Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.23 @ 19:12:54 Player: Chronit Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1528) 1528 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (549) 549 TOTAL SCORE: 5302 Bonus ------- Pacifist 200 Follower Combat Kills 49 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 173/300 Energy 100/100 System Corruption 6% Temperature Cool (135) Movement Core (1100) Ox21 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Heat Sink Improved Medium Armor Plating Lightning Gun Heavy Assault Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Katana > --- INVENTORY -------- Aluminum Leg Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Improved Medium Armor Plating Lightning Gun Heavy Laser Plasma Cannon Heavy Assault Rifle Flak Cannon Mini Grenade Launcher Remote Datajack [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Katana Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 2 . . . . . Utility 2 | . . . . . . 1 1 Weapon 1 | . . . . . . 1 . Parts Attached 58 | 6 3 11 3 4 4 10 17 Power 7 | 1 . 2 . . 1 2 1 Engine 5 | 1 . 1 . . . 2 1 Core 2 | . . 1 . . 1 . . Reactor . | . . . . . . . . Propulsion 17 | 2 . 7 2 . 2 1 3 Treads 1 | . . 1 . . . . . Leg 16 | 2 . 6 2 . 2 1 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 3 . . 4 . 4 4 Device 7 | . 1 . . 3 . 3 . Storage 5 | 1 2 . . 1 . . 1 Processor 3 | . . . . . . . 3 Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 18 | 2 . 2 1 . 1 3 9 Energy Gun 6 | . . . 1 . 1 2 2 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 5 | 2 . 1 . . . 1 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . . . . 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . 1 . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . Parts Lost 22 | . . 3 . . 1 2 16 Power 4 | . . 1 . . . 1 2 Propulsion 6 | . . . . . 1 . 5 Utility 4 | . . . . . . 1 3 Weapon 8 | . . 2 . . . . 6 Highest Loss Streak 15 | . . 2 . . 1 2 15 Average Slot Usage (%) 96 | . 97 93 100 99 99 99 91 Engine 5 | . 14 7 . . . 6 9 Core 5 | . . 3 11 11 10 2 . Leg 36 | . 28 38 44 44 43 36 28 Device 9 | . 11 11 11 10 11 9 6 Storage 9 | . 14 11 11 11 11 9 7 Processor 2 | . . . . . . . 7 Protection 2 | . . . . . . 8 6 Energy Gun 7 | . . . 11 11 11 9 8 Ballistic Gun 5 | . 28 14 . . . 9 3 Slashing Weapon 8 | . . 7 11 11 11 9 6 Naked Turns . | . . . . . . . . Heaviest Build 92 | 12 41 42 43 50 51 66 92 Greatest Support 62 | 20 20 43 43 43 45 50 62 Greatest Overweight (x) 23 | . 2 2 . 1 1 1 23 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 20 | 6 12 12 12 12 12 12 20 Average Capacity 11 | 5 7 12 12 12 12 12 12 Most Carried 12 | 4 6 12 12 12 12 12 12 Average Carried 10 | 2 3 10 11 11 11 11 11 Final Capacity 20 | 6 12 12 12 12 12 12 20 Final Carried 12 | 3 6 12 12 11 11 12 5 Class Distribution -------------------- 49% | Scavenger-Mutant 32% | Scavenger-Assassin 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Assassin | -8/Materials Scavenger-Assassin | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Matter Collected 900 | 181 . 341 30 . 75 164 109 Remotely . | . . . . . . . . Salvage Created 2187 | . . 885 387 . 211 251 453 Parts 134 | . . 60 23 . 8 17 26 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 35 | . . 13 5 . 4 5 8 Melee 18 | . . 9 5 . 2 . 2 Guns 13 | . . 4 . . 2 5 2 Cannons 4 | . . . . . . . 4 Classes Destroyed 12 | . . 7 1 . 1 . 3 Worker 6 | . . 5 . . . . 1 Builder 1 | . . . . . . . 1 Tunneler 3 | . . 2 . . 1 . . Recycler 6 | . . 2 4 . . . . Watcher 2 | . . 1 . . . . 1 Swarmer 6 | . . . 5 . . . 1 Grunt 17 | . . 8 . . 3 3 3 Brawler 1 | . . . . . . . 1 Duelist 1 | . . 1 . . . . . Sentry 8 | . . 4 . . . 2 2 Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . . . . 1 Best Kill Streak 5 | . . 5 3 . 3 2 3 Combat Bots Only 3 | . . 3 3 . 1 2 3 Max Kills in Single Turn 2 | . . 1 1 . 1 1 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Damage Taken 4189 | . 107 777 77 . 355 338 2535 Core 962 | . 45 167 11 . 28 . 711 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 82 | 100 82 . . . 48 100 . Volleys Fired 95 | . . 25 3 . 14 17 36 Largest 3 | . . 2 1 . 1 2 3 Hottest 152 | . . 40 56 . 69 68 152 Shots Fired 149 | . . 44 3 . 14 23 65 Gun 121 | . . 44 3 . 14 23 37 Cannon 25 | . . . . . . . 25 Launcher 1 | . . . . . . . 1 Special 2 | . . . . . . . 2 Kinetic 87 | . . 44 . . . 17 26 Thermal 32 | . . . 3 . 14 . 15 Explosive 1 | . . . . . . . 1 Electromagnetic 27 | . . . . . . 6 21 Robot Hit Streak 27 | . . 13 1 . 8 17 27 Robot Miss Streak 4 | . . 2 4 . 1 1 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 187 | . . 62 14 . 23 24 64 Core Hits 99 | . . 29 9 . 7 16 38 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 75 | . . 30 14 . 11 2 18 Impact . | . . . . . . . . Slashing 75 | . . 30 14 . 11 2 18 Piercing . | . . . . . . . . Sneak Attacks 15 | . . 8 6 . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5428 | . . 1901 803 . 574 397 1753 Guns 1420 | . . 436 15 . 220 365 384 Cannons 536 | . . . . . . . 536 Explosions 296 | . . . . . . . 296 Melee 3176 | . . 1465 788 . 354 32 537 Ramming . | . . . . . . . . Kinetic 1229 | . . 436 . . . 285 508 Thermal 717 | . . . 15 . 220 . 482 Explosive 77 | . . . . . . . 77 Electromagnetic 229 | . . . . . . 80 149 Impact . | . . . . . . . . Slashing 3176 | . . 1465 788 . 354 32 537 Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . . 6 Average Corruption 3 | . . . . . . . 3 Corruption Purged . | . . . . . . . . Effects 22 | . . . . . . . 22 Message Errors 6 | . . . . . . . 6 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . . 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 4 | . . . . . . . 4 Misfires 1 | . . . . . . . 1 Targeting Errors 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 443 | . . 135 136 . 11 . 161 Projectiles . | . . . . . . . . Explosions 47 | . . . . . . . 47 Melee 396 | . . 135 136 . 11 . 114 Knockbacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Kinetic 3 | . . . . . . . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 44 | . . . . . . . 44 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 417 | . . 5 28 . 130 45 417 Average Temperature 103 | . . 5 14 . 51 16 129 Received Heat Transfer 1809 | . . 339 . . 207 180 1083 Effects 7 | . . . . . . . 7 Shutdowns 1 | . . . . . . . 1 Interference 5 | . . . . . . . 5 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1105 | . . . 37 . 444 . 624 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Peak Influence 352 | . 45 278 352 . 60 111 134 Initial 88 | . . 16 88 . . 16 17 Average 70 | . 17 140 193 . 16 55 33 Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 87 | 100 100 59 58 . 100 100 100 Level 1 12 | . . 40 41 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . 2 . . . . 4 Investigation . | . . . . . . . . Extermination 3 | . . . . . . . 3 Reinforcement 3 | . . 2 . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Distress Signals 7 | . . 5 . . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 83 | . 3 29 12 . 6 6 27 Peak Tracking Total 9 | . 2 7 4 . 3 3 9 Tactical Retreats 6 | . . 2 . . 1 1 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Traps Triggered 4 | . 1 . . . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Disabled 4 | . . . 1 . . . 3 Max in Single Turn 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Accessed 5 | . . . . 4 . 1 . Terminals 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 51 | . . . . 49 . 2 . Successful 50 | . . . . 49 . 1 . Failed 1 | . . . . . . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 2 | . . . . . . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 50 | . . . . 49 . 1 . Record 50 | . . . . 49 . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . . . . . . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . . 2 Non-combat . | . . . . . . . . Combat 2 | . . . . . . . 2 Robot Hacks Applied 2 | . . . . . . . 2 parse_system 2 | . . . . . . . 2 Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Total Allies 3 | . . . 3 . . . . Largest Group 3 | . . . 3 . . . . Highest-Rated Group 40 | . . . 40 . . . . Highest-Rated Ally 16 | . . . 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 23 | . . . 23 . . . . Total Damage 259 | . . . 259 . . . . Kills 7 | . . . 7 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Turns Passed 5242 | 78 217 787 484 967 589 568 1552 Spaces Moved 3261 | 66 127 440 359 753 339 302 875 Core 24 | 23 . . . . . . 1 Treads 4 | . . 4 . . . . . Legs 3233 | 43 127 436 359 753 339 302 874 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 150 122 Average Speed 137 | 95 127 131 120 126 150 150 152 Slowest Speed 1200 | 120 180 200 120 150 150 150 1200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 3 26 38 61 93 65 23 20 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 13 | . . . . . . . 13 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 13 | . . . . . . . 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Total 3774 | 81 182 561 391 772 389 392 1006 Wait 190 | 1 49 30 6 1 17 49 37 Move 3254 | 65 126 439 358 752 338 301 875 Hop . | . . . . . . . . Pick Up 67 | 9 4 18 4 7 3 9 13 Fast Attach . | . . . . . . . . Attach 31 | 6 1 5 1 2 2 4 10 Detach . | . . . . . . . . Swap 27 | . 2 6 2 2 2 6 7 Drop 35 | . . 8 3 8 2 4 10 Fire 95 | . . 25 3 . 14 17 36 Melee 75 | . . 30 14 . 11 2 18 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 16) 273 | -10/Materials | Discovered new exit (range 7) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Propulsion x2 308 | -9/Materials | Build established: Mutant 662 | -9/Materials | Discovered new exit (range 12) 1060 | -9/Materials | Discovered new exit (range 7) 1083 | -9/Materials | Entered Mines 1104 | -9/Mines | Build established: Scavenger-Mutant 1141 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1514 | -9/Mines | Identified exit to Exiles 1559 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1567 | -9/Mines | Entered Exiles 1603 | -9/Exiles | Met 8R-AWN 1623 | -9/Exiles | Met EX-HEX 1727 | -9/Exiles | Met EX-DEC 1776 | -9/Exiles | Learned location of Zion (-7) 1851 | -9/Exiles | Discovered new exit (range 10) 1938 | -9/Exiles | Visited The Gauntlet 2162 | -9/Exiles | Met EX-BIN 2195 | -9/Exiles | Aligned with FarCom system 2196 | -9/Exiles | Given EX-Vault access code 2269 | -9/Exiles | Opened EX-Vault 2278 | -9/Exiles | Found Prototype Device 2279 | -9/Exiles | Identified PSU Rigger 2283 | -9/Exiles | Found Prototype Device 2284 | -9/Exiles | Identified Skeleton Box 2289 | -9/Exiles | Found Prototype Device 2290 | -9/Exiles | Identified Cloak of Protection 2324 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2534 | -9/Exiles | Left Exiles lab with Cloak of Protection 2534 | -9/Exiles | Entered Mines 3064 | -8/Mines | Core integrity fell below 50% 3109 | -8/Mines | Discovered new exit (range 7) 3123 | -8/Mines | Entered Materials 3123 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3647 | -8/Materials | Discovered new exit (range 8) 3691 | -8/Materials | Entered Factory 3691 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3697 | -7/Factory | Build established: Scavenger-Assassin 5229 | -7/Factory | Core integrity fell below 50% 5238 | -7/Factory | Core integrity fell below 20% 5243 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Destroyed Imp. Heat Sink. Gauss Rifle destroyed. Aluminum Leg destroyed. Adv. Terrain Scanner destroyed. Titanium Leg destroyed. Katana destroyed. Hvy. Laser destroyed. G-47 Trooper heat damages Particle Gun. G-47 Trooper heat spikes uncontrollably. G-47 Trooper overheating. G-47 Trooper heat damages core (-9). G-47 Trooper overheating. G-47 Trooper heat damages Aluminum Leg, Particle Gun, Lgt. Nuclear Core, Aluminum Leg. G-47 Trooper destroyed. Mni. Grenade Launcher destroyed. System corrupted: Heat flow error (+285). K-01 Serf collects debris. S-27 Virus destroyed. K-01 Serf collects debris. 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