Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.01 @ 20:47:22 Player: Enzo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (163) 815 Value Destroyed (5400) 5400 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2590) 2590 TOTAL SCORE: 12665 Bonus ------- High Alert Combat Kills 1406 Follower Combat Kills 801 Met Imprinter 300 Was Imprinted 300 Friendly Fire -217 Cogmind --------- Core Integrity 0/700 Matter 287/300 Energy 80/100 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Medium Treads Medium Treads Spiked Medium Treads > --- UTILITY (6) ------ Coolant Injector Trap Scanner Advanced Targeting Computer Advanced Targeting Computer Transmission Jammer Improved Medium Armor Plating > --- WEAPON (2) ------- Gauss Cannon Precision Grenade Launcher > --- INVENTORY (5) ---- Improved Deuterium Engine Improved Light Armor Plating Corruption Screen Precision Grenade Launcher Makeshift Spear Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Spiked Medium Treads > --- UTILITY ---------- Coolant Injector Advanced Targeting Computer Advanced Targeting Computer Transmission Jammer Advanced ECM Suite Improved Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Makeshift Spear > --- INVENTORY -------- Improved Deuterium Engine Improved Light Armor Plating Corruption Screen Precision Grenade Launcher Precision Grenade Launcher [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Advanced Targeting Computer Device Trap Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Impact Mace Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 4 | . . . 2 . . 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 122 | 6 1 . 14 7 40 27 10 11 3 3 Power 7 | 1 . . 2 1 . 2 1 . . . Engine 7 | 1 . . 2 1 . 2 1 . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 34 | 2 . . 1 2 13 6 5 4 1 . Treads 24 | 2 . . 1 2 11 3 . 4 1 . Leg 2 | . . . . . 2 . . . . . Wheel 3 | . . . . . . 3 . . . . Hover 5 | . . . . . . . 5 . . . Flight . | . . . . . . . . . . . Utility 28 | 1 1 . 5 . 6 7 . 4 2 2 Device 13 | . . . 2 . 2 3 . 2 2 2 Storage 3 | 1 . . 1 . . 1 . . . . Processor 7 | . 1 . 2 . 1 2 . 1 . . Hackware 1 | . . . . . 1 . . . . . Protection 4 | . . . . . 2 1 . 1 . . Artifact . | . . . . . . . . . . . Weapon 53 | 2 . . 6 4 21 12 4 3 . 1 Energy Gun 15 | 1 . . 5 . 9 . . . . . Energy Cannon 11 | . . . . 3 3 3 2 . . . Ballistic Gun 2 | 1 . . . 1 . . . . . . Ballistic Cannon 5 | . . . . . . 4 . 1 . . Launcher 18 | . . . 1 . 8 5 2 1 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 3 2 1 . . 1 . Parts Lost 27 | . . . . . 9 2 7 7 . 2 Power 2 | . . . . . . 1 . . . 1 Propulsion 13 | . . . . . 3 1 4 4 . 1 Utility 6 | . . . . . 3 . 2 1 . . Weapon 6 | . . . . . 3 . 1 2 . . Highest Loss Streak 5 | . . . . . 3 1 5 4 . 2 To Critical Strikes 3 | . . . . . . . 2 1 . . Average Slot Usage (%) 93 | . 98 100 98 99 89 90 78 84 92 99 Engine 8 | . 14 14 11 11 9 6 5 7 7 7 Treads 21 | . 28 28 21 22 29 10 5 14 23 30 Wheel 1 | . . . . . . 11 . . . . Hover 1 | . . . . . . . 17 5 . . Device 13 | . . . 11 11 3 18 8 22 23 22 Storage 6 | . 14 14 11 11 9 7 7 . . . Processor 17 | . 12 14 21 22 14 19 16 16 15 15 Protection 2 | . . . . . 3 . . 2 7 7 Energy Gun 5 | . 14 14 20 3 7 3 . . . . Energy Cannon 5 | . . . . 18 4 5 12 . . . Ballistic Cannon 2 | . . . . . . 3 1 6 7 7 Launcher 1 | . . . . . 5 1 . 5 . . Piercing Weapon 1 | . . . . . . . . 1 7 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 50 | 12 12 12 38 41 50 43 41 40 28 32 Greatest Support 112 | 40 40 40 40 43 83 84 84 84 112 112 Greatest Overweight (x) 13 | . . . . 1 1 3 13 2 . . Average Overweight (x) . | . . . . . . . 1 . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 5 5 Average Capacity 11 | 6 8 8 10 15 15 15 15 5 5 5 Most Carried 15 | 3 5 5 12 15 15 15 15 11 5 5 Average Carried 10 | 1 4 5 8 14 13 14 12 4 5 5 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 5 5 Final Carried 15 | 3 5 5 12 15 14 15 11 5 5 5 Class Distribution -------------------- 82% | Mutant 10% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Matter Collected 2465 | 250 47 . 195 70 661 434 357 347 78 26 Remotely . | . . . . . . . . . . . Salvage Created 5083 | 104 212 . 664 167 2296 1025 436 63 . 116 Parts 294 | 10 20 . 50 10 116 64 11 6 . 7 Haulers Intercepted 4 | . . . 2 . 2 . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 3 2 3 2 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 124 | . 3 . 10 4 59 22 14 7 . 5 Guns 22 | . 3 . 7 1 10 1 . . . . Cannons 27 | . . . . 3 8 10 4 1 . 1 AOE 73 | . . . 3 . 40 10 10 6 . 4 Classes Destroyed 15 | 2 3 . 4 1 3 2 . . . . Worker 6 | . . . 2 . 3 1 . . . . Builder 13 | . 2 . 2 . 6 3 . . . . Tunneler 3 | 2 1 . . . . . . . . . Hauler 4 | . . . 2 . 2 . . . . . Recycler 4 | 1 . . 1 . . 2 . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 4 | . . . . 1 2 1 . . . . Watcher 8 | . 1 . 2 . 4 1 . . . . Swarmer 28 | . . . 3 1 7 4 2 7 . 4 Grunt 59 | . 3 . 5 1 33 11 6 . . . Brawler 11 | . . . . . 6 2 3 . . . Duelist 5 | . . . . . 4 . 1 . . . Protector 4 | . . . . . 4 . . . . . Sentry 15 | . . . 3 2 5 2 2 . . 1 Programmer 3 | . . . . . . 3 . . . . Best Kill Streak 13 | 3 2 . 6 2 13 6 9 4 . 4 Combat Bots Only 11 | . 1 . 4 2 11 4 9 4 . 4 Max Kills in Single Turn 6 | 2 1 . 3 1 6 5 4 2 . 4 Gunslinging . | . . . . . . . . . . . Exploded 5 | . . . 3 . 5 2 4 2 . 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Damage Taken 5256 | . 69 . 309 27 2086 784 1482 280 . 219 Core 1166 | . 15 . 57 . 387 182 428 42 . 55 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 193 | . . . 95 49 . 49 . . . . Core Remaining (%) 77 | 100 . 94 . 85 29 . . . . . Volleys Fired 272 | 9 21 . 34 14 108 37 36 11 . 2 Largest 2 | 1 2 . 2 2 2 2 2 1 . 1 Hottest 190 | 40 60 . 100 190 190 140 170 48 . 48 Shots Fired 412 | 9 42 . 67 28 142 66 45 11 . 2 Gun 204 | 9 42 . 66 8 70 9 . . . . Cannon 146 | . . . . 20 44 45 31 5 . 1 Launcher 62 | . . . 1 . 28 12 14 6 . 1 Special . | . . . . . . . . . . . Kinetic 47 | . 21 . 2 . . 16 2 5 . 1 Thermal 122 | . . . . 20 44 29 29 . . . Explosive 62 | . . . 1 . 28 12 14 6 . 1 Electromagnetic 181 | 9 21 . 64 8 70 9 . . . . Robot Hit Streak 25 | 5 7 . 10 12 13 12 25 7 . 9 Robot Miss Streak 4 | 2 2 . 2 3 4 1 1 1 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 285 | 6 31 . 46 17 92 42 40 9 . 2 Core Hits 277 | 4 14 . 25 7 135 44 29 10 . 9 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 6 | . . . 1 . 1 3 . . . 1 Meltdown 1 | . . . . . . 1 . . . . Blast 3 | . . . . . . 2 . . . 1 Corrupt 2 | . . . 1 . 1 . . . . . Melee Attacks 3 | . . . . . . . . 2 1 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 3 | . . . . . . . . 2 1 . Sneak Attacks 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14934 | 180 508 . 1250 431 6752 2510 2145 778 . 380 Guns 2552 | 81 411 . 823 114 1008 115 . . . . Cannons 3125 | . . . . 317 1028 909 730 116 . 25 Explosions 9167 | 99 97 . 427 . 4713 1486 1415 575 . 355 Melee 87 | . . . . . . . . 87 . . Ramming 3 | . . . . . 3 . . . . . Kinetic 742 | . 214 . 21 . . 314 52 116 . 25 Thermal 3754 | 99 97 . 210 317 1571 782 678 . . . Explosive 8031 | . . . 217 . 4170 1299 1415 575 . 355 Electromagnetic 2317 | 81 197 . 802 114 1008 115 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 87 | . . . . . . . . 87 . . Highest Corruption 8 | . . . . . 1 4 8 8 8 . Average Corruption 5 | . . . . . 1 4 7 8 8 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 71 | . . . . . 3 17 18 23 10 . Message Errors 21 | . . . . . 2 4 5 9 1 . Matter Fused 18 | . . . . . . 6 4 4 4 . Heat Flow Errors 10 | . . . . . . 1 2 6 1 . Energy Discharges 6 | . . . . . 1 1 1 2 1 . Parts Rejected 1 | . . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . 3 2 1 . . Data Loss (major) 3 | . . . . . . . . . 3 . Misfires 1 | . . . . . . 1 . . . . Alerts 4 | . . . . . . 1 2 1 . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 324 | . . . 16 . 123 33 86 63 . 3 Projectiles 78 | . . . . . 31 . 27 20 . . Explosions 246 | . . . 16 . 92 33 59 43 . 3 Melee . | . . . . . . . . . . . Knockbacks 3 | . . . . . . 1 . 2 . . Impact . | . . . . . . . . . . . Kinetic 3 | . . . . . . 1 . 2 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 753 | . . . . . 422 135 196 . . . Shots 18 | . . . . . 9 5 4 . . . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 636 | . 33 . 222 203 636 361 192 201 175 8 Average Temperature 125 | . 19 . 57 68 172 92 90 83 94 6 Received Heat Transfer 1467 | . 39 . 159 9 648 246 261 24 . 81 Effects 17 | . . . . . 15 2 . . . . Energy Bleed 3 | . . . . . 3 . . . . . Interference 1 | . . . . . 1 . . . . . Matter Decay 1 | . . . . . 1 . . . . . Short Circuit 3 | . . . . . 2 1 . . . . Damage (minor) 5 | . . . . . 4 1 . . . . Damage (major) 2 | . . . . . 2 . . . . . Damage (core) 2 | . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Fried 7 | . . . 2 . 4 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Melted 11 | . . . . 1 2 2 6 . . . Heat Transferred 4761 | 50 50 . 350 410 1778 927 1196 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 13 | 2 1 . 4 . 6 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Peak Influence 1454 | 15 197 76 339 418 1454 785 . . . . Initial 594 | . 9 76 29 143 155 594 . . . . Average 523 | 6 67 76 176 261 1074 564 . . . . Maximum Alert Level 4 | . . . 1 2 4 3 . . . . Low Security (%) 23 | 100 100 100 46 28 3 . . . . . Level 1 28 | . . . 53 70 2 5 . . . . Level 2 21 | . . . . 1 8 86 . . . . Level 3 9 | . . . . . 28 7 . . . . Level 4 15 | . . . . . 57 . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . . . Squads Dispatched 27 | . 4 . 3 1 12 7 . . . . Investigation 2 | . 1 . 1 . . . . . . . Extermination 3 | . . . . . . 3 . . . . Reinforcement 14 | . 3 . 2 1 5 3 . . . . Assault 7 | . . . . . 6 1 . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . . 3 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Distress Signals 8 | . . . 3 2 2 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 192 | . 6 . 25 21 76 26 14 7 . 17 Peak Tracking Total 11 | . 2 . 6 3 10 4 9 4 . 11 Tactical Retreats 4 | . 1 . 1 . . . . 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Traps Triggered 4 | . 1 . . . 1 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Machines Disabled 23 | . . . 3 4 8 6 1 . . 1 Max in Single Turn 3 | . . . 1 1 2 3 1 . . 1 Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Machines Accessed 30 | . 1 . 6 9 5 9 . . . . Terminals 23 | . 1 . 4 7 4 7 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 6 | . . . 1 2 1 2 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 94 | . 4 . 23 27 16 24 . . . . Successful 55 | . 2 . 18 16 5 14 . . . . Failed 39 | . 2 . 5 11 11 10 . . . . Catastrophic 3 | . . . . 2 . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 30 | . 3 . 9 11 . 6 . . 1 . Terminals 74 | . 4 . 14 22 14 20 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 16 | . . . 5 5 2 4 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 26 | . 1 . 6 7 4 8 . . . . Record 1 | . . . . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 5 | . . . 1 3 . 1 . . . . Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 3 | . . . 1 1 . 1 . . . . Terminal Index 2 | . . . 1 1 . . . . . . Alert Level 6 | . . . 1 1 2 2 . . . . Unreport Threat 4 | . . . 1 . 2 1 . . . . Locate Traps 2 | . . . 1 . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 12 | . . . 4 4 1 3 . . . . Scan Component 7 | . . . 2 2 1 2 . . . . Repair 5 | . . . 2 2 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 14 | . 1 . 5 5 . 3 . . . . Terminals 13 | . 1 . 4 5 . 3 . . . . Botnet 12 | . 1 . 4 4 . 3 . . . . Operators 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Extract 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 1 1 1 . . . . Used 3 | . . . . 1 1 1 . . . . Hacking Detections 27 | . 1 . 6 7 5 8 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 18 | . . . 2 . . . . . 16 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 5 | . . . 2 2 . 1 . . . . Time 204 | . . . 64 89 . 51 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Total Allies 19 | . . 3 . 1 . . 2 . 13 . Largest Group 13 | . . 3 3 1 1 . 2 . 13 13 Highest-Rated Group 433 | . . 40 40 100 95 . 50 . 433 433 Highest-Rated Ally 100 | . . 16 16 100 95 . 30 . 40 40 Total Orders . | . . . . . . . . . . . Ally Attacks 110 | . . . 27 29 . . 1 . . 53 Total Damage 2415 | . . . 301 1216 . . 35 . . 863 Kills 35 | . . . 9 16 . . . . . 10 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . 1 1 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Turns Passed 10935 | 122 352 143 1168 1922 2047 1664 455 615 1805 642 Spaces Moved 6212 | 59 171 90 583 932 982 1242 246 418 1117 372 Core 11 | 5 . . . . . . 6 . . . Treads 4871 | 54 171 90 583 932 982 205 49 316 1117 372 Legs . | . . . . . . . . . . . Wheels 1037 | . . . . . . 1037 . . . . Hover 293 | . . . . . . . 191 102 . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 90 108 52 160 160 Average Speed 153 | 150 160 160 160 188 169 114 129 137 160 160 Slowest Speed 700 | 160 160 160 160 240 240 240 700 180 160 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 3 36 36 52 94 82 31 44 47 91 53 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 4 | . . 1 . . . . . . 3 . Known Exits Taken 2 | . . . 1 . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 . 1 1 1 . Scrap Searched 7 | . . . . . . . 1 2 3 1 Spaces Dug 14 | . . . . 2 12 . . . . . Terrain Destroyed 468 | 2 2 . 15 3 258 92 57 38 . 1 Melee . | . . . . . . . . . . . Projectile 23 | . . . . 3 10 7 1 1 . 1 AOE 445 | 2 2 . 15 . 248 85 56 37 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Total 7144 | 80 207 89 751 1069 1207 1416 333 443 1133 416 Wait 424 | 4 13 . 97 100 57 71 34 . 11 37 Move 6202 | 58 170 89 582 931 981 1241 245 417 1116 372 Hop . | . . . . . . . . . . . Pick Up 45 | 3 2 . 13 8 5 13 1 . . . Fast Attach 58 | 6 1 . 7 4 16 10 3 6 3 2 Attach 24 | . . . 2 1 7 4 5 5 . . Detach 5 | . . . 1 . 2 1 . 1 . . Swap 40 | . . . 5 2 17 13 2 . . 1 Drop 55 | . . . 10 9 13 18 . 1 2 2 Fire 272 | 9 21 . 34 14 108 37 36 11 . 2 Melee 3 | . . . . . . . . 2 1 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . Escape Stasis 8 | . . . . . . 8 . . . . Rewire 7 | . . . . . . . 7 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / *Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 4) 475 | -10/Materials | Entered Mines 499 | -10/Mines | Learned location of Zion (-7) 594 | -10/Mines | Discovered new exit (range 11) 611 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 618 | -10/Mines | Entered Materials 618 | -9/Materials | Accompanied by 3 allies 618 | -9/Materials | Evolved 2 slots: Utility x2 661 | -9/Materials | Identified exit to Mines 661 | -9/Materials | Identified exit to Storage 1250 | -9/Materials | Repaired Shock Rifle 1277 | -9/Materials | Repaired Lgt. Treads 1786 | -9/Materials | Entered Storage 1796 | -9/Storage | Met 01-MTF 2229 | -9/Storage | Discovered new exit (range 6) 2718 | -9/Storage | Repaired Cld. Ion Engine 3010 | -9/Storage | Identified exit to Recycling 3087 | -9/Storage | Repaired Shock Rifle 3125 | -9/Storage | Discovered new exit (range 12) 3708 | -9/Storage | Entered Materials 3708 | -8/Materials | Accompanied by 1 ally (01-MTF) 3708 | -8/Materials | Evolved 2 slots: Propulsion x2 3713 | -8/Materials | 01-MTF left 3821 | -8/Materials | Garrison activated, responded to threat 4508 | -8/Materials | First assault squad dispatched 4607 | -8/Materials | Destroyed 11 combat bots 4960 | -8/Materials | Lost 3 parts (1n1u1w) 4965 | -8/Materials | Destroyed 9 combat bots 4978 | -8/Materials | Sterilization system engaged 4978 | -8/Materials | Non-combat units ordered to evacuate 5017 | -8/Materials | Discovered new exit (range 5) 5078 | -8/Materials | Combat units ordered to evacuate 5278 | -8/Materials | Ambient heat levels rising (+10) 5298 | -8/Materials | Discovered new exit (range 16) 5428 | -8/Materials | Ambient heat levels rising (+10) 5578 | -8/Materials | Ambient heat levels rising (+10) 5728 | -8/Materials | Ambient heat levels rising (+10) 5746 | -8/Materials | Core integrity fell below 50% 5755 | -8/Materials | Entered Factory 5755 | -7/Factory | Evolved 2 slots: Utility x2 5929 | -7/Factory | Discovered new exit (range 15) 6194 | -7/Factory | Build established: Scavenger-Skirmisher 6929 | -7/Factory | Identified exit to Lower Caves 6955 | -7/Factory | First assault squad dispatched 7056 | -7/Factory | Build established: Mutant 7368 | -7/Factory | Repaired Cld. Ion Engine 7419 | -7/Factory | Entered Lower Caves 7498 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7531 | -7/Lower Caves | Core integrity fell below 50% 7556 | -7/Lower Caves | Lost 5 parts (3n2u) 7561 | -7/Lower Caves | Destroyed 9 combat bots 7838 | -7/Lower Caves | Discovered new exit (range 14) 7845 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7851 | -7/Lower Caves | Core integrity fell below 20% 7874 | -7/Lower Caves | Entered another Lower Caves area 7883 | -7/Lower Caves | Spotted B-75 Beast 7915 | -7/Lower Caves | Lost 4 parts (1n3w) 8193 | -7/Lower Caves | Lost 3 parts (2n1u) 8343 | -7/Lower Caves | Learned Factory garrison access intel 8468 | -7/Lower Caves | Discovered new exit (range 13) 8489 | -7/Lower Caves | Entered Zion 8618 | -7/Zion | Discovered new exit (range 13) 8641 | -7/Zion | Found Prototype Device 8641 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 8793 | -7/Zion | System corruption cleaned by Quarantine Array 9281 | -7/Zion | Gained Derelict followers 9598 | -7/Zion | Gained Derelict followers 9652 | -7/Zion | Learned location of Armory (-3) 9684 | -7/Zion | Gained Derelict followers 9729 | -7/Zion | Received a visual enhancement algorithm 9916 | -7/Zion | Imprinted 9918 | -7/Zion | Declared Zion's savior 10294 | -7/Zion | Entered Proximity Caves 10294 | -6/Proximity Caves | Accompanied by 13 allies 10485 | -6/Proximity Caves | Build established: Scavenger-Mutant 10619 | -6/Proximity Caves | Spotted B-75 Beast 10629 | -6/Proximity Caves | Allies destroyed B-75 Beast 10855 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10933 | -6/Proximity Caves | Attracted the attention of an 0b10 base 10936 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10883_ Acquired Trap Scanner. 10886_ Acquired 18 matter. 10897_ Acquired 2 matter. 10931_ 6J-84M(g) destroyed. 10931_ HV Slug penetrates S-27 Virus. 10931_ S-27 Virus suffers critical hit (Destroy). 10931_ S-27 Virus destroyed. 10931_ HV Slug penetrates Wall. 10932_ Cld. Ion Engine destroyed. 10933_ S-27 Virus destroyed. 10933_ Destroyed Flamer. 10933_ S-27 Virus destroyed. 10933_ Machine disabled. 10933_ HV Slug penetrates PF-NKK(i). 10933_ PF-NKK(i) suffers critical hit (Destroy). 10933_ PF-NKK(i) destroyed. 10933_ G-50 Soldier suffers critical hit (Destroy). 10933_ G-50 Soldier destroyed. 10935_ 9R-JIR(h) destroyed. 10935_ Med. Treads destroyed. Map ----- +----------------------------------------------------+ | ## #### ???????# ##?????????????????? | | ###?#####??# ??????## #?????????????????? | | ???????????# ##?????# #?????????????????? | | ???????????# #?????# ### #?????????????????? | | ???????????## ?????# ##?# #####?????????????? | | ????????????## ?????#####?## #?????????????? | | ??????????????# ???????????# #?????????????? | | ???????????????#???????????# ##????????????? | | ???????????????????????????# #????????????? | | ?????????????????????????### ###????????????? | | ????????????????????????## #??????????????? | | ????????????????????????# # #??????????????? | | ????????????????????##### ##### #??????????????? | | ????????????????????? ###?# #??????????????# | | ???????????????????? #?# #?????####### | | ??????????????###++###### ?# #####?# ! ! #? | | ?????????????""" % T???# M #?# ## ### ###### | | ???????????? g % ??# ### # #???? | | ?????????????? g ??# #???? | | ???????????#####gg ?# !%* % #???? | | ??????????? ?# ### =%%!! ##??? | | ??????????? g ! 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[= ""?# #????????? #??????? | | ????????????? ????# #???????? #??????? | | ???????????? # ?????# #??????? ??????? | | ????????????#"#++#??????# #?????? #?????? | | ???????????????????????? ????? #?????? | | ???????????????????????? ???? ?????? | | ????????????????????????# ???? # ?????? | | ????????????????????????#####??? #?####????? | | ??????????????????????????????????# ??????????? | | ???????????????????????????????????? #??????????? | | ????????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Evasion (%) 54 Targeting Accuracy 24 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Hpw. Tractor Beam | -9/Materials | Extracted Imp. Launcher Guidance Computer | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedSalvageChainsword Manual? 0 Play Time 01:20:19 Cumulative 63.0 hours Start 2022.08.25 @ 20:48:54 End 2022.09.01 @ 20:47:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 132 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 43 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2dd8f9eb-6b02-42b0-89da-8d264a152374