Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 05:16:03 Player: Demo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (60) 300 Value Destroyed (1643) 1643 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (569) 569 TOTAL SCORE: 6012 Bonus ------- High Alert Combat Kills 155 Follower Combat Kills 214 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 243/300 Energy 95/100 System Corruption 7% Temperature Cool (9) Movement Core (750) Ox14 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved System Shield > --- WEAPON (2) ------- Shock Maul > --- INVENTORY (20) --- Improved Deuterium Engine Advanced Heat Sink High-capacity Storage Unit Compact Matter Pod (150) Compact Matter Pod (150) Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Transmission Jammer Improved System Shield Improved Field Recycling Unit (0) Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine Fission Core > --- PROPULSION ------- Improved Medium Treads Compact Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Seismic Detector > --- WEAPON ----------- High-powered Shock Rifle Precision Beam Rifle > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine High-capacity Storage Unit Compact Matter Pod Compact Matter Pod Enhanced Optical Array Advanced Signal Interpreter Transmission Jammer Improved Shield Generator Improved System Shield Improved System Shield Improved Field Recycling Unit Advanced Assault Cannon Magnetic Acceleration Cannon Rocket Launcher Plasma Cutter Heavy Hammer Shock Maul [Rating: 53] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Particle Reactor Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Heavy Hammer Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Battle Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -10 -9 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Slots Evolved 8 | . . . . . 6 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . 2 . . Utility 5 | . . . . . 4 1 . Weapon . | . . . . . . . . Parts Attached 122 | 7 11 3 10 13 10 30 38 Power 16 | 1 1 . . 3 . 4 7 Engine 13 | 1 1 . . 3 . 3 5 Core 2 | . . . . . . 1 1 Reactor 1 | . . . . . . . 1 Propulsion 27 | 2 2 . 2 4 4 6 7 Treads 9 | 1 . . 1 . 2 2 3 Leg . | . . . . . . . . Wheel 17 | 1 2 . 1 4 2 4 3 Hover . | . . . . . . . . Flight 1 | . . . . . . . 1 Utility 25 | 2 2 2 . . 4 8 7 Device 17 | 1 1 1 . . 3 6 5 Storage 2 | 1 1 . . . . . . Processor 4 | . . 1 . . 1 2 . Hackware 1 | . . . . . . . 1 Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 54 | 2 6 1 8 6 2 12 17 Energy Gun 17 | 1 3 . 3 1 1 3 5 Energy Cannon 4 | . . . . 1 1 2 . Ballistic Gun 4 | 1 1 . 1 1 . . . Ballistic Cannon 5 | . . . . . . 1 4 Launcher 9 | . 2 . 3 . . 2 2 Special Weapon 3 | . . 1 1 1 . . . Impact Weapon 12 | . . . . 2 . 4 6 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 4 . Parts Lost 34 | . . . 3 . . 3 28 Power 8 | . . . . . . . 8 Propulsion 9 | . . . 1 . . 2 6 Utility 5 | . . . . . . . 5 Weapon 12 | . . . 2 . . 1 9 Highest Loss Streak 9 | . . . 3 . . 2 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 100 100 98 99 96 99 91 Engine 10 | . 14 14 14 13 7 7 8 Core 1 | . . . . . . 5 3 Treads 4 | . 2 . 1 . 10 12 6 Wheel 20 | . 25 28 26 28 18 13 11 Device 9 | . 14 9 . . 21 21 11 Storage 10 | . 14 14 14 14 7 6 6 Processor 14 | . . 4 14 14 14 18 20 Hackware 1 | . . . . . . . 5 Energy Gun 5 | . 16 14 11 5 1 . 5 Energy Cannon 1 | . . . . . . 5 . Ballistic Gun 5 | . 7 13 1 10 6 . . Impact Weapon 6 | . . . . 10 5 5 4 Peak Build Rating 53 | 9 9 11 11 13 33 53 53 Average Rating 26 | 7 8 10 9 12 27 43 48 On Entrance 17 | . 9 9 9 10 13 33 53 Naked Turns . | . . . . . . . . Heaviest Build 79 | 13 49 48 50 52 65 76 79 Greatest Support 44 | 16 26 26 26 32 42 44 44 Greatest Overweight (x) 21 | 4 1 1 4 2 2 2 21 Average Overweight (x) 1 | . . 1 1 1 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 20 20 Average Carried 18 | 4 14 19 19 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 8 20 20 18 20 20 18 12 Class Distribution -------------------- 40% | Scavenger-Mutant 38% | Mutant 21% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Commander-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -10 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Matter Collected 2491 | 282 80 450 22 396 100 140 1021 Remotely . | . . . . . . . . Salvage Created 2431 | 207 242 . 115 1016 126 151 574 Parts 124 | 18 26 . 9 39 3 13 16 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . . . . . . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . 4 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Combat Hostiles Destroyed 37 | . 8 . 5 4 2 5 13 Melee 2 | . . . . 1 . . 1 Guns 7 | . 2 . 1 1 1 . 2 Cannons 7 | . . . . 1 . 2 4 AOE 16 | . 6 . 4 . . 2 4 Classes Destroyed 13 | 3 4 . 2 2 . 1 1 Worker 3 | 2 1 . . . . . . Builder 7 | . 4 . . 2 . 1 . Tunneler 4 | 4 . . . . . . . Recycler 5 | 1 . . . 4 . . . Turret 2 | . . . 2 . . . . Watcher 2 | . 1 . . . . 1 . Swarmer 14 | . 6 . 4 . . 3 1 Grunt 8 | . 2 . . . . . 6 Brawler 1 | . . . . . . . 1 Sentry 9 | . . . . 3 2 . 4 Hunter 1 | . . . . . . 1 . Programmer 3 | . . . . 1 . 1 1 Subdweller 1 | . . . 1 . . . . Best Kill Streak 5 | 4 5 . 4 4 1 5 5 Combat Bots Only 5 | . 3 . 4 1 1 4 5 Max Kills in Single Turn 2 | 1 2 . 2 1 1 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . 2 . . 2 1 Melee 1 | . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Hostile Shots Fired 582 | . 31 . 61 9 83 48 350 Missed 183 | . 10 . 27 1 35 15 95 Damage Taken 4624 | . 245 . 288 147 363 523 3058 Core 1064 | . 66 . 62 32 50 77 777 Absorbed by Shields 194 | . . . . . 72 20 102 Core Remaining (%) 76 | 100 . . . 36 92 . . Volleys Fired 152 | 19 21 2 20 21 7 22 40 Largest 2 | 2 2 1 2 2 2 2 2 Hottest 149 | 70 90 100 100 100 119 130 149 Shots Fired 223 | 23 32 2 24 31 9 33 69 Gun 125 | 23 27 . 5 18 7 7 38 Cannon 48 | . . . . 3 2 23 20 Launcher 32 | . 5 . 13 . . 3 11 Special 18 | . . 2 6 10 . . . Kinetic 42 | 4 3 . . 9 . 6 20 Thermal 86 | 19 8 2 6 19 . 5 27 Explosive 32 | . 5 . 13 . . 3 11 Electromagnetic 63 | . 16 . 5 3 9 19 11 Robot Hit Streak 16 | 4 7 . 7 11 16 8 13 Robot Miss Streak 5 | 3 3 . 3 1 . 5 5 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 156 | 14 21 . 8 38 9 17 49 Core Hits 109 | 8 18 . 15 13 5 13 37 Critical Kills 2 | . . . . 1 . . 1 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 13 | 1 1 . . 1 . 2 8 Burn 3 | 1 . . . . . . 2 Destroy 1 | . . . . 1 . . . Blast 3 | . . . . . . . 3 Corrupt 4 | . 1 . . . . 2 1 Smash 2 | . . . . . . . 2 Melee Attacks 182 | . . . . 66 5 21 90 Impact 182 | . . . . 66 5 21 90 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . 4 . . . Combat Hostiles 2 | . . . . 2 . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5677 | 188 743 . 616 1252 261 907 1710 Guns 1440 | 188 210 . 33 194 143 134 538 Cannons 964 | . . . . 52 47 368 497 Explosions 2103 | . 533 . 583 . 71 405 511 Melee 1068 | . . . . 919 . . 149 Ramming 15 | . . . . . . . 15 Kinetic 692 | 15 38 . . 39 . 103 497 Thermal 1372 | 173 223 . 122 261 71 86 436 Explosive 1748 | . 371 . 461 . . 405 511 Electromagnetic 782 | . 111 . 33 33 190 313 102 Impact 1068 | . . . . 919 . . 149 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . 2 . 4 7 Average Corruption 2 | . . . . 1 . 3 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 65 | . . . . 21 . 14 30 Message Errors 16 | . . . . 4 . 3 9 Matter Fused 13 | . . . . 4 . 3 6 Heat Flow Errors 8 | . . . . 3 . 1 4 Energy Discharges 14 | . . . . 6 . 4 4 Data Loss (minor) 6 | . . . . 2 . 2 2 Data Loss (major) 2 | . . . . 1 . . 1 Misfires 3 | . . . . 1 . 1 1 Alerts 2 | . . . . . . . 2 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 460 | . 36 . 2 318 . 14 90 Projectiles 36 | . . . . . . 14 22 Explosions 50 | . 36 . 2 . . . 12 Melee 374 | . . . . 318 . . 56 Knockbacks 12 | . . . . 4 . 1 7 Impact 5 | . . . . 4 . . 1 Kinetic 7 | . . . . . . 1 6 Secondary . | . . . . . . . . Self-Inflicted Damage 323 | . 66 . 38 . 49 71 99 Shots 9 | . 2 . 1 . 1 2 3 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 305 | . 102 . . 260 73 89 305 Average Temperature 75 | . 39 . . 68 29 15 95 Received Heat Transfer 1267 | . 30 . 156 30 107 12 932 Siege Activations . | . . . . . . . . Robots Corrupted 8 | . . . . 4 1 1 2 Combat Hostiles 6 | . . . . 2 1 1 2 Parts Fried 12 | . . . . 6 2 3 1 Impact Corruptions 13 | . . . . 11 . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | 1 . . . . . . 2 Heat Transferred 2986 | 592 335 . 150 557 50 185 1117 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . 3 . 1 . 1 . . Alert | -11 -10 -10 -10 -9 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Peak Influence 726 | 35 359 140 . 282 413 158 726 Initial 362 | . 22 139 . 219 362 104 110 Average 192 | 16 168 139 . 79 360 68 451 Maximum Alert Level 3 | . 1 . . 1 2 . 3 Low Security (%) 63 | 100 67 100 . 81 . 100 13 Level 1 22 | . 32 . . 18 96 . 27 Level 2 12 | . . . . . 3 . 50 Level 3 1 | . . . . . . . 7 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . . . . 1 6 . Investigation 1 | . . . . . . 1 . Extermination 2 | . . . . . 1 1 . Reinforcement 3 | . . . . . . 3 . Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -7 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . 11 . 22 3 4 9 21 Peak Tracking Total 6 | . 4 . 6 1 4 3 5 Tactical Retreats 6 | . . . 4 . . . 2 Traps | -11 -10 -10 -10 -9 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Traps Triggered 5 | . . . . . . 3 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Machines Disabled 10 | . 4 . 4 . 1 1 . Max in Single Turn 2 | . 2 . 2 . 1 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Machines Accessed 18 | . 2 . . 10 1 4 1 Terminals 10 | . . . . 6 1 2 1 Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 6 | . 2 . . 4 . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 48 | . 4 . . 32 4 6 2 Successful 23 | . 2 . . 17 1 2 1 Failed 25 | . 2 . . 15 3 4 1 Catastrophic 7 | . . . . 4 . 3 . Database Lockouts . | . . . . . . . . Manual 36 | . 2 . . 25 4 5 . Terminals 26 | . . . . 18 4 2 2 Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 18 | . 4 . . 14 . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 7 | . . . . 5 1 . 1 Open Door 1 | . . . . . . . 1 Branch Access Points 1 | . . . . 1 . . . Terminal Index 2 | . . . . 1 1 . . Alert Level 1 | . . . . 1 . . . Zone Layout 2 | . . . . 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . 1 . . 5 . . . Report Inventory 5 | . 1 . . 4 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 9 | . 1 . . 7 . 1 . Terminals 2 | . . . . 2 . . . Track 1 | . . . . 1 . . . Operators 1 | . . . . 1 . . . Fabricators 1 | . . . . . . 1 . Download 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 6 | . 1 . . 5 . . . Monitor 1 | . 1 . . . . . . Reject 4 | . . . . 4 . . . Tunnel 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 2 . . 9 1 3 1 Full Trace Events 6 | . . . . 6 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 5 | . . . . 5 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Total Allies 7 | . . . . 5 . . 2 Largest Group 4 | . . . . 4 4 . 2 Highest-Rated Group 97 | . . . . 63 63 . 97 Highest-Rated Ally 51 | . . . . 34 34 . 51 Total Orders . | . . . . . . . . Ally Attacks 37 | . . . . 1 4 . 32 Total Damage 773 | . . . . 36 85 . 652 Kills 7 | . . . . . . . 7 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Turns Passed 6155 | 161 398 287 270 2211 405 1034 1389 Spaces Moved 3862 | 95 284 252 185 1581 294 633 538 Core 9 | 8 . . . . . . 1 Treads 14 | . . . . . . . 14 Legs . | . . . . . . . . Wheels 3839 | 87 284 252 185 1581 294 633 523 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 105 105 105 108 111 111 Average Speed 115 | 100 103 105 107 110 114 121 139 Slowest Speed 1100 | 250 105 105 140 115 120 130 1100 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 5 55 49 10 95 5 27 49 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 140 | . . 1 24 45 5 20 45 Terrain Destroyed 282 | . 20 1 59 45 9 27 121 Melee 111 | . . . . 45 5 16 45 Projectile 1 | . . 1 . . . . . AOE 170 | . 20 . 59 . 4 11 76 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Fac Gar Total 5026 | 139 353 270 221 1914 346 837 946 Wait 433 | . 13 6 1 123 19 67 204 Move 3854 | 94 283 251 184 1580 293 632 537 Hop . | . . . . . . . . Pick Up 95 | 15 18 4 3 20 8 17 10 Fast Attach 18 | 4 . . . 1 1 6 6 Attach 38 | 3 . . 4 . 7 6 18 Detach 7 | . . . 1 . 1 . 5 Swap 66 | . 11 3 6 12 2 18 14 Drop 74 | 4 7 4 2 25 3 24 5 Fire 152 | 19 21 2 20 21 7 22 40 Melee 182 | . . . . 66 5 21 90 Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 40 | . . . . . . 24 16 Rewire 66 | . . . . 66 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat / *Sub) -10/Subcaves -9/Recycling -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low / Gar) -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 162 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Discovered new exit (range 16) 319 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 11) 560 | -10/Materials | Entered Mines 656 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 725 | -10/Mines | Discovered new exit (range 13) 735 | -10/Mines | Learned Materials garrison access intel 752 | -10/Mines | Identified exit to Materials 804 | -10/Mines | Discovered new exit (range 13) 815 | -10/Mines | Identified exit to Subcaves 847 | -10/Mines | Entered Subcaves 871 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 871 | -10/Subcaves | Learned Materials security intel 873 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 910 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1031 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1057 | -10/Subcaves | Ambushed by Subdweller buried in earth 1079 | -10/Subcaves | Discovered new exit (range 13) 1081 | -10/Subcaves | Core integrity fell below 50% 1100 | -10/Subcaves | Lost 3 parts (1n2w) 1116 | -10/Subcaves | Identified exit to Recycling 1117 | -10/Subcaves | Entered Recycling 1118 | -9/Recycling | Met a Zionite searching for Scraptown 1895 | -9/Recycling | Discovered new exit (range 14) 1914 | -9/Recycling | Identified exit to Factory 2335 | -9/Recycling | Build established: Commander-Mutant 3328 | -9/Recycling | Entered Factory 3328 | -7/Factory | Accompanied by 4 allies 3328 | -7/Factory | Evolved 6 slots: Propulsion x2, Utility x4 3490 | -7/Factory | Discovered new exit (range 13) 3633 | -7/Factory | Build established: Scavenger-Mutant 3643 | -7/Factory | Lost 3 allies 3658 | -7/Factory | Identified exit to Factory 3733 | -7/Factory | Entered another Factory area 3733 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4265 | -6/Factory | Found Prototype Launcher 4265 | -6/Factory | Identified Rocket Array 4309 | -6/Factory | Discovered new exit (range 13) 4339 | -6/Factory | Identified exit to Lower Caves 4558 | -6/Factory | Discovered new exit (range 20) 4633 | -6/Factory | Identified exit to Factory 4752 | -6/Factory | Garrison activated, responded to threat 4761 | -6/Factory | Identified exit to Garrison 4767 | -6/Factory | Entered Garrison 4823 | -6/Garrison | Triggered checkpoint 4950 | -6/Garrison | Rescued a captive Derelict 4955 | -6/Garrison | Rescued a captive Derelict 5453 | -6/Garrison | Triggered checkpoint 5653 | -6/Garrison | Triggered checkpoint 5744 | -6/Garrison | Lost 8 parts (2p3n2u1w) 5771 | -6/Garrison | Discovered new exit (range 10) 5793 | -6/Garrison | Identified exit to Factory 5997 | -6/Garrison | Build established: Mutant 6110 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6121 | -6/Garrison | Lost 7 parts (2p1n2u2w) 6122 | -6/Garrison | Core integrity fell below 50% 6143 | -6/Garrison | Core integrity fell below 20% 6156 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06140_ Y-54 Guardian system corrupted by crushing effect. 06141_ Y-54 Guardian system terminally corrupted. 06141_ Imp. Heat Sink fried. 06143_ Acquired 51 matter. 06148_ Particle Reactor destroyed. 06148_ Critical hit (Burn: +37). 06149_ The unstable cave ceiling collapses. 06149_ Corrupted Gatling Laser crushed. 06152_ Hvy. Hammer destroyed. 06154_ 2I&RMY%BIEACW&=F H H1FTS&2B L|K 06154_ Signal Interpreter destroyed. 06154_ G-50 Soldier suffers critical hit (Smash). 06154_ Destroyed Carbon-fiber Leg. 06154_ G-50 Soldier system corrupted by crushing effect. 06154_ G-50 Soldier knocked back. 06155_ G-50 Soldier system terminally corrupted. Map ----- +----------------------------------------------------+ | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# !#?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????###### #####?????????????????? | | ????????????????????????## ##????????????????????? | | ????????????????????????#! !#????????????????????? | | ???????????????????###??#! !#????????????????????? | | ????????????"""#####"#??#! !#????????????????????? | | ????? #??## ##????????????????????? | | ????????????######## ###?# #?????????????????????? | | ??????????????# ## # #"### ##????????????????????? | | ??????????????# " " "#????????????????????? | | ??????????????# #### ####"###????????????????????? | | ??????????????????#" "#?###??????????????????????? | | ??????????????????## ##??????????????????????????? | | ???????????????????# ##??????????????????????????? | | ??????????????# #### "#??????????????????????????? | | ??????????????# " ##??????????????????????????? | | ??????????????#####" ##??????????????????????????? | | ??????????????????## "#???###????????????????????? | | ???????????????????# ##??## ##???????????????????? | | ???????????????????# ##### ##??????????????????? | | ?????????????????### ## # < #??????????????????? | | ??????????######## % g[@ ##??????????????????? | | ???????# ; % %g #???????????????????? | | ?????????######### ### *%% ##???????????????????? | | ?????????????????# #?# ####????????????????????? | | ?????????????????# #?###????????????????????????? | | #""""######??????# #????????????????????????????? | | ######## #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | # ## ###########????????????????????????????? | | # ## ###????????????????????????????????????? | | #????????????????????????????????????? | | ####?????????????????????????????????? | | ##"#?????????????????????????????????? | | " ######????????????????????????????? | | # ## #### # ##???????????????????????????? | | # ## #### ## #???????????????????????????? | | ##??????????????????????????? | | [ #??????????????????????????? | | [ = ##??????????????????????????? | | # ######### # % #???????????????????????????? | | # ## "#??#%# ! ##??????????????????????????? | | ######" #???#!## #??????????????????????????? | | ????# # #??## ### ##??????????????????????????? | | ????# # #### # #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 410 Jamming Range 12 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 1 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ P-60 Hacker | -6/Factory | Downloaded Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonBattleCoupler Manual? 0 Play Time 01:25:16 Cumulative 98.4 hours Start 2024.12.31 @ 03:26:07 End 2024.12.31 @ 05:16:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 62 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 846ff636-d39f-4349-9a57-e02a49cb4c50