Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 01:01:10 Player: Beef Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (61) 305 Value Destroyed (1428) 1428 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 6000 Bonus ------- Follower Combat Kills 7 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 240/300 Energy 33/100 System Corruption 2% Temperature Cool (32) Movement Core (450) Ox8 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Signal Interpreter 0b10 Decoder Chip [Generic] Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Pulse Rifle Makeshift Axe > --- INVENTORY (15) --- Advanced Heat Sink Medium Matter Pod (100) Advanced Weight Redist. System Seismic Detector Matter Filter Hacking Drone Bay (1/1) GAL Module Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Power Amplifier Small Storage Unit Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Improved Utility Shielding Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Heavy Beamcaster Heavy Battle Rifle > --- INVENTORY -------- Improved VTOL Module Improved VTOL Module Advanced Heat Sink Compact Matter Pod Advanced Targeting Computer Matter Filter Makeshift Shrapnel Gun GAL Module [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Signal Interpreter Device Advanced Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Beamcaster Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Slots Evolved 8 | . . . 2 . . . 6 . . Power . | . . . . . . . . . . Propulsion 2 | . . . . . . . 2 . . Utility 6 | . . . 2 . . . 4 . . Weapon . | . . . . . . . . . . Parts Attached 88 | 10 3 6 9 10 6 2 19 16 7 Power 8 | 1 . 1 2 1 . . 1 2 . Engine 7 | 1 . 1 2 1 . . 1 1 . Core 1 | . . . . . . . . 1 . Reactor . | . . . . . . . . . . Propulsion 29 | 4 . 2 2 3 1 1 9 5 2 Treads . | . . . . . . . . . . Leg 5 | . . . . . . . . 4 1 Wheel 14 | 4 . 2 2 3 1 1 1 . . Hover . | . . . . . . . . . . Flight 10 | . . . . . . . 8 1 1 Utility 25 | 3 2 . 3 4 1 . 6 6 . Device 10 | 2 . . 1 2 . . 3 2 . Storage 4 | 1 1 . . 1 . . . 1 . Processor 6 | . 1 . . . 1 . 2 2 . Hackware 1 | . . . 1 . . . . . . Protection 4 | . . . 1 1 . . 1 1 . Artifact . | . . . . . . . . . . Weapon 26 | 2 1 3 2 2 4 1 3 3 5 Energy Gun 3 | . . . . . 1 . . . 2 Energy Cannon 2 | . . . . . 1 . . . 1 Ballistic Gun 16 | 2 1 3 2 2 1 1 3 1 . Ballistic Cannon 4 | . . . . . 1 . . 2 1 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . . Parts Lost 44 | . . 3 8 . . 2 11 5 15 Power 6 | . . . 2 . . 1 1 1 1 Propulsion 18 | . . 1 3 . . 1 5 2 6 Utility 7 | . . . 1 . . . 2 1 3 Weapon 13 | . . 2 2 . . . 3 1 5 Highest Loss Streak 11 | . . 2 8 . . 2 5 3 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 95 | . 100 94 92 94 99 93 83 97 88 Engine 8 | . 14 14 9 11 11 5 1 4 5 Leg 6 | . . . . . . . . 20 15 Wheel 13 | . 28 27 19 19 22 21 5 . . Flight 2 | . . . . . . . 15 4 . Device 3 | . 11 . 8 4 . . 8 5 . Storage 9 | . 14 14 11 5 11 11 6 6 6 Processor 23 | . 2 14 11 11 21 22 23 34 39 Hackware 4 | . . . 10 11 11 11 5 . . Protection 2 | . . . 2 9 . . 4 4 5 Energy Gun 3 | . . . . . 9 11 5 . . Ballistic Gun 10 | . 28 23 19 22 3 5 5 6 . Ballistic Cannon 4 | . . . . . 9 5 . 4 6 Naked Turns . | . . . . . . . . . . Heaviest Build 50 | 14 19 18 17 13 24 24 21 45 50 Greatest Support 65 | 26 20 20 20 20 20 20 20 65 65 Greatest Overweight (x) 3 | . . 1 3 2 1 2 3 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 8 8 8 15 15 Average Capacity 9 | 7 9 10 10 6 8 8 8 11 15 Most Carried 12 | 8 10 10 10 8 8 8 8 11 12 Average Carried 8 | 4 8 9 8 6 7 7 7 8 9 Final Capacity 15 | 8 10 10 10 8 8 8 8 15 15 Final Carried 11 | 8 10 10 8 8 8 8 7 11 7 Class Distribution -------------------- 63% | Scavenger-Mutant 20% | Derelict-Mutant 9% | Mutant 4% | Scavenger-Sprinter 3% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Derelict-Sprinter | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Matter Collected 1881 | 300 159 179 133 197 62 72 135 501 143 Remotely 83 | 83 . . . . . . . . . Salvage Created 1916 | 84 317 164 88 404 . 183 180 262 234 Parts 133 | 12 25 19 9 25 . 7 18 6 12 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed 7 | . . 2 1 4 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 6 . 16 12 Prevented 4 | . . . . . . 2 . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Combat Hostiles Destroyed 37 | . 5 6 3 1 . 3 7 4 8 Guns 28 | . 5 6 3 1 . 2 7 4 . Cannons 9 | . . . . . . 1 . . 8 Classes Destroyed 12 | 2 6 . . . . . 2 . 2 Worker 5 | . 1 1 . 3 . . . . . Builder 1 | . . . . . . . 1 . . Tunneler 9 | 2 1 2 . 4 . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 5 | 1 1 . . 3 . . . . . Operator 1 | . 1 . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . Swarmer 19 | . 3 5 2 . . . 6 . 3 Grunt 14 | . 2 1 1 1 . 3 . 4 2 Duelist 1 | . . . . . . . . . 1 Hunter 2 | . . . . . . . . . 2 Programmer 1 | . . . . . . . 1 . . Packrat 1 | . . . . . . . . 1 . Best Kill Streak 4 | 2 3 2 2 3 . 3 4 3 3 Combat Bots Only 4 | . 3 2 2 1 . 3 4 3 3 Max Kills in Single Turn 2 | 1 1 1 1 1 . 1 1 1 2 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Hostile Shots Fired 552 | . 14 98 59 15 . 28 180 38 120 Missed 193 | . 7 26 24 3 . 6 83 14 30 Damage Taken 5178 | . 130 622 526 134 . 428 1188 512 1638 Core 1383 | . 10 209 92 54 . 167 328 37 486 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 155 | . . . 29 12 . . 99 15 . Core Remaining (%) 44 | 100 . 12 . . . 21 . . . Volleys Fired 268 | 5 34 71 23 43 . 11 33 17 31 Largest 2 | 2 2 2 2 2 . 2 2 2 2 Hottest 138 | 40 40 40 40 40 . 138 114 76 138 Shots Fired 447 | 10 68 98 42 86 . 21 44 25 53 Gun 391 | 10 68 98 42 86 . 13 44 24 6 Cannon 56 | . . . . . . 8 . 1 47 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 401 | 10 68 98 42 86 . 10 33 25 29 Thermal 46 | . . . . . . 11 11 . 24 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | 7 9 6 5 12 . 2 9 12 16 Robot Miss Streak 7 | . 4 7 3 2 . 5 6 2 5 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . 1 . . . 1 1 . Max Gunslinging Chain 1 | . . . 1 . . . 1 1 . Shots Hit Robots 266 | 7 37 45 24 57 . 7 32 18 39 Core Hits 148 | 5 19 18 10 21 . 6 16 9 44 Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 . 2 . . . Critical Strikes 4 | . 1 . . 1 . 2 . . . Destroy 4 | . 1 . . 1 . 2 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3931 | 82 502 399 224 445 . 236 651 307 1085 Guns 2695 | 82 393 384 224 445 . 121 651 307 88 Cannons 1112 | . . . . . . 115 . . 997 Explosions 109 | . 109 . . . . . . . . Melee . | . . . . . . . . . . Ramming 15 | . . 15 . . . . . . . Kinetic 3240 | 82 393 384 224 445 . 143 525 307 737 Thermal 567 | . . . . . . 93 126 . 348 Explosive 109 | . 109 . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 2 Average Corruption 1 | . . . . . . . 1 2 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 27 | . . . . . . . 2 17 8 Message Errors 6 | . . . . . . . 1 4 1 Matter Fused 4 | . . . . . . . . 3 1 Heat Flow Errors 6 | . . . . . . . 1 3 2 Energy Discharges 2 | . . . . . . . . 2 . Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . 4 1 Data Loss (major) 1 | . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 1 | . . . . . . . . . 1 Projectiles 1 | . . . . . . . . . 1 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 12 | . . . . . . 3 . . 9 Impact . | . . . . . . . . . . Kinetic 11 | . . . . . . 3 . . 8 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 76 | . 69 7 . . . . . . . Shots 1 | . 1 . . . . . . . . Rammed 1 | . . 1 . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 459 | . 6 27 15 4 . 459 244 242 360 Average Temperature 127 | . 6 13 6 3 . 251 100 69 122 Received Heat Transfer 1257 | . 18 72 138 93 . 156 165 246 369 Effects 7 | . . . . . . 3 2 . 2 Energy Bleed 1 | . . . . . . . 1 . . Interference 5 | . . . . . . 2 1 . 2 Short Circuit 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . Heat Transferred 814 | . . . . . . 148 185 . 481 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Peak Influence 351 | 15 255 351 231 164 . . 343 . . Initial 136 | . 9 31 136 64 . . . . . Average 131 | 6 111 234 190 104 . . 81 . . Maximum Alert Level 1 | . 1 1 1 . . . 1 . . Low Security (%) 75 | 100 84 34 52 100 . . 89 . . Level 1 24 | . 15 65 47 . . . 10 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 2 . 1 . . . 2 . . Investigation 1 | . . . . . . . 1 . . Extermination . | . . . . . . . . . . Reinforcement 4 | . 2 . 1 . . . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Distress Signals 4 | . . . 3 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 110 | . 14 14 18 3 . 3 18 23 17 Peak Tracking Total 13 | . 4 6 11 3 . 3 11 7 13 Tactical Retreats 15 | . . 5 1 1 . . 4 4 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Traps Triggered 3 | . . . . . . . 3 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . 1 . 2 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Machines Disabled 4 | . 1 1 1 . . . 1 . . Max in Single Turn 1 | . 1 1 . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Machines Accessed 10 | . 5 . 1 . 1 . 2 1 . Terminals 7 | . 5 . 1 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . 19 . 2 . 5 . 8 4 . Successful 21 | . 7 . 1 . 5 . 4 4 . Failed 17 | . 12 . 1 . . . 4 . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 26 | . 19 . 2 . . . 5 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 19 | . 7 . 1 . 5 . 2 4 . Record 5 | . . . . . . . 1 4 . Part Schematic 5 | . . . . . 5 . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 4 . 1 . . . 2 . . Full Trace Events 2 | . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 5 . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Total Allies 2 | . . 2 . . . . . . . Largest Group 2 | . . 2 2 . . . . . . Highest-Rated Group 47 | . . 47 47 . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 9 | . . . 9 . . . . . . Total Damage 81 | . . . 81 . . . . . . Kills 1 | . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . 1 . 2 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 39 | . . . . . . . 39 . . Traps 3 | . . . . . . . 3 . . Items 35 | . . . . . . . 35 . . Guards 1 | . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Turns Passed 5067 | 97 503 388 157 286 1006 537 379 1242 472 Spaces Moved 4584 | 67 481 253 96 184 1067 570 430 1227 209 Core 11 | 1 . . 2 7 . . 1 . . Treads . | . . . . . . . . . . Legs 981 | . . . . . . . . 772 209 Wheels 2884 | 66 481 253 94 177 1067 570 176 . . Hover . | . . . . . . . . . . Flight 708 | . . . . . . . 253 455 . Fastest Speed 26 | 50 80 80 80 80 80 80 26 26 120 Average Speed 87 | 87 80 80 84 82 92 86 49 89 171 Slowest Speed 255 | 90 80 95 200 150 95 110 255 210 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 7 | . . . . . . . 4 3 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 4 56 41 14 43 83 75 15 94 32 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 2 | . . 1 . . . . . . 1 Known Exits Taken 7 | . 1 1 1 1 1 . 1 1 . Unknown Exits Taken 2 | 1 . . . . . 1 . . . Scrap Searched 12 | . . 1 . . 3 2 . 5 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 33 | . 16 . . . . 6 . . 11 Melee . | . . . . . . . . . . Projectile 17 | . . . . . . 6 . . 11 AOE 16 | . 16 . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Total 5229 | 94 547 359 135 250 1095 592 546 1343 268 Wait 164 | . 2 18 . 3 . 4 51 68 18 Move 4563 | 66 480 252 95 183 1066 569 421 1222 209 Hop 5 | . . . . . . . 4 1 . Pick Up 70 | 9 14 5 4 5 9 3 9 9 3 Fast Attach 36 | 7 . 2 . 4 4 . 11 8 . Attach 34 | 1 . 1 5 4 . 2 8 6 7 Detach 6 | 1 . . . 1 . 1 1 2 . Swap 19 | 2 3 3 4 2 2 . 1 2 . Drop 61 | 3 14 6 4 5 14 2 7 6 . Fire 268 | 5 34 71 23 43 . 11 33 17 31 Melee . | . . . . . . . . . . Ram 1 | . . 1 . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 11) 509 | -10/Materials | Discovered new exit (range 16) 522 | -10/Materials | Identified exit to Materials 544 | -10/Materials | Identified exit to Mines 601 | -10/Materials | Entered Mines 710 | -10/Mines | Core integrity fell below 50% 733 | -10/Mines | Core integrity fell below 20% 771 | -10/Mines | Build established: Scavenger-Mutant 826 | -10/Mines | Learned location of Zion (-7) 952 | -10/Mines | Discovered exit to Materials (range 8) 989 | -10/Mines | Entered Materials 989 | -9/Materials | Accompanied by 2 allies 989 | -9/Materials | Evolved 2 slots: Utility x2 994 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1026 | -9/Materials | Discovered new exit (range 16) 1144 | -9/Materials | Identified exit to Mines 1146 | -9/Materials | Entered Mines 1174 | -9/Mines | Lost 8 parts (2p3n1u2w) 1415 | -9/Mines | Learned Materials security intel 1427 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1431 | -9/Mines | Identified exit to Zion 1432 | -9/Mines | Entered Zion 1577 | -7/Zion | Found CR-A16's Pointy Stick 1668 | -7/Zion | Given the Hacking Drone Bay 1671 | -7/Zion | Found Prototype Device 1943 | -7/Zion | Given A8's code to call for help 2008 | -7/Zion | Found GAL Module 2429 | -7/Zion | Discovered new exit (range 10) 2437 | -7/Zion | Identified exit to Proximity Caves 2438 | -7/Zion | Entered Proximity Caves 2467 | -6/Proximity Caves | Learned Factory emergency access door positions 2688 | -6/Proximity Caves | Core integrity fell below 50% 2961 | -6/Proximity Caves | Discovered new exit (range 5) 2975 | -6/Proximity Caves | Entered Factory 2975 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 2976 | -6/Factory | Identified Hacking Drone Bay 3103 | -6/Factory | Spotted B-75 Beast 3296 | -6/Factory | Discovered new exit (range 16) 3338 | -6/Factory | Lost 5 parts (1n2u2w) 3354 | -6/Factory | Identified exit to Lower Caves 3354 | -6/Factory | Entered Lower Caves 3375 | -6/Lower Caves | Lost 3 parts (2n1w) 3505 | -6/Lower Caves | Lost 3 parts (1p1n1u) 3507 | -6/Lower Caves | Learned Armory security intel 3655 | -6/Lower Caves | Lost 7 allies 3793 | -6/Lower Caves | Learned location of 1 exit from Factory 4088 | -6/Lower Caves | Discovered new exit (range 5) 4094 | -6/Lower Caves | Identified exit to Lower Caves 4420 | -6/Lower Caves | Build established: Derelict-Mutant 4596 | -6/Lower Caves | Entered another Lower Caves area 4597 | -6/Lower Caves | Identified exit to Factory 4725 | -6/Lower Caves | Core integrity fell below 50% 5034 | -6/Lower Caves | Attracted the attention of an 0b10 base 5058 | -6/Lower Caves | Core integrity fell below 20% 5068 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05043_ S-27 Virus destroyed. 05045_ Phase Cannon destroyed. 05046_ S-27 Virus destroyed. 05048_ VTOL Module fries itself beyond repair. 05048_ Autogun fries itself beyond repair. 05049_ S-27 Virus knocked back. 05049_ Destroyed VTOL Module. 05051_ VTOL Module fries itself beyond repair. 05051_ Penetrated by Slug. 05054_ Nuclear Pulse Thruster destroyed. 05054_ Beamcaster destroyed. 05056_ Carbon-fiber Leg destroyed. 05057_ Penetrated by Slug. 05060_ Lgt. Nuclear Core fries itself beyond repair. 05060_ Penetrated by Slug. 05062_ VTOL Module fries itself beyond repair. 05062_ Hvy. Flak Cannon destroyed. 05062_ Penetrated by Slug. 05062_ Target Analyzer destroyed. 05065_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????? ?#?????? | | ?????????????????????????# ?????????# ??????? | | ?????????????????????????# #?????## ??????? | | ????????????????????????? #???? ###### | | ?????????????????????????# ? #??? | | ?????????????????????##### ? ??? # | | ?????????????????????? ?? ???# ####?#### | | ??????????????????????? #??? #### #??????## | | ????????????????????????# #???# ## ##??#### | | ????????????????????????# ##??# #??# | | ????????????????????????# ##?# ##?## | | ??????????? ?????????# ### #??#### | | ??????????? ####### # ## #??????? | | ??????????" #% # ##??????# | | ??????????" %g ; ######### | | ???????????? " Y% | | ?????????????? "" #@ ####### | | ????????????? " ##??# ###?????# ########### | | ????????????? ""???????# ##???????# #?????????? | | ????????????????????????# #????????# #?????????? | | ????????????????????????#sg ????????# #?????????? | | ????????????????????????#g ????????# ##????????? | | ????????????????????????# ???????# #????????? | | ????????????????????????# ???????# ?????? | | ???????????????????????? ###??????# ?? | | ???????????????????????? #????????## ##### # | | ???????????????????????? ###?????????# ????? ## | | ??????????????????????? ????????????# ???????##? | | ??????????????????????? ????????????## ????????? | | ??????????????????????? ?????????????? ????????? | | ???????????????????????? ?????????????? ????????? | | ????????????????????????#??????????????# ???????? | | ???????????????????????????????????????? #???????? | | ????????????????????????????????????????##???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 150 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 16 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Beamcaster | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Adv. Targeting Computer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ActiveReactionMachine Manual? 0 Play Time 00:56:17 Cumulative 15.8 hours Start 2024.05.24 @ 00:06:39 End 2024.05.24 @ 01:01:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1903c44-3a81-409e-bf54-fd79916d4c42