Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.10 @ 10:03:54 Player: Dhoby_Ghaut Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (79) 395 Value Destroyed (2892) 2892 Prototype IDs (16) 320 Alien Tech Used (1) 200 Bonus (620) 620 TOTAL SCORE: 9027 Bonus ------- Follower Combat Kills 20 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Location -5/Proximity Caves Parts ------- Power (1) Propulsion (3) Utility (7) Advanced Terrain Scan Processor Weapon (4) Ripper Inventory (4) Matter Compressor (218) Improved Sensor Array Advanced Terrain Scanner Mobile Refinery Mk. CCLXVII Peak State ------------ Power Improved Deuterium Engine Propulsion Advanced Treads Advanced Treads Advanced Treads Utility High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Kinecellerator Weapon Cycler Improved Weapon Shielding Hardened Light Armor Plating Weapon Flak Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Ripper Inventory Improved Deuterium Engine Armored Treads Advanced Treads Matter Compressor Improved Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Propulsion Shielding Medium Reflective Plating Insulated Plating Medium Insulated Plating Mobile Refinery Mk. CCLXVII Gauss Rifle Flak Gun Flak Gun Flak Gun Coil Gun Bore Cannon Heavy Rocket Launcher Heavy Missile Launcher [Rating: 58] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Wheel Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Powered Armor Weapon Flak Gun Energy Gun Storm Laser Ballistic Gun Flak Gun Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . Utility 5 | . . 1 1 1 . . . . 2 . . . . Weapon 2 | . . 1 1 . . . . . . . . . . Parts Attached 158 | 7 4 10 9 16 3 4 24 13 21 11 10 1 25 Power 8 | 1 . 1 1 1 . . 1 . 2 . . . 1 Engine 6 | 1 . 1 1 . . . . . 2 . . . 1 Core 2 | . . . . 1 . . 1 . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 22 | 2 . 2 2 6 . . 3 . 1 1 . . 5 Treads 13 | . . . . 3 . . 3 . 1 1 . . 5 Leg . | . . . . . . . . . . . . . . Wheel 9 | 2 . 2 2 3 . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 79 | 2 2 6 4 4 3 4 10 9 10 5 8 1 11 Device 42 | 1 . 3 . 3 3 3 6 8 6 4 3 1 1 Storage 6 | 1 1 . 1 . . . 2 . . . . . 1 Processor 3 | . . . 2 . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . Protection 28 | . 1 3 1 1 . 1 2 1 4 1 5 . 8 Artifact . | . . . . . . . . . . . . . . Weapon 49 | 2 2 1 2 5 . . 10 4 8 5 2 . 8 Energy Gun 1 | . . . . . . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 36 | 2 2 1 2 5 . . 8 2 5 5 1 . 3 Ballistic Cannon 1 | . . . . . . . . . . . . . 1 Launcher 2 | . . . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . 1 2 3 . 1 . 2 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . 3 . 2 . . . 1 Parts Lost 33 | . . . 1 4 . . . . 2 . . . 26 Power 3 | . . . . 1 . . . . 1 . . . 1 Propulsion 7 | . . . 1 1 . . . . . . . . 5 Utility 12 | . . . . . . . . . 1 . . . 11 Weapon 11 | . . . . 2 . . . . . . . . 9 Highest Loss Streak 18 | . . . 1 2 . . . . 1 . . . 18 Average Slot Usage (%) 96 | . 100 100 99 99 100 100 95 100 98 98 100 100 41 Engine 3 | . 14 11 9 4 . . . . 4 6 6 6 1 Core 3 | . . . . 2 7 7 6 7 1 . . . . Treads 16 | . . . . 15 23 23 22 23 20 19 20 20 7 Wheel 4 | . 28 22 18 7 . . . . . . . . . Device 8 | . 4 10 2 6 7 6 5 7 11 13 13 13 1 Storage 13 | . 14 11 15 15 15 15 14 15 13 13 13 13 13 Processor 6 | . . . 9 7 7 7 7 7 6 6 6 6 2 Protection 9 | . 9 11 8 7 7 7 6 6 13 12 12 13 4 Ballistic Gun 27 | . 28 33 36 30 30 30 27 28 23 24 23 26 6 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 114 | 13 46 52 86 100 100 101 108 100 114 108 113 106 108 Greatest Support 66 | 26 26 26 26 66 66 66 66 66 66 64 64 64 65 Greatest Overweight (x) 22 | . 1 2 4 4 1 1 1 1 1 2 1 1 22 Average Overweight (x) 1 | . . 1 2 1 1 1 . 1 1 1 1 1 . Largest Inventory Capacity 20 | 6 12 12 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 5 10 12 17 20 20 20 19 20 20 20 20 20 15 Most Carried 20 | 6 12 12 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 9 11 16 19 19 20 18 19 19 19 20 20 8 Final Capacity 20 | 6 12 12 20 20 20 20 20 20 20 20 20 20 4 Final Carried 20 | 5 12 12 20 20 20 20 19 20 20 20 20 20 4 Class Distribution -------------------- 30% | Hauler-Tank 24% | Hauler-Skirmisher 22% | Hauler-Gunner 6% | Mutant 5% | Hauler-Assassin 5% | Tank 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Hauler-Tank | -8/Materials Hauler-Gunner | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Tank | -7/Zion Hauler-Skirmisher | -6/Proximity Caves Hauler-Tank | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 4629 | 235 171 278 502 503 236 154 240 390 687 440 291 . 502 Remotely . | . . . . . . . . . . . . . . Salvage Created 3425 | 25 171 266 402 503 66 234 . 386 570 12 211 . 579 Parts 154 | 6 4 24 14 21 2 8 . 16 36 . 10 . 13 Haulers Intercepted 3 | . . 1 2 . . . . . . . . . . Recyclers Shooed 3 | . 2 . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . 1 10 2 16 . . 9 . 14 Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 59 | . 1 6 4 7 1 4 . 7 8 1 5 . 15 Guns 50 | . 1 6 4 7 1 4 . 7 8 1 5 . 6 AOE 9 | . . . . . . . . . . . . . 9 Classes Destroyed 13 | 1 2 4 . 1 . 1 . . 2 1 . . 1 Worker 7 | . . 2 3 1 . . . . 1 . . . . Builder 1 | . . . . . . . . . 1 . . . . Tunneler 2 | 2 . . . . . . . . . . . . . Hauler 3 | . . 1 2 . . . . . . . . . . Recycler 6 | . 2 . 1 2 . . . . 1 . . . . Watcher 1 | . . . . . . . . . 1 . . . . Swarmer 8 | . . 4 . . . . . . . . 3 . 1 Grunt 22 | . 1 . 3 2 . 2 . 4 2 . 1 . 7 Brawler 3 | . . . . . . 1 . 1 . . . . 1 Duelist 4 | . . . . . . . . . . . . . 4 Sentry 13 | . . 2 1 3 1 1 . . 2 . 1 . 2 Programmer 8 | . . . . 2 . . . 2 4 . . . . Thief 1 | . . . . . . . . . . 1 . . . Best Kill Streak 7 | 2 1 7 5 3 1 3 . 5 2 1 3 . 6 Combat Bots Only 6 | . 1 5 3 1 1 3 . 5 2 1 3 . 6 Max Kills in Single Turn 3 | 1 1 1 1 2 1 2 . 1 1 1 1 . 3 Gunslinging 1 | . . . . . . 1 . . . . . . . Exploded 3 | . . . . . . . . . . . . . 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 7478 | . 100 107 277 825 100 156 . 656 664 62 118 . 4413 Core 996 | . 14 8 . 82 16 11 . . 46 . . . 819 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 95 | 100 94 98 100 . . . . 84 . . . . . Volleys Fired 174 | 8 9 15 27 25 3 6 . 16 28 7 6 . 24 Largest 4 | 2 2 3 4 4 4 4 . 4 4 4 4 . 4 Hottest 123 | 40 46 69 92 112 112 112 . 112 112 86 99 . 123 Shots Fired 588 | 16 18 45 108 100 12 24 . 48 101 27 24 . 65 Gun 576 | 16 18 45 108 100 12 24 . 48 101 27 24 . 53 Cannon 6 | . . . . . . . . . . . . . 6 Launcher 6 | . . . . . . . . . . . . . 6 Special . | . . . . . . . . . . . . . . Kinetic 582 | 16 18 45 108 100 12 24 . 48 101 27 24 . 59 Thermal . | . . . . . . . . . . . . . . Explosive 6 | . . . . . . . . . . . . . 6 Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 19 | 4 8 10 8 15 13 9 . 19 14 14 15 . 19 Robot Miss Streak 11 | 1 3 5 11 10 2 5 . 5 7 5 4 . 7 Penetration Max 1 | . . . . . . 1 . . . . . . 1 Secondary Targets 7 | . . . 1 . . 1 . 1 . 1 . . 3 Max Gunslinging Chain 1 | . . . 1 . . 1 . 1 . 1 . . 1 Shots Hit Robots 454 | 11 16 27 67 77 10 19 . 43 82 25 17 . 60 Core Hits 277 | 4 7 14 25 28 6 18 . 41 60 5 13 . 56 Critical Hits 4 | 1 . . . 1 . . . . . . . . 2 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 3 | 1 . . . 1 . . . . . . . . 1 Melee Attacks 53 | . . . . . . . 14 5 16 . 6 . 12 Impact . | . . . . . . . . . . . . . . Slashing 53 | . . . . . . . 14 5 16 . 6 . 12 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8581 | 100 206 251 738 1131 201 364 . 757 1558 336 267 . 2672 Guns 7002 | 100 206 251 738 1131 201 364 . 757 1539 336 267 . 1112 Cannons 65 | . . . . . . . . . . . . . 65 Explosions 1328 | . . . . . . . . . . . . . 1328 Melee 167 | . . . . . . . . . . . . . 167 Ramming 19 | . . . . . . . . . 19 . . . . Kinetic 7067 | 100 206 251 738 1131 201 364 . 757 1539 336 267 . 1177 Thermal . | . . . . . . . . . . . . . . Explosive 1328 | . . . . . . . . . . . . . 1328 Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 167 | . . . . . . . . . . . . . 167 Piercing . | . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . 2 5 5 5 1 10 Average Corruption 4 | . . . . . . . . 1 3 5 3 1 10 Corruption Purged 5 | . . . . . . . . . . . 4 1 . Effects 77 | . . . . . . . . 4 29 24 7 . 13 Message Errors 20 | . . . . . . . . 1 5 10 2 . 2 Matter Fused 11 | . . . . . . . . . 4 1 3 . 3 Heat Flow Errors 10 | . . . . . . . . 2 5 1 . . 2 Energy Discharges 7 | . . . . . . . . . 3 2 1 . 1 Data Loss (minor) 7 | . . . . . . . . . 3 3 . . 1 Data Loss (major) 5 | . . . . . . . . . 1 2 . . 2 Misfires 3 | . . . . . . . . . 2 1 . . . Misdirections 1 | . . . . . . . . . . . . . 1 Targeting Errors 10 | . . . . . . . . . 5 3 1 . 1 Weapon Failures 3 | . . . . . . . . 1 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 45 | . . . . . . . . . . . . . 45 Projectiles . | . . . . . . . . . . . . . . Explosions 45 | . . . . . . . . . . . . . 45 Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 282 | . . . . . . . . . . . . . 282 Shots 5 | . . . . . . . . . . . . . 5 Rammed . | . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . 2 . . . . Kicked . | . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . 2 . . . . Highest Temperature 430 | . 18 102 204 183 163 165 . 430 278 89 144 . 268 Average Temperature 86 | . 10 35 49 57 91 73 . 140 100 25 54 . 158 Received Heat Transfer 1788 | . 57 9 135 267 30 63 . 243 117 . . . 867 Effects 7 | . . . . . . . . 3 2 . . . 2 Shutdowns 1 | . . . . . . . . 1 . . . . . Energy Bleed 2 | . . . . . . . . 1 1 . . . . Interference 4 | . . . . . . . . 1 1 . . . 2 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . 4 Parts Stolen 2 | . . . . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 200 | 10 61 149 200 168 . . . . 168 . . . . Average Influence 53 | 2 23 47 98 59 . . . . 40 . . . . Maximum Alert Level 1 | . . . 1 . . . . . . . . . . Low Security (%) 99 | . . . . . . . . . . . . . . Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 . 1 5 . . . . 6 . . . 1 Investigation 2 | . . . 1 1 . . . . . . . . . Extermination 5 | . . . . 2 . . . . 3 . . . . Reinforcement 4 | . 1 . . 2 . . . . 1 . . . . Assault 1 | . . . . . . . . . . . . . 1 Garrison 2 | . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 3 | . 2 . . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 106 | . 8 6 15 12 1 4 . 7 19 2 5 . 27 Peak Tracking Total 11 | . 4 4 4 3 1 3 . 5 4 2 3 . 11 Tactical Retreats 5 | . 1 . . 1 . . . . 2 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 1 | . . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 5 | . . . . . . 1 . 4 . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 1 | . . . . . . . . 1 . . . . . Max in Single Turn 1 | . . . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 29 | . 1 1 6 6 . . . 1 7 3 . 4 . Terminals 10 | . 1 . 4 3 . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . 1 1 . . . . 1 . . . . Scanalyzers 5 | . . 1 1 1 . . . . 2 . . . . Garrison Access 3 | . . . . 1 . . . . 2 . . . . Total Hacks 100 | . 3 7 19 16 . . . 1 18 7 . 29 . Successful 76 | . . 7 12 12 . . . 1 8 7 . 29 . Failed 24 | . 3 . 7 4 . . . . 10 . . . . Catastrophic 4 | . . . 2 1 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 7 | . 3 . . 4 . . . . . . . . . Terminals 21 | . 3 . 7 7 . . . . 4 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 8 | . . . 3 2 . . . . 3 . . . . Scanalyzers 26 | . . 7 9 4 . . . . 6 . . . . Garrison Access 8 | . . . . 3 . . . . 5 . . . . Terminal Hacks 44 | . . . 3 2 . . . 1 2 7 . 29 . Record 17 | . . . . . . . . 1 . 5 . 11 . Part Schematic 7 | . . . . . . . . . . . . 7 . Robot Schematic 8 | . . . . . . . . . . . . 8 . Robot Analysis 2 | . . . 1 . . . . . 1 . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . Open Door 2 | . . . . . . . . . . 2 . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Garrison Index 1 | . . . . 1 . . . . . . . . . Locate Traps 2 | . . . 1 . . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . 2 2 . . . . 1 . . . . Process 3 | . . . 1 1 . . . . 1 . . . . Retrieve Matter 2 | . . . 1 1 . . . . . . . . . Scanalyzer 21 | . . 7 7 4 . . . . 3 . . . . Insert Component 10 | . . 3 3 2 . . . . 2 . . . . Analyze 11 | . . 4 4 2 . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . . . . 2 . . . . Seal Access 2 | . . . . . . . . . 2 . . . . Unauthorized Hacks 8 | . . . . 8 . . . . . . . . . Terminals 4 | . . . . 4 . . . . . . . . . Track 2 | . . . . 2 . . . . . . . . . Botnet 2 | . . . . 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 19 | . 1 1 6 5 . . . . 6 . . . . Full Trace Events 3 | . . . 2 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 8 . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . 3 3 1 . . . . 1 . . 7 . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 71 | . . . 13 53 . . . . 5 . . . . Retrieved Matter 66 | . . . 13 53 . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . 3 3 2 . . . . . . . . . Part Schematics Acquired 8 | . . 3 3 1 . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . 1 Highest-Rated Group 94 | . . . . . . . . . . . . . 94 Highest-Rated Ally 94 | . . . . . . . . . . . . . 94 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . . . . . 4 Total Damage 137 | . . . . . . . . . . . . . 137 Kills 1 | . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 2 | . . . 1 . . . . . 1 . . . . Derelict Logs Recovered 5 | . . . . . 2 . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 11073 | 109 372 604 707 1268 732 435 2165 933 1645 867 695 133 408 Spaces Moved 6245 | 72 291 338 482 785 426 243 1279 410 838 452 303 78 248 Core 231 | 3 . . . . . . 51 . . . . . 177 Treads 4452 | . . . . 403 426 243 1228 410 838 452 303 78 71 Legs . | . . . . . . . . . . . . . . Wheels 1562 | 69 291 338 482 382 . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 100 100 100 165 165 50 165 165 170 170 170 50 Average Speed 147 | 89 96 100 116 133 165 165 160 165 165 170 170 170 108 Slowest Speed 1150 | 100 100 100 120 225 165 165 165 165 170 192 170 170 1150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 4 34 25 44 22 66 48 87 44 24 60 45 68 43 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 5 | . . . . . 1 . 2 1 . . . 1 . Known Exits Taken 10 | . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched 9 | . . . . . 4 . 2 . . 3 . . . Spaces Dug 26 | . . . . . . . . 4 9 . 6 . 7 Terrain Destroyed 90 | . . . . . . . . 4 9 . 6 . 71 Melee 26 | . . . . . . . . 4 9 . 6 . 7 Projectile 9 | . . . . . . . . . . . . . 9 AOE 55 | . . . . . . . . . . . . . 55 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 7647 | 100 367 574 564 947 447 260 1375 620 1008 533 456 78 318 Wait 833 | 2 42 198 7 96 14 8 16 176 86 57 130 . 1 Move 6232 | 71 290 337 481 784 425 242 1278 409 837 451 302 77 248 Hop . | . . . . . . . . . . . . . . Pick Up 94 | 9 12 5 24 11 1 . 20 1 8 1 . . 2 Fast Attach 52 | 6 3 1 4 5 . . 17 . 2 6 2 . 6 Attach 36 | 1 . 2 3 5 . . 2 . 5 1 . . 17 Detach 9 | . 1 1 . 1 . . 1 . 1 1 . . 3 Swap 71 | . 1 7 2 6 3 4 5 13 15 4 8 1 2 Drop 91 | 3 9 8 16 14 1 . 22 . 8 5 2 . 3 Fire 174 | 8 9 15 27 25 3 6 . 16 28 7 6 . 24 Melee 53 | . . . . . . . 14 5 16 . 6 . 12 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . 2 . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 782 | -9/Materials | Build established: Tank 922 | -9/Materials | Discovered new exit (range 5) 1086 | -9/Materials | Entered another Materials area 1086 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1614 | -8/Materials | Build established: Hauler-Tank 1757 | -8/Materials | Identified exit to Storage 1770 | -8/Materials | Discovered new exit (range 16) 1790 | -8/Materials | Identified exit to Factory 1793 | -8/Materials | Entered Factory 1793 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2023 | -7/Factory | Discovered new exit (range 8) 2088 | -7/Factory | Build established: Hauler-Gunner 2110 | -7/Factory | Identified exit to Lower Caves 2514 | -7/Factory | Found Powered Armor 2533 | -7/Factory | Discovered new exit (range 2) 2546 | -7/Factory | Identified exit to Factory 2650 | -7/Factory | Discovered exit to Lower Caves (range 7) 3061 | -7/Factory | Entered Lower Caves 3367 | -7/Lower Caves | Build established: Hauler-Skirmisher 3579 | -7/Lower Caves | Learned location of 1 exit from Factory 3587 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3772 | -7/Lower Caves | Discovered new exit (range 12) 3775 | -7/Lower Caves | Learned location of Extension (-4) 3792 | -7/Lower Caves | Identified exit to Lower Caves 3793 | -7/Lower Caves | Entered another Lower Caves area 3880 | -7/Lower Caves | Discovered exit to Factory (range 6) 3960 | -7/Lower Caves | Spotted B-75 Beast 4016 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4182 | -7/Lower Caves | Discovered new exit (range 9) 4193 | -7/Lower Caves | Identified exit to Zion 4228 | -7/Lower Caves | Entered Zion 4298 | -7/Zion | Found Prototype Device 4298 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4353 | -7/Zion | Discovered new exit (range 16) 4547 | -7/Zion | Learned 4 Factory zone layouts 4595 | -7/Zion | Build established: Hauler-Tank 4765 | -7/Zion | Learned location of Warlord (-4) 4879 | -7/Zion | Learned Factory emergency access door positions 4970 | -7/Zion | Visited the Megawrench Repair Shop 4971 | -7/Zion | Megawrench repaired 12 parts 5240 | -7/Zion | Found Prototype Energy Gun 5240 | -7/Zion | Identified Storm Laser 5276 | -7/Zion | Build established: Hauler-Gunner 5843 | -7/Zion | Build established: Hauler-Tank 6183 | -7/Zion | Build established: Hauler-Gunner 6232 | -7/Zion | Found Prototype Device 6232 | -7/Zion | Identified Phasing AFG 6392 | -7/Zion | Identified exit to Proximity Caves 6393 | -7/Zion | Entered Proximity Caves 6533 | -6/Proximity Caves | Build established: Hauler-Skirmisher 6990 | -6/Proximity Caves | Spotted B-75 Beast 7094 | -6/Proximity Caves | Found Alien Artifact 7318 | -6/Proximity Caves | Discovered exit to Factory (range 4) 7326 | -6/Proximity Caves | Entered Factory 7326 | -6/Factory | Evolved 2 slots: Utility x2 7327 | -6/Factory | Identified exit to Lower Caves 7343 | -6/Factory | Identified Dimensional Node Initializer 7343 | -6/Factory | Initialized slip node 7563 | -6/Factory | Garrison activated, responded to threat 7677 | -6/Factory | Build established: Hauler-Tank 8662 | -6/Factory | Discovered new exit (range 16) 8690 | -6/Factory | Identified exit to Factory 8971 | -6/Factory | Entered Lower Caves 9308 | -6/Lower Caves | Build established: Hauler-Skirmisher 9378 | -6/Lower Caves | Learned Factory trap positions 9378 | -6/Lower Caves | Learned Research trap positions 9564 | -6/Lower Caves | Adv. Treads stolen by Master Thief 9573 | -6/Lower Caves | Flak Gun stolen by Master Thief 9822 | -6/Lower Caves | Discovered new exit (range 10) 9836 | -6/Lower Caves | Identified exit to Lower Caves 9838 | -6/Lower Caves | Entered another Lower Caves area 9839 | -6/Lower Caves | Encountered a Warlord checkpoint 9889 | -6/Lower Caves | Discovered exit to Factory (range 14) 9893 | -6/Lower Caves | Spotted B-75 Beast 10269 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10519 | -6/Lower Caves | Discovered new exit (range 9) 10531 | -6/Lower Caves | Identified exit to Data Miner 10533 | -6/Lower Caves | Entered Data Miner 10533 | -6/Data Miner | Discovered new exit (range 6) 10557 | -6/Data Miner | Build established: Hauler-Tank 10566 | -6/Data Miner | Met Data Miner 10596 | -6/Data Miner | Learned location of Section 7 (-3) 10596 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10623 | -6/Data Miner | Received God Mode back door access code from Data Miner 10662 | -6/Data Miner | Identified exit to Proximity Caves 10666 | -6/Data Miner | Entered Proximity Caves 10671 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10675 | -5/Proximity Caves | Escorted by Enhanced Grunt 10677 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10751 | -5/Proximity Caves | Crushed by falling debris 10751 | -5/Proximity Caves | System corruption reached 10% 10775 | -5/Proximity Caves | Found Prototype Device 10775 | -5/Proximity Caves | Identified Exp. Thermal Shield 10789 | -5/Proximity Caves | Lost 18 parts (1p3n8u6w) 10851 | -5/Proximity Caves | Lost 7 parts (1n3u3w) 10937 | -5/Proximity Caves | Core integrity fell below 50% 10971 | -5/Proximity Caves | Core integrity fell below 20% 11074 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10914_ O%Z>KPX6Q:G4T=QW3:O> RK,RB8LGPAY 0H 10933_ System corrupted: Energy discharge (-34). 10938_ Arm. Treads destroyed. 10961_ Destroyed Lgt. Angular Momentum Engine. 10965_ Dropped Mak. System Restoration Module. 10965_ Dropped Weapon Cycler. 10967_ Dropped Hcp. Storage Unit. 10969_ Acquired Adv. Terrain Scanner. 10970_ System corrupted: Heat flow error (+243). 11002_ Penetrated by Slug. 11006_ System corrupted: Matter fused (-5). 11008_ Slug penetrates Wall. 11018_ System corrupted: Ripper targeting data glitched. 11021_ System corrupted: Matter fused (-9). 11031_ Penetrated by Slug. 11039_ The unstable cave ceiling collapses. 11039_ H-66 Slayer crushed by falling debris. 11045_ Acquired 54 matter. 11069_ PN-0M9(S) heat spikes uncontrollably. 11073_ PN-0M9(S) destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????##?????????###????###??????##????????????????? | | ???# ????###### #????# ####??? ##??????????????? | | ??? ???# ## #????# #???? ##?????????????? | | ???? ??# #????# #???? ##????????????? | | ##?? ??# ##???# #?????# ###??????????? | | #??# ??# ##### ###???# ##?????????? | | #??# ??# ##??# #?????????? | | #??# #?## #??# ##????????? | | #??## ### ###### #### ##???????? | | #### ## ##??### ##??????? | | # ##???# #??????? | | # #####????# ### #####??????? | | # ## ###????????## #?#### ###????????? | | ???# ##??????????## ##????# #????????? | | ???# #??????????## ######## #????????? | | ???# ##??????????# ##???????? | | ??## #####???????# % ##??????? | | ?## ## ## b #### ##?????? | | ## ##?# g@#??## ## #?????? | | ## ##??## g #??####### #?????? | | #?##????## #???????# ##?????? | | # #????????### #?????# ##??????? | | # #????????? ????# ##???????? | | ###??????? ???## ##????????? | | ##????????##### g ???## #?????????? | | #?????????????# # ## ####???###?????????? | | #?????????????# ## ??#####??????????????????? | | #????????????##?# ?????????????????????????? | | #??????????????# ?????????????????????????? | | #??????????????# ?????????????????????????? | | #??????????????## ?????????????????????????? | | ####??????????????? ??????????????????????????? | | ##?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | # ?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 508 Matter Capacity 550 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 775 Resistance: TH 30 Resistance: EM 20 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Adv. Terrain Scanner | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed Adv. Treads | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed BackupLongswordCutter Manual? 0 Play Time 01:38:15 Cumulative 42.0 hours Start 2019.11.09 @ 22:08:14 End 2019.11.10 @ 10:03:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 7 Types 7/0/0/0/0/0/0 Lore% 59 Gallery% 57 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 72x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: bb7ab4f5-9dcb-4091-a7cb-b4c54f7e9128