Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.10 @ 03:59:35 Player: Ev Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (653) 653 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4803 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 395/700 Matter 300/300 Energy 67/100 System Corruption 0% Temperature Cool (18) Movement Treading (385) Ox3 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Advanced Treads > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Improved Airjet Improved Airjet Cesium-ion Thruster Cooling System Coolant Injector Advanced Weight Redist. System Experimental Sensor Array Launcher Guidance Computer Cloak of Protection EM Disruption Field EM Pulse Cannon EM Pulse Cannon Beam Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Improved Airjet Improved Airjet Cesium-ion Thruster > --- UTILITY ---------- Huge Storage Unit Advanced Weight Redist. System Hacking Suite > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Cooling System Coolant Injector Experimental Sensor Array Launcher Guidance Computer Cloak of Protection EM Disruption Field EM Pulse Cannon EM Pulse Cannon Beam Cannon Gauss Rifle [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Advanced Treads Wheel Wheel Hover Unit Improved Airjet Flight Unit Flight Unit Utility Humpback Device Advanced Weight Redist. System Storage Humpback Processor Visual Processing Unit Hackware Hacking Suite Protection Propulsion Shielding Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Special Weapon Welding Torch Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . . 1 . Propulsion 4 | . . . . . 4 . . Utility 1 | . . . . . . 1 . Weapon . | . . . . . . . . Parts Attached 63 | 10 13 4 1 8 16 11 . Power 10 | 2 2 1 . 2 3 . . Engine 7 | 2 2 1 . 2 . . . Core 3 | . . . . . 3 . . Reactor . | . . . . . . . . Propulsion 24 | 4 2 2 . 4 8 4 . Treads 2 | . . . . . . 2 . Leg . | . . . . . . . . Wheel 12 | 4 2 2 . 4 . . . Hover 2 | . . . . . . 2 . Flight 8 | . . . . . 8 . . Utility 14 | 2 2 1 1 . 4 4 . Device 4 | 1 . 1 . . 1 1 . Storage 6 | 1 1 . 1 . 2 1 . Processor 1 | . 1 . . . . . . Hackware 2 | . . . . . . 2 . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 15 | 2 7 . . 2 1 3 . Energy Gun 2 | 2 . . . . . . . Energy Cannon 6 | . 2 . . 2 . 2 . Ballistic Gun 4 | . 3 . . . . 1 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 2 | . 2 . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 2 | . . 1 . . . 1 . Parts Lost 22 | . 7 . . 5 3 1 6 Power 4 | . 2 . . 1 . . 1 Propulsion 7 | . 2 . . 2 2 . 1 Utility 4 | . 1 . . . 1 1 1 Weapon 7 | . 2 . . 2 . . 3 Highest Loss Streak 6 | . 5 . . 3 2 1 6 To Critical Strikes . | . . . . . . . . Average Backups 19 | 2 13 24 23 28 6 5 10 Power . | . 1 1 . . . . . Propulsion 6 | 1 3 9 8 9 1 . . Utility 9 | . 7 9 10 14 4 5 6 Weapon 2 | . 1 4 3 4 . . 3 Tool/Special . | . . . . . . . . Unused Backups 24 | . 2 . 3 1 14 . 4 Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 19 | . 2 . 3 . 10 . 4 Weapon 3 | . . . . 1 2 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 93 100 87 82 95 83 79 Engine 11 | . 12 14 14 14 4 . . Core 1 | . . . . . 4 7 6 Treads 1 | . . . . . . 7 14 Wheel 21 | . 27 28 28 26 . . . Hover 1 | . . . . . . 12 13 Flight 5 | . . . . . 51 20 6 Device 3 | . 7 6 2 . 8 6 6 Storage 11 | . 14 14 14 14 2 2 7 Processor 1 | . 4 7 . . . . . Hackware 1 | . . . . . . 9 7 Energy Gun 1 | . 13 . . . . . . Energy Cannon 21 | . 2 28 28 26 14 14 13 Ballistic Gun 1 | . 9 . . . . . 1 Peak Build Rating 39 | 7 10 17 17 12 24 39 39 Average Rating 14 | 4 7 13 11 11 21 34 36 On Entrance 14 | . 7 10 17 11 12 22 39 Avg Prop Armor Cover (%) 9 | . . . . . . 10 9 Naked Turns . | . . . . . . . . Heaviest Build 216 | 14 89 90 209 216 24 99 99 Greatest Support 53 | 20 26 20 20 32 25 53 53 Greatest Overweight (x) 21 | 3 5 4 10 21 . 2 1 Average Overweight (x) 4 | . 2 4 8 9 . . 1 Largest Inventory Capacity 35 | 8 25 25 35 35 35 25 25 Average Capacity 26 | 7 22 25 33 35 5 11 25 Most Carried 30 | 6 25 25 27 30 26 10 13 Average Carried 20 | 2 13 24 23 28 5 5 10 Final Capacity 35 | 8 25 25 35 35 5 25 25 Final Carried 27 | 4 25 24 27 27 5 10 13 Class Distribution -------------------- 52% | Hauler-Mutant 21% | Mutant 16% | Scavenger-Mutant 7% | Scavenger-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Gar Matter Collected 1023 | 270 282 60 14 90 149 154 4 Remotely . | . . . . . . . . Salvage Created 1252 | 147 438 201 . 237 67 94 68 Parts 81 | 16 38 7 . 9 4 4 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 20 | . 11 2 . 4 1 1 1 Guns 11 | . 11 . . . . . . Cannons 6 | . . 2 . 3 1 . . AOE 1 | . . . . . . . 1 Classes Destroyed 11 | 3 4 . . 1 2 . 1 Worker 5 | 2 3 . . . . . . Builder 3 | . 3 . . . . . . Tunneler 7 | 3 1 2 . . . 1 . Recycler 5 | 1 1 2 . 1 . . . Operator 1 | . . . . . 1 . . Watcher 1 | . 1 . . . . . . Swarmer 10 | . 8 2 . . . . . Grunt 6 | . 3 . . 3 . . . Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . . . 1 Sentry 2 | . . . . . 1 1 . Best Kill Streak 10 | 3 10 4 . 2 1 1 1 Combat Bots Only 9 | . 9 2 . 2 1 1 1 Max Kills in Single Turn 1 | 1 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Hostile Shots Fired 265 | . 81 10 . 53 36 25 60 Missed 67 | . 17 2 . 14 15 11 8 Hits 198 | . 64 8 . 39 21 14 52 Melee 12 | . . . . 2 . . 10 Projectile 186 | . 64 8 . 37 21 14 42 Critical Strikes 4 | . 1 . . 1 . 1 1 Damage Taken 2693 | . 598 63 . 510 322 129 1071 Core 557 | . 165 13 . 59 15 32 273 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 28 | . . . . . 28 . . Core Remaining (%) 67 | 100 . . . 5 97 . . Volleys Fired 144 | 11 71 11 1 31 10 4 5 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 126 | 80 100 120 120 120 120 126 126 Shots Fired 244 | 22 121 22 2 48 12 8 9 Gun 140 | 22 115 . . . . . 3 Cannon 98 | . . 22 2 48 12 8 6 Launcher . | . . . . . . . . Special 6 | . 6 . . . . . . Kinetic 52 | . 49 . . . . . 3 Thermal 145 | 11 50 22 2 48 12 . . Explosive . | . . . . . . . . Electromagnetic 47 | 11 22 . . . . 8 6 Robot Hit Streak 16 | 6 8 5 . 16 9 6 8 Robot Miss Streak 4 | 2 4 4 . 4 1 1 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 138 | 12 58 13 . 30 11 6 8 Core Hits 55 | 7 25 6 . 6 5 1 5 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . . 1 . Corrupt 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2358 | 167 743 247 . 522 198 138 343 Guns 895 | 167 650 . . . . . 78 Cannons 1220 | . . 247 . 522 198 138 115 Explosions 192 | . 45 . . . . . 147 Melee . | . . . . . . . . Ramming 3 | . . . . . . . 3 Kinetic 372 | . 294 . . . . . 78 Thermal 1441 | 57 270 247 . 522 198 . 147 Explosive . | . . . . . . . . Electromagnetic 542 | 110 179 . . . . 138 115 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 5 . . Average Corruption 4 | . . . . . 4 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . 2 . . Matter Fused 1 | . . . . . 1 . . Parts Fused 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 5 | . . 5 . . . . . Projectiles 5 | . . 5 . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 55 | . . . . . . . 55 Shots 1 | . . . . . . . 1 Rammed 3 | . . . . . . . 3 Targets Rammed 3 | . . . . . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 511 | 126 162 260 60 511 249 114 219 Average Temperature 116 | 48 67 122 36 218 91 43 107 Received Heat Transfer 963 | . 150 . . 261 135 21 396 Effects 14 | . . 1 . 13 . . . Shutdowns 3 | . . . . 3 . . . Energy Bleed 4 | . . 1 . 3 . . . Interference 1 | . . . . 1 . . . Short Circuit 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Damage (major) 4 | . . . . 4 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 3 | . 1 . . . . 2 . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Melted 8 | . 1 3 . 4 . . . Heat Transferred 2810 | 125 550 518 . 1110 407 . 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Maximum Alert Level 1 | . 1 . . . 1 . . Low Security (%) 94 | 100 73 100 . 100 87 100 100 Level 1 5 | . 26 . . . 12 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 234 | 10 222 97 . 40 234 106 35 Initial 106 | . . 72 . . . 106 . Average 36 | 1 106 47 . 2 74 40 3 Influence Increases 1160 | 30 455 85 . 141 364 50 35 Destroy 0b10 Robot/C 400 | . 220 40 . 80 20 20 20 Destroy 0b10 Robot/NC 110 | 30 45 20 . 5 5 5 . Destroy Leader 102 | . 42 10 . 20 10 10 10 Successful Hack 56 | . 12 . . . 44 . . Select Force Hacks 90 | . 30 . . . 60 . . Disable Machine 30 | . 15 . . 15 . . . Destroy Structure 12 | . 1 . . 6 . . 5 Partial Spotted 45 | . 15 . . . 15 15 . Lose Combat Pursuer 315 | . 75 15 . 15 210 . . Influence Decreases 1160 | 30 270 270 . 141 130 284 35 Entered New Map 241 | . . 113 . . . 128 . Time Decay 734 | 30 200 157 . 101 100 146 . Lost Part 185 | . 70 . . 40 30 10 35 Squads Dispatched 6 | . 2 . . . 3 1 . Investigation 3 | . 1 . . . 2 . . Extermination 1 | . . . . . . 1 . Reinforcement 2 | . 1 . . . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Distress Signals 5 | . 4 . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 70 | . 21 3 . 5 28 4 9 Peak Tracking Total 13 | . 10 3 . 2 13 3 8 Tactical Retreats 8 | . 1 1 . 1 5 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Traps Triggered 3 | . . . . . 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Disabled 2 | . 1 . . 1 . . . Max in Single Turn 1 | . 1 . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Machines Accessed 15 | . 4 . 1 . 8 2 . Terminals 10 | . 3 . . . 6 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 42 | . 7 . 1 . 27 7 . Successful 21 | . 3 . 1 . 14 3 . Failed 21 | . 4 . . . 13 4 . Catastrophic 3 | . 1 . . . 2 . . Database Lockouts . | . . . . . . . . Manual 35 | . 6 . 1 . 22 6 . Terminals 35 | . 6 . . . 23 6 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 5 | . 1 . . . 4 . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 5 | . . . 1 . 4 . . Robot Analysis 2 | . . . . . 2 . . Prototype ID Bank 1 | . . . . . 1 . . Repair Station Index 1 | . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 14 | . 3 . . . 9 2 . Terminals 10 | . 2 . . . 6 2 . Botnet 8 | . 2 . . . 5 1 . Operators 2 | . . . . . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 1 . . . 3 . . Reject 1 | . . . . . 1 . . Tunnel 3 | . 1 . . . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 3 . . . 7 1 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 7 | . . . . . 7 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Gar Active Infowar (turns) 1061 | 40 442 360 128 . 76 15 . Optics 359 | . 160 199 . . . . . Sensors 289 | . . 161 128 . . . . Seismic 322 | 40 282 . . . . . . Cloaking 91 | . . . . . 76 15 . Robot Analysis Total 2 | . . . . . 2 . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Gar Turns Passed 4074 | 151 556 360 907 1345 248 388 119 Spaces Moved 2064 | 88 225 227 419 393 322 350 40 Core 3 | 3 . . . . . . . Treads 131 | . . . . . . 91 40 Legs . | . . . . . . . . Wheels 1349 | 85 225 227 419 393 . . . Hover 197 | . . . . . . 197 . Flight 384 | . . . . . 322 62 . Fastest Speed 24 | 50 80 140 140 190 24 27 225 Average Speed 141 | 99 127 140 209 229 24 82 225 Slowest Speed 395 | 200 175 140 230 395 28 305 225 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 11 | . . . . . 11 . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 4 33 59 70 73 34 7 12 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . 1 . . . 2 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 2 | . . . . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 13 | . 1 . . 6 . . 6 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 13 | . 1 . . 6 . . 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Gar Total 2952 | 129 368 249 451 789 470 442 54 Wait 530 | 4 15 2 . 345 108 55 1 Move 2037 | 87 224 226 418 392 300 350 40 Hop 10 | . . . . . 10 . . Pick Up 102 | 14 35 2 25 8 9 9 . Fast Attach 11 | . . . . . 3 8 . Attach 43 | 9 11 . 1 7 10 4 1 Detach 9 | . . . 1 . 2 2 4 Swap 19 | 1 5 4 . 3 5 1 . Drop 44 | 3 7 4 5 3 13 9 . Fire 144 | 11 71 11 1 31 10 4 5 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . . . . . . 3 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 152 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Scavenger-Mutant 479 | -10/Materials | Destroyed 9 combat bots 481 | -10/Materials | Lost 5 parts (1p2n1u1w) 496 | -10/Materials | Core integrity fell below 50% 641 | -10/Materials | Discovered new exit (range 11) 708 | -10/Materials | Entered Mines 882 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 895 | -10/Mines | Found Prototype Device 907 | -10/Mines | Identified Exp. Sensor Array 1062 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1062 | -10/Mines | Discovered new exit (range 5) 1068 | -10/Mines | Entered Exiles 1103 | -10/Exiles | Met 8R-AWN 1127 | -10/Exiles | Met EX-HEX 1194 | -10/Exiles | Build established: Mutant 1355 | -10/Exiles | Met EX-DEC 1456 | -10/Exiles | Met EX-BIN 1495 | -10/Exiles | Build established: Hauler-Mutant 1495 | -10/Exiles | Aligned with FarCom system 1498 | -10/Exiles | Given EX-Vault access code 1553 | -10/Exiles | Opened EX-Vault 1569 | -10/Exiles | Found Cloak of Protection 1616 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1880 | -10/Exiles | Discovered new exit (range 14) 1975 | -10/Exiles | Left Exiles lab with Cloak of Protection 1975 | -10/Exiles | Entered Mines 2808 | -9/Mines | Core integrity fell below 20% 2863 | -9/Mines | Lost 3 parts (1n2w) 3123 | -9/Mines | Discovered new exit (range 8) 3134 | -9/Mines | Learned Materials terminal intel 3320 | -9/Mines | Entered Materials 3320 | -8/Materials | Evolved 4 slots: Propulsion x4 3321 | -8/Materials | Loaded intel: 12 terminal locations 3564 | -8/Materials | Discovered new exit (range 6) 3568 | -8/Materials | Entered Factory 3568 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3623 | -7/Factory | Build established: Scavenger-Sprinter 3956 | -7/Factory | Identified exit to Garrison 3956 | -7/Factory | Entered Garrison 4044 | -7/Garrison | Triggered checkpoint 4075 | -7/Garrison | Self-destructed Last Messages --------------- 04053_ C-45 Heavy ARC bursts open, deploying its payload. 04053_ L-41 Fighter unfolds itself. 04053_ G-47 Trooper unfolds itself. 04053_ Slug penetrates L-41 Fighter. 04060_ Nuclear Core destroyed. 04063_ Slammed into L-41 Fighter. 04065_ Adv. Treads destroyed. 04065_ EM Pulse Cannon destroyed. 04066_ Slammed into L-41 Fighter. 04067_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 04069_ Critical hit (Burn: +37). 04070_ Acquired 4 matter. 04070_ P-60 Hacker resets L-41 Fighter, system corruption cleaned. 04071_ Gauss Rifle destroyed. 04071_ Slammed into L-41 Fighter. 04074_ Hacking Suite destroyed. Garrison Door activated. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ???????????????????????????????????????????### #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????# #? | | ???????????????????????????????????????????### #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ?????????????????????????????????????????????# #? | | ????????????????????????###################### #? | | ????????????????????????# #? | | ????????????????????????# #? | | ????????????????????????# ######################? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ##????????????????????? | | ??????????????????????### ;#????????????????????? | | ??????????????????????# ;= ##????????????????????? | | ??????????????????????##g@g;#????????????????????? | | ???????????????????????#glg##????????????????????? | | ???????????????????????##p #?????????????????????? | | ??????????????????????? #????????????????????? | | ?????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ??????????????????? ## #????????????????????? | | ??????????????????# ?# #????????????????????? | | ????????????????? ?? g????????????????????? | | ????????????g??? ?? ????????????????????? | | ??????????????? ??? ????????????????????? | | ????????????g?? ??? ???????????????????? | | ??????????????? ## ???## ##???????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 5 Additional Mass Support 9 Propulsion Shielding 33 Evasion (%) 65 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakPiercelightProtection Manual? 0 Play Time 00:39:38 Cumulative 97.4 hours Start 2026.09.10 @ 02:51:37 End 2026.09.10 @ 03:59:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 158 Rogue 158 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Cog Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0aefaa76-082b-4270-8536-6273e23fee3d