Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.22 @ 15:38:18

Player: Cracklepappy

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (21)       4200
Robots Destroyed (252)     1260
Value Destroyed (11869)    11869
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (6893)               6893
              TOTAL SCORE: 27882

 Bonus
-------
High Alert Combat Kills    1523
Follower Combat Kills      1425
Entered Garrisons          1400
Used RIF Installer         3500
Friendly Fire              -955

 Cogmind 
---------
Core Integrity             0/1300
Matter                     126/300
Energy                     98/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (12) -----
    Relay Coupler [NC] (24)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
    Relay Coupler [NC] (30)
    Phase Gun
    Quantum Rifle
    Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
          Light Antimatter Reactor
>               --- PROPULSION -------
         Combat Airjet
         Combat Airjet
         Combat Gravmag System
         Combat Gravmag System
         Combat Gravmag System
>               --- UTILITY ----------
       Advanced Cooling System
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
                Energy Well
       Advanced Signal Interpreter
       Advanced Core Analyzer
                Damper Plating
                Relay Coupler [NC]
>               --- WEAPON -----------
                Quantum Rifle
                Quantum Rifle
>               --- INVENTORY --------
          Light Antimatter Reactor
         Combat Airjet
                Linear Gravjet
       Improved Linear Gravjet
       Improved Linear Gravjet
       Advanced Heat Sink
                Energy Well
  High-capacity Matter Pod
       Advanced Sensor Array
       Advanced Terrain Scan Processor
       Advanced Transmission Jammer
       Improved Phase Shifter
       Advanced Force Field
                Hacking Suite
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [NC]
       Improved System Restoration Module
     Long-range Tractor Beam
                Quantum Rifle
                KE Penetrator
       Improved Proton Missile Launcher
          Heavy Rocket Launcher
                Remote Datajack
                Spear
[Rating: 114]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Combat Gravmag System
Utility                    Large Storage Unit
  Device                   Advanced Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Relay Coupler [NC]
  Protection               Hardened Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Quantum Rifle
  Energy Cannon            Disruptor Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Katana
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res 
Slots Evolved              14   | .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   2   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Utility                  10   | .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             255  | 8   8   8   2   4   19  24  1   10  24  11  2   9   7   14  2   9   8   21  16  22  26  
  Power                    25   | 1   2   1   .   .   1   2   .   1   .   2   .   .   2   1   .   1   1   3   .   5   2   
    Engine                 11   | 1   .   1   .   .   1   2   .   1   .   2   .   .   1   .   .   1   .   .   .   1   .   
    Core                   5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   3   2   
  Propulsion               45   | 3   3   .   .   1   5   6   .   1   5   4   .   .   1   2   .   1   1   2   5   1   4   
    Treads                 32   | 1   2   .   .   1   5   6   .   1   5   4   .   .   1   2   .   1   1   2   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   4   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  79   | 2   2   .   1   .   8   4   1   1   9   3   .   3   3   7   2   2   1   6   9   4   11  
    Device                 18   | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   2   2   3   8   
    Storage                24   | 2   2   .   1   .   1   4   .   .   4   2   .   .   2   2   1   .   .   2   1   .   .   
    Processor              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Hackware               15   | .   .   .   .   .   .   .   .   .   2   1   .   .   .   5   .   .   1   .   5   .   1   
    Protection             19   | .   .   .   .   .   6   .   1   1   3   .   .   2   .   .   1   1   .   2   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   106  | 2   1   7   1   3   5   12  .   7   10  2   2   6   1   4   .   5   5   10  2   12  9   
    Energy Gun             10   | .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   .   .   .   .   .   3   3   
    Energy Cannon          9    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   3   2   
    Ballistic Gun          35   | 2   1   3   1   2   3   6   .   3   5   .   .   .   .   .   .   3   2   3   .   1   .   
    Ballistic Cannon       9    | .   .   .   .   .   .   .   .   .   2   1   1   2   .   .   .   .   .   2   .   1   .   
    Launcher               23   | .   .   4   .   1   1   4   .   2   1   .   .   2   .   .   .   2   2   1   .   2   1   
    Special Weapon         13   | .   .   .   .   .   .   1   .   1   1   1   .   .   .   2   .   .   1   2   1   1   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   1   1   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 67   | .   2   2   .   1   10  9   .   2   8   1   .   1   3   3   .   4   .   1   .   5   15  
  Power                    11   | .   .   1   .   .   1   2   .   .   .   .   .   .   1   1   .   1   .   .   .   2   2   
  Propulsion               19   | .   1   .   .   1   3   3   .   .   2   .   .   .   1   1   .   1   .   .   .   1   5   
  Utility                  19   | .   .   .   .   .   4   3   .   1   3   1   .   .   .   .   .   1   .   .   .   1   5   
  Weapon                   18   | .   1   1   .   .   2   1   .   1   3   .   .   1   1   1   .   1   .   1   .   1   3   
  Highest Loss Streak      10   | .   2   2   .   1   3   4   .   2   2   1   .   1   1   2   .   1   .   1   .   2   10  
Average Slot Usage (%)     90   | .   100 99  88  85  83  87  90  90  87  93  92  92  90  98  93  99  93  83  94  99  73  
  Engine                   6    | .   2   13  14  14  8   8   9   9   7   7   7   7   5   .   .   1   5   .   .   .   .   
  Core                     1    | .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   .   2   3   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   6   4   .   5   10  7   3   
  Treads                   15   | .   14  14  14  14  16  17  18  18  21  18  15  15  15  21  20  19  14  9   1   .   .   
  Wheel                    2    | .   13  14  14  14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   22  25  17  
  Device                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   2   9   9   10  
  Storage                  33   | .   28  28  17  14  18  32  36  36  35  43  46  46  46  46  40  46  41  38  27  26  17  
  Processor                1    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   6   7   4   .   6   6   6   9   4   7   7   3   
  Protection               4    | .   .   .   .   .   12  9   9   9   6   .   .   .   5   .   6   4   5   4   .   3   2   
  Ballistic Gun            11   | .   28  16  28  27  17  16  18  16  10  .   .   .   .   .   .   8   11  2   .   2   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   3   10  14  11  7   1   .   .   .   1   .   .   .   
Naked Turns                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
Heaviest Build             235  | 14  48  51  88  88  135 181 181 181 218 218 158 167 178 170 165 170 168 235 221 131 141 
  Greatest Support         125  | 26  40  10  10  10  40  40  40  40  60  90  90  90  90  90  60  60  90  90  125 125 122 
  Greatest Overweight (x)  12   | 1   4   5   8   8   12  6   4   4   5   3   1   1   1   2   2   2   2   2   2   1   1   
  Average Overweight (x)   2    | .   2   4   6   8   4   3   4   4   3   1   1   1   1   1   2   2   1   1   .   .   .   
Largest Inventory Capacity 54   | 8   16  16  24  24  32  46  46  46  54  54  44  44  46  46  48  48  48  50  44  28  28  
  Average Capacity         37   | 6   12  16  21  24  31  42  46  46  47  46  44  44  45  45  44  48  48  46  32  28  21  
  Most Carried             54   | 8   16  16  24  24  32  46  46  46  54  54  44  44  46  46  44  48  48  50  44  28  28  
  Average Carried          37   | 4   11  15  20  23  29  41  45  45  47  46  43  43  44  44  43  47  47  45  31  27  21  
  Final Capacity           54   | 8   16  16  24  24  32  46  46  46  54  44  44  44  46  44  48  48  48  44  28  28  4   
  Final Carried            54   | 8   16  16  24  24  32  46  46  46  54  44  44  44  44  44  44  48  47  44  28  26  4   

 Class Distribution 
--------------------
 36% | Bothacker-Mutant
 29% | Hauler-Mutant
 19% | Botlord-Mutant
 11% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials
 Bothacker-Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Waste
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
   Botlord-Mutant | -6/Factory
   Botlord-Mutant | -6/Garrison
   Botlord-Mutant | -5/Factory
   Botlord-Mutant | -5/Garrison
   Botlord-Mutant | -4/Factory
 Scavenger-Mutant | -4/Garrison
   Botlord-Mutant | -3/Research

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Matter Collected           7869  | 292  685  284  32   57   640  1012 .    323  715  698  57   394  287  367  .    507  91   710  .    691  27   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10482 | 103  679  276  .    140  1343 1627 .    374  1121 88   .    421  431  341  .    1039 198  884  .    1285 132  
  Parts                    522   | 8    39   8    .    20   71   94   .    15   53   1    .    19   35   10   .    43   18   48   .    38   2    
Haulers Intercepted        5     | .    2    .    .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           2     | 1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res 
Combat Hostiles Destroyed  215  | .   12  7   .   8   24  40  .   11  21  .   .   16  10  3   .   23  6   12  .   20  2   
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   3   .   
  Guns                     108  | .   12  1   .   5   20  26  .   5   12  .   .   .   2   1   .   9   2   6   .   5   2   
  Cannons                  26   | .   .   .   .   .   .   .   .   .   6   .   .   8   5   .   .   .   .   4   .   3   .   
  AOE                      70   | .   .   6   .   3   4   14  .   6   3   .   .   8   3   .   .   14  4   1   .   4   .   
Classes Destroyed          18   | 2   3   1   .   1   3   2   .   .   2   1   .   1   .   .   .   .   .   2   .   .   .   
  Worker                   4    | .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 4    | 2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   2   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 9    | 1   1   2   .   .   2   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  6    | .   2   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Swarmer                  59   | .   .   5   .   7   4   14  .   2   4   .   .   3   2   .   .   7   6   .   .   5   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Grunt                    106  | .   12  2   .   1   12  18  .   7   11  .   .   7   6   .   .   15  .   7   .   7   1   
  Brawler                  8    | .   .   .   .   .   .   2   .   .   .   .   .   3   .   1   .   1   .   .   .   1   .   
  Duelist                  6    | .   .   .   .   .   .   2   .   .   1   .   .   1   .   .   .   .   .   .   .   1   1   
  Sentry                   22   | .   .   .   .   .   6   4   .   1   3   .   .   2   1   .   .   1   .   .   .   4   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   
  Hunter                   4    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 2   3   4   .   4   6   8   .   4   6   .   .   7   3   2   .   6   4   4   .   5   2   
  Combat Bots Only         8    | .   2   3   .   3   4   8   .   4   4   .   .   7   3   2   .   6   4   4   .   5   2   
Max Kills in Single Turn   4    | 1   1   1   .   3   1   4   .   2   2   1   .   2   3   1   .   3   4   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   .   2   1   4   .   2   2   .   .   1   3   .   .   3   4   1   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Damage Taken               17957 | .    537  364  .    257  1604 2017 .    728  1983 42   22   733  772  810  .    1395 287  1347 .    1597 3462 
  Core                     2893  | .    107  57   .    42   189  209  .    139  143  .    .    102  36   61   .    107  49   121  .    216  1315 
  Absorbed by Shields      1021  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    109  .    25   .    613  257  
  Reduced by Siege Mode    31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    
Core Remaining (%)         60    | 100  .    .    .    17   .    .    .    2    .    .    .    .    .    51   .    87   .    83   .    81   .    
Volleys Fired              838   | 9    69   35   .    16   113  119  .    34   84   21   1    37   36   25   .    52   19   100  1    58   9    
  Largest                  2     | 2    2    2    .    2    2    2    .    2    2    1    2    2    2    2    .    2    2    2    1    2    2    
  Hottest                  188   | 40   40   50   .    40   91   65   .    51   88   44   92   128  128  128  .    56   56   162  30   188  188  
Shots Fired                1415  | 10   138  63   .    30   222  199  .    57   158  21   2    65   71   29   .    83   35   127  1    89   15   
  Gun                      991   | 10   138  53   .    28   216  173  .    47   94   .    .    .    25   4    .    66   32   34   .    59   12   
  Cannon                   234   | .    .    .    .    .    .    .    .    .    58   12   2    52   46   5    .    .    .    39   .    19   1    
  Launcher                 93    | .    .    10   .    2    6    13   .    6    4    .    .    13   .    .    .    17   2    10   .    9    1    
  Special                  97    | .    .    .    .    .    .    13   .    4    2    9    .    .    .    20   .    .    1    44   1    2    1    
  Kinetic                  1066  | 10   138  53   .    28   204  170  .    47   152  12   2    43   36   5    .    66   32   65   .    3    .    
  Thermal                  201   | .    .    .    .    .    12   16   .    4    .    .    .    9    35   14   .    .    .    43   .    56   12   
  Explosive                54    | .    .    10   .    2    6    13   .    6    .    .    .    13   .    .    .    4    .    .    .    .    .    
  Electromagnetic          67    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    13   2    18   .    28   2    
  Robot Hit Streak         26    | 7    13   7    .    6    23   18   .    18   26   6    6    8    14   16   .    8    11   22   5    15   8    
  Robot Miss Streak        7     | 1    3    3    .    2    3    3    .    1    4    2    1    3    7    2    .    2    7    3    .    3    1    
  Penetration Max          1     | .    .    .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        10    | .    .    .    .    .    .    3    .    1    1    .    .    .    .    .    .    1    1    .    .    1    2    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    .    1    1    .    .    .    .    .    .    1    1    .    .    1    1    
Shots Hit Robots           1038  | 8    97   39   .    20   172  132  .    42   125  16   1    45   49   26   .    54   15   101  1    81   14   
  Core Hits                528   | 6    38   20   .    14   73   79   .    28   48   6    1    35   23   9    .    47   11   44   .    38   8    
  Critical Hits            26    | .    1    .    .    .    1    4    .    .    1    .    .    1    2    6    .    1    1    8    .    .    .    
  Critical Kills           10    | .    .    .    .    .    .    2    .    .    .    .    .    .    1    2    .    1    1    3    .    .    .    
  Critical Parts Destroyed 13    | .    1    .    .    .    1    2    .    .    1    .    .    1    1    4    .    .    .    2    .    .    .    
Melee Attacks              63    | .    .    .    .    .    .    .    .    1    4    .    1    .    .    3    .    .    .    .    2    39   13   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 58    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    .    2    39   13   
  Sneak Attacks            5     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           24979 | 77   1001 914  .    307  2508 3160 .    1692 2614 300  49   2533 1476 348  .    2049 458  2172 .    2775 546  
  Guns                     11854 | 77   1001 372  .    141  2199 2175 .    540  1450 .    .    .    359  88   .    920  317  620  .    1279 316  
  Cannons                  4640  | .    .    .    .    .    .    .    .    .    964  300  49   931  727  79   .    .    .    881  .    664  45   
  Explosions               7179  | .    .    542  .    166  309  870  .    1152 200  .    .    1602 390  .    .    1129 141  251  .    338  89   
  Melee                    564   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   .    .    .    .    .    494  .    
  Ramming                  96    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    96   
  Kinetic                  13059 | 77   1001 372  .    141  2011 2175 .    540  2414 300  49   724  539  79   .    920  317  1351 .    49   .    
  Thermal                  3707  | .    .    .    .    .    188  115  .    .    .    .    .    207  937  199  .    .    39   420  .    1286 316  
  Explosive                5283  | .    .    542  .    166  309  870  .    1152 .    .    .    1602 .    .    .    642  .    .    .    .    .    
  Electromagnetic          2270  | .    .    .    .    .    .    .    .    .    200  .    .    .    .    .    .    487  102  401  .    946  134  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 564   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   .    .    .    .    .    494  .    
Highest Corruption         10    | .    .    .    .    .    .    .    .    .    3    3    3    3    2    3    .    1    .    1    .    1    10   
  Average Corruption       2     | .    .    .    .    .    .    .    .    .    2    3    3    2    1    2    .    1    .    1    .    1    6    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    
  Effects                  98    | .    .    .    .    .    .    .    .    .    11   16   10   19   6    17   .    .    .    3    .    9    7    
    Message Errors         32    | .    .    .    .    .    .    .    .    .    4    4    2    6    2    6    .    .    .    2    .    4    2    
    Matter Fused           21    | .    .    .    .    .    .    .    .    .    2    3    3    5    .    7    .    .    .    .    .    .    1    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    .    1    2    1    3    2    .    .    .    .    .    .    .    .    
    Energy Discharges      15    | .    .    .    .    .    .    .    .    .    1    4    2    3    .    1    .    .    .    .    .    2    2    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    .    .    2    2    2    .    .    3    .    .    .    1    .    2    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Targeting Errors       7     | .    .    .    .    .    .    .    .    .    1    1    .    2    2    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            533   | .    .    27   .    .    15   8    .    52   44   .    .    157  167  .    .    14   4    .    .    9    36   
  Projectiles              80    | .    .    .    .    .    .    .    .    .    44   .    .    .    36   .    .    .    .    .    .    .    .    
  Explosions               410   | .    .    27   .    .    15   8    .    52   .    .    .    157  131  .    .    14   4    .    .    2    .    
  Melee                    43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    36   
Knockbacks                 36    | .    .    .    .    .    .    .    .    .    9    4    1    6    5    .    .    .    .    11   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  34    | .    .    .    .    .    .    .    .    .    9    3    1    6    4    .    .    .    .    11   .    .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      548   | .    .    15   .    34   78   94   .    15   22   .    .    43   68   .    .    11   7    89   .    25   47   
  Shots                    23    | .    .    2    .    2    2    3    .    1    3    .    .    1    1    .    .    2    1    4    .    1    .    
  Rammed                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        444   | .    24   35   .    9    303  197  .    15   369  259  156  222  444  17   .    24   11   326  15   342  435  
  Average Temperature      78    | .    6    19   .    9    45   60   .    5    121  137  57   81   130  7    .    7    4    123  6    80   205  
  Received Heat Transfer   4681  | .    303  168  .    54   468  936  .    207  696  18   9    243  144  210  .    380  45   228  .    231  341  
  Effects                  11    | .    .    .    .    .    1    .    .    .    1    .    .    .    2    .    .    .    .    2    .    3    2    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Total Turns              41    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    .    
  Longest Duration         38    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    
  Parts Fried              20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    15   .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Melted             10    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    5    2    
  Heat Transferred         6425  | .    .    .    .    .    407  370  .    .    .    .    .    322  1400 570  .    .    .    1443 .    1506 407  
Parts Sabotaged            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    .    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Peak Influence             1565 | 15   209  147  .    165  313  1565 776  1013 720  293  146  473  594  601  315  809  468  615  326  879  588  
  Initial                  762  | .    9    33   .    .    5    203  762  492  531  252  .    102  247  354  315  220  424  311  322  228  489  
  Average                  475  | 5    88   47   .    78   139  1094 767  797  216  133  59   380  440  499  315  519  406  480  323  685  419  
Maximum Alert Level        4    | .    1    .    .    .    1    4    3    3    3    1    .    2    2    2    1    3    2    2    1    3    2    
  Low Security (%)         31   | 100  94   100  .    100  71   .    .    .    72   59   100  15   .    .    .    .    .    .    .    .    2    
  Level 1                  15   | .    5    .    .    .    28   7    .    .    6    40   .    14   31   13   100  24   33   32   100  7    34   
  Level 2                  28   | .    .    .    .    .    .    14   .    15   11   .    .    70   68   86   .    66   66   67   .    36   62   
  Level 3                  14   | .    .    .    .    .    .    20   100  84   9    .    .    .    .    .    .    9    .    .    .    55   .    
  Level 4                  9    | .    .    .    .    .    .    57   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          23   | .    3    .    .    .    5    .    .    .    7    .    2    .    2    .    .    .    .    .    1    .    3    
  Investigation            8    | .    3    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    .    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    1    
  Reinforcement            7    | .    .    .    .    .    2    .    .    .    1    .    1    .    2    .    .    .    .    .    .    .    1    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res 
Distress Signals           10   | .   2   .   .   .   6   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Communications Jammed      12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Distress Signals         12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
Times Spotted              386  | .   20  12  .   14  37  44  2   17  29  5   6   21  15  24  .   26  15  20  .   41  38  
  Peak Tracking Total      16   | .   4   3   .   4   5   4   2   4   5   2   2   7   3   8   .   7   5   5   .   9   16  
  Tactical Retreats        41   | .   2   .   .   1   3   4   .   .   .   .   .   2   1   .   .   2   .   4   .   12  10  

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res 
Traps Triggered            43   | .   1   .   .   .   .   12  .   1   1   .   .   2   1   9   .   7   1   3   .   4   1   
  Indirectly               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res 
Machines Disabled          34   | .   .   1   .   2   3   6   .   2   4   .   .   .   6   2   .   4   1   1   .   1   1   
  Max in Single Turn       4    | .   .   1   .   1   1   1   .   1   1   .   .   .   4   1   .   1   1   1   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           12   | .   .   .   .   .   .   4   .   2   .   .   .   .   .   2   .   3   .   .   .   1   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res 
Machines Accessed          40   | .   9   .   1   .   4   .   2   .   7   .   4   .   2   .   1   .   4   .   3   .   3   
  Terminals                19   | .   7   .   .   .   2   .   1   .   3   .   3   .   .   .   .   .   1   .   1   .   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          8    | .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   1   .   1   .   1   
Total Hacks                107  | .   20  .   23  .   8   .   3   .   17  .   12  .   2   .   1   .   9   .   7   .   5   
  Successful               65   | .   10  .   23  .   4   .   2   .   12  .   5   .   1   .   1   .   2   .   2   .   3   
  Failed                   42   | .   10  .   .   .   4   .   1   .   5   .   7   .   1   .   .   .   7   .   5   .   2   
    Catastrophic           8    | .   1   .   .   .   .   .   .   .   2   .   2   .   1   .   .   .   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   8   .   .   .   5   .   .   .   3   .   .   .   .   .   .   .   5   .   .   .   .   
  Terminals                50   | .   17  .   .   .   6   .   2   .   6   .   11  .   .   .   .   .   4   .   3   .   1   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   1   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   3   
  Garrison Access          9    | .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   1   .   2   .   1   
Terminal Hacks             38   | .   7   .   23  .   1   .   1   .   1   .   4   .   .   .   .   .   1   .   .   .   .   
  Record                   23   | .   .   .   23  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   2   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   
  Analyze                  6    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      9    | .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   1   .   2   .   1   
  Unlock Access            7    | .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   1   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         6    | .   2   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   7   .   .   .   2   .   1   .   5   .   4   .   1   .   .   .   3   .   3   .   2   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 190  | .   .   .   .   .   .   .   .   .   190 .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   .   .   47  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res 
Used RIF Installer         7    | .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   1   .   1   .   1   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robots Hacked              22   | .   .   .   .   .   .   .   .   .   3   6   .   .   .   8   .   .   1   1   1   1   1   
  Non-combat               5    | .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   1   
  Combat                   17   | .   .   .   .   .   .   .   .   .   .   5   .   .   .   8   .   .   1   1   1   1   .   
Robot Hacks Applied        29   | .   .   .   .   .   .   .   .   .   6   8   .   .   .   9   .   .   1   1   1   2   1   
  parse_system             6    | .   .   .   .   .   .   .   .   .   1   3   .   .   .   1   .   .   .   1   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  purge_threat             4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   
  ignore_targets           5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  formatsys_high           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   1   .   1   .   .   
Relay Couplers Released    46   | .   .   .   .   .   .   17  .   6   .   .   .   .   .   8   .   10  .   .   .   5   .   
  Machine Destruction      46   | .   .   .   .   .   .   17  .   6   .   .   .   .   .   8   .   10  .   .   .   5   .   
  Attached                 13   | .   .   .   .   .   .   .   .   .   2   1   .   .   .   5   .   .   1   .   3   .   1   
Robots Rewired             20   | .   .   .   .   .   .   9   .   .   .   .   .   .   .   7   .   .   .   .   .   4   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Total Allies               52   | .    .    4    .    .    .    9    .    .    .    18   .    .    .    15   .    .    1    .    1    4    .    
  Largest Group            18   | .    .    4    2    2    .    6    4    2    .    18   13   10   .    6    6    6    1    .    1    2    .    
  Highest-Rated Group      446  | .    .    71   32   32   .    84   77   42   .    446  334  272  .    156  139  139  30   .    115  115  .    
  Highest-Rated Ally       115  | .    .    31   16   16   .    21   21   21   .    35   33   33   .    38   38   38   30   .    115  115  .    
Total Orders               3    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  STAY                     1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  FOLLOW                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               458  | .    .    24   .    12   .    7    6    21   .    234  51   16   .    50   .    17   6    .    .    14   .    
  Total Damage             9518 | .    .    409  .    127  .    .    147  436  .    4772 861  359  .    1362 .    356  227  .    .    462  .    
  Kills                    55   | .    .    6    .    4    .    .    1    7    .    7    5    5    .    10   .    1    1    .    .    8    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Gar Fac Gar Fac Gar Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Turns Passed               21963 | 95   1084 991  693  849  1505 3593 191  1209 1979 984  569  931  587  1280 185  1210 685  1059 162  1485 637  
Spaces Moved               10493 | 66   745  547  457  482  517  1264 78   429  746  452  287  291  234  509  84   480  314  353  153  1220 785  
  Core                     280   | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    279  
  Treads                   5988  | .    23   .    .    .    433  1264 78   429  746  452  287  291  234  509  84   480  314  353  11   .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2357  | 65   722  547  457  482  84   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1868  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    142  1220 506  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   120  80   160  160  220  240  240  200  185  185  185  185  185  210  206  180  180  64   64   50   
  Average Speed            164   | 88   106  122  145  160  215  238  240  240  221  196  185  185  185  207  210  207  193  193  76   67   59   
  Slowest Speed            280   | 100  200  130  160  160  280  280  240  240  260  220  185  185  185  210  210  210  206  200  200  138  142  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       49    | 5    99   96   68   89   39   99   9    58   20   88   8    62   10   87   3    89   11   60   5    62   32   
  Regions Visited          21
    Branch Regions         3
  Pre-discovered Areas     5     | .    2    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    .    .    .    1    .    1    .    .    .    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      4     | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 46    | .    .    19   .    .    .    .    .    15   .    .    1    .    .    .    .    .    .    .    2    2    7    
Terrain Destroyed          611   | .    .    88   .    14   47   163  .    40   3    .    1    98   73   .    .    51   6    5    2    13   7    
  Melee                    12    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    2    7    
  Projectile               20    | .    .    .    .    .    1    1    .    1    3    .    .    1    4    .    .    3    1    5    .    .    .    
  AOE                      579   | .    .    88   .    14   46   162  .    39   .    .    .    97   69   .    .    48   5    .    .    11   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -3   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Gar  Res  
Total                      13758 | 91   915  806  484  536  723  1677 85   550  931  539  322  618  312  697  93   607  357  568  200  1726 921  
  Wait                     1338  | .    69   213  5    29   21   21   1    63   40   9    26   270  31   53   6    41   6    40   8    323  63   
  Move                     10466 | 65   744  546  456  481  516  1262 77   427  746  451  286  289  233  507  83   478  313  351  152  1218 785  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  311   | 9    15   3    19   3    35   72   3    7    22   26   3    5    3    13   2    10   5    25   4    14   13   
  Fast Attach              35    | 6    1    .    1    .    5    1    .    .    3    3    .    .    .    .    .    1    1    4    1    3    5    
  Attach                   95    | 1    2    2    .    1    10   8    1    2    8    3    .    2    3    6    2    3    2    9    10   4    16   
  Detach                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    1    
  Swap                     125   | 1    5    6    1    3    4    15   .    8    13   5    2    7    4    8    .    5    5    8    5    15   5    
  Drop                     194   | .    10   1    2    3    19   33   3    6    11   21   3    4    2    7    .    3    6    25   14   13   8    
  Fire                     838   | 9    69   35   .    16   113  119  .    34   84   21   1    37   36   25   .    52   19   100  1    58   9    
  Melee                    63    | .    .    .    .    .    .    .    .    1    4    .    1    .    .    3    .    .    .    .    2    39   13   
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            72    | .    .    .    .    .    .    16   .    2    .    .    .    4    .    18   .    14   .    5    .    13   .    
  Rewire                   213   | .    .    .    .    .    .    130  .    .    .    .    .    .    .    57   .    .    .    .    .    26   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: *Fac / Gar)
-5/Garrison (discovered 2 exits: *Fac x2)
-4/Factory
-4/Garrison (discovered 2 exits: *Res x2)
-3/Research (discovered 2 exits: *Res x2)

 History 
---------
  Turn | Location      | Event
    24 | -11/Scrapyard | Discovered new exit (range 15)
    96 | -11/Scrapyard | Entered Materials
   208 | -10/Materials | Discovered new exit (range 15)
   268 | -10/Materials | Discovered new exit (range 8)
   314 | -10/Materials | Build established: Mutant
   451 | -10/Materials | Identified exit to Mines
   544 | -10/Materials | Discovered new exit (range 11)
   797 | -10/Materials | Discovered new exit (range 15)
  1180 | -10/Materials | Entered Mines
  1181 | -10/Mines     | Assembled infested the area
  1185 | -10/Mines     | Core integrity fell below 50%
  1445 | -10/Mines     | Learned Materials garrison access intel
  1527 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1654 | -10/Mines     | Discovered new exit (range 8)
  1655 | -10/Mines     | Escorted by a lone wolf Derelict
  1668 | -10/Mines     | Discovered new exit (range 5)
  1825 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1947 | -10/Mines     | Discovered new exit (range 11)
  2171 | -10/Mines     | Entered Exiles
  2171 | -10/Exiles    | Accompanied by 2 allies
  2202 | -10/Exiles    | Met 8R-AWN
  2223 | -10/Exiles    | Met EX-HEX
  2279 | -10/Exiles    | Met EX-DEC
  2417 | -10/Exiles    | Discovered new exit (range 10)
  2636 | -10/Exiles    | Build established: Hauler-Mutant
  2682 | -10/Exiles    | Met EX-BIN
  2795 | -10/Exiles    | Learned location of Zion (-7)
  2864 | -10/Exiles    | Entered Mines
  2864 | -9/Mines      | Accompanied by 2 allies
  2975 | -9/Mines      | Learned Materials stockpile data
  3070 | -9/Mines      | Discovered new exit (range 7)
  3307 | -9/Mines      | Found a hidden stash of uninstalled traps
  3640 | -9/Mines      | Core integrity fell below 20%
  3713 | -9/Mines      | Entered Materials
  3713 | -8/Materials  | Evolved 4 slots: Utility x4
  3715 | -8/Materials  | Loaded intel: 1 garrison access location
  3785 | -8/Materials  | Identified exit to Factory
  4474 | -8/Materials  | Lost 3 parts (2u1w)
  4486 | -8/Materials  | Garrison activated, responded to threat
  4546 | -8/Materials  | Lost 3 parts (2n1w)
  5216 | -8/Materials  | Identified exit to Garrison
  5218 | -8/Materials  | Entered Garrison
  5308 | -8/Garrison   | Triggered checkpoint
  5394 | -8/Garrison   | Triggered checkpoint
  5494 | -8/Garrison   | Lost 4 parts (1n2u1w)
  5496 | -8/Garrison   | Destroyed 8 combat bots
  5631 | -8/Garrison   | Discovered new exit (range 15)
  5955 | -8/Garrison   | Lost 3 parts (1p2n)
  5978 | -8/Garrison   | Triggered checkpoint
  6030 | -8/Garrison   | Core integrity fell below 50%
  6110 | -8/Garrison   | Discovered new exit (range 10)
  6144 | -8/Garrison   | Installed Relay Interface Framework
  6198 | -8/Garrison   | Triggered checkpoint
  6231 | -8/Garrison   | Garrison Relay disabled
  6489 | -8/Garrison   | Phase Generator disabled
  6686 | -8/Garrison   | Triggered checkpoint
  6756 | -8/Garrison   | Garrison Relay disabled
  6880 | -8/Garrison   | Triggered checkpoint
  7006 | -8/Garrison   | Triggered checkpoint
  7039 | -8/Garrison   | Garrison Relay disabled
  7123 | -8/Garrison   | Discovered new exit (range 12)
  7300 | -8/Garrison   | Triggered checkpoint
  7710 | -8/Garrison   | Garrison Relay disabled
  8090 | -8/Garrison   | Triggered checkpoint
  8120 | -8/Garrison   | Triggered checkpoint
  8278 | -8/Garrison   | Triggered checkpoint
  8811 | -8/Garrison   | Entered Materials
  8811 | -8/Materials  | Accompanied by 4 allies
  8967 | -8/Materials  | Identified exit to Garrison
  9002 | -8/Materials  | Entered Garrison
  9002 | -8/Garrison   | Accompanied by 2 allies
  9124 | -8/Garrison   | Build established: Bothacker-Mutant
  9180 | -8/Garrison   | Triggered checkpoint
  9184 | -8/Garrison   | Triggered checkpoint
  9244 | -8/Garrison   | Triggered checkpoint
  9267 | -8/Garrison   | Discovered exit to Factory (range 9)
  9342 | -8/Garrison   | Triggered checkpoint
  9363 | -8/Garrison   | Core integrity fell below 20%
  9464 | -8/Garrison   | Garrison Relay disabled
  9906 | -8/Garrison   | Triggered checkpoint
  9991 | -8/Garrison   | Garrison Relay disabled
 10077 | -8/Garrison   | Triggered checkpoint
 10107 | -8/Garrison   | Discovered exit to Factory (range 15)
 10153 | -8/Garrison   | Expanded RIF knowledge: Structural Interface
 10211 | -8/Garrison   | Entered Factory
 10211 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 12004 | -7/Factory    | Local fabrication network quarantined
 12048 | -7/Factory    | Fabricated Lyr. Medium Armor Plating (x1)
 12190 | -7/Factory    | Sucked down chute
 12190 | -7/Factory    | Entered Waste
 12229 | -7/Waste      | Spotted C-40 Crusher
 12299 | -7/Waste      | Spotted C-40 Crusher
 12390 | -7/Waste      | Spotted C-40 Crusher
 12407 | -7/Waste      | Spotted C-40 Crusher
 12425 | -7/Waste      | Spotted C-40 Crusher
 12461 | -7/Waste      | Warlord forces began an assault
 12472 | -7/Waste      | Allies destroyed C-40 Crusher
 12480 | -7/Waste      | Allies destroyed C-40 Crusher
 12480 | -7/Waste      | Spotted C-40 Crusher
 12488 | -7/Waste      | Allies destroyed C-40 Crusher
 12568 | -7/Waste      | Allies destroyed C-40 Crusher
 12685 | -7/Waste      | Found Damper Plating
 12701 | -7/Waste      | Found Damper Plating
 12760 | -7/Waste      | Discovered new exit (range 13)
 13174 | -7/Waste      | Entered Factory
 13174 | -7/Factory    | Accompanied by 13 allies
 13707 | -7/Factory    | Identified exit to Garrison
 13743 | -7/Factory    | Entered Garrison
 13743 | -7/Garrison   | Accompanied by 10 allies
 13826 | -7/Garrison   | Triggered checkpoint
 13832 | -7/Garrison   | Triggered checkpoint
 13923 | -7/Garrison   | Destroyed 7 combat bots
 13944 | -7/Garrison   | Triggered checkpoint
 14146 | -7/Garrison   | Discovered new exit (range 10)
 14176 | -7/Garrison   | Expanded RIF knowledge: Command Fork
 14326 | -7/Garrison   | Triggered checkpoint
 14401 | -7/Garrison   | Discovered new exit (range 10)
 14674 | -7/Garrison   | Entered Factory
 15259 | -7/Factory    | Identified exit to Garrison
 15261 | -7/Factory    | Entered Garrison
 15437 | -7/Garrison   | Garrison Relay disabled
 15448 | -7/Garrison   | Triggered checkpoint
 15632 | -7/Garrison   | Triggered checkpoint
 15854 | -7/Garrison   | Discovered new exit (range 9)
 15966 | -7/Garrison   | Triggered checkpoint
 16044 | -7/Garrison   | Discovered new exit (range 13)
 16188 | -7/Garrison   | Triggered checkpoint
 16263 | -7/Garrison   | Discovered new exit (range 10)
 16315 | -7/Garrison   | Expanded RIF knowledge: Watcher Feeds
 16346 | -7/Garrison   | Triggered checkpoint
 16401 | -7/Garrison   | Garrison Relay disabled
 16541 | -7/Garrison   | Entered Factory
 16541 | -6/Factory    | Accompanied by 6 allies
 16541 | -6/Factory    | Evolved 2 slots: Utility x2
 16605 | -6/Factory    | Build established: Botlord-Mutant
 16676 | -6/Factory    | Identified exit to Garrison
 16726 | -6/Factory    | Entered Garrison
 16726 | -6/Garrison   | Accompanied by 6 allies
 16744 | -6/Garrison   | Triggered checkpoint
 16781 | -6/Garrison   | Crushed by falling debris
 16906 | -6/Garrison   | Triggered checkpoint
 16994 | -6/Garrison   | Triggered checkpoint
 17001 | -6/Garrison   | Triggered checkpoint
 17137 | -6/Garrison   | Discovered new exit (range 15)
 17212 | -6/Garrison   | Triggered checkpoint
 17295 | -6/Garrison   | Garrison Relay disabled
 17433 | -6/Garrison   | Garrison Relay disabled
 17482 | -6/Garrison   | Discovered new exit (range 15)
 17588 | -6/Garrison   | Triggered checkpoint
 17713 | -6/Garrison   | Discovered new exit (range 8)
 17740 | -6/Garrison   | Expanded RIF knowledge: Signal Jamming
 17883 | -6/Garrison   | Garrison Relay disabled
 17936 | -6/Garrison   | Entered Factory
 17936 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 18430 | -5/Factory    | Discovered new exit (range 15)
 18619 | -5/Factory    | Identified exit to Garrison
 18621 | -5/Factory    | Entered Garrison
 19034 | -5/Garrison   | Triggered checkpoint
 19066 | -5/Garrison   | Triggered checkpoint
 19362 | -5/Garrison   | Triggered checkpoint
 19392 | -5/Garrison   | Discovered new exit (range 14)
 19644 | -5/Garrison   | Discovered new exit (range 8)
 19670 | -5/Garrison   | Expanded RIF knowledge: Autooverride
 19680 | -5/Garrison   | Entered Factory
 19680 | -4/Factory    | Evolved 2 slots: Propulsion x2
 19791 | -4/Factory    | Spotted B-86 Titan
 19793 | -4/Factory    | Assimilated Titan 7a with formatsys_high
 19834 | -4/Factory    | Identified exit to Garrison
 19842 | -4/Factory    | Entered Garrison
 19842 | -4/Garrison   | Accompanied by 1 ally
 19908 | -4/Garrison   | Triggered checkpoint
 19910 | -4/Garrison   | Spotted B-86 Titan
 19940 | -4/Garrison   | Spotted B-86 Titan
 20247 | -4/Garrison   | Garrison Relay disabled
 20284 | -4/Garrison   | Triggered checkpoint
 20296 | -4/Garrison   | Triggered checkpoint
 20625 | -4/Garrison   | Build established: Bothacker-Mutant
 20727 | -4/Garrison   | Discovered new exit (range 15)
 20735 | -4/Garrison   | Identified exit to Research
 20788 | -4/Garrison   | Triggered checkpoint
 20991 | -4/Garrison   | Build established: Scavenger-Mutant
 21312 | -4/Garrison   | Discovered exit to Research (range 14)
 21324 | -4/Garrison   | Expanded RIF knowledge: Alert ID Control
 21327 | -4/Garrison   | Entered Research
 21327 | -3/Research   | Evolved 2 slots: Utility x2
 21577 | -3/Research   | First assault squad dispatched
 21592 | -3/Research   | Discovered new exit (range 18)
 21595 | -3/Research   | Identified exit to Research
 21623 | -3/Research   | Build established: Botlord-Mutant
 21678 | -3/Research   | Spotted B-86 Titan
 21776 | -3/Research   | Lost 10 parts (2p3n2u3w)
 21797 | -3/Research   | Spotted B-86 Titan
 21820 | -3/Research   | Released all parts (12)
 21822 | -3/Research   | Discovered exit to Research (range 15)
 21850 | -3/Research   | Lost 3 parts (2n1u)
 21877 | -3/Research   | Core integrity fell below 50%
 21911 | -3/Research   | Core integrity fell below 20%
 21911 | -3/Research   | System corruption reached 10%
 21964 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
21855_ RIF reveals location of hidden door. <x2>
21859_ 094 0GIQJ&7RI,AJ5TYRX5PGMEZ/QH%X8>XD
21863_ >> Watcher Feeds: Established visual feed link with W-44 Eye.
21877_ P-80 Master resets P-80 Master, system corruption cleaned.
21879_ #PZXL<K2MMIRAVRTMILOSH1S&PRXP589GR<R&VP=
21880_ >> Watcher Feeds: Feed link from W-44 Eye lost.
21882_ Penetrated by Slug.
21883_ Acquired Imp. Cloaking Device.
21885_ RIF reveals location of hidden door.
21889_ Penetrated by Slug.
21889_ Slug penetrates Wall.
21890_ RIF reveals location of hidden door.
21892_ Imp. Cloaking Device destroyed.
21914_ >> Watcher Feeds: Established visual feed link with W-44 Eye.
21914_ RIF reveals location of hidden door.
21917_ System corrupted: Energy discharge (-21).
21924_ >> Watcher Feeds: Feed link from W-44 Eye lost.
21935_ System corrupted: Matter fused (-9).
21958_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
21964_ RIF reveals location of hidden door.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????#         +         |
| ???????????????????????????????#         # ###     |
| ?????????????????????????????#######/##### #???    |
| ?????????????????????????????+             #????   |
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| ????????????????????????????????####/#####+###???? |
| ????????????????????????????????#            #???? |
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| ??????????????????????+########?#  """  """  #???? |
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| ??????????????????????        #?#  """  """  #???? |
| ??????????????????????""      #?#  """  """  #???? |
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| ???????????????????????Y      ??#  """  """  #???? |
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| ????????????????????????   | ???#            #???? |
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| ?????????????????????????   ????#            #???? |
| ???????????????###########+############/#######+## |
| ???????????????#         @            p            |
| ???????????????+                      p            |
| ???????????????#                                   |
| ???????????????#                                   |
| ???????????????####+#############+###    ######### |
| ???????????????????????????????     #    #??????#  |
| ?????????????????????????????       #    #??????#  |
| ???????????????????????????     """"#    #??????#  |
| ??????????????????????????#     """"#    #??????#  |
| ??????????????????????????#     """"#    #??????#  |
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| ?????????????????????????????????????    #?##      |
| ?????????????????????????????????????    ??#"      |
| ???????????????????????????????????????????##""    |
| ????????????????????????????????????????????#""    |
| ????????????????????????????????????????????#""    |
| ????????????????????????????????????????????#T     |
| ????????????????????????????????????????????#""    |
| ????????????????????????????????????????????#""    |
| ????????????????????????????????????????????#""    |
| ????????????????????????????????????????????#      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           96
Energy Generation          37
Energy Capacity            895
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             3
Armor Coverage             1200
Resistance: EM             90
Phase Shifting             10
Evasion (%)                63
Targeting Accuracy         5
Core Analysis              10
Recoil Reduction           3
Offensive Hacking          10
Relay Coupler Types        48
Relay Coupler Value        2

 Item Schematics 
-----------------
    Hcp. Storage Unit | -10/Materials | Hacked
          Cmb. Airjet | -7/Factory    | Scanalyzed
          Imp. Airjet | -7/Factory    | Scanalyzed
 Imp. Remote Datajack | -5/Factory    | Hacked

 Robot Schematics 
------------------
 Y-54 Guardian | -7/Factory | Hacked

 Fabricated
------------
 Lyr. Medium Armor Plating | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssemblyBattleMeganuke
  Manual?         0
Play Time         03:12:38
  Cumulative      183.4 hours
  Start           2020.09.18 @ 14:00:18
  End             2020.09.22 @ 15:38:18
Sessions          10
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          208
  Rogue           208
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          73
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 63e1b0d0-3d0c-463c-aad5-8084a4cc40e6