Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.26 @ 20:07:57 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (29) 145 Value Destroyed (623) 623 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3568 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 428/550 Matter 263/300 Energy 265/265 System Corruption 7% Temperature Cool (0) Movement Rolling (170) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Improved Targeting Computer Medium Armor Plating System Shield > --- WEAPON (3) ------- Assault Cannon Longsword +1 > --- INVENTORY (20) --- Light Treads Light Treads Compact Wheel Compact Wheel Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink High-capacity Matter Pod (200) Advanced Visual Processing Unit Improved Terrain Scanner Improved Targeting Computer Improved Light Armor Plating Shock Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Battle Rifle Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Longsword +1 > --- INVENTORY -------- Light Treads Light Treads Compact Wheel Compact Wheel Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink High-capacity Matter Pod Advanced Visual Processing Unit Improved Terrain Scanner Improved Targeting Computer Improved Light Armor Plating Shock Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Battle Rifle Assault Cannon Missile Launcher Datajack [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 43 | 7 14 10 . 2 10 Power 5 | 1 2 2 . . . Engine 5 | 1 2 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 5 2 . . 2 Treads 1 | . . . . . 1 Leg 2 | 2 . . . . . Wheel 8 | . 5 2 . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 3 . . . 5 Device 3 | 1 1 . . . 1 Storage 2 | 1 1 . . . . Processor 2 | . 1 . . . 1 Hackware 1 | . . . . . 1 Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 17 | 2 4 6 . 2 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 12 | 2 3 5 . 1 1 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . 1 . . . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . 1 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . 5 . . 4 Power 1 | . . 1 . . . Propulsion 5 | . . 2 . . 3 Utility . | . . . . . . Weapon 3 | . . 2 . . 1 Highest Loss Streak 3 | . . 3 . . 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 100 96 100 100 98 Engine 12 | . 14 11 14 14 9 Treads 2 | . . . . . 9 Wheel 25 | . 26 27 28 28 17 Device 2 | . 4 . . . 4 Storage 12 | . 14 14 14 14 9 Processor 11 | . 10 14 14 14 9 Hackware 1 | . . . . . 8 Protection 1 | . . . . . 4 Ballistic Gun 27 | . 27 27 28 26 26 Naked Turns . | . . . . . . Heaviest Build 65 | 14 50 53 53 53 65 Greatest Support 32 | 20 20 32 32 32 32 Greatest Overweight (x) 3 | . 2 2 1 1 3 Average Overweight (x) 1 | . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 Average Carried 18 | 5 16 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 8 20 19 19 20 20 Class Distribution -------------------- 78% | Mutant 17% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 1379 | 321 599 161 . 10 288 Remotely . | . . . . . . Salvage Created 857 | 142 358 69 . . 288 Parts 56 | 8 22 6 . . 20 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 20 | . 7 7 . . 6 Guns 20 | . 7 7 . . 6 Classes Destroyed 10 | 2 5 2 . . 1 Worker 1 | . 1 . . . . Builder 2 | . . . . . 2 Tunneler 2 | 2 . . . . . Hauler 2 | . 2 . . . . Recycler 1 | 1 . . . . . Watcher 3 | . 1 . . . 2 Swarmer 9 | . 3 3 . . 3 Grunt 7 | . 4 . . . 3 Demolisher 2 | . . 2 . . . Assembled 2 | . . 2 . . . Best Kill Streak 4 | 2 3 3 . . 4 Combat Bots Only 3 | . 3 3 . . 3 Max Kills in Single Turn 2 | 1 2 1 . . 2 Gunslinging 1 | . 1 . . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1568 | . 296 538 . . 734 Core 266 | . 42 102 . . 122 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 41 | . 41 . . . . Core Remaining (%) 71 | 100 . . . 42 . Volleys Fired 110 | 13 56 14 . . 27 Largest 3 | 2 2 2 . . 3 Hottest 100 | 40 100 56 . . 69 Shots Fired 233 | 26 104 26 . . 77 Gun 222 | 26 96 25 . . 75 Cannon 2 | . . . . . 2 Launcher 1 | . . 1 . . . Special 8 | . 8 . . . . Kinetic 224 | 26 96 25 . . 77 Thermal 8 | . 8 . . . . Explosive 1 | . . 1 . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | 11 21 3 . . 9 Robot Miss Streak 6 | 3 3 2 . . 6 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . . . 2 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 135 | 17 61 16 . . 41 Core Hits 54 | 6 19 12 . . 17 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 8 | . . . . 4 4 Impact . | . . . . . . Slashing 8 | . . . . 4 4 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1972 | 171 788 325 . . 688 Guns 1892 | 171 788 245 . . 688 Cannons . | . . . . . . Explosions 80 | . . 80 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1892 | 171 788 245 . . 688 Thermal . | . . . . . . Explosive 80 | . . 80 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 11 | . . 11 . . . Projectiles . | . . . . . . Explosions 11 | . . 11 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 140 | . 140 . . . 131 Average Temperature 37 | . 44 . . . 29 Received Heat Transfer 369 | . 207 . . . 162 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 222 | 15 222 131 . 9 173 Initial 18 | . 9 18 . . 3 Average 50 | 6 85 42 . . 45 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 96 | 100 88 100 . 100 100 Level 1 3 | . 11 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . . . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 37 | . 19 10 . . 8 Peak Tracking Total 4 | . 4 3 . . 3 Tactical Retreats 4 | . 3 1 . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 1 | . . 1 . . . Traps Extracted . | . . . . . . Installed 3 | . . 3 . . . Triggered . | . . . . . . Most Traps Carried 1 | . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 16 | . 11 . 2 . 3 Terminals 10 | . 8 . . . 2 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 3 | . 2 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 54 | . 39 . 2 . 13 Successful 32 | . 20 . 2 . 10 Failed 22 | . 19 . . . 3 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 32 | . 23 . 1 . 8 Terminals 35 | . 27 . . . 8 Fabricators . | . . . . . . Repair Stations 2 | . 2 . . . . Recycling Units 15 | . 10 . . . 5 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 9 . 2 . 3 Record 2 | . 1 . 1 . . Robot Analysis 3 | . 1 . . . 2 Prototype ID Bank 2 | . 2 . . . . Terminal Index 1 | . 1 . . . . Locate Traps 5 | . 4 . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 2 | . 1 . . . 1 Retrieve Components 2 | . 1 . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 14 | . 8 . . . 6 Terminals 8 | . 6 . . . 2 Track 3 | . 3 . . . . Assimilate 2 | . 2 . . . . Botnet 1 | . . . . . 1 Operators 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . 2 . . . 4 Monitor 1 | . . . . . 1 Reject 2 | . 1 . . . 1 Recyclers 1 | . . . . . 1 Mask 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 10 . . . 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 32 | . 32 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 9 . . . 1 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 . . . Highest-Rated Group 10 | . 10 10 . . . Highest-Rated Ally 10 | . 10 10 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 3 | . 1 . . . 2 Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 4476 | 175 1395 883 425 605 993 Spaces Moved 2768 | 104 938 647 369 384 326 Core 8 | 8 . . . . . Treads . | . . . . . . Legs 126 | 96 30 . . . . Wheels 2634 | . 908 647 369 384 326 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 110 110 115 115 115 Average Speed 114 | 114 112 113 115 115 118 Slowest Speed 260 | 120 260 115 115 115 145 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 53 | 6 98 86 72 39 19 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 10 | . . . . 4 6 Terrain Destroyed 18 | . 1 7 . 4 6 Melee 8 | . . . . 4 4 Projectile 3 | . 1 . . . 2 AOE 7 | . . 7 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 3854 | 133 1169 771 370 542 869 Wait 837 | . 123 68 . 152 494 Move 2763 | 103 937 646 368 383 326 Hop . | . . . . . . Pick Up 55 | 9 23 16 1 1 5 Fast Attach 13 | 7 2 1 . . 3 Attach 8 | . 1 4 . . 3 Detach 1 | . 1 . . . . Swap 22 | . 11 5 . 2 4 Drop 34 | 1 15 14 1 . 3 Fire 110 | 13 56 14 . . 27 Melee 8 | . . . . 4 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 3 | . . 3 . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 176 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 14) 750 | -10/Materials | Discovered new exit (range 16) 927 | -10/Materials | Discovered new exit (range 3) 1199 | -10/Materials | Discovered new exit (range 16) 1523 | -10/Materials | Repaired Hvy. Assault Rifle 1571 | -10/Materials | Entered Mines 1571 | -10/Mines | Accompanied by 1 ally 1578 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1624 | -10/Mines | Met a Derelict bent on vengeance 1648 | -10/Mines | Assembled infested the area 1756 | -10/Mines | Core integrity fell below 50% 1788 | -10/Mines | Lost 3 parts (1p2n) 1952 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2034 | -10/Mines | Discovered new exit (range 6) 2069 | -10/Mines | Learned Materials terminal intel 2107 | -10/Mines | Discovered new exit (range 15) 2149 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2189 | -10/Mines | Found a hidden stash of uninstalled traps 2200 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2201 | -10/Mines | Discovered new exit (range 5) 2454 | -10/Mines | Entered Exiles 2482 | -10/Exiles | Met 8R-AWN 2503 | -10/Exiles | Met EX-HEX 2533 | -10/Exiles | Met EX-BIN 2552 | -10/Exiles | Learned location of Zion (-7) 2619 | -10/Exiles | Met EX-DEC 2732 | -10/Exiles | Aligned with FarCom system 2733 | -10/Exiles | Given EX-Vault access code 2759 | -10/Exiles | Opened EX-Vault 2771 | -10/Exiles | Found Longsword +1 2794 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2865 | -10/Exiles | Discovered new exit (range 14) 2879 | -10/Exiles | Left Exiles lab with Longsword +1 2879 | -10/Exiles | Entered Mines 3064 | -9/Mines | Discovered new exit (range 5) 3085 | -9/Mines | Learned Materials terminal intel 3484 | -9/Mines | Entered Materials 3484 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3485 | -8/Materials | Loaded intel: 11 terminal locations 3916 | -8/Materials | Build established: Scavenger-Skirmisher 4477 | -8/Materials | Crushed by falling debris 4477 | -8/Materials | Self-destructed Last Messages --------------- (95%). 04337_ >> MONITOR: Recycling Unit M002 accepting Terrain Scanner (75%). 04340_ >> MONITOR: Recycling Unit M002 accepting Flight Unit (95%). 04343_ >> MONITOR: Recycling Unit M002 accepting Aluminum Leg (82%). 04367_ R-06 Scavenger collects Imp. Signal Interpreter. 04383_ K-01 Serf collects debris. 04414_ >> MONITOR: Recycling Unit M002 accepting Imp. Signal Interpreter (77%). 04417_ >> MONITOR: Recycling Unit M002 accepting Imp. Hover Unit (48%). 04420_ >> MONITOR: Recycling Unit M002 accepting Hvy. Laser (52%). 04423_ >> MONITOR: Recycling Unit M002 accepting Carbon-fiber Leg (67%). 04470_ R-06 Scavenger collects Rocket Launcher. 04477_ The unstable cave ceiling collapses. 04477_ Crushed by falling debris. 04477_ Com. Wheel destroyed. 04477_ System corrupted by crushing effect (+2). 04477_ Hvy. Assault Rifle destroyed. 04477_ System corrupted by crushing effect (+4). 04477_ Lgt. Treads destroyed. 04477_ System corrupted by crushing effect (+1). 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""" ##?#######+########??? | | ? ? o "" ##?# //#??? | | #? ? #?## //#??? | | ?? #?## **#??? | | ? ? #??# r """ **#??? | | ?? #### """ ]]#??? | | ? #?## """ ]]#??? | | ? #??# #####??? | | # ? ???######### #?## #??????? | | ? #?#?# [=# #??# #??????? | | ????#?### *= # #### ###### #??????? | | ????????#"" ** " #??# #??#?# #??????? | | ????????#"T ==# #??# #??###+####???? | | ?"?? ??##"" # [ #?## #?? #???? | | ????"? ?# # #### # #???? | | ? ??" ######### = = #? #???? | | ? ?"?" ???#?##?# ! * # #???? | | ???????#?#??#??# !! # #???? | | ??? ? ??###?#??# !!! + #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedTargetBeamcaster Manual? 0 Play Time 00:43:28 Cumulative 369.8 hours Start 2023.01.26 @ 19:16:10 End 2023.01.26 @ 20:07:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 297 Rogue 297 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 63 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6cf6d8a3-3684-46a9-80be-b9d2579132ec