Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.17 @ 11:14:41 Player: ConfusingDalek Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (155) 775 Value Destroyed (4042) 4042 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1543) 1543 TOTAL SCORE: 13340 Bonus ------- High Alert Combat Kills 609 Entered Garrisons 200 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -266 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 190/190 System Corruption 26% Temperature Cool (18) Movement Hovering (80) Location -2/Research Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (6) --- Combat Antigrav System > --- UTILITY (11) ----- Advanced Heat Sink Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Improved Stasis Canceller Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Medium Treads Advanced Medium Treads Biometal Heavy Treads Gyrokinetic Inverter > --- UTILITY ---------- Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Improved Stasis Canceller > --- WEAPON ----------- Enhanced Nova Cannon Linear Accelerator > --- INVENTORY -------- Light Antimatter Reactor Advanced Visual Processing Unit [Rating: 84] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Hover Unit Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Linear Accelerator Launcher Rocket Launcher Special Weapon Stasis Projector Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Gar Res Slots Evolved 16 | . . 2 2 2 2 2 . . . 2 2 . 2 Power 1 | . . . . . . . . . . . 1 . . Propulsion 4 | . . 1 . 1 . 1 . . . 1 . . . Utility 9 | . . 1 2 1 2 1 . . . 1 1 . . Weapon 2 | . . . . . . . . . . . . . 2 Parts Attached 221 | 8 9 23 47 17 25 16 . 4 5 36 5 1 25 Power 18 | 1 1 1 4 1 1 3 . . . 2 . . 4 Engine 6 | 1 1 1 3 . . . . . . . . . . Core 8 | . . . 1 1 1 3 . . . 2 . . . Reactor 4 | . . . . . . . . . . . . . 4 Propulsion 60 | 2 2 9 14 4 3 3 . . . 17 . . 6 Treads 31 | 2 2 8 13 . . . . . . 3 . . 3 Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 12 | . . . . . . 1 . . . 8 . . 3 Flight 17 | . . 1 1 4 3 2 . . . 6 . . . Utility 63 | 2 2 3 9 6 14 7 . 1 5 5 3 . 6 Device 27 | . . 2 2 1 6 6 . . 1 2 3 . 4 Storage 15 | 2 2 1 . 3 4 . . . . 3 . . . Processor 8 | . . . . 2 1 . . . 3 . . . 2 Hackware 6 | . . . 1 . 2 1 . 1 1 . . . . Protection 7 | . . . 6 . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 80 | 3 4 10 20 6 7 3 . 3 . 12 2 1 9 Energy Gun 18 | 2 3 3 1 . . . . 2 . 5 . . 2 Energy Cannon 4 | . 1 . . . . . . . . . 1 . 2 Ballistic Gun 18 | 1 . 4 12 . . . . . . 1 . . . Ballistic Cannon 4 | . . . . . . . . . . . 1 1 2 Launcher 13 | . . 3 6 . 1 . . . . 3 . . . Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon 1 | . . . . . 1 . . . . . . . . Slashing Weapon 17 | . . . 1 6 5 3 . . . . . . 2 Piercing Weapon 4 | . . . . . . . . 1 . 3 . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . . . 1 . . . . 2 Parts Lost 77 | . 3 5 9 . 6 1 2 3 4 19 5 5 15 Power 8 | . 1 1 1 . . . . . . 2 . . 3 Propulsion 27 | . . 1 3 . 2 1 1 1 2 8 2 2 4 Utility 26 | . . . 4 . 3 . . 2 2 5 3 2 5 Weapon 16 | . 2 3 1 . 1 . 1 . . 4 . 1 3 Highest Loss Streak 15 | . 1 4 2 . 2 1 2 3 4 6 5 5 15 Average Slot Usage (%) 80 | . 99 96 93 84 84 77 78 79 59 41 43 26 22 Engine 4 | . 13 11 5 . . . . . . . . . . Core 2 | . . . 3 7 6 5 5 5 4 3 . . . Treads 13 | . 28 31 23 2 . . . . . . . . 3 Hover 1 | . . . . . . . . . . 6 9 7 3 Flight 7 | . . . . 27 26 22 18 16 9 1 8 . . Device 5 | . . 9 3 6 6 5 11 10 5 2 6 . 2 Storage 17 | . 28 22 18 21 19 17 17 17 12 2 4 2 . Processor 4 | . . . . 6 12 5 5 4 6 13 9 9 7 Hackware 6 | . . . 8 7 9 13 17 16 11 7 4 3 . Protection 2 | . . . 12 1 . . . . . . . . . Energy Gun 6 | . 24 16 1 . . . . . . 1 . . . Ballistic Gun 3 | . . 4 15 1 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 58 | 15 42 42 58 51 29 27 27 27 26 22 9 13 46 Greatest Support 133 | 40 40 60 66 60 27 41 27 33 26 75 40 33 133 Greatest Overweight (x) 4 | . 1 2 2 1 1 1 . . . 1 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 8 16 16 16 16 12 12 12 12 12 10 4 4 4 Average Capacity 12 | 6 15 16 16 12 12 12 12 12 11 4 4 4 4 Most Carried 16 | 4 16 16 16 16 12 12 12 12 12 4 4 4 4 Average Carried 11 | 2 13 15 15 12 11 10 11 11 10 3 3 3 2 Final Capacity 16 | 8 16 16 16 12 12 12 12 12 4 4 4 4 4 Final Carried 16 | 4 16 16 16 12 9 11 12 12 4 4 4 3 3 Class Distribution -------------------- 34% | Mutant 31% | Scavenger-Mutant 11% | Hacker-Mutant 8% | Hacker-Sprinter 4% | Hacker-Scout 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Scout | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Garrison Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Gar Res Matter Collected 3604 | 280 90 371 1578 111 242 . 62 216 25 172 . . 457 Remotely . | . . . . . . . . . . . . . . Salvage Created 5839 | 94 810 1767 2167 . 260 . . 58 . 507 . . 176 Parts 332 | 3 54 101 124 . 10 . . 4 . 27 . . 9 Haulers Intercepted 12 | . 2 5 4 . 1 . . . . . . . . Recyclers Shooed 7 | . 1 . 5 . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 21 . . . . . Prevented 9 | . . . . . . . . 9 . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Gar Res Combat Hostiles Destroyed 95 | . 12 29 40 . . . . . . 12 . . 2 Melee 2 | . . . . . . . . . . 2 . . . Guns 65 | . 9 22 32 . . . . . . 2 . . . Cannons 5 | . 3 . . . . . . . . . . . 2 AOE 22 | . . 6 8 . . . . . . 8 . . . Classes Destroyed 12 | 1 7 2 . . 1 . . . . 1 . . . Worker 11 | . 3 3 4 . . . . . . 1 . . . Builder 8 | . 1 3 4 . . . . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . Hauler 12 | . 2 5 4 . 1 . . . . . . . . Recycler 11 | 1 3 1 3 . 1 . . . . 2 . . . Operator 3 | . 1 1 1 . . . . . . . . . . Watcher 13 | . 2 4 4 . . . . . . 1 . . 2 Swarmer 29 | . 7 3 9 . . . . . . 10 . . . Grunt 48 | . 5 21 22 . . . . . . . . . . Brawler 2 | . . 1 1 . . . . . . . . . . Sentry 13 | . . 4 8 . . . . . . . . . 1 Programmer 3 | . . . . . . . . . . 2 . . 1 Bouncer 1 | . . . . . . . . 1 . . . . . Best Kill Streak 12 | 1 4 9 12 . 1 . . . . 8 . . 2 Combat Bots Only 10 | . 4 7 10 . . . . . . 8 . . 1 Max Kills in Single Turn 7 | 1 2 2 4 . 1 . . 1 . 7 . . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 7 | . . 1 1 . . . . . . 7 . . . Melee 1 | . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Gar Res Damage Taken 13016 | . 590 1349 2003 14 540 294 103 130 629 2229 411 1167 3557 Core 4703 | . 125 296 177 14 200 42 51 . 422 894 151 874 1457 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 56 | 100 50 26 67 98 76 . . . 48 22 . 21 . Volleys Fired 380 | 2 83 95 145 . 1 . . 3 . 24 1 3 23 Largest 2 | 2 2 2 2 . 1 . . 1 . 2 1 1 2 Hottest 186 | 80 100 90 83 . 36 . . 60 . 125 94 66 186 Shots Fired 692 | 4 163 182 280 . 1 . . 3 . 29 1 3 26 Gun 613 | 4 140 171 264 . . . . 3 . 27 . . 4 Cannon 49 | . 23 . . . . . . . . . 1 3 22 Launcher 30 | . . 11 16 . 1 . . . . 2 . . . Special . | . . . . . . . . . . . . . . Kinetic 299 | . . 34 245 . . . . . . 5 . 3 12 Thermal 161 | 4 127 . 19 . . . . . . 1 . . 10 Explosive 21 | . . 7 13 . 1 . . . . . . . . Electromagnetic 199 | . 36 141 3 . . . . . . 14 1 . 4 Entropic 12 | . . . . . . . . 3 . 9 . . . Robot Hit Streak 10 | 2 8 9 10 . . . . 5 . 7 . . 10 Robot Miss Streak 9 | 1 9 4 4 . . . . 3 . 5 . . 2 Penetration Max 1 | . . . 1 . . . . . . . . . . Secondary Targets 6 | . 2 2 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . Shots Hit Robots 448 | 3 96 114 178 3 4 2 . 3 . 22 . . 23 Core Hits 222 | 2 35 57 90 . 4 . . 2 . 22 . 1 9 Critical Hits 15 | . . . 14 . . . . . . . . . 1 Critical Kills 5 | . . . 5 . . . . . . . . . . Critical Parts Destroyed 8 | . . . 7 . . . . . . . . . 1 Melee Attacks 59 | . . . . 8 12 24 . 2 . 8 . . 5 Impact . | . . . . . . . . . . . . . . Slashing 49 | . . . . 8 12 24 . . . . . . 5 Piercing 10 | . . . . . . . . 2 . 8 . . . Sneak Attacks 5 | . . . . 1 2 1 . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12680 | 33 1198 2574 5162 157 341 130 . 220 . 1967 . 4 894 Guns 7324 | 33 1008 1613 3756 . . . . 220 . 616 . . 78 Cannons 849 | . 190 . . . . . . . . . . . 659 Explosions 3602 | . . 961 1406 . 78 . . . . 1157 . . . Melee 886 | . . . . 157 263 130 . . . 188 . . 148 Ramming 19 | . . . . . . . . . . 6 . 4 9 Kinetic 4191 | . . 317 3513 . . . . . . 42 . . 319 Thermal 1814 | 33 892 214 311 . . . . . . 24 . . 340 Explosive 2914 | . . 588 1217 . 78 . . . . 1031 . . . Electromagnetic 2232 | . 306 1455 121 . . . . . . 272 . . 78 Impact . | . . . . . . . . . . . . . . Slashing 698 | . . . . 157 263 130 . . . . . . 148 Piercing 188 | . . . . . . . . . . 188 . . . Entropic 624 | . . . . . . . . 220 . 404 . . . Highest Corruption 26 | . 2 . 2 . 6 . . 12 12 4 . . 26 Average Corruption 3 | . 2 . 2 . 1 . . 4 12 3 . . 18 Corruption Purged . | . . . . . . . . . . . . . . Effects 56 | . 3 . 17 . 2 . . 2 6 12 . . 14 Message Errors 12 | . . . 8 . 1 . . 1 . 1 . . 1 Matter Fused 6 | . . . . . . . . . . 3 . . 3 Heat Flow Errors 7 | . . . 2 . . . . . . 4 . . 1 Energy Discharges 9 | . 1 . 2 . . . . . 1 2 . . 3 Parts Rejected 2 | . . . . . . . . . . . . . 2 Data Loss (minor) 7 | . 1 . 3 . 1 . . . 1 1 . . . Misdirections 6 | . . . . . . . . 1 4 . . . 1 Targeting Errors 6 | . 1 . 2 . . . . . . 1 . . 2 Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 420 | . 7 116 17 55 24 70 . . . 126 . . 5 Projectiles 7 | . 7 . . . . . . . . . . . . Explosions 259 | . . 116 17 . . . . . . 126 . . . Melee 154 | . . . . 55 24 70 . . . . . . 5 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 248 | . . . 60 . . . . . . 184 . 2 2 Shots 7 | . . . 3 . . . . . . 4 . . . Rammed 11 | . . . . . . . . . . 7 . 1 3 Targets Rammed 12 | . . . . . . . . . . 8 . 1 3 Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 . . . Highest Temperature 518 | 36 384 171 518 2 . . . 18 12 240 10 5 362 Average Temperature 86 | 20 82 58 95 2 . . . 10 12 69 7 3 129 Received Heat Transfer 2301 | . 126 576 738 9 9 72 12 . 168 114 36 90 351 Effects 10 | . 2 . 6 . . . . . . . . . 2 Shutdowns 2 | . . . 1 . . . . . . . . . 1 Energy Bleed 2 | . . . 2 . . . . . . . . . . Interference 4 | . 2 . 1 . . . . . . . . . 1 Matter Decay 1 | . . . 1 . . . . . . . . . . Damage (major) 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . Parts Fried 11 | . . 8 . . . . . . . 3 . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . 2 . 1 . . . . . . . . . 1 Heat Transferred 3259 | 75 2007 250 581 . . . . . . 50 . . 296 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 8 | . 1 5 1 . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Gar Res Peak Influence 932 | 5 241 755 932 407 208 122 . . . 286 220 141 155 Average Influence 294 | 1 106 472 658 372 92 52 . . . 88 158 125 89 Maximum Alert Level 3 | . 1 3 3 2 1 . . . . 1 1 . . Low Security (%) 49 | 100 79 7 . . 80 100 . . . 82 90 100 100 Level 1 19 | . 20 26 13 81 19 . . . . 17 9 . . Level 2 21 | . . 60 44 18 . . . . . . . . . Level 3 10 | . . 5 42 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 27 | . 3 7 4 2 2 5 . . 1 1 1 . 1 Investigation 10 | . 1 4 1 . 1 1 . . . 1 1 . . Extermination 3 | . . . . . 1 2 . . . . . . . Reinforcement 11 | . 2 2 2 2 . 2 . . . . . . 1 Assault 3 | . . 1 1 . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Gar Res Distress Signals 20 | . 1 4 4 1 . . . . . 2 2 . 6 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 318 | . 32 47 64 6 14 22 1 11 19 37 19 23 23 Peak Tracking Total 23 | . 6 5 6 4 4 10 1 8 13 8 20 23 11 Tactical Retreats 36 | . 6 . 5 . 5 3 1 . 4 5 1 2 4 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Gar Res Traps Triggered 11 | . 2 . 2 . 4 . . . . 3 . . . Indirectly 3 | . . . . . . . . . . 3 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . . . Reused 4 | . 4 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 10 | . 4 1 . . . . . 3 2 . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Gar Res Machines Disabled 16 | . 3 2 5 . . . . . . 5 . . 1 Max in Single Turn 2 | . 1 1 1 . . . . . . 2 . . 1 Garrison Access 5 | . . . . 1 . 1 . . . 1 . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Gar Res Machines Accessed 69 | . 4 9 7 4 12 14 . 2 . 9 5 . 3 Terminals 37 | . 2 6 5 1 6 10 . . . 4 2 . 1 Fabricators 6 | . . . . . 2 1 . . . 2 1 . . Repair Stations 5 | . 1 . 1 1 1 . . . . . 1 . . Recycling Units 7 | . 1 1 . 1 2 . . . . 2 . . . Scanalyzers 6 | . . 2 1 . 1 2 . . . . . . . Garrison Access 6 | . . . . 1 . 1 . . . 1 1 . 2 Total Hacks 252 | . 12 30 28 12 37 78 . 3 . 34 12 . 6 Successful 157 | . 8 18 24 7 19 46 . 3 . 22 7 . 3 Failed 94 | . 4 11 4 5 18 32 . . . 12 5 . 3 Catastrophic 16 | . . 2 . . 2 10 . . . . 1 . 1 Database Lockouts 2 | . . 2 . . . . . . . . . . . Manual 101 | . 2 14 8 5 12 38 . 1 . 15 6 . . Terminals 160 | . 9 21 21 6 22 52 . . . 21 6 . 2 Fabricators 15 | . . . . . 7 2 . . . 4 2 . . Repair Stations 10 | . 2 . 2 1 2 . . . . . 3 . . Recycling Units 18 | . 1 2 . 3 4 . . . . 8 . . . Scanalyzers 37 | . . 7 5 . 2 23 . . . . . . . Garrison Access 9 | . . . . 2 . 1 . . . 1 1 . 4 Terminal Hacks 52 | . 5 4 13 1 8 11 . 3 . 5 1 . 1 Record 2 | . . . . . . . . 2 . . . . . Part Schematic 6 | . . 1 1 . 1 3 . . . . . . . Robot Analysis 2 | . . . 1 . . 1 . . . . . . . Prototype ID Bank 7 | . 1 2 2 . . 1 . . . 1 . . . Open Door 1 | . . . . . . . . 1 . . . . . Branch Access Points 2 | . . . . 1 . . . . . 1 . . . Emergency Access Points 3 | . . . 1 . 1 1 . . . . . . . Terminal Index 4 | . . . . . 1 1 . . . 1 1 . . Fabricator Index 1 | . . . . . . . . . . 1 . . . Alert Level 5 | . . . 2 . 2 . . . . . . . 1 Unreport Threat 2 | . . . 2 . . . . . . . . . . Locate Traps 4 | . 1 . . . 1 1 . . . 1 . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . Transport Status 2 | . . . 2 . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . Hauler Manifests 5 | . 1 1 1 . 1 1 . . . . . . . Zone Layout 3 | . . . 1 . 1 1 . . . . . . . Fabricator Hacks 9 | . . . . . 2 2 . . . 4 1 . . Load Schematic 6 | . . . . . 2 1 . . . 2 1 . . Build 3 | . . . . . . 1 . . . 2 . . . Repair Station Hacks 7 | . 2 . 2 . 2 . . . . . 1 . . Scan Component 4 | . 1 . 1 . 1 . . . . . 1 . . Repair 3 | . 1 . 1 . 1 . . . . . . . . Recycling Unit Hacks 7 | . . 1 . 1 2 . . . . 3 . . . Report Inventory 5 | . . 1 . 1 1 . . . . 2 . . . Retrieve Components 2 | . . . . . 1 . . . . 1 . . . Scanalyzer 30 | . . 7 5 . 1 17 . . . . . . . Insert Component 14 | . . 3 2 . 1 8 . . . . . . . Analyze 16 | . . 4 3 . . 9 . . . . . . . Garrison Access Hacks 6 | . . . . 1 . 1 . . . 1 1 . 2 Unlock Access 1 | . . . . . . . . . . . 1 . . Seal Access 5 | . . . . 1 . 1 . . . 1 . . 2 Unauthorized Hacks 106 | . 2 13 9 9 10 34 . . . 21 8 . . Terminals 39 | . . 5 4 2 4 15 . . . 6 3 . . Track 14 | . . 1 2 1 1 6 . . . 2 1 . . Assimilate 1 | . . . . . 1 . . . . . . . . Botnet 21 | . . 3 2 1 2 7 . . . 4 2 . . Operators 3 | . . 1 . . . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 7 | . 1 1 . 2 . . . . . 3 . . . Monitor 2 | . . . . 1 . . . . . 1 . . . Reject 1 | . . . . . . . . . . 1 . . . Recyclers 2 | . . . . 1 . . . . . 1 . . . Tunnel 2 | . 1 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 53 | . 2 9 5 2 11 12 . . . 5 5 . 2 Full Trace Events 10 | . 1 3 2 . 1 1 . . . 1 1 . . Feedback Events 1 | . . . . . 1 . . . . . . . . Hackware Fried 1 | . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . 4 3 . 1 11 . . . . . . . Parts Built 5 | . . . . . . 1 . . . 4 . . . Matter 504 | . . . . . . 146 . . . 358 . . . Time 181 | . . . . . . 73 . . . 108 . . . Total Part Build Rating 21 | . . . . . . 3 . . . 18 . . . Parts Repaired 3 | . 1 . 1 . 1 . . . . . . . . Time 73 | . 38 . 16 . 19 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . 3 . . . . 1 . . . Parts Scanalyzed 14 | . . 3 2 . 1 8 . . . . . . . Part Schematics Acquired 13 | . . 3 2 . . 8 . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Gar Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Gar Res Total Allies 1 | . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . 1 . . . . . . . . Highest-Rated Group 10 | . . . . . 10 . . . . . . . . Highest-Rated Ally 10 | . . . . . 10 . . . . . . . . Total Orders 1 | . . . . . 1 . . . . . . . . EXPLORE 1 | . . . . . 1 . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Gar Res Robot Analysis Total 2 | . . . 1 . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 . 2 . . . . Drone Launches 2 | . . . . . 2 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 18 | . . . . . . . . . . 11 3 . 4 Items 18 | . . . . . . . . . . 11 3 . 4 Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Gar Res Turns Passed 8011 | 110 1122 1235 1598 447 794 726 167 402 105 661 182 68 394 Spaces Moved 7962 | 57 482 516 630 673 1407 1019 442 926 270 816 310 98 316 Core 286 | 1 . . . . . . . . 10 158 2 32 83 Treads 1775 | 56 482 516 630 21 . . . . . 21 . . 49 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 665 | . . . . . . . . . . 389 26 66 184 Flight 5236 | . . . . 652 1407 1019 442 926 260 248 282 . . Fastest Speed 27 | 50 160 160 160 27 27 29 37 32 34 36 37 50 50 Average Speed 64 | 158 164 165 166 32 28 30 37 36 34 45 41 60 83 Slowest Speed 250 | 160 180 200 200 160 99 108 37 37 50 160 100 66 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 16 | . . . . 3 7 2 . 2 . 2 . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . Exploration Rate (%) 42 | 5 77 60 68 18 36 30 60 92 55 22 14 37 16 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 3 | . 1 1 . . . . . . 1 . . . . Known Exits Taken 7 | . . . . 1 1 1 1 . 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . . . . . Scrap Searched 4 | . . . . . . . 1 . 3 . . . . Spaces Dug 40 | . . . . 4 8 21 . 2 . 2 . 3 . Terrain Destroyed 176 | . 2 20 79 4 13 21 . 2 . 27 . 3 5 Melee 37 | . . . . 4 8 21 . 2 . 2 . . . Projectile 19 | . . . 5 . . . . . . 6 . 3 5 AOE 120 | . 2 20 74 . 5 . . . . 19 . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp War Pro Fac Res Gar Res Total 10045 | 70 651 719 899 896 1781 1402 444 982 284 1050 360 102 405 Wait 1210 | . 54 58 31 177 315 328 2 43 . 141 39 . 22 Move 7916 | 56 481 515 629 666 1391 1014 441 921 269 811 309 97 316 Hop 16 | . . . . 3 7 2 . 2 . 2 . . . Pick Up 88 | 3 17 12 17 6 7 5 1 2 1 8 2 . 7 Fast Attach 103 | 8 3 3 19 1 14 9 . 2 4 20 5 . 15 Attach 69 | . 2 7 7 12 11 6 . 1 1 12 . 1 9 Detach 35 | 1 . 1 1 7 6 5 . 2 3 7 . . 2 Swap 49 | . 4 13 21 4 . 1 . 1 . 4 . . 1 Drop 106 | . 7 15 29 12 15 8 . 3 6 5 4 . 2 Fire 380 | 2 83 95 145 . 1 . . 3 . 24 1 3 23 Melee 59 | . . . . 8 12 24 . 2 . 8 . . 5 Ram 3 | . . . . . . . . . . . . 1 2 Kick . | . . . . . . . . . . . . . . Crush 9 | . . . . . . . . . . 8 . . 1 Escape Stasis 1 | . . . . . 1 . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . 1 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research -3/Garrison -2/Research History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 13) 111 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 4) 549 | -10/Materials | Discovered new exit (range 15) 687 | -10/Materials | Discovered new exit (range 14) 901 | -10/Materials | Repaired Hacking Suite 1197 | -10/Materials | Discovered new exit (range 14) 1233 | -10/Materials | Entered another Materials area 1233 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1519 | -9/Materials | Discovered new exit (range 16) 1557 | -9/Materials | Central database locked down 1760 | -9/Materials | Lost 4 parts (1p1n2w) 1773 | -9/Materials | Destroyed 7 combat bots 2024 | -9/Materials | Build established: Scavenger-Mutant 2184 | -9/Materials | Core integrity fell below 50% 2433 | -9/Materials | First assault squad dispatched 2447 | -9/Materials | Discovered new exit (range 8) 2468 | -9/Materials | Entered another Materials area 2468 | -8/Materials | Evolved 2 slots: Utility x2 2755 | -8/Materials | Destroyed 10 combat bots 3110 | -8/Materials | Repaired Imp. Sensor Array 3668 | -8/Materials | First assault squad dispatched 4053 | -8/Materials | Discovered new exit (range 8) 4066 | -8/Materials | Entered Factory 4066 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4273 | -7/Factory | Discovered new exit (range 8) 4287 | -7/Factory | Identified exit to Factory 4383 | -7/Factory | Identified exit to Lower Caves 4480 | -7/Factory | Discovered exit to Factory (range 15) 4513 | -7/Factory | Entered another Factory area 4513 | -6/Factory | Evolved 2 slots: Utility x2 4678 | -6/Factory | Repaired Lgt. Nuclear Core 4798 | -6/Factory | Discovered new exit (range 19) 4804 | -6/Factory | Identified exit to Factory 4895 | -6/Factory | Hacking Suite fried by hacking feedback 5087 | -6/Factory | Spotted B-75 Beast 5261 | -6/Factory | Crushed by falling debris 5307 | -6/Factory | Entered another Factory area 5307 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5491 | -5/Factory | Discovered new exit (range 7) 5492 | -5/Factory | Identified exit to Upper Caves 5574 | -5/Factory | Fabricated Adv. Sensor Array (x1) 5662 | -5/Factory | Build established: Hacker-Sprinter 6017 | -5/Factory | Spotted B-75 Beast 6026 | -5/Factory | Discovered exit to Upper Caves (range 15) 6033 | -5/Factory | Entered Upper Caves 6066 | -5/Upper Caves | Spotted B-75 Beast 6141 | -5/Upper Caves | Learned 12 Factory zone layouts 6199 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 6199 | -5/Upper Caves | Identified exit to Warlord 6200 | -5/Upper Caves | Entered Warlord 6215 | -5/Warlord | System corruption cleaned by Quarantine Array 6261 | -5/Warlord | Build established: Hacker-Mutant 6336 | -5/Warlord | Met Warlord 6344 | -5/Warlord | Warlord's base attacked by MAIN.C 6372 | -5/Warlord | Met EX-DEC 6373 | -5/Warlord | Found Prototype Energy Gun 6373 | -5/Warlord | Identified Vortex Shotgun 6535 | -5/Warlord | P-70 Sage assimilated allied KY-5QV(Y) 6554 | -5/Warlord | Warlord forces counterattacked 6587 | -5/Warlord | Spotted B-86 Titan 6587 | -5/Warlord | Spotted B-75 Beast 6594 | -5/Warlord | System corruption reached 10% 6597 | -5/Warlord | Discovered new exit (range 15) 6602 | -5/Warlord | Entered Proximity Caves 6604 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6616 | -4/Proximity Caves | Learned location of Quarantine (-2) 6624 | -4/Proximity Caves | Lost 3 parts (1n2u) 6664 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 6686 | -4/Proximity Caves | Spotted B-86 Titan 6689 | -4/Proximity Caves | Learned Research garrison access intel 6701 | -4/Proximity Caves | Discovered new exit (range 8) 6705 | -4/Proximity Caves | Core integrity fell below 50% 6706 | -4/Proximity Caves | Identified exit to Factory 6707 | -4/Proximity Caves | Entered Factory 6707 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6708 | -4/Factory | Identified exit to Research 6708 | -4/Factory | Identified exit to Upper Caves 6732 | -4/Factory | Lost 4 parts (2n2u) 6989 | -4/Factory | Found Gamma Bomb Array 7009 | -4/Factory | Lost 4 parts (1n2u1w) 7092 | -4/Factory | Identified exit to Armory 7096 | -4/Factory | Fabricated Com. Battery? 7160 | -4/Factory | Lost 6 parts (1p3n1u1w) 7274 | -4/Factory | Core integrity fell below 50% 7297 | -4/Factory | Lost 4 parts (1p1n1u1w) 7302 | -4/Factory | Destroyed 8 combat bots 7346 | -4/Factory | Fabricated Nuclear Pulse Array? 7368 | -4/Factory | Entered Research 7368 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7369 | -3/Research | Loaded intel: 4 garrison access locations 7405 | -3/Research | Build established: Mutant 7504 | -3/Research | Spotted B-86 Titan 7520 | -3/Research | Spotted B-86 Titan 7549 | -3/Research | Identified exit to Garrison 7550 | -3/Research | Entered Garrison 7564 | -3/Garrison | Triggered checkpoint 7577 | -3/Garrison | Spotted B-86 Titan 7579 | -3/Garrison | Lost 5 parts (2n3u) 7598 | -3/Garrison | Triggered checkpoint 7605 | -3/Garrison | Core integrity fell below 50% 7612 | -3/Garrison | Discovered new exit (range 13) 7617 | -3/Garrison | Identified exit to Research 7618 | -3/Garrison | Entered Research 7618 | -2/Research | Warlord forces began assault on 0b10 7618 | -2/Research | Evolved 2 slots: Weapon x2 7626 | -2/Research | Spotted B-90 Cyclops 7632 | -2/Research | Lost 5 parts (2n2u1w) 7728 | -2/Research | Research machine network offline 7865 | -2/Research | System corruption reached 10% 7892 | -2/Research | Core integrity fell below 50% 7926 | -2/Research | Core integrity fell below 20% 7932 | -2/Research | Lost 15 parts (3p4n5u3w) 8012 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 07977_ System corrupted: Heat flow error (+154). 07977_ Acquired 28 matter. 07979_ Acquired Lgt. Quantum Reactor. 07981_ Acquired 92 matter. 07982_ Acquired 21 matter. 07983_ The unstable cave ceiling collapses. 07983_ Acquired Adv. Heat Sink. 07985_ P-80 Master destroyed. 07990_ System corrupted: Hpw. Shock Rifle failed to cycle. 07991_ The unstable cave ceiling collapses. 07993_ System corrupted: Energy discharge (-64). 07993_ System corrupted: Hpw. Shock Rifle targeting data glitched. 07994_ YK-EPU(g) destroyed. 07999_ Connecting with Garrison Access... >>Seal Access door sealed. 08001_ Acquired Lgt. Quantum Reactor. 08004_ Acquired 30 matter. 08009_ 5L-KJP(g) destroyed. 08011_ System corrupted: Hpw. Shock Rifle rejected. Map ----- +----------------------------------------------------+ | ??????????????# #"" ! ## T" #????????? | | ??????????????# #"" ## "" #????????? | | ??????????????? # ## "" #????????? | | ????????????????? ?# + #????????? | | ???????????????????########## #????????? | | ????????????????????????????# #????????? | | ??????????????? ?????????####/#+########????????? | | ??????????????# ????????# #????????? | | ??????????? ### ????????# #????????? | | ??????????? ####???# #????????? | | ??????????? #"""#??# #????????? | | ???????????? #"T"#??# #????????? | | ???????????? #" "#### #????????? | | ??????????????# ## """ #????????? | | ??????????????# ## """S"" #????????? | | ??????????????# ## """""" #????????? | | ??????????????# %= ! + #????????? | | ??????????????# != =%*% # #????????? | | ??????????????# != *|=| ###############????????? | | ??????????????# g%! # #?????????? | | ??????????????# ! g # #?????????? | | ??????????????# g# """ #?????????? | | ???????######## # """ #?????????? | | ???????# % # """ #?????????? | | ???????# = %* % # "% #?????????? | | ???????# %!g=% @/ "" #?????????? | | ???????+ [*[%% # G """ #?????????? | | ???????# g[!!# ## ###!### "" """ #?????????? | | ???????# = # " """ #?????????? | | ???????# % # #?????????? | | ???????# # # #?????????? | | ????????? # ##############?????????? | | ???????? #??????????????????????? | | ???????#?? # #??????????????????????? | | ????????? ?# #??????????????????????? | | ????????% ??# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ???????????? ## ###### ###??????????????????????? | | ??????????????? ????? #?????????????????????????? | | ??????????????? ??????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 25 Energy Capacity 760 Matter Stores 300 Matter Capacity 550 Sight Range 22 Robot Scan Range 32 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Corruption Prevention 12 Armor Coverage 375 Propulsion Shielding 33 Reclamation Efficiency 20 Evasion (%) 64 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 26 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Greatsword | -8/Materials | Scanalyzed Com. Battery | -8/Materials | Hacked Adv. Sensor Array | -6/Factory | Hacked Imp. Hacking Suite | -5/Factory | Scanalyzed Enh. Optical Array | -5/Factory | Scanalyzed Mic. Fission Core | -5/Factory | Scanalyzed Exp. Sensor Array | -5/Factory | Hacked Adv. Hacking Suite | -5/Factory | Hacked Nuclear Pulse Array | -5/Factory | Hacked Adv. System Shield | -5/Factory | Scanalyzed Imp. ECM Suite | -5/Factory | Scanalyzed Imp. Signal Interpreter | -5/Factory | Scanalyzed Gauss Rifle | -5/Factory | Scanalyzed System Shield | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -5/Factory Com. Battery | x2 | -4/Factory Nuclear Pulse Array | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Charge!!! Challenges ------------ None Game ------ Seed ControlArcBoosters Manual? 0 Play Time 02:45:31 Cumulative 93.6 hours Start 2020.03.14 @ 21:44:43 End 2020.03.17 @ 11:14:41 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 51 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 12/Smallcaps Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ecec1f8-11d2-4533-938a-f149a9cc34ba