Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 15:41:58 Player: gabr Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (427) 2135 Value Destroyed (20709) 20709 Prototype IDs (22) 440 Alien Tech Used (2) 400 Bonus (12274) 12274 TOTAL SCORE: 43858 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5968 Follower Combat Kills 973 Entered Garrisons 400 Used RIF Installer 1000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -67 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 99% Temperature Cool (4) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Micro Antimatter Reactor Medium Treads Armored Heavy Treads Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Heavy Treads Armored Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Experimental Matter Compressor Experimental Matter Compressor Advanced Targeting Computer Advanced Target Analyzer Core Analyzer Armor Integrity Analyzer Cloaking Device Layered Heavy Armor Plating > --- WEAPON ----------- Dispersion Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Advanced Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads Experimental Matter Compressor Advanced Signal Interpreter Layered Light Armor Plating Layered Light Armor Plating Improved Focal Shield System Restoration Module Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon KE Penetrator KE Penetrator Magnetic Acceleration Cannon Compact Tesla Bomb Launcher Remote Datajack [Rating: 184] Favorites ----------- Power Quantum Reactor Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Quantum Reactor Propulsion Armored Wheel Treads Heavy Treads Leg Light Armored Exoskeleton Wheel Armored Wheel Utility Armor Integrity Analyzer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Compact Tesla Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Fac Was Fac Res Res Qua Acc Slots Evolved 18 | . . 2 . . . 4 . . 2 2 2 . . 2 2 . 2 Power 2 | . . . . . . . . . . . . . . . 1 . 1 Propulsion 4 | . . 2 . . . . . . . . . . . 2 . . . Utility 10 | . . . . . . 4 . . 2 2 . . . . 1 . 1 Weapon 2 | . . . . . . . . . . . 2 . . . . . . Parts Attached 436 | 9 7 2 19 20 . 20 18 42 24 5 9 16 20 23 24 23 155 Power 67 | 2 . . 3 . . 2 2 5 1 . 1 4 3 3 3 3 35 Engine 14 | 2 . . 3 . . 2 1 4 1 . 1 . . . . . . Core 5 | . . . . . . . 1 1 . . . . 1 1 . . 1 Reactor 48 | . . . . . . . . . . . . 4 2 2 3 3 34 Propulsion 107 | 2 3 2 6 9 . 4 4 22 . . 4 3 1 3 6 2 36 Treads 39 | . . . . . . . . 1 . . . 2 1 3 5 2 25 Leg 34 | 2 1 . . . . . . 15 . . 4 1 . . 1 . 10 Wheel 34 | . 2 2 6 9 . 4 4 6 . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 131 | 2 2 . 1 6 . 9 4 10 12 5 . 5 9 12 6 9 39 Device 67 | 1 . . 1 . . 3 2 6 7 3 . 3 6 8 3 6 18 Storage 15 | 1 1 . . 3 . . . . 1 . . . . 1 1 . 7 Processor 17 | . 1 . . 2 . 1 . 1 1 2 . . 2 1 1 1 4 Hackware 1 | . . . . . . . . . 1 . . . . . . . . Protection 31 | . . . . 1 . 5 2 3 2 . . 2 1 2 1 2 10 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 131 | 3 2 . 9 5 . 5 8 5 11 . 4 4 7 5 9 9 45 Energy Gun 35 | . 1 . 1 . . . . 3 7 . 1 . . . 5 2 15 Energy Cannon 13 | . . . 2 . . . 1 . 1 . . . . . . 2 7 Ballistic Gun 46 | 3 . . 2 4 . 4 3 2 . . 1 1 1 3 3 3 16 Ballistic Cannon 16 | . 1 . 1 . . 1 1 . 3 . 2 3 3 . . . 1 Launcher 20 | . . . 2 1 . . 3 . . . . . 3 2 1 2 6 Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 3 . . 1 . 2 2 . . 2 . 3 . 3 2 Corrupted Parts 5 | . . . . . . . . . . . . . . . . . 5 System Corruption 27 | . . . . . . . . . . . . . . . . . 27 Parts Lost 153 | . . . 3 4 . 2 15 12 9 . 4 . 4 6 1 11 82 Power 19 | . . . . . . . 2 1 . . . . . 1 . 1 14 Propulsion 34 | . . . . 1 . . 7 6 . . . . . . 1 . 19 Utility 50 | . . . . 1 . 1 3 3 6 . 1 . 4 2 . 5 24 Weapon 50 | . . . 3 2 . 1 3 2 3 . 3 . . 3 . 5 25 Highest Loss Streak 15 | . . . 1 3 . 1 11 5 3 . 4 . 2 2 1 4 15 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 89 | . 100 100 98 97 100 99 81 93 84 83 99 92 83 79 82 81 85 Engine 3 | . 14 11 11 11 11 7 5 4 4 5 4 . . . . . . Reactor 3 | . . . . . . . . . . . . 4 4 3 4 7 10 Treads 5 | . . . . . . . . 1 . . . 5 10 13 14 13 10 Leg 6 | . 18 . . . . . . 18 13 11 20 8 . . . . 4 Wheel 9 | . 9 44 44 44 44 29 15 5 . . . . . . . . . Device 10 | . 12 . 4 2 . 7 11 10 19 14 10 5 9 12 13 13 12 Storage 8 | . 14 11 11 11 11 7 7 7 6 5 5 5 5 4 8 8 11 Processor 16 | . 1 11 6 5 11 8 15 19 16 21 26 26 24 19 17 17 16 Protection 5 | . . . . 1 . 20 8 6 6 5 4 8 5 3 4 3 3 Energy Gun 4 | . 4 11 5 2 . . . 11 8 . . . . . 8 8 5 Energy Cannon 2 | . . . 8 10 . . 4 . . . . . . . . 1 3 Ballistic Gun 5 | . 17 . 3 8 22 14 6 1 . . . 5 4 9 6 4 6 Ballistic Cannon 4 | . 5 11 1 . . . 3 . 4 11 19 14 13 8 . . . Naked Turns 6 | . . . . . . . . . . . . . . . . . 6 Heaviest Build 162 | 15 32 31 36 56 56 70 66 70 112 75 88 107 104 117 143 147 162 Greatest Support 235 | 20 24 48 48 48 48 48 48 60 60 60 80 150 150 220 230 235 225 Greatest Overweight (x) 6 | 2 1 . . 1 1 1 5 6 1 1 1 1 . . . . 3 Average Overweight (x) . | . . . . . 1 1 2 1 1 1 . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 9 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 3 10 9 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 1 7 8 13 18 19 19 15 19 19 19 18 19 19 19 18 18 18 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 3 10 9 15 20 20 20 15 20 20 20 19 20 20 19 20 18 5 Class Distribution -------------------- 29% | Scavenger-Mutant 29% | Gunner 21% | Mutant 18% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Gunner | -4/Factory Gunner | -4/Waste Gunner | -4/Factory Gunner | -3/Research Gunner | -2/Research Gunner | -2/Quarantine Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Fac Was Fac Res Res Qua Acc Matter Collected 12231 | 362 106 42 593 417 54 410 572 734 341 10 450 411 969 1443 1131 601 3585 Remotely 91 | . . . . . . 91 . . . . . . . . . . . Salvage Created 23853 | 206 348 42 1625 1303 . 828 402 2196 1742 27 482 . 1078 1698 1414 2522 7940 Parts 1057 | 12 20 6 84 28 . 52 13 94 62 . 31 . 67 55 69 99 365 Haulers Intercepted 15 | . 1 . 5 . . 1 . 3 . . . . . 1 . 1 3 Recyclers Shooed 27 | 1 . . 1 . . . . 4 5 . 4 . . 2 . . 10 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Fac Was Fac Res Res Qua Acc Combat Hostiles Destroyed 315 | . 6 3 24 10 . 14 14 34 19 1 7 . 25 25 21 26 86 Guns 178 | . 6 1 7 1 . 14 7 31 12 . 2 . 4 13 19 11 50 Cannons 79 | . . 2 10 5 . . 1 2 3 1 5 . 14 6 . 13 17 AOE 42 | . . . 7 4 . . 5 . . . . . 7 6 2 1 10 Classes Destroyed 20 | 3 4 . 2 1 . . . 4 . . 1 . . 2 . 1 2 Worker 25 | 2 . . 5 . . 1 . 4 . . 1 . . . . 4 8 Builder 22 | . 2 . . . . 2 . 2 2 . 1 . 2 3 . 2 6 Tunneler 8 | 3 . . . . . . . 2 1 . 1 . . . . . 1 Hauler 15 | . 1 . 5 . . 1 . 3 . . . . . 1 . 1 3 Recycler 24 | 1 1 . 4 . . 1 . 5 4 . 1 . 1 1 . 1 4 Mechanic 3 | . . . . . . . . 1 . . . . 2 . . . . Operator 4 | . . . . . . . . . . . 1 . 2 . . . 1 Watcher 12 | . . . 1 . . . . 1 2 . 1 . 2 1 1 . 3 Swarmer 46 | . 3 3 . 1 . . 6 8 . . . . 9 . 5 . 11 Grunt 126 | . 3 . 15 3 . 13 5 14 10 . 2 . 4 14 7 14 22 Brawler 10 | . . . . 1 . . . 1 1 . . . 1 . . 1 5 Duelist 9 | . . . . . . . . 5 . . . . . . 1 . 3 Protector 1 | . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . 1 . Sentry 32 | . . . 9 5 . 1 3 3 1 1 . . . 2 . . 7 Hunter 24 | . . . . . . . . 1 3 . . . . 4 2 4 10 Programmer 58 | . . . . . . . . 2 4 . 5 . 11 3 6 7 20 Heavy 3 | . . . . . . . . . . . . . . 1 . . 2 Q-Series 4 | . . . . . . . . . . . . . . . . . 4 Behemoth 2 | . . . . . . . . . . . . . . 1 . . 1 Best Kill Streak 15 | 4 4 3 7 8 . 6 3 5 4 1 5 . 7 12 5 11 15 Combat Bots Only 11 | . 3 3 4 8 . 5 3 3 4 1 3 . 5 9 5 9 11 Max Kills in Single Turn 5 | 1 2 1 2 3 . 1 1 2 2 1 2 . 4 2 2 2 5 Gunslinging 1 | . . . . . . . . . . . . . . . 1 . 1 Exploded 5 | . . . 2 3 . . 1 . . . . . 4 2 2 1 5 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Fac Was Fac Res Res Qua Acc Hostile Shots Fired 2882 | . 29 8 107 74 8 124 223 286 244 10 95 . 125 187 84 310 968 Missed 925 | . 7 1 44 23 3 37 92 109 70 3 30 . 40 79 30 78 279 Damage Taken 36294 | . 199 57 943 773 72 1179 1398 2312 2635 167 1286 . 1807 2237 675 3888 16666 Core 3431 | . 8 8 156 97 15 174 201 284 345 . 86 . 112 140 41 163 1601 Absorbed by Shields 1852 | . . . . . . . . 36 124 . . . . . 654 766 272 Redirected to Shielding 400 | . . . . . . 87 39 . 103 18 71 . . . . . 82 Ignored by Resistances 509 | . . . . . . . . . . . . . . 254 . 107 148 Regen/Repaired (Parts) 1056 | . . . 237 . . . . 154 . . 665 . . . . . . Core Remaining (%) 71 | 100 96 . . . 31 . . 5 59 100 . . 82 89 . 85 . Volleys Fired 1107 | 12 24 4 109 123 5 59 73 125 93 6 30 . 47 51 34 81 231 Largest 4 | 2 2 2 2 2 2 2 2 2 2 2 4 . 4 4 4 4 4 Hottest 399 | 40 80 80 160 124 56 73 116 116 144 106 239 . 170 161 279 331 399 Shots Fired 2850 | 24 48 8 184 229 10 113 139 232 183 12 92 . 166 186 131 284 809 Gun 1929 | 24 39 4 65 106 10 111 72 191 158 . 24 . 44 104 130 224 623 Cannon 855 | . 9 4 105 116 . 2 59 41 25 12 68 . 116 75 . 57 166 Launcher 63 | . . . 11 7 . . 8 . . . . . 6 7 1 3 20 Special 3 | . . . 3 . . . . . . . . . . . . . . Kinetic 1432 | 24 39 4 62 36 10 113 98 77 10 12 68 . 160 179 60 90 390 Thermal 1327 | . . . 103 186 . . 33 155 173 . 24 . . . 70 191 392 Explosive 33 | . . . 9 7 . . 8 . . . . . 2 7 . . . Electromagnetic 58 | . 9 4 10 . . . . . . . . . 4 . 1 3 27 Robot Hit Streak 55 | 12 7 4 16 42 18 12 15 55 31 7 6 . 12 16 21 24 22 Robot Miss Streak 5 | 1 3 3 5 4 2 5 3 5 4 3 5 . 4 4 2 3 5 Penetration Max 1 | . . . . . . 1 . . . . . . . 1 1 1 1 Secondary Targets 18 | . 1 . . . . . 1 3 . . . . . . 3 . 10 Max Gunslinging Chain 2 | . 1 . . . . . 1 1 . . . . . . 1 . 2 Shots Hit Robots 1896 | 18 26 4 111 187 8 80 63 190 148 8 47 . 85 125 81 168 547 Core Hits 971 | 7 12 3 59 58 1 38 30 112 64 3 30 . 61 81 49 72 291 Critical Kills 35 | . . . . 4 . . 1 . . . . . . 6 3 6 15 Critical Parts Destroyed 38 | . . . . . . 1 . . . . . . . 9 5 7 16 Critical Strikes 119 | . 1 . 2 8 . 2 1 8 9 1 8 . 8 17 8 13 33 Burn 20 | . . . 1 4 . . . 7 7 . . . . . . . 1 Meltdown 8 | . . . . 3 . . 1 . . . . . . . . 1 3 Destroy 66 | . . . . 1 . 1 . . . . . . . 15 8 12 29 Blast 25 | . 1 . 1 . . 1 . 1 2 1 8 . 8 2 . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 56544 | 230 473 61 2556 3900 121 1797 1828 3835 3229 232 1598 . 3390 4297 2619 6304 20074 Guns 32213 | 230 331 26 575 1375 121 1767 934 3098 2580 . 470 . 581 1871 2435 3890 11929 Cannons 16077 | . 47 35 1263 2002 . 30 187 737 587 232 1128 . 1813 1194 . 1808 5014 Explosions 8200 | . 95 . 718 523 . . 707 . 60 . . . 996 1232 184 606 3079 Melee . | . . . . . . . . . . . . . . . . . . Ramming 54 | . . . . . . . . . 2 . . . . . . . 52 Kinetic 22977 | 230 251 35 603 422 121 1797 959 1246 260 232 1128 . 2394 3065 1122 1470 7642 Thermal 25459 | . 95 . 1208 2955 . . 162 2589 2907 . 470 . 36 . 1425 4228 9384 Explosive 4020 | . . . 660 523 . . 707 . 60 . . . 704 1232 . . 134 Electromagnetic 4034 | . 127 26 85 . . . . . . . . . 256 . 72 606 2862 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 99 | . . . . . . . . 2 5 . 12 12 17 10 7 14 99 Average Corruption 12 | . . . . . . . . 1 4 . 8 12 15 2 4 10 33 Corruption Purged 5 | . . . . . . . . . . . . . . . . . 5 Corruption Blocked 20 | . . . . . . . . . . . . . . . . 20 . Effects 422 | . . . . . . . . 13 45 . 13 27 53 21 15 42 193 Message Errors 66 | . . . . . . . . 5 8 . 1 10 12 4 2 5 19 Matter Fused 97 | . . . . . . . . 1 13 . 3 9 13 9 4 11 34 Heat Flow Errors 43 | . . . . . . . . 1 5 . 1 1 5 2 1 6 21 Energy Discharges 40 | . . . . . . . . 1 10 . 1 1 1 3 1 4 18 Parts Rejected 3 | . . . . . . . . . . . . . 1 . . . 2 Parts Fused 1 | . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 43 | . . . . . . . . 1 3 . 4 4 9 . 5 2 15 Data Loss (major) 12 | . . . . . . . . 1 2 . . . 2 . 1 1 5 Misfires 16 | . . . . . . . . 1 1 . 1 . 1 2 1 3 6 Alerts 7 | . . . . . . . . 2 1 . . 1 1 . . 1 1 Misdirections 17 | . . . . . . . . . . . 1 . 2 . . 2 12 Weapon Failures 77 | . . . . . . . . . 2 . 1 . 6 1 . 7 60 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 540 | . . . 23 28 . . 48 26 15 . 67 . 115 35 . 49 134 Projectiles 404 | . . . 11 26 . . . 26 15 . 67 . 99 19 . 27 114 Explosions 136 | . . . 12 2 . . 48 . . . . . 16 16 . 22 20 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 39 | . . . . . . . . 4 1 . 11 . 15 8 . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 37 | . . . . . . . . 4 1 . 10 . 14 8 . . . Secondary 2 | . . . . . . . . . . . 1 . 1 . . . . Self-Inflicted Damage 834 | . . . 79 88 . . 151 . 88 . . . 154 . . 38 236 Shots 19 | . . . 1 1 . . 4 . 1 . . . 2 . . 3 7 Rammed 6 | . . . . . . . . . . . . . . . . . 6 Targets Rammed 7 | . . . . . . . . . 1 . . . . . . . 6 Kicked 1 | . . . . . . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 764 | 6 72 36 117 378 23 91 120 99 241 42 338 89 387 208 199 193 764 Average Temperature 91 | 6 26 19 32 113 13 33 31 19 61 19 147 64 107 80 93 73 127 Received Heat Transfer 6843 | . 36 . 390 318 45 588 417 662 512 . 148 . 162 213 33 370 2949 Effects 28 | . . . . 4 . . . . . . 2 . 1 2 . . 19 Shutdowns 12 | . . . . . . . . . . . . . 1 . . . 11 Energy Bleed 3 | . . . . 2 . . . . . . 1 . . . . . . Interference 8 | . . . . 1 . . . . . . . . . 2 . . 5 Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . 1 . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . . . . . . 6 Combat Hostiles 6 | . . . . . . . . . . . . . . . . . 6 Parts Fried 15 | . . . . . . . . . . . . . . . . 1 14 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 21 | . . . . 9 . . 1 1 5 . . . . . . 1 4 Combat Hostiles 10 | . . . . . . . 1 1 4 . . . . . . 1 3 Parts Melted 78 | . . . 3 9 . . 2 15 16 . 1 . 1 . 2 5 24 Heat Transferred 36173 | . 150 . 2516 5994 . . 276 5260 5865 . 975 . 50 . 1691 4477 8919 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . . . . . . . . 1 . 1 . 2 Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Fac Was Fac Res Res Qua Acc Peak Influence 2049 | 30 244 173 548 1209 592 649 569 976 560 278 212 60 658 648 619 875 2049 Initial 543 | . 19 102 72 288 543 248 257 298 478 210 135 60 . 309 353 348 524 Average 505 | 13 137 125 340 819 552 411 499 554 428 235 79 28 453 357 456 622 845 Maximum Alert Level 5 | . 1 . 2 4 2 2 2 3 2 1 1 . 2 2 2 3 5 Low Security (%) 13 | 100 78 100 7 . . . . . . . 99 100 16 2 . . . Level 1 25 | . 21 . 76 19 . 33 20 18 27 100 . . 9 78 25 25 11 Level 2 43 | . . . 15 20 100 66 79 52 72 . . . 74 18 74 26 44 Level 3 12 | . . . . 43 . . . 29 . . . . . . . 47 15 Level 4 4 | . . . . 17 . . . . . . . . . . . . 18 Level 5 . | . . . . . . . . . . . . . . . . . 1 High Security 1 | . . . . . . . . . . . . . . . . . 7 Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 83 | . . . 4 . . 6 . 11 6 . 2 . 2 6 4 7 35 Investigation 9 | . . . 3 . . 2 . 1 1 . . . . 1 . . 1 Extermination 30 | . . . . . . 1 . 4 4 . 2 . 2 2 3 2 10 Reinforcement 17 | . . . . . . 2 . 2 . . . . . 2 1 5 5 Assault 14 | . . . . . . . . 1 1 . . . . . . . 12 Garrison 13 | . . . 1 . . 1 . 3 . . . . . 1 . . 7 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . 1 . . . . . . . 1 . 2 3 Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Fac Was Fac Res Res Qua Acc Distress Signals 15 | . . . 2 1 . 2 . 1 1 . . . . . . 2 6 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 482 | . 7 3 25 21 2 22 15 57 27 2 11 . 34 31 25 41 159 Peak Tracking Total 27 | . 3 3 4 8 1 9 5 8 6 1 4 . 5 6 6 11 27 Tactical Retreats 31 | . 1 . . . . 4 1 5 . . 1 . 3 1 2 3 10 Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Fac Was Fac Res Res Qua Acc Traps Triggered 17 | . . . 1 4 . 3 1 2 1 . 1 . 1 1 1 . 1 Indirectly 2 | . . . 1 . . . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Fac Was Fac Res Res Qua Acc Machines Disabled 26 | . . . 4 3 . 2 2 1 1 . 1 . 6 . . 3 3 Max in Single Turn 2 | . . . 1 2 . 1 1 1 1 . 1 . 2 . . 1 1 Garrison Access 4 | . . . . . . . . 2 . . . . 1 . . 1 . Garrison Relay 3 | . . . . 1 . . 2 . . . . . . . . . . Phase Generator 1 | . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Fac Was Fac Res Res Qua Acc Machines Accessed 43 | . 3 . 10 3 3 3 1 6 . . 1 . 6 2 2 1 2 Terminals 24 | . 3 . 6 3 3 . 1 . . . . . 3 2 2 . 1 Fabricators 2 | . . . . . . 1 . . . . . . 1 . . . . Repair Stations 7 | . . . 2 . . . . 2 . . 1 . 1 . . . 1 Recycling Units 2 | . . . 1 . . . . 1 . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . Garrison Access 7 | . . . 1 . . 1 . 3 . . . . 1 . . 1 . Total Hacks 106 | . 6 . 40 3 8 8 2 10 . . 6 . 14 3 3 1 2 Successful 44 | . 3 . 14 3 1 6 . 7 . . 4 . 4 . 1 1 . Failed 62 | . 3 . 26 . 7 2 2 3 . . 2 . 10 3 2 . 2 Catastrophic 10 | . . . 3 . 1 . . 1 . . . . 4 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 32 | . 5 . 12 . 7 . . . . . . . 7 . 1 . . Terminals 55 | . 6 . 22 3 8 . 2 . . . . . 7 3 3 . 1 Fabricators 5 | . . . . . . 3 . . . . . . 2 . . . . Repair Stations 27 | . . . 13 . . . . 4 . . 6 . 3 . . . 1 Recycling Units 4 | . . . 2 . . . . 2 . . . . . . . . . Scanalyzers 4 | . . . . . . 4 . . . . . . . . . . . Garrison Access 11 | . . . 3 . . 1 . 4 . . . . 2 . . 1 . Terminal Hacks 15 | . 3 . 6 3 1 . . . . . . . 1 . 1 . . Record 1 | . . . . . . . . . . . . . 1 . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . . . . Patrol Navigation 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 15 | . . . 7 . . . . 3 . . 4 . 1 . . . . Scan Component 9 | . . . 4 . . . . 2 . . 2 . 1 . . . . Repair 6 | . . . 3 . . . . 1 . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . . . . . . . . . . Insert Component 2 | . . . . . . 2 . . . . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 9 | . . . 1 . . 1 . 4 . . . . 2 . . 1 . Unlock Access 3 | . . . 1 . . 1 . 1 . . . . . . . . . Seal Access 4 | . . . . . . . . 2 . . . . 1 . . 1 . Coupler Status 2 | . . . . . . . . 1 . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . 2 . . . 1 Used 1 | . . . . . . . . . . . . . 1 . . . . Hacking Detections 35 | . 3 . 8 2 3 3 1 3 . . 1 . 5 2 2 . 2 Full Trace Events 7 | . . . 3 . . 2 . 1 . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 1 . . . . . . . . . 2 . Parts Built 1 | . . . . . . 1 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . 84 . . . . . . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . . . . . . Parts Repaired 6 | . . . 3 . . . . 1 . . 2 . . . . . . Time 262 | . . . 108 . . . . 30 . . 124 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Fac Was Fac Res Res Qua Acc Used RIF Installer 2 | . . . . 1 . . 1 . . . . . . . . . . Robot Detection 1 | . . . . . . . 1 . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . 3 . . 8 . . . . . . . . . . Machine Destruction 11 | . . . . 3 . . 8 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . 7 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Fac Was Fac Res Res Qua Acc Total Allies 17 | . . . . 7 . . . 3 . . . . . . . . 7 Largest Group 7 | . . . . 7 2 2 . 3 . . . . . . . . 7 Highest-Rated Group 135 | . . . . 135 29 29 . 93 . . . . . . . . 101 Highest-Rated Ally 31 | . . . . 21 16 16 . 31 . . . . . . . . 15 Total Orders 1 | . . . . 1 . . . . . . . . . . . . . GUARD 1 | . . . . 1 . . . . . . . . . . . . . Ally Attacks 238 | . . . . 76 6 . . 123 . . . . . . . . 33 Total Damage 4508 | . . . . 1664 155 . . 1758 . . . . . . . . 931 Kills 35 | . . . . 17 2 . . 13 . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Fac Was Fac Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Fac Was Fac Res Res Qua Acc Turns Passed 19841 | 148 399 50 1071 1460 323 871 814 2676 2081 220 975 834 1130 1333 1133 1009 3314 Spaces Moved 9414 | 85 270 38 639 846 289 470 435 1284 662 79 246 462 567 639 582 420 1401 Core 79 | 11 . . . . . . . . . . . . . . . . 68 Treads 3531 | . . . . . . . . . . . . 291 567 639 582 420 1032 Legs 2508 | 74 163 . . . . . . 812 662 79 246 171 . . . . 301 Wheels 3296 | . 107 38 639 846 289 470 435 472 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 105 105 105 101 250 250 122 122 160 160 158 155 50 Average Speed 151 | 114 110 90 90 104 105 105 133 168 250 250 190 171 160 160 159 156 158 Slowest Speed 540 | 150 120 90 90 105 105 105 165 540 250 250 250 240 160 160 163 161 400 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 5 33 4 63 69 68 15 39 35 10 3 5 96 13 8 13 36 29 Regions Visited 17 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 1 1 . . 1 . . . 1 . . . . . 1 . Unknown Exits Taken 7 | 1 . . . . 1 . . 1 1 . . . 1 1 1 . . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 19 | . . . . . . . 5 . . . . . 10 . . 3 1 Terrain Destroyed 527 | . 6 . 48 89 1 . 52 1 27 4 17 . 95 77 18 27 65 Melee . | . . . . . . . . . . . . . . . . . . Projectile 152 | . . . . 1 1 . 5 1 6 4 17 . 14 16 7 27 53 AOE 373 | . 6 . 48 88 . . 47 . 21 . . . 81 61 11 . 10 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Fac Fac Fac Was Fac Res Res Qua Acc Total 12816 | 107 323 45 951 1210 300 738 556 1599 929 95 701 507 682 840 711 585 1937 Wait 1205 | 1 6 1 147 99 . 167 20 69 98 . 410 . 25 77 26 32 27 Move 9396 | 84 269 37 638 844 288 469 433 1283 661 78 246 461 566 638 581 419 1401 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 241 | 1 8 1 18 27 3 12 4 33 21 2 4 8 8 21 22 15 33 Fast Attach 173 | 7 5 . 4 4 . 7 2 24 15 3 1 12 10 12 6 6 55 Attach 130 | . . 2 3 3 . 7 10 7 6 1 7 2 2 4 7 12 57 Detach 42 | . 1 . 2 1 . 1 . 3 3 1 1 2 1 2 . 2 22 Swap 135 | 2 2 . 12 13 . 6 6 11 3 1 1 2 8 7 11 7 43 Drop 283 | . 8 . 16 28 4 10 . 44 28 3 1 19 15 28 24 9 46 Fire 1107 | 12 24 4 109 123 5 59 73 125 93 6 30 . 47 51 34 81 231 Melee . | . . . . . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . . . . . 1 4 Kick 1 | . . . . . . . . . 1 . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . 2 Escape Stasis 49 | . . . . 24 . . 8 . . . . . . . . 1 16 Rewire 47 | . . . 2 44 . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -2/Research -2/Quarantine -1/Access History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 12) 547 | -10/Materials | Identified exit to Materials 548 | -10/Materials | Entered another Materials area 548 | -9/Materials | Evolved 2 slots: Propulsion x2 551 | -9/Materials | Discovered new exit (range 12) 573 | -9/Materials | Identified exit to Storage 598 | -9/Materials | Entered Storage 954 | -9/Storage | Repaired Arm. Wheel 999 | -9/Storage | Repaired Broken Arm. Wheel 1058 | -9/Storage | Repaired Arm. Wheel 1244 | -9/Storage | Discovered new exit (range 14) 1641 | -9/Storage | Garrison activated, responded to threat 1668 | -9/Storage | Identified exit to Garrison 1669 | -9/Storage | Entered Garrison 1949 | -9/Garrison | Phase Generator disabled 2015 | -9/Garrison | Core integrity fell below 50% 2018 | -9/Garrison | Lost 3 parts (1n1u1w) 2071 | -9/Garrison | Destroyed 8 combat bots 2125 | -9/Garrison | Garrison Relay disabled 2151 | -9/Garrison | Triggered checkpoint 2239 | -9/Garrison | Triggered checkpoint 2275 | -9/Garrison | Triggered checkpoint 2345 | -9/Garrison | Triggered checkpoint 2391 | -9/Garrison | Triggered checkpoint 2404 | -9/Garrison | Discovered new exit (range 47) 2404 | -9/Garrison | Discovered new exit (range 57) 2404 | -9/Garrison | Discovered new exit (range 37) 2482 | -9/Garrison | Installed Relay Interface Framework 2518 | -9/Garrison | Identified exit to Recycling 2598 | -9/Garrison | Build established: Scavenger-Mutant 2707 | -9/Garrison | Triggered checkpoint 2748 | -9/Garrison | Lost 3 allies 3129 | -9/Garrison | Entered Recycling 3129 | -9/Recycling | Accompanied by 2 allies 3135 | -9/Recycling | Found Scrap Engine 3403 | -9/Recycling | Discovered new exit (range 16) 3452 | -9/Recycling | Entered Factory 3452 | -7/Factory | Accompanied by 2 allies 3452 | -7/Factory | Evolved 4 slots: Utility x4 3676 | -7/Factory | Fabricated Armor Integrity Analyzer (x1) 4257 | -7/Factory | Garrison activated, responded to threat 4322 | -7/Factory | Identified exit to Garrison 4323 | -7/Factory | Entered Garrison 4351 | -7/Garrison | Triggered checkpoint 4383 | -7/Garrison | Garrison Relay disabled 4469 | -7/Garrison | Triggered checkpoint 4547 | -7/Garrison | Triggered checkpoint 4654 | -7/Garrison | Lost 11 parts (1p5n3u2w) 4694 | -7/Garrison | Discovered new exit (range 9) 4727 | -7/Garrison | Triggered checkpoint 4758 | -7/Garrison | Core integrity fell below 50% 4761 | -7/Garrison | Garrison Relay disabled 4784 | -7/Garrison | Lost 3 parts (1p1n1w) 5091 | -7/Garrison | Expanded RIF knowledge: Robot Detection 5137 | -7/Garrison | Entered Factory 5149 | -7/Factory | Identified exit to Garrison 5486 | -7/Factory | Garrison activated, responded to threat 5533 | -7/Factory | Lost 5 parts (3n1u1w) 5626 | -7/Factory | Lost 4 parts (1p1n1u1w) 6210 | -7/Factory | Repaired Enh. Autogun 6280 | -7/Factory | Core integrity fell below 20% 6614 | -7/Factory | Allied Derelicts emerged from ambush trap array 6737 | -7/Factory | First assault squad dispatched 7715 | -7/Factory | Discovered new exit (range 8) 7813 | -7/Factory | Entered another Factory area 7813 | -6/Factory | Evolved 2 slots: Utility x2 7950 | -6/Factory | Build established: Mutant 8163 | -6/Factory | First assault squad dispatched 8743 | -6/Factory | Build established: Scavenger-Mutant 9242 | -6/Factory | Lost 3 parts (2u1w) 9342 | -6/Factory | Build established: Mutant 9754 | -6/Factory | Discovered new exit (range 6) 9894 | -6/Factory | Entered another Factory area 9894 | -5/Factory | Evolved 2 slots: Utility x2 10001 | -5/Factory | Discovered new exit (range 16) 10111 | -5/Factory | Identified exit to Factory 10114 | -5/Factory | Entered another Factory area 10114 | -4/Factory | Evolved 2 slots: Weapon x2 10332 | -4/Factory | Repaired F-cell Engine 10398 | -4/Factory | Repaired Lgt. Armored Exoskeleton 10429 | -4/Factory | Build established: Gunner 10968 | -4/Factory | System corruption reached 10% 11089 | -4/Factory | Sucked down chute 11089 | -4/Factory | Entered Waste 11089 | -4/Waste | The area was eerily silent 11114 | -4/Waste | Lost 4 parts (1u3w) 11594 | -4/Waste | Discovered new exit (range 16) 11735 | -4/Waste | Found Prototype Reactor 11735 | -4/Waste | Identified Zero-point Reactor 11761 | -4/Waste | Found Prototype Device 11761 | -4/Waste | Identified Exp. Transmission Jammer 11918 | -4/Waste | Identified exit to Factory 11923 | -4/Waste | Entered Factory 13038 | -4/Factory | Discovered new exit (range 9) 13053 | -4/Factory | Entered Research 13053 | -3/Research | Evolved 2 slots: Propulsion x2 13630 | -3/Research | Spotted B-86 Titan 13647 | -3/Research | Destroyed B-86 Titan 13895 | -3/Research | Discovered new exit (range 11) 13918 | -3/Research | Identified exit to Testing 14306 | -3/Research | Garrison activated, responded to threat 14344 | -3/Research | Discovered new exit (range 15) 14368 | -3/Research | Destroyed 9 combat bots 14386 | -3/Research | System corruption reached 10% 14386 | -3/Research | Entered another Research area 14386 | -2/Research | Evolved 2 slots: Power x1, Utility x1 15498 | -2/Research | Discovered new exit (range 10) 15519 | -2/Research | Entered Quarantine 15760 | -2/Quarantine | Scanned by Researcher 15868 | -2/Quarantine | System corruption reached 10% 15898 | -2/Quarantine | Lost 3 parts (1u2w) 15982 | -2/Quarantine | Lost 4 parts (2u2w) 15987 | -2/Quarantine | Destroyed 9 combat bots 16139 | -2/Quarantine | Found Prototype Launcher 16139 | -2/Quarantine | Identified Com. Tesla Bomb Launcher 16393 | -2/Quarantine | Found Alien Artifact 16393 | -2/Quarantine | Identified Terrabomb 16393 | -2/Quarantine | Used Terrabomb 16424 | -2/Quarantine | Discovered new exit (range 15) 16442 | -2/Quarantine | Found Alien Artifact 16442 | -2/Quarantine | Identified Core Reset Matrix 16442 | -2/Quarantine | Used Core Reset Matrix 16444 | -2/Quarantine | Discovered new exit (range 15) 16446 | -2/Quarantine | Detected hypermatrix surge 16446 | -2/Quarantine | Sensed 5 artifacts in vicinity 16501 | -2/Quarantine | Identified exit to Access 16528 | -2/Quarantine | Entered Access 16528 | -1/Access | Evolved 2 slots: Power x1, Utility x1 16537 | -1/Access | Build established: Scavenger-Gunner 17621 | -1/Access | System corruption reached 10% 18082 | -1/Access | Lost 5 parts (2p2n1u) 18286 | -1/Access | Lost 4 parts (2p1u1w) 18393 | -1/Access | System corruption reached 30% 18691 | -1/Access | Lost 6 parts (5n1w) 18693 | -1/Access | Destroyed 11 combat bots 18739 | -1/Access | Lost 3 parts (2p1n) 18744 | -1/Access | Spotted B-99 Colossus 18816 | -1/Access | First assault squad dispatched 18879 | -1/Access | Destroyed B-99 Colossus 18907 | -1/Access | Lost 4 parts (1u3w) 18911 | -1/Access | Found Unknown Protection 18911 | -1/Access | Identified Hvy. Insulated Plating 18916 | -1/Access | Found Unknown Protection 18923 | -1/Access | Found Prototype Ballistic Gun 18923 | -1/Access | Identified Multirail 18935 | -1/Access | Garrison activated, responded to threat 18979 | -1/Access | Identified Hvy. Reflective Plating 19025 | -1/Access | Lost 5 parts (1p3n1u) 19146 | -1/Access | Destroyed 8 combat bots 19146 | -1/Access | Lost 8 parts (3p2u3w) 19593 | -1/Access | High security lockdown imminent 19611 | -1/Access | Core integrity fell below 50% 19665 | -1/Access | Lost 9 parts (1p1n4u3w) 19673 | -1/Access | High security lockdown engaged 19710 | -1/Access | Garrison activated, responded to threat 19780 | -1/Access | Destroyed 7 combat bots 19791 | -1/Access | Emitted hypermatrix ping 19796 | -1/Access | Assembled emerged from beneath the floor 19814 | -1/Access | Lost 15 parts (2p3n6u4w) 19819 | -1/Access | Core integrity fell below 20% 19832 | -1/Access | Spotted Investigator 19842 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 19836_ Terrain Scan Processor blown off. 19836_ E-15 Imp destroyed. 19837_ Stasis bubble strength at 134. 19837_ Held in stasis. 19837_ Investigator is analyzing... 19837_ W-44 Eye stasis bubble strength at 146. 19838_ K-01 Serf collects debris. 19838_ Stasis bubble strength at 128. 19839_ KCTLMHGSMO ES=|S 5HEJK R3 19839_ Stasis bubble strength at 122. 19839_ W-44 Eye stasis bubble strength at 137. 19840_ Stasis bubble strength at 116. 19840_ Held in stasis. 19840_ W-44 Eye stasis bubble strength at 128. 19841_ Knocked back. 19841_ Stasis bubble strength at 110. 19841_ P-80 Master resets B-74 Champion, system corruption cleaned. 19842_ Stasis bubble strength at 104. [Achievement: 30k Club] [Achievement: 40k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | #######?????##############???????????????????????? | | #####?????# #???????????????????????? | | ##?????# #???????????????????????? | | ##?????# #???????????????????????? | | / ##?????# #???????????????????????? | | % ##?????# #???????????????????????? | | = ##?????# != #???????????????????????? | | ##?????# ! #???????????????????????? | | #######?????# #???????????????????????? | | #######?????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ????????????# #???????????????????????? | | ###################+##############???????????????? | | %%!=![*! % "???????????????? | | %%|%*!!! % *%! "???????????????? | | ################## ########p###T#???????????????? | | ?????????????????# #?# % ###???????????????? | | ?????????????????# #?# #?????????????????? | | ?????????????????# #?# A #?????????????????? | | ?????????????????# #?# @ ! #?????????????????? | | ?????????????????# #?# = % #?????????????????? | | ?????????????????# #?# b w #?????????????????? | | ?????????????????# #?# #?????????????????? | | ?????????????????# #?# gk #?????????????????? | | ?????????????????# #?# g #?????????????????? | | ?????????????????# #?#"" c ################### | | ?????????????????# #?#"" g + + | | ?????????????????? ??#"" ##### # | | ?????????????????? ??#T #???# # | | ?????????????????? ??#"" #???# ! # | | ??????????????????????#"" #???# # | | ??????????????????????#"" ##### # | | ??????????????????????# + + | | ??????????????????????# ######## # | | ??????????????????????##########??????###+## # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????#=== | | ???????????????????????????????????????????#!= | | ???????????????????????????????????????????#!= | | ??????????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 120 Energy Generation 65 Energy Capacity 840 Matter Stores 1300 Matter Capacity 1300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Cloak Strength 2 Armor Coverage 750 Resistance: KI 25 Resistance: TH 25 Resistance: EX 25 Resistance: EM 30 Core Shielding 30 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 13 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Armor Integrity Analyzer | x1 | -7/Factory Alien Tech Used ----------------- Terrabomb Core Reset Matrix Achievements -------------- 30k Club 40k Club Alien Roots Can't Touch This Denied? Rockin' Loadout Challenges ------------ None Game ------ Seed PortableGrenadeProtection Manual? 0 Play Time 02:59:01 Cumulative 91.0 hours Start 2024.04.12 @ 12:23:33 End 2024.04.12 @ 15:41:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 184 Rogue 184 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 49 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8f4b596-185b-4372-8b3b-2d417a8e52a0