Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.19 @ 08:06:22 Player: Moridin Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (87) 435 Value Destroyed (3415) 3415 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (232) 232 TOTAL SCORE: 6422 Bonus ------- High Alert Combat Kills 448 Entered Garrisons 200 Friendly Fire -416 Cogmind --------- Core Integrity 0/550 Matter 77/300 Energy 100/100 System Corruption 15% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Improved Cooling System Large Storage Unit Authchip [R/Combat] Relay Coupler [Grunt] (29) Relay Coupler [Sentry] (28) Relay Coupler [Heavy] (13) Advanced Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Surge Thruster > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Powered Hammer > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Light Nuclear Core Carbon-fiber Leg Improved Cooling System Large Storage Unit Sensor Array Improved Targeting Computer Authchip [R/Combat] Relay Coupler [Grunt] Relay Coupler [Heavy] Advanced Assault Cannon Rocket Launcher Rocket Launcher Datajack [Rating: 33] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Surge Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Powered Hammer Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . . 2 . . Weapon . | . . . . . . . Parts Attached 61 | 6 2 9 . 26 17 1 Power 5 | 1 . 1 . 1 2 . Engine 5 | 1 . 1 . 1 2 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 29 | 2 . 5 . 13 9 . Treads 1 | . . . . . 1 . Leg 27 | 2 . 5 . 13 7 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 15 | 1 2 1 . 7 3 1 Device 6 | . 2 . . 3 1 . Storage 2 | 1 . 1 . . . . Processor 1 | . . . . . 1 . Hackware 1 | . . . . 1 . . Protection 5 | . . . . 3 1 1 Artifact . | . . . . . . . Weapon 12 | 2 . 2 . 5 3 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 . 2 . 3 1 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . . 2 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Corrupted Parts 2 | . . . . . 2 . System Corruption 10 | . . . . . 10 . Parts Lost 21 | . . 2 . 1 11 7 Power 4 | . . 1 . . 2 1 Propulsion 6 | . . . . . 4 2 Utility 5 | . . . . . 3 2 Weapon 6 | . . 1 . 1 2 2 Highest Loss Streak 8 | . . 1 . 1 8 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 87 94 100 99 83 56 Engine 9 | . 14 10 11 9 8 5 Treads 1 | . . . . . 4 5 Leg 30 | . 28 41 44 35 22 4 Device 6 | . 2 11 11 8 3 3 Storage 9 | . 14 11 11 9 9 9 Processor 1 | . . . . . 3 9 Hackware 4 | . . . . 9 4 . Protection 6 | . . . . 9 9 7 Ballistic Gun 12 | . 28 19 22 14 4 . Launcher 1 | . . . . . 4 4 Impact Weapon 4 | . . . . 2 9 8 Naked Turns . | . . . . . . . Heaviest Build 45 | 14 15 34 34 40 44 45 Greatest Support 50 | 20 20 40 40 48 50 20 Greatest Overweight (x) 10 | 4 . 1 . 1 2 10 Average Overweight (x) . | . . . . . . 3 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 14 | 7 8 13 15 15 15 15 Most Carried 15 | 4 8 15 15 15 15 10 Average Carried 12 | 2 5 10 15 14 13 10 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 4 8 15 15 15 10 10 Class Distribution -------------------- 38% | Mutant 33% | Scavenger-Mutant 28% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Jun Mat Mat Min Mat Gar Mat Matter Collected 1610 | 200 125 370 . 638 241 36 Remotely . | . . . . . . . Salvage Created 2743 | . 155 650 . 859 1043 36 Parts 162 | . 9 52 . 60 41 . Haulers Intercepted 2 | . . 1 . 1 . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 69 | . 5 15 . 17 31 1 Melee 9 | . . . . 2 7 . Guns 39 | . 5 15 . 15 4 . AOE 8 | . . . . . 8 . Classes Destroyed 13 | . 3 4 . 2 4 . Worker 5 | . 1 1 . 3 . . Builder 2 | . . . . 2 . . Hauler 2 | . . 1 . 1 . . Operator 4 | . . 2 . 2 . . Watcher 3 | . . 2 . 1 . . Swarmer 24 | . 3 7 . 6 8 . Cutter 2 | . . . . . 2 . Grunt 24 | . 2 4 . 7 11 . Brawler 1 | . . . . . 1 . Duelist 2 | . . . . . 2 . Sentry 12 | . . 4 . 3 4 1 Hunter 1 | . . . . 1 . . Programmer 3 | . . . . . 3 . Thug 1 | . . . . . 1 . Butcher 1 | . . . . . 1 . Best Kill Streak 8 | . 3 8 . 8 5 1 Combat Bots Only 6 | . 3 6 . 6 5 1 Max Kills in Single Turn 2 | . 1 2 . 2 2 1 Gunslinging 1 | . . 1 . . . . Exploded 1 | . . . . . 1 . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Mat Min Mat Gar Mat Damage Taken 4019 | . 89 430 . 794 2056 650 Core 630 | . 17 55 . 70 342 146 Absorbed by Shields 13 | . . . . . 13 . Regen/Repaired (Parts) 314 | . . . . 314 . . Core Remaining (%) 93 | 100 93 . 86 . . . Volleys Fired 156 | . 12 47 . 60 37 . Largest 2 | . 2 2 . 2 1 . Hottest 53 | . 40 43 . 53 33 . Shots Fired 258 | . 25 84 . 112 36 1 Gun 234 | . 25 84 . 112 13 . Cannon . | . . . . . . . Launcher 24 | . . . . . 23 1 Special . | . . . . . . . Kinetic 234 | . 25 84 . 112 13 . Thermal . | . . . . . . . Explosive 24 | . . . . . 23 1 Electromagnetic . | . . . . . . . Robot Hit Streak 18 | . 9 11 . 18 12 . Robot Miss Streak 5 | . 5 3 . 3 1 . Penetration Max 1 | . . . . 1 . . Secondary Targets 4 | . 1 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 251 | . 16 69 . 87 69 10 Core Hits 114 | . 8 31 . 39 36 . Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 11 | . . 2 . . 7 2 Critical Strikes 13 | . . 2 . . 9 2 Destroy 4 | . . 2 . . 2 . Smash 9 | . . . . . 7 2 Melee Attacks 65 | . . . . 3 52 10 Impact 63 | . . . . 1 52 10 Slashing 2 | . . . . 2 . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6579 | . 209 971 . 1594 3512 293 Guns 2711 | . 209 956 . 1449 97 . Cannons . | . . . . . . . Explosions 1311 | . . . . . 1311 . Melee 2542 | . . . . 145 2104 293 Ramming 15 | . . 15 . . . . Kinetic 2711 | . 209 956 . 1449 97 . Thermal . | . . . . . . . Explosive 1311 | . . . . . 1311 . Electromagnetic . | . . . . . . . Impact 2471 | . . . . 74 2104 293 Slashing 71 | . . . . 71 . . Piercing . | . . . . . . . Highest Corruption 15 | . 1 . . . 15 15 Average Corruption 6 | . 1 . . . 6 15 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 37 | . 2 . . . 26 9 Message Errors 11 | . . . . . 7 4 Matter Fused 8 | . 1 . . . 5 2 Heat Flow Errors 5 | . . . . . 5 . Energy Discharges 3 | . . . . . 3 . Data Loss (minor) 4 | . . . . . 2 2 Data Loss (major) 3 | . . . . . 3 . Misfires 2 | . 1 . . . . 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 633 | . . . . 52 502 79 Projectiles . | . . . . . . . Explosions 5 | . . . . . 5 . Melee 628 | . . . . 52 497 79 Knockbacks 11 | . . . . 1 10 . Impact 11 | . . . . 1 10 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 238 | . . . . . 201 37 Shots 10 | . . . . . 9 1 Rammed 1 | . . . . . . 1 Targets Rammed 3 | . . 2 . . . 1 Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 183 | . . 24 . 59 183 7 Average Temperature 36 | . . 13 . 10 81 4 Received Heat Transfer 1608 | . 21 219 . 414 585 369 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 17 | . . . . 3 13 1 Impact Corruptions 29 | . . . . 3 23 3 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Mat Peak Influence 1412 | . 140 512 102 404 1412 611 Initial 592 | . . 50 102 33 135 592 Average 420 | . 80 277 102 211 773 593 Maximum Alert Level 4 | . . 2 . 2 4 2 Low Security (%) 31 | 100 100 33 100 42 3 . Level 1 27 | . . 42 . 50 13 . Level 2 17 | . . 24 . 7 17 100 Level 3 15 | . . . . . 44 . Level 4 7 | . . . . . 20 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . 3 . 2 . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 4 | . . 3 . 1 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Min Mat Gar Mat Distress Signals 3 | . . 1 . 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 6 26 . 25 36 5 Peak Tracking Total 10 | . 3 6 . 7 10 4 Tactical Retreats 12 | . . 5 . 1 6 . Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Mat Traps Triggered 6 | . . 1 . 1 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . 6 . . . . . Reprogrammed 6 | . . . . 6 . . Reused 1 | . . . . 1 . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Jun Mat Mat Min Mat Gar Mat Machines Disabled 9 | . . . . . 8 1 Max in Single Turn 2 | . . . . . 2 1 Garrison Relay 4 | . . . . . 4 . Phase Generator 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Min Mat Gar Mat Machines Accessed 19 | . 2 4 . 10 2 1 Terminals 14 | . 2 3 . 6 2 1 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 2 | . . 1 . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 56 | . 6 11 . 34 3 2 Successful 39 | . 2 7 . 28 1 1 Failed 17 | . 4 4 . 6 2 1 Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 37 | . 6 9 . 17 3 2 Fabricators . | . . . . . . . Repair Stations 14 | . . . . 14 . . Recycling Units 4 | . . 2 . 2 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 22 | . 2 5 . 13 1 1 Record 2 | . . . . 2 . . Prototype ID Bank 3 | . . 1 . 1 . 1 Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Locate Traps 4 | . 1 1 . 2 . . Disarm Traps 1 | . 1 . . . . . Reprogram Traps 2 | . . . . 2 . . Surveillance Status 1 | . . 1 . . . . Assault Status 1 | . . . . 1 . . Hauler Manifests 3 | . . 2 . 1 . . Zone Layout 1 | . . . . 1 . . Patrol Navigation 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 14 | . . . . 14 . . Scan Component 7 | . . . . 7 . . Repair 7 | . . . . 7 . . Recycling Unit Hacks 2 | . . 2 . . . . Report Inventory 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . Used 1 | . . 1 . . . . Hacking Detections 13 | . 2 3 . 6 1 1 Full Trace Events 2 | . 1 . . . 1 . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 7 | . . . . 7 . . Time 182 | . . . . 182 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . 9 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Jun Mat Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 16 | . . . . . 16 . Machine Destruction 16 | . . . . . 16 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Mat Min Mat Gar Mat Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 . Highest-Rated Group 56 | . . . . . 56 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Jun Mat Mat Min Mat Gar Mat Turns Passed 3920 | 72 213 832 174 1094 1345 190 Spaces Moved 1996 | 45 142 454 146 520 645 44 Core 29 | 16 . . . . . 13 Treads 261 | . . . . . 230 31 Legs 1706 | 29 142 454 146 520 415 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 240 Average Speed 140 | 132 120 120 120 120 164 359 Slowest Speed 550 | 250 120 190 120 190 260 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 37 42 37 46 78 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . . . . 4 . Terrain Destroyed 214 | . . . . . 209 5 Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 213 | . . . . . 208 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Mat Min Mat Gar Mat Total 2759 | 55 159 654 145 887 803 56 Wait 385 | . . 123 . 233 29 . Move 1990 | 44 141 453 145 520 643 44 Hop . | . . . . . . . Pick Up 42 | 5 4 11 . 18 4 . Fast Attach 22 | 5 1 3 . 6 6 1 Attach 11 | 1 . 2 . 3 5 . Detach 1 | . . 1 . . . . Swap 29 | . 1 5 . 17 6 . Drop 43 | . . 7 . 27 9 . Fire 156 | . 12 47 . 60 37 . Melee 65 | . . . . 3 52 10 Ram 1 | . . . . . . 1 Kick 2 | . . 2 . . . . Crush . | . . . . . . . Escape Stasis 12 | . . . . . 12 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 16 | -11/Junkyard | Discovered new exit (range 15) 73 | -11/Junkyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 16) 286 | -10/Materials | Entered another Materials area 286 | -9/Materials | Evolved 2 slots: Propulsion x2 307 | -9/Materials | Build established: Mutant 1075 | -9/Materials | Discovered new exit (range 12) 1116 | -9/Materials | Build established: Scavenger-Mutant 1118 | -9/Materials | Entered Mines 1278 | -9/Mines | Discovered new exit (range 7) 1292 | -9/Mines | Entered Materials 1292 | -8/Materials | Evolved 2 slots: Utility x2 1382 | -8/Materials | Repaired Aluminum Leg 1410 | -8/Materials | Repaired Aluminum Leg 1437 | -8/Materials | Repaired Aluminum Leg 1465 | -8/Materials | Repaired Aluminum Leg 1492 | -8/Materials | Repaired Ion Engine 1519 | -8/Materials | Repaired Sensor Array 1839 | -8/Materials | Repaired Sensor Array 2152 | -8/Materials | Garrison activated, responded to threat 2366 | -8/Materials | Build established: Hacker-Mutant 2386 | -8/Materials | Identified exit to Garrison 2386 | -8/Materials | Entered Garrison 2431 | -8/Garrison | Garrison Relay disabled 2434 | -8/Garrison | Triggered checkpoint 2540 | -8/Garrison | Triggered checkpoint 2756 | -8/Garrison | Triggered checkpoint 2818 | -8/Garrison | Triggered checkpoint 2879 | -8/Garrison | Garrison Relay disabled 2914 | -8/Garrison | Discovered new exit (range 10) 2998 | -8/Garrison | Triggered checkpoint 3040 | -8/Garrison | Discovered new exit (range 11) 3087 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3093 | -8/Garrison | Rescued a captive Derelict 3096 | -8/Garrison | Rescued a captive Derelict 3124 | -8/Garrison | Lost 8 parts (1p3n3u1w) 3131 | -8/Garrison | Phase Generator disabled 3152 | -8/Garrison | Triggered checkpoint 3208 | -8/Garrison | Triggered checkpoint 3227 | -8/Garrison | Core integrity fell below 50% 3234 | -8/Garrison | System corruption reached 10% 3259 | -8/Garrison | Lost 3 parts (1p1n1w) 3442 | -8/Garrison | Triggered checkpoint 3525 | -8/Garrison | Build established: Mutant 3581 | -8/Garrison | Triggered checkpoint 3647 | -8/Garrison | Discovered new exit (range 9) 3731 | -8/Garrison | Entered Materials 3880 | -8/Materials | Lost 5 parts (1p2n1u1w) 3882 | -8/Materials | Core integrity fell below 20% 3921 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03845_ Y-45 Defender system corrupted by crushing effect. 03846_ Lgt. Treads destroyed. 03849_ Deuterium Engine destroyed. 03851_ Destroyed Lgt. Treads. 03851_ Y-45 Defender system corrupted by crushing effect. 03852_ Critical hit (Burn: +37). 03854_ Y-45 Defender suffers critical hit (Smash). 03854_ Destroyed Beam Rifle. 03854_ Y-45 Defender system corrupted by crushing effect. 03855_ Y-45 Defender system terminally corrupted. 03855_ Heat Sink fried. 03856_ Acquired 36 matter. 03878_ U-05 Engineer builds a Door. 03879_ System corrupted: Component data lost. 03885_ U-05 Engineer destroyed. 03893_ Hrd. Medium Armor Plating destroyed. 03902_ NKAX|3JU%PVWJTVS>Z7=M