrupted: Matter fused (-5). 12100_ System corrupted: Particle Gun rejected. 12105_ System corrupted: Autogun targeting data glitched. 12119_ 6LZHZZ,YYITCWTLO3TF,RAUJZSBK |DGMLRJ 12122_ Cesium-ion Thruster destroyed. 12137_ Dropped Autogun. 12138_ Slammed into G-47 Trooper. 12142_ Lgt. Nuclear Core destroyed. 12147_ Slammed into G-47 Trooper. 12148_ Cesium-ion Thruster destroyed. 12155_ Slammed into G-47 Trooper. 12186_ System corrupted: Energy discharge (-34). 12188_ Slammed into G-47 Trooper. 12199_ Destabilizing: System corrupted (+2). 12201_ System corrupted: Component data lost. 12210_ Slammed into G-47 Trooper. 12221_ Destabilizing: System corrupted (+1). 12227_ System corrupted: Component data lost. 12232_ Slammed into G-47 Trooper. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????#####??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #############??????? | | ????????????????????# #??????? | | ????????????????????# #??????? | | ????????????????????############## #??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# #??????? | | ?????????????????????????????????# #??????? | | ???????????????##????????????????# #??????? | | ???????????????#"###?????????????# #??????? | | ???????????????#" #???????####### ######## | | ????????????????" #???????# ^ ^ | | ????????????????? #???????# ##### ^^^ | | ?????????????????# #???????# #?# ###### | | ?????????????????#g######### #### # ##??# | | ?????????????????#[@ + ##### | | ?????????????????#### ######### # | | ????????????????????# #???????## # ##### | | ????????????????????#####???????# ## ###?# | | ?????????????????????# #???????## ## ##### | | ?????????????????????# #???????## = # # ## | | ?????????????????????# ########## ### | | ?????????????????????# !=* | | ?????????????????????########### | | ???????????????????????????????# ### # # | | ???????????????????????????????### # # ### | | ?????????????????????????????????# ## # | | ?????????????????????????????????######## | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????### | | ????????????????????????????????########### | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# ######## | | ????????????????????????????????# #??????## | | ????????????????????????????????# #???????# | | ?????????????????????????######## #???????# | | ??????????????????????# #???????# | | ?????????????????????????######## #???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 430 Matter Stores 350 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Core Shielding 20 Evasion (%) 42 Targeting Accuracy 8 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Librarian Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher More Dakka Please Novice Programmer Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed ThiefRocketMachine Manual? 0 Play Time 01:37:58 Cumulative 6.3 hours Start 2020.09.20 @ 02:10:25 End 2020.09.20 @ 03:52:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 7 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1f31368c-55af-4ae9-89a4-d2508a7f95e8