Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.22 @ 21:15:15 Player: Lillith Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (473) 473 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (385) 385 TOTAL SCORE: 2493 Bonus ------- Follower Combat Kills 85 Met Imprinter 300 Cogmind --------- Core Integrity 304/400 Matter 300/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Rolling (120) Ox2 Location -7/Zion Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Deuterium Engine Light Treads Light Treads Wheel Compact Matter Pod (150) Hardened Medium Armor Plating Makeshift Light Armor Plating Particle Gun Particle Gun Autogun Rocket Launcher Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Light Treads Compact Matter Pod Particle Gun Particle Gun Autogun Rocket Launcher Rocket Launcher Datajack [Rating: 20] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Hardened Medium Armor Plating Device Seismic Detector Storage High-capacity Storage Unit Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 27 | 7 2 3 11 4 . Power 3 | 1 1 . 1 . . Engine 2 | 1 . . 1 . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 7 | 2 . . 4 1 . Treads 4 | 2 . . 2 . . Leg . | . . . . . . Wheel 3 | . . . 2 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 1 2 4 3 . Device 4 | 1 . 1 1 1 . Storage 4 | 1 1 1 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . . . 2 2 . Artifact . | . . . . . . Weapon 5 | 2 . 1 2 . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 . . 2 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 5 | . . . 2 3 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . . 2 . Weapon 1 | . . . 1 . . Highest Loss Streak 3 | . . . 1 3 . To Critical Strikes . | . . . . . . Average Backups 10 | 2 7 8 10 10 12 Power . | . 1 1 1 1 1 Propulsion 2 | 1 2 2 2 2 3 Utility 2 | . 1 3 2 1 2 Weapon 3 | . 1 1 3 4 5 Tool/Special . | . . . . . . Unused Backups 13 | . . 2 1 . 10 Power 3 | . . 1 1 . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 6 | . . 1 . . 5 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 99 | . 100 100 98 100 100 Engine 9 | . 12 . 9 11 11 Core 2 | . 1 14 1 . . Treads 12 | . 28 28 17 7 . Wheel 11 | . . . 4 14 22 Device 9 | . 13 7 13 5 11 Storage 12 | . 14 20 11 11 11 Protection 16 | . . . 18 27 22 Ballistic Gun 23 | . 28 24 21 22 22 Peak Build Rating 20 | 7 9 10 18 20 20 Average Rating 15 | 5 7 9 17 18 20 On Entrance 10 | . 7 9 10 18 20 Naked Turns . | . . . . . . Heaviest Build 77 | 12 17 22 70 77 70 Greatest Support 40 | 40 40 40 40 26 26 Greatest Overweight (x) 4 | 1 . . 2 4 2 Average Overweight (x) 1 | . . . . 3 2 Largest Inventory Capacity 20 | 8 8 10 20 20 20 Average Capacity 15 | 7 8 8 12 20 20 Most Carried 13 | 5 8 10 12 13 13 Average Carried 10 | 2 7 8 10 10 12 Final Capacity 20 | 8 8 10 20 20 20 Final Carried 13 | 5 8 10 12 12 13 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Min Zio Matter Collected 895 | 292 145 185 111 162 . Remotely 68 | . . 68 . . . Salvage Created 523 | 94 145 127 111 46 . Parts 44 | 11 10 9 6 8 . Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | 1 . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Combat Hostiles Destroyed 11 | . 2 6 2 1 . Guns 8 | . 2 3 2 1 . AOE 3 | . . 3 . . . Classes Destroyed 8 | 2 2 1 1 2 . Worker 2 | . . . . 2 . Tunneler 3 | 2 . 1 . . . Recycler 1 | 1 . . . . . Watcher 2 | . 2 . . . . Swarmer 3 | . . 3 . . . Grunt 5 | . 2 3 . . . Sentry 2 | . . . 2 . . Demolisher 1 | . . . . 1 . Best Kill Streak 4 | 3 2 4 1 1 . Combat Bots Only 3 | . 2 3 1 1 . Max Kills in Single Turn 3 | 1 1 3 1 1 . Gunslinging . | . . . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Hostile Shots Fired 90 | . 18 27 22 23 . Missed 15 | . 2 8 4 1 . Hits 75 | . 16 19 18 22 . Projectile 75 | . 16 19 18 22 . AOE 23 | . . . . 23 . Critical Strikes 1 | . . . 1 . . Damage Taken 1630 | . 214 257 273 886 . Core 228 | . 38 94 . 96 . Absorbed by Shields . | . . . . . . Core Remaining (%) 73 | 100 . 47 . . . Volleys Fired 64 | 7 17 15 10 15 . Largest 2 | 2 2 2 2 2 . Hottest 50 | 40 40 50 43 43 . Shots Fired 128 | 14 34 30 20 30 . Gun 124 | 14 34 26 20 30 . Cannon . | . . . . . . Launcher 4 | . . 4 . . . Special . | . . . . . . Kinetic 124 | 14 34 26 20 30 . Thermal . | . . . . . . Explosive 4 | . . 4 . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | 4 6 4 8 7 . Robot Miss Streak 4 | 1 3 3 1 4 . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 81 | 9 21 14 17 20 . Core Hits 37 | 4 9 13 4 7 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 3 | . . . 1 2 . Destroy 3 | . . . 1 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1255 | 112 242 447 225 229 . Guns 954 | 112 242 146 225 229 . Cannons . | . . . . . . Explosions 301 | . . 301 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 954 | 112 242 146 225 229 . Thermal 80 | . . 80 . . . Explosive 221 | . . 221 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 3 | . . 3 . . . Projectiles . | . . . . . . Explosions 3 | . . 3 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 91 | . 40 32 72 91 . Average Temperature 27 | . 17 17 30 35 . Received Heat Transfer 354 | . 123 132 99 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 100 | . . 100 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 169 | 10 50 169 45 55 . Initial 15 | . . 15 . . . Average 22 | . 5 80 5 6 . Influence Increases 549 | 15 79 245 76 134 . Destroy 0b10 Robot/C 280 | . 40 120 40 80 . Destroy 0b10 Robot/NC 40 | 15 10 5 . 10 . Destroy Leader 84 | . 14 30 20 20 . Allied During Kill 9 | . . . . 9 . Successful Hack 21 | . 15 6 . . . Disable Machine 45 | . . 45 . . . Destroy Structure 25 | . . 24 1 . . Lose Combat Pursuer 45 | . . 15 15 15 . Influence Decreases 549 | 15 40 284 76 134 . Entered New Map 24 | . . 24 . . . Time Decay 500 | 15 40 260 76 109 . Lost Part 10 | . . . . 10 . Lost Ally 15 | . . . . 15 . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 23 | . 6 7 4 6 . Peak Tracking Total 3 | . 3 3 2 3 . Tactical Retreats 3 | . . 1 1 1 . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Min Zio Machines Disabled 3 | . . 3 . . . Max in Single Turn 3 | . . 3 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Machines Accessed 8 | . 4 2 2 . . Terminals 8 | . 4 2 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 12 4 5 . . Successful 10 | . 6 3 1 . . Failed 11 | . 6 1 4 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 17 | . 12 3 2 . . Terminals 21 | . 12 4 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 3 1 . . Record 1 | . . 1 . . . Robot Analysis 3 | . 2 1 . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . . 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 3 . . . . Terminals 3 | . 3 . . . . Botnet 1 | . 1 . . . . Skim 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 2 2 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Yrd Mat Min Mat Min Zio Total Allies 4 | . . . . 4 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 55 | . . . . 55 55 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 20 | . . . . 20 . Total Damage 198 | . . . . 198 . Kills 3 | . . . . 3 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Yrd Mat Min Mat Min Zio Active Infowar (turns) 1472 | 30 419 293 506 224 . Seismic 1472 | 30 419 293 506 224 . Robot Analysis Total 3 | . 2 1 . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Min Zio Turns Passed 3659 | 132 439 583 506 870 1129 Spaces Moved 2372 | 63 240 319 268 542 940 Core 4 | 4 . . . . . Treads 811 | 59 240 319 193 . . Legs . | . . . . . . Wheels 1557 | . . . 75 542 940 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 Average Speed 141 | 155 160 160 164 146 120 Slowest Speed 320 | 160 160 160 320 160 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 46 | 4 32 45 22 95 82 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . 1 . 3 3 Spaces Dug 8 | . . 8 . . . Terrain Destroyed 26 | . . 26 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 26 | . . 26 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Yrd Mat Min Mat Min Zio Total 2557 | 81 264 365 313 593 941 Wait 49 | . 1 12 9 27 . Move 2367 | 62 239 318 267 541 940 Hop . | . . . . . . Pick Up 24 | 5 3 6 6 3 1 Fast Attach 12 | 7 . . 4 1 . Attach 7 | . . 1 3 3 . Detach 1 | . . . . 1 . Swap 18 | . 3 8 6 1 . Drop 15 | . 1 5 8 1 . Fire 64 | 7 17 15 10 15 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 14) 572 | -10/Materials | Entered Mines 612 | -10/Mines | Met a Derelict bent on vengeance 780 | -10/Mines | Core integrity fell below 50% 841 | -10/Mines | Discovered new exit (range 6) 883 | -10/Mines | Discovered new exit (range 10) 884 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1155 | -10/Mines | Entered Materials 1155 | -9/Materials | Evolved 2 slots: Utility x2 1336 | -9/Materials | Discovered new exit (range 12) 1661 | -9/Materials | Entered Mines 1834 | -9/Mines | Assembled infested the area 1928 | -9/Mines | Discovered new exit (range 7) 1931 | -9/Mines | Lost 3 parts (1n2u) 2000 | -9/Mines | Found a hidden stash of uninstalled traps 2141 | -9/Mines | Discovered new exit (range 8) 2160 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2162 | -9/Mines | Learned Materials stockpile data 2357 | -9/Mines | Escorted by a lone wolf Derelict 2523 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2531 | -9/Mines | Entered Zion 2531 | -7/Zion | Accompanied by 3 allies 2735 | -7/Zion | Learned location of Quarantine (-2) 2919 | -7/Zion | Met Imprinter 3182 | -7/Zion | Given A8's code to call for help 3660 | -7/Zion | Self-destructed Last Messages --------------- their search area to include directions they believe were the most likely destination of troublemakers CO-7OI(z): If you're ever caught in Complex 0b10 and fleeing isn't an option, consider making a stand from within a stasis trap's bubble. Slows the projectiles down, it does. I bet they didn't realize the advantages of that one! Of course, that might be a bad idea for fliers and hoverbots without a stasis canceller, since staying in that field increases the difficulty of evasive maneuvers. 03296_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. 03406_ U1-MQD(z) pokes at the Twisted Machinery. 03510_ H6-HXA(z) fiddles with the Twisted Machinery. 03539_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. Map ----- +----------------------------------------------------+ | ???????????????##""""##"#####""" " | | ?????###########"""""""""""""""" " | | ?????""""""""" #"#" """"""" "" | | ????"""""""""" #""" "" | | ?????" #""" | | ??????"""" ##"" """"""" | | ??????""""" """"""""" | | ??????""""" "##""###" | | ??????""""" 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"""""? ????????????????? | | ?????????"??""""?????????????????????? | | ????????????"""??????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 275 Matter Stores 340 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostImpulseChainsword Manual? 0 Play Time 00:27:02 Cumulative 49.7 hours Start 2025.05.22 @ 20:49:12 End 2025.05.22 @ 21:15:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 31 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0c249ce-97da-45f3-ad07-9478ee2d4f19