Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 13:20:12

Player: lsend

Result: Establishing Free Derelict Territories!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (40)       8000
Robots Destroyed (53)      265
Value Destroyed (1966)     1966
Prototype IDs (91)         1820
Alien Tech Used (9)        1800
Bonus (30230)              30230
              TOTAL SCORE: 48581

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    20
Follower Combat Kills      310
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Win                        3000

 Cogmind 
---------
Core Integrity             1422/1600
Matter                     264/300
Energy                     525/525
System Corruption          14%
Temperature                Cool (0)
Movement                   Flying (20)
Location                   Free Derelict Territories

 Parts 
-------
>              --- POWER (2) --------
       Compact Particle Reactor
               Zero-point Reactor
>              --- PROPULSION (6) ---
               Field Propulsion Array
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
>              --- UTILITY (15) -----
               Inertial Stasis Machine
               Spectral Analyzer
      Advanced Core Analyzer
  Experimental Armor Integrity Analyzer
               Microactuators
               Centrium Light Armor Plating
               SHELL Armor
               SHELL Armor
               Antimissile System
  Experimental Hacking Suite
>              --- WEAPON (2) -------
               Plasma Lance
      Enhanced Force Lance
>              --- INVENTORY (4) ----
               Quantum Reactor

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
       Compact Particle Reactor
>              --- PROPULSION -------
               Field Propulsion Array
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
>              --- UTILITY ----------
      Advanced Weight Redist. System
               Inertial Stasis Machine
               Spectral Analyzer
  Experimental Signal Interpreter
      Advanced Core Analyzer
  Experimental Armor Integrity Analyzer
               SHELL Armor
               SHELL Armor
               Antimissile System
  Experimental Hacking Suite
  Experimental Hacking Suite
>              --- WEAPON -----------
               Plasma Lance
      Enhanced Force Lance
>              --- INVENTORY --------
        Cooled Impulse Thruster
        Cooled Impulse Thruster
               Microactuators
[Rating: 213]

 Favorites 
-----------
Power                      Compact Particle Reactor
  Engine                   Makeshift Power Source
  Power Core               Micro Fission Core
  Reactor                  Compact Particle Reactor
Propulsion                 Cooled Impulse Thruster
  Treads                   Armored Medium Treads
  Leg                      Potential Leg
  Hover Unit               Backup Propulsion I
  Flight Unit              Cooled Impulse Thruster
Utility                    Makeshift Hacking Suite
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Spectral Analyzer
  Hackware                 Makeshift Hacking Suite
  Protection               SHELL Armor
Weapon                     Spear
  Energy Gun               Backup Laser I
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Vibroblade
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   2   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             186  | 2   2   .   2   7   2   1   6   8   1   13  3   .   .   6   8   4   3   5   1   10  .   6   1   .   4   5   10  .   8   1   1   9   1   20  10  3   .   2   11  10  
  Power                    22   | .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   2   1   .   .   1   1   .   1   .   .   .   2   .   .   .   .   .   1   .   3   .   .   .   2   2   1   
    Engine                 3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   2   1   .   .   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   2   1   
  Propulsion               64   | 2   .   .   2   5   1   .   2   5   .   2   1   .   .   5   .   3   1   .   .   3   .   3   .   .   .   2   7   .   2   .   1   1   1   7   5   .   .   .   .   3   
    Treads                 12   | 2   .   .   2   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 51   | .   .   .   .   4   .   .   .   5   .   2   1   .   .   5   .   3   1   .   .   3   .   3   .   .   .   2   2   .   2   .   1   1   1   7   5   .   .   .   .   3   
  Utility                  78   | .   2   .   .   1   1   .   2   1   .   5   1   .   .   .   6   .   1   5   .   5   .   1   1   .   4   .   3   .   5   1   .   7   .   6   4   2   .   .   8   6   
    Device                 30   | .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   3   .   .   2   .   3   .   .   .   .   .   .   2   .   1   1   .   3   .   3   3   1   .   .   3   2   
    Storage                6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
    Processor              11   | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   1   .   1   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Hackware               11   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   1   .   .   3   .   
    Protection             20   | .   1   .   .   .   .   .   2   .   .   3   .   .   .   .   .   .   .   1   .   1   .   .   1   .   2   .   .   .   2   .   .   2   .   1   1   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | .   .   .   .   1   .   1   2   .   1   3   1   .   .   1   .   .   1   .   .   1   .   1   .   .   .   1   .   .   1   .   .   .   .   4   1   1   .   .   1   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   1   .   .   1   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        11   | .   .   .   .   .   .   .   1   .   1   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   1   .   .   5   .   .   .   .   .   1   4   .   3   2   1   .   7   .   2   
Parts Lost                 74   | .   .   .   4   .   .   3   6   3   .   3   .   1   .   6   3   1   .   .   4   5   .   1   1   .   .   8   8   .   .   .   2   .   2   5   1   .   .   1   1   5   
  Power                    14   | .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   3   1   .   .   .   1   .   1   .   .   .   .   1   1   .   
  Propulsion               39   | .   .   .   3   .   .   2   2   2   .   3   .   .   .   3   2   .   .   .   2   5   .   1   .   .   .   3   3   .   .   .   1   .   1   3   .   .   .   .   .   3   
  Utility                  18   | .   .   .   1   .   .   1   1   .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   1   .   .   2   3   .   .   .   .   .   .   2   1   .   .   .   .   2   
  Weapon                   3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      7    | .   .   .   4   .   .   2   3   3   .   2   .   1   .   3   3   1   .   .   4   4   .   1   1   .   .   4   7   .   .   .   2   .   1   4   1   .   .   1   1   2   
Average Slot Usage (%)     71   | .   35  57  50  52  71  56  62  49  58  79  63  73  61  49  47  64  96  100 87  77  76  79  80  82  79  65  47  47  56  68  60  63  67  72  79  78  82  79  86  80  
  Core                     2    | .   .   .   .   .   .   .   .   2   .   6   7   7   .   .   3   8   13  13  8   4   5   8   11  11  11  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   4   4   5   7   7   
  Treads                   2    | .   28  28  30  9   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  26  9   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   15   | .   .   .   .   13  27  11  .   17  23  22  10  12  7   11  7   12  31  33  27  16  5   8   11  11  11  4   .   .   6   10  10  12  15  15  22  21  21  21  20  20  
  Device                   9    | .   .   .   .   8   11  11  9   7   7   11  7   7   7   4   9   13  13  7   6   11  17  17  17  17  17  14  8   .   3   5   1   .   .   7   4   5   8   8   15  15  
  Storage                  2    | .   .   .   .   .   5   11  9   .   .   .   .   .   .   .   .   .   .   4   6   5   5   5   5   5   5   5   .   .   .   5   5   5   5   4   4   4   4   4   4   .   
  Processor                11   | .   3   14  11  11  11  .   .   4   7   7   7   7   7   5   9   13  18  12  6   6   11  11  11  11  11  11  14  15  15  15  15  15  15  14  14  13  13  13  12  12  
  Hackware                 7    | .   .   .   .   .   .   .   .   .   .   .   3   7   7   5   2   6   6   9   13  10  5   5   5   5   5   5   5   5   9   10  10  13  15  14  14  16  17  13  14  6   
  Protection               5    | .   3   14  8   .   .   .   9   7   7   14  15  15  15  7   6   2   .   3   6   5   5   5   3   5   2   3   .   .   4   10  10  10  10  4   4   4   4   4   4   9   
  Slashing Weapon          3    | .   .   .   .   10  11  11  9   7   7   6   .   .   .   .   .   .   4   6   3   .   .   2   5   5   5   1   .   .   3   5   5   5   .   .   4   4   4   4   2   .   
  Piercing Weapon          4    | .   .   .   .   .   .   .   2   .   4   7   7   7   7   7   6   6   6   6   6   6   11  7   5   5   5   5   .   .   .   .   .   .   .   4   3   4   4   4   5   8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             107  | .   3   3   3   3   11  11  23  10  7   18  15  15  10  10  12  15  18  29  29  26  26  28  32  32  32  32  16  .   20  27  27  18  18  81  81  78  78  78  99  107 
  Greatest Support         112  | 3   3   3   3   4   30  30  30  14  7   26  21  21  16  16  14  24  24  29  29  34  26  35  35  35  35  38  17  3   20  28  28  25  28  81  83  83  83  103 103 112 
  Greatest Overweight (x)  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   .   .   .   1   4   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 4   4   4   4   4   8   8   8   8   4   4   4   4   4   4   4   4   4   8   8   8   8   8   8   8   8   8   8   4   6   6   6   6   6   6   6   6   6   6   10  10  
  Average Capacity         5    | 4   4   4   4   4   6   8   8   4   4   4   4   4   4   4   4   4   4   7   8   8   8   8   8   8   8   8   4   4   4   6   6   6   6   6   6   6   6   6   8   4   
  Most Carried             10   | .   1   2   2   4   5   5   7   7   4   4   4   3   3   4   4   4   4   8   8   8   7   8   8   8   8   8   7   4   4   4   4   6   6   6   6   6   6   6   10  10  
  Average Carried          5    | .   .   1   1   1   4   4   6   4   3   3   3   3   3   3   4   4   3   7   8   7   7   7   8   8   7   7   4   4   3   4   3   4   6   5   5   5   5   6   8   3   
  Final Capacity           10   | 4   4   4   4   4   8   8   8   4   4   4   4   4   4   4   4   4   4   8   8   8   8   8   8   8   8   8   4   4   6   6   6   6   6   6   6   6   6   6   10  4   
  Final Carried            10   | .   1   2   1   4   5   5   7   4   4   4   3   3   3   4   4   4   3   8   8   7   7   8   8   8   8   6   4   4   4   4   3   6   6   6   5   6   6   6   10  1   

 Class Distribution 
--------------------
 40% | Mutant
 33% | Hacker-Sprinter
 10% | Hacker-Mutant
  4% | Scavenger-Sprinter
  3% | Sprinter
  3% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -9/Exiles
             Mutant | -8/Mines
             Mutant | -8/Materials
             Mutant | -7/Factory
             Mutant | -7/Waste
             Mutant | -7/Factory
             Mutant | -7/Lower Caves
             Mutant | -7/Lower Caves
             Mutant | -7/Data Miner
             Mutant | -6/Proximity Caves
             Mutant | -6/Factory
             Mutant | -6/Lower Caves
   Scavenger-Mutant | -6/Lower Caves
 Scavenger-Sprinter | -6/Zion
      Hacker-Mutant | -5/Proximity Caves
      Hacker-Mutant | -5/Factory
             Mutant | -5/Waste
             Mutant | -5/Factory
             Mutant | -5/Upper Caves
             Mutant | -5/Upper Caves
             Mutant | -5/Zhirov
             Mutant | -4/Proximity Caves
              Scout | -4/Factory
             Mutant | -4/Waste
      Hacker-Mutant | -4/Factory
      Hacker-Mutant | -4/Upper Caves
    Hacker-Sprinter | -4/Upper Caves
    Hacker-Sprinter | -4/Warlord
    Hacker-Sprinter | -3/Proximity Caves
      Hacker-Mutant | -3/Research
    Hacker-Sprinter | -3/Testing
    Hacker-Sprinter | -2/Research
    Hacker-Sprinter | -2/Quarantine
    Hacker-Sprinter | -2/Section 7
    Hacker-Sprinter | -1/Access
    Hacker-Sprinter | -1/Command

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Matter Collected           2179 | 220 .   20  .   75  .   .   72  .   90  40  51  .   .   100 139 55  30  50  .   75  .   .   83  66  .   29  12  .   128 60  48  134 10  149 .   151 .   29  136 127 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2174 | .   .   .   .   90  .   15  19  .   .   111 59  .   .   97  187 113 12  .   .   95  .   30  .   .   .   130 35  .   .   .   .   .   .   180 .   206 .   .   532 263 
  Parts                    100  | .   .   .   .   2   .   5   3   .   .   7   5   .   .   9   5   4   .   .   .   8   .   1   .   .   .   6   3   .   .   .   .   .   .   8   .   4   .   .   17  13  
Haulers Intercepted        12   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   5   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      34   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   7   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   21  .   .   .   .   .   .   .   .   
  Prevented                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   1   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  36   | .   .   .   .   .   .   4   .   .   .   .   4   .   .   6   .   3   .   .   .   4   .   1   .   .   .   5   2   .   .   .   .   .   .   2   .   .   .   .   .   5   
  Melee                    23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   4   .   1   .   .   .   5   1   .   .   .   .   .   .   2   .   .   .   .   .   5   
  AOE                      13   | .   .   .   .   .   .   4   .   .   .   .   4   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   .   .   .   1   .   1   1   .   .   1   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   5   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  30   | .   .   .   .   .   .   4   .   .   .   .   4   .   .   5   .   3   .   .   .   4   .   1   .   .   .   5   2   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | .   .   .   .   1   .   4   1   .   .   2   4   .   .   4   1   3   .   .   .   4   .   1   .   .   .   5   2   .   .   .   .   .   .   2   .   1   .   .   1   2   
  Combat Bots Only         5    | .   .   .   .   .   .   4   .   .   .   .   4   .   .   4   .   3   .   .   .   4   .   1   .   .   .   5   2   .   .   .   .   .   .   2   .   .   .   .   .   2   
Max Kills in Single Turn   3    | .   .   .   .   1   .   3   1   .   .   1   2   .   .   2   1   1   1   .   .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Damage Taken               14705 | .    14   7    690  17   .    197  1138 178  25   344  66   18   .    640  123  42   .    .    209  412  .    166  .    .    .    1160 1114 .    157  134  221  15   580  1165 563  245  375  804  633  3253 
  Core                     2457  | .    .    .    121  8    .    39   227  26   25   72   18   .    .    395  46   17   .    .    46   66   .    13   .    .    .    350  397  .    .    21   12   15   140  179  23   23   .    .    76   102  
  Absorbed by Shields      313   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    54   12   30   .    .    192  .    .    .    .    .    .    
Core Remaining (%)         72    | 100  .    100  .    .    .    58   58   .    .    .    .    .    .    23   .    .    .    .    87   .    .    .    .    .    .    48   .    .    .    .    .    .    49   .    84   .    .    100  .    88   
Volleys Fired              14    | .    .    .    .    .    .    4    .    .    .    .    4    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  1     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  30    | .    .    .    .    .    .    30   .    .    .    .    30   .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                14    | .    .    .    .    .    .    4    .    .    .    .    4    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 14    | .    .    .    .    .    .    4    .    .    .    .    4    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                14    | .    .    .    .    .    .    4    .    .    .    .    4    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         5     | .    .    .    .    .    .    3    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           113   | .    .    .    .    2    .    3    .    .    .    4    2    .    .    1    2    5    1    .    .    8    .    3    .    .    .    9    1    .    .    .    .    .    .    6    1    5    .    .    16   44   
  Core Hits                73    | .    .    .    .    1    .    4    2    .    .    2    4    .    .    5    2    4    1    .    .    4    .    1    .    .    .    5    1    .    .    .    .    .    .    3    .    2    .    .    7    25   
  Critical Hits            8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Melee Attacks              279   | .    .    .    .    2    .    .    3    .    .    12   .    .    .    1    5    5    1    .    .    15   .    23   .    2    .    17   6    .    2    3    2    .    .    24   12   12   12   20   48   52   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 65    | .    .    .    .    2    .    .    2    .    .    7    .    .    .    .    .    .    .    .    .    .    .    3    .    2    .    2    .    .    2    3    2    .    .    1    10   8    2    13   6    .    
  Piercing                 214   | .    .    .    .    .    .    .    1    .    .    5    .    .    .    1    5    5    1    .    .    15   .    20   .    .    .    15   6    .    .    .    .    .    .    23   2    4    10   7    42   52   
  Sneak Attacks            22    | .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    2    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    .    8    1    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        20    | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    .    3    .    .    .    .    2    9    
Damage Inflicted           8374  | .    .    .    6    239  .    324  16   .    .    313  219  .    .    306  171  332  107  .    .    240  .    85   .    .    .    258  37   .    .    .    .    .    .    331  139  504  .    .    1761 2986 
  Guns                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               813   | .    .    .    .    .    .    324  .    .    .    .    219  .    .    270  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    7529  | .    .    .    .    239  .    .    .    .    .    313  .    .    .    36   171  332  107  .    .    240  .    85   .    .    .    258  27   .    .    .    .    .    .    331  139  504  .    .    1761 2986 
  Ramming                  32    | .    .    .    6    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                813   | .    .    .    .    .    .    324  .    .    .    .    219  .    .    270  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1220  | .    .    .    .    239  .    .    .    .    .    281  .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    70   .    .    .    .    .    .    .    .    139  246  .    .    216  .    
  Piercing                 6309  | .    .    .    .    .    .    .    .    .    .    32   .    .    .    36   171  332  107  .    .    240  .    56   .    .    .    188  27   .    .    .    .    .    .    331  .    258  .    .    1545 2986 
Highest Corruption         14    | .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    .    .    .    .    .    .    10   10   10   10   10   10   7    7    7    7    7    7    1    3    5    1    2    3    4    14   
  Average Corruption       4     | .    .    .    .    .    .    .    .    .    .    1    1    1    1    1    .    .    .    .    .    .    10   10   10   10   10   10   2    7    7    7    7    7    1    1    3    1    1    2    4    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  126   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    26   7    13   4    9    3    3    5    5    4    .    .    3    8    .    1    8    3    23   
    Message Errors         29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    4    .    1    .    1    3    1    .    .    .    1    2    .    .    5    .    7    
    Matter Fused           25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    2    .    2    1    .    2    3    2    .    .    .    .    .    .    .    1    4    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    2    .    .    .    .    1    .    .    .    2    .    .    2    .    1    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    1    .    3    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    1    .    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    1    1    .    .    .    .    .    1    2    .    .    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    3    6    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    1    .    .    .    1    1    .    .    .    1    .    1    .    1    6    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            767   | .    .    .    .    74   .    29   .    .    .    51   .    .    .    32   .    59   .    .    .    12   .    .    .    .    .    33   .    .    .    .    .    .    .    .    99   110  .    .    203  65   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               61    | .    .    .    .    .    .    29   .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    706   | .    .    .    .    74   .    .    .    .    .    51   .    .    .    .    .    59   .    .    .    12   .    .    .    .    .    33   .    .    .    .    .    .    .    .    99   110  .    .    203  65   
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      190   | .    .    .    3    .    .    78   4    .    .    .    15   .    .    85   .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    6     | .    .    .    .    .    .    3    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   5     | .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             6     | .    .    .    3    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        203   | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    3    12   4    .    192  .    .    152  203  .    .    .    .    187  .    7    14   168  .    .    199  .    78   
  Average Temperature      43    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    2    3    4    .    84   .    .    119  89   .    .    .    .    107  .    5    5    58   .    .    119  .    78   
  Received Heat Transfer   2161  | .    9    .    255  .    .    45   360  27   .    75   18   9    .    144  21   .    .    .    24   48   .    9    .    .    .    12   147  .    24   30   18   .    69   118  96   .    63   99   45   396  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Peak Influence             653  | .   15  20  111 125 .   97  116 64  105 275 .   .   .   .   227 .   .   .   .   145 90  298 .   .   .   .   147 30  129 .   .   .   .   653 471 194 140 379 291 168 
  Initial                  321  | .   .   5   7   1   .   .   33  49  22  73  .   .   .   .   84  .   .   .   .   .   45  63  .   .   .   .   37  .   21  .   .   .   .   .   321 105 108 47  154 54  
  Average                  120  | .   10  14  62  35  .   93  64  51  48  158 .   .   .   .   127 .   .   .   .   39  78  173 .   .   .   .   67  17  69  .   .   .   .   212 333 148 55  173 143 94  
Maximum Alert Level        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   1   1   .   
  Low Security (%)         84   | 100 100 100 100 100 .   100 100 100 100 74  .   .   .   .   89  .   .   .   .   100 100 63  .   .   .   .   100 100 100 .   .   .   .   59  18  100 100 64  73  100 
  Level 1                  13   | .   .   .   .   .   .   .   .   .   .   25  .   .   .   .   10  .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   .   .   .   15  54  .   .   36  26  .   
  Level 2                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   24  26  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          39   | .   .   .   2   .   .   .   2   .   .   7   .   .   .   1   3   .   .   .   .   3   .   .   .   1   .   .   1   .   1   .   .   .   .   2   2   2   4   4   3   1   
  Investigation            6    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   1   1   2   1   
  Reinforcement            22   | .   .   .   2   .   .   .   2   .   .   2   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   3   2   1   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Distress Signals           31   | .   .   .   2   .   .   .   4   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   4   2   3   1   6   3   2   
Communications Jammed      29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   13  .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Distress Signals         18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
Times Spotted              635  | .   2   5   28  5   .   7   26  10  5   36  15  10  .   27  12  5   4   .   2   20  4   12  3   1   .   27  20  6   8   6   12  9   16  45  26  22  23  75  55  46  
  Peak Tracking Total      18   | .   2   3   17  4   .   4   18  11  2   9   9   7   .   10  6   3   3   .   2   7   4   4   3   1   .   15  10  6   7   6   5   6   13  11  13  8   12  18  9   16  
  Tactical Retreats        116  | .   .   .   4   .   .   .   3   5   .   6   2   1   .   8   4   1   2   .   .   3   .   2   .   1   .   5   1   1   2   .   3   1   2   13  5   4   4   16  13  4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Traps Triggered            23   | .   .   .   .   .   .   .   2   1   .   3   .   .   .   .   1   .   .   .   .   3   .   1   .   .   .   .   3   .   .   .   .   .   .   1   1   .   3   1   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   4   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Machines Disabled          14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   7   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Hacking                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Machines Accessed          136  | .    .    .    5    1    2    .    4    3    .    14   1    .    4    .    9    .    1    .    .    1    .    6    1    1    4    .    9    .    4    1    .    4    .    5    7    1    8    16   16   8    
  Terminals                89   | .    .    .    4    .    .    .    2    2    .    10   .    .    .    .    6    .    .    .    .    .    .    5    .    1    .    .    4    .    3    .    .    .    .    4    6    .    7    16   11   8    
  Fabricators              11   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    1    1    1    .    .    3    .    
  Repair Stations          4    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          9    | .    .    .    1    .    .    .    .    1    .    3    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    2    .    
  Garrison Access          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Hacks                372  | .    .    .    13   1    6    .    8    4    .    30   1    .    29   .    17   .    1    .    .    4    .    12   1    4    17   .    22   .    10   1    .    8    .    12   13   2    31   59   43   23   
  Successful               239  | .    .    .    7    1    6    .    5    1    .    15   1    .    29   .    7    .    1    .    .    2    .    3    1    1    17   .    10   .    3    1    .    8    .    6    8    2    22   39   28   15   
  Failed                   133  | .    .    .    6    .    .    .    3    3    .    15   .    .    .    .    10   .    .    .    .    2    .    9    .    3    .    .    12   .    7    .    .    .    .    6    5    .    9    20   15   8    
    Catastrophic           16   | .    .    .    1    .    .    .    .    2    .    2    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    3    1    .    
  Database Lockouts        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Manual                   115  | .    .    .    3    .    1    .    1    .    .    3    .    .    .    .    1    .    .    .    .    .    .    5    .    3    .    .    1    .    2    .    .    1    .    2    1    .    20   42   15   14   
  Terminals                251  | .    .    .    11   .    .    .    5    3    .    24   .    .    .    .    14   .    .    .    .    .    .    10   .    4    .    .    9    .    7    .    .    .    .    10   11   .    30   59   31   23   
  Fabricators              26   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    .    4    .    .    .    .    .    .    2    2    2    .    .    10   .    
  Repair Stations          7    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          17   | .    .    .    2    .    .    .    .    1    .    5    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    2    .    
  Garrison Access          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terminal Hacks             152  | .    .    .    6    1    6    .    3    1    .    9    1    .    29   .    5    .    1    .    .    .    .    2    1    1    17   .    2    .    1    1    .    8    .    3    6    .    12   20   11   5    
  Record                   24   | .    .    .    .    .    5    .    .    .    .    .    .    .    11   .    .    .    1    .    .    .    .    .    .    1    5    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Part Schematic           13   | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Robot Schematic          7    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Analysis           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prototype ID Bank        18   | .    .    .    1    .    .    .    .    1    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    5    .    .    1    .    .    1    1    .    
  Open Door                12   | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    2    .    .    .    .    .    5    .    1    
  Level Access Points      2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Branch Access Points     3    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Emergency Access Points  9    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    3    .    1    
  Machine Index            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Terminal Index           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Alert Level              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Unreport Threat          13   | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    5    2    2    .    
  Locate Traps             24   | .    .    .    1    .    .    .    .    .    .    4    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    1    .    .    3    4    5    .    
  Disarm Traps             1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Dispatch Records         1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Security Status          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Surveillance Status      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Recall Investigation     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Recall Reinforcements    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Zone Layout              10   | .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    1    .    .    2    1    1    .    
  EX-Prototype ID Bank     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Disengage Seal           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Fabricator Hacks           20   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    4    .    .    .    .    .    .    2    2    2    .    .    7    .    
  Load Schematic           10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    1    1    1    .    .    4    .    
  Build                    10   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    1    1    1    .    .    3    .    
Repair Station Hacks       3    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Refit                    3    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Recycling Unit Hacks       7    | .    .    .    1    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieve Components      7    | .    .    .    1    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scanalyzer                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    2    .    
  Insert Component         6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    2    .    
Garrison Access Hacks      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Unauthorized Hacks         51   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    9    19   8    10   
  Terminals                51   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    9    19   8    10   
    Track                  26   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    12   5    6    
    Assimilate             7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    2    .    
    Botnet                 17   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    3    4    1    4    
    Disrupt                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Fabricators              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Repair Stations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycling Units          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Scanalyzers              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison Access          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Cores Recovered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Used                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Hacking Detections         94   | .    .    .    4    .    .    .    2    3    .    10   .    .    .    .    8    .    .    .    .    .    .    6    .    1    .    .    9    .    4    .    .    .    .    5    7    .    5    11   13   6    
  Full Trace Events        6    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Feedback Events          1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corruption             1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Feedback Blocked         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robot Schematics Acquired  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Built             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Time                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Robot Build Rating .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Part Schematics Acquired   13   | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Parts Built              9    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    1    .    .    3    .    
    Matter                 3162 | .    .    .    .    .    .    .    .    .    .    234  .    .    .    .    .    .    .    .    .    285  .    .    .    .    .    .    603  .    .    .    .    .    .    285  351  351  .    .    1053 .    
    Time                   846  | .    .    .    .    .    .    .    .    .    .    58   .    .    .    .    .    .    .    .    .    152  .    .    .    .    .    .    245  .    .    .    .    .    .    50   62   93   .    .    186  .    
  Total Part Build Rating  59   | .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    5    7    7    .    .    21   .    
Parts Repaired             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Time                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Recycled             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Recycled Matter          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Components     7    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Scanalyzed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Part Schematics Acquired .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Damaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total Allies               38   | .    .    .    .    5    .    .    .    .    20   3    .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    2    .    
  Largest Group            20   | .    .    .    .    5    4    .    .    .    20   3    .    .    .    1    .    .    .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    .    
  Highest-Rated Group      518  | .    .    .    .    81   65   .    .    .    518  93   .    .    .    94   .    .    .    45   45   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   52   70   .    
  Highest-Rated Ally       94   | .    .    .    .    31   31   .    .    .    35   31   .    .    .    94   .    .    .    31   31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   26   44   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               125  | .    .    .    .    10   .    .    .    .    80   16   .    .    .    10   .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Damage             4610 | .    .    .    .    132  .    .    .    .    3917 237  .    .    .    230  .    .    .    .    94   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kills                    24   | .    .    .    .    5    .    .    .    .    11   5    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    19   | .   .   .   .   1   .   .   .   .   .   .   2   .   .   3   .   .   2   3   2   .   .   .   2   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               10129 | 18   34   54   162  255  100  90   197  225  141  538  183  88   62   266  344  202  154  440  129  242  39   360  115  142  69   152  416  158  257  172  119  290  81   529  257  274  338  600  830  1007 
Spaces Moved               22257 | 29   59   89   309  310  223  81   320  561  289  1394 442  232  75   563  795  378  432  844  198  427  85   773  307  370  155  263  754  179  520  439  318  856  288  1314 827  628  1046 1890 2253 942  
  Core                     1780  | 29   59   89   309  301  .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    5    638  179  167  .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     502   | .    .    .    .    .    101  81   320  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   19975 | .    .    .    .    9    122  .    .    561  289  1394 442  232  75   559  795  378  432  844  198  427  85   773  307  370  155  258  116  .    353  439  318  856  288  1314 827  628  1046 1890 2253 942  
  Fastest Speed            20    | 50   50   50   50   40   40   45   45   34   40   34   37   37   40   40   40   34   34   31   31   28   40   37   37   37   37   37   40   50   40   37   32   27   27   26   24   24   24   24   24   20   
  Average Speed            33    | 50   50   50   50   49   43   45   55   37   40   35   38   38   83   40   40   37   34   31   40   35   40   38   37   37   37   40   48   50   43   37   33   30   27   31   24   24   24   24   24   23   
  Slowest Speed            250   | 50   50   50   50   50   90   45   90   40   40   40   40   40   120  100  40   40   34   34   114  117  40   40   37   37   37   100  250  50   50   37   37   32   27   114  108  24   24   24   24   24   
  Overloaded Moves         435   | .    .    .    .    .    97   81   247  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            134   | .    .    .    .    .    .    .    .    .    .    14   1    .    .    .    1    1    .    .    .    3    .    8    3    .    .    2    .    .    12   1    .    2    3    20   10   6    14   17   15   1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 3    23   21   39   66   60   25   55   19   95   48   63   55   68   78   24   64   64   84   44   16   89   24   64   63   62   65   17   83   17   56   56   97   61   46   90   32   89   86   61   22   
  Regions Visited          40
    Branch Regions         24
  Pre-discovered Areas     10    | .    .    .    .    1    1    .    .    .    .    .    1    .    1    .    .    .    1    1    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        31    | .    1    1    1    1    1    .    1    .    .    1    1    1    1    .    1    1    1    1    1    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             29    | .    .    1    .    1    .    .    .    .    .    .    2    .    .    1    .    1    5    4    1    .    .    .    3    2    .    2    .    .    .    2    3    .    1    .    .    .    .    .    .    .    
Spaces Dug                 102   | .    .    .    .    .    .    .    1    .    .    6    .    .    .    6    2    .    .    .    .    3    .    6    .    2    .    2    3    .    2    3    2    .    .    10   6    5    9    10   24   .    
Terrain Destroyed          201   | .    .    .    .    .    .    32   1    .    .    6    38   .    .    35   2    .    .    .    .    3    .    6    .    2    .    2    3    .    2    3    2    .    .    10   6    5    9    10   24   .    
  Melee                    96    | .    .    .    .    .    .    .    1    .    .    6    .    .    .    .    2    .    .    .    .    3    .    6    .    2    .    2    3    .    2    3    2    .    .    10   6    5    9    10   24   .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      105   | .    .    .    .    .    .    32   .    .    .    .    38   .    .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      24341 | 30   61   97   315  406  226  130  333  574  313  1412 447  231  74   591  807  426  435  1014 247  488  89   799  304  371  166  284  790  246  537  442  326  875  287  1370 853  726  1104 1987 2465 1663 
  Wait                     1576  | .    .    8    .    82   .    44   1    .    23   5    .    .    .    15   .    41   .    157  48   22   5    6    .    .    .    .    12   68   10   .    5    7    1    20   5    89   3    86   154  659  
  Move                     21970 | 28   58   88   308  309  222  80   319  561  288  1366 439  231  74   562  792  375  431  843  197  421  84   757  300  369  154  258  754  178  500  436  317  852  282  1276 806  615  1019 1858 2223 940  
  Hop                      116   | .    .    .    .    .    .    .    .    .    .    13   1    .    .    .    1    1    .    .    .    3    .    7    3    .    .    2    .    .    7    1    .    1    2    17   10   6    12   14   14   1    
  Pick Up                  56    | .    1    1    1    3    1    .    2    .    1    1    .    .    .    1    .    .    .    6    .    2    .    2    .    .    1    1    3    .    2    .    .    1    .    6    4    1    3    .    10   2    
  Fast Attach              141   | 2    2    .    1    6    1    .    6    4    .    9    2    .    .    6    8    4    2    2    1    6    .    4    1    .    5    1    8    .    6    1    .    8    1    15   7    3    .    11   5    3    
  Attach                   41    | .    .    .    1    .    1    1    .    4    1    1    1    .    .    .    .    .    1    1    .    3    .    .    .    .    1    4    2    .    2    .    1    .    .    4    1    .    .    .    3    8    
  Detach                   8     | .    .    .    .    .    1    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Swap                     18    | .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    1    .    .    2    .    1    .    2    .    .    .    .    .    .    .    .    .    2    .    1    2    .    .    .    3    .    
  Drop                     85    | .    .    .    1    3    .    .    1    3    .    5    .    .    .    .    .    .    .    3    1    1    .    3    .    .    4    1    4    .    8    1    1    3    1    12   8    1    3    1    9    7    
  Fire                     14    | .    .    .    .    .    .    4    .    .    .    .    4    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    237   | .    .    .    .    2    .    .    2    .    .    9    .    .    .    1    5    5    1    .    .    15   .    18   .    2    .    15   6    .    2    3    2    .    .    19   10   11   10   17   40   42   
  Ram                      4     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            72    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    54   .    4    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Waste
-5/Factory (discovered 2 exits: *Fac / *Upp)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory (discovered 2 exits: *Res / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res / Arm / *Tes x2)
-3/Testing
-2/Research
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command
Free Derelict Territories

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 16)
    19 | -11/Scrapyard      | Entered Materials
    42 | -10/Materials      | Discovered new exit (range 15)
    52 | -10/Materials      | Identified exit to Mines
    53 | -10/Materials      | Entered Mines
    74 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
   100 | -10/Mines          | Discovered new exit (range 14)
   106 | -10/Mines          | Identified exit to Materials
   107 | -10/Mines          | Entered Materials
   107 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   219 | -9/Materials       | Discovered new exit (range 8)
   261 | -9/Materials       | Identified exit to Mines
   261 | -9/Materials       | Identified exit to Storage
   269 | -9/Materials       | Entered Mines
   278 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   292 | -9/Mines           | Lost 4 parts (3n1u)
   294 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
   300 | -9/Mines           | Build established: Mutant
   302 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
   319 | -9/Mines           | Learned location of Zion (-6)
   438 | -9/Mines           | Discovered new exit (range 11)
   495 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
   495 | -9/Mines           | Discovered new exit (range 5)
   496 | -9/Mines           | Identified exit to Exiles
   524 | -9/Mines           | Entered Exiles
   524 | -9/Exiles          | Accompanied by 4 allies
   535 | -9/Exiles          | Met 8R-AWN
   541 | -9/Exiles          | Met EX-HEX
   553 | -9/Exiles          | Met EX-BIN
   554 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
   558 | -9/Exiles          | Aligned with FarCom system
   559 | -9/Exiles          | Given EX-Vault access code
   569 | -9/Exiles          | Opened EX-Vault
   575 | -9/Exiles          | Found Potential Leg
   580 | -9/Exiles          | Found Cloak of Protection
   590 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
   603 | -9/Exiles          | Met EX-DEC
   619 | -9/Exiles          | Discovered new exit (range 14)
   624 | -9/Exiles          | Identified exit to Mines
   624 | -9/Exiles          | Stole two prototypes: Potential Leg, Cloak of Protection
   624 | -9/Exiles          | Entered Mines
   713 | -8/Mines           | Discovered new exit (range 3)
   714 | -8/Mines           | Entered Materials
   714 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
   897 | -8/Materials       | Identified exit to Factory
   911 | -8/Materials       | Entered Factory
   911 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
   913 | -7/Factory         | FarCom data flow suspended
   920 | -7/Factory         | Lost 3 parts (1p1n1u)
  1044 | -7/Factory         | Lost 3 parts (1p2n)
  1136 | -7/Factory         | Manually triggered Chute Trap
  1136 | -7/Factory         | Sucked down chute
  1136 | -7/Factory         | Entered Waste
  1137 | -7/Waste           | Met a frightened Derelict
  1144 | -7/Waste           | Warlord forces began an assault
  1169 | -7/Waste           | Spotted C-40 Crusher
  1217 | -7/Waste           | Spotted C-40 Crusher
  1225 | -7/Waste           | Allies destroyed C-40 Crusher
  1229 | -7/Waste           | Spotted C-40 Crusher
  1232 | -7/Waste           | Spotted C-40 Crusher
  1238 | -7/Waste           | Allies destroyed C-40 Crusher
  1246 | -7/Waste           | Allies destroyed C-40 Crusher
  1260 | -7/Waste           | Spotted C-40 Crusher
  1269 | -7/Waste           | Allies destroyed C-40 Crusher
  1272 | -7/Waste           | Spotted C-40 Crusher
  1273 | -7/Waste           | Discovered new exit (range 10)
  1276 | -7/Waste           | Identified exit to Factory
  1277 | -7/Waste           | Entered Factory
  1415 | -7/Factory         | Fabricated Matter Neutralizer?
  1422 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  1800 | -7/Factory         | Discovered new exit (range 13)
  1807 | -7/Factory         | Identified exit to Lower Caves
  1815 | -7/Factory         | Entered Lower Caves
  1826 | -7/Lower Caves     | Learned Factory garrison access intel
  1831 | -7/Lower Caves     | Encountered a Warlord checkpoint
  1921 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  1997 | -7/Lower Caves     | Discovered new exit (range 4)
  1998 | -7/Lower Caves     | Identified exit to Lower Caves
  1998 | -7/Lower Caves     | Entered another Lower Caves area
  2054 | -7/Lower Caves     | VTOL Module stolen by Master Thief
  2058 | -7/Lower Caves     | Encountered a Warlord checkpoint
  2084 | -7/Lower Caves     | Discovered new exit (range 7)
  2086 | -7/Lower Caves     | Identified exit to Data Miner
  2086 | -7/Lower Caves     | Entered Data Miner
  2086 | -7/Data Miner      | Discovered new exit (range 6)
  2094 | -7/Data Miner      | Met Data Miner
  2105 | -7/Data Miner      | Learned location of Section 7 (-2)
  2105 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  2122 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  2147 | -7/Data Miner      | Identified exit to Proximity Caves
  2148 | -7/Data Miner      | Entered Proximity Caves
  2173 | -6/Proximity Caves | Escorted by Enhanced Grunt
  2186 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  2236 | -6/Proximity Caves | Learned Factory non-interactive machine intel
  2284 | -6/Proximity Caves | Spotted B-75 Beast
  2290 | -6/Proximity Caves | Core integrity fell below 50%
  2352 | -6/Proximity Caves | Learned Factory stockpile data
  2370 | -6/Proximity Caves | Lost 3 parts (1n1u1w)
  2409 | -6/Proximity Caves | Discovered new exit (range 9)
  2414 | -6/Proximity Caves | Entered Factory
  2414 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  2416 | -6/Factory         | Loaded intel: 223 non-interactive machine locations
  2417 | -6/Factory         | Loaded intel: 4 garrison access locations
  2472 | -6/Factory         | Lost 3 parts (2n1u)
  2562 | -6/Factory         | Found Exp. Terrain Scan Processor
  2644 | -6/Factory         | Discovered new exit (range 12)
  2649 | -6/Factory         | Identified exit to Factory
  2755 | -6/Factory         | Discovered new exit (range 8)
  2757 | -6/Factory         | Identified exit to Lower Caves
  2758 | -6/Factory         | Entered Lower Caves
  2758 | -6/Lower Caves     | Spotted B-75 Beast
  2956 | -6/Lower Caves     | Discovered new exit (range 9)
  2960 | -6/Lower Caves     | Identified exit to Lower Caves
  2960 | -6/Lower Caves     | Entered another Lower Caves area
  2987 | -6/Lower Caves     | Encountered a Warlord checkpoint
  3041 | -6/Lower Caves     | Learned location of 1 exit from Factory
  3111 | -6/Lower Caves     | Discovered new exit (range 8)
  3113 | -6/Lower Caves     | Identified exit to Zion
  3114 | -6/Lower Caves     | Entered Zion
  3122 | -6/Zion            | Learned location of Extension (-6)
  3130 | -6/Zion            | Given the Hacking Drone Bay
  3130 | -6/Zion            | Found Prototype Device
  3138 | -6/Zion            | Discovered new exit (range 12)
  3161 | -6/Zion            | Identified Hacking Drone Bay
  3164 | -6/Zion            | Found Prototype Device
  3181 | -6/Zion            | Learned location of 1 exit from Factory
  3184 | -6/Zion            | Build established: Scavenger-Mutant
  3199 | -6/Zion            | Found Prototype Processor
  3200 | -6/Zion            | Found Prototype Processor
  3202 | -6/Zion            | Found Prototype Processor
  3203 | -6/Zion            | Found Prototype Processor
  3213 | -6/Zion            | Given A8's code to call for help
  3232 | -6/Zion            | Gained Derelict followers
  3260 | -6/Zion            | Learned 4 Factory zone layouts
  3397 | -6/Zion            | Identified exit to Proximity Caves
  3499 | -6/Zion            | Build established: Scavenger-Sprinter
  3554 | -6/Zion            | Entered Proximity Caves
  3554 | -5/Proximity Caves | Accompanied by 2 allies
  3559 | -5/Proximity Caves | Learned Factory garrison access intel
  3619 | -5/Proximity Caves | Spotted B-75 Beast
  3631 | -5/Proximity Caves | Learned Factory machine intel
  3647 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  3670 | -5/Proximity Caves | Discovered exit to Factory (range 11)
  3683 | -5/Proximity Caves | Entered Factory
  3683 | -5/Factory         | Evolved 2 slots: Utility x2
  3684 | -5/Factory         | Identified exit to Upper Caves
  3684 | -5/Factory         | Lost 4 parts (2p2n)
  3685 | -5/Factory         | Identified exit to Factory
  3687 | -5/Factory         | Loaded intel: 239 machine locations
  3688 | -5/Factory         | Loaded intel: 3 garrison access locations
  3885 | -5/Factory         | Discovered exit to Factory (range 11)
  3889 | -5/Factory         | Identified Spectral Analyzer
  3925 | -5/Factory         | Sucked down chute
  3925 | -5/Factory         | Entered Waste
  3929 | -5/Waste           | Spotted C-40 Crusher
  3930 | -5/Waste           | Spotted C-40 Crusher
  3932 | -5/Waste           | Spotted C-40 Crusher
  3934 | -5/Waste           | Spotted C-40 Crusher
  3937 | -5/Waste           | Spotted C-40 Crusher
  3940 | -5/Waste           | EMP discharged
  3940 | -5/Waste           | System corruption reached 10%
  3943 | -5/Waste           | Lost 4 parts (4n)
  3946 | -5/Waste           | Discovered new exit (range 10)
  3947 | -5/Waste           | Spotted C-40 Crusher
  3949 | -5/Waste           | Identified exit to Factory
  3964 | -5/Waste           | Entered Factory
  4010 | -5/Factory         | Spotted B-75 Beast
  4045 | -5/Factory         | Discovered exit to Upper Caves (range 17)
  4125 | -5/Factory         | Discovered exit to Factory (range 4)
  4216 | -5/Factory         | Build established: Mutant
  4324 | -5/Factory         | Entered Upper Caves
  4359 | -5/Upper Caves     | Learned Factory machine intel
  4396 | -5/Upper Caves     | Encountered a Warlord checkpoint
  4426 | -5/Upper Caves     | Discovered new exit (range 19)
  4439 | -5/Upper Caves     | Identified exit to Upper Caves
  4439 | -5/Upper Caves     | Entered another Upper Caves area
  4442 | -5/Upper Caves     | Discovered exit to Factory (range 8)
  4476 | -5/Upper Caves     | Learned Factory terminal intel
  4494 | -5/Upper Caves     | Spotted B-75 Beast
  4526 | -5/Upper Caves     | Encountered a Warlord checkpoint
  4530 | -5/Upper Caves     | Learned Factory emergency access door positions
  4560 | -5/Upper Caves     | Discovered new exit (range 11)
  4569 | -5/Upper Caves     | Identified exit to Zhirov
  4581 | -5/Upper Caves     | Entered Zhirov
  4581 | -5/Zhirov          | Discovered new exit (range 3)
  4588 | -5/Zhirov          | Met Zhirov
  4596 | -5/Zhirov          | Learned location of Quarantine (-2)
  4596 | -5/Zhirov          | Learned location of Testing (-3)
  4596 | -5/Zhirov          | Learned location of Command (-1)
  4599 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  4605 | -5/Zhirov          | Found Alien Artifact
  4605 | -5/Zhirov          | Identified Integrated Reactor
  4605 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  4617 | -5/Zhirov          | Identified Exp. Targeting Computer
  4625 | -5/Zhirov          | Found Alien Artifact
  4625 | -5/Zhirov          | Identified Transdimensional Reconstructor
  4625 | -5/Zhirov          | Warped through subspace
  4650 | -5/Zhirov          | Identified exit to Proximity Caves
  4650 | -5/Zhirov          | Entered Proximity Caves
  4670 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  4733 | -4/Proximity Caves | Spotted B-86 Titan
  4774 | -4/Proximity Caves | Lost 4 parts (2n2u)
  4784 | -4/Proximity Caves | Core integrity fell below 50%
  4795 | -4/Proximity Caves | Discovered exit to Factory (range 17)
  4802 | -4/Proximity Caves | Entered Factory
  4802 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4804 | -4/Factory         | Loaded intel: 294 machine locations
  4805 | -4/Factory         | Loaded intel: 20 terminal locations
  4814 | -4/Factory         | Lost 3 parts (3p)
  4839 | -4/Factory         | Identified Phasing AFG
  4839 | -4/Factory         | Identified Exp. Armor Integrity Analyzer
  4839 | -4/Factory         | Identified Exp. Target Analyzer
  4906 | -4/Factory         | Fabricated Lgt. Regenerative Plating?
  4916 | -4/Factory         | Lost 7 parts (1p3n2u1w)
  5085 | -4/Factory         | Discovered new exit (range 16)
  5160 | -4/Factory         | Identified exit to Upper Caves
  5218 | -4/Factory         | Manually triggered Chute Trap
  5218 | -4/Factory         | Sucked down chute
  5218 | -4/Factory         | Entered Waste
  5231 | -4/Waste           | Spotted C-40 Crusher
  5233 | -4/Waste           | Spotted C-40 Crusher
  5234 | -4/Waste           | Spotted C-40 Crusher
  5315 | -4/Waste           | Spotted C-40 Crusher
  5315 | -4/Waste           | Spotted C-40 Crusher
  5329 | -4/Waste           | Spotted C-40 Crusher
  5335 | -4/Waste           | Discovered new exit (range 24)
  5350 | -4/Waste           | Identified exit to Factory
  5376 | -4/Waste           | Entered Factory
  5405 | -4/Factory         | Discovered new exit (range 5)
  5485 | -4/Factory         | Identified exit to Research
  5523 | -4/Factory         | Discovered exit to Upper Caves (range 7)
  5633 | -4/Factory         | Entered Upper Caves
  5634 | -4/Upper Caves     | Encountered a Warlord checkpoint
  5719 | -4/Upper Caves     | Build established: Hacker-Mutant
  5799 | -4/Upper Caves     | Discovered new exit (range 18)
  5805 | -4/Upper Caves     | Identified exit to Upper Caves
  5805 | -4/Upper Caves     | Entered another Upper Caves area
  5806 | -4/Upper Caves     | Identified exit to Warlord
  5811 | -4/Upper Caves     | Discovered exit to Research (range 14)
  5839 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  5918 | -4/Upper Caves     | Spotted B-86 Titan
  5924 | -4/Upper Caves     | Entered Warlord
  5935 | -4/Warlord         | System corruption cleaned by Quarantine Array
  6011 | -4/Warlord         | Visited the Vortex Lab
  6032 | -4/Warlord         | Warlord's base attacked by MAIN.C
  6069 | -4/Warlord         | Met Warlord
  6076 | -4/Warlord         | Opened Warlord's prototype stash
  6082 | -4/Warlord         | Found Prototype Device
  6082 | -4/Warlord         | Identified Exp. Cloaking Device
  6091 | -4/Warlord         | Found Prototype Reactor
  6121 | -4/Warlord         | Found Prototype Device
  6121 | -4/Warlord         | Identified Minesniffer Drone Bay
  6145 | -4/Warlord         | Build established: Hacker-Sprinter
  6156 | -4/Warlord         | Opened side exit
  6211 | -4/Warlord         | Discovered new exit (range 14)
  6213 | -4/Warlord         | Identified exit to Proximity Caves
  6214 | -4/Warlord         | Entered Proximity Caves
  6216 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6288 | -3/Proximity Caves | Core integrity fell below 50%
  6294 | -3/Proximity Caves | Discovered exit to Research (range 4)
  6295 | -3/Proximity Caves | Entered Research
  6295 | -3/Research        | Evolved 2 slots: Utility x2
  6363 | -3/Research        | Spotted B-86 Titan
  6393 | -3/Research        | Lost 4 parts (2n2u)
  6435 | -3/Research        | Found Prototype Processor
  6435 | -3/Research        | Identified Exp. Signal Interpreter
  6446 | -3/Research        | Discovered new exit (range 8)
  6448 | -3/Research        | Identified exit to Research
  6453 | -3/Research        | Identified Vortex Chain Reactor
  6455 | -3/Research        | Fabricated Lgt. Regenerative Plating?
  6462 | -3/Research        | Found Antimissile System
  6607 | -3/Research        | Spotted B-86 Titan
  6665 | -3/Research        | Found Enh. Force Lance
  6692 | -3/Research        | Local fabrication network quarantined
  6771 | -3/Research        | Found Prototype Slashing Weapon
  6771 | -3/Research        | Identified Vibroblade
  6777 | -3/Research        | Identified exit to Armory
  6777 | -3/Research        | Identified exit to Testing
  6792 | -3/Research        | Build established: Hacker-Mutant
  6824 | -3/Research        | Entered Testing
  6858 | -3/Testing         | Found Prototype Protection
  6858 | -3/Testing         | Identified SHELL Armor
  6890 | -3/Testing         | Spotted Striker
  6969 | -3/Testing         | Fabricated Exp. ECM Suite?
  6979 | -3/Testing         | Spotted PL-CFHB1CLB4H
  7081 | -3/Testing         | Entered Research
  7081 | -2/Research        | Warlord forces began assault on 0b10
  7081 | -2/Research        | Evolved 2 slots: Utility x2
  7096 | -2/Research        | Met up with Warlord
  7138 | -2/Research        | Found Prototype Device
  7162 | -2/Research        | Build established: Hacker-Sprinter
  7191 | -2/Research        | Research machine network offline
  7246 | -2/Research        | Borebot progress halted
  7247 | -2/Research        | Fabricated Exp. ECM Suite?
  7273 | -2/Research        | Spotted B-90 Cyclops
  7335 | -2/Research        | Spotted B-90 Cyclops
  7348 | -2/Research        | Discovered new exit (range 9)
  7354 | -2/Research        | Identified exit to Quarantine
  7355 | -2/Research        | Entered Quarantine
  7471 | -2/Quarantine      | Discovered new exit (range 5)
  7474 | -2/Quarantine      | Identified exit to Access
  7536 | -2/Quarantine      | Found Alien Artifact
  7550 | -2/Quarantine      | Identified Core Reset Matrix
  7582 | -2/Quarantine      | Found Alien Artifact
  7676 | -2/Quarantine      | Spotted Fortress
  7692 | -2/Quarantine      | Discovered new exit (range 6)
  7693 | -2/Quarantine      | Identified exit to Section 7
  7693 | -2/Quarantine      | Entered Section 7
  7698 | -2/Section 7       | Found Alien Artifact
  7698 | -2/Section 7       | Identified Integrated Dissipator
  7698 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
  7716 | -2/Section 7       | Spotted S7 Guard
  7720 | -2/Section 7       | Found Alien Artifact
  7720 | -2/Section 7       | Identified Integrated Singularity Reactor
  7720 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
  7736 | -2/Section 7       | Discovered exit to Access (range 9)
  7736 | -2/Section 7       | Spotted S7 Guard
  7741 | -2/Section 7       | Found Alien Artifact
  7741 | -2/Section 7       | Identified Integrated Heat Negator
  7741 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
  7792 | -2/Section 7       | Spotted B-90 Cyclops
  7956 | -2/Section 7       | Found Integrated Reactor
  7956 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
  7999 | -2/Section 7       | Spotted S7 Guard
  8003 | -2/Section 7       | Found Alien Artifact
  8003 | -2/Section 7       | Identified Core Regenerator
  8003 | -2/Section 7       | Used Core Regenerator, restored core integrity (+23)
  8015 | -2/Section 7       | Incoming assault squad redirected
  8033 | -2/Section 7       | Spotted B-90 Cyclops
  8129 | -2/Section 7       | Spotted Executioner
  8129 | -2/Section 7       | Spotted Executioner
  8154 | -2/Section 7       | Spotted B-99 Colossus
  8172 | -2/Section 7       | Found Alien Artifact
  8172 | -2/Section 7       | Identified LRC Boosters
  8172 | -2/Section 7       | Installed LRC Boosters, increased mass support (+10)
  8174 | -2/Section 7       | Found Alien Artifact
  8174 | -2/Section 7       | Identified LRC Energy Well
  8174 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
  8176 | -2/Section 7       | Found LRC Boosters
  8176 | -2/Section 7       | Installed LRC Boosters, increased mass support (+10)
  8188 | -2/Section 7       | Found Integrated Dissipator
  8188 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
  8234 | -2/Section 7       | Spotted Alpha 7
  8235 | -2/Section 7       | Spotted Alpha 7
  8293 | -2/Section 7       | Entered Access
  8293 | -1/Access          | Evolved 2 slots: Utility x2
  8342 | -1/Access          | Spotted B-99 Colossus
  8374 | -1/Access          | Identified exit to Command
  8478 | -1/Access          | Fabricated Exp. Hacking Suite (x1)
  8768 | -1/Access          | Spotted B-99 Colossus
  8786 | -1/Access          | Spotted B-99 Colossus
  8806 | -1/Access          | Found Enh. Force Lance
  8906 | -1/Access          | Fabricated Exp. Hacking Suite (x1)
  8979 | -1/Access          | Fabricated Exp. Hacking Suite (x1)
  9123 | -1/Access          | Entered Command
  9165 | -1/Command         | Spotted M Guard
  9165 | -1/Command         | Spotted Combat Programmer
  9165 | -1/Command         | Spotted M Guard
  9165 | -1/Command         | Spotted Combat Programmer
  9206 | -1/Command         | Disengaged cave seal
  9206 | -1/Command         | Derelicts emerged from the dark tunnel
  9206 | -1/Command         | Welcomed Warlord to Command
  9206 | -1/Command         | Identified Subatomic Replicator
  9206 | -1/Command         | Used Subatomic Replicator to replicate SHELL Armor
  9658 | -1/Command         | Disengaged cave seal
  9691 | -1/Command         | Spotted QZ-XI1(L)
  9728 | -1/Command         | Destroyed M Guard
  9731 | -1/Command         | Found Prototype Reactor
  9731 | -1/Command         | Identified Zero-point Reactor
  9736 | -1/Command         | Destroyed M Guard
  9736 | -1/Command         | All MAIN.C guards destroyed
 10025 | -1/Command         | Warlord commented on Warlord statues
 10032 | -1/Command         | Build established: Sprinter
 10063 | -1/Command         | Met MAIN.C
 10067 | -1/Command         | 0b10 Conduit disabled
 10096 | -1/Command         | System corruption reached 10%
 10119 | -1/Command         | MAIN.C activated Command garrisons
 10130 | ***                | Establishing Free Derelict Territories!

 Last Messages 
---------------
10119_ ALERT: All Command garrisons activated.
Warlord: Not so powerful now, are you, MAIN.C!
10120_ HV Slug penetrates MAIN.C.
10120_ HV Slug penetrates 0b10 Conduit.
10121_ IH-ASX(g) knocked back.
10122_ Plasma Lance follow-up attack on MAIN.C.
10125_ X7-H3D(p) knocked back.
10125_ IJ-X85(p) destroyed.
10125_ SD-S33(g) destroyed.
10127_ System corrupted: Enh. Force Lance targeting data glitched.
10127_ Plasma Lance follow-up attack on MAIN.C.
10127_ System corrupted: Plasma Lance targeting data glitched.
10127_ HV Slug penetrates Reinforced Barrier.
10128_ ED-MYO(p) knocked back.
10130_ MAIN.C: "I hope you know you're still going to DIE HERE WITH ME!"
10130_ MAIN.C destroyed.
Warlord: Victory!
Sure there's still lots to do, but without MAIN.C at the helm 0b10 doesn't stand a
  chance.
We've got this...

 Map 
-----
+----------------------------------------------------+
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| ???????????# "      ""  lll      #???????????????? |
| ???????????# "        [!       ""#???????????????? |
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| ???????????#""       !=[""""  """#???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           132
Energy Generation          95
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       1010
ECM Strength               5
Jamming Range              16
Additional Mass Support    25
Armor Coverage             1950
Utility Shielding          66
Weapon Shielding           66
Point Defense Rating       240
Melee Speed Boost          20
Evasion (%)                65
Core Analysis              10
Armor Integrity Analysis   90
Offensive Hacking          48
Defensive Hacking          14

 Item Schematics 
-----------------
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
         Cmb. Gravmag System | -7/Data Miner | Free
                Triangulator | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
              Exp. ECM Suite | -7/Data Miner | Free
               Kinetic Spear | -7/Data Miner | Free
           Assault Drone Bay | -5/Zhirov     | Free
              Exp. Heat Sink | -5/Zhirov     | Free
          Exp. Optical Array | -5/Zhirov     | Free
            Imp. Arc Thrower | -5/Zhirov     | Free
          Exp. Hacking Suite | -2/Quarantine | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
 X-72 Disruptor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
        Matter Neutralizer | x2 | -7/Factory  | Preloaded
 Lgt. Regenerative Plating | x1 | -4/Factory  
 Lgt. Regenerative Plating | x1 | -3/Research 
            Exp. ECM Suite | x1 | -3/Testing  
            Exp. ECM Suite | x1 | -2/Research 
        Exp. Hacking Suite | x1 | -1/Access   
        Exp. Hacking Suite | x1 | -1/Access   
        Exp. Hacking Suite | x1 | -1/Access   

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Integrated Dissipator
Integrated Singularity Reactor
Integrated Heat Negator
Core Regenerator
LRC Boosters
LRC Energy Well
Subatomic Replicator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombHypercooledReconstructor
  Manual?         0
Play Time         04:17:15
  Cumulative      550.5 hours
  Start           2020.09.16 @ 08:14:00
  End             2020.09.22 @ 13:20:12
Sessions          23
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          433
  Rogue           433
  Adventurer      0
  Explorer        0
Win Type          7
  Total           145
  Types           84/8/37/6/3/2/4/1/0
Lore%             98
Gallery%          95
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          86x75
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: cb573029-ac27-4af8-95e3-a083026adbd7