Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.01 @ 02:55:02 Player: dkudriavtsev Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (17) 85 Value Destroyed (445) 445 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-14) -14 TOTAL SCORE: 2236 Bonus ------- Follower Combat Kills 107 Friendly Fire -121 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (6) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit 0b10 Decoder Chip [Generic] > --- WEAPON (3) ------- (None) > --- INVENTORY (6) ---- Light Ion Engine Light Treads Light Treads Wheel Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit 0b10 Decoder Chip [Generic] Targeting Computer > --- WEAPON ----------- Plasma Rifle Heavy Assault Rifle Shotgun > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Aluminum Leg Wheel Self-destruct Interrupter [Rating: 25] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 21 | 6 1 . 7 . 1 6 Power 3 | 1 . . 1 . . 1 Engine 2 | 1 . . . . . 1 Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 6 | 2 . . 1 . . 3 Treads . | . . . . . . . Leg 6 | 2 . . 1 . . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 4 | 1 1 . 1 . 1 . Device . | . . . . . . . Storage 1 | 1 . . . . . . Processor 2 | . 1 . . . 1 . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 8 | 2 . . 4 . . 2 Energy Gun 5 | 2 . . 1 . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 3 | . . . 3 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 13 | . 1 . 4 . . 8 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 2 | . . . 1 . . 1 Weapon 8 | . 1 . 3 . . 4 Highest Loss Streak 4 | . 1 . 3 . . 4 Average Slot Usage (%) 83 | . 90 85 82 77 83 79 Engine 5 | . 14 14 6 . . 8 Core 5 | . . . 4 11 11 1 Leg 23 | . 28 28 22 22 22 21 Storage 11 | . 14 14 11 11 11 11 Processor 15 | . 8 14 11 11 17 16 Energy Gun 6 | . 25 14 6 . . 8 Ballistic Gun 14 | . . . 19 22 22 11 Naked Turns . | . . . . . . . Heaviest Build 24 | 12 12 11 19 15 15 24 Greatest Support 25 | 20 20 20 20 20 20 25 Greatest Overweight (x) 1 | 1 . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 Most Carried 6 | 6 6 6 6 6 6 6 Average Carried 5 | 2 6 6 5 6 5 5 Final Capacity 6 | 6 6 6 6 6 6 6 Final Carried 6 | 6 6 6 6 6 6 5 Class Distribution -------------------- 79% | Mutant 7% | Scavenger-Gunner 7% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 500 | 260 5 . 147 . 16 72 Remotely . | . . . . . . . Salvage Created 677 | . 54 . 481 . . 142 Parts 44 | . 9 . 28 . . 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 15 | . 3 . 9 . . 3 Guns 15 | . 3 . 9 . . 3 Classes Destroyed 5 | . 1 . 3 . . 1 Recycler 1 | . . . 1 . . . Swarmer 7 | . 3 . 1 . . 3 Grunt 5 | . . . 5 . . . Sentry 3 | . . . 3 . . . Butcher 1 | . . . . . . 1 Best Kill Streak 4 | . 3 . 4 . . 3 Combat Bots Only 3 | . 3 . 3 . . 3 Max Kills in Single Turn 1 | . 1 . 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1625 | . 141 . 673 . . 811 Core 430 | . 25 . 98 . . 307 Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 100 . 90 . . . . Volleys Fired 44 | . 8 . 24 . . 12 Largest 3 | . 2 . 3 . . 3 Hottest 121 | . 80 . 105 . . 121 Shots Fired 85 | . 12 . 55 . . 18 Gun 85 | . 12 . 55 . . 18 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 49 | . . . 42 . . 7 Thermal 15 | . 4 . . . . 11 Explosive . | . . . . . . . Electromagnetic 21 | . 8 . 13 . . . Robot Hit Streak 12 | . 2 . 12 . . 6 Robot Miss Streak 7 | . 5 . 7 . . 6 Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 . 4 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 57 | . 4 . 43 . . 10 Core Hits 34 | . 3 . 23 . . 8 Critical Hits 1 | . . . 1 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 893 | . 45 . 594 . . 254 Guns 877 | . 45 . 594 . . 238 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 16 | . . . . . . 16 Kinetic 503 | . . . 415 . . 88 Thermal 161 | . 11 . . . . 150 Explosive . | . . . . . . . Electromagnetic 213 | . 34 . 179 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 6 | . . . . . . 6 Shots . | . . . . . . . Rammed 11 | . . . . . . 11 Targets Rammed 12 | . . . . . . 12 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 104 | . 72 . 104 . . 98 Average Temperature 40 | . 48 . 38 . . 41 Received Heat Transfer 390 | . . . 255 . . 135 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 310 | . 25 . . . . 285 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 248 | . 82 31 248 96 . . Average Influence 73 | . 26 31 146 96 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 83 | 100 100 100 57 100 . . Level 1 16 | . . . 42 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . 1 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 30 | . 5 . 17 . . 8 Peak Tracking Total 6 | . 4 . 6 . . 4 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . 4 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 5 | . 1 . 3 . 1 . Terminals 4 | . 1 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 5 . 9 . 2 . Successful 11 | . 3 . 6 . 2 . Failed 5 | . 2 . 3 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 12 | . 3 . 8 . 1 . Terminals 14 | . 5 . 9 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . 2 . 2 . Part Schematic 2 | . . . . . 2 . Robot Analysis 1 | . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 2 . 4 . . . Terminals 6 | . 2 . 4 . . . Track 4 | . 1 . 3 . . . Botnet 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 96 | . . . . . 96 96 Highest-Rated Ally 31 | . . . . . 31 31 Total Orders . | . . . . . . . Ally Attacks 38 | . . . . . . 38 Total Damage 804 | . . . . . . 804 Kills 4 | . . . . . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2041 | 87 140 282 337 4 813 378 Spaces Moved 1471 | 59 99 233 188 4 652 236 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs 1469 | 57 99 233 188 4 652 236 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 119 | 118 120 120 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 5 27 52 21 8 74 39 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 3 2 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1666 | 73 107 235 253 3 682 313 Wait 107 | 2 . 3 31 . 28 43 Move 1465 | 58 98 232 187 3 651 236 Hop . | . . . . . . . Pick Up 10 | 7 . . 2 . 1 . Fast Attach 14 | 5 1 . 4 . 1 3 Attach 4 | 1 . . 2 . . 1 Detach . | . . . . . . . Swap 3 | . . . 1 . . 2 Drop 7 | . . . 2 . 1 4 Fire 44 | . 8 . 24 . . 12 Melee . | . . . . . . . Ram 6 | . . . . . . 6 Kick 6 | . . . . . . 6 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 9) 228 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 361 | -10/Mines | Discovered new exit (range 10) 504 | -10/Mines | Learned location of Recycling (-8) 510 | -10/Mines | Entered Materials 510 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 610 | -9/Materials | Discovered new exit (range 14) 728 | -9/Materials | Lost 3 parts (1u2w) 847 | -9/Materials | Entered Mines 848 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 851 | -9/Mines | Entered Zion 932 | -7/Zion | Discovered new exit (range 16) 1089 | -7/Zion | Learned location of Armory (-3) 1132 | -7/Zion | Learned 4 Factory zone layouts 1280 | -7/Zion | Learned Factory repair station intel 1329 | -7/Zion | Received a hallucinogenic algorithm 1451 | -7/Zion | Gained Derelict followers 1664 | -7/Zion | Entered Proximity Caves 1664 | -6/Proximity Caves | Accompanied by 4 allies 1893 | -6/Proximity Caves | Lost 4 parts (1u3w) 1990 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2015 | -6/Proximity Caves | Core integrity fell below 50% 2039 | -6/Proximity Caves | Core integrity fell below 20% 2042 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 01872_ Dropped Carbon-fiber Leg. 01874_ VTOL Module fries itself beyond repair. 01874_ Dropped Aluminum Leg. 01875_ Acquired 20 matter. 01878_ Autogun fries itself beyond repair. 01990_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 02008_ Beamcaster destroyed. 02026_ SU-FUO(b) destroyed. 02029_ Slammed into Y-54 Guardian. 02029_ Imp. Deuterium Engine destroyed. 02030_ Kicked Y-54 Guardian out of the way. 02032_ Aluminum Leg destroyed. 02032_ Slammed into Y-54 Guardian. 02032_ Destabilizing: Core damaged (-8). 02033_ Slammed into Y-54 Guardian. 02035_ Destabilizing: Core damaged (-20). 02035_ Carbon-fiber Leg destroyed. 02036_ Slammed into Y-54 Guardian. 02038_ Destabilizing: Core damaged (-20). 02039_ Slammed into Y-54 Guardian. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????###??????????????????????????????????? | | ??######????# ##?????????????????????????????????? | | ?## ##???# ##????????????????????????????????? | | ?# ##??# ##????##?????????????????????????? | | ## #?## ##??? ?????????????????????????? | | #?# #?? ?????????????????????????? | | ##?# #??# #?????????????????????????? | | #####??# ##?? #?????????????????????????? | | ##??????## ##??? #?????????????????????????? | | ##???????## ##???? ##????????????????????????? | | ##?????#### #??### ####?????????????????????? | | ####??## #??# ##????????????????????? | | ## #### #### ## ##???????????????????? | | ## ## ### #???????????????????? | | ## #?# # ##??????????????????? | | ### *%# ##?????????????????? | | ## %%% #?????????????????? | | ## %%%% ##????????????????? | | # % ##### #?????????? | | # % #?????????? | | ## ########### ###%@ #????????? | | ?# ######????# #?## Y ##### ?????????? | | ## ## #???# #??# #?????? ???????????? | | ##??# ##??# #???????????????????? | | ##?########???# #???????????????????? | | ##???????????## #??????????????????? | | #######???????# #??????????????????? | | #????????####??????????????????? | | ## #??????????????????????????????? | | ########### #?????? #??????????????????????? | | # ####?????????# ##???? ???????????????????????? | | ###????????????## #?? #????????????????????????? | | ???????????????# ## ### ????????????????? | | ?????????????###% ????????????????? | | ??????????#### "%" ????????????????? | | ??????????# % %### ????????????????? | | ?????????## ==%#?? ## #?????????????????? | | ?????????# !% #?? #??? #??????????????????? | | ?????????# !% #??? ##????????????????????????? | | ?????????## ## #??? #?????????????????????????? | | ??????????#### ##???##?????????????????????????? | | ???????????## ##?????????????????????????????? | | ??????????## ####??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# ## #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Robot Respite Challenges ------------ None Game ------ Seed RecoilGatlingAccelerator Manual? 0 Play Time 00:21:59 Cumulative 6.2 hours Start 2020.07.01 @ 02:33:57 End 2020.07.01 @ 02:55:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42f23cc1-a3bb-45e6-88e1-69178c8f34e7