Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.11 @ 09:04:07 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (1197) 1197 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (525) 525 TOTAL SCORE: 4972 Bonus ------- Follower Combat Kills 25 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 639/700 Matter 239/300 Energy 290/290 System Corruption 2% Temperature Cool (0) Movement Hovering (112) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY (4) ------ Cooling System Small Storage Unit Advanced Weight Redist. System Cloaking Device > --- WEAPON (3) ------- Advanced Beam Rifle Beam Cannon Scythe > --- INVENTORY (8) ---- Improved Hover Unit Improved VTOL Module Small Storage Unit Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Hover Unit Improved Hover Unit Improved Hover Unit Improved VTOL Module > --- UTILITY ---------- Cooling System Small Storage Unit Advanced Weight Redist. System Light Armor Plating > --- WEAPON ----------- AWS/Thermal > --- INVENTORY -------- Carbon-fiber Leg Improved Heat Sink Advanced Beam Rifle Beam Cannon Gauss Rifle Gauss Rifle Grenade Launcher Datajack [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Protection Light Armor Plating Weapon Grenade Launcher Energy Gun AWS/Thermal Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . . . 4 2 . Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . 2 . . Utility 2 | . . . . . 2 . . Weapon 1 | . . . . . . 1 . Parts Attached 69 | 6 13 5 5 . 31 7 2 Power 7 | 1 1 1 . . 3 1 . Engine 4 | 1 1 . . . 1 1 . Core 3 | . . 1 . . 2 . . Reactor . | . . . . . . . . Propulsion 21 | 2 4 1 . . 11 3 . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 3 | 2 1 . . . . . . Hover 14 | . 3 1 . . 7 3 . Flight 4 | . . . . . 4 . . Utility 9 | 1 1 1 2 . 3 . 1 Device 6 | . 1 1 1 . 2 . 1 Storage 2 | 1 . . 1 . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 32 | 2 7 2 3 . 14 3 1 Energy Gun 10 | . . . 2 . 7 1 . Energy Cannon 7 | . 3 1 . . 2 1 . Ballistic Gun 5 | 2 1 . . . 2 . . Ballistic Cannon . | . . . . . . . . Launcher 6 | . 3 1 . . 1 1 . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . 2 . . Slashing Weapon 2 | . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 3 . 4 . . Parts Lost 6 | . . . . . 3 2 1 Power 1 | . . . . . 1 . . Propulsion 4 | . . . . . 2 1 1 Utility 1 | . . . . . . 1 . Weapon . | . . . . . . . . Highest Loss Streak 2 | . . . . . 1 2 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 82 | . 88 85 75 71 80 73 83 Engine 2 | . 14 . . . . 3 7 Core 8 | . . 13 14 14 8 . . Wheel 2 | . 16 . . . . . . Hover 26 | . 11 28 28 28 27 29 30 Flight 1 | . . . . . 7 . . Device 12 | . 6 14 5 . 10 15 22 Storage 11 | . 14 14 14 14 9 7 7 Protection 2 | . . . . . 8 6 . Energy Gun 2 | . . . 9 14 7 3 7 Energy Cannon 1 | . . 1 . . . 3 7 Ballistic Gun 2 | . 21 . . . . . . Launcher 6 | . 3 12 4 . . . . Naked Turns . | . . . . . . . . Heaviest Build 28 | 14 15 14 18 18 23 28 25 Greatest Support 31 | 26 26 14 14 14 29 31 31 Greatest Overweight (x) 3 | . . . 1 1 3 3 1 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 8 7 Average Carried 7 | 1 5 8 8 8 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 1 8 8 8 8 8 7 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Gar Matter Collected 1320 | 260 205 339 . . 431 85 . Remotely . | . . . . . . . . Salvage Created 1424 | . 299 147 . . 787 191 . Parts 70 | . 18 7 . . 40 5 . Haulers Intercepted 4 | . . . . . 3 1 . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 32 | . 9 7 . . 13 3 . Guns 18 | . 5 . . . 12 1 . Cannons 2 | . . 1 . . . 1 . AOE 10 | . 4 6 . . . . . Classes Destroyed 11 | . 4 1 . . 5 1 . Worker 1 | . 1 . . . . . . Hauler 4 | . . . . . 3 1 . Recycler 1 | . . 1 . . . . . Operator 2 | . 1 . . . 1 . . Watcher 2 | . . . . . 2 . . Swarmer 10 | . 3 3 . . 4 . . Grunt 16 | . 6 4 . . 4 2 . Brawler 1 | . . . . . 1 . . Sentry 3 | . . . . . 3 . . Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . . . 1 . Best Kill Streak 5 | . 4 4 . . 5 1 . Combat Bots Only 5 | . 3 3 . . 5 1 . Max Kills in Single Turn 3 | . 2 3 . . 1 1 . Gunslinging . | . . . . . . . . Exploded 2 | . 2 2 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Damage Taken 1026 | . 290 78 . 4 372 254 28 Core 214 | . 60 44 . . 49 61 . Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 14 | . . . . . . 14 . Core Remaining (%) 83 | 100 . . . 58 91 . . Volleys Fired 70 | . 25 28 . . 5 12 . Largest 2 | . 2 1 . . 2 2 . Hottest 128 | . 68 60 . . 128 121 . Shots Fired 170 | . 48 28 . . 69 24 1 Gun 120 | . 43 . . . 65 12 . Cannon 17 | . 1 1 . . 2 12 1 Launcher 33 | . 4 27 . . 2 . . Special . | . . . . . . . . Kinetic 47 | . 43 . . . 4 . . Thermal 90 | . 1 1 . . 63 24 1 Explosive 33 | . 4 27 . . 2 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | . 16 3 . . 21 6 . Robot Miss Streak 2 | . 2 2 . . 1 1 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Autonomous 62 | . . . . . 62 . . Shots Hit Robots 120 | . 38 3 . . 61 18 . Core Hits 61 | . 21 15 . . 20 5 . Critical Kills 2 | . . . . . 1 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . . . 1 3 . Burn 2 | . . . . . . 2 . Meltdown 1 | . . . . . . 1 . Destroy 1 | . . . . . 1 . . Melee Attacks 4 | . . . . . 4 . . Impact 4 | . . . . . 4 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3297 | . 667 538 . 9 1716 367 . Guns 2112 | . 455 . . . 1492 165 . Cannons 227 | . . 18 . . 21 188 . Explosions 732 | . 212 520 . . . . . Melee 203 | . . . . . 203 . . Ramming 23 | . . . . 9 . 14 . Kinetic 517 | . 455 . . . 62 . . Thermal 1822 | . . 18 . . 1451 353 . Explosive 732 | . 212 520 . . . . . Electromagnetic . | . . . . . . . . Impact 203 | . . . . . 203 . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 2 2 2 . 2 2 Average Corruption 2 | . 2 2 2 2 . 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 31 | . 1 27 . . . . 3 Message Errors 5 | . . 5 . . . . . Matter Fused 7 | . . 6 . . . . 1 Heat Flow Errors 4 | . . 4 . . . . . Energy Discharges 5 | . . 5 . . . . . Data Loss (minor) 6 | . . 5 . . . . 1 Data Loss (major) 2 | . . 2 . . . . . Misfires 2 | . 1 . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 42 | . . . . . 42 . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 42 | . . . . . 42 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 53 | . 15 5 . 4 22 7 . Shots 4 | . 1 2 . . 1 . . Rammed 2 | . . . . 1 . 1 . Targets Rammed 2 | . . . . 1 . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 275 | . 32 275 . . 3 11 . Average Temperature 71 | . 7 92 . . 2 5 . Received Heat Transfer 381 | . 150 42 . . 81 90 18 Effects 1 | . . 1 . . . . . Energy Bleed 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions 2 | . . . . . 2 . . Robots Melted 2 | . . . . . 1 1 . Combat Hostiles 2 | . . . . . 1 1 . Parts Melted 11 | . . . . . 6 5 . Heat Transferred 2738 | . . 37 . . 1887 814 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Peak Influence 437 | . 246 321 . 21 437 234 60 Initial 198 | . . 40 . . . 198 60 Average 169 | . 115 174 . 1 264 144 59 Maximum Alert Level 2 | . 1 1 . . 2 1 . Low Security (%) 62 | 100 93 55 . 100 24 84 100 Level 1 37 | . 6 44 . . 75 15 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 . . 1 2 4 . Investigation 4 | . . . . . 1 3 . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . 2 . . . 1 . . Assault 1 | . . . . 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Distress Signals 2 | . 2 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 56 | . 15 10 . . 24 4 3 Peak Tracking Total 8 | . 5 3 . . 8 3 2 Tactical Retreats 3 | . . . . . 2 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Traps Triggered 6 | . 2 . . . 2 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Gar Machines Disabled 4 | . 1 1 . . 2 . . Max in Single Turn 1 | . 1 1 . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Machines Accessed 18 | . 5 . . . 6 7 . Terminals 14 | . 5 . . . 5 4 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . 1 . Recycling Units 1 | . . . . . . 1 . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 39 | . 8 . . . 10 21 . Successful 21 | . 3 . . . 6 12 . Failed 18 | . 5 . . . 4 9 . Catastrophic 2 | . 1 . . . . 1 . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 31 | . 8 . . . 8 15 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . 3 . Recycling Units 2 | . . . . . . 2 . Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 14 | . 3 . . . 4 7 . Garrison Index 1 | . . . . . . 1 . Unreport Threat 2 | . . . . . . 2 . Locate Traps 3 | . . . . . 1 2 . Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 6 | . 1 . . . 3 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . Scan Component 1 | . . . . . . 1 . Repair 1 | . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . 2 . Report Inventory 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 3 . . . 3 6 . Full Trace Events 3 | . 1 . . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . 1 . Time 50 | . . . . . . 50 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . . 2 . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Gar Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 3 | . . . . 3 . . . Total Damage 64 | . . . . 64 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Gar Turns Passed 3935 | 48 465 1868 207 57 597 609 84 Spaces Moved 3178 | 46 449 1195 237 45 587 564 55 Core 122 | 14 . . . . 1 107 . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 204 | 32 172 . . . . . . Hover 2852 | . 277 1195 237 45 586 457 55 Flight . | . . . . . . . . Fastest Speed 48 | 50 56 56 56 116 48 48 48 Average Speed 69 | 77 69 56 82 116 81 78 50 Slowest Speed 200 | 90 90 56 116 116 200 200 112 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 3 83 99 61 13 44 19 25 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 214 | . 10 178 . . 26 . . Melee . | . . . . . . . . Projectile 10 | . . . . . 10 . . AOE 204 | . 10 178 . . 16 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Gar Total 4788 | 57 555 2363 248 49 700 705 111 Wait 1376 | . 47 1134 . 4 33 115 43 Move 3171 | 45 448 1194 236 44 586 563 55 Hop . | . . . . . . . . Pick Up 38 | 6 13 . 1 . 13 5 . Fast Attach 22 | 1 4 2 4 . 11 . . Attach 29 | 5 2 . . . 14 6 2 Detach 9 | . . . . . 8 1 . Swap 18 | . 7 3 1 . 6 1 . Drop 39 | . 9 2 6 . 21 1 . Fire 70 | . 25 28 . . 5 12 . Melee 3 | . . . . . 3 . . Ram 2 | . . . . 1 . 1 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 11 | . . . . . . . 11 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Fac] / [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 14) 433 | -10/Materials | Discovered new exit (range 7) 498 | -10/Materials | Discovered new exit (range 15) 514 | -10/Materials | Entered Mines 515 | -10/Mines | Assembled infested the area 520 | -10/Mines | Assisted by a Guerilla fighting off Assembled 628 | -10/Mines | Discovered new exit (range 6) 672 | -10/Mines | Discovered new exit (range 7) 961 | -10/Mines | Learned Materials emergency access door positions 2379 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2379 | -10/Mines | Discovered new exit (range 5) 2382 | -10/Mines | Entered Exiles 2396 | -10/Exiles | Met 8R-AWN 2406 | -10/Exiles | Met EX-HEX 2422 | -10/Exiles | Met EX-BIN 2428 | -10/Exiles | Aligned with FarCom system 2428 | -10/Exiles | Given EX-Vault access code 2445 | -10/Exiles | Opened EX-Vault 2449 | -10/Exiles | Found Prototype Energy Gun 2449 | -10/Exiles | Identified AWS/Thermal 2454 | -10/Exiles | Found Prototype Slashing Weapon 2454 | -10/Exiles | Identified Longsword +1 2458 | -10/Exiles | Found Prototype Device 2458 | -10/Exiles | Identified Chronowheel 2458 | -10/Exiles | Activated Chronowheel 2495 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2535 | -10/Exiles | Met EX-DEC 2577 | -10/Exiles | Discovered new exit (range 12) 2589 | -10/Exiles | Left Exiles lab with AWS/Thermal 2589 | -10/Exiles | Entered Mines 2590 | -9/Mines | Met a Derelict testing a Signal Generator 2635 | -9/Mines | Discovered new exit (range 7) 2646 | -9/Mines | Entered Materials 2646 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3054 | -8/Materials | Discovered new exit (range 3) 3159 | -8/Materials | Discovered new exit (range 18) 3243 | -8/Materials | Entered Factory 3243 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3594 | -7/Factory | Discovered new exit (range 9) 3617 | -7/Factory | Discovered new exit (range 5) 3776 | -7/Factory | Repaired Cloaking Device? 3851 | -7/Factory | Identified exit to Garrison 3852 | -7/Factory | Entered Garrison 3934 | -7/Garrison | Triggered checkpoint 3936 | -7/Garrison | Triggered checkpoint 3936 | -7/Garrison | Self-destructed Last Messages --------------- 03872_ System corrupted: Matter fused (-6). 03899_ System corrupted: Component data lost. 03917_ Triggered Stasis Trap. 03917_ A bubble of rippling energy engulfs the area. 03917_ Field strength at 92. 03918_ Field strength at 84. 03919_ Field strength at 76. 03920_ Field strength at 68. 03921_ Field strength at 60. 03922_ Field strength at 52. 03923_ Field strength at 44. 03924_ Field strength at 36. 03925_ Field strength at 28. 03926_ Field strength at 20. 03927_ Field strength at 12. 03928_ Field strength at 4. 03929_ Stasis field depleted. 03934_ Beams of light sweep through the air. An alarm sounds. 03934_ Imp. Gravmag System destroyed. 03936_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????gg?????????????????? | | ????????????????????????######"??"## ???????????? | | ???????????????????????? ?? h ??????????? | | ???????????????????????? ? ???????????? | | ???????????????????????? ?? ?????????????? | | ????????????????????????# #? #??? ??????????? | | ??????????????????????### ## ## #?????????? | | ??????????????????????# "g????????? | | ??????????????????????#g "?????????? | | ??????????????????????#g "?????????? | | ??????????????????????# "g????????? | | ??????????????????????###@ ## ## #?????????? | | ??????????????########### ## ## #?????????? | | ??????????????# #?????????? | | ??????????????# #?????????? | | ??????????????# ######## #?????????? | | ??????????????# #??????## ## Y ## #?????????? | | ??????????????# #???????? #? #??????????????? | | ???????######## #???????? #??####??????????????? | | ????# #???????? #????????????????????? | | ???????######## #???????? #????????????????????? | | ??????????????# #???????? #????????????????????? | | ??????????????# ######### #????????????????????? | | ??????????????# #????????????????????? | | ??????????????# #????????????????????? | | ??????????????# ############????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ?????########## #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumTrackerUnit Manual? 0 Play Time 00:29:51 Cumulative 48.5 hours Start 2022.04.08 @ 10:45:20 End 2022.04.11 @ 09:04:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aaf6d164-62fe-4b9a-8807-e9573216bc2e