Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.13 @ 21:25:20 Player: SLUGGY Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (85) 425 Value Destroyed (2907) 2907 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (658) 658 TOTAL SCORE: 9050 Bonus ------- High Alert Combat Kills 158 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 210/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Phase Cannon Peak State ------------ > --- POWER ------------ Fission Core Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Weapon Mount Phase Shifter > --- WEAPON ----------- Gauss Rifle Mini Assault Cannon Chainsword Power Sword > --- INVENTORY -------- Improved Heat Sink Structural Scanner Targeting Computer Improved Reaction Control System Hardened Medium Armor Plating Improved Hacking Suite System Shield Assault Cannon Mini Assault Cannon Magnetic Acceleration Cannon [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Cooled VTOL Module Utility Advanced Targeting Computer Device Structural Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Mini Assault Cannon Energy Gun Shock Rifle Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 . 2 Power 2 | . . . . 1 . . . . . 1 Propulsion 3 | . . . 1 1 . . . . . 1 Utility 5 | . . 2 1 . . . . 2 . . Weapon 2 | . . . . . 2 . . . . . Parts Attached 103 | 9 3 28 19 18 18 . 6 . . 2 Power 11 | 1 . 2 3 3 2 . . . . . Engine 6 | 1 . 2 3 . . . . . . . Core 5 | . . . . 3 2 . . . . . Reactor . | . . . . . . . . . . . Propulsion 24 | 2 . 8 4 7 3 . . . . . Treads 1 | . . . 1 . . . . . . . Leg 14 | . . 5 . 6 3 . . . . . Wheel 2 | 2 . . . . . . . . . . Hover 6 | . . 3 3 . . . . . . . Flight 1 | . . . . 1 . . . . . . Utility 34 | 2 3 4 8 3 7 . 5 . . 2 Device 12 | 1 . 2 4 . 3 . 2 . . . Storage 3 | 1 1 . . 1 . . . . . . Processor 12 | . 1 1 3 1 4 . 2 . . . Hackware 4 | . 1 . . . . . 1 . . 2 Protection 3 | . . 1 1 1 . . . . . . Artifact . | . . . . . . . . . . . Weapon 34 | 4 . 14 4 5 6 . 1 . . . Energy Gun 12 | 1 . 7 1 2 1 . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 9 | 3 . 3 2 . 1 . . . . . Ballistic Cannon 6 | . . 2 . 1 2 . 1 . . . Launcher 4 | . . 2 1 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . . . Piercing Weapon 1 | . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . . . . . Parts Lost 50 | . . 7 8 10 11 7 4 . 1 2 Power 8 | . . 2 2 1 3 . . . . . Propulsion 14 | . . 2 3 4 4 1 . . . . Utility 17 | . . 1 2 2 3 3 3 . 1 2 Weapon 11 | . . 2 1 3 1 3 1 . . . Highest Loss Streak 7 | . . 4 6 7 3 7 3 . 1 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 78 | . 100 90 83 77 95 50 23 5 1 2 Engine 4 | . 14 10 8 3 . . . . . . Core 4 | . . . . 4 12 3 . . . . Treads 1 | . . . 1 3 . . . . . . Leg 12 | . . 16 . 11 25 11 . . . . Wheel 3 | . 28 2 . . . . . . . . Hover 3 | . . 1 23 6 . . . . . . Device 7 | . 8 13 10 5 5 8 5 . . . Storage 6 | . 14 11 9 4 6 4 . . . . Processor 14 | . 3 7 19 21 19 9 11 5 1 . Hackware 1 | . 1 5 . . . . 2 . . 2 Protection 1 | . . 1 1 3 . . . . . . Energy Gun 4 | . . 12 7 4 1 . . . . . Ballistic Gun 6 | . 28 5 2 3 5 . . . . . Ballistic Cannon 2 | . . 2 . 2 6 3 2 . . . Slashing Weapon 1 | . . . . . 4 8 . . . . Piercing Weapon 1 | . . . . . 4 . . . . . Naked Turns 209 | . . . . . . 23 10 . 33 143 Heaviest Build 46 | 13 18 22 24 32 46 36 10 . . . Greatest Support 69 | 20 20 23 24 69 38 38 3 3 3 3 Greatest Overweight (x) 5 | 1 . 2 1 2 1 5 3 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 5 5 5 Average Capacity 8 | 7 9 10 10 8 10 8 5 5 5 5 Most Carried 10 | 7 10 10 10 10 10 9 5 3 3 4 Average Carried 7 | 3 8 8 8 7 9 7 2 3 3 2 Final Capacity 10 | 8 10 10 10 10 10 5 5 5 5 5 Final Carried 10 | 4 9 10 9 10 9 5 3 3 3 2 Class Distribution -------------------- 89% | Mutant 5% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Matter Collected 2103 | 290 186 531 323 378 395 . . . . . Remotely . | . . . . . . . . . . . Salvage Created 3098 | 69 212 1153 557 585 522 . . . . . Parts 166 | 5 12 64 30 28 27 . . . . . Haulers Intercepted 2 | . . 2 . . . . . . . . Recyclers Shooed 4 | . . 1 1 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Combat Hostiles Destroyed 63 | . 3 23 15 14 8 . . . . . Melee 1 | . . . . . 1 . . . . . Guns 39 | . 3 14 15 6 1 . . . . . Cannons 16 | . . 2 . 8 6 . . . . . AOE 7 | . . 7 . . . . . . . . Classes Destroyed 14 | 2 3 6 1 2 . . . . . . Worker 2 | . . 1 1 . . . . . . . Builder 2 | . . . 1 . 1 . . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 2 | . . 2 . . . . . . . . Recycler 4 | 1 . 2 . . 1 . . . . . Mechanic 1 | . . 1 . . . . . . . . Operator 3 | . 1 1 1 . . . . . . . Watcher 7 | . 2 3 . 1 1 . . . . . Swarmer 10 | . . 3 3 4 . . . . . . Grunt 37 | . 3 17 9 5 3 . . . . . Duelist 2 | . . 1 . . 1 . . . . . Sentry 7 | . . 2 3 1 1 . . . . . Hunter 3 | . . . . 1 2 . . . . . Programmer 4 | . . . . 3 1 . . . . . Best Kill Streak 8 | 2 3 8 7 5 3 . . . . . Combat Bots Only 6 | . 3 6 5 5 2 . . . . . Max Kills in Single Turn 3 | 1 1 3 2 1 2 . . . . . Gunslinging 1 | . . 1 . . . . . . . . Exploded 2 | . . 2 . . . . . . . . Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Hostile Shots Fired 749 | . 12 135 116 125 144 6 47 1 16 147 Missed 272 | . 5 40 42 36 56 . 17 1 3 72 Damage Taken 7565 | . 100 1088 1107 1258 1385 233 649 . 543 1202 Core 3198 | . 31 317 335 219 120 96 377 . 543 1160 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 12 | . . 12 . . . . . . . . Core Remaining (%) 55 | 100 87 20 39 68 . . 30 . 45 . Volleys Fired 274 | 11 28 78 66 58 33 . . . . . Largest 3 | 1 2 2 1 2 3 . . . . . Hottest 161 | 50 40 115 65 115 161 . . . . . Shots Fired 429 | 11 56 145 66 79 72 . . . . . Gun 344 | 11 56 119 66 60 32 . . . . . Cannon 77 | . . 18 . 19 40 . . . . . Launcher 8 | . . 8 . . . . . . . . Special . | . . . . . . . . . . . Kinetic 240 | . 56 73 12 42 57 . . . . . Thermal 90 | 11 . 3 47 14 15 . . . . . Explosive 8 | . . 8 . . . . . . . . Electromagnetic 91 | . . 61 7 23 . . . . . . Robot Hit Streak 20 | 4 8 8 20 16 14 . . . . . Robot Miss Streak 13 | 2 7 5 13 2 2 . . . . . Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 295 | 8 26 77 58 65 61 . . . . . Core Hits 191 | 3 11 45 77 28 27 . . . . . Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . Critical Strikes 15 | 2 1 3 . 5 4 . . . . . Burn 4 | 2 . . . 2 . . . . . . Destroy 2 | . 1 1 . . . . . . . . Blast 6 | . . . . 2 4 . . . . . Corrupt 3 | . . 2 . 1 . . . . . . Melee Attacks 6 | . . . . . 6 . . . . . Impact . | . . . . . . . . . . . Slashing 1 | . . . . . 1 . . . . . Piercing 5 | . . . . . 5 . . . . . Sneak Attacks 2 | . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6152 | 99 323 2048 1063 1129 1479 . 3 . . 8 Guns 3633 | 99 322 1184 847 747 434 . . . . . Cannons 1388 | . . 229 . 378 781 . . . . . Explosions 846 | . . 630 216 . . . . . . . Melee 264 | . . . . . 264 . . . . . Ramming 21 | . 1 5 . 4 . . 3 . . 8 Kinetic 3006 | . 322 821 152 671 1040 . . . . . Thermal 1531 | 99 . 199 837 221 175 . . . . . Explosive 445 | . . 445 . . . . . . . . Electromagnetic 885 | . . 578 74 233 . . . . . . Impact . | . . . . . . . . . . . Slashing 90 | . . . . . 90 . . . . . Piercing 174 | . . . . . 174 . . . . . Highest Corruption 8 | . 1 2 . 5 3 8 8 . . 2 Average Corruption 3 | . 1 2 . 3 1 7 8 . . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 52 | . 4 14 . 20 2 3 9 . . . Message Errors 13 | . 1 3 . 4 2 1 2 . . . Matter Fused 12 | . 1 1 . 7 . 1 2 . . . Heat Flow Errors 7 | . 1 1 . 2 . . 3 . . . Energy Discharges 3 | . 1 2 . . . . . . . . Parts Rejected 1 | . . 1 . . . . . . . . Data Loss (minor) 8 | . . 3 . 2 . 1 2 . . . Data Loss (major) 2 | . . 1 . 1 . . . . . . Misfires 1 | . . . . 1 . . . . . . Alerts 1 | . . . . 1 . . . . . . Weapon Failures 4 | . . 2 . 2 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 80 | . . 36 25 1 18 . . . . . Projectiles 1 | . . . . 1 . . . . . . Explosions 61 | . . 36 25 . . . . . . . Melee 18 | . . . . . 18 . . . . . Knockbacks 17 | . . 1 . 2 13 . . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic 15 | . . 1 . 2 12 . . . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 38 | . . 33 . . . . 1 . . 4 Shots 1 | . . 1 . . . . . . . . Rammed 8 | . 1 2 . . . . 4 . . 1 Targets Rammed 11 | . 1 2 . 3 . . 4 . . 1 Kicked 3 | . . . . 3 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 458 | . 247 380 69 336 458 . 229 . . . Average Temperature 101 | . 75 90 27 92 174 . 106 . . . Received Heat Transfer 2265 | . 78 408 621 393 354 . 360 . 42 9 Effects 11 | . . 1 . . 10 . . . . . Shutdowns 3 | . . 1 . . 2 . . . . . Energy Bleed 2 | . . . . . 2 . . . . . Short Circuit 1 | . . . . . 1 . . . . . Damage (minor) 2 | . . . . . 2 . . . . . Damage (major) 3 | . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . 3 1 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | 1 . . 1 4 . . . . . . Heat Transferred 2682 | 444 . 237 965 592 444 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Peak Influence 776 | 10 165 499 776 268 213 19 225 124 86 169 Initial 261 | . 6 . 210 261 119 19 10 109 86 39 Average 146 | 2 68 227 500 139 69 12 55 109 77 70 Maximum Alert Level 3 | . . 2 3 1 1 . 1 . . . Low Security (%) 73 | 100 100 49 . 65 96 100 95 100 100 100 Level 1 21 | . . 45 45 34 3 . 4 . . . Level 2 3 | . . 5 35 . . . . . . . Level 3 1 | . . . 19 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 1 2 5 5 3 . 2 . . 1 Investigation 4 | . . 1 1 1 1 . . . . . Extermination 5 | . . . . 3 1 . 1 . . . Reinforcement 9 | . 1 1 3 1 1 . 1 . . 1 Assault . | . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Distress Signals 4 | . . 1 1 1 . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 156 | . 10 29 22 19 29 6 15 1 2 23 Peak Tracking Total 18 | . 3 6 8 4 14 6 8 1 2 18 Tactical Retreats 9 | . . 1 . 1 . . 5 . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Traps Triggered 6 | . . . . 1 1 . 2 . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Machines Disabled 10 | . . 3 5 1 1 . . . . . Max in Single Turn 5 | . . 2 5 1 1 . . . . . Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Machines Accessed 9 | . 3 1 1 1 1 . . 1 . 1 Terminals 8 | . 3 1 1 1 1 . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 23 | . 9 3 3 4 2 . . 1 . 1 Successful 12 | . 5 1 2 2 . . . 1 . 1 Failed 11 | . 4 2 1 2 2 . . . . . Catastrophic 4 | . 1 . 1 1 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . 1 1 . 2 . . . . . . Terminals 22 | . 9 3 3 4 2 . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Terminal Hacks 11 | . 5 1 2 2 . . . 1 . . Record 1 | . . . 1 . . . . . . . Part Schematic 1 | . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 2 1 1 1 1 . . . . . Full Trace Events 6 | . 2 1 1 1 1 . . . . . Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Turns Passed 5144 | 91 513 793 421 1473 1199 77 301 28 41 207 Spaces Moved 3806 | 60 476 414 399 738 711 88 398 55 82 385 Core 992 | 15 . . . 8 . 49 398 55 82 385 Treads 278 | . . . 32 246 . . . . . . Legs 1550 | . . 316 . 484 711 39 . . . . Wheels 565 | 45 476 44 . . . . . . . . Hover 421 | . . 54 367 . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 42 | 50 80 46 42 100 120 50 50 50 50 50 Average Speed 107 | 80 80 122 61 174 143 87 71 50 50 50 Slowest Speed 300 | 100 80 260 240 240 190 300 200 50 50 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 60 36 42 12 17 73 14 2 86 19 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . . 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 79 | . . 45 28 3 3 . . . . . Melee . | . . . . . . . . . . . Projectile 7 | . . 1 . 3 3 . . . . . AOE 72 | . . 44 28 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Total 4432 | 92 553 569 513 848 826 87 410 54 81 399 Wait 95 | . 31 . 12 5 37 . . . . 10 Move 3797 | 59 475 413 398 737 711 87 397 54 81 385 Hop . | . . . . . . . . . . . Pick Up 87 | 11 10 22 13 16 11 . 3 . . 1 Fast Attach 23 | . . 7 . 9 6 . 1 . . . Attach 63 | 9 1 12 16 6 12 . 5 . . 2 Detach 12 | 2 1 4 3 . 2 . . . . . Swap 17 | . 2 9 3 3 . . . . . . Drop 45 | . 4 22 2 9 8 . . . . . Fire 274 | 11 28 78 66 58 33 . . . . . Melee 6 | . . . . . 6 . . . . . Ram 8 | . 1 2 . . . . 4 . . 1 Kick 3 | . . . . 3 . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 2 | . . . . 2 . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat / *Min x2 / Sto) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 15) 314 | -10/Materials | Build established: Mutant 435 | -10/Materials | Identified exit to Mines 505 | -10/Materials | Discovered new exit (range 16) 517 | -10/Materials | Identified exit to Materials 605 | -10/Materials | Entered another Materials area 605 | -9/Materials | Evolved 2 slots: Utility x2 960 | -9/Materials | Identified exit to Mines 960 | -9/Materials | Identified exit to Storage 1050 | -9/Materials | Lost 4 parts (1p1u2w) 1158 | -9/Materials | Core integrity fell below 50% 1375 | -9/Materials | Discovered new exit (range 20) 1398 | -9/Materials | Entered another Materials area 1398 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1537 | -8/Materials | Garrison activated, responded to threat 1702 | -8/Materials | Core integrity fell below 50% 1758 | -8/Materials | Lost 6 parts (2p2n1u1w) 1787 | -8/Materials | Discovered new exit (range 14) 1819 | -8/Materials | Entered Factory 1819 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2505 | -7/Factory | Lost 7 parts (1p3n1u2w) 2686 | -7/Factory | Discovered new exit (range 9) 3292 | -7/Factory | Entered another Factory area 3292 | -6/Factory | Evolved 2 slots: Weapon x2 3369 | -6/Factory | Lost 3 parts (1p1n1u) 3969 | -6/Factory | Lost 3 parts (1p2n) 4482 | -6/Factory | Cargo convoy interrupted 4491 | -6/Factory | Sucked down chute 4491 | -6/Factory | Entered Waste 4506 | -6/Waste | EMP discharged 4520 | -6/Waste | Lost 3 parts (1p1n1u) 4521 | -6/Waste | Spotted C-40 Crusher 4527 | -6/Waste | Spotted C-40 Crusher 4532 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4533 | -6/Waste | Spotted C-40 Crusher 4535 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4538 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4542 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4545 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4556 | -6/Waste | Spotted C-40 Crusher 4558 | -6/Waste | Spotted C-40 Crusher 4560 | -6/Waste | Spotted C-40 Crusher 4560 | -6/Waste | Discovered new exit (range 16) 4568 | -6/Waste | Entered Factory 4576 | -6/Factory | Lost 7 parts (1n3u3w) 4741 | -6/Factory | Lost 3 parts (2u1w) 4747 | -6/Factory | Core integrity fell below 50% 4862 | -6/Factory | Discovered new exit (range 14) 4869 | -6/Factory | Entered another Factory area 4869 | -5/Factory | Evolved 2 slots: Utility x2 4897 | -5/Factory | Identified exit to DSF 4897 | -5/Factory | Entered DSF 4915 | -5/DSF | Core integrity fell below 50% 4923 | -5/DSF | Additional patrols routed to DSF 4931 | -5/DSF | Discovered new exit (range 16) 4938 | -5/DSF | Entered Factory 4938 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5113 | -4/Factory | Core integrity fell below 50% 5133 | -4/Factory | Core integrity fell below 20% 5145 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 05029_ Slug penetrates Wall. 05031_ K-01 Serf cleans the Power Conduit. 05039_ K-01 Serf collects debris. 05061_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05066_ P-70 Sage resets K-01 Serf, system corruption cleaned. 05067_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. 05090_ C-30 ARC bursts open, deploying its payload. 05090_ S-27 Virus unfolds itself. 05101_ S-27 Virus destroyed. 05102_ R-10 Processor collects VTOL Module. 05109_ Triggered Ambush Trap. 05109_ S-27 Virus emerges from a hatch in the floor. 05112_ K-01 Serf cleans the Neutrino Reactor. 05113_ S-27 Virus destroyed. 05130_ C-30 ARC bursts open, deploying its payload. 05130_ S-27 Virus unfolds itself. 05134_ K-01 Serf destroyed. 05143_ S-27 Virus destroyed. 05143_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #??????????# ###########+###?# #???# ## | | !#???######## # #??# """" #???# | | #???# # " " " " " #??# """" #???#### | | #???# + " " " " " #??# """" #??????? | | ###???# """ # " " " " " #??# """" #??????? | | #?????# != """ # " " " " " #??# #??????? | | #?????# ! """ # " " " " " #??########??????? | | #?????# # " " " " " #????????????????? | | ####### # " " " " " #????????????????? | | + " " " " " #????????????????? | | ######## " " " " " #????????????????? | | #??????# #????????????????? | | #??????# #????????????????? | | #??????##############????????????????? | | #########+###???????????? ?????????????????????? | | #?????? ????????????" ?????????????????????? | | #???? ??????????" ?????????????????????? | | ???# ???????"" ????????????????????? | | ???# ]] #?????? ????????????????????? | | ???#[ ]] """ #???????" ?????????????????????? | | ???# ] """ #???????" ""?????????????????????? | | ???# """ #???????" "??????????????????????? | | ???# ? #??????? ??????????????????????? | | ???# """ ""????????###;###????????????????????? | | ??? """ ""????????# #????????????????????? | | ??## """ "?????????# @ #????????????????????? | | ???# ??? ?????????# #????????????????????? | | ???#####???##?######### #????????????????????? | | ?????????????# + #????????????????????? | | ?????????????# ## #????????????????????? | | ?????????????# *??## ##???????????????????? | | ?????????????# ! ????# #???????????????????? | | ?????????????# ??# ss #???????????????????? | | ?????????????# # "" #???????????????????? | | ?????????????# ![+ sT +???????????????????? | | ?????????????# # s #???????????????????? | | ?????????????# ??# #???????????????????? | | ?????????????# ????# s #???????????????????? | | ?????????????# ??????### ###########???????????? | | ???????????????????????# p## ???????????? | | ???????????????????????# s## ????????????? | | ???????????????????????#! ## """"????????????? | | ###+####################% ## """"????????????? | | = # """"????????????? | | ^ # """""""?????????? | | + #???????? | | # #???????? | | # =[] #???????? | | ###+#############/##### # =[] #???????? | | ? ????????? ??# # =[] ! #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 36 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Hvy. Ion Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NavigationWeightProjector Manual? 0 Play Time 01:09:59 Cumulative 20.2 hours Start 2024.07.08 @ 15:01:04 End 2024.07.13 @ 21:25:20 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0abd56ee-d9ba-45a0-b3ea-b9ecf3c64c3c