Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.16 @ 05:58:26

Player: KURIIRI

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (276)     1380
Value Destroyed (11812)    11812
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (5564)               5564
              TOTAL SCORE: 24036

 Bonus
-------
High Alert Combat Kills    1709
Follower Combat Kills      1120
Entered Garrisons          800
Used RIF Installer         2500
Friendly Fire              -565

 Cogmind 
---------
Core Integrity             738/850
Matter                     275/300
Energy                     310/310
System Corruption          21%
Temperature                Cool (0)
Movement                   Rolling (106) Ox1
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                Fission Core
>               --- PROPULSION (5) ---
       Improved Heavy Treads
        Armored Wheel
        Armored Wheel
                Centrium Wheel
>               --- UTILITY (6) ------
       Improved Cooling System
  High-capacity Storage Unit
                Relay Coupler [NC] (15)
                Relay Coupler [Grunt] (4)
>               --- WEAPON (2) -------
                HERF Cannon (fused)
>               --- INVENTORY (20) ---
          Light Ion Engine
          Light Quantum Reactor
                Biometal Leg
        Armored Wheel
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Heavy Armor Plating
                Point Defense Array
                Relay Coupler [Grunt] (27)
                Relay Coupler [Sentry] (26)
                Relay Coupler [Sentry] (20)
                Relay Coupler [Sentry] (19)
         Cooled Particle Cannon
          Heavy Plasma Cannon
       Advanced Plasma Cannon
                Multitool

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
          Light Quantum Reactor
>               --- PROPULSION -------
       Improved Heavy Treads
        Armored Wheel
        Armored Wheel
                Centrium Wheel
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
                Launcher Guidance Computer
       Improved Heavy Armor Plating
                Relay Coupler [Grunt]
>               --- WEAPON -----------
                HERF Cannon
         Cooled Particle Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
                Biometal Leg
        Armored Wheel
       Improved Light Armor Plating
       Improved Heavy Armor Plating
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
                Relay Coupler [Sentry]
       Improved EM Pulse Cannon
       Advanced Plasma Cannon
                Proton Missile Launcher
                Remote Datajack
                Multitool
[Rating: 78]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              VTOL Module
Utility                    System Shield
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     EM Pulse Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac 
Slots Evolved              8    | .   .   .   4   .   .   .   2   .   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   
  Utility                  4    | .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             381  | 3   19  11  64  20  39  23  42  5   9   57  7   35  19  6   22  
  Power                    17   | .   2   .   2   .   .   1   1   .   1   2   .   2   1   .   5   
    Engine                 11   | .   2   .   2   .   .   1   .   .   1   1   .   1   .   .   3   
    Core                   4    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               70   | 2   .   3   8   3   5   .   8   2   1   19  3   11  1   1   3   
    Treads                 29   | 2   .   2   8   2   4   .   5   1   .   4   .   1   .   .   .   
    Leg                    18   | .   .   .   .   .   .   .   .   .   .   10  3   5   .   .   .   
    Wheel                  21   | .   .   1   .   1   1   .   3   1   1   3   .   5   1   1   3   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Utility                  72   | 1   4   .   10  3   7   4   11  2   .   12  2   3   7   1   5   
    Device                 20   | 1   .   .   3   .   2   1   3   2   .   3   .   .   2   .   3   
    Storage                4    | .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   
    Hackware               19   | .   .   .   2   .   3   2   3   .   .   7   .   .   1   1   .   
    Protection             25   | .   2   .   5   3   1   1   3   .   .   2   2   3   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   222  | .   13  8   44  14  27  18  22  1   7   24  2   19  10  4   9   
    Energy Gun             14   | .   9   2   2   .   .   .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          89   | .   .   2   7   6   12  9   10  1   5   13  1   11  6   2   4   
    Ballistic Gun          15   | .   .   1   14  .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       17   | .   .   .   7   .   4   3   1   .   .   2   .   .   .   .   .   
    Launcher               24   | .   2   2   3   4   3   2   .   .   1   2   .   1   .   .   4   
    Special Weapon         57   | .   1   .   8   3   8   4   10  .   1   7   1   7   4   2   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   1   1   3   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   4   .   1   .   1   .   .   .   .   .   .   .   .   
  Corrupted Parts          8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   
    System Corruption      31   | .   .   .   .   .   .   .   .   .   .   31  .   .   .   .   .   
Parts Lost                 30   | .   .   .   2   1   1   6   .   .   .   12  1   .   3   .   4   
  Power                    3    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   
  Propulsion               7    | .   .   .   1   .   .   1   .   .   .   4   .   .   .   .   1   
  Utility                  12   | .   .   .   .   .   .   3   .   .   .   4   1   .   3   .   1   
  Weapon                   8    | .   .   .   1   1   1   1   .   .   .   2   .   .   .   .   2   
  Highest Loss Streak      3    | .   .   .   1   1   1   3   .   .   .   3   1   .   1   .   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  100 99  97  88  84  93  82  76  82  94  88  84  86  82  
  Engine                   8    | .   14  14  9   9   9   9   1   .   3   4   7   7   6   6   4   
  Treads                   14   | .   28  23  26  22  9   5   14  14  7   3   .   1   6   6   6   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   9   9   9   .   .   .   
  Wheel                    7    | .   .   4   .   2   8   9   10  7   7   5   20  16  20  20  18  
  Device                   6    | .   .   .   17  9   9   4   5   .   7   2   .   .   3   6   5   
  Storage                  9    | .   14  14  9   9   9   9   7   7   7   7   7   7   6   6   6   
  Processor                1    | .   .   .   .   .   .   .   5   7   7   1   .   .   2   6   .   
  Hackware                 11   | .   .   .   8   9   12  14  19  12  7   26  29  23  11  13  13  
  Protection               9    | .   13  14  9   18  14  16  5   7   7   1   3   5   6   .   5   
  Energy Gun               3    | .   25  18  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            9    | .   .   5   5   14  11  13  12  8   14  10  15  11  8   8   10  
  Ballistic Gun            1    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   3   .   1   3   2   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   3   .   .   6   .   1   .   3   3   4   .   
Peak Build Rating          78   | 9   13  15  34  40  47  45  50  61  62  63  47  63  78  70  76  
  Average Rating           38   | 7   11  12  31  33  39  41  46  48  61  43  45  51  74  68  71  
  On Entrance              42   | 6   9   13  15  32  40  45  40  47  61  62  45  47  63  78  70  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             109  | 12  38  48  58  58  61  61  80  84  88  88  89  91  109 88  105 
  Greatest Support         75   | 40  40  40  62  62  28  28  28  28  70  45  36  75  75  40  40  
  Greatest Overweight (x)  22   | .   .   2   .   2   2   2   3   2   3   22  3   3   2   2   3   
  Average Overweight (x)   1    | .   .   .   .   .   1   1   1   2   2   2   1   2   1   2   2   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  
  Average Capacity         16   | 8   12  15  15  15  15  15  15  20  20  20  20  20  20  20  20  
  Most Carried             20   | 6   15  15  15  15  15  15  15  17  20  20  18  20  20  19  19  
  Average Carried          15   | 4   11  14  14  14  14  14  14  15  19  17  17  19  17  18  16  
  Final Capacity           20   | 8   15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 3   15  15  15  15  13  14  13  17  20  18  18  20  16  19  17  

 Class Distribution 
--------------------
 61% | Mutant
 13% | Bothacker-Mutant
 10% | Hacker-Mutant
  9% | Scavenger-Mutant
  5% | Botlord-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
    Hacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
           Mutant | -7/Waste
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -7/Factory
   Botlord-Mutant | -7/Garrison
 Bothacker-Mutant | -6/Factory
 Bothacker-Mutant | -6/Waste
           Mutant | -6/Factory

 Resources                       | -11  -10  -10  -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   
-----------                Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  
Matter Collected           8435  | 263  874  220  1818 375  554  669  563  160  168  1062 148  716  347  .    498  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13673 | 137  953  231  2941 1257 1092 1125 804  345  701  1227 52   1212 387  .    1209 
  Parts                    645   | 13   69   12   132  60   48   64   39   3    35   50   1    49   24   .    46   
Haulers Intercepted        8     | .    1    .    6    .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           13    | .    4    .    4    .    .    .    2    .    1    .    1    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      16    | .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac 
Combat Hostiles Destroyed  219  | .   18  7   47  26  16  26  11  1   12  19  1   14  5   .   16  
  Guns                     29   | .   13  2   14  .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  116  | .   .   2   22  15  10  17  10  .   10  10  1   5   5   .   9   
  AOE                      55   | .   5   3   6   9   4   9   .   .   1   5   .   8   .   .   5   
Classes Destroyed          18   | 2   5   2   5   .   .   2   .   1   1   .   .   .   .   .   .   
  Worker                   7    | .   .   .   5   .   2   .   .   .   .   .   .   .   .   .   .   
  Builder                  7    | .   2   .   .   .   1   .   .   .   4   .   .   .   .   .   .   
  Tunneler                 5    | 2   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   8    | .   1   .   6   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 13   | 1   4   .   3   .   1   .   2   .   .   .   .   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  18   | .   3   .   5   .   3   .   3   .   1   .   .   .   3   .   .   
  Swarmer                  48   | .   8   .   4   5   2   6   .   .   .   10  .   7   .   .   6   
  Grunt                    102  | .   10  1   29  15  8   9   4   .   7   2   1   7   2   .   7   
  Brawler                  6    | .   .   .   3   1   .   1   .   .   1   .   .   .   .   .   .   
  Duelist                  7    | .   .   .   2   .   .   .   .   .   1   2   .   1   .   .   1   
  Sentry                   31   | .   .   1   8   4   5   4   3   .   1   3   .   1   .   .   1   
  Specialist               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hunter                   11   | .   .   .   1   1   1   .   1   .   2   2   .   .   2   .   1   
  Programmer               8    | .   .   .   .   .   .   4   3   .   .   .   .   .   1   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Subdweller               5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 2   4   3   5   4   5   4   4   1   12  7   1   7   3   .   3   
  Combat Bots Only         7    | .   3   3   5   4   3   4   4   1   7   7   1   7   1   .   3   
Max Kills in Single Turn   4    | 1   2   1   2   2   2   2   1   1   4   2   1   2   1   .   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   1   2   1   2   .   .   1   2   .   2   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   
--------                   Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  
Hostile Shots Fired        1298  | .    42   20   172  73   51   180  128  .    92   315  5    28   52   .    140  
  Missed                   387   | .    12   5    56   23   15   42   48   .    30   87   2    3    9    .    55   
Damage Taken               12011 | .    347  380  1828 698  559  1447 710  .    761  2698 55   418  714  .    1396 
  Core                     1171  | .    42   33   262  90   28   66   35   .    85   389  17   12   44   .    68   
  Absorbed by Shields      1124  | .    .    .    .    .    .    643  57   .    .    314  .    60   17   .    33   
  Reduced by Siege Mode    140   | .    .    .    .    .    .    .    .    .    20   120  .    .    .    .    .    
  Regen/Repaired (Parts)   970   | .    88   .    .    .    388  .    344  .    85   .    .    .    .    .    65   
Core Remaining (%)         52    | 100  .    70   .    .    .    18   .    .    .    .    .    23   .    .    .    
Volleys Fired              1064  | 11   51   46   189  88   64   100  72   13   34   139  5    97   50   15   90   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    2    2    2    2    2    2    
  Hottest                  186   | 60   100  125  160  126  126  161  120  128  128  186  138  159  178  128  178  
Shots Fired                1476  | 22   93   69   337  116  88   131  107  14   66   142  7    105  51   25   103  
  Gun                      312   | 22   84   50   156  .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   927   | .    .    9    161  92   69   105  91   3    64   117  7    70   36   20   83   
  Launcher                 110   | .    7    10   19   24   9    12   .    .    2    4    .    5    .    .    18   
  Special                  127   | .    2    .    1    .    10   14   16   11   .    21   .    30   15   5    2    
  Kinetic                  315   | 11   9    .    237  .    10   20   12   .    .    16   .    .    .    .    .    
  Thermal                  455   | 11   11   9    58   .    .    26   71   3    64   61   .    60   12   20   49   
  Explosive                17    | .    7    10   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          603   | .    66   50   42   116  68   71   8    .    2    61   7    36   24   .    52   
  Robot Hit Streak         26    | 5    14   16   17   24   16   16   13   3    26   14   2    18   7    10   7    
  Robot Miss Streak        5     | 4    3    1    5    2    4    4    5    3    4    5    3    4    5    2    4    
  Penetration Max          1     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           825   | 10   51   24   207  40   59   66   63   8    52   83   4    59   27   21   51   
  Core Hits                405   | 4    31   10   96   43   27   35   19   1    22   34   1    36   9    2    35   
  Critical Kills           5     | .    .    .    3    .    .    .    .    1    .    1    .    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         23    | .    1    .    11   1    1    1    1    1    .    4    .    .    1    .    1    
    Meltdown               4     | .    .    .    2    .    .    .    .    1    .    1    .    .    .    .    .    
    Destroy                5     | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  8     | .    .    .    3    .    1    1    1    .    .    2    .    .    .    .    .    
    Corrupt                6     | .    1    .    1    1    .    .    .    .    .    1    .    .    1    .    1    
Melee Attacks              1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           27057 | 90   1102 833  6124 2228 1877 2244 1606 59   2165 2761 127  1932 781  550  2578 
  Guns                     3289  | 90   769  210  2220 .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  16309 | .    .    55   2753 970  1317 1549 1606 59   1619 2346 127  1233 781  550  1344 
  Explosions               7165  | .    332  568  1096 1258 560  691  .    .    540  306  .    580  .    .    1234 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  66    | .    1    .    55   .    .    4    .    .    6    .    .    .    .    .    .    
  Kinetic                  4536  | 58   83   .    3411 .    136  322  255  .    .    271  .    .    .    .    .    
  Thermal                  9366  | 32   139  151  1181 131  287  625  1172 59   2028 1297 .    1057 91   550  566  
  Explosive                732   | .    260  472  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          12357 | .    619  210  1477 2097 1454 1293 179  .    131  1193 127  875  690  .    2012 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         51    | .    .    .    .    .    .    15   2    16   17   51   51   51   1    21   21   
  Average Corruption       27    | .    .    .    .    .    .    9    1    11   16   34   51   51   1    9    21   
  Corruption Purged        2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  300   | .    .    .    .    .    .    27   .    7    38   91   11   65   1    10   50   
    Message Errors         61    | .    .    .    .    .    .    9    .    2    6    18   2    13   .    1    10   
    Matter Fused           68    | .    .    .    .    .    .    4    .    .    11   22   1    18   1    2    9    
    Heat Flow Errors       35    | .    .    .    .    .    .    3    .    1    2    10   2    8    .    .    9    
    Energy Discharges      31    | .    .    .    .    .    .    3    .    .    4    7    2    7    .    1    7    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    1    2    .    .    .    .    1    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Data Loss (minor)      30    | .    .    .    .    .    .    3    .    2    3    10   .    6    .    3    3    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    1    .    3    1    1    .    .    1    
    Misfires               16    | .    .    .    .    .    .    1    .    .    4    3    .    3    .    1    4    
    Alerts                 6     | .    .    .    .    .    .    1    .    .    .    4    .    1    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    
    Weapon Failures        37    | .    .    .    .    .    .    3    .    .    6    11   2    8    .    1    6    
Overload Shots             10    | .    .    .    .    .    .    .    .    .    .    1    .    4    2    .    3    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overflow Damage            570   | .    .    16   72   .    13   43   34   .    126  123  .    28   98   .    17   
  Projectiles              364   | .    .    16   20   .    .    43   34   .    15   96   .    28   98   .    14   
  Explosions               206   | .    .    .    52   .    13   .    .    .    111  27   .    .    .    .    3    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 18    | .    .    .    10   .    .    1    2    .    1    4    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  15    | .    .    .    9    .    .    1    2    .    .    3    .    .    .    .    .    
  Secondary                2     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      408   | .    40   82   36   36   .    100  .    .    13   29   .    31   .    .    41   
  Shots                    25    | .    1    2    2    3    .    4    .    .    1    3    .    3    .    .    6    
  Rammed                   10    | .    1    .    7    .    .    1    .    .    1    .    .    .    .    .    .    
Targets Rammed             13    | .    1    .    9    .    .    1    .    .    1    1    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Crushed                  2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        498   | .    248  84   360  218  63   439  16   225  202  459  498  460  170  .    391  
  Average Temperature      93    | .    63   36   119  74   22   104  6    85   31   115  223  97   75   .    93   
  Received Heat Transfer   3354  | .    93   69   990  279  261  304  177  .    219  400  27   133  81   .    321  
  Effects                  22    | .    1    .    2    .    .    6    .    .    .    4    4    3    .    .    2    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    
    Energy Bleed           4     | .    1    .    1    .    .    .    .    .    .    1    .    1    .    .    .    
    Interference           8     | .    .    .    1    .    .    5    .    .    .    .    1    1    .    .    .    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
Siege Activations          6     | .    .    .    .    .    .    .    .    .    3    1    .    1    1    .    .    
  Total Turns              132   | .    .    .    .    .    .    .    .    .    51   32   .    45   4    .    .    
  Longest Duration         45    | .    .    .    .    .    .    .    .    .    25   32   .    45   4    .    .    
Robots Corrupted           16    | .    .    .    3    2    2    .    .    .    .    5    .    1    1    .    2    
  Combat Hostiles          13    | .    .    .    3    2    2    .    .    .    .    3    .    1    .    .    2    
  Parts Fried              66    | .    1    .    12   10   8    7    4    .    .    9    .    .    5    .    10   
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Robots Melted              6     | .    .    .    2    .    .    .    1    1    1    1    .    .    .    .    .    
  Combat Hostiles          6     | .    .    .    2    .    .    .    1    1    1    1    .    .    .    .    .    
  Parts Melted             39    | .    1    .    8    .    .    .    8    3    10   3    .    5    .    .    1    
  Heat Transferred         12763 | 75   250  174  1567 100  350  800  1517 87   2486 2061 .    1623 111  796  766  
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      25    | .    2    2    3    4    6    3    .    .    .    2    .    3    .    .    .    

 Alert                          | -11  -10  -10  -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  
Peak Influence             1538 | 15   321  .    672  1538 793  1122 593  5    328  1506 790  1007 595  43   336  
  Initial                  790  | .    9    .    .    424  749  42   541  4    3    229  790  446  528  43   30   
  Average                  458  | 9    187  .    378  1012 407  561  296  4    115  862  655  835  251  43   168  
Maximum Alert Level        4    | .    1    .    2    4    3    4    2    .    1    4    3    3    2    .    1    
  Low Security (%)         29   | 100  44   .    20   .    27   13   44   100  76   .    .    .    43   100  81   
  Level 1                  21   | .    55   .    39   .    17   13   10   .    23   13   .    .    32   .    18   
  Level 2                  27   | .    .    .    40   24   43   45   45   .    .    18   87   20   23   .    .    
  Level 3                  15   | .    .    .    .    37   11   26   .    .    .    38   12   79   .    .    .    
  Level 4                  5    | .    .    .    .    37   .    1    .    .    .    29   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          29   | .    3    .    10   .    4    .    3    .    1    .    .    .    5    .    3    
  Investigation            16   | .    3    .    5    .    3    .    .    .    1    .    .    .    2    .    2    
  Extermination            3    | .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    
  Reinforcement            8    | .    .    .    3    .    1    .    1    .    .    .    .    .    2    .    1    
  Assault                  2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac 
Distress Signals           6    | .   1   .   3   .   .   .   .   .   .   .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              363  | .   24  7   74  30  24  31  21  6   15  41  3   25  21  9   32  
  Peak Tracking Total      12   | .   4   3   5   4   4   4   5   3   3   8   3   5   4   5   12  
  Tactical Retreats        25   | .   .   .   8   3   1   3   1   .   1   4   1   .   .   1   2   

 Traps                          | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac 
Traps Triggered            30   | .   2   .   2   1   1   5   3   .   .   4   .   7   1   .   4   
  Indirectly               8    | .   .   .   .   .   .   2   .   .   .   .   .   5   .   .   1   
Trap Hack Attempts         60   | .   27  .   28  5   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             14   | .   4   .   4   .   .   .   .   .   6   .   .   .   .   .   .   
  Reused                   3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac 
Machines Disabled          35   | .   2   .   1   4   1   3   5   .   2   9   .   4   .   .   4   
  Max in Single Turn       2    | .   1   .   1   1   1   1   1   .   2   2   .   1   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Relay           11   | .   .   .   .   2   .   3   .   .   .   4   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac 
Machines Accessed          80   | .   10  2   14  4   13  4   12  .   6   3   2   2   5   .   3   
  Terminals                55   | .   8   .   10  4   10  4   8   .   3   3   1   2   2   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          6    | .   1   .   .   .   1   .   2   .   1   .   .   .   .   .   1   
  Recycling Units          6    | .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   2   
  Scanalyzers              5    | .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   .   
  Garrison Access          5    | .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   .   
Total Hacks                261  | .   33  2   45  11  52  12  51  .   20  4   7   4   12  .   8   
  Successful               141  | .   24  2   25  4   30  3   31  .   9   1   2   1   6   .   3   
  Failed                   118  | .   8   .   20  7   22  9   19  .   11  3   5   3   6   .   5   
    Catastrophic           19   | .   2   .   2   1   4   .   1   .   1   2   2   .   2   .   2   
  Database Lockouts        2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Manual                   166  | .   25  .   35  6   32  4   32  .   11  3   2   3   9   .   4   
  Terminals                188  | .   28  .   36  11  33  12  40  .   8   4   5   4   7   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          35   | .   4   .   .   .   14  .   8   .   5   .   .   .   .   .   4   
  Recycling Units          8    | .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   4   
  Scanalyzers              18   | .   .   .   3   .   4   .   2   .   6   .   .   .   3   .   .   
  Garrison Access          9    | .   .   .   4   .   1   .   1   .   1   .   2   .   .   .   .   
Terminal Hacks             49   | .   7   2   10  4   7   3   12  .   1   1   1   1   .   .   .   
  Record                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   1   .   3   .   2   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          10   | .   .   .   3   .   3   1   2   .   .   .   1   .   .   .   .   
  Locate Traps             5    | .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Registry        4    | .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   
  Patrol Navigation        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       26   | .   4   .   .   .   12  .   6   .   2   .   .   .   .   .   2   
  Scan Component           13   | .   2   .   .   .   6   .   3   .   1   .   .   .   .   .   1   
  Repair                   13   | .   2   .   .   .   6   .   3   .   1   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   3   .   3   .   2   .   1   .   .   .   2   .   .   
  Insert Component         5    | .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   .   
  Analyze                  6    | .   .   .   2   .   2   .   1   .   .   .   .   .   1   .   .   
Garrison Access Hacks      5    | .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   .   
  Unlock Access            4    | .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         50   | .   13  .   11  .   7   .   10  .   4   .   .   .   4   .   1   
  Terminals                43   | .   12  .   9   .   7   .   10  .   3   .   .   .   2   .   .   
    Track                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   2   .   2   .   .   .   2   .   1   .   .   .   1   .   .   
    Disrupt                2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   
    Skim                   24   | .   5   .   5   .   5   .   6   .   2   .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   1   
    Tunnel                 5    | .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         51   | .   7   .   8   2   9   1   9   .   6   1   2   .   3   .   3   
  Full Trace Events        10   | .   1   .   2   2   2   1   .   .   1   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   1   .   1   .   3   .   .   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             13   | .   2   .   .   .   6   .   3   .   1   .   .   .   .   .   1   
  Time                     533  | .   64  .   .   .   234 .   118 .   43  .   .   .   .   .   74  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   1   .   1   .   1   .   1   .   .   .   1   .   .   
  Part Schematics Acquired 4    | .   .   .   1   .   1   .   1   .   .   .   .   .   1   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac 
Used RIF Installer         5    | .   .   .   .   1   .   2   .   .   .   1   .   1   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              46   | .   .   1   .   .   6   .   5   6   .   7   .   8   8   5   .   
  Non-combat               14   | .   .   1   .   .   6   .   5   .   .   .   .   .   2   .   .   
  Combat                   32   | .   .   .   .   .   .   .   .   6   .   7   .   8   6   5   .   
  Autooverrided            8    | .   .   .   .   .   .   .   .   .   .   5   .   2   1   .   .   
Robot Hacks Applied        50   | .   .   1   .   .   8   .   10  7   .   2   .   7   10  5   .   
  parse_system             5    | .   .   1   .   .   .   .   1   1   .   .   .   2   .   .   .   
  randomize_corridors      2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  drop_inventory           3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   
  purge_threat             9    | .   .   .   .   .   2   .   4   .   .   .   .   .   3   .   .   
  map_route                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  ignore_targets           11   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   5   .   
  amplify_resonance        4    | .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   
  overwrite_iff            6    | .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   
  formatsys_low            6    | .   .   .   .   .   3   .   2   .   .   .   .   .   1   .   .   
  formatsys_high           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Relay Couplers Released    44   | .   .   .   .   8   .   11  .   .   .   18  .   7   .   .   .   
  Machine Destruction      44   | .   .   .   .   8   .   11  .   .   .   18  .   7   .   .   .   
  Attached                 13   | .   .   .   .   .   2   .   3   .   .   6   .   .   1   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             14   | .   .   .   .   .   .   8   .   .   .   6   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  
Total Allies               40   | .    .    .    .    1    3    8    2    1    .    15   .    6    4    .    .    
  Largest Group            8    | .    .    .    .    1    3    4    4    2    1    8    6    4    3    .    .    
  Highest-Rated Group      215  | .    .    .    .    25   50   115  84   41   10   215  151  116  71   .    .    
  Highest-Rated Ally       39   | .    .    .    .    25   26   39   26   31   10   32   32   32   32   .    .    
Total Orders               16   | .    .    .    .    .    2    2    6    .    6    .    .    .    .    .    .    
  STAY                     9    | .    .    .    .    .    1    1    3    .    4    .    .    .    .    .    .    
  FOLLOW                   7    | .    .    .    .    .    1    1    3    .    2    .    .    .    .    .    .    
Ally Attacks               233  | .    .    .    .    1    8    38   19   65   .    59   7    27   9    .    .    
  Total Damage             5046 | .    .    .    .    36   224  675  553  1111 .    1547 160  465  275  .    .    
  Kills                    40   | .    .    .    .    1    2    5    7    1    .    18   1    4    1    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac 
Robot Analysis Total       6    | .   1   .   3   .   2   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   
-------------              Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  
Turns Passed               18670 | 91   1533 1820 3065 1261 2266 1273 1694 161  754  1709 151  1033 668  223  968  
Spaces Moved               9478  | 37   761  929  1395 644  1168 689  1176 98   364  612  86   486  347  136  550  
  Core                     13    | .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    
  Treads                   3488  | 17   761  730  1395 422  .    .    .    .    18   67   .    1    77   .    .    
  Legs                     128   | 20   .    .    .    .    .    .    .    .    .    108  .    .    .    .    .    
  Wheels                   5839  | .    .    199  .    222  1168 689  1176 98   346  414  86   485  270  136  550  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   10    | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    
  Fastest Speed            105   | 120  160  130  155  115  115  115  105  130  130  105  105  105  122  122  122  
  Average Speed            140   | 138  160  153  155  149  123  126  112  130  141  188  117  130  148  122  124  
  Slowest Speed            1155  | 160  160  160  160  160  130  130  135  130  240  1155 135  240  240  122  141  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 4    93   53   93   72   76   74   41   93   17   78   3    72   13   97   16   
  Regions Visited          15
    Branch Regions         1
  Pre-discovered Areas     19    | .    3    1    7    .    4    .    2    .    .    .    .    .    1    .    1    
  Known Exits Taken        5     | .    1    .    1    .    1    .    .    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      2     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             4     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 36    | .    1    .    7    .    8    3    3    .    .    1    .    5    2    .    6    
Terrain Destroyed          270   | .    37   43   52   7    30   13   14   1    27   7    .    15   5    .    19   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               106   | .    1    1    35   .    10   10   14   1    4    1    .    5    5    .    19   
  AOE                      164   | .    36   42   17   7    20   3    .    .    23   6    .    10   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   
---------                  Run   | Yrd  Mat  Sub  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Was  Fac  
Total                      13214 | 55   977  1255 1935 824  1893 959  1434 122  531  997  124  771  452  168  717  
  Wait                     1807  | .    94   246  188  41   599  108  107  1    114  100  21   108  27   9    44   
  Move                     9463  | 36   760  928  1394 642  1167 687  1176 97   364  610  86   484  347  135  550  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  136   | 1    16   11   26   8    6    8    14   4    5    14   1    13   5    2    2    
  Fast Attach              44    | 1    2    .    3    .    1    .    9    2    2    14   .    6    1    1    2    
  Attach                   50    | .    .    .    8    2    4    5    2    1    .    13   2    .    7    1    5    
  Detach                   6     | .    .    .    .    .    1    .    .    .    .    1    1    1    .    1    1    
  Swap                     287   | 2    17   11   53   18   34   18   31   2    7    30   5    29   11   4    15   
  Drop                     137   | 4    9    12   28   9    7    2    19   2    3    14   2    21   3    .    2    
  Fire                     1064  | 11   51   46   189  88   64   100  72   13   34   139  5    97   50   15   90   
  Melee                    1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Crush                    10    | .    1    .    9    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            72    | .    .    .    .    8    .    24   .    .    .    24   .    10   .    .    6    
  Rewire                   41    | .    .    .    .    .    2    4    .    .    .    35   .    .    .    .    .    
  Trap                     60    | .    27   .    28   5    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            33    | .    .    .    9    3    8    2    4    .    1    2    1    2    1    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub)
-10/Subcaves
-8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Waste
-7/Factory (discovered 4 exits: Fac x2 / *Low / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Waste
-6/Factory (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
    13 | -11/Scrapyard | Discovered new exit (range 3)
    92 | -11/Scrapyard | Entered Materials
   313 | -10/Materials | Discovered new exit (range 16)
   333 | -10/Materials | Build established: Mutant
   377 | -10/Materials | Discovered new exit (range 3)
   465 | -10/Materials | Central database locked down
   520 | -10/Materials | Discovered new exit (range 13)
   627 | -10/Materials | Discovered new exit (range 9)
   766 | -10/Materials | Identified exit to Materials
   766 | -10/Materials | Identified exit to Mines
   766 | -10/Materials | Identified exit to Subcaves
   811 | -10/Materials | Learned location of Subcaves (-10)
   845 | -10/Materials | Learned Storage security intel
   878 | -10/Materials | Learned location of Storage (-8)
  1222 | -10/Materials | Repaired Hvy. EM Pulse Gun
  1255 | -10/Materials | Repaired Hrd. Light Armor Plating
  1625 | -10/Materials | Entered Subcaves
  1786 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Optics
  1787 | -10/Subcaves  | Shifting Twisted Machinery released Barrage Gun
  2336 | -10/Subcaves  | Learned location of Zion (-7)
  2336 | -10/Subcaves  | Met a Zionite searching for "candidates"
  2548 | -10/Subcaves  | Learned location of 1 exit from Materials
  2593 | -10/Subcaves  | Discovered new exit (range 15)
  2787 | -10/Subcaves  | Curiously followed by a Cobbler waking with a query about "LVR3C"
  3445 | -10/Subcaves  | Entered Materials
  3445 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  3446 | -8/Materials  | Identified exit to Storage
  3447 | -8/Materials  | Identified exit to Factory
  3489 | -8/Materials  | Identified exit to Garrison
  3750 | -8/Materials  | Discovered exit to Factory (range 15)
  5170 | -8/Materials  | Discovered exit to Storage (range 16)
  5226 | -8/Materials  | Learned location of 1 exit from Lower Caves
  5341 | -8/Materials  | Learned 4 Lower Caves zone layouts
  5344 | -8/Materials  | Learned location of Lower Caves (-6)
  5345 | -8/Materials  | Learned location of Recycling (-8)
  5369 | -8/Materials  | Learned location of Extension (-5)
  5845 | -8/Materials  | First assault squad dispatched
  6510 | -8/Materials  | Entered Garrison
  6552 | -8/Garrison   | Triggered checkpoint
  6561 | -8/Garrison   | Core integrity fell below 50%
  6607 | -8/Garrison   | Garrison Relay disabled
  6663 | -8/Garrison   | Installed Relay Interface Framework
  6778 | -8/Garrison   | Triggered checkpoint
  6819 | -8/Garrison   | Triggered checkpoint
  6916 | -8/Garrison   | Triggered checkpoint
  7072 | -8/Garrison   | Triggered checkpoint
  7132 | -8/Garrison   | Rescued a captive Derelict
  7150 | -8/Garrison   | Discovered new exit (range 3)
  7342 | -8/Garrison   | Discovered new exit (range 10)
  7443 | -8/Garrison   | Discovered new exit (range 7)
  7443 | -8/Garrison   | Discovered new exit (range 51)
  7443 | -8/Garrison   | Discovered new exit (range 50)
  7729 | -8/Garrison   | Garrison Relay disabled
  7771 | -8/Garrison   | Entered Materials
  7771 | -8/Materials  | Accompanied by 1 ally
  8151 | -8/Materials  | Repaired Shock Bomb Launcher?
  8262 | -8/Materials  | Discovered exit to Storage (range 15)
  8826 | -8/Materials  | Repaired EM Pulse Cannon
  8874 | -8/Materials  | Repaired Arm. Huge Wheel
  9181 | -8/Materials  | Learned Factory security intel
  9204 | -8/Materials  | Learned Storage emergency access door positions
  9210 | -8/Materials  | Learned Factory emergency access door positions
  9227 | -8/Materials  | Learned Storage emergency access door positions
  9256 | -8/Materials  | Learned Factory emergency access door positions
  9275 | -8/Materials  | Build established: Hacker-Mutant
  9719 | -8/Materials  | Build established: Mutant
  9758 | -8/Materials  | Repaired Imp. Medium Armor Plating
  9795 | -8/Materials  | Repaired Multitool
  9834 | -8/Materials  | Repaired EM Pulse Cannon
 10023 | -8/Materials  | Identified exit to Garrison
 10037 | -8/Materials  | Entered Garrison
 10037 | -8/Garrison   | Accompanied by 1 ally
 10083 | -8/Garrison   | Triggered checkpoint
 10251 | -8/Garrison   | Garrison Relay disabled
 10333 | -8/Garrison   | Triggered checkpoint
 10373 | -8/Garrison   | Triggered checkpoint
 10401 | -8/Garrison   | Triggered checkpoint
 10411 | -8/Garrison   | Triggered checkpoint
 10454 | -8/Garrison   | Build established: Hacker-Mutant
 10506 | -8/Garrison   | Discovered exit to Factory (range 10)
 10556 | -8/Garrison   | Expanded RIF knowledge: Structural Interface
 10618 | -8/Garrison   | Expanded RIF knowledge: Zone Cloak
 10679 | -8/Garrison   | Triggered checkpoint
 10850 | -8/Garrison   | Garrison Relay disabled
 10857 | -8/Garrison   | System corruption reached 10%
 10875 | -8/Garrison   | Lost 3 parts (1n1u1w)
 11034 | -8/Garrison   | Discovered exit to Factory (range 10)
 11099 | -8/Garrison   | Triggered checkpoint
 11125 | -8/Garrison   | Triggered checkpoint
 11190 | -8/Garrison   | Build established: Bothacker-Mutant
 11222 | -8/Garrison   | Triggered checkpoint
 11243 | -8/Garrison   | Core integrity fell below 20%
 11272 | -8/Garrison   | Discovered exit to Factory (range 47)
 11272 | -8/Garrison   | Discovered exit to Factory (range 24)
 11272 | -8/Garrison   | Discovered exit to Factory (range 34)
 11310 | -8/Garrison   | Entered Factory
 11310 | -7/Factory    | Accompanied by 4 allies
 11310 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 11413 | -7/Factory    | Discovered new exit (range 15)
 11849 | -7/Factory    | Discovered new exit (range 71)
 12396 | -7/Factory    | Central database locked down
 12459 | -7/Factory    | Learned location of 1 exit from Extension
 12468 | -7/Factory    | Discovered new exit (range 18)
 12511 | -7/Factory    | Identified exit to Factory
 12552 | -7/Factory    | Build established: Hacker-Mutant
 12554 | -7/Factory    | Identified exit to Lower Caves
 12587 | -7/Factory    | Learned 2 Hub_04(d) zone layouts
 12623 | -7/Factory    | Learned location of 2 exits from Factory
 12637 | -7/Factory    | Learned 2 Extension zone layouts
 12650 | -7/Factory    | Repaired Arm. Huge Wheel?
 12660 | -7/Factory    | Learned 4 Proximity Caves zone layouts
 12742 | -7/Factory    | Repaired Adv. Plasma Cannon?
 12980 | -7/Factory    | Repaired Corrupted Hcp. Storage Unit
 13004 | -7/Factory    | Sucked down chute
 13004 | -7/Factory    | Entered Waste
 13005 | -7/Waste      | Met a frightened Derelict
 13018 | -7/Waste      | Spotted C-40 Crusher
 13019 | -7/Waste      | 1 allies followed down the chute
 13019 | -7/Waste      | EMP discharged
 13020 | -7/Waste      | Spotted C-40 Crusher
 13055 | -7/Waste      | Spotted C-40 Crusher
 13081 | -7/Waste      | Spotted C-40 Crusher
 13091 | -7/Waste      | Build established: Mutant
 13091 | -7/Waste      | Spotted C-40 Crusher
 13105 | -7/Waste      | Spotted C-40 Crusher
 13119 | -7/Waste      | EMP discharged
 13119 | -7/Waste      | System corruption reached 10%
 13137 | -7/Waste      | Discovered new exit (range 11)
 13145 | -7/Waste      | Destroyed C-40 Crusher
 13165 | -7/Waste      | Entered Factory
 13165 | -7/Factory    | Accompanied by 1 ally
 13593 | -7/Factory    | Repaired Corrupted HERF Cannon?
 13796 | -7/Factory    | Destroyed 7 combat bots
 13809 | -7/Factory    | Discovered exit to Lower Caves (range 8)
 13919 | -7/Factory    | Identified exit to Garrison
 13919 | -7/Factory    | Entered Garrison
 13993 | -7/Garrison   | Garrison Relay disabled
 14035 | -7/Garrison   | Expanded RIF knowledge: Autooverride
 14132 | -7/Garrison   | Triggered checkpoint
 14209 | -7/Garrison   | Lost 3 parts (1n2u)
 14211 | -7/Garrison   | Destroyed 7 combat bots
 14256 | -7/Garrison   | Garrison Relay disabled
 14299 | -7/Garrison   | Triggered checkpoint
 14328 | -7/Garrison   | Discovered new exit (range 11)
 14335 | -7/Garrison   | Lost 3 parts (1p1n1u)
 14351 | -7/Garrison   | Triggered checkpoint
 14457 | -7/Garrison   | Core integrity fell below 50%
 14489 | -7/Garrison   | Lost 3 parts (1u2w)
 14631 | -7/Garrison   | System corruption reached 30%
 14929 | -7/Garrison   | Build established: Scavenger-Mutant
 15053 | -7/Garrison   | Triggered checkpoint
 15065 | -7/Garrison   | Triggered checkpoint
 15139 | -7/Garrison   | Triggered checkpoint
 15167 | -7/Garrison   | Garrison Relay disabled
 15383 | -7/Garrison   | Triggered checkpoint
 15401 | -7/Garrison   | Door terminal overloaded
 15401 | -7/Garrison   | Rescued a captive Derelict
 15409 | -7/Garrison   | Rescued a captive Derelict
 15414 | -7/Garrison   | Discovered new exit (range 13)
 15502 | -7/Garrison   | Discovered new exit (range 50)
 15502 | -7/Garrison   | Discovered new exit (range 55)
 15502 | -7/Garrison   | Discovered new exit (range 28)
 15533 | -7/Garrison   | Triggered checkpoint
 15541 | -7/Garrison   | Garrison Relay disabled
 15628 | -7/Garrison   | Entered Factory
 15628 | -7/Factory    | Accompanied by 6 allies
 15745 | -7/Factory    | Lost 3 allies
 15779 | -7/Factory    | Identified exit to Garrison
 15779 | -7/Factory    | Entered Garrison
 15779 | -7/Garrison   | Accompanied by 3 allies
 15823 | -7/Garrison   | Triggered checkpoint
 15904 | -7/Garrison   | Garrison Relay disabled
 15976 | -7/Garrison   | Triggered checkpoint
 15985 | -7/Garrison   | Triggered checkpoint
 16011 | -7/Garrison   | Destroyed 7 combat bots
 16055 | -7/Garrison   | Triggered checkpoint
 16097 | -7/Garrison   | Lost 3 allies
 16098 | -7/Garrison   | Discovered exit to Factory (range 18)
 16098 | -7/Garrison   | Discovered exit to Factory (range 91)
 16098 | -7/Garrison   | Discovered exit to Factory (range 35)
 16283 | -7/Garrison   | Expanded RIF knowledge: Hotswap
 16321 | -7/Garrison   | Build established: Botlord-Mutant
 16519 | -7/Garrison   | Triggered checkpoint
 16519 | -7/Garrison   | Triggered checkpoint
 16702 | -7/Garrison   | Triggered checkpoint
 16812 | -7/Garrison   | Entered Factory
 16812 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 16888 | -6/Factory    | Discovered new exit (range 8)
 17023 | -6/Factory    | System Shield fried by hacking feedback
 17384 | -6/Factory    | Build established: Bothacker-Mutant
 17480 | -6/Factory    | Sucked down chute
 17480 | -6/Factory    | Entered Waste
 17491 | -6/Waste      | Spotted C-40 Crusher
 17495 | -6/Waste      | EMP discharged
 17503 | -6/Waste      | Spotted C-40 Crusher
 17510 | -6/Waste      | Spotted C-40 Crusher
 17513 | -6/Waste      | Spotted C-40 Crusher
 17543 | -6/Waste      | Spotted C-40 Crusher
 17586 | -6/Waste      | Spotted C-40 Crusher
 17595 | -6/Waste      | EMP discharged
 17595 | -6/Waste      | System corruption reached 10%
 17633 | -6/Waste      | Discovered new exit (range 12)
 17695 | -6/Waste      | EMP discharged
 17703 | -6/Waste      | Entered Factory
 18087 | -6/Factory    | Repaired Lgt. Quantum Reactor?
 18334 | -6/Factory    | Discovered new exit (range 7)
 18409 | -6/Factory    | Build established: Mutant
 18664 | -6/Factory    | Cargo convoy interrupted
 18671 | -6/Factory    | Self-destructed

 Last Messages 
---------------
  initiating access lockdown.
18664_ Slug penetrates A-27 Freighter.
18664_ Slug penetrates Wall.
18664_ X-67 Chaingunner unfolds itself.
18664_ H-66 Slayer unfolds itself.
18664_ K-01 Serf destroyed. <x2>
18665_ P-60 Hacker resets A-27 Freighter, system
  corruption cleaned.
18665_ K-01 Serf collects debris.
18667_ Slug penetrates A-27 Freighter.
18668_ Penetrated by Slug. <x2>
18668_ K-01 Serf destroyed.
18669_ Proton Missile Launcher blown off.
18669_ Imp. Deuterium Engine blown off.
18669_ E-15 Imp destroyed.
18669_ Penetrated by Slug.
18669_ Slug penetrates A-27 Freighter.
18670_ Penetrated by Slug. <x2>
18670_ Imp. Heavy Armor Plating destroyed.
18670_ Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| ???#     #??      #        " " #         [  ##???? |
| ???#     #?   !   #        "R" #            ##???? |
| ####     #?       #        """ #     [      #????? |
|    #     #    """ #####+########     %*     #????? |
|    #     # [[ """ #???# #??????#            #????? |
| "  #     + [[ """ #???# ##?????### ############### |
| "  #     #        #???# ##???????# #??##??         |
| "  #     ##########???#!##???????# #?????#]!       |
|    #              #???#*##???????# #?????#]!       |
|    #              #???#/##???????# #####?#]!       |
|    #              #???#%#????????#     #?#         |
| [  #              ##### ##########     #?#         |
| [  +                  %                ###         |
|    #    """""                            #         |
|    #    """"""                           +         |
| #+##    """"""                           # """"    |
| ??#     """"""      <                   ## """"    |
| ??#                 <   =%############# ## """"    |
| ??#     """"""      <    =#####??????#  ## """"    |
| ??+     """"""                ##?###### #  """"    |
| ??#     """"""                ;#?#    # ##  """    |
| ??#     """"""       <<<      ;#?#    #  + """"    |
| ??#      ??          << %==   #??#    ####         |
| ??###   ""??""          %=!   #??#      #          |
| ????#   "???""         =%!=!  ####    ######"##### |
| ?????   "???""         A]@%=     +    #????###???? |
| ?????   ???"""     h x x*!=      #    #??????????? |
| ?????????               / %      #    #??????????? |
| ???????????"""   hxih            #    #??????????? |
| ????????????""     ph#############""###??????????? |
| ????????????""    i%?????????????## #????????????? |
| ????????????""     ???????????????## ????????????? |
| ?????????????     ??????????????????#????????????? |
| ?????????????    ????????????????????????????????? |
| ?????????????   ?????????????????????????????????? |
| ?????????????? ??????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          38
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             1200
Evasion (%)                55
Targeting Accuracy         5
Launcher Accuracy          20
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        3
Relay Coupler Value        88
Authchip Count             2

 Item Schematics 
-----------------
             Multitool | -8/Materials | Scanalyzed
    Adv. Plasma Cannon | -8/Materials | Scanalyzed
  Imp. Remote Datajack | -7/Factory   | Scanalyzed
     Mic. Fission Core | -7/Factory   | Hacked
 Imp. Particle Charger | -7/Factory   | Hacked
           HERF Cannon | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              HellfireStorageKatana
  Manual?         0
Play Time         03:03:44
  Cumulative      295.2 hours
  Start           2025.02.15 @ 18:07:24
  End             2025.02.16 @ 05:58:26
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          245
  Rogue           209
  Adventurer      36
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/0/1/0/0/0/1/0
Lore%             60
Gallery%          70
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d880c75d-04b9-4ea5-a988-cc5641c3a366