Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 10:04:45 Player: Phyluctery Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (104) 520 Value Destroyed (3577) 3577 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-13) -13 TOTAL SCORE: 9764 Bonus ------- High Alert Combat Kills 23 Friendly Fire -36 Cogmind --------- Core Integrity 0/1150 Matter 250/300 Energy 100/100 System Corruption 9% Temperature Cool (1) Movement Flying (35) Location -4/Upper Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Cooled VTOL Module > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Graphene Brace Wave Gun Wave Gun Variable Charge Gun Peak State ------------ > --- POWER ------------ Fusion Compressor Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Power Amplifier Advanced Hacking Suite > --- WEAPON ----------- Wave Gun Wave Gun Wave Gun Mace > --- INVENTORY -------- Wave Gun Wave Gun [Rating: 63] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Nuclear Pulse Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Thruster Utility Cryofiber Web Device Cryofiber Web Storage Matter Compressor Processor Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Wave Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Slots Evolved 12 | . . 2 . 2 2 . . 2 2 . . 2 . Power 2 | . . 1 . . . . . . . . . 1 . Propulsion 4 | . . . . . . . . 2 1 . . 1 . Utility 3 | . . . . 2 1 . . . . . . . . Weapon 3 | . . 1 . . 1 . . . 1 . . . . Parts Attached 109 | 7 9 11 . 7 13 1 25 23 7 . . 6 . Power 14 | 1 2 2 . . 2 . 3 2 1 . . 1 . Engine 7 | 1 2 . . . 1 . 3 . . . . . . Core 7 | . . 2 . . 1 . . 2 1 . . 1 . Reactor . | . . . . . . . . . . . . . . Propulsion 27 | 3 . 1 . 2 3 . 6 8 1 . . 3 . Treads 6 | . . . . 2 3 . . . . . . 1 . Leg 1 | 1 . . . . . . . . . . . . . Wheel 6 | 2 . 1 . . . . 1 2 . . . . . Hover 2 | . . . . . . . . 1 . . . 1 . Flight 12 | . . . . . . . 5 5 1 . . 1 . Utility 27 | 1 3 2 . 3 4 . 7 5 1 . . 1 . Device 15 | 1 1 1 . 1 3 . 3 4 . . . 1 . Storage 4 | . 1 1 . . . . 1 1 . . . . . Processor 3 | . 1 . . 1 1 . . . . . . . . Hackware 1 | . . . . . . . . . 1 . . . . Protection 4 | . . . . 1 . . 3 . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 41 | 2 4 6 . 2 4 1 9 8 4 . . 1 . Energy Gun 13 | . . . . 1 2 . . 5 4 . . 1 . Energy Cannon 7 | . 2 4 . . . . 1 . . . . . . Ballistic Gun 11 | 2 . 2 . 1 1 1 2 2 . . . . . Ballistic Cannon 2 | . . . . . . . 2 . . . . . . Launcher 5 | . 2 . . . 1 . 1 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . Slashing Weapon 2 | . . . . . . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 . Parts Lost 38 | . . 2 . . 7 7 9 4 2 1 . 6 . Power 7 | . . . . . 2 1 2 1 . . . 1 . Propulsion 7 | . . 1 . . . 1 . . 1 1 . 3 . Utility 10 | . . . . . 2 3 1 2 1 . . 1 . Weapon 14 | . . 1 . . 3 2 6 1 . . . 1 . Highest Loss Streak 7 | . . 1 . . 4 7 5 1 1 1 . 5 . To Critical Strikes 1 | . . . . . . 1 . . . . . . . Average Slot Usage (%) 62 | . 96 90 88 92 81 60 32 54 50 35 29 12 5 Engine 2 | . 13 2 . . 3 5 2 . . . . . . Core 8 | . . 17 22 18 10 3 . 6 9 5 5 2 . Treads 3 | . . . . 14 11 9 . . . . . . . Wheel 6 | . 27 20 11 . . . 3 10 . . . . . Flight 3 | . . . . . . . 3 2 20 14 11 3 5 Device 8 | . 21 9 11 14 13 9 . 3 5 5 5 2 . Processor 5 | . 5 11 11 8 13 11 . . . . . . . Protection 2 | . . . . 9 1 . 4 5 . . . . . Energy Gun 4 | . . . . 5 9 8 . 9 7 8 5 1 . Energy Cannon 5 | . 3 23 22 12 1 . 2 . . . . . . Ballistic Gun 4 | . 6 4 11 9 6 4 5 2 1 . . . . Launcher 3 | . 17 2 . . 7 5 . 2 . . . . . Naked Turns 101 | . . . . . . 21 8 . . . . 72 . Heaviest Build 35 | 7 10 27 24 33 34 29 28 35 21 16 11 14 . Greatest Support 56 | 10 10 26 10 40 56 56 28 56 24 18 12 30 5 Greatest Overweight (x) 10 | . . 2 2 1 1 1 3 10 1 . . 4 . Average Overweight (x) . | . . . 2 . . . . . . . . . . Largest Inventory Capacity 25 | 5 5 25 5 5 5 5 10 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 3 1 5 5 5 5 5 5 4 Average Carried 3 | 3 4 3 3 3 1 1 4 3 4 5 5 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 3 1 4 3 1 1 4 4 5 5 5 4 4 Class Distribution -------------------- 45% | Mutant 16% | Gunner 13% | Scavenger-Gunner 9% | Tank 7% | Scavenger-Tank 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Tank | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Matter Collected 2090 | 284 111 342 12 155 172 . 534 110 158 181 . . 31 Remotely . | . . . . . . . . . . . . . . Salvage Created 3370 | 85 229 631 198 656 536 . 552 212 158 113 . . . Parts 201 | 5 8 39 10 41 38 . 27 9 15 9 . . . Haulers Intercepted 1 | . . 1 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . . 9 . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Combat Hostiles Destroyed 76 | 1 6 17 6 12 13 . 12 7 . 2 . . . Melee 7 | . . . . . . . 6 1 . . . . . Guns 12 | 1 2 . 1 4 3 . . . . 1 . . . Cannons 22 | . . 11 2 5 . . 4 . . . . . . AOE 29 | . 4 5 2 3 10 . . 5 . . . . . Classes Destroyed 14 | 3 1 5 . 2 2 . . . 1 . . . . Worker 5 | 1 . . . . 3 . . . 1 . . . . Builder 6 | . . . . . 5 . . . 1 . . . . Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . . Recycler 2 | . . . . 1 1 . . . . . . . . Operator 3 | . . . . . . . . . 3 . . . . Watcher 10 | . 2 1 . 4 . . 1 . 2 . . . . Swarmer 12 | . . 4 3 4 1 . . . . . . . . Grunt 35 | 1 6 8 2 3 8 . 4 3 . . . . . Brawler 3 | . . 1 1 . . . 1 . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . Sentry 15 | . . 3 . 4 2 . 3 3 . . . . . Hunter 4 | . . . . 1 1 . 1 . . 1 . . . Programmer 6 | . . . . . 1 . 3 1 . 1 . . . Best Kill Streak 13 | 2 4 6 3 7 13 . 4 5 2 1 . . . Combat Bots Only 7 | 1 4 5 3 5 7 . 4 5 . 1 . . . Max Kills in Single Turn 7 | 2 3 4 2 3 7 . 1 1 1 1 . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . 3 3 2 2 5 . . 1 . . . . . Melee 1 | . . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Hostile Shots Fired 985 | 4 24 52 21 37 127 5 306 241 20 28 . 116 4 Missed 370 | 2 6 15 6 12 40 . 112 104 11 14 . 45 3 Damage Taken 6494 | 17 165 486 103 259 891 173 1586 989 138 200 . 1470 17 Core 2187 | . 41 123 20 55 120 78 417 117 43 15 . 1141 17 Absorbed by Shields 69 | . 66 . . . . . 3 . . . . . . Ignored by Resistances 2001 | 6 69 145 33 76 264 48 548 309 37 56 . 405 5 Regen/Repaired (Parts) 28 | . 28 . . . . . . . . . . . . Core Remaining (%) 75 | 100 83 . 64 90 . . 12 86 . . 94 . . Volleys Fired 146 | 4 15 25 12 23 15 4 15 13 13 7 . . . Largest 4 | 2 2 3 3 3 4 3 4 3 2 2 . . . Hottest 184 | 40 60 168 132 135 184 115 181 162 162 162 . . . Shots Fired 355 | 8 30 67 36 68 47 12 34 18 21 14 . . . Gun 183 | 8 23 10 12 44 32 9 4 6 21 14 . . . Cannon 131 | . . 53 24 24 . . 30 . . . . . . Launcher 41 | . 7 4 . . 15 3 . 12 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 114 | 8 23 10 12 22 15 4 19 1 . . . . . Thermal 103 | . . 4 . 22 17 5 15 5 21 14 . . . Explosive 41 | . 7 4 . . 15 3 . 12 . . . . . Electromagnetic 97 | . . 49 24 24 . . . . . . . . . Robot Hit Streak 31 | 5 18 13 16 13 31 7 18 13 6 3 . . . Robot Miss Streak 4 | 1 2 3 2 4 1 2 2 1 3 2 . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 277 | 6 23 40 27 43 40 7 47 17 19 8 . . . Core Hits 184 | 5 14 23 7 26 52 . 19 28 8 2 . . . Critical Kills 1 | . . . . . . . . . 1 . . . . Critical Parts Destroyed 4 | . . . . . . . 2 1 1 . . . . Critical Strikes 12 | . . 1 2 2 1 . 2 1 2 1 . . . Burn 4 | . . . . 2 1 . . . . 1 . . . Corrupt 3 | . . 1 2 . . . . . . . . . . Smash 5 | . . . . . . . 2 1 2 . . . . Melee Attacks 32 | . . . . . . . 23 5 4 . . . . Impact 15 | . . . . . . . 6 5 4 . . . . Slashing 17 | . . . . . . . 17 . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 . . . . . . Damage Inflicted 9520 | 74 606 1391 515 1169 1844 570 1554 974 595 228 . . . Guns 1911 | 72 189 46 66 389 399 76 45 40 361 228 . . . Cannons 2227 | . . 779 355 418 . . 675 . . . . . . Explosions 4523 | . 417 566 94 362 1445 494 330 815 . . . . . Melee 837 | . . . . . . . 484 119 234 . . . . Ramming 22 | 2 . . . . . . 20 . . . . . . Kinetic 1143 | 72 189 46 66 173 131 35 408 23 . . . . . Thermal 2412 | . . 183 94 578 268 41 642 17 361 228 . . . Explosive 3608 | . 417 437 . . 1445 494 . 815 . . . . . Electromagnetic 1498 | . . 725 355 418 . . . . . . . . . Impact 504 | . . . . . . . 151 119 234 . . . . Slashing 333 | . . . . . . . 333 . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . 1 16 25 1 3 3 3 9 9 Average Corruption 8 | . . . . . 1 8 18 1 1 3 3 5 9 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 75 | . . . . . 5 4 49 1 4 4 . 5 3 Message Errors 25 | . . . . . 2 1 16 . 1 1 . 2 2 Matter Fused 18 | . . . . . 1 1 14 . . 1 . 1 . Heat Flow Errors 4 | . . . . . . . 2 . 1 . . . 1 Energy Discharges 7 | . . . . . . . 6 . 1 . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . Data Loss (minor) 10 | . . . . . . . 5 1 1 2 . 1 . Data Loss (major) 2 | . . . . . 1 . . . . . . 1 . Misfires 2 | . . . . . . 2 . . . . . . . Alerts 2 | . . . . . 1 . 1 . . . . . . Misdirections 4 | . . . . . . . 4 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 326 | . . 64 22 44 12 . 57 30 97 . . . . Projectiles 47 | . . 25 22 . . . . . . . . . . Explosions 108 | . . 39 . 44 12 . 13 . . . . . . Melee 171 | . . . . . . . 44 30 97 . . . . Knockbacks 1 | . . . . . . . . . 1 . . . . Impact 1 | . . . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 439 | 1 57 175 . . 166 32 8 . . . . . . Shots 15 | . 3 4 . . 7 1 . . . . . . . Rammed 8 | 1 . 2 . . . . 5 . . . . . . Targets Rammed 8 | 1 . 2 . . . . 5 . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 666 | 6 . 382 458 155 666 164 318 97 312 495 . 9 172 Average Temperature 152 | 6 . 130 247 48 331 80 128 43 136 192 . 8 92 Received Heat Transfer 1761 | 12 84 147 18 108 369 . 483 285 72 18 . 165 . Effects 21 | . . 4 1 . 13 . 1 . . 2 . . . Shutdowns 3 | . . . . . 2 . . . . 1 . . . Energy Bleed 5 | . . 1 . . 3 . 1 . . . . . . Interference 6 | . . 3 . . 3 . . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . Damage (major) 4 | . . . . . 4 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 1 . . . . . . . . . . Combat Hostiles 2 | . . 1 1 . . . . . . . . . . Parts Fried 12 | . . 5 2 1 . . 2 1 1 . . . . Impact Corruptions 6 | . . . . . . . 2 1 3 . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Parts Melted 6 | . . . . . 2 . 1 . 1 2 . . . Heat Transferred 4003 | . . 261 150 1053 666 111 800 37 555 370 . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 6 | . . 2 1 3 . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Peak Influence 499 | 30 284 400 294 499 290 39 241 303 410 . . 230 . Initial 132 | . 16 30 132 96 128 26 . 74 39 . . 95 . Average 162 | 6 186 246 154 243 189 15 67 217 190 . . 147 . Maximum Alert Level 2 | . 1 2 1 2 1 . 1 1 2 . . 1 . Low Security (%) 59 | 100 34 20 78 56 45 100 98 28 53 . . 71 . Level 1 38 | . 65 76 21 21 54 . 1 71 46 . . 28 . Level 2 2 | . . 2 . 21 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 21 | . . 3 . 2 2 . 9 . 3 . . 2 . Investigation 5 | . . 1 . . . . 1 . 3 . . . . Extermination 5 | . . . . . 1 . 3 . . . . 1 . Reinforcement 8 | . . 2 . 2 1 . 2 . . . . 1 . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Distress Signals 5 | . 1 . . 2 1 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 172 | 1 9 23 6 16 15 6 26 12 33 9 . 13 3 Peak Tracking Total 9 | 1 5 5 3 5 8 6 7 6 9 3 . 8 3 Tactical Retreats 21 | . . 2 . . . . 5 . 8 2 . 4 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Traps Triggered 11 | . 2 1 . . 2 . 6 . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 5 | . . . . . . . . . 5 . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Most Traps Carried 1 | . . . 1 1 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Machines Disabled 9 | . 1 3 2 1 . . 1 . 1 . . . . Max in Single Turn 3 | . 1 3 1 1 . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Machines Accessed 11 | . 3 1 . . 1 . 2 . 3 1 . . . Terminals 7 | . 2 1 . . . . 1 . 3 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 27 | . 8 3 . . 1 . 4 . 10 1 . . . Successful 17 | . 5 1 . . 1 . 3 . 6 1 . . . Failed 10 | . 3 2 . . . . 1 . 4 . . . . Catastrophic 1 | . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 5 | . . . . . . . . . . 5 . . . Terminals 19 | . 5 3 . . . . 1 . 10 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . 3 . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 12 | . 3 1 . . . . 1 . 6 1 . . . Record 3 | . 2 . . . . . . . 1 . . . . Part Schematic 1 | . . . . . . . . . 1 . . . . Prototype ID Bank 1 | . . . . . . . . . 1 . . . . Open Door 1 | . . . . . . . . . . 1 . . . Alert Level 4 | . 1 1 . . . . 1 . 1 . . . . Disarm Traps 1 | . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 3 | . 2 . . . 1 . . . . . . . . Scan Component 2 | . 1 . . . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 2 . . . . Used 1 | . . . . . . . . . 1 . . . . Hacking Detections 6 | . 1 1 . . . . 1 . 3 . . . . Full Trace Events 3 | . . . . . . . . . 3 . . . . Feedback Events 4 | . . . . . . . . . 4 . . . . Corruption 3 | . . . . . . . . . 3 . . . . Hackware Fried 1 | . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . 1 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Total Allies 1 | . . . . . . 1 . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . Highest-Rated Group 31 | . . . . . . 31 . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . 14 . . . . . . . Total Damage 249 | . . . . . . 249 . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Turns Passed 5472 | 179 442 553 336 420 848 116 1024 439 469 261 30 258 97 Spaces Moved 6536 | 195 473 463 267 173 486 99 1261 370 1226 685 82 480 276 Core 453 | 34 . . . . . 51 191 5 . . . 172 . Treads 724 | . . . . 173 486 48 . . . . . 17 . Legs . | . . . . . . . . . . . . . . Wheels 2083 | 161 473 463 267 . . . 443 276 . . . . . Hover 20 | . . . . . . . . . . . . 20 . Flight 3256 | . . . . . . . 627 89 1226 685 82 271 276 Fastest Speed 31 | 50 80 80 110 160 160 50 32 31 31 34 37 32 35 Average Speed 71 | 74 80 94 110 189 160 104 66 89 32 35 37 50 35 Slowest Speed 550 | 80 80 110 110 240 240 160 200 550 114 37 37 250 35 Overloaded Moves 10 | . . . . . . . . . . . . 10 . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . 16 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 33 | 6 53 33 50 17 15 79 33 7 30 73 10 15 47 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 1 . . . . . 1 . . . Unknown Exits Taken 6 | 1 . . . . . . 1 1 1 . 1 1 . Scrap Searched 3 | . . . . . . . . . . 2 . . 1 Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 252 | . 53 67 4 20 51 20 11 26 . . . . . Melee . | . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE 252 | . 53 67 4 20 51 20 11 26 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Fac Fac Upp Upp Fac Upp Total 7023 | 221 513 534 285 217 521 103 1373 453 1262 691 81 493 276 Wait 33 | . . . . 3 . . 5 16 6 . . 3 . Move 6491 | 194 472 462 266 172 486 98 1260 369 1194 682 81 479 276 Hop 16 | . . . . . . . . . 15 1 . . . Pick Up 70 | 12 11 16 5 6 . . 3 8 9 . . . . Fast Attach 45 | . . . . . 8 1 21 9 2 . . 4 . Attach 59 | 6 9 10 . 7 3 . 3 14 5 . . 2 . Detach 35 | . 1 4 . 3 3 . 8 10 4 . . 2 . Swap 5 | 1 . 1 . . 2 . 1 . . . . . . Drop 62 | 3 5 14 2 3 4 . 8 9 10 1 . 3 . Fire 146 | 4 15 25 12 23 15 4 15 13 13 7 . . . Melee 28 | . . . . . . . 19 5 4 . . . . Ram 8 | 1 . 2 . . . . 5 . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . 25 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 137 | -11/Scrapyard | Discovered new exit (range 8) 180 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 16) 260 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 353 | -10/Materials | Repaired Lgt. Ion Engine 366 | -10/Materials | Discovered new exit (range 10) 487 | -10/Materials | Identified exit to Materials 560 | -10/Materials | Identified exit to Mines 622 | -10/Materials | Entered another Materials area 622 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1059 | -9/Materials | Build established: Gunner 1126 | -9/Materials | Discovered new exit (range 8) 1132 | -9/Materials | Identified exit to Mines 1175 | -9/Materials | Entered Mines 1208 | -9/Mines | Found a hidden stash of uninstalled traps 1476 | -9/Mines | Discovered new exit (range 9) 1484 | -9/Mines | Identified exit to Materials 1511 | -9/Mines | Entered Materials 1511 | -8/Materials | Evolved 2 slots: Utility x2 1870 | -8/Materials | Discovered new exit (range 10) 1883 | -8/Materials | Identified exit to Factory 1931 | -8/Materials | Entered Factory 1931 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1971 | -7/Factory | Build established: Scavenger-Tank 2106 | -7/Factory | Lost 3 parts (1u2w) 2366 | -7/Factory | Destroyed 7 combat bots 2372 | -7/Factory | Lost 4 parts (2p1u1w) 2674 | -7/Factory | Build established: Scavenger-Gunner 2779 | -7/Factory | Sucked down chute 2779 | -7/Factory | Entered Waste 2780 | -7/Waste | Met a frightened Derelict 2794 | -7/Waste | EMP discharged 2807 | -7/Waste | Spotted C-40 Crusher 2812 | -7/Waste | Spotted C-40 Crusher 2815 | -7/Waste | Spotted C-40 Crusher 2830 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2846 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2852 | -7/Waste | Spotted C-40 Crusher 2858 | -7/Waste | Spotted C-40 Crusher 2859 | -7/Waste | Spotted C-40 Crusher 2868 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2869 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2871 | -7/Waste | Crushed by Compactor (1 part destroyed) 2883 | -7/Waste | Discovered new exit (range 13) 2894 | -7/Waste | EMP discharged 2894 | -7/Waste | System corruption reached 10% 2895 | -7/Waste | Entered Factory 2902 | -7/Factory | Lost 7 parts (1p1n3u2w) 3154 | -7/Factory | Build established: Mutant 3441 | -7/Factory | Garrison activated, responded to threat 3614 | -7/Factory | Core integrity fell below 50% 3622 | -7/Factory | Lost 5 parts (1p1u3w) 3675 | -7/Factory | Core integrity fell below 20% 3682 | -7/Factory | Lost 3 parts (3w) 3913 | -7/Factory | Discovered new exit (range 16) 3919 | -7/Factory | Entered another Factory area 3919 | -6/Factory | Evolved 2 slots: Propulsion x2 4338 | -6/Factory | Discovered new exit (range 5) 4358 | -6/Factory | Entered another Factory area 4358 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4562 | -5/Factory | Adv. Hacking Suite fried by hacking feedback 4791 | -5/Factory | Discovered new exit (range 10) 4827 | -5/Factory | Entered Upper Caves 4843 | -5/Upper Caves | Spotted B-75 Beast 4948 | -5/Upper Caves | Identified exit to Upper Caves 5088 | -5/Upper Caves | Entered another Upper Caves area 5096 | -5/Upper Caves | Discovered new exit (range 9) 5118 | -5/Upper Caves | Entered Factory 5118 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5259 | -4/Factory | Lost 5 parts (1p2n1u1w) 5264 | -4/Factory | Core integrity fell below 50% 5320 | -4/Factory | Core integrity fell below 20% 5369 | -4/Factory | Discovered new exit (range 15) 5376 | -4/Factory | Entered Upper Caves 5473 | -4/Upper Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- EXIT=FOUND K-01 Serf cleans the Nuclear Reactor. LOCATION=UNKNOWN GOAL=ESCAPE Searching scrap... Found 12 Matter. Found Melee Analysis Suite. Found 18 Matter. Acquired 18 matter. Acquired 12 matter. O#J&RDDWT2J%BNKF,MEH:9L7LEM# M0-JCX(k) breaks down the debris. V6-NBS(k) breaks down the debris. JF-TN7(k) breaks down the debris. Acquired 1 matter. M4DP Z#WEMY0KZS>QJQ92K6YMMW/B=WRNG4NR Slug penetrates Wall. System corrupted: Heat flow error (+212). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????####???????? | | ?????????????????????????????????????## ######??? | | ????????????????????????##########??## ##?? | | ???????????????????????## ## #### #?? | | ???????????????????????# #???? | | ???????????????????????# #???## | | ???????????????????????# ##### | | ???????????????????????# ## | | ???????????????????????# #### | | ???????????????????????## #??## | | ????????????????????????# ##??## | | ????????????????????##### #???# | | ????????????????????# @ #???# | | ????????????????????## ### #???# ### | | ?????????????????????# ##?# ##???###?## # | | ?????????????????????# #??# #?????????# ## | | ?????????????????????# #??# #?????????# #? | | ?????????????????????# #??# ##????????# ? | | ?????????????????????# #??###?????????# | | ????????????????????? ##????????????? # | | ???????????????????? ?????????????? # | | ??????????????????? ?????????????##### ## | | ??????????????????? #?????????????????# #? | | ?????????????????? #??????????????????# ? | | ????????????????? ??????????????????? ? | | ????????????????? p ??????????????????? ## ? | | ?????????????????? ??????????????????????# ? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 41 Energy Capacity 900 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 24 Item Schematics ----------------- Imp. Shield Generator | -7/Factory | Scanalyzed Hvy. Proton Cannon | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Dynamic Key First Step to Greatness It's Just You Loot Pinata Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher One Hack Too Far Oops Part-time Mechanic Party Time Power Corrupts Quick And Dirty Remodeling Risk Taker Serviceable Loadout System Compromised Tourist Uninvited Guest Challenges ------------ None Game ------ Seed CooledCooledBooster Manual? 0 Play Time 01:50:21 Cumulative 1.8 hours Start 2024.04.01 @ 13:55:23 End 2024.04.02 @ 10:04:45 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5cdf3e93-2d05-47d3-9edf-8b5f81399378