Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.12 @ 17:35:34 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (95) 475 Value Destroyed (2833) 2833 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (245) 245 TOTAL SCORE: 6813 Bonus ------- High Alert Combat Kills 219 Follower Combat Kills 94 Aligned with FarCom 300 Friendly Fire -368 Cogmind --------- Core Integrity 328/700 Matter 40/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (1000) Ox19 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Transmission Jammer > --- WEAPON (3) ------- Heavy Battle Rifle Gauss Cannon Gauss Cannon > --- INVENTORY (20) --- Light Deuterium Engine Flexi-carbon Leg Improved Cooling System High-capacity Matter Pod (200) Matter Filter Improved Light Armor Plating System Shield Improved Heavy Machine Gun Improved Heavy Machine Gun Advanced KE Penetrator Improved Grenade Launcher Improved Grenade Launcher Chainsword Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Energy Well Advanced Visual Processing Unit 0b10 Alert Chip Hardened Medium Armor Plating > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun Advanced KE Penetrator > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Flexi-carbon Leg Cryofiber Web Improved Cooling System High-capacity Matter Pod Advanced Targeting Computer Matter Filter Transmission Jammer Improved Light Armor Plating Minigun Minigun Heavy Battle Rifle Advanced Assault Cannon Gauss Cannon Gauss Cannon Gauss Cannon Improved Grenade Launcher Improved Grenade Launcher Chainsword [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility 0b10 Alert Chip Device Heat Sink Storage High-capacity Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Shotgun Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . 1 . Parts Attached 74 | 9 10 10 1 3 7 34 Power 10 | 1 1 2 . . 1 5 Engine 4 | 1 . 1 . . . 2 Core 4 | . 1 1 . . 1 1 Reactor 2 | . . . . . . 2 Propulsion 15 | 4 3 . . 1 1 6 Treads 8 | . 2 . . 1 1 4 Leg 4 | 2 1 . . . . 1 Wheel 3 | 2 . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 4 3 1 . 3 9 Device 7 | . . 1 . . 1 5 Storage 5 | 1 2 . . . 1 1 Processor 3 | . . . 1 . . 2 Hackware 1 | . . . . . . 1 Protection 5 | . 2 2 . . 1 . Artifact . | . . . . . . . Weapon 28 | 3 2 5 . 2 2 14 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 18 | 3 2 2 . 1 2 8 Ballistic Cannon 5 | . . . . . . 5 Launcher 4 | . . 3 . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . . 4 Parts Lost 18 | . . 2 . 2 . 14 Power 3 | . . 1 . . . 2 Propulsion 8 | . . . . 1 . 7 Utility 3 | . . 1 . . . 2 Weapon 4 | . . . . 1 . 3 Highest Loss Streak 5 | . . 1 . 1 . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 99 99 100 100 92 96 Engine 3 | . . 7 14 14 1 . Core 4 | . 13 6 . . 7 1 Reactor 2 | . . . . . . 4 Treads 25 | . 16 28 28 28 27 26 Leg 1 | . 11 . . . . . Device 3 | . . 1 . . 9 4 Storage 10 | . 14 14 14 14 9 7 Processor 11 | . . . 6 14 9 19 Protection 6 | . 13 12 7 . 1 4 Ballistic Gun 22 | . 27 26 28 22 26 18 Ballistic Cannon 1 | . . . . . . 2 Naked Turns . | . . . . . . . Heaviest Build 83 | 13 36 36 32 31 63 83 Greatest Support 91 | 26 46 46 46 46 69 91 Greatest Overweight (x) 19 | . 1 . . . . 19 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 Average Capacity 17 | 7 10 15 15 15 19 20 Most Carried 20 | 4 14 15 15 15 18 20 Average Carried 16 | 1 10 14 15 14 15 19 Final Capacity 20 | 8 15 15 15 15 20 20 Final Carried 18 | 4 14 15 15 13 18 13 Class Distribution -------------------- 48% | Skirmisher 46% | Mutant 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Matter Collected 2638 | 194 370 424 . 136 262 1252 Remotely . | . . . . . . . Salvage Created 3064 | . 434 286 . 70 142 2132 Parts 178 | . 25 15 . 10 11 117 Haulers Intercepted 4 | . 2 . . . . 2 Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 78 | . 10 12 . 10 8 38 Guns 51 | . 10 5 . 3 8 25 Cannons 12 | . . . . . . 12 AOE 15 | . . 7 . 7 . 1 Classes Destroyed 16 | . 4 4 . . . 8 Worker 6 | . . . . . . 6 Builder 2 | . 1 . . . . 1 Tunneler 2 | . . 2 . . . . Hauler 4 | . 2 . . . . 2 Recycler 6 | . . 1 . . . 5 Mechanic 1 | . . . . . . 1 Operator 1 | . . . . . . 1 Watcher 2 | . . . . . . 2 Swarmer 23 | . 3 . . 9 7 4 Grunt 37 | . 7 5 . 1 1 23 Sentry 4 | . . . . . . 4 Demolisher 2 | . . 2 . . . . Specialist 1 | . . . . . . 1 Hunter 1 | . . . . . . 1 Programmer 5 | . . . . . . 5 Assembled 7 | . . 7 . . . . Best Kill Streak 12 | . 3 7 . 4 5 12 Combat Bots Only 7 | . 3 7 . 4 5 5 Max Kills in Single Turn 7 | . 2 5 . 2 2 7 Gunslinging 1 | . 1 1 . . 1 1 Exploded 3 | . . 3 . 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Damage Taken 4294 | . 241 792 . 120 157 2984 Core 566 | . 7 154 . 15 18 372 Absorbed by Shields . | . . . . . . . Redirected to Shielding 42 | . . 42 . . . . Core Remaining (%) 75 | 100 . . . 29 96 . Volleys Fired 167 | . 27 20 . 12 12 96 Largest 3 | . 2 2 . 2 3 3 Hottest 129 | . 46 60 . 46 69 129 Shots Fired 418 | . 54 39 . 17 36 272 Gun 349 | . 54 32 . 10 36 217 Cannon 55 | . . . . . . 55 Launcher 14 | . . 7 . 7 . . Special . | . . . . . . . Kinetic 404 | . 54 32 . 10 36 272 Thermal . | . . . . . . . Explosive 14 | . . 7 . 7 . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 7 12 . 3 7 14 Robot Miss Streak 6 | . 6 4 . 6 6 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 9 | . 3 1 . . 1 4 Max Gunslinging Chain 1 | . 1 1 . . 1 1 Shots Hit Robots 275 | . 38 28 . 8 19 182 Core Hits 171 | . 23 30 . 16 8 94 Critical Kills 3 | . . . . . . 3 Critical Parts Destroyed 4 | . 1 . . . . 3 Critical Strikes 10 | . 1 . . . . 9 Destroy 7 | . 1 . . . . 6 Blast 3 | . . . . . . 3 Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing 3 | . . . . . . 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7707 | . 500 1147 . 539 231 5290 Guns 4312 | . 500 336 . 74 231 3171 Cannons 1049 | . . . . . . 1049 Explosions 2331 | . . 811 . 465 . 1055 Melee . | . . . . . . . Ramming 15 | . . . . . . 15 Kinetic 5361 | . 500 336 . 74 231 4220 Thermal 894 | . . . . . . 894 Explosive 1437 | . . 811 . 465 . 161 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 2 | . . . . . . 2 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 48 | . . . . . . 48 Message Errors 10 | . . . . . . 10 Matter Fused 12 | . . . . . . 12 Heat Flow Errors 8 | . . . . . . 8 Energy Discharges 4 | . . . . . . 4 Parts Rejected 2 | . . . . . . 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 3 | . . . . . . 3 Misfires 3 | . . . . . . 3 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 477 | . . 19 . . . 458 Projectiles 50 | . . . . . . 50 Explosions 427 | . . 19 . . . 408 Melee . | . . . . . . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 4 | . . . . . . 4 Secondary . | . . . . . . . Self-Inflicted Damage 498 | . . 59 . . . 439 Shots 7 | . . 2 . . . 5 Rammed 2 | . . . . . . 2 Targets Rammed 2 | . . . . . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 330 | . 72 60 . 4 . 330 Average Temperature 74 | . 18 18 . 4 . 92 Received Heat Transfer 1287 | . 96 84 . 9 . 1098 Effects 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 550 | . . . . . . 550 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Peak Influence 577 | . 145 90 . 201 197 577 Initial 51 | . . 4 . . 51 14 Average 131 | . 49 20 . 61 59 224 Maximum Alert Level 2 | . . . . 1 . 2 Low Security (%) 77 | 100 100 100 . 80 100 58 Level 1 10 | . . . . 19 . 16 Level 2 12 | . . . . . . 25 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 3 . . . . 15 Investigation 11 | . 3 . . . . 8 Extermination 5 | . . . . . . 5 Reinforcement 1 | . . . . . . 1 Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Distress Signals 3 | . 1 . . . . 2 Communications Jammed 3 | . . . . . . 3 Distress Signals 2 | . . . . . . 2 Times Spotted 116 | . 15 20 . 11 11 59 Peak Tracking Total 15 | . 5 15 . 4 4 5 Tactical Retreats 7 | . . 1 . . 2 4 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Traps Triggered 9 | . 2 . . . . 7 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . . . . 4 Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Machines Disabled 17 | . . . . . . 17 Max in Single Turn 5 | . . . . . . 5 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Machines Accessed 26 | . 7 1 2 . 3 13 Terminals 14 | . 7 . . . 1 6 Fabricators 4 | . . . . . . 4 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 3 | . . . . . 1 2 Garrison Access 1 | . . . . . 1 . Total Hacks 61 | . 18 1 3 . 9 30 Successful 29 | . 10 1 3 . 5 10 Failed 32 | . 8 . . . 4 20 Catastrophic 7 | . 1 . . . 2 4 Database Lockouts . | . . . . . . . Manual 7 | . 5 . 1 . . 1 Terminals 34 | . 18 . . . 2 14 Fabricators 10 | . . . . . . 10 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers 10 | . . . . . 5 5 Garrison Access 2 | . . . . . 2 . Terminal Hacks 17 | . 10 1 3 . . 3 Record 2 | . . . 2 . . . Open Door 1 | . . 1 . . . . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 2 | . 2 . . . . . Terminal Index 1 | . . . . . . 1 Alert Level 1 | . 1 . . . . . Unreport Threat 2 | . . . . . . 2 Dispatch Records 1 | . 1 . . . . . Security Status 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks 4 | . . . . . . 4 Load Schematic 2 | . . . . . . 2 Build 2 | . . . . . . 2 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Scanalyzer 6 | . . . . . 4 2 Insert Component 4 | . . . . . 2 2 Analyze 2 | . . . . . 2 . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 20 | . 5 . . . 2 13 Full Trace Events 8 | . 1 . . . . 7 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built 4 | . . . . . . 4 Authchips . | . . . . . . . Time 101 | . . . . . . 101 Total Part Build Rating 14 | . . . . . . 14 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Total Allies 6 | . . 4 . 2 . . Largest Group 3 | . . 3 . 2 1 . Highest-Rated Group 49 | . . 40 . 49 31 . Highest-Rated Ally 31 | . . 31 . 31 31 . Total Orders . | . . . . . . . Ally Attacks 37 | . . 15 . 6 16 . Total Damage 416 | . . 140 . 125 151 . Kills 5 | . . 1 . 3 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Turns Passed 8732 | 65 1222 1482 340 905 591 4127 Spaces Moved 4312 | 50 678 851 212 532 240 1749 Core 8 | 2 . . . . . 6 Treads 3906 | . 408 851 212 532 240 1663 Legs 286 | 16 270 . . . . . Wheels 112 | 32 . . . . . 80 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 156 Average Speed 165 | 98 160 160 160 160 160 175 Slowest Speed 1000 | 120 190 160 160 160 160 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 3 84 100 60 78 24 36 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 194 | . . 39 . 47 . 108 Melee 3 | . . . . . . 3 Projectile 11 | . . . . . . 11 AOE 180 | . . 39 . 47 . 94 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Total 5577 | 61 764 930 213 568 419 2622 Wait 919 | . 19 45 . 22 153 680 Move 4306 | 49 677 850 211 531 239 1749 Hop . | . . . . . . . Pick Up 57 | 3 17 2 . . 7 28 Fast Attach 20 | 6 3 2 1 . 1 7 Attach 24 | . 2 1 . 2 4 15 Detach 3 | . . . . . 1 2 Swap 30 | 3 5 7 . 1 2 12 Drop 46 | . 14 3 1 . . 28 Fire 167 | . 27 20 . 12 12 96 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . . . . . . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 66 | -11/Junkyard | Entered Materials 144 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 654 | -10/Materials | Discovered new exit (range 16) 984 | -10/Materials | Discovered new exit (range 16) 1182 | -10/Materials | Identified exit to Materials 1288 | -10/Materials | Entered Mines 1370 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1370 | -10/Mines | Discovered new exit (range 5) 1397 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1571 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1595 | -10/Mines | Assembled infested the area 1641 | -10/Mines | Destroyed 7 combat bots 1654 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1728 | -10/Mines | Found the Drone Emporium 1740 | -10/Mines | Found Prototype Device 1900 | -10/Mines | Discovered exit to Materials (range 6) 1953 | -10/Mines | Core integrity fell below 50% 2118 | -10/Mines | Discovered exit to Materials (range 6) 2395 | -10/Mines | Received a Mining Laser from a helpful Derelict 2770 | -10/Mines | Entered Exiles 2812 | -10/Exiles | Met 8R-AWN 2838 | -10/Exiles | Met EX-HEX 2882 | -10/Exiles | Met EX-BIN 2905 | -10/Exiles | Aligned with FarCom system 2906 | -10/Exiles | Given EX-Vault access code 2943 | -10/Exiles | Opened EX-Vault 2957 | -10/Exiles | Found 0b10 Alert Chip 2992 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3046 | -10/Exiles | Learned location of Zion (-6) 3096 | -10/Exiles | Discovered new exit (range 10) 3110 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 3110 | -10/Exiles | Entered Mines 3943 | -9/Mines | Discovered new exit (range 13) 3995 | -9/Mines | Discovered new exit (range 9) 4015 | -9/Mines | Entered Materials 4015 | -8/Materials | Accompanied by 1 ally 4015 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4020 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4152 | -8/Materials | Identified Bomb Drone Bay 4315 | -8/Materials | Build established: Skirmisher 4554 | -8/Materials | Discovered new exit (range 14) 4606 | -8/Materials | Entered Factory 4606 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5352 | -7/Factory | Discovered new exit (range 8) 5579 | -7/Factory | Fabricated Imp. Deuterium Engine (x2) 5668 | -7/Factory | Cargo convoy interrupted 8042 | -7/Factory | Build established: Assassin 8222 | -7/Factory | Lost 3 parts (2n1w) 8437 | -7/Factory | Build established: Skirmisher 8574 | -7/Factory | Fabricated Adv. Treads? 8606 | -7/Factory | First assault squad dispatched 8683 | -7/Factory | Lost 5 parts (1p2n2w) 8731 | -7/Factory | Core integrity fell below 50% 8733 | -7/Factory | Self-destructed Last Messages --------------- 08717_ U-05 Engineer lays Concrete. 08719_ U-05 Engineer builds a Wall. 08719_ U-05 Engineer lays Concrete. 08719_ U-05 Engineer builds a Wall. 08720_ U-05 Engineer lays Concrete. 08721_ U-05 Engineer builds a Wall. 08722_ U-05 Engineer lays Concrete. 08724_ Critical hit (Burn: +37). 08724_ U-05 Engineer builds a Wall. 08725_ Knocked back. 08725_ U-05 Engineer lays Concrete. 08725_ U-05 Engineer builds a Wall. 08726_ U-05 Engineer lays Concrete. 08728_ 0b10 Alert Chip destroyed. 08728_ System corrupted by crushing effect (+1). 08728_ U-05 Engineer lays Concrete. 08729_ System corrupted: Matter fused (-7). 08729_ U-05 Engineer lays Concrete. 08729_ U-05 Engineer builds a Wall. 08730_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????# ??????????????????????????? #?????? | | ??????# ???????????????????????????? *== ##????? | | ??????# ???###???????????????????????*== #????? | | ?????? ??? /???????????????????????*= #????? | | ??????# #???# #???????????????????????? #????? | | ??????# #???# #?????????????????????????] #????? | | ??????# #?### ###???????????????????##### ##+### | | #######+### [ ################????#"""# # | | ## ######"T"# # | | "" /% # | | T"" ## ## # | | "" ## ######## ######## ""G"" # | | ####+##########+###????# " " # | | # #????# " " # | | # """" """ ###### ""% # | | """"" # """" """ + "%% # | | """"" # "" """" """ # %%% # | | """"" =# "Y """" # # | | """"" # "" ] + | %+ | | # ############### !% =*=# | | #+#+########################?????????????# ! %*=# | | +??? ## ###????????????# %=# | | #???""""""" # # ################# =%# | | #???? # = %+ """" *# | | +?""""""""" # u## "F=" = # | | # # b@ # = # | | #??????"""" # bb # # | | # # # // """" """" """" # | | # !! # ug [ #// """" """" """" # | | # !! # i #// """" """" """" + | | # #u # # | | # # ## # | | # ! # ! = # ####"" ""####### | | ########### ###=! [=% ## #??#"F ""#?????# | | #?# #########+##### #??#"""""#?????# | | ! ==[= #??#######?????? | | ##### ### ####### %!% #??????????????? | | #########?????## % ^ """ #??????????????? | | #?????# # """ """ #??????????????? | | #?????### "T """ #??????????????? | | #???????# """ """ ?????????????? | | #?????? ???????????? | | "#????? ??????????? | | | "#????# # ###### ????????? | | "#????# ####+####### #?????? ????????? | | T#????# ???????????? #???????#+???????? | | "#????#???????????????????????????????? | | "#????????????????????????????????????? | | "#????????????????????????????????????? | | #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Deuterium Engine | x2 | -7/Factory | Preloaded Adv. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevRelayLog Manual? 0 Play Time 01:12:30 Cumulative 79.8 hours Start 2023.05.11 @ 15:49:51 End 2023.05.12 @ 17:35:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 37 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52102223-3de0-4c1a-8c52-9d77d7ef5767