Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.26 @ 12:11:20 Player: Chad Result: Destroyed by Enhanced Grunt via exploding Z-Power Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1188) 1188 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1741) 1741 TOTAL SCORE: 5164 Bonus ------- High Alert Combat Kills 10 Follower Combat Kills 131 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/400 Matter 189/300 Energy 63/100 System Corruption 0% Temperature Cool (0) Movement Hovering (60) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (2) --- Zionite Glidesys I > --- UTILITY (2) ------ (None) > --- WEAPON (4) ------- Grenade Launcher Grenade Launcher Grenade Launcher Mini Grenade Launcher > --- INVENTORY (4) ---- Zionite Glidesys I Zionite Glidesys I Zionite Biocell (257) Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Melee Analysis Suite Zionite Light Carapace > --- WEAPON ----------- Grenade Launcher Grenade Launcher Grenade Launcher Mini Grenade Launcher > --- INVENTORY -------- Zionite Glidesys I Zionite Glidesys I Zionite Biocell Hardened Light Armor Plating [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 56 | 6 1 . 29 . 4 16 Power 4 | 1 . . 2 . . 1 Engine 3 | 1 . . 2 . . . Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 14 | 2 . . 10 . . 2 Treads 6 | . . . 6 . . . Leg 3 | . . . 3 . . . Wheel 3 | 2 . . 1 . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 18 | 1 1 . 5 . 2 9 Device 5 | . 1 . 3 . 1 . Storage 3 | 1 . . 1 . . 1 Processor 4 | . . . . . 1 3 Hackware . | . . . . . . . Protection 6 | . . . 1 . . 5 Artifact . | . . . . . . . Weapon 20 | 2 . . 12 . 2 4 Energy Gun 2 | 2 . . . . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 9 | . . . 7 . 2 . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . . . 4 Special Weapon . | . . . . . . . Impact Weapon 4 | . . . 4 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . . 2 . . 7 Parts Lost 13 | . . . 6 . . 7 Power 1 | . . . 1 . . . Propulsion 3 | . . . 2 . . 1 Utility 4 | . . . 1 . . 3 Weapon 5 | . . . 2 . . 3 Highest Loss Streak 4 | . . . 3 . . 4 Average Slot Usage (%) 98 | . 98 100 95 100 100 95 Engine 10 | . 14 14 9 11 11 5 Treads 18 | . . . 15 22 22 13 Wheel 2 | . 28 28 3 . . . Device 4 | . 12 14 10 . 1 4 Storage 10 | . 14 14 11 11 11 7 Processor 3 | . . . . . 7 2 Protection 2 | . . . . 11 1 6 Energy Gun 1 | . 28 28 1 . . . Ballistic Gun 37 | . . . 35 44 44 22 Launcher 1 | . . . . . . 17 Impact Weapon 1 | . . . 5 . . . Naked Turns . | . . . . . . . Heaviest Build 56 | 13 14 14 56 56 56 56 Greatest Support 44 | 26 26 26 40 40 40 44 Greatest Overweight (x) 2 | . . . 2 1 1 2 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 12 | 6 6 6 12 12 12 12 Average Capacity 10 | 5 6 6 7 12 12 9 Most Carried 12 | 4 3 4 10 10 12 12 Average Carried 9 | . 2 3 6 9 11 9 Final Capacity 12 | 6 6 6 12 12 12 4 Final Carried 12 | . 3 4 8 10 12 4 Class Distribution -------------------- 59% | Scavenger-Gunner 20% | Scavenger-Tank 11% | Mutant 6% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Tank | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Min Mat Min Zio Dee Matter Collected 1384 | 151 . 105 744 191 10 183 Remotely . | . . . . . . . Salvage Created 1909 | . . 105 1696 95 . 13 Parts 118 | . . 7 100 11 . . Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 38 | . . 2 30 5 . 1 Melee 3 | . . . 3 . . . Guns 33 | . . 2 25 5 . 1 Classes Destroyed 11 | . . 1 9 . . 1 Worker 2 | . . . 2 . . . Builder 1 | . . . 1 . . . Tunneler 1 | . . . 1 . . . Hauler 3 | . . . 3 . . . Recycler 4 | . . . 4 . . . Operator 3 | . . . 3 . . . Watcher 3 | . . . 3 . . . Swarmer 14 | . . . 10 4 . . Grunt 19 | . . 2 16 1 . . Sentry 4 | . . . 4 . . . Assembled 1 | . . . . . . 1 Best Kill Streak 7 | . . 2 7 4 . 1 Combat Bots Only 6 | . . 2 6 4 . 1 Max Kills in Single Turn 3 | . . 1 3 2 . 1 Gunslinging 2 | . . . 2 1 . . Exploded . | . . . . . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Damage Taken 2361 | . 10 67 1287 103 . 894 Core 530 | . . 16 314 15 . 185 Absorbed by Shields . | . . . . . . . Core Remaining (%) 96 | 100 . 93 . . . . Volleys Fired 85 | . . 5 60 8 2 10 Largest 4 | . . 2 4 4 4 4 Hottest 100 | . . 100 100 92 92 97 Shots Fired 305 | . . 10 220 32 8 35 Gun 305 | . . 10 220 32 8 35 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 280 | . . . 205 32 8 35 Thermal 25 | . . 10 15 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 24 | . . 4 24 10 5 6 Robot Miss Streak 5 | . . 1 5 2 1 2 Penetration Max . | . . . . . . . Secondary Targets 11 | . . 1 8 2 . . Max Gunslinging Chain 2 | . . 1 2 2 . . Shots Hit Robots 213 | . . 8 163 20 7 15 Core Hits 84 | . . 5 62 5 3 9 Critical Hits 3 | . . . 2 . . 1 Critical Kills 3 | . . . 2 . . 1 Critical Parts Destroyed . | . . . . . . . Melee Attacks 33 | . . . 33 . . . Impact 33 | . . . 33 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 8 | . . . 8 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 6 | . . . 6 . . . Damage Inflicted 3341 | . . 115 2674 220 63 269 Guns 2447 | . . 115 1780 220 63 269 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 894 | . . . 894 . . . Ramming . | . . . . . . . Kinetic 2194 | . . . 1642 220 63 269 Thermal 253 | . . 115 138 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 894 | . . . 894 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 2 2 . Average Corruption 2 | . . . 2 2 2 . Corruption Purged . | . . . . . . . Effects 11 | . . . 5 4 2 . Message Errors 3 | . . . 2 1 . . Energy Discharges 5 | . . . 3 . 2 . Data Loss (minor) 1 | . . . . 1 . . Targeting Errors 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 271 | . . . 271 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 271 | . . . 271 . . . Knockbacks 4 | . . . 4 . . . Impact 4 | . . . 4 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 460 | . . 222 167 161 48 460 Average Temperature 90 | . . 117 45 64 25 142 Received Heat Transfer 636 | . 6 36 471 6 . 117 Effects 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 8 | . . . 8 . . . Impact Corruptions 11 | . . . 11 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 1 . . . Heat Transferred 740 | . . 333 407 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Peak Influence 486 | . 34 63 486 276 . . Average Influence 197 | . 8 36 226 217 . . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 55 | 100 100 100 49 45 . . Level 1 36 | . . . 38 54 . . Level 2 7 | . . . 11 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 4 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 . 4 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 5 2 46 5 1 6 Peak Tracking Total 7 | . 4 2 7 4 1 3 Tactical Retreats 3 | . 1 . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Traps Triggered 3 | . . . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Min Mat Min Zio Dee Machines Disabled 5 | . . . 2 1 . 2 Max in Single Turn 1 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Machines Accessed 9 | . 1 1 6 1 . . Terminals 8 | . 1 1 5 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 21 | . 3 1 15 2 . . Successful 14 | . 3 . 10 1 . . Failed 7 | . . 1 5 1 . . Catastrophic 3 | . . . 3 . . . Database Lockouts . | . . . . . . . Manual 12 | . . 1 4 . 7 . Terminals 17 | . 3 1 11 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . 4 . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 3 . 6 1 . . Record 2 | . 1 . 1 . . . Prototype ID Bank 2 | . . . 2 . . . Branch Access Points 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Unreport Threat 1 | . . . 1 . . . Dispatch Records 2 | . 1 . . 1 . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . 4 . . . Insert Component 1 | . . . 1 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 7 | . 1 1 5 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Scr Mat Min Mat Min Zio Dee Total Allies 6 | . . . . . 6 . Largest Group 6 | . . . . . 6 6 Highest-Rated Group 341 | . . . . . 341 341 Highest-Rated Ally 94 | . . . . . 94 94 Total Orders . | . . . . . . . Ally Attacks 38 | . . . . . 7 31 Total Damage 1581 | . . . . . 322 1259 Kills 9 | . . . . . 1 8 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Scr Mat Min Mat Min Zio Dee Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Min Mat Min Zio Dee Turns Passed 4727 | 56 188 35 1469 408 2297 274 Spaces Moved 2524 | 51 201 19 731 211 1145 166 Core 11 | 11 . . . . . . Treads 1940 | . . . 517 211 1145 67 Legs 94 | . . . 94 . . . Wheels 380 | 40 201 19 120 . . . Hover 99 | . . . . . . 99 Flight . | . . . . . . . Fastest Speed 50 | 50 90 90 90 180 180 56 Average Speed 157 | 81 90 90 150 180 180 111 Slowest Speed 200 | 90 90 90 200 180 180 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 3 43 7 70 50 90 32 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . . . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Scr Mat Min Mat Min Zio Dee Total 3052 | 66 207 26 921 220 1380 232 Wait 280 | . 2 2 44 . 209 23 Move 2518 | 50 200 18 730 210 1144 166 Hop . | . . . . . . . Pick Up 52 | 8 4 1 18 2 10 9 Fast Attach 14 | . . . 8 . 2 4 Attach 25 | 6 1 . 10 . . 8 Detach . | . . . . . . . Swap 17 | . . . 11 . 2 4 Drop 39 | 2 . . 18 . 11 8 Fire 85 | . . 5 60 8 2 10 Melee 22 | . . . 22 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 7) 245 | -10/Materials | Entered Mines 246 | -10/Mines | Discovered new exit (range 7) 280 | -10/Mines | Entered Materials 280 | -9/Materials | Evolved 2 slots: Weapon x2 309 | -9/Materials | Build established: Mutant 411 | -9/Materials | Lost 3 parts (1n2w) 507 | -9/Materials | Core integrity fell below 50% 535 | -9/Materials | Lost 3 parts (1p1n1u) 628 | -9/Materials | Discovered new exit (range 15) 869 | -9/Materials | Build established: Scavenger-Gunner 969 | -9/Materials | Discovered new exit (range 5) 1186 | -9/Materials | Discovered new exit (range 16) 1469 | -9/Materials | Identified exit to Mines 1749 | -9/Materials | Entered Mines 1757 | -9/Mines | Learned Materials terminal intel 1758 | -9/Mines | Discovered new exit (range 12) 1828 | -9/Mines | Met a Derelict bent on vengeance 1916 | -9/Mines | Core integrity fell below 20% 2021 | -9/Mines | Build established: Scavenger-Tank 2144 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2157 | -9/Mines | Entered Zion 2208 | -7/Zion | Found Prototype Device 2292 | -7/Zion | Discovered new exit (range 9) 2342 | -7/Zion | Found Prototype Processor 2345 | -7/Zion | Found Prototype Processor 2347 | -7/Zion | Found Prototype Hackware 2419 | -7/Zion | System corruption cleaned by Quarantine Array 2510 | -7/Zion | Learned Factory stockpile data 2805 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2865 | -7/Zion | Build established: Scavenger-Gunner 2978 | -7/Zion | Learned location of Recycling (-7) 3174 | -7/Zion | Received a visual enhancement algorithm 3468 | -7/Zion | Given A8's code to call for help 3500 | -7/Zion | Learned location of Data Miner (-6) 3602 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3612 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4232 | -7/Zion | Imprinted 4234 | -7/Zion | Declared Zion's savior 4405 | -7/Zion | Opened final containment barrier to the Deep Caves 4438 | -7/Zion | Discovered new exit (range 3) 4438 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4454 | -7/Zion | Entered Deep Caves 4454 | -7/Deep Caves | Accompanied by 6 allies 4528 | -7/Deep Caves | Build established: Messiah-Gunner 4563 | -7/Deep Caves | Attacked by Z-Imprinter 4615 | -7/Deep Caves | Lost 4 parts (1u3w) 4648 | -7/Deep Caves | Identified Exp. Melee Analysis Suite (x2) 4675 | -7/Deep Caves | Found Prototype Protection 4675 | -7/Deep Caves | Identified Zio. Weapon Casing 4728 | -7/Deep Caves | Z-Facility disabled 4728 | -7/Deep Caves | Destroyed by Enhanced Grunt via exploding Z-Power Last Messages --------------- 04648_ Malfunction: Heat surge (+468). 04649_ Discarded Faulty Exp. Melee Analysis Suite. 04651_ Overheating: Matter decay (-23). 04651_ Acquired Exp. Optical Array. 04655_ Discarded Exp. Optical Array. 04656_ Acquired Zio. Light Carapace. 04660_ Overheating: Energy bleed (-16). 04675_ Dropped Zio. Light Carapace. 04675_ Acquired Prototype Protection. 04675_ Identified Zio. Weapon Casing. 04677_ Dropped Zio. Weapon Casing. 04678_ Acquired Zio. Light Carapace. 04680_ Acquired 55 matter. 04720_ 83-3A2(o) destroyed. 04723_ XI-CWI(o) is busy at the terminal. 04724_ XI-CWI(o) destroyed. 04728_ Z-Power explodes. 04728_ Z-Facility disabled. 04728_ Zio. Glidesys I destroyed. 04728_ Zio. Light Carapace destroyed. Map ----- +----------------------------------------------------+ | ?# ## ## # #???### ##???# | | ## ##### #???# | | #???? | | #????# | | #?????# | | #?????# | | """"" """""" ####### | | """""""""""""" "##=## | | """""""""""""" !!!] | | """""""""""""" * *!]= | | """"""""""" !! ![ | | ????"""""""""" ! ###" | | ????????"""""" "##?## | | ???????""""""" "##???? | | ???????""""""" ##????? | | ???????"" " " #?????? | | ???????""""%=%! #????? | | ????????""" = / #????? | | ?? ??????????"""%! g g #????# | | ?????????????""" ##????# | | ?????????????""""" / #?????# | | ???????????""""" ?????# | | ???????????"" #????? | | ???????????"" ##????? | | ???????????"" ##?????? | | ???????????"" @ #??????? | | ???????????"" ??????? | | ???????????"" ??????? | | ????????????" ?????? | | ????????????" #?????? | | ????????????" ??????? | | ????????????""""""""o ???????? | | ??????????????"""" ? ???????? | | ???????????????? ???????????? | | ???????????????? ???????????? | | ???????????????? ????????????? | | ??????????????? ????????????? | | ???????????????? ??????????????? | | ?????????????????? ????????????????? | | ????????????????????? ##### ???????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 53 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemAutogunNetwork Manual? 0 Play Time 00:27:14 Cumulative 42.5 hours Start 2020.04.26 @ 11:44:37 End 2020.04.26 @ 12:11:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 33 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 33 Gallery% 50 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: a52c3210-906e-4cc6-8de1-17a7a63e4cdd