Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.15 @ 22:34:31

Player: 7604

Result: Destroyed by S7 Guard with Hardcell Cannon

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (19)       3800
Robots Destroyed (60)      300
Value Destroyed (2696)     2696
Prototype IDs (63)         1260
Alien Tech Used (10)       2000
Bonus (16567)              16567
              TOTAL SCORE: 30623

 Bonus
-------
Triggered Max Security     2000
High Alert Combat Kills    256
Follower Combat Kills      535
Entered DSFs               500
Aligned with FarCom        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      996
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       500
Met Sigix                  2000
Integrated Exoskeleton     5000
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             0/1700
Matter                     300/300
Energy                     198/200
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (30)
Location                   -2/Section 7

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Sigix Exoskeleton
>          --- UTILITY (3) ------
  Improved Armor Integrity Analyzer
           Spacefold Activator
>          --- WEAPON (2) -------
           Sigix Shearcannon
>          --- INVENTORY (5) ----
           Sigix Sheargun
           Sigix Sheargun
           Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
>              --- PROPULSION -------
               Sigix Exoskeleton
>              --- UTILITY ----------
  Experimental Heat Sink
      Improved Armor Integrity Analyzer
               Spacefold Activator
>              --- WEAPON -----------
               Sigix Sheargun
               Sigix Sheargun
>              --- INVENTORY --------
               Sigix Sheargun
               Sigix Shearcannon
               Sigix Containment Pod
[Rating: 225]

 Favorites 
-----------
Power                      Backup Power III
  Engine                   Backup Power III
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Experimental Cesium-ion Thruster
  Leg                      Aluminum Leg
  Flight Unit              Experimental Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
  Artifact                 Spacefold Activator
Weapon                     Katana
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Katana
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp War Pro Fac Arm Res Res Qua Sec 
Slots Evolved              16   | .   .   .   .   .   4   2   2   .   2   .   .   .   .   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   .   .   1   .   .   
  Utility                  10   | .   .   .   .   .   2   1   1   .   1   .   .   .   .   2   .   2   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             229  | 6   3   8   .   4   19  7   5   7   16  4   1   21  6   21  53  9   9   12  18  
  Power                    35   | 1   .   1   .   .   2   2   2   1   .   1   .   4   .   3   10  1   .   1   6   
    Engine                 11   | 1   .   .   .   .   1   2   1   .   .   .   .   1   .   1   2   .   .   1   1   
    Core                   18   | .   .   1   .   .   1   .   1   1   .   1   .   2   .   2   8   .   .   .   1   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   4   
  Propulsion               49   | 2   1   3   .   .   4   1   1   3   5   .   .   6   3   2   10  3   1   3   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | 2   1   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 42   | .   .   .   .   .   3   1   1   3   5   .   .   6   3   2   10  3   1   3   1   
  Utility                  97   | 1   1   3   .   2   3   3   2   3   7   3   1   5   1   16  20  5   8   4   9   
    Device                 51   | .   .   2   .   1   3   1   .   1   4   3   1   3   1   10  8   3   4   3   3   
    Storage                7    | 1   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   1   1   1   
    Processor              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   
    Hackware               13   | .   .   .   .   .   .   2   1   .   1   .   .   .   .   1   4   2   2   .   .   
    Protection             19   | .   1   1   .   1   .   .   1   1   2   .   .   2   .   3   6   .   1   .   .   
    Artifact               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Weapon                   48   | 2   1   1   .   2   10  1   .   .   4   .   .   6   2   .   13  .   .   4   2   
    Energy Gun             8    | 2   1   1   .   .   2   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Energy Cannon          13   | .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   5   .   .   2   2   
    Ballistic Gun          3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   1   2   .   .   .   1   .   .   1   1   .   2   .   .   1   .   
    Special Weapon         4    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   1   1   .   .   2   .   .   1   .   .   1   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  21   | .   .   1   .   .   1   .   .   .   1   .   .   5   .   .   4   2   2   2   3   
  Corrupted Parts          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 42   | .   .   1   .   2   2   .   1   .   .   .   .   1   2   .   28  .   1   3   1   
  Power                    7    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   5   .   .   .   .   
  Propulsion               11   | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   7   .   .   1   .   
  Utility                  19   | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   13  .   1   2   1   
  Weapon                   5    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Highest Loss Streak      8    | .   .   1   .   2   2   .   1   .   .   .   .   1   2   .   8   .   1   1   1   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Average Slot Usage (%)     90   | .   99  98  100 87  77  96  91  96  99  100 100 99  100 92  90  61  89  89  72  
  Engine                   5    | .   14  4   .   .   4   12  11  6   9   6   5   3   .   1   3   4   4   3   .   
  Core                     4    | .   .   9   14  14  3   1   .   6   1   3   5   7   11  8   6   .   .   .   1   
  Leg                      7    | .   28  28  28  28  17  .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Flight                   20   | .   .   .   .   .   1   28  26  29  35  35  35  35  35  30  30  19  30  30  11  
  Device                   11   | .   .   .   14  12  13  15  6   6   8   10  11  10  11  14  14  19  25  20  10  
  Storage                  6    | .   14  14  14  14  9   7   6   6   5   5   5   5   5   5   4   .   2   4   1   
  Hackware                 10   | .   .   .   .   .   .   12  19  20  17  17  17  17  17  15  15  7   14  17  6   
  Protection               6    | .   13  12  .   1   9   2   6   6   7   5   5   5   5   8   5   .   .   4   .   
  Energy Gun               7    | .   28  28  28  7   1   7   6   6   4   5   5   2   .   .   .   .   .   .   12  
  Slashing Weapon          2    | .   .   .   .   .   .   6   6   6   5   5   5   4   5   5   4   .   .   .   .   
Peak Build Rating          225  | 6   7   22  18  20  40  46  48  54  65  72  68  89  89  99  107 102 121 125 225 
  Average Rating           62   | 4   6   12  17  15  25  43  42  46  61  66  67  78  82  86  86  68  113 112 177 
  On Entrance              54   | .   6   7   17  18  16  40  44  40  54  62  67  68  89  78  99  57  101 118 106 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             46   | 12  15  20  20  20  26  20  20  24  34  27  26  36  44  36  46  30  38  43  41  
  Greatest Support         70   | 20  20  22  22  22  31  30  21  38  34  35  32  39  36  36  35  36  43  43  70  
  Greatest Overweight (x)  8    | .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   8   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  5   5   10  10  
  Average Capacity         8    | 6   8   8   8   8   8   8   8   9   10  10  10  10  10  10  9   5   5   8   6   
  Most Carried             10   | 2   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  5   5   10  10  
  Average Carried          8    | 1   6   7   7   7   7   7   7   8   9   9   10  10  9   9   9   3   4   7   6   
  Final Capacity           10   | 8   8   8   8   8   8   8   8   10  10  10  10  10  10  10  10  5   5   10  5   
  Final Carried            10   | 2   8   7   8   6   8   8   8   10  10  10  10  10  8   10  8   5   5   9   4   

 Class Distribution 
--------------------
 53% | Hacker-Sprinter
 30% | Mutant
 10% | Hacker-Mutant
  3% | Alien-Sigix

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Exiles
          Mutant | -9/Mines
          Mutant | -8/Materials
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -6/DSF
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -5/Upper Caves
 Hacker-Sprinter | -5/Upper Caves
 Hacker-Sprinter | -5/Warlord
 Hacker-Sprinter | -4/Proximity Caves
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -4/Armory
 Hacker-Sprinter | -3/Research
    Hacker-Ninja | -2/Research
 Hacker-Sprinter | -2/Quarantine
     Alien-Sigix | -2/Section 7

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp War Pro Fac Arm Res Res Qua Sec 
Matter Collected           3160 | 204 86  50  .   60  299 27  22  29  122 128 78  461 142 129 684 30  121 10  478 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2462 | .   319 98  .   110 398 27  22  .   144 .   .   345 .   23  391 60  51  .   474 
  Parts                    128  | .   11  2   .   2   15  4   5   .   11  .   .   13  .   .   28  2   10  .   25  
Haulers Intercepted        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp War Pro Fac Arm Res Res Qua Sec 
Combat Hostiles Destroyed  37   | .   6   .   .   3   8   .   .   .   .   .   .   8   .   .   10  .   .   .   2   
  Melee                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
  Guns                     10   | .   5   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Cannons                  8    | .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  AOE                      11   | .   .   .   .   .   3   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
Classes Destroyed          18   | .   2   1   .   1   3   1   1   .   1   .   .   3   .   .   2   .   .   .   3   
  Worker                   3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Builder                  3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Hauler                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 6    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   3   .   1   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Watcher                  5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Swarmer                  7    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    14   | .   6   .   .   2   2   .   .   .   .   .   .   3   .   .   1   .   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           7    | .   2   1   .   2   7   1   1   .   2   .   .   5   .   1   4   1   1   .   2   
  Combat Bots Only         5    | .   2   .   .   2   4   .   .   .   .   .   .   5   .   .   2   .   .   .   2   
Max Kills in Single Turn   4    | .   1   1   .   1   4   1   1   .   1   .   .   3   .   1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Res  Qua  Sec  
Hostile Shots Fired        1168 | .    40   5    .    25   41   18   .    16   15   17   .    25   18   48   328  2    5    37   528  
  Missed                   518  | .    18   .    .    7    13   10   .    8    8    10   .    9    4    25   142  1    5    15   243  
Damage Taken               7894 | .    244  183  .    184  376  48   66   166  110  111  .    364  184  364  2528 16   .    394  2556 
  Core                     2328 | .    51   27   .    33   74   20   .    51   20   32   .    79   .    53   563  .    .    45   1280 
  Absorbed by Shields      644  | .    .    .    .    .    .    .    .    .    .    .    .    69   96   .    248  .    .    .    231  
  Redirected to Shielding  178  | .    .    .    .    .    .    .    .    66   8    19   .    31   .    .    54   .    .    .    .    
  Ignored by Resistances   6464 | .    76   52   .    54   107  16   18   46   30   33   .    82   78   102  779  5    .    180  4806 
  Regen/Repaired (Parts)   76   | .    .    .    .    .    .    .    .    .    .    .    .    76   .    .    .    .    .    .    .    
Core Remaining (%)         83   | 100  .    .    .    55   86   97   .    94   .    .    .    .    86   .    46   100  .    .    .    
Volleys Fired              131  | .    22   1    .    13   23   .    .    .    1    .    .    18   7    .    9    .    .    1    36   
  Largest                  2    | .    2    2    .    2    2    .    .    .    1    .    .    1    1    .    1    .    .    1    2    
  Hottest                  200  | .    100  100  .    100  119  .    .    .    55   .    .    36   100  .    100  .    .    100  200  
Shots Fired                204  | .    45   2    .    17   38   .    .    .    1    .    .    19   7    .    8    .    .    1    66   
  Gun                      145  | .    45   2    .    16   21   .    .    .    1    .    .    .    .    .    .    .    .    .    60   
  Cannon                   32   | .    .    .    .    .    16   .    .    .    .    .    .    .    1    .    8    .    .    1    6    
  Launcher                 24   | .    .    .    .    .    1    .    .    .    .    .    .    17   6    .    .    .    .    .    .    
  Special                  3    | .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Kinetic                  28   | .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  71   | .    45   1    .    13   9    .    .    .    1    .    .    2    .    .    .    .    .    .    .    
  Explosive                24   | .    .    .    .    .    1    .    .    .    .    .    .    17   6    .    .    .    .    .    .    
  Electromagnetic          5    | .    .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 63   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   
  Entropic                 13   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    8    .    .    1    3    
  Robot Hit Streak         19   | .    19   8    .    15   14   .    .    .    .    .    .    11   12   .    3    .    .    .    8    
  Robot Miss Streak        5    | .    1    .    .    2    2    .    .    .    .    .    .    1    .    .    1    .    .    .    5    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Secondary Targets        3    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           188  | .    37   1    .    15   30   4    2    .    4    .    .    13   7    1    36   3    2    1    32   
  Core Hits                112  | .    16   1    .    7    16   1    1    .    3    .    .    27   2    1    15   1    1    .    20   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         18   | .    5    .    .    1    .    .    .    .    .    .    .    .    .    .    8    1    2    .    1    
    Burn                   6    | .    5    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
    Impale                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    
    Sunder                 5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
Melee Attacks              243  | .    .    .    .    .    .    20   13   .    32   4    1    .    .    22   95   25   9    15   7    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 175  | .    .    .    .    .    .    20   13   .    32   4    1    .    .    22   83   .    .    .    .    
  Piercing                 68   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   25   9    15   7    
  Sneak Attacks            14   | .    .    .    .    .    .    2    1    .    3    .    .    .    .    1    4    1    1    .    1    
    Combat Hostiles        3    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9392 | .    461  17   .    253  815  199  122  .    235  .    .    1609 379  69   1926 243  125  34   2905 
  Guns                     3140 | .    461  17   .    183  216  .    .    .    .    .    .    .    .    .    .    .    .    .    2263 
  Cannons                  1407 | .    .    .    .    .    369  .    .    .    .    .    .    .    80   .    574  .    .    .    384  
  Explosions               2138 | .    .    .    .    .    230  .    .    .    .    .    .    1609 299  .    .    .    .    .    .    
  Melee                    2552 | .    .    .    .    .    .    199  122  .    235  .    .    .    .    69   1352 243  125  34   173  
  Ramming                  131  | .    .    .    .    46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    85   
  Kinetic                  385  | .    .    .    .    .    385  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  822  | .    461  .    .    161  200  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2138 | .    .    .    .    .    230  .    .    .    .    .    .    1609 299  .    .    .    .    .    .    
  Electromagnetic          63   | .    .    17   .    46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4422 | .    .    .    .    .    .    199  122  .    235  .    .    .    .    69   1150 .    .    .    2647 
  Piercing                 777  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    202  243  125  34   173  
  Entropic                 654  | .    .    .    .    .    .    .    .    .    .    .    .    .    80   .    574  .    .    .    .    
Highest Corruption         7    | .    1    7    7    7    .    .    1    1    .    .    .    5    5    .    6    .    .    2    2    
  Average Corruption       3    | .    1    2    7    7    .    .    1    1    .    .    .    3    5    .    3    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  46   | .    2    5    7    4    .    .    2    1    .    .    .    2    5    .    11   .    .    .    7    
    Message Errors         8    | .    .    .    1    1    .    .    1    .    .    .    .    1    1    .    1    .    .    .    2    
    Matter Fused           20   | .    .    2    3    3    .    .    1    .    .    .    .    .    3    .    5    .    .    .    3    
    Heat Flow Errors       2    | .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      3    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    
    Data Loss (minor)      4    | .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
    Misfires               2    | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            827  | .    .    .    .    .    .    66   .    .    .    .    .    3    .    .    91   226  120  .    321  
  Projectiles              20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    
  Explosions               3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Melee                    804  | .    .    .    .    .    .    66   .    .    .    .    .    .    .    .    71   226  120  .    321  
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      18   | .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             25   | .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   25   | .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        337  | .    337  48   233  274  90   9    5    141  329  212  214  152  300  248  313  16   117  24   225  
  Average Temperature      78   | .    126  25   119  144  21   9    5    76   93   93   110  61   87   51   64   6    40   8    67   
  Received Heat Transfer   1323 | .    189  .    .    96   111  24   .    9    36   .    .    68   8    21   404  .    .    9    348  
  Effects                  12   | .    4    .    .    1    .    .    .    .    3    1    .    .    .    1    2    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           5    | .    .    .    .    1    .    .    .    .    1    1    .    .    .    1    1    .    .    .    .    
    Interference           5    | .    2    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    
    Short Circuit          1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2566 | .    1739 .    .    531  296  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Res  Qua  Sec  
Peak Influence             2661 | .    92   31   .    60   183  101  34   23   180  .    .    .    .    203  597  588  620  1827 2661 
  Initial                  1100 | .    .    26   .    .    19   17   7    8    10   .    .    .    .    .    85   136  287  303  1100 
  Average                  326  | .    58   22   .    40   66   47   21   10   101  .    .    .    .    52   361  451  516  1669 2000 
Maximum Alert Level        5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    2    5    5    
  Low Security (%)         65   | 100  100  100  .    100  100  100  100  100  100  .    .    .    .    99   10   1    .    .    .    
  Level 1                  10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   14   .    .    .    
  Level 2                  14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   84   99   .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   99   
Squads Dispatched          67   | .    .    .    .    .    2    .    2    1    3    .    .    .    .    4    13   3    1    15   23   
  Investigation            13   | .    .    .    .    .    .    .    1    .    3    .    .    .    .    2    5    1    1    .    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    .    
  Reinforcement            9    | .    .    .    .    .    2    .    1    1    .    .    .    .    .    1    4    .    .    .    .    
  Assault                  35   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    12   20   
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Intercept                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp War Pro Fac Arm Res Res Qua Sec 
Distress Signals           10   | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   3   .   1   .   3   
Communications Jammed      35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  11  3   .   .   
  Distress Signals         22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   11  3   .   .   
Times Spotted              470  | .   7   2   .   4   20  2   2   4   15  13  .   19  9   24  121 9   9   43  167 
  Peak Tracking Total      58   | .   2   2   .   3   6   1   1   3   4   9   .   7   7   11  22  3   5   16  58  
  Tactical Retreats        57   | .   .   1   .   .   1   1   1   1   4   1   .   .   1   5   25  1   2   3   10  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp War Pro Fac Arm Res Res Qua Sec 
Traps Triggered            13   | .   2   1   .   .   .   .   2   .   .   .   .   .   .   .   8   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp War Pro Fac Arm Res Res Qua Sec 
Machines Disabled          39   | .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   17  1   1   5   11  
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   1   1   1   2   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp War Pro Fac Arm Res Res Qua Sec 
Machines Accessed          92   | .   6   1   2   .   2   8   9   .   15  2   1   5   .   16  11  10  3   1   .   
  Terminals                44   | .   6   .   .   .   2   3   5   .   11  .   .   .   .   9   3   4   1   .   .   
  Fabricators              16   | .   .   .   .   .   .   2   2   .   2   .   .   .   .   3   5   1   1   .   .   
  Repair Stations          6    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   2   1   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   2   1   2   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   1   .   
Total Hacks                268  | .   20  1   5   .   4   18  29  .   61  2   1   15  .   48  35  20  7   2   .   
  Successful               152  | .   12  1   5   .   2   8   10  .   40  2   1   15  .   24  21  9   1   1   .   
  Failed                   116  | .   8   .   .   .   2   10  19  .   21  .   .   .   .   24  14  11  6   1   .   
    Catastrophic           17   | .   .   .   .   .   .   3   4   .   3   .   .   .   .   3   .   3   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   134  | .   19  .   2   .   4   11  22  .   36  .   .   1   .   19  13  3   2   2   .   
  Terminals                158  | .   20  .   .   .   4   8   21  .   46  .   .   .   .   34  13  10  2   .   .   
  Fabricators              48   | .   .   .   .   .   .   3   5   .   10  .   .   .   .   8   18  1   3   .   .   
  Repair Stations          8    | .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   2   2   .   .   .   
  Recycling Units          17   | .   .   .   .   .   .   4   .   .   4   .   .   .   .   3   2   4   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   1   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   2   2   .   
Terminal Hacks             77   | .   8   1   5   .   1   1   2   .   20  2   1   15  .   11  5   5   .   .   .   
  Record                   19   | .   .   .   4   .   .   1   .   .   1   .   1   10  .   2   .   .   .   .   .   
  Part Schematic           6    | .   2   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   2   .   .   .   .   .   .   .   1   .   .   4   .   .   1   .   .   .   .   
  Open Door                4    | .   .   1   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   
  Terminal Index           6    | .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   1   1   .   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Recall Extermination     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              4    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           25   | .   .   .   .   .   .   1   2   .   6   .   .   .   .   5   11  .   .   .   .   
  Network Status           4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   .   .   .   .   
  Load Schematic           10   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   5   .   .   .   .   
  Build                    11   | .   .   .   .   .   .   .   1   .   3   .   .   .   .   2   5   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   1   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Refit                    4    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   .   .   .   .   
Recycling Unit Hacks       7    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   2   .   2   .   .   .   
  Retrieve Matter          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Retrieve Components      4    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   2   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         32   | .   4   .   .   .   1   4   4   .   11  .   .   .   .   3   2   1   1   1   .   
  Terminals                20   | .   4   .   .   .   1   .   2   .   8   .   .   .   .   2   1   1   1   .   .   
    Track                  2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Assimilate             5    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   1   .   .   
    Botnet                 9    | .   3   .   .   .   1   .   1   .   2   .   .   .   .   1   1   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   2   2   .   1   .   .   .   .   1   1   .   .   .   .   
    Fabnet                 7    | .   .   .   .   .   .   2   2   .   1   .   .   .   .   1   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Monitor                2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         67   | .   6   .   .   .   2   7   5   .   12  .   .   .   .   13  9   9   3   1   .   
  Full Trace Events        12   | .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   5   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   134 .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   
  Parts Built              10   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   5   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Time                   804  | .   .   .   .   .   .   .   .   .   244 .   .   .   .   168 392 .   .   .   .   
  Total Part Build Rating  59   | .   .   .   .   .   .   .   .   .   17  .   .   .   .   12  30  .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp War Pro Fac Arm Res Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              9    | .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   3   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   9    | .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   3   .   .   .   2   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
Fabnet Peak Effective %    8    | .   .   .   .   .   .   .   6   6   8   8   8   8   5   5   5   7   2   2   2   
  Autooverrided            9    | .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   3   .   .   .   2   
Robots Rewired             15   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   11  .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Res  Qua  Sec  
Total Allies               40   | .    .    .    .    .    .    .    .    .    14   1    .    7    .    .    14   1    1    .    2    
  Largest Group            8    | .    .    .    .    .    .    .    .    .    8    .    .    6    4    .    6    1    1    .    1    
  Highest-Rated Group      285  | .    .    .    .    .    .    .    .    .    180  .    .    256  198  .    285  10   45   .    42   
  Highest-Rated Ally       65   | .    .    .    .    .    .    .    .    .    31   .    .    65   65   .    54   10   45   .    42   
Total Orders               17   | .    .    .    .    1    2    6    1    .    1    .    .    .    1    .    1    .    4    .    .    
  GUARD                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  EXPLORE                  15   | .    .    .    .    1    2    6    1    .    1    .    .    .    .    .    1    .    3    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Ally Attacks               136  | .    .    .    .    .    .    .    .    .    15   1    .    38   17   .    64   .    .    .    1    
  Total Damage             4170 | .    .    .    .    .    .    .    .    .    235  18   .    1226 779  .    1912 .    .    .    .    
  Kills                    17   | .    .    .    .    .    .    .    .    .    2    .    .    6    .    .    9    .    .    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Allies Melted              3    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp War Pro Fac Arm Res Res Qua Sec 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   1   .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   
Drone Launches             19   | .   .   .   .   1   3   6   1   .   2   .   .   .   .   .   2   .   4   .   .   
  Drone Recoveries         14   | .   .   .   .   1   3   6   .   .   2   .   .   .   .   .   .   .   2   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Res  Qua  Sec  
Turns Passed               8233  | 68   679  534  243  148  849  445  414  44   676  180  104  397  219  623  1301 382  232  266  429  
Spaces Moved               14039 | 54   476  337  227  78   539  1023 676  97   1313 692  406  740  514  1467 2453 944  650  545  808  
  Core                     10    | 10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2079  | 44   476  337  227  78   480  .    .    .    .    .    .    .    .    .    .    .    .    .    437  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   11906 | .    .    .    .    .    59   1023 676  97   1313 692  406  740  514  1467 2453 944  650  545  327  
  Fastest Speed            10    | 50   120  105  105  105  39   27   27   25   19   16   19   13   15   14   10   14   11   11   10   
  Average Speed            30    | 107  120  105  105  105  132  27   27   26   21   18   19   16   15   17   11   17   11   11   21   
  Slowest Speed            185   | 120  120  120  105  105  185  29   27   27   23   19   19   95   95   21   103  19   11   11   30   
  Overloaded Moves         17    | .    .    .    .    .    .    .    .    .    .    6    .    11   .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            34    | .    .    .    .    .    .    .    1    1    10   .    .    1    .    14   5    1    1    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Teleports                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    
  Spacefolds               18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
Exploration Rate (%)       51    | 3    64   55   65   29   43   55   22   78   30   77   64   87   72   30   89   20   18   70   56   
  Regions Visited          19
    Branch Regions         10
  Pre-discovered Areas     3     | .    .    1    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    .    .    1    .    1    .    .    .    1    1    1    .    .    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    1    .    .    .    1    1    1    .    .    .    1    1    1    .    
Scrap Searched             8     | .    .    .    .    .    .    .    .    .    .    3    2    .    3    .    .    .    .    .    .    
Spaces Dug                 147   | .    .    .    .    .    .    15   10   .    27   4    .    .    .    21   30   17   6    8    9    
Terrain Destroyed          281   | .    .    .    .    .    8    15   10   .    27   4    .    78   8    21   43   17   6    8    36   
  Melee                    141   | .    .    .    .    .    .    15   10   .    27   4    .    .    .    21   30   17   6    8    3    
  Projectile               38    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    4    .    .    .    33   
  AOE                      102   | .    .    .    .    .    7    .    .    .    .    .    .    78   8    .    9    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   -2   -2   -2   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Upp  Upp  War  Pro  Fac  Arm  Res  Res  Qua  Sec  
Total                      17343 | 61   540  515  231  123  640  1156 888  112  1646 732  431  978  643  1780 3285 1109 786  723  964  
  Wait                     2375  | .    29   158  4    7    41   95   188  .    275  31   19   146  117  270  558  116  113  127  81   
  Move                     13928 | 53   475  336  226  77   538  1022 673  94   1292 691  405  736  513  1442 2442 941  647  543  782  
  Hop                      30    | .    .    .    .    .    .    .    1    1    10   .    .    1    .    10   5    1    1    .    .    
  Pick Up                  79    | 2    8    4    1    .    5    4    2    4    9    1    2    3    .    1    9    9    1    6    8    
  Fast Attach              112   | 6    1    4    .    .    11   3    2    3    1    .    1    13   .    8    28   6    9    4    12   
  Attach                   65    | .    .    4    .    2    3    1    2    1    4    .    .    .    2    3    16   3    1    13   10   
  Detach                   57    | .    .    3    .    .    5    1    2    2    2    .    .    .    .    8    13   1    2    11   7    
  Swap                     62    | .    2    .    .    2    5    3    1    3    11   4    .    8    4    10   9    .    .    .    .    
  Drop                     110   | .    3    5    .    .    9    7    4    3    9    1    3    15   .    6    21   7    3    2    12   
  Fire                     131   | .    22   1    .    13   23   .    .    .    1    .    .    18   7    .    9    .    .    1    36   
  Melee                    243   | .    .    .    .    .    .    20   13   .    32   4    1    .    .    22   95   25   9    15   7    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     25    | .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            44    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    38   .    .    1    4    
  Rewire                   62    | .    .    .    .    .    .    .    .    1    .    .    .    27   .    .    32   .    .    .    2    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            20    | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    10   .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac x2 / [*Low])
-6/Factory (discovered 2 exits: *Fac / DSF)
-6/DSF
-5/Factory (discovered 6 exits: Fac x4 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x4 / *Arm)
-4/Armory (discovered 2 exits: *Res x2)
-3/Research (discovered 3 exits: *Res / Tes x2)
-2/Research
-2/Quarantine
-2/Section 7

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Discovered new exit (range 16)
   69 | -11/Scrapyard      | Entered Materials
  308 | -10/Materials      | Build established: Mutant
  328 | -10/Materials      | Discovered new exit (range 16)
  559 | -10/Materials      | Discovered new exit (range 7)
  597 | -10/Materials      | Discovered new exit (range 8)
  748 | -10/Materials      | Entered Mines
  753 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  758 | -10/Mines          | Met a Derelict bent on vengeance
  955 | -10/Mines          | Learned location of Storage (-9)
  963 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  964 | -10/Mines          | Discovered new exit (range 5)
  993 | -10/Mines          | Discovered new exit (range 15)
 1080 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1131 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
 1134 | -10/Mines          | Found Prototype Device
 1170 | -10/Mines          | Identified Exp. Sensor Array
 1213 | -10/Mines          | Discovered new exit (range 5)
 1225 | -10/Mines          | Assembled infested the area
 1282 | -10/Mines          | Entered Exiles
 1312 | -10/Exiles         | Met 8R-AWN
 1331 | -10/Exiles         | Met EX-HEX
 1361 | -10/Exiles         | Met EX-BIN
 1373 | -10/Exiles         | Aligned with FarCom system
 1374 | -10/Exiles         | Given EX-Vault access code
 1410 | -10/Exiles         | Opened EX-Vault
 1416 | -10/Exiles         | Found Supersonic Drone Bay
 1438 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1465 | -10/Exiles         | Met EX-DEC
 1483 | -10/Exiles         | Learned location of Zion (-6)
 1516 | -10/Exiles         | Discovered new exit (range 10)
 1525 | -10/Exiles         | Left Exiles lab with Supersonic Drone Bay
 1525 | -10/Exiles         | Entered Mines
 1644 | -9/Mines           | Discovered new exit (range 23)
 1673 | -9/Mines           | Entered Materials
 1673 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 2355 | -8/Materials       | Discovered new exit (range 23)
 2522 | -8/Materials       | Entered Factory
 2522 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 2584 | -7/Factory         | Discovered new exit (range 39)
 2645 | -7/Factory         | Discovered new exit (range 107)
 2662 | -7/Factory         | Discovered new exit (range 29)
 2838 | -7/Factory         | Build established: Hacker-Sprinter
 2967 | -7/Factory         | Entered another Factory area
 2967 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2988 | -6/Factory         | Discovered new exit (range 85)
 3065 | -6/Factory         | Identified exit to DSF
 3381 | -6/Factory         | Entered DSF
 3404 | -6/DSF             | Discovered new exit (range 14)
 3405 | -6/DSF             | Additional patrols routed to DSF
 3425 | -6/DSF             | Entered Factory
 3425 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3614 | -5/Factory         | Identified exit to Factory
 3614 | -5/Factory         | Identified exit to Upper Caves
 3668 | -5/Factory         | Fabricated Cld. Cesium-ion Thruster?
 3867 | -5/Factory         | Fabricated Exp. Cesium-ion Thruster?
 3974 | -5/Factory         | Fabricated Exp. Cesium-ion Thruster?
 4101 | -5/Factory         | Entered Upper Caves
 4114 | -5/Upper Caves     | Learned Factory terminal intel
 4273 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 4276 | -5/Upper Caves     | Discovered new exit (range 10)
 4281 | -5/Upper Caves     | Entered another Upper Caves area
 4282 | -5/Upper Caves     | Discovered exit to Factory (range 5)
 4294 | -5/Upper Caves     | Learned 4 Factory zone layouts
 4355 | -5/Upper Caves     | Found Alien Artifact
 4382 | -5/Upper Caves     | Discovered new exit (range 16)
 4385 | -5/Upper Caves     | Entered Warlord
 4394 | -5/Warlord         | Discovered new exit (range 15)
 4463 | -5/Warlord         | Met Warlord
 4488 | -5/Warlord         | Warlord's base attacked by MAIN.C
 4492 | -5/Warlord         | Found Prototype Reactor
 4492 | -5/Warlord         | Identified Vortex Chain Reactor
 4507 | -5/Warlord         | Found Prototype Hackware
 4594 | -5/Warlord         | Found Prototype Energy Gun
 4594 | -5/Warlord         | Identified Vortex Rifle
 4596 | -5/Warlord         | Found Prototype Energy Cannon
 4596 | -5/Warlord         | Identified Vortex Driver
 4606 | -5/Warlord         | Found Prototype Device
 4606 | -5/Warlord         | Identified Minesniffer Drone Bay
 4690 | -5/Warlord         | Warlord forces counterattacked
 4714 | -5/Warlord         | P-80 Master assimilated allied UT-WDH(m)
 4738 | -5/Warlord         | Crushed by falling debris
 4782 | -5/Warlord         | Entered Proximity Caves
 4782 | -4/Proximity Caves | Accompanied by 4 allies
 4794 | -4/Proximity Caves | Spotted B-86 Titan
 4842 | -4/Proximity Caves | Learned location of Armory (-4)
 4938 | -4/Proximity Caves | Discovered exit to Factory (range 8)
 5001 | -4/Proximity Caves | Entered Factory
 5001 | -4/Factory         | Evolved 2 slots: Utility x2
 5002 | -4/Factory         | Identified exit to Armory
 5004 | -4/Factory         | Loaded intel: 26 terminal locations
 5046 | -4/Factory         | Identified exit to Research
 5162 | -4/Factory         | Spotted B-86 Titan
 5197 | -4/Factory         | Identified exit to DSF
 5351 | -4/Factory         | Identified Ghost Barrier
 5351 | -4/Factory         | Identified Dimensional Node Initializer
 5445 | -4/Factory         | Fabricated Exp. Cesium-ion Thruster?
 5577 | -4/Factory         | Fabricated Exp. Cesium-ion Thruster?
 5624 | -4/Factory         | Entered Armory
 5855 | -4/Armory          | Lost 4 parts (2p1n1u)
 5875 | -4/Armory          | Fabricated Exp. Cesium-ion Thruster?
 5902 | -4/Armory          | Fabricated Exp. Cesium-ion Thruster?
 5970 | -4/Armory          | Fabricated Exp. Cesium-ion Thruster?
 5973 | -4/Armory          | Fabricated Exp. Cesium-ion Thruster?
 6098 | -4/Armory          | Fabricated Exp. Cesium-ion Thruster?
 6135 | -4/Armory          | Local machine network offline
 6404 | -4/Armory          | Search patrols dispatched
 6528 | -4/Armory          | Found Prototype Launcher
 6528 | -4/Armory          | Identified Tesla Bomb Launcher
 6562 | -4/Armory          | Spotted B-86 Titan
 6586 | -4/Armory          | Found Prototype Processor
 6586 | -4/Armory          | Identified Exp. Targeting Computer
 6592 | -4/Armory          | Lost 5 parts (1n2u2w)
 6856 | -4/Armory          | Spotted Armor Guard
 6856 | -4/Armory          | Spotted Armor Guard
 6867 | -4/Armory          | Spotted Armor Guard
 6867 | -4/Armory          | Spotted Armor Guard
 6881 | -4/Armory          | Breached Obliterator storage
 6893 | -4/Armory          | Found PL-3XN's Ring of Power
 6901 | -4/Armory          | Found Disassembled Obliterator
 6910 | -4/Armory          | Lost 8 parts (2p2n3u1w)
 6917 | -4/Armory          | Core integrity fell below 50%
 6925 | -4/Armory          | Entered Research
 6925 | -3/Research        | Evolved 2 slots: Utility x2
 6952 | -3/Research        | Lost 4 parts (2n2u)
 6959 | -3/Research        | Found Gamma Bomb Array
 7171 | -3/Research        | Identified exit to Testing
 7171 | -3/Research        | Discovered new exit (range 11)
 7307 | -3/Research        | Entered another Research area
 7307 | -2/Research        | Warlord forces began assault on 0b10
 7307 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 7417 | -2/Research        | Research machine network offline
 7457 | -2/Research        | Discovered new exit (range 11)
 7459 | -2/Research        | Found Prototype Device
 7459 | -2/Research        | Identified Exp. Actuator Array
 7539 | -2/Research        | Entered Quarantine
 7540 | -2/Quarantine      | Maximum security lockdown engaged
 7550 | -2/Quarantine      | Found Alien Artifact
 7550 | -2/Quarantine      | Identified Transdimensional Reconstructor
 7550 | -2/Quarantine      | Warped through subspace
 7553 | -2/Quarantine      | Found Alien Artifact
 7554 | -2/Quarantine      | Garrison activated, responded to threat
 7586 | -2/Quarantine      | Identified Core Reset Matrix
 7586 | -2/Quarantine      | Used Core Reset Matrix
 7590 | -2/Quarantine      | Detected hypermatrix surge
 7590 | -2/Quarantine      | Sensed 12 artifacts in vicinity
 7591 | -2/Quarantine      | Met incapacitated Sigix Warrior
 7591 | -2/Quarantine      | Lockdown squad dispatched
 7602 | -2/Quarantine      | Found Sigix Containment Pod
 7651 | -2/Quarantine      | Spotted Lightning
 7651 | -2/Quarantine      | Spotted Lightning
 7651 | -2/Quarantine      | Spotted Lightning
 7679 | -2/Quarantine      | Spotted Striker
 7679 | -2/Quarantine      | Spotted Striker
 7681 | -2/Quarantine      | Spotted Executioner
 7686 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 7687 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 7688 | -2/Quarantine      | Found Transdimensional Reconstructor
 7688 | -2/Quarantine      | Warped through subspace
 7690 | -2/Quarantine      | Warped through subspace
 7702 | -2/Quarantine      | Warped through subspace
 7790 | -2/Quarantine      | Spotted Fortress
 7804 | -2/Quarantine      | Discovered new exit (range 6)
 7805 | -2/Quarantine      | Entered Section 7
 7806 | -2/Section 7       | Maximum security lockdown engaged
 7806 | -2/Section 7       | Sensed 19 artifacts in vicinity
 7853 | -2/Section 7       | Found Spacefold Activator
 7863 | -2/Section 7       | Spotted B-90 Cyclops
 7867 | -2/Section 7       | Found Integrated Dissipator
 7867 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 7876 | -2/Section 7       | Spotted Alpha 7
 7876 | -2/Section 7       | Spotted S7 Guard
 7878 | -2/Section 7       | Spotted Alpha 7
 7955 | -2/Section 7       | Spotted Executioner
 7955 | -2/Section 7       | Spotted Executioner
 7967 | -2/Section 7       | Integrated with Sigix Exoskeleton
 7968 | -2/Section 7       | Sigix Warrior commented on Exoskeleton integration
 7987 | -2/Section 7       | Destroyed Executioner
 7996 | -2/Section 7       | Destroyed Executioner
 8003 | -2/Section 7       | Found Prototype Processor
 8003 | -2/Section 7       | Identified Exp. Core Analyzer
 8017 | -2/Section 7       | Spotted Striker
 8017 | -2/Section 7       | Spotted Striker
 8038 | -2/Section 7       | Found Sigix Sheargun
 8046 | -2/Section 7       | Spotted Striker
 8046 | -2/Section 7       | Spotted Striker
 8060 | -2/Section 7       | Found Sigix Shearcannon
 8064 | -2/Section 7       | Core integrity fell below 50%
 8082 | -2/Section 7       | Spotted Striker
 8086 | -2/Section 7       | Spotted B-99 Colossus
 8115 | -2/Section 7       | Found LRC Inertial Stabilizer
 8115 | -2/Section 7       | Installed LRC Inertial Stabilizer, increased mass support (+10)
 8117 | -2/Section 7       | Found LRC Armor
 8117 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 8138 | -2/Section 7       | Scanned by Researcher
 8138 | -2/Section 7       | Spotted Investigator
 8139 | -2/Section 7       | Intercept squad dispatched
 8139 | -2/Section 7       | Destroyed Investigator
 8143 | -2/Section 7       | Spotted Executioner
 8155 | -2/Section 7       | Spotted Striker
 8158 | -2/Section 7       | Spotted Tracker
 8158 | -2/Section 7       | Spotted Tracker
 8165 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 80%
 8178 | -2/Section 7       | Core integrity fell below 20%
 8188 | -2/Section 7       | Found Transdimensional Reconstructor
 8195 | -2/Section 7       | Spotted Combat Programmer
 8195 | -2/Section 7       | Spotted Combat Programmer
 8198 | -2/Section 7       | Warped through subspace
 8221 | -2/Section 7       | Spotted Striker
 8232 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 60%
 8234 | -2/Section 7       | Destroyed by S7 Guard with Hardcell Cannon

 Last Messages 
---------------
08227_ Slug penetrates Striker.
08227_ Striker suffers critical hit (Destroy).
08228_ S7 Guard springs to life.
08228_ Quantum Shear penetrates Suspension
  Chamber.
08228_ Suspension Chamber breached.
08228_ Quantum Shear penetrates Suspension
  Chamber. <x2>
08228_ Quantum Shear penetrates Wall.
08228_ Quantum Shear penetrates Earth.
08228_ Quantum Shear penetrates Suspension
  Chamber.
08228_ Quantum Shear penetrates Wall.
08228_ Quantum Shear penetrates Earth.
08231_ Knocked back.
08232_ Exo-853F: "Integrity reduced to 60%,
  stability outside optimal range."
08232_ Quantum Shear penetrates Earth.
08232_ Quantum Shear penetrates Wall. <x4>
[Achievement: 30k Club]

 Map 
-----
+----------------------------------------------------+
|  #  ##?????? ##########      #####"                |
|  #  ##?????  ############+########"                |
|  #  ##????   # !      +   ########"                |
| ##  ##??""  =+   """  #   ########"            ""  |
| ##  ##?"""   #   """  #   ########"       """"     |
|     ##       #   """  #    #######        """"  "" |
|     ##   ""  #=  """  #    "     #"       """"  "" |
| ""  ##   """ #   """  #    #######""               |
| ""  ##    R" #   """  #    #######"""          " " |
| ""  ##   """ #   """  #    #######""""    """"     |
|     ##       #        #    #######"""%"   """  """ |
| ""  ########+######+###    ##### # " ""   """"""   |
| ""      "%"                  gg  /"g""%"           |
| ""       "   b b          "7g g g/ "  i            |
|                b       h "%" 7lg /                 |
|                g  e%e Km  "ll gl%/                 |
| #"####### #########p########"### #                 |
| ######### ######       ###########"""              |
| ?######## ######    Y""###########""" *            |
| ??####### ######   "  "###########"""              |
| ??####### ######   "!  ###########""               |
| ??####### ###### " ""  ;##########"                |
| ??####### ######"""""" % #########      """""""""" |
| ??#######w#############;e ########      """""""""" |
| ???###### ##############  ######################## |
| ???###### ###############X ####################### |
| ???###### ############### ######################## |
| ????                #####%######################## |
| ?????               ####;    ##################### |
| ?????               ####;  ""##################### |
| ??????              #####  T"##################### |
| ???????   ###### #   ####  ""##################### |
| ????????  ######+# H!   +    ##################### |
| ????????? # ! =  #!  ####    ################### " |
| ??????????#      ########    ###################"% |
| ???????????  """ ########    ###################"% |
| ???????????? """ #######"    ################### " |
| ?????????????""" #######";;#################   #"" |
| ??????????????"" ######## ;##############" """""%" |
| ???????????????? ######## ;##############"     "%" |
| ?????????????????######## ;##############"      "  |
| ????????????????????##### "####?#########""""" !*! |
| ????????????????????????? ?????##########""""" =%] |
| ????????????????????????????????#########"""""  !  |
| ???????????????????????????????##########"""""     |
| ????????????????????????????????#########"         |
| ???????????????????????????????##########"""""     |
| ????????????????????????????????#########"""""   % |
| ???????????????????????????????################# = |
| ????????????????????????!???????################=  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           165
Energy Generation          63
Energy Capacity            370
Matter Stores              300
Matter Capacity            450
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Power Amplification        20
Additional Mass Support    9
Armor Coverage             300
Resistance: KI             70
Resistance: TH             70
Resistance: EX             70
Resistance: EM             70
Resistance: I              70
Resistance: S              70
Resistance: P              70
Propulsion Shielding       66
Evasion (%)                80
Core Analysis              8
Armor Integrity Analysis   40
Offensive Hacking          42
Defensive Hacking          20
Authchip Count             2
Trap Extractor Capacity    6

 Item Schematics 
-----------------
 Hdn. Centrium Heavy Treads | -2/Section 7 | Archive
           Imp. Energy Well | -2/Section 7 | Archive
   Adv. Gravity Neutralizer | -2/Section 7 | Archive
      Cld. Impulse Thruster | -2/Section 7 | Archive

 Robot Schematics 
------------------
         E-15 Imp | -2/Section 7 | Archive
 D-83 Annihilator | -2/Section 7 | Archive

 Fabricated
------------
 Cld. Cesium-ion Thruster | x1 | -5/Factory | Authchip
 Exp. Cesium-ion Thruster | x1 | -5/Factory 
 Exp. Cesium-ion Thruster | x1 | -5/Factory 
 Exp. Cesium-ion Thruster | x1 | -4/Factory 
 Exp. Cesium-ion Thruster | x1 | -4/Factory 
 Exp. Cesium-ion Thruster | x1 | -4/Armory  
 Exp. Cesium-ion Thruster | x1 | -4/Armory  
 Exp. Cesium-ion Thruster | x1 | -4/Armory  
 Exp. Cesium-ion Thruster | x1 | -4/Armory  
 Exp. Cesium-ion Thruster | x1 | -4/Armory  

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Core Reset Matrix
High-powered Transdimensional Reconstructor
Integrated Dissipator
Spacefold Activator
Sigix Exoskeleton
Sigix Sheargun
LRC Inertial Stabilizer
LRC Armor
Sigix Shearcannon

 Achievements 
--------------
30k Club
Alien Roots
False Reunion
Preemptive Strike
Signature Confirmed
Ultimate Loadout

 Challenges 
------------
None

 Game 
------
Seed              AssemblyScanThrower
  Manual?         0
Play Time         04:11:50
  Cumulative      92.1 hours
  Start           2024.10.15 @ 15:37:45
  End             2024.10.15 @ 22:34:31
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          46
  Rogue           0
  Adventurer      46
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          56
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 521b6b41-7aea-4dee-8175-f57f67d3ef21