Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.14 @ 17:09:07

Player: Player

Result: Destroyed by as-55498 with Assembled Maul

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (293)      293
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 788

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (400) Ox7
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
           Seismic Detector
>          --- WEAPON (2) -------
           Beam Rifle
>          --- INVENTORY (15) ---
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
    Medium Matter Pod (100)
           Visual Processing Unit
           Sensor Array
           Signal Interpreter
           Signal Interpreter
  Improved Terrain Scanner
           Seismic Detector
           Hacking Suite
           Beam Rifle
           Datajack
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Seismic Detector
>          --- WEAPON -----------
           Beam Rifle
           Beam Rifle
>          --- INVENTORY --------
     Light Ion Engine
   Compact Wheel
    Medium Matter Pod
           Visual Processing Unit
           Sensor Array
           Signal Interpreter
           Signal Interpreter
  Improved Terrain Scanner
           Seismic Detector
           Seismic Detector
           Hacking Suite
           Beam Rifle
           Datajack
           Mining Laser
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 7   9   3   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   1   2   
    Treads                 .    | .   .   .   
    Leg                    3    | 2   1   .   
    Wheel                  2    | .   .   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 2   1   1   
    Device                 2    | 1   .   1   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   5   .   
    Energy Gun             3    | 1   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   2   4   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   1   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      4    | .   1   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   99  90  
  Engine                   14   | .   14  14  
  Leg                      27   | .   28  21  
  Device                   13   | .   14  6   
  Storage                  14   | .   14  14  
  Energy Gun               22   | .   22  28  
  Ballistic Gun            4    | .   4   .   
Peak Build Rating          11   | 7   11  11  
  Average Rating           9    | 5   9   10  
  On Entrance              5    | .   7   10  
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 15  30  30  
  Greatest Support         32   | 20  20  32  
  Greatest Overweight (x)  2    | 1   2   2   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         10   | 7   11  15  
  Most Carried             15   | 8   15  15  
  Average Carried          9    | 3   9   14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 7   15  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           637  | 306 325 6   
  Remotely                 .    | .   .   .   
Salvage Created            675  | 163 492 20  
  Parts                    40   | 13  27  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           3    | 2   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  10   | .   9   1   
  Guns                     8    | .   7   1   
  AOE                      2    | .   2   .   
Classes Destroyed          7    | 2   4   1   
  Tunneler                 4    | 4   .   .   
  Recycler                 3    | 1   2   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  5    | .   5   .   
  Grunt                    4    | .   4   .   
  Assembled                1    | .   .   1   
Best Kill Streak           3    | 3   3   1   
  Combat Bots Only         2    | .   2   1   
Max Kills in Single Turn   2    | 2   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        90   | .    59   31   
  Missed                   22   | .    13   9    
Damage Taken               927  | .    475  452  
  Core                     265  | .    83   182  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              57   | 13   42   2    
  Largest                  2    | 2    2    2    
  Hottest                  112  | 60   112  112  
Shots Fired                109  | 26   79   4    
  Gun                      107  | 26   77   4    
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  2    | .    2    .    
  Kinetic                  39   | 13   26   .    
  Thermal                  50   | .    46   4    
  Explosive                .    | .    .    .    
  Electromagnetic          20   | 13   7    .    
  Robot Hit Streak         12   | 11   12   2    
  Robot Miss Streak        4    | 1    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           68   | 19   47   2    
  Core Hits                23   | 6    15   2    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | 1    .    .    
  Critical Strikes         3    | 1    2    .    
    Burn                   2    | .    2    .    
    Destroy                1    | 1    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1056 | 251  776  29   
  Guns                     981  | 251  701  29   
  Cannons                  .    | .    .    .    
  Explosions               75   | .    75   .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  410  | 142  268  .    
  Thermal                  453  | .    424  29   
  Explosive                .    | .    .    .    
  Electromagnetic          193  | 109  84   .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    2    2    
  Average Corruption       2    | .    2    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  7    | .    5    2    
    Message Errors         1    | .    .    1    
    Matter Fused           1    | .    1    .    
    Heat Flow Errors       1    | .    1    .    
    Energy Discharges      2    | .    1    1    
    Data Loss (minor)      1    | .    1    .    
    Alerts                 1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      37   | .    37   .    
  Shots                    1    | .    1    .    
  Rammed                   .    | .    .    .    
Targets Rammed             1    | .    1    .    
  Kicked                   1    | .    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        521  | .    521  102  
  Average Temperature      158  | .    167  51   
  Received Heat Transfer   132  | .    132  .    
  Effects                  6    | .    6    .    
    Shutdowns              3    | .    3    .    
    Energy Bleed           1    | .    1    .    
    Matter Decay           1    | .    1    .    
    Short Circuit          1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    1    .    
  Heat Transferred         1210 | .    1136 74   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    1    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             241  | 25  241 57  
  Initial                  57   | .   16  57  
  Average                  78   | 10  91  55  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         91   | 100 89  100 
  Level 1                  8    | .   10  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | .   18  17  
  Peak Tracking Total      16   | .   4   16  
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   10  .   
  Successful               3    | .   3   .   
  Failed                   6    | .   6   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        1    | .   1   .   
  Manual                   10   | .   10  .   
  Terminals                10   | .   10  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Part Schematic           1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1004 | 117 799 88  
Spaces Moved               495  | 57  405 33  
  Core                     16   | 16  .   .   
  Treads                   .    | .   .   .   
  Legs                     470  | 41  405 24  
  Wheels                   9    | .   .   9   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 100 
  Average Speed            146  | 102 146 218 
  Slowest Speed            260  | 120 260 260 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       23   | 4   51  14  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 2    | .   2   .   
Terrain Destroyed          4    | .   4   .   
  Melee                    .    | .   .   .   
  Projectile               2    | .   2   .   
  AOE                      2    | .   2   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      663  | 89  530 44  
  Wait                     55   | .   49  6   
  Move                     493  | 56  404 33  
  Hop                      .    | .   .   .   
  Pick Up                  28   | 13  15  .   
  Fast Attach              3    | 1   2   .   
  Attach                   8    | 6   1   1   
  Detach                   .    | .   .   .   
  Swap                     8    | .   6   2   
  Drop                     10   | .   10  .   
  Fire                     57   | 13  42  2   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  118 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  349 | -10/Materials | Discovered new exit (range 15)
  417 | -10/Materials | Central database locked down
  583 | -10/Materials | Discovered new exit (range 16)
  917 | -10/Materials | Entered Mines
  975 | -10/Mines     | Assembled infested the area
  997 | -10/Mines     | Core integrity fell below 50%
 1005 | -10/Mines     | Destroyed by as-55498 with Assembled Maul

 Last Messages 
---------------
00988_ as-23544 sneak attacks.
00988_ K-01 Serf destroyed.
00989_ as-57127 sneak attacks.
00989_ U-05 Engineer system corrupted by
  crushing effect.
00989_ U-05 Engineer knocked back.
00990_ U-05 Engineer system terminally
  corrupted.
00993_ as-23544 destroyed.
00994_ Knocked back.
00999_ Com. Wheel destroyed.
01000_ Beam Rifle destroyed.
01001_ Lgt. Ion Engine destroyed.
01003_ Knocked back.
01004_ U-05 Engineer destroyed.
01005_ C-30 ARC bursts open, deploying its
  payload.
01005_ D-53 Grenadier unfolds itself. <x2>
01005_ Com. Wheel destroyed.
01005_ as-57127 destroyed.

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonSubdwellerRegenerator
  Manual?         0
Play Time         00:18:53
  Cumulative      66.4 hours
  Start           2025.04.14 @ 16:45:46
  End             2025.04.14 @ 17:09:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          32
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7137a5f8-ecfa-4fc3-ab32-c091e7c0aa5f