Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.13 @ 01:16:27

Player: Allakazzaror

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (173)     865
Value Destroyed (5798)     5798
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (2407)               2407
              TOTAL SCORE: 12930

 Bonus
-------
High Alert Combat Kills    582
Follower Combat Kills      425
Entered Garrisons          400
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             0/850
Matter                     118/300
Energy                     23/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Hovering (56)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Gravmag Array
           Gravmag Array
>          --- UTILITY (8) ------
  Improved Trap Scanner
  Enhanced Optical Array
  Advanced Terrain Scan Processor
  Advanced Melee Analysis Suite
           Core Analyzer
           Relay Coupler [Duelist] (49)
           Relay Coupler [Proto] (11)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Actuator Array
           Relay Coupler [Proto] (11)

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Heat Sink
           Core Analyzer
  Improved Light Armor Plating
  Improved Heavy Armor Plating
           Hacking Suite
           Relay Coupler [Proto]
>          --- WEAPON -----------
           Remote Datajack
           Power Maul
>          --- INVENTORY --------
  Improved Cesium-ion Thruster
  Improved Cesium-ion Thruster
  Advanced Heat Sink
  Improved Actuator Array
[Rating: 70]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Gravmag System
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac 
Slots Evolved              8    | .   .   2   2   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   
  Utility                  6    | .   .   2   1   2   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             156  | 6   8   20  27  22  13  12  35  13  
  Power                    22   | 1   1   1   4   1   7   2   4   1   
    Engine                 10   | 1   .   .   1   .   1   2   4   1   
    Core                   12   | .   1   1   3   1   6   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   1   2   5   5   1   1   13  2   
    Treads                 7    | 2   1   2   2   .   .   .   .   .   
    Leg                    12   | .   .   .   3   1   .   .   8   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   1   .   .   2   2   
    Flight                 8    | .   .   .   .   3   1   1   3   .   
  Utility                  76   | 1   3   13  12  14  5   8   13  7   
    Device                 33   | .   2   4   5   5   2   5   7   3   
    Storage                3    | 1   .   1   1   .   .   .   .   .   
    Processor              12   | .   1   .   .   5   2   1   .   3   
    Hackware               7    | .   .   1   1   .   .   1   3   1   
    Protection             21   | .   .   7   5   4   1   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   3   4   6   2   .   1   5   3   
    Energy Gun             6    | .   2   4   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   4   .   .   .   .   .   
    Ballistic Gun          7    | 2   1   .   .   .   .   .   1   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   2   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   2   .   
    Slashing Weapon        4    | .   .   .   1   2   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   .   .   
Parts Lost                 48   | .   3   1   6   .   6   3   19  10  
  Power                    8    | .   1   .   1   .   2   .   2   2   
  Propulsion               12   | .   .   .   1   .   1   1   6   3   
  Utility                  18   | .   .   .   2   .   2   1   9   4   
  Weapon                   10   | .   2   1   2   .   1   1   2   1   
  Highest Loss Streak      12   | .   3   1   3   .   2   3   12  6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   97  98  99  99  95  82  73  64  
  Engine                   2    | .   8   .   .   .   .   5   5   3   
  Core                     6    | .   5   10  8   7   5   .   .   .   
  Treads                   12   | .   28  22  20  .   .   .   .   .   
  Leg                      6    | .   .   .   6   17  .   .   15  .   
  Flight                   4    | .   .   .   .   5   22  17  4   3   
  Device                   7    | .   12  6   9   1   1   6   10  13  
  Storage                  5    | .   2   10  9   5   .   .   .   .   
  Processor                11   | .   11  9   .   22  35  31  6   18  
  Hackware                 8    | .   .   1   11  15  12  13  11  10  
  Protection               8    | .   .   15  14  7   2   1   7   .   
  Energy Gun               7    | .   10  21  7   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   10  1   .   .   .   .   
  Ballistic Gun            2    | .   17  .   .   .   .   .   .   6   
  Slashing Weapon          2    | .   .   .   .   13  11  4   .   .   
Peak Build Rating          70   | 6   11  20  41  53  51  54  70  61  
  Average Rating           33   | 4   8   16  31  49  49  50  51  48  
  On Entrance              29   | .   6   11  20  39  50  50  43  49  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 11  12  33  70  71  18  18  38  27  
  Greatest Support         70   | 40  40  46  69  60  18  18  70  40  
  Greatest Overweight (x)  2    | .   .   .   1   1   .   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   10  20  20  5   5   5   5   
  Average Capacity         10   | 7   5   9   19  16  5   5   5   5   
  Most Carried             20   | 5   5   10  19  20  5   5   5   5   
  Average Carried          8    | 1   3   7   13  15  4   4   4   3   
  Final Capacity           20   | 8   5   10  20  5   5   5   5   5   
  Final Carried            18   | 1   5   9   18  5   5   4   3   2   

 Class Distribution 
--------------------
 30% | Mutant
 28% | Hacker-Mutant
 15% | Hacker-Sprinter
 12% | Scavenger-Mutant
  8% | Hacker-Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
 Hacker-Gladiator | -7/Factory
  Hacker-Sprinter | -7/Garrison
  Hacker-Sprinter | -6/Factory
 Scavenger-Mutant | -6/Garrison
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Gar  Fac  
Matter Collected           1736 | 226  289  200  323  215  135  100  248  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            7132 | .    791  1832 1657 735  928  93   1096 .    
  Parts                    396  | .    51   118  90   43   59   4    31   .    
Haulers Intercepted        11   | .    1    4    4    2    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  132  | .   19  32  27  9   24  1   20  .   
  Melee                    48   | .   .   .   3   9   24  1   11  .   
  Guns                     54   | .   19  27  8   .   .   .   .   .   
  Cannons                  13   | .   .   .   13  .   .   .   .   .   
  AOE                      5    | .   .   5   .   .   .   .   .   .   
Classes Destroyed          14   | .   5   4   3   2   .   .   .   .   
  Worker                   8    | .   1   6   1   .   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   
  Hauler                   11   | .   1   4   4   2   .   .   .   .   
  Recycler                 3    | .   .   3   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   
  Operator                 5    | .   .   2   1   1   .   1   .   .   
  Watcher                  12   | .   3   3   3   3   .   .   .   .   
  Swarmer                  30   | .   6   10  4   .   10  .   .   .   
  Grunt                    68   | .   13  15  16  5   8   .   11  .   
  Brawler                  2    | .   .   1   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   1   .   .   .   
  Sentry                   21   | .   .   6   4   3   1   1   6   .   
  Hunter                   2    | .   .   .   1   .   1   .   .   .   
  Programmer               7    | .   .   .   .   1   3   .   3   .   
Best Kill Streak           6    | .   5   6   5   3   6   1   3   .   
  Combat Bots Only         6    | .   3   6   5   2   6   1   3   .   
Max Kills in Single Turn   4    | .   1   4   2   1   1   1   1   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   1   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Gar  Fac  
Hostile Shots Fired        1196  | .    83   80   167  37   164  72   456  137  
  Missed                   439   | .    20   21   34   21   67   32   182  62   
Damage Taken               7108  | .    526  500  1501 96   926  326  2384 849  
  Core                     1545  | .    107  100  153  33   298  104  376  374  
  Absorbed by Shields      20    | .    .    .    .    .    20   .    .    .    
  Ignored by Resistances   2150  | .    168  154  442  33   282  102  725  244  
  Regen/Repaired (Parts)   100   | .    .    100  .    .    .    .    .    .    
Core Remaining (%)         71    | 100  57   75   72   .    52   .    .    .    
Volleys Fired              203   | .    57   69   77   .    .    .    .    .    
  Largest                  2     | .    2    2    2    .    .    .    .    .    
  Hottest                  136   | .    90   90   136  .    .    .    .    .    
Shots Fired                399   | .    110  138  151  .    .    .    .    .    
  Gun                      314   | .    110  138  66   .    .    .    .    .    
  Cannon                   82    | .    .    .    82   .    .    .    .    .    
  Launcher                 3     | .    .    .    3    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  98    | .    98   .    .    .    .    .    .    .    
  Thermal                  82    | .    .    .    82   .    .    .    .    .    
  Explosive                3     | .    .    .    3    .    .    .    .    .    
  Electromagnetic          216   | .    12   138  66   .    .    .    .    .    
  Robot Hit Streak         41    | .    27   13   41   .    .    .    .    .    
  Robot Miss Streak        4     | .    2    4    2    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        9     | .    5    2    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    
Shots Hit Robots           448   | .    90   91   127  35   43   7    55   .    
  Core Hits                207   | .    41   58   50   17   25   3    13   .    
  Critical Kills           4     | .    .    .    1    .    .    .    3    .    
  Critical Parts Destroyed 11    | .    .    .    .    .    .    .    11   .    
  Critical Strikes         31    | .    .    3    4    4    3    2    15   .    
    Meltdown               1     | .    .    .    1    .    .    .    .    .    
    Corrupt                6     | .    .    3    3    .    .    .    .    .    
    Smash                  15    | .    .    .    .    .    .    .    15   .    
    Sever                  9     | .    .    .    .    4    3    2    .    .    
Melee Attacks              201   | .    .    .    6    38   64   13   80   .    
  Impact                   80    | .    .    .    .    .    .    .    80   .    
  Slashing                 121   | .    .    .    6    38   64   13   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            17    | .    .    .    .    5    7    1    4    .    
    Combat Hostiles        12    | .    .    .    .    1    7    .    4    .    
  Follow-up Attacks        7     | .    .    .    .    3    4    .    .    .    
Damage Inflicted           11801 | .    998  1953 2676 1545 1814 324  2491 .    
  Guns                     3260  | .    998  1419 843  .    .    .    .    .    
  Cannons                  1410  | .    .    .    1410 .    .    .    .    .    
  Explosions               762   | .    .    534  228  .    .    .    .    .    
  Melee                    6369  | .    .    .    195  1545 1814 324  2491 .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  840   | .    840  .    .    .    .    .    .    .    
  Thermal                  2172  | .    .    534  1638 .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    
  Electromagnetic          2420  | .    158  1419 843  .    .    .    .    .    
  Impact                   2491  | .    .    .    .    .    .    .    2491 .    
  Slashing                 3878  | .    .    .    195  1545 1814 324  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    1    .    .    2    .    3    3    
  Average Corruption       1     | .    .    1    .    .    1    .    1    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  12    | .    .    1    .    .    .    .    5    6    
    Message Errors         4     | .    .    1    .    .    .    .    1    2    
    Matter Fused           5     | .    .    .    .    .    .    .    2    3    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            851   | .    .    8    54   104  51   .    634  .    
  Projectiles              37    | .    .    .    37   .    .    .    .    .    
  Explosions               17    | .    .    8    9    .    .    .    .    .    
  Melee                    797   | .    .    .    8    104  51   .    634  .    
Knockbacks                 6     | .    .    .    .    .    .    .    6    .    
  Impact                   6     | .    .    .    .    .    .    .    6    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      65    | .    .    53   12   .    .    .    .    .    
  Shots                    3     | .    .    2    1    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        469   | .    144  321  469  .    23   .    6    245  
  Average Temperature      108   | .    30   76   154  .    12   .    3    130  
  Received Heat Transfer   3042  | .    312  180  963  39   282  48   1095 123  
  Effects                  10    | .    .    .    10   .    .    .    .    .    
    Shutdowns              2     | .    .    .    2    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    4    .    .    .    .    .    
    Matter Decay           1     | .    .    .    1    .    .    .    .    .    
    Short Circuit          2     | .    .    .    2    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           12    | .    1    .    2    .    .    .    9    .    
  Combat Hostiles          11    | .    .    .    2    .    .    .    9    .    
  Parts Fried              22    | .    2    5    5    .    .    .    10   .    
  Impact Corruptions       22    | .    .    .    .    .    .    .    22   .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    
  Parts Melted             6     | .    .    .    5    .    .    .    1    .    
  Heat Transferred         3503  | .    .    650  2853 .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    .    7    2    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -6   -6   -6   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Gar  Fac  
Peak Influence             1023 | .    419  368  543  229  775  457  1023 595  
  Initial                  456  | .    .    46   63   .    38   352  269  456  
  Average                  291  | .    237  171  220  59   434  407  607  495  
Maximum Alert Level        3    | .    2    1    2    1    3    2    3    2    
  Low Security (%)         43   | 100  29   70   48   99   22   .    .    .    
  Level 1                  29   | .    65   29   37   .    15   49   22   .    
  Level 2                  19   | .    4    .    14   .    45   50   37   100  
  Level 3                  8    | .    .    .    .    .    16   .    40   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          19   | .    5    4    3    3    .    1    .    3    
  Investigation            12   | .    5    2    2    1    .    .    .    2    
  Extermination            1    | .    .    .    .    1    .    .    .    .    
  Reinforcement            6    | .    .    2    1    1    .    1    .    1    
  Assault                  .    | .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac 
Distress Signals           3    | .   .   1   1   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              202  | .   22  39  39  12  27  4   40  19  
  Peak Tracking Total      11   | .   4   6   7   2   7   3   10  11  
  Tactical Retreats        18   | .   .   1   6   .   1   1   5   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac 
Traps Triggered            17   | .   3   2   1   .   7   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac 
Machines Disabled          5    | .   .   2   2   .   .   .   1   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   1   .   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac 
Machines Accessed          38   | .   7   8   7   6   1   4   2   3   
  Terminals                30   | .   7   6   6   4   1   2   2   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   1   1   1   .   1   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   
Total Hacks                108  | .   22  27  21  13  3   11  3   8   
  Successful               54   | .   10  15  8   6   2   9   2   2   
  Failed                   54   | .   12  12  13  7   1   2   1   6   
    Catastrophic           13   | .   3   4   2   1   1   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   73   | .   22  17  17  8   2   3   .   4   
  Terminals                80   | .   22  17  17  10  3   3   3   5   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   
  Repair Stations          6    | .   .   6   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   4   4   2   .   6   .   .   
  Garrison Access          3    | .   .   .   .   1   .   2   .   .   
Terminal Hacks             30   | .   10  5   6   3   2   1   2   1   
  Part Schematic           2    | .   .   .   .   1   .   .   .   1   
  Prototype ID Bank        10   | .   7   1   2   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   1   .   1   .   
  Terminal Index           3    | .   1   1   .   .   .   1   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   
  Unreport Threat          8    | .   .   3   3   2   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       6    | .   .   6   .   .   .   .   .   .   
  Scan Component           3    | .   .   3   .   .   .   .   .   .   
  Repair                   3    | .   .   3   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   4   2   2   .   6   .   .   
  Insert Component         7    | .   .   2   1   1   .   3   .   .   
  Analyze                  7    | .   .   2   1   1   .   3   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   2   .   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   .   
  Coupler Status           1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   .   
Hacking Detections         35   | .   7   8   7   5   1   3   1   3   
  Full Trace Events        12   | .   6   2   1   1   .   .   .   2   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   2   1   2   .   3   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   3   .   .   .   .   .   .   
  Time                     102  | .   .   102 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   2   1   1   .   3   .   .   
  Part Schematics Acquired 7    | .   .   2   1   1   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac 
Used RIF Installer         2    | .   .   .   .   .   1   .   1   .   
  Hotswap                  1    | .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   4   .   
  Attached                 4    | .   .   .   .   .   .   .   3   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   3   .   2   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac 
Total Allies               5    | .   .   .   .   .   3   .   2   .   
  Largest Group            3    | .   .   .   .   .   3   .   2   .   
  Highest-Rated Group      120  | .   .   .   .   .   120 .   67  .   
  Highest-Rated Ally       40   | .   .   .   .   .   40  .   38  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               51   | .   .   .   .   .   45  .   6   .   
  Total Damage             1183 | .   .   .   .   .   942 .   241 .   
  Kills                    11   | .   .   .   .   .   10  .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Gar  Fac  
Turns Passed               7385 | 63   891  1540 1623 876  529  304  1253 306  
Spaces Moved               5313 | 42   440  708  640  809  695  611  927  441  
  Core                     69   | 15   .    .    .    .    .    .    1    53   
  Treads                   1687 | 27   440  708  512  .    .    .    .    .    
  Legs                     982  | .    .    .    128  416  .    .    438  .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    261  | .    .    .    .    .    .    .    29   232  
  Flight                   2314 | .    .    .    .    393  695  611  459  156  
  Fastest Speed            29   | 50   160  160  130  29   29   29   32   35   
  Average Speed            97   | 120  160  160  182  82   29   29   84   64   
  Slowest Speed            240  | 160  160  160  240  200  29   32   162  116  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 3    82   76   62   23   66   9    81   12   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    1    .    1    .    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 37   | .    .    .    28   .    2    6    1    .    
Terrain Destroyed          67   | .    .    25   33   .    2    6    1    .    
  Melee                    9    | .    .    .    .    .    2    6    1    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      58   | .    .    25   33   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Gar  Fac  
Total                      6808 | 54   527  975  929  970  935  715  1243 460  
  Wait                     614  | .    9    155  150  53   69   60   118  .    
  Move                     5302 | 41   439  707  639  808  694  610  923  441  
  Hop                      1    | .    .    .    .    .    .    .    1    .    
  Pick Up                  131  | 7    11   18   22   27   12   7    24   3    
  Fast Attach              12   | .    .    .    .    1    .    1    4    6    
  Attach                   74   | 6    4    8    9    3    5    7    25   7    
  Detach                   15   | .    .    .    1    .    .    5    6    3    
  Swap                     70   | .    4    12   18   18   8    4    6    .    
  Drop                     71   | .    3    6    7    27   7    8    13   .    
  Fire                     203  | .    57   69   77   .    .    .    .    .    
  Melee                    190  | .    .    .    6    33   58   13   80   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            113  | .    .    .    .    .    77   .    36   .    
  Rewire                   12   | .    .    .    .    .    5    .    7    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x3 / *Sto)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 2 exits: *Fac / *Fac)
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  103 | -10/Materials | Discovered new exit (range 14)
  295 | -10/Materials | Discovered new exit (range 4)
  306 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Identified exit to Materials
  616 | -10/Materials | Discovered exit to Materials (range 15)
  638 | -10/Materials | Lost 3 parts (1p2w)
  712 | -10/Materials | Discovered new exit (range 9)
  955 | -10/Materials | Entered another Materials area
  955 | -9/Materials  | Evolved 2 slots: Utility x2
 1504 | -9/Materials  | Discovered new exit (range 13)
 1546 | -9/Materials  | Identified exit to Materials
 1724 | -9/Materials  | Discovered new exit (range 16)
 1812 | -9/Materials  | Identified exit to Storage
 1926 | -9/Materials  | Discovered exit to Materials (range 6)
 2144 | -9/Materials  | Discovered exit to Materials (range 16)
 2346 | -9/Materials  | Repaired Lgt. Nuclear Core
 2380 | -9/Materials  | Repaired Hvy. EM Pulse Gun
 2414 | -9/Materials  | Repaired Med. Armor Plating
 2495 | -9/Materials  | Entered another Materials area
 2495 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2589 | -8/Materials  | Build established: Hacker-Mutant
 3065 | -8/Materials  | Discovered new exit (range 15)
 3188 | -8/Materials  | Lost 3 parts (1n2w)
 3603 | -8/Materials  | Discovered new exit (range 16)
 3925 | -8/Materials  | Discovered new exit (range 16)
 4118 | -8/Materials  | Entered Factory
 4118 | -7/Factory    | Evolved 2 slots: Utility x2
 4466 | -7/Factory    | Build established: Hacker-Gladiator
 4980 | -7/Factory    | Discovered new exit (range 14)
 4993 | -7/Factory    | Identified exit to Garrison
 4994 | -7/Factory    | Entered Garrison
 5018 | -7/Garrison   | Triggered checkpoint
 5078 | -7/Garrison   | Build established: Hacker-Sprinter
 5094 | -7/Garrison   | Discovered new exit (range 6)
 5096 | -7/Garrison   | Identified exit to Factory
 5106 | -7/Garrison   | Triggered checkpoint
 5222 | -7/Garrison   | Triggered checkpoint
 5283 | -7/Garrison   | Installed Relay Interface Framework
 5286 | -7/Garrison   | Discovered new exit (range 11)
 5523 | -7/Garrison   | Identified exit to Factory
 5523 | -7/Garrison   | Entered Factory
 5523 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5786 | -6/Factory    | Lost 3 parts (1n1u1w)
 5792 | -6/Factory    | Identified exit to Garrison
 5827 | -6/Factory    | Entered Garrison
 5973 | -6/Garrison   | Triggered checkpoint
 5989 | -6/Garrison   | Triggered checkpoint
 5993 | -6/Garrison   | Triggered checkpoint
 6000 | -6/Garrison   | Discovered new exit (range 13)
 6207 | -6/Garrison   | Lost 3 parts (1p2u)
 6506 | -6/Garrison   | Build established: Scavenger-Mutant
 6615 | -6/Garrison   | Triggered checkpoint
 6672 | -6/Garrison   | Garrison Relay disabled
 6702 | -6/Garrison   | Discovered new exit (range 8)
 6736 | -6/Garrison   | Found Relay Coupler [Proto]
 6749 | -6/Garrison   | Found Relay Coupler [Proto]
 6937 | -6/Garrison   | Triggered checkpoint
 6975 | -6/Garrison   | Triggered checkpoint
 6987 | -6/Garrison   | Expanded RIF knowledge: Hotswap
 7034 | -6/Garrison   | Lost 12 parts (1p5n4u2w)
 7044 | -6/Garrison   | Found Relay Coupler [Proto]
 7046 | -6/Garrison   | Found Relay Coupler [Proto]
 7075 | -6/Garrison   | Core integrity fell below 50%
 7080 | -6/Garrison   | Entered Factory
 7295 | -6/Factory    | Lost 6 parts (1p3n2u)
 7335 | -6/Factory    | Core integrity fell below 20%
 7386 | -6/Factory    | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
07332_ Penetrated by Slug.
07334_ Slug penetrates Wall.
07334_ Penetrated by Slug.
07334_ Slug penetrates Wall. <x4>
07337_ Penetrated by Slug.
07338_ Slug penetrates Wall. <x4>
07339_ Adv. Terrain Scanner destroyed.
07339_ Slug penetrates Wall.
07340_ Deuterium Engine destroyed.
07341_ Slug penetrates Wall. <x3>
07343_ Penetrated by Slug.
07343_ Slug penetrates Wall.
07345_ Imp. Terrain Scanner destroyed.
07347_ Slug penetrates Wall.
07366_ Coil Gun destroyed.
07366_ Knocked back.
07372_ System corrupted: Heat flow error (+278).
07374_ Acquired Gravmag Array.
07383_ Knocked back.
07385_ Coil Gun blasted off.

 Map 
-----
+----------------------------------------------------+
| ########     # """ """    #?????#            # """ |
|              # """ """   !#?????#  """" """" # """ |
|              # """ """    #?????#  """" """" ##### |
|  """" """"   #            #?????#  """" """" #??#? |
|  """" """"   + """ """    ##????#  """" """" ????? |
|  """" """"   # """ """    #?????#  """" """"?????? |
|  """" """"   # """ """    #?????#???""" """??????? |
|  """" """"   #            #???#??????     ???????? |
|  """" """"   #            #???????????    ???????? |
|              #            #???????? ??    ???????? |
|              ##############???????????   ????????? |
|              #??????????????????? ????   ????????? |
|              #???????????????#????????###????????? |
|              #??????????? ?? ????????????????????? |
|              ########????????????????????????????? |
|                     #????????????????????????????? |
|          g          #????????????????????????????? |
|                     #????????????????????????????? |
|            g th     #????????????????????????????? |
|               g     #??????####+#####????????????? |
| ##+############     ####???         #????????????? |
|        #??????#  %  #T ####         #????????????? |
|        #??????#           ^  !      #????????????? |
|        #??????#           ^         #????????????? |
|        #??????#          H          #????????????? |
|     "" #???#+##          @^  *    / #????????????? |
|     F" #???#       %    [%^         #????????????? |
|      " ##########;##;######         #????????????? |
|     "" #                 #?         #????????????? |
|        #                 #??#########????????????? |
| ########                 #???????????????????????? |
| ??#???##                 #???????????????????????? |
| ?##????#                 #???????????????????????? |
| ???????#                 #???????????????????????? |
| ???????#                 #???????????????????????? |
| ?##????###################???????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             750
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Phase Shifting             5
Evasion (%)                78
Melee Accuracy             18
Core Analysis              9
Recoil Reduction           3
Offensive Hacking          30
Relay Coupler Types        2
Relay Coupler Value        60

 Item Schematics 
-----------------
           Med. Armor Plating | -9/Materials | Scanalyzed
            Hcp. Storage Unit | -9/Materials | Scanalyzed
    Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
     Imp. Cesium-ion Thruster | -7/Factory   | Scanalyzed
    Imp. Medium Armor Plating | -7/Factory   | Hacked
 Imp. Reaction Control System | -6/Factory   | Scanalyzed
         Imp. Terrain Scanner | -6/Factory   | Scanalyzed
          Imp. Actuator Array | -6/Factory   | Scanalyzed
    Adv. Melee Analysis Suite | -6/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightBladeSheargun
  Manual?         0
Play Time         02:05:52
  Cumulative      34.5 hours
  Start           2025.04.12 @ 23:04:24
  End             2025.04.13 @ 01:16:27
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          8
  Rogue           0
  Adventurer      4
  Explorer        4
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          34
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8a64a299-7521-46e0-b64f-5c614da0d4c1