Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.14 @ 16:25:35 Player: Minty Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (263) 1315 Value Destroyed (12335) 12335 Prototype IDs (79) 1580 Alien Tech Used (3) 600 Bonus (5773) 5773 TOTAL SCORE: 28503 Bonus ------- High Alert Combat Kills 3054 Follower Combat Kills 1794 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Friendly Fire -475 Cogmind --------- Core Integrity 88/1300 Matter 66/300 Energy 37/100 System Corruption 44% Temperature Cool (0) Movement Core (250) Ox4 Location -3/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- Null Cannon > --- INVENTORY (5) ---- Linear Accelerator Mini Smartbomb Launcher Gravity Flail Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Medium Treads Improved Heavy Siege Treads > --- UTILITY ---------- Coolant Network Large Storage Unit Advanced Weapon Cycler Centrium Light Armor Plating SHELL Armor Experimental Thermal Defense Suite System Guard > --- WEAPON ----------- Improved Potential Cannon Linear Accelerator Linear Accelerator > --- INVENTORY -------- Quantum Reactor Experimental Heat Sink Coolant Network Zionite Biocell Transdimensional Reconstructor Null Cannon Linear Accelerator Tesla Bomb Launcher Gamma Bomb Array Mini Smartbomb Launcher Gravity Flail Plasma Sword [Rating: 186] Favorites ----------- Power Reinforced Fission Core Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Heavy Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Experimental Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Zionite Phaser-S Energy Gun Zionite Phaser-S Energy Cannon Heavy Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Linear Accelerator Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Plasma Sword Piercing Weapon Plasma Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Slots Evolved 14 | . . 2 2 2 2 . . . . 2 2 . . . . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . 1 1 . . . . . . . . . . 1 . Utility 8 | . . 1 2 1 1 . . . . 1 2 . . . . . . Weapon 2 | . . 1 . . . . . . . . . . . . . 1 . Parts Attached 192 | . 7 17 13 17 15 6 2 9 10 31 7 15 2 2 . 12 27 Power 22 | . 1 2 1 1 4 1 . . 1 4 1 2 1 1 . . 2 Engine 11 | . 1 2 1 1 3 1 . . . 2 . . . . . . . Core 3 | . . . . . 1 . . . . . 1 1 . . . . . Reactor 8 | . . . . . . . . . 1 2 . 1 1 1 . . 2 Propulsion 30 | . 2 4 2 5 1 1 . . 5 2 2 1 . . . 3 2 Treads 18 | . 2 4 . . . . . . 4 2 2 1 . . . 2 1 Leg . | . . . . . . . . . . . . . . . . . . Wheel 5 | . . . 2 2 . . . . . . . . . . . 1 . Hover 6 | . . . . 3 1 1 . . 1 . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . 1 Utility 85 | . 2 1 3 9 8 1 . 8 3 18 3 7 1 1 . 7 13 Device 38 | . 1 1 . 4 5 1 . 2 1 8 2 4 1 1 . 2 5 Storage 11 | . 1 . . . 1 . . 1 . 4 . 1 . . . . 3 Processor 21 | . . . 2 3 2 . . 4 2 4 . . . . . 1 3 Hackware 3 | . . . . 2 . . . 1 . . . . . . . . . Protection 12 | . . . 1 . . . . . . 2 1 2 . . . 4 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 55 | . 2 10 7 2 2 3 2 1 1 7 1 5 . . . 2 10 Energy Gun 33 | . 1 9 6 2 1 2 1 . . 4 1 5 . . . 1 . Energy Cannon 4 | . . . . . . . . . . 1 . . . . . . 3 Ballistic Gun 3 | . 1 . 1 . . . . . . 1 . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . 3 Launcher 5 | . . 1 . . . . . . 1 1 . . . . . . 2 Special Weapon 1 | . . . . . 1 . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 . 1 . . . . . . . 1 . Slashing Weapon 2 | . . . . . . . 1 . . . . . . . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 48 | . . . 3 3 2 . . 4 . 7 3 3 1 3 . 4 15 Corrupted Parts 9 | . . 2 . . . . . . 2 4 . . . . . . 1 System Corruption 43 | . . 5 . . . . . . 10 21 . . . . . . 7 Parts Lost 63 | . 1 5 5 . . 1 1 . 8 9 2 1 . . . 2 28 Power 5 | . 1 . . . . . . . . 1 . . . . . . 3 Propulsion 15 | . . 1 1 . . . . . 4 2 . . . . . . 7 Utility 21 | . . . 1 . . . . . 1 4 2 . . . . 2 11 Weapon 22 | . . 4 3 . . 1 1 . 3 2 . 1 . . . . 7 Highest Loss Streak 18 | . 1 5 4 . . 1 1 . 5 6 2 1 . . . 1 18 To Critical Strikes 2 | . . . . . . . . . . 1 . . . . . . 1 Average Backups 13 | . 8 9 9 9 11 14 14 14 13 11 8 14 15 15 14 14 12 Power 1 | . . 1 1 2 1 . . . 1 . . 2 2 1 1 1 1 Propulsion . | . 4 1 . . 1 2 1 1 . . . . . . . . . Utility 6 | . 1 1 4 2 2 4 8 8 8 8 5 7 8 8 8 6 2 Weapon 4 | . 1 4 3 5 6 6 5 4 2 3 3 5 5 4 4 4 6 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 34 | . 8 6 2 2 2 . . 3 . 2 . 5 . . . 2 2 Power 3 | . . . 2 . . . . . . . . 1 . . . . . Propulsion 6 | . 4 . . . 1 . . . . 1 . . . . . . . Utility 16 | . 2 3 . . 1 . . 3 . 1 . 4 . . . . 2 Weapon 8 | . 2 2 . 2 . . . . . . . . . . . 2 . Tool/Special 1 | . . 1 . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 93 97 96 98 91 88 86 89 88 97 83 93 93 93 95 96 87 Engine 3 | . 13 11 9 7 5 6 6 6 1 5 4 . . . . . . Core 4 | . . . . . . . . . . . . 9 10 10 10 9 8 Reactor 1 | . . . . . . . . . 4 4 5 . . 2 5 4 4 Treads 15 | . 9 20 9 . . . . . 7 19 16 21 20 20 20 21 19 Wheel 1 | . . . 7 15 . . . . . . . . . . . . . Hover 3 | . . . . 5 20 20 20 20 11 1 . . . . . . . Device 18 | . 8 21 16 10 14 6 6 5 7 21 16 25 25 25 25 20 18 Storage 6 | . 14 11 9 7 6 6 6 6 6 5 10 5 5 5 5 4 5 Processor 11 | . . . 17 24 24 33 33 33 31 16 5 5 5 5 5 4 5 Protection 5 | . . . 1 1 . . . . . 1 9 9 10 10 10 11 8 Energy Gun 15 | . 18 30 22 23 19 14 12 8 10 12 8 14 13 15 15 17 11 Peak Build Rating 186 | . 10 19 33 49 65 65 64 75 71 91 116 119 125 128 129 148 186 Average Rating 94 | . 8 16 25 39 58 61 60 65 65 83 99 115 117 124 128 142 152 On Entrance 70 | 6 6 10 19 33 46 65 61 60 69 62 80 116 119 119 128 129 146 Naked Turns 3 | . . . . . . . . . . . . . . . . . 3 Heaviest Build 153 | 12 20 28 32 32 38 37 39 38 49 79 93 110 123 128 128 133 153 Greatest Support 160 | 20 40 40 40 30 38 38 38 38 76 104 114 113 112 112 112 140 160 Greatest Overweight (x) 13 | . . 1 2 3 1 . 1 . 2 . 1 . 1 1 1 13 1 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 . . Largest Inventory Capacity 35 | . 10 10 10 10 15 15 15 15 15 15 15 35 15 15 15 15 15 Average Capacity 13 | . 8 10 10 10 12 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | . 10 10 10 10 15 15 15 15 15 15 13 15 15 15 15 15 15 Average Carried 13 | . 8 9 9 9 11 14 14 14 13 13 8 14 14 14 14 14 13 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 10 10 10 10 15 15 15 15 11 10 13 15 15 15 15 14 3 Class Distribution -------------------- 51% | Messiah-Tank 14% | Scavenger-Gunner 9% | Gunner 9% | Mutant 4% | Scavenger-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scout | -6/Zion Assassin | -5/Proximity Caves Scavenger-Gunner | -5/Factory Messiah-Tank | -4/Factory Messiah-Tank | -4/Upper Caves Messiah-Tank | -4/Upper Caves Messiah-Tank | -4/Zhirov Messiah-Tank | -3/Proximity Caves Messiah-Tank | -3/Research Messiah-Tank | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Matter Collected 4977 | 166 139 270 174 283 354 81 128 72 564 903 121 265 108 126 35 214 974 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 14307 | . 439 653 511 560 1243 379 670 . 441 1634 95 359 83 126 563 2240 4311 Parts 694 | . 24 47 17 33 51 11 25 . 16 86 7 20 3 2 26 128 198 Haulers Intercepted 10 | . 1 . 3 2 3 . . . . 1 . . . . . . . Recyclers Shooed 7 | . . . . . 5 . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 97 | . . . . . . 8 9 . 5 . . 35 9 2 29 . . Prevented 20 | . . . . . . 2 2 . 12 . . 4 . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Combat Hostiles Destroyed 188 | . 9 15 6 7 10 4 5 . 14 24 1 4 1 . 7 26 55 Melee 3 | . . . . . . . . . 1 2 . . . . . . . Guns 116 | . 9 11 4 6 9 4 1 . 2 12 1 4 1 . 7 26 19 Cannons 12 | . . . . . . . . . . 2 . . . . . . 10 AOE 40 | . . 3 . . . . 4 . 9 5 . . . . . . 19 Classes Destroyed 22 | . 2 7 1 1 3 . 1 . . . 1 1 . . . 1 4 Worker 24 | . . 1 1 3 4 . . . . 5 1 . . . . 5 4 Builder 18 | . . 4 1 1 1 . . . . 3 1 . . . . 3 4 Tunneler 1 | . . . . . . . . . . . 1 . . . . . . Hauler 9 | . 1 . 3 2 3 . . . . . . . . . . . . Recycler 3 | . . . . . 1 . . . . . . . . . . 1 1 Mechanic 5 | . . . . . 1 . . . . 2 . . . . . 1 1 Operator 3 | . . 1 1 . . . . . . . . . . . . 1 . Watcher 3 | . . 1 . 1 . . . . . . . . . . . . 1 Swarmer 22 | . . 6 . . . . 3 . 7 5 . . . . . 1 . Grunt 75 | . 9 4 5 4 1 3 . . 2 12 . 1 . . 4 12 18 Brawler 2 | . . . . . . . . . . . . . . . . 1 1 Duelist 2 | . . 1 . . . 1 . . . . . . . . . . . Researcher 7 | . . . . . . . . . . . . . . . . . 7 Sentry 28 | . . 4 . 2 4 . . . 2 3 1 1 . . . 4 7 Specialist 3 | . . . . . . . . . . . . . . . . . 3 Hunter 22 | . . . 1 . 1 . 2 . 3 . . . 1 . . 2 12 Programmer 28 | . . . . 1 3 . . . . 4 . . . . 3 6 11 Heavy 1 | . . . . . 1 . . . . . . . . . . . . Striker 2 | . . . . . . . . . . . . . . . . . 2 Alpha 7 1 | . . . . . . . . . . . . . . . . . 1 Z-Courier 1 | . . . . . . . . . . 1 . . . . . . . Z-Light 2 | . . . . . . . . . . . . 1 . . 1 . . Samaritan 1 | . . . . . . . 1 . . . . . . . . . . Thug 1 | . . . . . . . . . . . . 1 . . . . . Butcher 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 22 | . 3 6 3 5 4 4 5 . 5 10 2 1 1 . 4 10 22 Combat Bots Only 11 | . 3 4 3 2 2 4 5 . 5 8 1 1 1 . 4 8 11 Max Kills in Single Turn 6 | . 1 2 1 2 2 1 2 . 4 4 1 1 1 . 1 2 6 Gunslinging 1 | . . . . . . . . . . 1 . . . . . . 1 Exploded 4 | . . 2 . . . . 2 . 4 4 . . . . . . 4 Melee 1 | . . . . . . . . . 1 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Hostile Shots Fired 1290 | . 54 67 52 27 108 9 22 . 94 100 10 21 . . 38 68 620 Missed 420 | . 13 16 14 10 47 1 10 . 28 35 2 5 . . 10 19 210 Hits 870 | . 41 51 38 17 61 8 12 . 66 65 8 16 . . 28 49 410 Melee 17 | . . 5 . . . 1 . . . . . . . . . . 11 Projectile 853 | . 41 46 38 17 61 7 12 . 66 65 8 16 . . 28 49 399 Critical Strikes 37 | . 1 3 2 . 1 . . . 1 1 1 1 . . 2 5 19 Actively Blocked 2 | . . . . . . . . . . . . . . . . 2 . Part Disruptions 6 | . . . . . . . . . . . . . . . 1 1 4 Actively Blocked 1 | . . . . . . . . . . . . . . . . 1 . Damage Taken 15558 | . 519 793 549 175 638 177 287 . 1288 1123 344 306 42 . 331 1019 7967 Core 2371 | . 169 179 27 59 185 19 57 . 414 131 . 26 . . . 38 1067 Absorbed by Shields 318 | . . . . . . . . . . 72 . 12 . . 132 102 . Redirected to Shielding 675 | . . . . . . . . . . 126 . . 8 . 61 282 198 Ignored by Resistances 759 | . . . . . . . . . . 151 . 69 . . 148 88 303 Regen/Repaired (Parts) 1312 | . . . . . 27 . . . . . 36 . . . . . 1249 Core Remaining (%) 72 | 100 32 55 95 91 . . . . 20 86 . . . . 97 . . Volleys Fired 545 | . 34 33 33 20 56 11 32 1 16 63 5 23 11 2 15 69 121 Largest 4 | . 2 3 3 3 3 3 3 2 2 3 3 3 3 3 3 4 4 Hottest 254 | . 90 168 183 183 183 183 146 116 115 240 225 208 180 180 180 253 254 Shots Fired 1483 | . 68 86 91 60 160 33 63 2 20 147 15 65 15 6 45 275 332 Gun 1317 | . 68 84 89 60 156 33 58 2 9 125 10 65 6 6 45 275 226 Cannon 106 | . . . . . . . . . . 20 5 . . . . . 81 Launcher 59 | . . 2 2 . 3 . 5 . 11 2 . . 9 . . . 25 Special 1 | . . . . . 1 . . . . . . . . . . . . Kinetic 91 | . 16 1 12 . . . . . . 8 . . . . . . 54 Thermal 729 | . 52 56 71 60 156 30 29 1 6 49 10 40 . . . 69 100 Explosive 34 | . . 2 2 . 3 . 5 . 11 2 . . 9 . . . . Electromagnetic 194 | . . 27 6 . . 3 29 1 3 88 5 7 . . . . 25 Phasic 434 | . . . . . . . . . . . . 18 6 6 45 206 153 Robot Hit Streak 41 | . 14 9 22 28 40 38 41 . 7 11 6 9 2 3 11 12 14 Robot Miss Streak 5 | . 3 3 1 2 1 . 1 . 2 5 1 2 3 . 4 5 5 Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . Secondary Targets 26 | . 1 3 . . 2 1 . . . 3 . 1 . . 1 6 8 Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . . 1 . 1 . . 1 1 1 Shots Hit Robots 957 | . 45 50 70 46 129 25 46 . 22 92 11 39 2 2 30 146 202 Core Hits 511 | . 23 28 22 22 48 14 29 . 25 46 6 16 2 2 16 71 141 Critical Kills 3 | . 1 . . . . . . . . . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . . . . 2 . . . . . . . . Critical Strikes 59 | . 4 9 5 4 6 4 2 . 2 2 . 1 . . 1 6 13 Burn 30 | . 3 7 5 4 6 3 2 . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . . 2 Destroy 1 | . 1 . . . . . . . . . . . . . . . . Blast 5 | . . . . . . . . . . . . . . . . . 5 Corrupt 5 | . . 2 . . . 1 . . . 2 . . . . . . . Smash 2 | . . . . . . . . . 2 . . . . . . . . Intensify 14 | . . . . . . . . . . . . 1 . . 1 6 6 Melee Attacks 23 | . . . . . . . . . 14 . . . . . . . 9 Impact 15 | . . . . . . . . . 14 . . . . . . . 1 Slashing 3 | . . . . . . . . . . . . . . . . . 3 Piercing 5 | . . . . . . . . . . . . . . . . . 5 Sneak Attacks 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 34968 | . 572 921 1117 823 2293 441 1161 . 1458 3427 390 1286 37 69 1056 4986 14931 Guns 21035 | . 560 750 1079 823 2293 441 859 . 78 2097 176 1286 33 69 1056 4934 4501 Cannons 3818 | . . . . . . . . . . 545 136 . . . . . 3137 Explosions 8971 | . . 160 38 . . . 302 . 931 735 . . 4 . . . 6801 Melee 914 | . . . . . . . . . 449 . . . . . . . 465 Ramming 230 | . 12 11 . . . . . . . 50 78 . . . . 52 27 Kinetic 1874 | . 128 12 180 . . . . . . 112 . . . . . . 1442 Thermal 16496 | . 432 475 808 823 2293 378 326 . 36 1406 250 807 . . . 1007 7455 Explosive 1947 | . . 136 38 . . . 302 . 931 536 . . 4 . . . . Electromagnetic 4891 | . . 287 91 . . 63 533 . 42 1323 62 149 . . . . 2341 Impact 667 | . . . . . . . . . 449 . . . . . . . 218 Slashing 103 | . . . . . . . . . . . . . . . . . 103 Piercing 144 | . . . . . . . . . . . . . . . . . 144 Phasic 8616 | . . . . . . . . . . . . 330 33 69 1056 3927 3201 Highest Corruption 44 | . . 5 . . 3 3 3 3 10 22 . . . . 2 2 44 Average Corruption 5 | . . 2 . . 2 3 3 3 9 15 . . . . 1 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . . . . 1 Effects 102 | . . 7 . . 7 2 4 1 14 32 . . . . 6 9 20 Message Errors 21 | . . . . . 2 . 2 . 3 4 . . . . 1 4 5 Matter Fused 27 | . . 4 . . 2 2 1 . 5 6 . . . . 1 3 3 Heat Flow Errors 15 | . . 1 . . . . . . 2 7 . . . . . 2 3 Energy Discharges 9 | . . . . . 1 . . . 1 3 . . . . 1 . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . 2 . . 1 . 1 . . . . 1 . 1 Data Loss (major) 3 | . . . . . . . . . 1 2 . . . . . . . Misfires 2 | . . . . . . . . . 2 . . . . . . . . Alerts 5 | . . 1 . . . . . . . 1 . . . . 2 . 1 Misdirections 3 | . . . . . . . . . . 3 . . . . . . . Weapon Failures 10 | . . 1 . . . . 1 . . 5 . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 847 | . . 38 . . . . 37 . 127 47 . . . . . . 598 Projectiles 230 | . . . . . . . . . . 41 . . . . . . 189 Explosions 361 | . . 38 . . . . 37 . 30 5 . . . . . . 251 Melee 256 | . . . . . . . . . 97 1 . . . . . . 158 Knockbacks 19 | . . . . . . . . . 6 . 1 . . . . 1 11 Impact 7 | . . . . . . . . . 5 . 1 . . . . 1 . Kinetic 11 | . . . . . . . . . . . . . . . . . 11 Secondary 1 | . . . . . . . . . 1 . . . . . . . . Self-Inflicted Damage 326 | . . 20 . . . . 76 . 67 . . . 45 . . . 118 Shots 17 | . . 1 . . . . 2 . 4 . . . 3 . . . 7 Rammed 12 | . . 1 . . . . . . . 5 2 . . . . 1 3 Targets Rammed 21 | . 2 2 . . . . . . . 7 4 . . . . 2 4 Kicked 2 | . 2 . . . . . . . . . . . . . . . . Crushed 7 | . . 1 . . . . . . . 2 2 . . . . 1 1 Highest Temperature 415 | . 367 117 168 272 210 175 27 400 203 415 343 116 58 36 82 379 332 Average Temperature 77 | . 149 16 45 85 60 59 14 200 53 91 226 46 35 27 39 106 71 Received Heat Transfer 2701 | . 318 219 270 87 171 63 . . 234 238 45 97 . . 92 127 740 Effects 10 | . 2 . . 1 . . . . . 5 . . . . . 2 . Shutdowns 1 | . . . . . . . . . . 1 . . . . . . . Energy Bleed 3 | . 1 . . 1 . . . . . 1 . . . . . . . Interference 4 | . . . . . . . . . . 2 . . . . . 2 . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . 1 Total Turns 30 | . . . . . . . . . . . . . . . . . 30 Longest Duration 30 | . . . . . . . . . . . . . . . . . 30 Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . . . . . . . 2 5 . . . . . . 7 Combat Hostiles 10 | . . . . . . . . . 2 3 . . . . . . 5 Parts Fried 38 | . . 2 . . . . 2 . 2 8 . . . . . . 24 Impact Corruptions 7 | . . . . . . . . . 4 1 1 . . . . . 1 Robots Melted 10 | . . 1 3 1 3 . . . . . . . . . . . 2 Combat Hostiles 7 | . . 1 2 1 1 . . . . . . . . . . . 2 Parts Melted 60 | . 2 9 8 6 25 1 1 . . 1 . . . . . . 7 Heat Transferred 25049 | . 1362 1715 2368 1988 5365 1036 851 . 100 1447 296 1036 . . . 1036 6449 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 1 . . . . 1 . . 2 . . . . . . 4 Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Maximum Alert Level 5 | . . 1 . 1 2 . . . . 2 1 . . . . 3 5 Low Security (%) 47 | . 100 88 100 83 64 . . . . 39 30 . . . . 22 . Level 1 15 | . . 11 . 16 31 . . . . 14 69 . . . . 14 2 Level 2 18 | . . . . . 3 . . . . 46 . . . . . 13 46 Level 3 12 | . . . . . . . . . . . . . . . . 49 19 Level 4 4 | . . . . . . . . . . . . . . . . . 26 Level 5 . | . . . . . . . . . . . . . . . . . 5 High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1764 | . 87 224 82 225 480 . . . . 528 259 . . . . 793 1764 Initial 433 | . . 32 59 15 84 . . . . 123 236 . . . . . 433 Average 362 | . 32 152 52 172 162 . . . . 287 211 . . . . 495 870 Influence Increases 8299 | . 234 492 224 469 738 95 130 . 558 985 253 400 76 14 222 1358 2051 Destroy 0b10 Robot/C 4580 | . 180 300 120 140 200 80 100 . 400 620 80 260 40 . 160 660 1240 Destroy 0b10 Robot/NC 385 | . 5 35 30 35 50 5 10 . . 65 15 . . 10 . 70 55 Destroy Leader 862 | . 42 82 36 36 96 10 20 . 40 124 30 . 10 . 30 144 162 Allied During Kill 663 | . . . . . . . . . 118 70 67 140 26 4 32 206 . Successful Hack 113 | . 7 19 8 28 30 . . . . 14 . . . . . . 7 Select Force Hacks 90 | . . . . 30 30 . . . . . 30 . . . . . . Disable Machine 255 | . . . . . . . . . . 15 . . . . . 60 180 Anti-Garrison Action 200 | . . . . 200 . . . . . . . . . . . . . Destroy Structure 746 | . . 26 15 . 17 . . . . 62 16 . . . . 218 392 Partial Spotted 15 | . . . . . 15 . . . . . . . . . . . . Lose Combat Pursuer 390 | . . 30 15 . 300 . . . . 15 15 . . . . . 15 Influence Decreases 6589 | . 157 429 329 330 440 305 251 141 362 698 497 639 76 14 222 587 1112 Entered New Map 1350 | . . 45 81 20 90 175 51 141 . 73 247 89 . . . . 338 Time Decay 4169 | . 147 334 198 310 350 120 190 . 222 435 190 500 56 14 162 447 494 Lost Part 630 | . 10 50 50 . . 10 10 . 80 90 20 10 . . . 20 280 Lost Ally 440 | . . . . . . . . . 60 100 40 40 20 . 60 120 . Squads Dispatched 60 | . 2 1 5 9 10 . . . . 5 3 . . . . 5 20 Investigation 21 | . 2 1 1 7 4 . . . . 2 2 . . . . 1 1 Extermination 11 | . . . . 1 2 . . . . 2 . . . . . 3 3 Reinforcement 19 | . . . 1 1 4 . . . . 1 1 . . . . 1 10 Assault 4 | . . . 2 . . . . . . . . . . . . . 2 Garrison 5 | . . . 1 . . . . . . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . . . . . . . . . 1 3 Haulers Reinforced 3 | . . . . 1 1 . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Distress Signals 16 | . . 1 1 . 3 . . . . . . . . . . 1 10 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 320 | . 10 22 9 13 42 4 5 . 19 30 4 21 . . 7 39 95 Peak Tracking Total 19 | . 3 4 3 3 7 4 3 . 5 5 2 7 . . 5 4 19 Tactical Retreats 11 | . . 2 1 . 5 . . . . 1 1 . . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Traps Triggered 6 | . 1 1 . . 1 . . . . 1 2 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Machines Disabled 22 | . . . . . . . . . 2 1 . . . 1 . 4 14 Max in Single Turn 2 | . . . . . . . . . 1 . . . . 1 . 1 2 Garrison Access 2 | . . . 1 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Machines Accessed 31 | . 2 5 1 8 4 1 . . 1 1 2 1 . 4 . . 1 Terminals 17 | . 2 5 1 5 2 . . . 1 . . . . . . . 1 Fabricators 2 | . . . . 1 . . . . . 1 . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . 1 . . . . . . Recycling Units 2 | . . . . . 1 . . . . . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . Total Hacks 100 | . 9 16 5 22 11 1 . . 7 4 4 1 . 17 . . 3 Successful 59 | . 2 6 1 10 6 1 . . 7 4 3 1 . 17 . . 1 Failed 41 | . 7 10 4 12 5 . . . . . 1 . . . . . 2 Catastrophic 10 | . 1 1 1 5 1 . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 61 | . 4 7 . 10 5 . . . . 7 8 . . . . 17 3 Terminals 58 | . 9 16 5 14 4 . . . 7 . . . . . . . 3 Fabricators 7 | . . . . 3 . . . . . 4 . . . . . . . Repair Stations 4 | . . . . . 3 . . . . . 1 . . . . . . Recycling Units 7 | . . . . . 4 . . . . . 3 . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . . . . Terminal Hacks 41 | . 2 5 1 4 2 1 . . 7 . . 1 . 17 . . 1 Record 12 | . . . . . . . . . 7 . . . . 5 . . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . Robot Analysis 5 | . . 1 . . . . . . . . . . . 4 . . . Prototype ID Bank 6 | . . 1 . 1 . . . . . . . . . 4 . . . Open Door 3 | . . . . . . 1 . . . . . 1 . . . . 1 Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . . . . Alert Level 2 | . . . . 2 . . . . . . . . . . . . . Locate Traps 2 | . . . . 1 1 . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . 2 . . . . . 3 . . . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . Load Schematic 2 | . . . . 1 . . . . . 1 . . . . . . . Build 2 | . . . . 1 . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 2 . . . . . 1 . . . . . . Report Inventory 2 | . . . . . 1 . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . 1 . 4 2 . . . . 1 2 . . . . . . Terminals 2 | . . 1 . 1 . . . . . . . . . . . . . Botnet 2 | . . 1 . 1 . . . . . . . . . . . . . Fabricators 2 | . . . . 1 . . . . . 1 . . . . . . . Prioritize 2 | . . . . 1 . . . . . 1 . . . . . . . Repair Stations 2 | . . . . . 1 . . . . . 1 . . . . . . Patch 2 | . . . . . 1 . . . . . 1 . . . . . . Recycling Units 2 | . . . . . 1 . . . . . 1 . . . . . . Tunnel 2 | . . . . . 1 . . . . . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . Extract 1 | . . . . 1 . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . Jam 1 | . . . . 1 . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 2 5 1 8 4 . . . 1 1 1 . . . . . 1 Full Trace Events 13 | . 2 2 1 5 1 . . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 3 . . . . . . . . 4 Robots Built 3 | . . . . . . . . . . 3 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . 76 . . . . . . . Total Robot Build Rating 15 | . . . . . . . . . . 15 . . . . . . . Part Schematics Acquired 32 | . . . . 3 . . . 14 . . . . . 4 . . 11 Parts Built 2 | . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 31 | . . . . 31 . . . . . . . . . . . . . Total Part Build Rating 4 | . . . . 4 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . . . . . . parse_system 1 | . . . . . 1 . . . . . . . . . . . . Relay Couplers Released 11 | . . . 3 . . . . . . 4 . . . . . . 4 Machine Destruction 3 | . . . 3 . . . . . . . . . . . . . . Programmers 8 | . . . . . . . . . . 4 . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . 4 . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Total Allies 29 | . . . . . . . . 4 . 8 5 4 . . . 8 . Largest Group 8 | . . . . . . . . 4 4 3 7 8 6 4 4 6 . Highest-Rated Group 664 | . . . . . . . . 160 160 197 664 534 353 259 259 318 . Highest-Rated Ally 103 | . . . . . . . . 41 41 85 103 103 103 103 103 96 . Zionite Dispatches 7 | . . . . . . . . . . 3 2 . . . . 2 . Heavy 3 | . . . . . . . . . . 2 1 . . . . . . Light 1 | . . . . . . . . . . . 1 . . . . . . Fire 1 | . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . . . . 1 . . . . . . . Total Orders 1 | . . . . . . . . . . 1 . . . . . . . DROP 1 | . . . . . . . . . . 1 . . . . . . . Ally Attacks 202 | . . . . . . . . . 26 38 11 58 6 . 8 55 . Total Damage 8144 | . . . . . . . . . 1321 974 548 3143 273 . 376 1509 . Kills 48 | . . . . . . . . . 7 9 3 16 2 . 1 10 . Allies Corrupted 2 | . . . . . . . . . . 1 . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Active Infowar (turns) 2745 | . . . . . 318 245 381 629 464 391 . . 317 . . . . Optics 2428 | . . . . . 318 245 381 629 464 391 . . . . . . . Sensors 654 | . . . . . . . . 369 285 . . . . . . . . Terrain 317 | . . . . . . . . . . . . . 317 . . . . Decoding 340 | . . . . . . . . . . 340 . . . . . . . Robot Analysis Total 5 | . . 1 . . . . . . . . . . . 4 . . . Derelict Logs Recovered 4 | . . . . . . 2 . 1 . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 7 | . . . . . . . . . . 7 . . . . . . . Traps 4 | . . . . . . . . . . 4 . . . . . . . Emergency Access 3 | . . . . . . . . . . 3 . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . . . . . . 2 . Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Turns Passed 13313 | . 373 747 412 688 790 245 381 629 464 1182 384 1827 1393 450 698 1335 1315 Spaces Moved 8259 | 1 190 349 213 586 955 388 563 845 266 546 152 956 637 206 275 641 490 Core 2 | . . . . . . . . . . . . . . . . . 2 Treads 4489 | . 54 349 97 . . . . . 95 546 152 956 637 206 275 639 483 Legs 137 | 1 136 . . . . . . . . . . . . . . . . Wheels 558 | . . . 116 440 . . . . . . . . . . . 2 . Hover 3068 | . . . . 146 955 388 563 845 171 . . . . . . . . Flight 5 | . . . . . . . . . . . . . . . . . 5 Fastest Speed 35 | 120 120 160 95 42 42 45 48 48 48 160 156 158 161 161 238 161 35 Average Speed 120 | 120 131 163 129 74 44 47 48 48 130 162 223 160 161 208 239 169 173 Slowest Speed 275 | 120 160 240 240 240 102 48 104 48 240 163 240 161 241 241 241 275 270 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . 1 Potential Cave-ins 5 | . . . . . . . . . 2 . . . . . . 2 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 43 | 2 42 29 28 17 26 59 78 84 51 16 5 88 58 60 53 27 60 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 7 | . . . . . 1 . . 2 . . 1 . . 3 . . . Known Exits Taken 6 | . . . 1 . 1 1 . 1 . 1 . . . . . 1 . Unknown Exits Taken 11 | 1 1 1 . 1 . . 1 . 1 . 1 1 1 1 1 . . Scrap Searched 10 | . . . . . . 1 2 2 . . . . 3 . 2 . . Spaces Dug 49 | . . 19 . . . . . . . 3 . . . . . 4 23 Terrain Destroyed 639 | . . 23 17 . 17 . 37 . 58 21 . 15 102 . 12 94 243 Melee . | . . . . . . . . . . . . . . . . . . Projectile 224 | . . . . . . . . . . 15 . 15 1 . 12 94 87 AOE 415 | . . 23 17 . 17 . 37 . 58 6 . . 101 . . . 156 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Tes Total 10611 | . 247 465 280 792 1201 428 612 1066 341 731 182 1215 991 223 293 769 775 Wait 992 | . 1 . . 150 135 3 5 189 19 29 . 89 331 3 2 12 24 Move 8240 | . 189 348 212 585 954 387 562 844 265 545 151 955 636 205 274 640 488 Hop 1 | . . . . . . . . . . . . . . . . . 1 Pick Up 131 | . 8 27 9 4 11 7 1 6 2 12 5 13 1 3 1 7 14 Fast Attach 77 | . 2 5 4 6 4 1 2 6 6 6 3 3 1 1 . 8 19 Attach 92 | . 2 10 5 3 1 3 4 3 8 11 5 1 1 1 . 8 26 Detach 60 | . 1 . 1 5 2 3 4 5 6 7 2 1 1 . . 5 17 Swap 174 | . 3 14 8 11 25 4 . 5 3 35 3 23 8 5 . 5 22 Drop 158 | . 5 26 8 8 13 9 2 7 2 16 . 20 1 3 1 12 25 Fire 545 | . 34 33 33 20 56 11 32 1 16 63 5 23 11 2 15 69 121 Melee 23 | . . . . . . . . . 14 . . . . . . . 9 Ram . | . . . . . . . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . . . . . Crush 19 | . . 2 . . . . . . . 7 4 . . . . 2 4 Escape Stasis 9 | . . . . . . . . . . . 4 . . . . . 5 Rewire 88 | . . . . . . . . . . . . 87 . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 313 | -10/Materials | Core integrity fell below 50% 374 | -10/Materials | Entered another Materials area 374 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 483 | -9/Materials | Identified exit to Mines 679 | -9/Materials | Build established: Scavenger-Gunner 929 | -9/Materials | Lost 5 parts (1n4w) 953 | -9/Materials | Discovered new exit (range 8) 1121 | -9/Materials | Entered another Materials area 1121 | -8/Materials | Evolved 2 slots: Utility x2 1231 | -8/Materials | Garrison activated, responded to threat 1267 | -8/Materials | Identified exit to Factory 1356 | -8/Materials | Lost 4 parts (1n3w) 1422 | -8/Materials | Met 7R-MNS 1533 | -8/Materials | Entered Factory 1533 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1534 | -7/Factory | Caught up to 7R-MNS 1877 | -7/Factory | Fabricated Salvage Targeting Computer (x2) 2191 | -7/Factory | Discovered new exit (range 6) 2221 | -7/Factory | Entered another Factory area 2221 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2222 | -6/Factory | Caught up to 7R-MNS 2345 | -6/Factory | Build established: Gunner 2943 | -6/Factory | Identified exit to Lower Caves 2981 | -6/Factory | Discovered new exit (range 5) 3011 | -6/Factory | Entered Lower Caves 3141 | -6/Lower Caves | Identified exit to Lower Caves 3216 | -6/Lower Caves | Learned Factory stockpile data 3256 | -6/Lower Caves | Entered another Lower Caves area 3271 | -6/Lower Caves | Discovered new exit (range 17) 3387 | -6/Lower Caves | Build established: Mutant 3609 | -6/Lower Caves | Discovered new exit (range 13) 3637 | -6/Lower Caves | Entered Zion 3658 | -6/Zion | System corruption cleaned by Quarantine Array 3697 | -6/Zion | Discovered new exit (range 11) 3701 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3824 | -6/Zion | Found Prototype Processor 3824 | -6/Zion | Identified Exp. Melee Analysis Suite 3827 | -6/Zion | Found Prototype Processor 3827 | -6/Zion | Identified Exp. Target Analyzer 3838 | -6/Zion | Found Prototype Hackware 3838 | -6/Zion | Identified Exp. System Shield 3891 | -6/Zion | Given the Hacking Drone Bay 3894 | -6/Zion | Found Prototype Device 3894 | -6/Zion | Identified Hacking Drone Bay 3943 | -6/Zion | Given A8's code to call for help 3949 | -6/Zion | Learned location of Warlord (-5) 3984 | -6/Zion | Met Imprinter 3992 | -6/Zion | Imprinted 3994 | -6/Zion | Declared Zion's savior 4090 | -6/Zion | Identified exit to Proximity Caves 4177 | -6/Zion | Build established: Scout 4266 | -6/Zion | Entered Proximity Caves 4266 | -5/Proximity Caves | Accompanied by 4 allies 4268 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4352 | -5/Proximity Caves | Attracted the attention of an 0b10 base 4377 | -5/Proximity Caves | System corruption reached 10% 4424 | -5/Proximity Caves | Learned Factory terminal intel 4424 | -5/Proximity Caves | Learned Extension emergency access door positions 4424 | -5/Proximity Caves | Learned 8 Factory zone layouts 4541 | -5/Proximity Caves | Core integrity fell below 50% 4579 | -5/Proximity Caves | Lost 4 allies 4601 | -5/Proximity Caves | Lost 5 parts (2n1u2w) 4711 | -5/Proximity Caves | Discovered new exit (range 12) 4730 | -5/Proximity Caves | Entered Factory 4730 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4731 | -5/Factory | Identified exit to Upper Caves 4731 | -5/Factory | Identified exit to Factory 4733 | -5/Factory | Loaded intel: 26 terminal locations 4839 | -5/Factory | Zion Explosive Resupply teleported in 4845 | -5/Factory | Found Prototype Launcher 4845 | -5/Factory | Identified Mni. Smartbomb Launcher 4866 | -5/Factory | Zion Heavy squad teleported in 4869 | -5/Factory | Build established: Scavenger-Mutant 5120 | -5/Factory | Found Prototype Protection 5120 | -5/Factory | Identified Zio. Weapon Casing 5125 | -5/Factory | Found Prototype Protection 5178 | -5/Factory | P-80 Master assimilated allied BA-91Y(A) 5240 | -5/Factory | Destroyed 8 combat bots 5355 | -5/Factory | System corruption reached 10% 5389 | -5/Factory | Fabricated G-50 Soldier (x3) 5629 | -5/Factory | Build established: Scavenger-Gunner 5768 | -5/Factory | Discovered exit to Upper Caves (range 15) 5843 | -5/Factory | Discovered exit to Factory (range 8) 5890 | -5/Factory | Zion Heavy squad teleported in 5897 | -5/Factory | Lost 6 parts (1p1n3u1w) 5912 | -5/Factory | Entered another Factory area 5912 | -4/Factory | Accompanied by 2 allies 5912 | -4/Factory | Evolved 2 slots: Utility x2 5912 | -4/Factory | Identified Zio. Heavy Carapace 5958 | -4/Factory | Zion Heavy squad teleported in 6165 | -4/Factory | Zion Light squad teleported in 6230 | -4/Factory | Discovered new exit (range 15) 6296 | -4/Factory | Entered Upper Caves 6296 | -4/Upper Caves | Accompanied by 5 allies 6400 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6436 | -4/Upper Caves | Found Zio. Weapon Casing 6654 | -4/Upper Caves | Attacked by a faux Warlord 6766 | -4/Upper Caves | Build established: Messiah-Tank 6844 | -4/Upper Caves | Learned Research stockpile data 7304 | -4/Upper Caves | Discovered new exit (range 8) 7531 | -4/Upper Caves | Found Zio. Weapon Casing 7717 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7756 | -4/Upper Caves | Found Zio. Weapon Casing 8123 | -4/Upper Caves | Entered another Upper Caves area 8123 | -4/Upper Caves | Accompanied by 6 allies 8182 | -4/Upper Caves | Encountered a Warlord checkpoint 8611 | -4/Upper Caves | Discovered new exit (range 3) 9479 | -4/Upper Caves | Found Alien Artifact 9479 | -4/Upper Caves | Identified Core Expander 9479 | -4/Upper Caves | Installed Core Expander, added new Power slot 9516 | -4/Upper Caves | Entered Zhirov 9516 | -4/Zhirov | Accompanied by 4 allies 9516 | -4/Zhirov | Discovered new exit (range 3) 9545 | -4/Zhirov | Met Zhirov 9581 | -4/Zhirov | Learned location of Quarantine (-2) 9581 | -4/Zhirov | Learned location of Testing (-3) 9581 | -4/Zhirov | Learned location of Command (-1) 9591 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9634 | -4/Zhirov | Found Alien Artifact 9634 | -4/Zhirov | Identified Integrated Dissipator 9634 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9656 | -4/Zhirov | Found Alien Artifact 9966 | -4/Zhirov | Entered Proximity Caves 9966 | -3/Proximity Caves | Accompanied by 4 allies 10321 | -3/Proximity Caves | Lost 4 allies 10640 | -3/Proximity Caves | Discovered new exit (range 11) 10664 | -3/Proximity Caves | Entered Research 10664 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 10896 | -3/Research | Enhanced Grunt warped into view, answering call for help 10897 | -3/Research | Enhanced Grunt warped into view, answering call for help 11372 | -3/Research | Destroyed 8 combat bots 11428 | -3/Research | Retrieved Zion intel report: Unaware Analyses 11429 | -3/Research | Zion Fire squad teleported in 11443 | -3/Research | Zion Hacker squad teleported in 11450 | -3/Research | Found Gamma Bomb Array 11452 | -3/Research | P-80 Master assimilated allied ZT-AGA(i) 11489 | -3/Research | Lost 3 allies 11567 | -3/Research | Discovered new exit (range 12) 11585 | -3/Research | Found Prototype Device 11585 | -3/Research | Identified Exp. Thermal Defense Suite 11802 | -3/Research | Retrieved Zion intel report: Emergency Access 11893 | -3/Research | Spotted B-86 Titan 11924 | -3/Research | Terminal network hard line cut 11997 | -3/Research | Identified exit to Testing 11999 | -3/Research | Entered Testing 12036 | -3/Testing | Found Prototype Energy Cannon 12036 | -3/Testing | Identified Null Cannon 12126 | -3/Testing | Found Prototype Energy Cannon 12126 | -3/Testing | Identified Hpw. Disruptor Cannon 12229 | -3/Testing | Found Prototype Energy Cannon 12229 | -3/Testing | Identified Imp. Potential Cannon 12418 | -3/Testing | Found Prototype Launcher 12418 | -3/Testing | Identified Tesla Bomb Launcher 12499 | -3/Testing | First assault squad dispatched 12588 | -3/Testing | Scanned by Researcher 12613 | -3/Testing | Found Prototype Protection 12613 | -3/Testing | Identified Lgt. Regenerative Plating 12620 | -3/Testing | Found Prototype Protection 12620 | -3/Testing | Identified SHELL Armor 12700 | -3/Testing | Lost 3 parts (1u2w) 12722 | -3/Testing | Destroyed 11 combat bots 12904 | -3/Testing | Garrison activated, responded to threat 12957 | -3/Testing | Found Prototype Processor 12957 | -3/Testing | Identified Exp. Terrain Scan Processor 13079 | -3/Testing | Destroyed 8 combat bots 13157 | -3/Testing | Spotted Striker 13157 | -3/Testing | Spotted Striker 13159 | -3/Testing | Spotted Alpha 7 13166 | -3/Testing | Destroyed Striker 13189 | -3/Testing | Destroyed Alpha 7 13208 | -3/Testing | System corruption reached 10% 13209 | -3/Testing | Identified Transdimensional Reconstructor 13209 | -3/Testing | Warped through subspace 13236 | -3/Testing | Destroyed Striker 13277 | -3/Testing | Terminal network hard line cut 13291 | -3/Testing | Garrison activated, responded to threat 13304 | -3/Testing | System corruption reached 30% 13305 | -3/Testing | Core integrity fell below 50% 13311 | -3/Testing | Core integrity fell below 20% 13314 | -3/Testing | Self-destructed Last Messages --------------- 13306_ Slug penetrates B-74 Champion. 13306_ Slug penetrates G-67 Veteran. 13306_ Slug penetrates Wall. 13306_ Acquired Cesium-ion Thruster. 13307_ Slug penetrates Wall. 13307_ M-28 Smith repairs U-05 Engineer Wheel. 13308_ P-80 Master resets P-80 Master, system corruption cleaned. 13308_ U-05 Engineer builds a Wall. 13308_ U-05 Engineer lays Concrete. 13309_ The unstable cave ceiling collapses. 13309_ G-73 Enforcer crushed by falling debris. 13309_ 19 Matter crushed. 13309_ Cesium-ion Thruster destroyed. 13309_ Slug penetrates G-67 Veteran. 13309_ G-67 Veteran suffers critical hit (Destroy). 13309_ Slug penetrates Wall. 13310_ M