Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.28 @ 01:58:15 Player: hm03 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2562) 2562 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (142) 142 TOTAL SCORE: 5784 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 129 Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 150/150 System Corruption 30% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Improved Heat Sink (fused) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- System Shield Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Gravmag System > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Kinecellerator > --- WEAPON ----------- Shock Rifle Lightning Gun Gatling Laser Ion Cannon Assault Cannon Remote Datajack > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Improved Heat Sink Improved Cooling System Compact Matter Pod Improved Terrain Scanner System Shield Particle Gun Improved Light Cannon Chainsword [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 1 | . . . . . 1 . Weapon 4 | . . . 2 . . 2 Parts Attached 109 | 7 9 9 7 10 24 43 Power 11 | 1 1 1 . . 3 5 Engine 2 | 1 . 1 . . . . Core 9 | . 1 . . . 3 5 Reactor . | . . . . . . . Propulsion 23 | 2 2 1 1 . 11 6 Treads . | . . . . . . . Leg 20 | 2 2 1 1 . 11 3 Wheel . | . . . . . . . Hover 3 | . . . . . . 3 Flight . | . . . . . . . Utility 29 | 2 4 3 2 3 3 12 Device 22 | 1 2 3 2 3 3 8 Storage 6 | 1 2 . . . . 3 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 46 | 2 2 4 4 7 7 20 Energy Gun 26 | 1 1 1 3 4 3 13 Energy Cannon 6 | . 1 2 1 1 . 1 Ballistic Gun 2 | 1 . . . 1 . . Ballistic Cannon 9 | . . 1 . 1 4 3 Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 45 | . 2 4 2 . 2 35 Power 4 | . . 1 . . . 3 Propulsion 8 | . . . . . . 8 Utility 12 | . 1 2 . . 1 8 Weapon 21 | . 1 1 2 . 1 16 Highest Loss Streak 14 | . 1 3 1 . 2 14 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 92 | . 96 96 99 100 99 83 Engine 4 | . 7 10 11 11 . . Core 4 | . 6 3 . . 8 6 Leg 19 | . 28 28 21 22 26 11 Hover 1 | . . . . . . 3 Device 11 | . 11 13 11 11 17 7 Storage 10 | . 14 14 11 11 9 8 Processor 1 | . . . . . . 4 Energy Gun 16 | . 10 1 20 20 4 23 Energy Cannon 4 | . 9 16 12 . . 4 Ballistic Gun 2 | . 7 . . 6 2 . Ballistic Cannon 13 | . . 8 11 17 29 7 Peak Build Rating 44 | 9 15 15 19 20 33 44 Average Rating 25 | 5 10 13 18 18 30 32 On Entrance 15 | . 9 13 15 18 19 33 Naked Turns 12 | . . . . . . 12 Heaviest Build 47 | 14 26 29 34 34 39 47 Greatest Support 47 | 20 26 26 32 32 47 42 Greatest Overweight (x) 12 | 3 1 1 1 1 1 12 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 10 Average Carried 8 | 3 9 7 8 9 9 7 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 6 10 8 9 10 10 2 Class Distribution -------------------- 27% | Scavenger-Gunner 25% | Scavenger-Executioner 19% | Scavenger-Skirmisher 18% | Mutant 5% | Gunner 3% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Executioner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 2194 | 282 124 80 213 125 600 770 Remotely . | . . . . . . . Salvage Created 2472 | 77 396 147 329 . 885 638 Parts 149 | 8 25 6 19 . 56 35 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 60 | . 12 4 5 . 19 20 Melee 1 | . . . . . . 1 Guns 27 | . 7 2 2 . 7 9 Cannons 30 | . 3 2 3 . 12 10 Classes Destroyed 15 | 2 2 1 4 . 4 2 Worker 2 | . . . 1 . . 1 Tunneler 1 | 1 . . . . . . Recycler 4 | 1 . . . . 3 . Mechanic 1 | . . . 1 . . . Operator 1 | . . . . . 1 . Watcher 4 | . . . 1 . 2 1 Swarmer 12 | . 3 . . . 2 7 Cutter 4 | . . . . . 4 . Grunt 25 | . 9 3 3 . 6 4 Duelist 1 | . . . . . . 1 Sentry 7 | . . . 2 . 3 2 Specialist 2 | . . . . . 2 . Hunter 2 | . . . . . 2 . Programmer 6 | . . . . . . 6 Assembled 1 | . . 1 . . . . Best Kill Streak 6 | 2 3 2 4 . 6 5 Combat Bots Only 5 | . 3 2 2 . 5 4 Max Kills in Single Turn 2 | 1 1 1 2 . 2 2 Gunslinging 1 | . . . . . . 1 Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 518 | . 72 25 24 1 65 331 Missed 150 | . 14 5 4 1 27 99 Damage Taken 5535 | . 687 319 225 18 634 3652 Core 981 | . 111 30 11 . 121 708 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 202 | . . . . . . 202 Core Remaining (%) 79 | 100 . 43 . 97 78 . Volleys Fired 142 | 4 32 13 12 . 38 43 Largest 6 | 2 2 2 4 . 4 6 Hottest 382 | 60 125 112 209 . 216 382 Shots Fired 457 | 8 63 19 47 . 144 176 Gun 203 | 8 33 8 24 . 49 81 Cannon 253 | . 30 11 23 . 95 94 Launcher . | . . . . . . . Special 1 | . . . . . . 1 Kinetic 220 | 4 13 . 12 . 112 79 Thermal 197 | 4 50 9 24 . 32 78 Explosive . | . . . . . . . Electromagnetic 39 | . . 10 11 . . 18 Robot Hit Streak 22 | 2 8 10 5 . 6 22 Robot Miss Streak 8 | 1 2 1 8 . 4 6 Penetration Max 1 | . . . . . 1 . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 245 | 4 41 15 19 . 55 111 Core Hits 121 | 3 18 6 11 . 35 48 Critical Kills 3 | . 1 . 1 . 1 . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 16 | . 2 . 3 . 8 3 Burn 8 | . 1 . 1 . 4 2 Meltdown 1 | . 1 . . . . . Destroy 3 | . . . 2 . 1 . Blast 4 | . . . . . 3 1 Melee Attacks 6 | . . . . . . 6 Impact . | . . . . . . . Slashing 6 | . . . . . . 6 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5094 | 48 736 256 384 . 1245 2425 Guns 1974 | 48 319 77 172 . 464 894 Cannons 3007 | . 417 179 212 . 767 1432 Explosions . | . . . . . . . Melee 83 | . . . . . . 83 Ramming 30 | . . . . . 14 16 Kinetic 2390 | 26 121 . 43 . 919 1281 Thermal 2102 | 22 615 77 172 . 312 904 Explosive . | . . . . . . . Electromagnetic 489 | . . 179 169 . . 141 Impact . | . . . . . . . Slashing 83 | . . . . . . 83 Piercing . | . . . . . . . Highest Corruption 30 | . 1 1 . . . 30 Average Corruption 7 | . 1 1 . . . 9 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 92 | . 1 4 . . . 87 Message Errors 27 | . 1 1 . . . 25 Matter Fused 17 | . . . . . . 17 Heat Flow Errors 10 | . . . . . . 10 Energy Discharges 10 | . . 1 . . . 9 Parts Rejected 1 | . . . . . . 1 Parts Fused 2 | . . . . . . 2 Data Loss (minor) 6 | . . . . . . 6 Data Loss (major) 3 | . . 1 . . . 2 Misfires 7 | . . . . . . 7 Alerts 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Weapon Failures 6 | . . 1 . . . 5 Overload Shots . | . . . . . . . Overflow Damage 34 | . . . . . . 34 Projectiles 34 | . . . . . . 34 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 19 | . . . 1 . 5 13 Impact 1 | . . . . . 1 . Kinetic 17 | . . . 1 . 4 12 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 1 | . . . . . . 1 Shots . | . . . . . . . Rammed 4 | . . . . . . 4 Targets Rammed 10 | . . . . . 3 7 Kicked 6 | . . . . . 3 3 Crushed . | . . . . . . . Highest Temperature 487 | . 366 77 487 455 349 461 Average Temperature 133 | . 103 20 185 234 103 155 Received Heat Transfer 1479 | . 366 162 117 9 90 735 Effects 21 | . 2 . 5 . 6 8 Shutdowns 6 | . 1 . 1 . 1 3 Energy Bleed 6 | . 1 . 1 . 1 3 Interference 3 | . . . . . 3 . Matter Decay 2 | . . . 2 . . . Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . 1 . . . Damage (major) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . 2 . . . . . Combat Hostiles 2 | . 2 . . . . . Parts Melted 15 | . 4 1 2 . 4 4 Heat Transferred 5155 | 50 1431 175 496 . 999 2004 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 409 | 10 190 158 141 69 409 202 Initial 114 | . 6 73 61 54 26 114 Average 100 | 3 76 137 79 30 276 50 Maximum Alert Level 2 | . . . . . 2 1 Low Security (%) 82 | 100 100 100 100 100 13 97 Level 1 17 | . . . . . 82 2 Level 2 . | . . . . . 3 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 2 . . . 3 10 Investigation . | . . . . . . . Extermination 4 | . . . . . . 4 Reinforcement 8 | . 2 . . . 3 3 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 3 | . 1 . 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 111 | . 18 7 14 3 27 42 Peak Tracking Total 8 | . 5 3 5 1 5 8 Tactical Retreats 5 | . 1 1 . . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 3 | . 1 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 10 | . . 1 1 . 6 2 Max in Single Turn 1 | . . 1 1 . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 11 | . 3 . 1 . 3 4 Terminals 5 | . 2 . 1 . 1 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 3 | . 1 . . . 1 1 Scanalyzers 2 | . . . . . 1 1 Garrison Access . | . . . . . . . Total Hacks 33 | . 5 . 1 . 17 10 Successful 22 | . 2 . 1 . 12 7 Failed 11 | . 3 . . . 5 3 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 9 | . 3 . 1 . 3 2 Fabricators . | . . . . . . . Repair Stations 2 | . . . . . . 2 Recycling Units 11 | . 2 . . . 4 5 Scanalyzers 11 | . . . . . 10 1 Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . 1 . 1 1 Open DSF 1 | . . . . . . 1 Registered Components 1 | . . . . . 1 . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks 9 | . 2 . . . 3 4 Recycle Component 1 | . . . . . . 1 Process 2 | . . . . . 1 1 Report Inventory 3 | . 2 . . . 1 . Retrieve Matter 2 | . . . . . . 2 Retrieve Components 1 | . . . . . 1 . Scanalyzer 8 | . . . . . 8 . Insert Component 3 | . . . . . 3 . Analyze 5 | . . . . . 5 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used 1 | . . . . . 1 . Hacking Detections 8 | . 3 . . . 1 4 Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . . 1 Time 26 | . . . . . . 26 Parts Recycled 1 | . . . . . . 1 Recycled Matter 193 | . . . . . 16 177 Retrieved Matter 177 | . . . . . . 177 Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . Part Schematics Acquired 3 | . . . . . 3 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 5 | . . . . 5 . . Largest Group 5 | . . . . 5 4 . Highest-Rated Group 79 | . . . . 79 48 . Highest-Rated Ally 31 | . . . . 31 16 . Total Orders . | . . . . . . . Ally Attacks 45 | . . . . 26 19 . Total Damage 395 | . . . . 279 116 . Kills 5 | . . . . 3 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 6915 | 122 685 336 699 1005 1347 2721 Spaces Moved 3624 | 79 424 148 435 547 912 1079 Core 125 | 6 . . . . . 119 Treads . | . . . . . . . Legs 3467 | 73 424 148 435 547 912 928 Wheels . | . . . . . . . Hover 32 | . . . . . . 32 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 50 Average Speed 161 | 119 124 168 135 174 118 219 Slowest Speed 650 | 200 190 190 190 190 190 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 62 21 35 76 40 19 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . . Spaces Dug 9 | . . . . . 9 . Terrain Destroyed 35 | . . . 3 . 28 4 Melee . | . . . . . . . Projectile 35 | . . . 3 . 28 4 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 4342 | 95 521 214 513 596 1093 1310 Wait 338 | . 32 42 53 33 86 92 Move 3618 | 78 423 147 434 546 911 1079 Hop . | . . . . . . . Pick Up 57 | 6 12 2 5 1 10 21 Fast Attach 37 | 7 2 1 1 2 6 18 Attach 42 | . 1 5 4 2 8 22 Detach 13 | . 1 1 1 2 3 5 Swap 30 | . 6 3 2 6 10 3 Drop 49 | . 12 . 1 4 18 14 Fire 142 | 4 32 13 12 . 38 43 Melee 6 | . . . . . . 6 Ram 4 | . . . . . . 4 Kick 6 | . . . . . 3 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: [*Fac x2] / [*Low]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 788 | -10/Materials | Discovered new exit (range 15) 808 | -10/Materials | Entered Mines 842 | -10/Mines | Assembled infested the area 847 | -10/Mines | Assisted by a Guerilla fighting off Assembled 900 | -10/Mines | Core integrity fell below 50% 911 | -10/Mines | Lost 3 parts (1p1u1w) 928 | -10/Mines | Met a Derelict bent on vengeance 942 | -10/Mines | Discovered new exit (range 12) 1000 | -10/Mines | Learned Materials trap positions 1144 | -10/Mines | Entered Materials 1144 | -9/Materials | Evolved 2 slots: Weapon x2 1145 | -9/Materials | Loaded intel: 18 trap records 1482 | -9/Materials | Discovered new exit (range 20) 1620 | -9/Materials | Build established: Scavenger-Gunner 1737 | -9/Materials | Discovered new exit (range 14) 1843 | -9/Materials | Entered Mines 2080 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2163 | -9/Mines | Learned Materials trap positions 2209 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2250 | -9/Mines | Learned Materials terminal intel 2785 | -9/Mines | Discovered new exit (range 15) 2848 | -9/Mines | Entered Materials 2848 | -8/Materials | Accompanied by 4 allies 2848 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2849 | -8/Materials | Loaded intel: 24 trap records 2850 | -8/Materials | Loaded intel: 12 terminal locations 3157 | -8/Materials | Build established: Scavenger-Skirmisher 3383 | -8/Materials | Discovered new exit (range 5) 4195 | -8/Materials | Entered Factory 4195 | -7/Factory | Evolved 2 slots: Weapon x2 4476 | -7/Factory | Garrison activated, responded to threat 4488 | -7/Factory | Build established: Scavenger-Executioner 4552 | -7/Factory | Lost 6 parts (1p2n1u2w) 4675 | -7/Factory | Lost 6 parts (2n4w) 5226 | -7/Factory | System corruption reached 10% 5661 | -7/Factory | Repaired Med. Storage Unit 5752 | -7/Factory | Discovered new exit (range 6) 5919 | -7/Factory | Discovered new exit (range 10) 6158 | -7/Factory | Discovered new exit (range 11) 6644 | -7/Factory | Lost 3 parts (1n1u1w) 6840 | -7/Factory | Core integrity fell below 50% 6875 | -7/Factory | Core integrity fell below 20% 6905 | -7/Factory | Lost 14 parts (2p1n4u7w) 6916 | -7/Factory | System corruption reached 30% 6916 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- R-06 Scavenger collects Shock Rifle. Chainsword destroyed. Slammed into B-48 Gladiator. Knocked back. Slammed into G-47 Trooper. Destabilizing: System corrupted (+1). R-06 Scavenger collects Gravmag System. Slammed into G-47 Trooper. R-06 Scavenger collects Corrupted Carbon-fiber Leg. Slammed into G-47 Trooper. Med. Storage Unit destroyed. System corrupted by crushing effect (+5). System corrupted: Component data lost. Critical hit (Burn: +37). Acquired Imp. Field Recycling Unit. System corrupted: Imp. Heat Sink fused. AUXHG |EKP #ESP BV:%EUQ79 8N Imp. Terrain Scanner destroyed. System corrupted by crushing effect (+1). Knocked back. 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""" #????# #####/####???? | | ??????????????# """ """ ###### # #???? | | ??????????????# ##T ## #%""""" #???? | | ??????????????# + /% """" #???? | | ??????????????# # % #%""" #???? | | ??????????????#######/###### % /%# #???? | | ?????????????????? % + #???? | | ???????????????? # #???? | | ???????????????? # ""T"" #???? | | ??????????????? # """"" #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 15 Energy Capacity 250 Matter Stores 355 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 55 Targeting Accuracy 8 Kinecelleration 30 Item Schematics ----------------- Assault Cannon | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key It's Just You Novice Programmer Oops Please Form A Line Troublemaker Challenges ------------ None Game ------ Seed SmallLinkedBay Manual? 0 Play Time 02:19:58 Cumulative 12.2 hours Start 2025.02.27 @ 23:24:37 End 2025.02.28 @ 01:58:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e01a20a9-41c0-4d27-b0a9-112af37aba34