Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.09 @ 16:49:48 Player: corny Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (27) 5400 Robots Destroyed (103) 515 Value Destroyed (4083) 4083 Prototype IDs (56) 1120 Alien Tech Used (5) 1000 Bonus (6725) 6725 TOTAL SCORE: 22843 Bonus ------- High Alert Combat Kills 184 Follower Combat Kills 1141 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/1450 Matter 69/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Actuator Array Improved Light Armor Plating Layered Heavy Armor Plating Graphene Brace Peak State ------------ > --- POWER ------------ Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Gravmag Array Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Makeshift Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Armor Integrity Analyzer Advanced Transmission Jammer Advanced Reaction Control System Experimental Hacking Suite > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Neutrino Core Gravmag Array Improved Gyrokinetic Inverter Advanced Sensor Array Advanced Terrain Scanner Improved Actuator Array Advanced ECM Suite Improved Light Armor Plating Layered Heavy Armor Plating Advanced System Shield RU-N14's Throwing Claymores Ripper [Rating: 155] Favorites ----------- Power Antimatter Reactor Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Light Armored Exoskeleton Leg Light Armored Exoskeleton Hover Unit Gravmag Array Flight Unit Experimental Q-thruster Utility Advanced Melee Analysis Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Experimental Hacking Suite Protection Hardened Light Armor Plating Artifact Phase Armor Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Battle Rifle Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Flail Slashing Weapon Ripper Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Slots Evolved 16 | . . 2 2 2 . . . . . . 2 . . . . 2 2 . . . . . . 2 . . 2 Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Propulsion 5 | . . 1 1 . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . Utility 9 | . . 1 1 2 . . . . . . 1 . . . . . 2 . . . . . . 1 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 232 | . 8 18 42 5 5 2 1 . 1 9 13 1 1 8 1 9 28 2 13 6 3 11 7 10 8 7 13 Power 27 | . 1 3 4 . . 1 . . . 1 1 1 . . . 2 6 . 2 . . 2 . . 1 1 1 Engine 10 | . 1 3 3 . . 1 . . . 1 1 . . . . . . . . . . . . . . . . Core 9 | . . . 1 . . . . . . . . 1 . . . 2 4 . . . . . . . . 1 . Reactor 8 | . . . . . . . . . . . . . . . . . 2 . 2 . . 2 . . 1 . 1 Propulsion 56 | . 1 6 14 . . . 1 . . . 5 . . . . 3 7 . 4 1 1 3 . 3 1 2 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 23 | . 1 6 14 . . . 1 . . . 1 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 32 | . . . . . . . . . . . 4 . . . . 3 7 . 4 1 1 3 . 3 1 2 3 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 110 | . 4 4 16 5 2 1 . . 1 3 3 . . 7 . 3 14 2 6 5 2 6 4 7 5 2 8 Device 69 | . 2 . 8 2 . . . . . 3 2 . . 3 . 3 7 2 4 5 1 5 4 6 3 2 7 Storage 5 | . 1 2 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Processor 13 | . 1 1 1 1 . . . . . . 1 . . 3 . . . . 2 . 1 . . 1 1 . . Hackware 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Protection 20 | . . 1 6 2 2 1 . . 1 . . . . . . . 6 . . . . 1 . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 39 | . 2 5 8 . 3 . . . . 5 4 . 1 1 1 1 1 . 1 . . . 3 . 1 2 . Energy Gun 10 | . 1 1 2 . 2 . . . . 2 2 . . . . . . . . . . . . . . . . Energy Cannon 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | . 1 3 4 . 1 . . . . 1 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . 1 . . . . . . 1 . . 1 . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . Impact Weapon 4 | . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . Slashing Weapon 5 | . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . 1 1 . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 . . . . . . . . . . 2 . . 1 1 1 . . 5 . 1 3 . 1 Parts Lost 42 | . 1 3 4 . 1 . . . 1 6 1 . . . . . 8 . . 1 . . . . . 11 5 Power 6 | . . . 2 . . . . . . 1 . . . . . . 1 . . . . . . . . 2 . Propulsion 11 | . . . 1 . . . . . . . . . . . . . 2 . . 1 . . . . . 5 2 Utility 17 | . . 1 1 . . . . . 1 3 1 . . . . . 5 . . . . . . . . 2 3 Weapon 8 | . 1 2 . . 1 . . . . 2 . . . . . . . . . . . . . . . 2 . Highest Loss Streak 5 | . 1 1 2 . 1 . . . 1 5 1 . . . . . 3 . . 1 . . . . . 5 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 86 | . 95 98 94 84 81 84 84 84 83 73 67 74 80 84 86 82 85 81 93 94 94 93 94 95 92 83 35 Engine 4 | . 14 11 8 7 7 7 7 7 7 4 5 . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . 1 6 6 6 5 7 5 3 . . . . . . 1 . Reactor 1 | . . . . . . . . . . . . . . . . . 2 5 6 10 10 10 10 9 9 5 3 Leg 12 | . 28 32 31 15 15 15 15 15 15 15 3 . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . 13 20 20 20 20 23 20 21 26 26 26 26 26 28 28 27 9 Device 10 | . 8 2 8 6 7 7 7 7 5 11 13 20 20 21 13 11 9 13 19 15 10 9 10 14 13 11 3 Storage 5 | . 14 20 9 7 1 . . . . . . . . . . . 4 5 5 5 5 5 5 4 4 4 2 Processor 17 | . 1 2 11 20 23 23 23 23 23 23 18 20 20 20 26 23 20 15 16 21 25 26 26 23 23 23 11 Hackware 1 | . . . . . . . . . . . . . . 2 6 5 5 5 5 5 5 5 5 4 4 4 3 Protection 4 | . . 6 6 10 11 15 15 15 16 6 . . . . . . 2 . . . . . . . . . . Energy Gun 3 | . 13 3 3 7 6 7 7 7 7 6 4 . . . . . . . . . . . . . . . . Energy Cannon 1 | . . 9 4 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 4 | . 14 9 9 7 6 7 7 7 7 3 . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 2 13 11 6 6 5 5 5 5 5 5 5 4 4 2 . . Naked Turns 72 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Heaviest Build 79 | 12 32 39 40 41 38 35 35 35 41 37 21 24 28 30 22 30 79 64 67 64 64 63 70 71 71 69 60 Greatest Support 92 | 20 20 30 60 60 60 60 60 60 60 60 75 50 50 50 50 62 63 63 66 66 65 65 80 77 92 92 54 Greatest Overweight (x) 6 | . 1 1 1 . . . . . . . 6 1 . . . . 1 1 1 . 1 . 1 . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 10 | . 13 15 15 15 7 5 5 5 5 5 5 5 5 5 5 5 14 15 15 15 15 15 15 15 15 15 10 Most Carried 15 | . 15 15 15 14 13 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 9 Average Carried 9 | . 10 14 14 13 6 5 4 5 5 4 4 5 4 4 5 4 11 15 14 14 15 14 14 14 15 12 6 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 13 5 5 5 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 9 5 Class Distribution -------------------- 70% | Mutant 15% | Scavenger-Mutant 3% | Scavenger-Scout 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Ninja | -3/Research Ninja | -3/Quarantine Alien-Ninja | -3/Section 7 Alien-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ----------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Matter Collected 3223 | 200 160 409 772 . 120 . 45 . . 359 31 100 20 64 26 30 255 . 30 98 195 . 53 50 148 33 25 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4203 | . 300 836 1400 . . . . . . 281 42 . . . 120 30 484 . 30 56 207 . . 50 148 219 . Parts 207 | . 12 50 69 . . . . . . 8 1 . . . 3 . 29 . 5 3 3 . . . 4 20 . Haulers Intercepted 4 | . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . 17 3 . 6 . . 1 . 3 . . . . 1 1 . 1 . . . . Prevented 8 | . . . . . . . . . . . . 2 3 . 2 . . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Combat Hostiles Destroyed 78 | . 4 22 26 . . . . . . 8 1 . . . 2 . 11 . . 1 . . . . . 3 . Melee 9 | . . . . . . . . . . . . . . . 2 . 5 . . 1 . . . . . 1 . Guns 37 | . 4 15 12 . . . . . . 6 . . . . . . . . . . . . . . . . . Cannons 15 | . . 5 9 . . . . . . . . . . . . . 1 . . . . . . . . . . AOE 14 | . . 2 4 . . . . . . 2 . . . . . . 4 . . . . . . . . 2 . Classes Destroyed 14 | . 3 4 2 . . . . . . 1 . . . . . 2 . . . . . . . 1 1 . . Worker 3 | . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Tunneler 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 4 | . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Watcher 8 | . . 1 2 . . . . . . . . . . . . . 1 . 1 . . . . 1 2 . . Swarmer 19 | . . 10 . . . . . . . 3 . . . . . . 3 . . . . . . . . 3 . Grunt 35 | . 4 8 16 . . . . . . 3 . . . . 2 . 2 . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Researcher 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . Sentry 13 | . . 4 7 . . . . . . . . . . . . . 2 . . . . . . . . . . Hunter 3 | . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . Programmer 7 | . . . . . . . . . . 1 1 . . . . . 4 . . 1 . . . . . . . Best Kill Streak 6 | . 3 6 6 . . . . . . 3 1 . . . 2 1 5 . 1 1 . . . 1 3 6 . Combat Bots Only 5 | . 2 5 5 . . . . . . 3 1 . . . 2 . 5 . . 1 . . . . . 3 . Max Kills in Single Turn 2 | . 1 2 2 . . . . . . 1 1 . . . 1 1 2 . 1 1 . . . 1 1 2 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 2 . . . . . . 1 . . . . . . 2 . . . . . . . . 2 . Melee 1 | . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Damage Taken 12606 | . 267 777 2103 13 260 150 . . 1035 1628 117 18 . . 115 18 2362 . . 44 . . . 48 57 1750 1844 Core 3172 | . 68 85 285 13 110 . . . 97 386 28 . . . 22 . 422 . . . . . . . . 206 1450 Absorbed by Shields 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Redirected to Shielding 10 | . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 20 | . . . . . . . . . . 20 . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 652 | . . . . . . . . . 289 59 . . . 205 . . . . . . . . . . 57 42 . Core Remaining (%) 72 | 100 72 78 48 . . . . . . 13 . . . . 94 100 . . . . . . 63 . . 84 . Volleys Fired 253 | . 23 58 103 . . 5 . . 4 42 8 . . . . . 6 . . . . . . . . 4 . Largest 2 | . 2 2 2 . . 2 . . 2 2 1 . . . . . 1 . . . . . . . . 1 . Hottest 108 | . 60 108 91 . . 100 . . 100 100 75 . . . . . . . . . . . . . . . . Shots Fired 466 | . 43 115 206 . . 10 . . 8 66 8 . . . . . 6 . . . . . . . . 4 . Gun 348 | . 43 81 141 . . 10 . . 8 57 8 . . . . . . . . . . . . . . . . Cannon 96 | . . 34 62 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . 3 . . . . . . 9 . . . . . . . . . . . . . . . . . Special 10 | . . . . . . . . . . . . . . . . . 6 . . . . . . . . 4 . Kinetic 235 | . 23 50 120 . . 5 . . 4 33 . . . . . . . . . . . . . . . . . Thermal 146 | . . 34 71 . . 5 . . 4 24 8 . . . . . . . . . . . . . . . . Explosive 22 | . . . 3 . . . . . . 9 . . . . . . 6 . . . . . . . . 4 . Electromagnetic 63 | . 20 31 12 . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 32 | . 5 12 32 . . 2 . . 5 7 7 . . . . . 2 . . . . . . . . 2 . Robot Miss Streak 5 | . 3 5 3 . . 2 . . 2 3 1 . . . . . 1 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 377 | . 31 72 156 . . 4 . . 6 46 7 1 . . 3 2 20 . 2 1 3 . . 4 3 16 . Core Hits 173 | . 12 34 60 . . 1 . . 2 24 1 . . . 1 . 18 . 2 1 3 . . . 2 12 . Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 7 | . 2 . 1 . . . . . . 1 . . . . . . 2 . . . . . . 1 . . . Critical Strikes 13 | . 2 . 3 . . . . . . 1 1 . . . . . 2 . . 1 . . . 1 . 2 . Burn 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Destroy 4 | . 2 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Smash 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Impale 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Melee Attacks 149 | . . . . . . . . . . . . 4 7 1 7 8 34 . 16 8 14 . 7 13 6 24 . Impact 61 | . . . . . . . . . . . . 4 7 . 2 4 13 . 4 3 1 . 5 12 6 . . Slashing 51 | . . . . . . . . . . . . . . . 2 4 21 . . . . . . . . 24 . Piercing 37 | . . . . . . . . . . . . . . 1 3 . . . 12 5 13 . 2 1 . . . Sneak Attacks 3 | . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . 1 . . . Damage Inflicted 10926 | . 427 1246 3291 . . 79 . . 90 916 182 22 . . 132 185 1699 . 114 33 320 . . 306 208 1668 8 Guns 3926 | . 427 732 1706 . . 79 . . 90 710 182 . . . . . . . . . . . . . . . . Cannons 1515 | . . 425 1090 . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1971 | . . 89 495 . . . . . . 206 . . . . . . 743 . . . . . . . . 438 . Melee 3309 | . . . . . . . . . . . . 22 . . 132 185 886 . 114 33 320 . . 306 208 1103 . Ramming 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . 20 8 Kinetic 2360 | . 213 415 1322 . . 18 . . 40 352 . . . . . . . . . . . . . . . . . Thermal 2627 | . . 514 1462 . . 61 . . 50 358 182 . . . . . . . . . . . . . . . . Explosive 1649 | . . . 262 . . . . . . 206 . . . . . . 743 . . . . . . . . 438 . Electromagnetic 776 | . 214 317 245 . . . . . . . . . . . . . . . . . . . . . . . . Impact 1055 | . . . . . . . . . . . . 22 . . 54 185 321 . . . . . . 265 208 . . Slashing 1845 | . . . . . . . . . . . . . . . . . 635 . . . . . . . . 1210 . Piercing 586 | . . . . . . . . . . . . . . . 78 . . . 114 33 320 . . 41 . . . Highest Corruption 4 | . . . . . . . . . . 1 2 . . . . . 4 4 4 4 4 4 4 . . . . Average Corruption 3 | . . . . . . . . . . 1 1 . . . . . 2 4 4 4 4 4 4 . . . . Corruption Purged 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 47 | . . . . . . . . . . 3 1 . . . . . 4 2 6 12 9 4 6 . . . . Message Errors 21 | . . . . . . . . . . . 1 . . . . . 2 1 2 6 5 1 3 . . . . Matter Fused 10 | . . . . . . . . . . 2 . . . . . . 2 . . 2 2 1 1 . . . . Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . 1 . 2 . 1 . . . . . Energy Discharges 6 | . . . . . . . . . . . . . . . . . . . 3 2 . . 1 . . . . Data Loss (minor) 5 | . . . . . . . . . . 1 . . . . . . . . 1 . 2 . 1 . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 941 | . . . 130 . . . . . . . . . . . 35 155 232 . . . . . . 203 44 142 . Projectiles 22 | . . . 8 . . . . . . . . . . . . . 14 . . . . . . . . . . Explosions 138 | . . . 122 . . . . . . . . . . . . . . . . . . . . . . 16 . Melee 781 | . . . . . . . . . . . . . . . 35 155 218 . . . . . . 203 44 126 . Knockbacks 6 | . . . . . . . . . . . . . . . . 2 2 . . . . . . 1 1 . . Impact 6 | . . . . . . . . . . . . . . . . 2 2 . . . . . . 1 1 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 123 | . . 33 . . . . . . . 76 . . . . . . . . . . . . . . . 10 4 Shots 3 | . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Targets Rammed 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 Kicked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 585 | . 72 168 270 . . 306 . . 168 585 29 . . . . 2 36 175 92 165 200 238 . . . . . Average Temperature 81 | . 28 48 93 . . 172 . . 71 217 17 . . . . 2 8 133 29 51 48 121 . . . . . Received Heat Transfer 2584 | . 144 282 1062 9 . 27 . . . 405 . 9 . . 27 9 378 . . . . . . . . 196 36 Effects 20 | . . . . . . . . . . 20 . . . . . . . . . . . . . . . . . Shutdowns 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Interference 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Damage (major) 8 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 13 | . . . 1 . . . . . . . . . . . . 5 3 . . . . . . 2 2 . . Impact Corruptions 19 | . . . . . . . . . . . . . . . 1 5 6 . . . . . . 6 1 . . Robots Melted 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Melted 12 | . . 2 7 . . . . . . 1 2 . . . . . . . . . . . . . . . . Heat Transferred 4468 | . . 840 2444 . . 111 . . 111 629 333 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Peak Influence 621 | . 186 441 621 288 121 293 . . . . 35 . . . . 199 446 186 198 . . . . 244 318 525 388 Initial 267 | . . 39 170 265 100 83 . . . . . . . . . 181 6 156 130 . . . . 150 137 178 267 Average 225 | . 62 280 401 279 113 227 . . . . 17 . . . . 134 117 171 154 . . . . 171 240 325 319 Maximum Alert Level 2 | . . 2 2 1 . 1 . . . . . . . . . . 2 . . . . . . 1 1 2 1 Low Security (%) 51 | . 100 16 5 . 100 33 . . . . 100 . . . . 100 88 100 100 . . . . 90 33 5 . Level 1 33 | . . 78 34 100 . 66 . . . . . . . . . . 1 . . . . . . 9 66 52 100 Level 2 15 | . . 5 60 . . . . . . . . . . . . . 9 . . . . . . . . 41 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 2 3 1 . 1 . . . . . . . . . 2 4 . 1 . . . . . 3 4 5 Investigation 5 | . 1 . . . . . . . . . . . . . . 1 1 . . . . . . . 1 . 1 Extermination 3 | . . . . . . . . . . . . . . . . 1 1 . 1 . . . . . . . . Reinforcement 15 | . 1 2 1 1 . 1 . . . . . . . . . . 2 . . . . . . . 2 4 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Distress Signals 12 | . 1 4 5 . . . . . . . . . . . . . 1 . . . . . . . . 1 . Communications Jammed 12 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 11 . Distress Signals 12 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 11 . Times Spotted 251 | . 15 43 37 2 4 4 2 . 5 8 1 2 . . 7 2 54 4 4 2 1 . 1 1 6 29 17 Peak Tracking Total 16 | . 3 5 5 1 3 2 3 . 4 3 1 3 . . 4 1 13 4 2 1 1 . 1 1 2 16 13 Tactical Retreats 36 | . 7 4 2 1 . . . . . . . 2 . . . 1 11 . . 1 1 . . . 2 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Traps Triggered 15 | . 1 . . 1 . 2 . . . . 3 . . . . 1 4 . . . . . . 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . 2 1 . 1 . . . . . . . 2 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ---------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Machines Disabled 12 | . . . 2 . . . . . 1 . . . . . . . 1 . . . . . . . 2 6 . Max in Single Turn 2 | . . . 2 . . . . . 1 . . . . . . . 1 . . . . . . . 1 1 . Garrison Access 4 | . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Machines Accessed 53 | . 7 3 4 1 . 1 1 . 4 . 1 . . . . 5 6 . 3 . . 7 . 2 3 1 4 Terminals 28 | . 6 3 2 1 . 1 . . . . . . . . . 4 3 . 1 . . . . 1 3 1 2 Fabricators 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . 1 . . . . . . . . . . . . 1 3 . . . . . . . . . 1 Total Hacks 192 | . 19 13 10 4 . 6 1 . 27 . 2 . . . . 18 13 . 11 . . 46 . 4 7 3 8 Successful 119 | . 10 7 4 2 . 4 1 . 27 . 1 . . . . 8 3 . . . . 46 . 2 1 1 2 Failed 73 | . 9 6 6 2 . 2 . . . . 1 . . . . 10 10 . 11 . . . . 2 6 2 6 Catastrophic 10 | . 1 . . . . . . . . . . . . . . 2 1 . 1 . . . . . 3 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 42 | . 9 7 1 1 . 3 . . . . . . . . . 4 2 . 8 . . . . . 2 1 4 Terminals 87 | . 18 13 6 4 . 6 . . . . . . . . . 15 6 . 3 . . . . 2 7 3 4 Fabricators 10 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . . 2 Repair Stations 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . 2 . . . . . . . . . . . . 3 7 . . . . . . . . . 2 Terminal Hacks 104 | . 6 6 2 1 . 4 1 . 27 . . . . . . 6 1 . . . . 46 . 1 1 1 1 Record 45 | . . . . . . . . . 11 . . . . . . . . . . . . 34 . . . . . Part Schematic 13 | . . . . . . . . . 9 . . . . . . . . . . . . 4 . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 16 | . 2 2 1 1 . 1 . . 3 . . . . . . 1 . . . . . 4 . . . . 1 Open Door 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Zone Layout 6 | . 1 . 1 . . 1 . . . . . . . . . 1 1 . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . 1 Seal Access 4 | . . . 1 . . . . . . . . . . . . . 2 . . . . . . . . . 1 Unauthorized Hacks 8 | . 3 1 1 1 . . . . . . . . . . . 2 . . . . . . . . . . . Terminals 8 | . 3 1 1 1 . . . . . . . . . . . 2 . . . . . . . . . . . Track 6 | . 2 1 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . Disrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hacking Detections 37 | . 5 3 3 1 . 1 . . . . 1 . . . . 5 5 . 3 . . . . 2 3 1 4 Full Trace Events 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . . . . . 9 . . . . . . . . . . . . 4 . . 5 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------ Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Total Allies 31 | . . . . . 19 . . . . . . . . 3 . . 3 . . . . . . . . . 6 Largest Group 19 | . . . . . 19 12 9 6 6 1 . . . 3 3 . 3 . . . . . . . . . 6 Highest-Rated Group 475 | . . . . . 475 366 273 186 186 26 . . . 95 95 . 138 . . . . . . . . . 85 Highest-Rated Ally 46 | . . . . . 35 35 35 35 35 26 . . . 39 39 . 46 . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 258 | . . . . . 96 38 56 3 16 . . . . . 20 . 23 . . . . . . . . . 6 Total Damage 8254 | . . . . . 3790 1046 1808 123 333 . . . . . 359 . 633 . . . . . . . . . 162 Kills 47 | . . . . . 12 11 17 3 . . . . . . 2 . 1 . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Robot Analysis Total 6 | . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 7 | . . . . . . . . . . 2 . 1 1 1 1 . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Turns Passed 11918 | . 686 1130 1374 171 389 339 793 317 145 1395 186 287 187 465 211 559 713 46 272 616 400 90 275 261 181 196 234 Spaces Moved 11004 | 1 342 414 730 100 263 229 505 225 94 656 199 286 306 759 344 831 1144 72 345 716 413 160 508 442 335 242 343 Core 126 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 124 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3585 | 1 342 414 730 100 263 229 505 225 94 656 26 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 7293 | . . . . . . . . . . . 171 286 306 759 344 831 1144 72 345 716 413 160 508 442 335 242 219 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 21 | 120 120 190 112 140 140 140 140 140 140 140 52 52 52 52 52 48 38 48 44 44 44 38 24 35 21 21 48 Average Speed 78 | 120 169 190 118 140 140 140 140 140 140 140 66 68 52 52 52 48 46 60 48 44 44 41 38 35 32 34 53 Slowest Speed 350 | 120 190 190 250 140 140 140 140 140 140 140 350 110 52 52 52 48 105 103 103 44 108 44 90 35 35 52 98 Overloaded Moves 104 | . . . . . . . . . . . . . . . . . . . . . . . 6 . 49 49 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 2 55 36 51 3 90 9 66 53 73 82 6 35 33 84 55 18 31 61 11 69 54 62 68 9 48 21 11 Regions Visited 27 Branch Regions 14 Pre-discovered Areas 8 | . . . . . . . . . 1 1 . 1 . 2 . . . . . . . 3 . . . . . Known Exits Taken 20 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 20 | . . . . . . . 1 1 . 4 . . 1 4 1 . . . . 2 1 . 5 . . . . Spaces Dug 57 | . . . . . . . . . . . . . 4 1 2 4 6 . 8 3 10 . 6 8 . 5 . Terrain Destroyed 226 | . . 5 20 . . . . . . 44 . . 4 1 2 4 79 . 8 3 10 . 6 8 . 32 . Melee 57 | . . . . . . . . . . . . . 4 1 2 4 6 . 8 3 10 . 6 8 . 5 . Projectile 5 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . 2 . AOE 164 | . . 5 20 . . . . . . 44 . . . . . . 70 . . . . . . . . 25 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Jun Mat Mat Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Was Fac Upp Upp Zhi Pro Res Qua Sec Res Total 13619 | . 410 652 1040 130 284 239 593 227 99 1068 245 369 321 827 365 980 1278 74 425 1007 602 184 576 530 396 310 388 Wait 1754 | . 16 130 118 25 10 2 83 3 . 359 7 79 6 50 15 127 57 . 48 273 173 . 48 58 39 10 18 Move 10979 | . 341 413 729 100 262 228 504 224 93 655 198 285 305 758 343 830 1144 71 344 715 412 159 507 441 334 241 343 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 78 | . 12 13 14 . 2 . 3 . . 2 6 . 1 2 . 3 9 . 1 4 . 1 3 1 . 1 . Fast Attach 81 | . 4 3 5 . 4 . . . . 4 12 1 . 7 1 1 5 2 2 . 1 9 1 4 6 2 7 Attach 46 | . 1 5 5 2 1 . 1 . . 2 1 . 1 1 . 1 7 . 2 1 . 1 . 3 . 7 4 Detach 18 | . 3 . . . 1 . . . . . 1 . . 2 . . 3 . 1 . . 1 1 3 . 2 . Swap 109 | . 3 10 32 3 . 2 . . 1 3 . . . . . 7 16 . 9 5 2 2 6 3 3 . 2 Drop 141 | . 7 20 34 . 4 2 2 . . . 12 . 1 6 1 5 5 1 6 4 1 11 4 5 8 1 1 Fire 253 | . 23 58 103 . . 5 . . 4 42 8 . . . . . 6 . . . . . . . . 4 . Melee 127 | . . . . . . . . . . . . 4 7 1 5 6 26 . 12 5 13 . 6 12 6 24 . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Kick 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . 17 11 Rewire 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / Upp) -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -3/Section 7 -2/Research History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 16) 180 | -10/Materials | Discovered new exit (range 15) 321 | -10/Materials | Build established: Mutant 620 | -10/Materials | Discovered new exit (range 16) 687 | -10/Materials | Entered another Materials area 687 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1200 | -9/Materials | Discovered new exit (range 8) 1497 | -9/Materials | Build established: Scavenger-Mutant 1817 | -9/Materials | Entered another Materials area 1817 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1864 | -8/Materials | Discovered new exit (range 10) 2873 | -8/Materials | Build established: Mutant 2944 | -8/Materials | Garrison activated, responded to threat 3021 | -8/Materials | Core integrity fell below 50% 3169 | -8/Materials | Discovered new exit (range 16) 3189 | -8/Materials | Identified exit to Factory 3191 | -8/Materials | Entered Factory 3191 | -7/Factory | Evolved 2 slots: Utility x2 3362 | -7/Factory | Sucked down chute 3362 | -7/Factory | Entered Waste 3369 | -7/Waste | Spotted C-40 Crusher 3376 | -7/Waste | Spotted C-40 Crusher 3423 | -7/Waste | Spotted C-40 Crusher 3429 | -7/Waste | Spotted C-40 Crusher 3431 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3434 | -7/Waste | Crushed by Compactor (1 part destroyed) 3440 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3447 | -7/Waste | Warlord forces began an assault 3447 | -7/Waste | Allies destroyed C-40 Crusher 3451 | -7/Waste | Allies destroyed C-40 Crusher 3453 | -7/Waste | Allies destroyed C-40 Crusher 3459 | -7/Waste | Spotted C-40 Crusher 3462 | -7/Waste | Allies destroyed C-40 Crusher 3573 | -7/Waste | Allies destroyed C-40 Crusher 3589 | -7/Waste | Spotted C-40 Crusher 3599 | -7/Waste | Allies destroyed C-40 Crusher 3651 | -7/Waste | Discovered new exit (range 15) 3749 | -7/Waste | Identified exit to Factory 3751 | -7/Waste | Entered Factory 3751 | -7/Factory | Accompanied by 12 allies 4004 | -7/Factory | Identified exit to Lower Caves 4090 | -7/Factory | Entered Lower Caves 4090 | -7/Lower Caves | Accompanied by 9 allies 4160 | -7/Lower Caves | Spotted B-75 Beast 4871 | -7/Lower Caves | Discovered new exit (range 8) 4880 | -7/Lower Caves | Identified exit to Lower Caves 4883 | -7/Lower Caves | Entered another Lower Caves area 4883 | -7/Lower Caves | Accompanied by 6 allies 4993 | -7/Lower Caves | Discovered new exit (range 11) 5007 | -7/Lower Caves | Identified exit to Factory 5176 | -7/Lower Caves | Discovered new exit (range 16) 5193 | -7/Lower Caves | Identified exit to Data Miner 5200 | -7/Lower Caves | Entered Data Miner 5200 | -7/Data Miner | Accompanied by 6 allies 5200 | -7/Data Miner | Discovered new exit (range 7) 5227 | -7/Data Miner | Met Data Miner 5255 | -7/Data Miner | Learned location of Section 7 (-3) 5255 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5276 | -7/Data Miner | Received God Mode back door access code from Data Miner 5306 | -7/Data Miner | Data Conduit disabled 5343 | -7/Data Miner | Identified exit to Proximity Caves 5345 | -7/Data Miner | Entered Proximity Caves 5345 | -6/Proximity Caves | Accompanied by 1 ally 6005 | -6/Proximity Caves | Core integrity fell below 50% 6046 | -6/Proximity Caves | Lost 5 parts (1p2u2w) 6120 | -6/Proximity Caves | Core integrity fell below 20% 6363 | -6/Proximity Caves | Learned 4 Factory zone layouts 6475 | -6/Proximity Caves | Learned location of Zion (-6) 6729 | -6/Proximity Caves | Discovered exit to Factory (range 9) 6740 | -6/Proximity Caves | Entered Factory 6740 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6920 | -6/Factory | Discovered new exit (range 7) 6926 | -6/Factory | Identified exit to Lower Caves 6926 | -6/Factory | Entered Lower Caves 7103 | -6/Lower Caves | Encountered a Warlord checkpoint 7153 | -6/Lower Caves | Discovered new exit (range 15) 7211 | -6/Lower Caves | Identified exit to Lower Caves 7213 | -6/Lower Caves | Entered another Lower Caves area 7396 | -6/Lower Caves | Discovered new exit (range 10) 7399 | -6/Lower Caves | Identified exit to Zion 7400 | -6/Lower Caves | Entered Zion 7486 | -6/Zion | Gained Derelict followers 7507 | -6/Zion | Found Prototype Special Weapon 7509 | -6/Zion | Found Prototype Special Weapon 7588 | -6/Zion | Visited the Megawrench Repair Shop 7589 | -6/Zion | Megawrench repaired 9 parts 7594 | -6/Zion | Learned 12 Factory zone layouts 7609 | -6/Zion | Learned Factory emergency access door positions 7611 | -6/Zion | Learned location of Warlord (-5) 7612 | -6/Zion | Given the Hacking Drone Bay 7691 | -6/Zion | Found Prototype Processor 7691 | -6/Zion | Identified Exp. Armor Integrity Analyzer 7701 | -6/Zion | Found Prototype Hackware 7701 | -6/Zion | Identified Exp. Hacking Suite 7840 | -6/Zion | Discovered new exit (range 10) 7860 | -6/Zion | Identified exit to Proximity Caves 7865 | -6/Zion | Entered Proximity Caves 7865 | -5/Proximity Caves | Accompanied by 3 allies 7951 | -5/Proximity Caves | Learned Factory emergency access door positions 8026 | -5/Proximity Caves | Spotter reported a threat 8071 | -5/Proximity Caves | Discovered new exit (range 10) 8075 | -5/Proximity Caves | Identified exit to Factory 8076 | -5/Proximity Caves | Entered Factory 8076 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8077 | -5/Factory | Identified exit to Upper Caves 8078 | -5/Factory | Identified exit to Factory 8464 | -5/Factory | Discovered exit to Factory (range 14) 8513 | -5/Factory | Found Imp. Powered Armor 8635 | -5/Factory | Entered another Factory area 8635 | -4/Factory | Evolved 2 slots: Utility x2 8794 | -4/Factory | Allied Derelicts emerged from ambush trap array 9169 | -4/Factory | Cargo convoy interrupted 9238 | -4/Factory | Lost 3 parts (1p2u) 9267 | -4/Factory | Identified RU-N14's Throwing Claymores 9282 | -4/Factory | Found Enh. Force Lance 9307 | -4/Factory | Lost 3 parts (2n1u) 9348 | -4/Factory | Sucked down chute 9348 | -4/Factory | Entered Waste 9355 | -4/Waste | Spotted C-40 Crusher 9363 | -4/Waste | Spotted C-40 Crusher 9365 | -4/Waste | Spotted C-40 Crusher 9369 | -4/Waste | Found Prototype Device 9369 | -4/Waste | Identified Exp. Shock Absorption System 9371 | -4/Waste | Spotted C-40 Crusher 9374 | -4/Waste | Spotted C-40 Crusher 9379 | -4/Waste | Discovered new exit (range 16) 9393 | -4/Waste | Identified exit to Factory 9394 | -4/Waste | Entered Factory 9661 | -4/Factory | Discovered new exit (range 9) 9664 | -4/Factory | Identified exit to Upper Caves 9666 | -4/Factory | Entered Upper Caves 9719 | -4/Upper Caves | Ambushed by wild Derelicts 10267 | -4/Upper Caves | Discovered new exit (range 13) 10282 | -4/Upper Caves | Identified exit to Upper Caves 10282 | -4/Upper Caves | Entered another Upper Caves area 10563 | -4/Upper Caves | Build established: Scavenger-Scout 10580 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10678 | -4/Upper Caves | Discovered new exit (range 8) 10681 | -4/Upper Caves | Identified exit to Zhirov 10682 | -4/Upper Caves | Entered Zhirov 10682 | -4/Zhirov | Discovered new exit (range 3) 10690 | -4/Zhirov | Met Zhirov 10698 | -4/Zhirov | Learned location of Quarantine (-3) 10698 | -4/Zhirov | Learned location of Testing (-2) 10698 | -4/Zhirov | Learned location of Command (-1) 10708 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10715 | -4/Zhirov | Found Alien Artifact 10715 | -4/Zhirov | Identified Integrated Dissipator 10715 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10772 | -4/Zhirov | Identified exit to Proximity Caves 10772 | -4/Zhirov | Entered Proximity Caves 10825 | -3/Proximity Caves | Spotter reported a threat 11040 | -3/Proximity Caves | Discovered new exit (range 7) 11042 | -3/Proximity Caves | Identified exit to Research 11047 | -3/Proximity Caves | Entered Research 11047 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11048 | -3/Research | Identified exit to Quarantine 11308 | -3/Research | Entered Quarantine 11350 | -3/Quarantine | Build established: Ninja 11362 | -3/Quarantine | Found Alien Artifact 11362 | -3/Quarantine | Identified Phase Armor 11392 | -3/Quarantine | Scanned by Researcher 11396 | -3/Quarantine | Found Alien Slashing Weapon 11396 | -3/Quarantine | Identified Sigix Broadsword 11417 | -3/Quarantine | Found Alien Artifact 11417 | -3/Quarantine | Identified Core Reset Matrix 11417 | -3/Quarantine | Used Core Reset Matrix 11421 | -3/Quarantine | Detected hypermatrix surge 11421 | -3/Quarantine | Sensed 12 artifacts in vicinity 11444 | -3/Quarantine | Spotted Fortress 11463 | -3/Quarantine | Discovered new exit (range 5) 11464 | -3/Quarantine | Identified exit to Section 7 11489 | -3/Quarantine | Entered Section 7 11490 | -3/Section 7 | Sensed 25 artifacts in vicinity 11505 | -3/Section 7 | Found Integrated Dissipator 11505 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 11528 | -3/Section 7 | Spotted S7 Guard 11531 | -3/Section 7 | Scanned by Researcher 11542 | -3/Section 7 | Found Core Membrane 11542 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 11552 | -3/Section 7 | Spotted S7 Guard 11659 | -3/Section 7 | Lost 4 parts (1p2u1w) 11675 | -3/Section 7 | Discovered new exit (range 22) 11685 | -3/Section 7 | Identified exit to Research 11685 | -3/Section 7 | Spotted S7 Guard 11685 | -3/Section 7 | Entered Research 11685 | -2/Research | Evolved 2 slots: Power x1, Utility x1 11710 | -2/Research | Lost 5 parts (4n1w) 11776 | -2/Research | Spotted B-90 Cyclops 11815 | -2/Research | Released all parts (14) 11846 | -2/Research | Lost 4 parts (1n3u) 11855 | -2/Research | Released all parts (3) 11894 | -2/Research | Intercept squad dispatched 11900 | -2/Research | Spotted Tracker 11900 | -2/Research | Spotted Tracker 11901 | -2/Research | Core integrity fell below 50% 11910 | -2/Research | Emitted hypermatrix ping 11914 | -2/Research | Core integrity fell below 20% 11915 | -2/Research | Assembled emerged from beneath the floor 11919 | -2/Research | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 11871_ Field strength at 15. 11872_ Field strength at 9. 11873_ Stasis field depleted. 11882_ Core Membrane filtered system corruption (1). 11888_ Penetrated by Slug. 11894_ ALERT: LRC-V3 signature pinpointed, intercept squad dispatched. 11900_ Acquired Gravmag Array. Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 11900_ Gravmag Array temporarily disabled. 11902_ Slammed into Tracker. 11907_ Gravmag Array destroyed. 11910_ Emitted hypermatrix ping. 11910_ Core Membrane filtered system corruption (1). 11913_ Penetrated by Slug. 11914_ Connecting with Terminal... 11914_ ALERT: Suspicious activity at Terminal R019. Dispatching Investigation squad. 11915_ O-32 Director destroyed. 11915_ P-80 Master Imp. Antigrav System temporarily disabled. 11916_ Acquired 25 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??##############?????????????????????????????????? | | ??? """"" #?????????????????????????????????? | | ??? ""Y"" #?????????????????????????????????? | | ??? #?????????????????????????????????? | | ??"""" #?????????????????????????????????? | | """" #?????????????????????????????????? | | """" #?????????????????????????????????? | | """" #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | ?#######+#######?????????????????????????????????? | | ?????# ##############?????????????????????????? | | ?????# # #?????????????????????????? | | ?????# # ! #?????????????????????????? | | ?????# / #?????????????????????????? | | ?????# # #?????????????????????????? | | ?????# # #?????????????????????????? | | ###### ##############?????????????????????????? | | % ##### ############### #????????? | | T * % = H #????????? | | ""%= / @ w +????????? | | ##### #######+#######???????????????? | | ####+###???######?????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ###########????#######????????????????????????? | | ? #????????????????????????? | | #???#########????????????? | | #???# #????????????? | | #???#! ###??????????? | | """"""" #???# ""#??????????? | | """"""" #???# """ ""#??????????? | | """"""" "Y" #???# """ ""#??????????? | | """ ###?# """ G#??????????? | | != #?# """ ""#??????????? | | =!= #?# """ ""#??????????? | | **! #??# ""#??????????? | | #############+# #???# ###??????????? | | #?????# #???# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Coolant Potential 65 Energy Generation 41 Energy Capacity 540 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 19 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Armor Coverage 625 Resistance: KI 30 Utility Shielding 66 Melee Speed Boost 30 Phase Shifting 5 Evasion (%) 72 Targeting Accuracy 6 Melee Accuracy 16 Core Analysis 6 Armor Integrity Analysis 50 Offensive Hacking 16 Defensive Hacking 14 Item Schematics ----------------- Lrn. Phase Cannon | -3/Section 7 | Archive Centrium Greatsword | -3/Section 7 | Archive Exp. Hacking Suite | -3/Section 7 | Archive Enh. Armored Medium Treads | -3/Section 7 | Archive Robot Schematics ------------------ R-06 Scavenger | -3/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Phase Armor Sigix Broadsword Core Reset Matrix Core Membrane Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryArcSplitter Manual? 0 Play Time 04:06:21 Cumulative 185.5 hours Start 2023.08.07 @ 23:36:29 End 2023.08.09 @ 16:49:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 194 Rogue 171 Adventurer 19 Explorer 4 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0 Lore% 56 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters SATURATION(80) Steam X RUN: 1913563f-b9a4-49cc-bbaf-7ba0321f78a2