Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.07 @ 01:07:54 Player: kerapace Result: Destroyed by 59-03E(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (185) 925 Value Destroyed (5487) 5487 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1868) 1868 TOTAL SCORE: 12480 Bonus ------- High Alert Combat Kills 475 Follower Combat Kills 187 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -94 Cogmind --------- Core Integrity 0/700 Matter 232/300 Energy 896/1100 System Corruption 0% Temperature Cool (506) Movement Hovering (80) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (3) --- Combat Airjet > --- UTILITY (7) ------ Zionite Biocell Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (2) ------- Proton Missile Launcher > --- INVENTORY (4) ---- Experimental Heat Sink Kinecellerator Enhanced Autogun Ripper Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Zionite Glidesys I > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Zionite Biocell Enhanced Optical Array Advanced Targeting Computer Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY -------- Experimental Heat Sink Zionite Biocell Advanced Sensor Array Advanced Terrain Scanner Surveybot 24 Chip Improved Particle Charger Kinecellerator Weapon Cycler Transmission Jammer Enhanced Autogun Proton Missile Launcher Missile Launcher Katana Ripper [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Combat Airjet Treads Armored Treads Wheel Compact Wheel Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . Utility 5 | . . . 1 . . . 2 2 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 187 | 6 5 4 34 5 . 15 39 44 11 8 . 16 Power 19 | 1 . 1 5 1 . . 5 4 1 . . 1 Engine 14 | 1 . 1 5 1 . . 4 2 . . . . Core 4 | . . . . . . . 1 2 1 . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 33 | 2 . 1 9 3 . 8 4 4 . . . 2 Treads 19 | 1 . 1 7 3 . 4 3 . . . . . Leg . | . . . . . . . . . . . . . Wheel 8 | 1 . . 2 . . 4 1 . . . . . Hover 6 | . . . . . . . . 4 . . . 2 Flight . | . . . . . . . . . . . . . Utility 59 | 1 4 . 8 . . 1 9 24 4 1 . 7 Device 29 | . . . 4 . . 1 3 16 3 1 . 1 Storage 10 | 1 4 . . . . . . 2 . . . 3 Processor 3 | . . . . . . . 1 1 1 . . . Hackware 2 | . . . . . . . . 2 . . . . Protection 15 | . . . 4 . . . 5 3 . . . 3 Artifact . | . . . . . . . . . . . . . Weapon 76 | 2 1 2 12 1 . 6 21 12 6 7 . 6 Energy Gun 21 | . . 2 8 1 . . 9 1 . . . . Energy Cannon 12 | . . . . . . . 2 2 2 2 . 4 Ballistic Gun 28 | 2 1 . 4 . . 2 5 7 3 3 . 1 Ballistic Cannon 3 | . . . . . . 2 1 . . . . . Launcher 10 | . . . . . . 2 4 1 . 2 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 1 . . . 2 1 . . . 6 Parts Lost 53 | . . 1 16 3 . 8 7 7 . . . 11 Power 7 | . . 1 2 1 . . 1 1 . . . 1 Propulsion 15 | . . . 3 1 . 5 2 . . . . 4 Utility 13 | . . . 3 . . 1 1 4 . . . 4 Weapon 18 | . . . 8 1 . 2 3 2 . . . 2 Highest Loss Streak 6 | . . 1 4 2 . 3 4 6 . . . 5 Average Slot Usage (%) 98 | . 97 100 98 97 100 99 98 98 100 100 100 89 Engine 6 | . 14 14 10 8 11 11 5 3 2 . . . Core 2 | . . . . . . . 3 3 4 7 7 . Treads 11 | . 14 14 22 22 22 13 17 2 . . . . Wheel 7 | . 14 14 10 11 11 18 9 1 . . . . Hover 7 | . . . . . . . . 19 23 23 23 21 Device 9 | . . . 6 11 11 10 10 15 17 15 15 1 Storage 19 | . 25 28 22 22 22 22 18 15 15 15 15 20 Processor 6 | . . . . . . . 8 7 12 15 15 15 Protection 5 | . . . 4 . . . 7 11 7 7 7 13 Energy Gun 7 | . . 27 14 22 22 5 7 . . . . . Energy Cannon 1 | . . . . . . . 3 . . . . 9 Ballistic Gun 8 | . 28 . 7 . . 5 4 13 13 13 15 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 89 | 12 73 75 80 77 77 79 89 88 55 58 51 52 Greatest Support 72 | 20 20 20 46 46 43 66 40 55 55 55 55 72 Greatest Overweight (x) 7 | . 4 4 7 4 4 7 7 5 . 1 . 2 Average Overweight (x) 1 | . 3 3 4 3 3 2 4 . . . . . Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 20 20 14 14 14 14 Average Capacity 17 | 4 17 20 20 20 20 20 20 14 14 14 14 13 Most Carried 20 | 4 20 20 20 20 20 20 20 20 14 14 14 14 Average Carried 16 | 1 12 19 19 19 19 16 19 14 13 13 14 13 Final Capacity 20 | 6 20 20 20 20 20 20 20 14 14 14 14 4 Final Carried 20 | 4 20 20 19 20 20 17 20 12 14 14 14 4 Class Distribution -------------------- 62% | Hauler-Mutant 28% | Scavenger-Mutant 8% | Mutant Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 3794 | 91 513 35 418 55 . 306 901 626 368 325 . 156 Remotely . | . . . . . . . . . . . . . Salvage Created 7085 | . 464 168 1484 271 . 579 2102 901 214 572 . 330 Parts 369 | . 20 8 90 10 . 35 101 60 13 23 . 9 Haulers Intercepted 9 | . 2 . 2 . . . 4 1 . . . . Recyclers Shooed 4 | . 1 . 3 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 13 9 . . Prevented 9 | . . . . . . . . . . 9 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 139 | . 5 5 23 10 . 16 42 19 4 11 . 4 Guns 91 | . 5 4 22 9 . 4 21 16 4 6 . . Cannons 20 | . . . . . . 9 7 1 . 1 . 2 AOE 24 | . . 1 1 1 . 3 12 2 . 3 . 1 Classes Destroyed 20 | . 7 1 4 2 . 1 . 3 . 1 . 1 Worker 10 | . 1 . 2 . . 3 4 . . . . . Builder 4 | . 1 . 2 . . 1 . . . . . . Tunneler 4 | . . 1 . . . 1 2 . . . . . Hauler 9 | . 2 . 2 . . . 4 1 . . . . Recycler 7 | . 2 . 3 . . . 2 . . . . . Mechanic 1 | . . . . . . . . 1 . . . . Operator 4 | . . . 3 . . . 1 . . . . . Watcher 5 | . 1 . . . . . 4 . . . . . Swarmer 33 | . 3 3 2 3 . 3 13 6 . . . . Grunt 59 | . 2 2 13 1 . 9 17 5 2 8 . . Brawler 6 | . . . 1 . . 2 . . 1 2 . . Duelist 5 | . . . 1 1 . 1 2 . . . . . Protector 1 | . . . . . . . . 1 . . . . Sentry 21 | . . . 6 . . . 10 4 . 1 . . Demolisher 1 | . . . . 1 . . . . . . . . Hunter 1 | . . . . . . 1 . . . . . . Programmer 4 | . . . . . . . . 3 1 . . . Z-Technician 1 | . . . . . . . . . . . . 1 Z-Light 4 | . . . . . . . . . . . . 4 Samaritan 1 | . . . . . . . . . . 1 . . Assembled 4 | . . . . 4 . . . . . . . . Best Kill Streak 7 | . 6 3 6 3 . 6 7 6 3 3 . 3 Combat Bots Only 6 | . 3 3 3 3 . 3 4 6 3 3 . 3 Max Kills in Single Turn 4 | . 1 1 2 1 . 2 4 1 2 1 . 1 Gunslinging 1 | . . . . . . . . . 1 . . . Exploded 4 | . . 1 1 1 . 1 4 1 . 1 . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 8810 | . 252 184 1838 348 . 1110 1618 1259 85 292 . 1824 Core 1197 | . 50 23 187 8 . 82 138 137 12 43 . 517 Absorbed by Shields 569 | . . . . . . . 15 357 34 110 . 53 Core Remaining (%) 68 | 100 . 70 . . . 30 74 . . . . . Volleys Fired 502 | . 49 13 104 23 . 57 117 69 11 32 . 27 Largest 2 | . 2 2 2 2 . 2 2 2 2 2 . 2 Hottest 138 | . 40 90 110 112 . 101 106 138 53 138 . 138 Shots Fired 946 | . 98 26 203 43 . 100 217 133 22 56 . 48 Gun 778 | . 98 26 203 43 . 52 139 128 22 44 . 23 Cannon 139 | . . . . . . 42 70 3 . 5 . 19 Launcher 29 | . . . . . . 6 8 2 . 7 . 6 Special . | . . . . . . . . . . . . . Kinetic 588 | . 98 . 100 . . 61 112 128 22 44 . 23 Thermal 77 | . . . 30 36 . 5 6 . . . . . Explosive 18 | . . . . . . 6 8 2 . 2 . . Electromagnetic 263 | . . 26 73 7 . 28 91 3 . 10 . 25 Robot Hit Streak 20 | . 9 4 17 5 . 11 20 13 13 12 . 7 Robot Miss Streak 14 | . 5 4 7 2 . 4 3 7 4 7 . 14 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 12 | . 1 1 3 1 . 1 2 2 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 1 1 . . . Shots Hit Robots 682 | . 56 13 155 28 . 72 168 95 19 48 . 28 Core Hits 395 | . 19 6 70 23 . 46 102 45 16 41 . 27 Critical Hits 4 | . . . . . . . 1 3 . . . . Critical Kills 2 | . . . . . . . . 2 . . . . Critical Parts Destroyed 2 | . . . . . . . 1 1 . . . . Melee Attacks 8 | . . . . . . . . 5 3 . . . Impact . | . . . . . . . . . . . . . Slashing 8 | . . . . . . . . 5 3 . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14322 | . 761 252 1943 509 . 1874 4191 1923 372 1341 . 1156 Guns 8535 | . 761 196 1841 422 . 519 1819 1603 372 710 . 292 Cannons 2332 | . . . . . . 572 1134 62 . 151 . 413 Explosions 3413 | . . 56 102 87 . 776 1238 223 . 480 . 451 Melee . | . . . . . . . . . . . . . Ramming 42 | . . . . . . 7 . 35 . . . . Kinetic 6367 | . 761 . 685 . . 683 1261 1603 372 710 . 292 Thermal 1628 | . . 56 452 432 . 213 394 . . . . 81 Explosive 2029 | . . . . . . 599 931 223 . 276 . . Electromagnetic 4256 | . . 196 806 77 . 372 1605 62 . 355 . 783 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 14 . 2 2 2 2 . Average Corruption 5 | . . . . . . 13 . 1 2 2 2 . Corruption Purged . | . . . . . . . . . . . . . Effects 60 | . . . . . . 45 . 3 7 5 . . Message Errors 9 | . . . . . . 5 . 1 2 1 . . Matter Fused 7 | . . . . . . 7 . . . . . . Heat Flow Errors 3 | . . . . . . 3 . . . . . . Energy Discharges 5 | . . . . . . 1 . 2 2 . . . Parts Rejected 1 | . . . . . . 1 . . . . . . Data Loss (minor) 6 | . . . . . . 3 . . 1 2 . . Data Loss (major) 3 | . . . . . . 3 . . . . . . Misdirections 2 | . . . . . . 2 . . . . . . Targeting Errors 17 | . . . . . . 14 . . 2 1 . . Weapon Failures 7 | . . . . . . 6 . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 220 | . . . . . . 62 144 3 . . . 11 Projectiles 42 | . . . . . . 16 19 . . . . 7 Explosions 178 | . . . . . . 46 125 3 . . . 4 Melee . | . . . . . . . . . . . . . Knockbacks 18 | . . . . . . 10 8 . . . . . Impact . | . . . . . . . . . . . . . Kinetic 15 | . . . . . . 7 8 . . . . . Secondary 3 | . . . . . . 3 . . . . . . Self-Inflicted Damage 308 | . . 7 38 . . 96 147 16 . 4 . . Shots 10 | . . 1 1 . . 3 4 . . 1 . . Rammed 5 | . . . . . . 1 . 4 . . . . Targets Rammed 5 | . . . . . . 1 . 4 . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 512 | . 2 192 301 52 . 191 413 36 60 176 . 512 Average Temperature 72 | . 2 63 91 30 . 65 122 13 21 30 . 129 Received Heat Transfer 2905 | . 27 30 672 120 . 360 572 407 42 132 . 543 Effects 3 | . . . 1 . . . 1 . . . . 1 Shutdowns 1 | . . . . . . . 1 . . . . . Energy Bleed 2 | . . . 1 . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . 3 . . 1 . 1 Combat Hostiles 4 | . . . . . . . 2 . . 1 . 1 Parts Fried 38 | . . 3 5 . . 1 15 . . . . 14 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . . . . . Heat Transferred 2837 | . . 100 1001 840 . 224 622 . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 12 | . . 2 2 1 . 2 4 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 863 | . 168 99 284 190 . 319 863 614 . . . . Average Influence 275 | . 42 33 153 117 . 161 501 453 . . . . Maximum Alert Level 3 | . . . 1 . . 1 3 2 . . . . Low Security (%) 49 | 100 100 100 68 100 . 72 7 . . . . . Level 1 17 | . . . 31 . . 27 20 27 . . . . Level 2 28 | . . . . . . . 56 72 . . . . Level 3 4 | . . . . . . . 15 . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 13 | . . . 3 . . . 3 7 . . . . Investigation 1 | . . . 1 . . . . . . . . . Extermination 2 | . . . . . . . . 2 . . . . Reinforcement 4 | . . . 2 . . . 2 . . . . . Assault 1 | . . . . . . . . 1 . . . . Garrison 5 | . . . . . . . 1 4 . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 11 | . 1 . 4 . . . 3 3 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 217 | . 12 5 36 22 . 17 63 31 4 12 . 15 Peak Tracking Total 8 | . 4 3 5 8 . 3 5 7 3 4 . 5 Tactical Retreats 14 | . 2 . 2 3 . 1 2 3 . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 3 | . 1 . 1 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 7 | . . . 1 2 . 1 3 . . . . . Max in Single Turn 1 | . . . 1 1 . 1 1 . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 34 | . 4 1 2 . . . 12 14 1 . . . Terminals 20 | . 4 1 2 . . . 7 6 . . . . Fabricators 4 | . . . . . . . . 4 . . . . Repair Stations 4 | . . . . . . . 2 2 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . Garrison Access 3 | . . . . . . . 1 2 . . . . Total Hacks 81 | . 13 2 4 . . . 31 30 1 . . . Successful 44 | . 6 1 1 . . . 20 15 1 . . . Failed 37 | . 7 1 3 . . . 11 15 . . . . Catastrophic 6 | . . . . . . . 1 5 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 29 | . 2 . . . . . 13 9 . . 5 . Terminals 48 | . 13 2 4 . . . 16 13 . . . . Fabricators 10 | . . . . . . . . 10 . . . . Repair Stations 11 | . . . . . . . 7 4 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . 7 . . . . . Garrison Access 4 | . . . . . . . 1 3 . . . . Terminal Hacks 19 | . 6 1 1 . . . 5 5 1 . . . Part Schematic 3 | . . . . . . . 1 2 . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . 1 . . . Branch Access Points 2 | . 1 . . . . . . 1 . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . Scanalyzer Index 2 | . 1 . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . 1 . . . . Fabricator Hacks 3 | . . . . . . . . 3 . . . . Load Schematic 3 | . . . . . . . . 3 . . . . Repair Station Hacks 9 | . . . . . . . 5 4 . . . . Scan Component 5 | . . . . . . . 3 2 . . . . Repair 4 | . . . . . . . 2 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . . 7 . . . . . Insert Component 3 | . . . . . . . 3 . . . . . Analyze 4 | . . . . . . . 4 . . . . . Garrison Access Hacks 2 | . . . . . . . 1 1 . . . . Seal Access 2 | . . . . . . . 1 1 . . . . Unauthorized Hacks 4 | . . . . . . . 2 2 . . . . Terminals 4 | . . . . . . . 2 2 . . . . Botnet 4 | . . . . . . . 2 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 . . . . . Used 1 | . . . . . . . 1 . . . . . Hacking Detections 25 | . 2 1 2 . . . 10 10 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 4 2 . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . 2 2 . . . . Time 228 | . . . . . . . 120 108 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . . Parts Damaged 2 | . . . . . . . 2 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 6 | . . 1 . 3 . . . . . . 2 . Largest Group 3 | . . 1 . 3 1 1 . . . . 2 2 Highest-Rated Group 188 | . . 31 . 40 14 14 . . . . 188 188 Highest-Rated Ally 94 | . . 31 . 16 14 14 . . . . 94 94 Total Orders . | . . . . . . . . . . . . . Ally Attacks 67 | . . 4 . 11 . . . . . . . 52 Total Damage 1390 | . . 84 . 111 . . . . . . . 1195 Kills 11 | . . . . 2 . . . . . . . 9 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 2 . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 10524 | 69 846 723 1180 729 322 610 2211 1243 632 392 790 777 Spaces Moved 7683 | 44 484 479 548 436 220 344 1005 1260 882 402 1190 389 Core 2 | 2 . . . . . . . . . . . . Treads 553 | 21 52 5 62 72 27 62 250 2 . . . . Legs . | . . . . . . . . . . . . . Wheels 3115 | 21 432 474 486 364 193 282 755 108 . . . . Hover 4013 | . . . . . . . . 1150 882 402 1190 389 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 100 140 140 140 140 103 103 65 65 65 65 65 Average Speed 105 | 126 139 140 146 147 144 121 165 72 65 65 65 80 Slowest Speed 220 | 160 220 220 220 220 180 180 220 210 65 131 65 220 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 66 | 4 68 98 51 90 63 74 86 42 89 53 90 50 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 3 | . . 1 . 1 . . . . 1 . . . Known Exits Taken 2 | . 1 . . . . . . 1 . . . . Unknown Exits Taken 10 | 1 . 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 11 | . . 2 . 1 . 1 . . 2 2 3 . Spaces Dug 60 | . . . . . . . 46 5 3 6 . . Terrain Destroyed 264 | . . 8 9 6 . 70 121 22 3 14 . 11 Melee 8 | . . . . . . . . 5 3 . . . Projectile 6 | . . . . . . . 5 . . . . 1 AOE 250 | . . 8 9 6 . 70 116 17 . 14 . 10 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total 9254 | 54 554 500 737 481 225 430 1363 1498 914 481 1206 811 Wait 691 | . 2 4 29 12 . 7 157 69 4 30 17 360 Move 7671 | 43 483 478 547 435 219 343 1004 1259 881 401 1189 389 Hop . | . . . . . . . . . . . . . Pick Up 101 | 5 14 1 15 4 3 5 18 21 3 5 . 7 Fast Attach 45 | 5 1 . 3 . . 3 17 8 . . . 8 Attach 54 | 1 . 1 19 3 . 8 9 9 . . . 4 Detach 6 | . . . . . . . 5 . . . . 1 Swap 88 | . 4 3 12 2 . 4 13 27 11 8 . 4 Drop 83 | . 1 . 8 2 3 2 23 27 1 5 . 11 Fire 502 | . 49 13 104 23 . 57 117 69 11 32 . 27 Melee 8 | . . . . . . . . 5 3 . . . Ram 4 | . . . . . . . . 4 . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / Sto) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Identified exit to Mines 372 | -10/Materials | Discovered new exit (range 15) 555 | -10/Materials | Build established: Hauler-Mutant 630 | -10/Materials | Discovered new exit (range 5) 713 | -10/Materials | Discovered new exit (range 15) 916 | -10/Materials | Entered Mines 928 | -10/Mines | Met a Derelict bent on vengeance 1025 | -10/Mines | Received a Mining Laser from a helpful Derelict 1074 | -10/Mines | Discovered new exit (range 12) 1231 | -10/Mines | Discovered new exit (range 10) 1639 | -10/Mines | Entered Materials 1639 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1640 | -9/Materials | Identified exit to Storage 1966 | -9/Materials | Discovered new exit (range 5) 2026 | -9/Materials | Lost 3 parts (3w) 2109 | -9/Materials | Lost 3 parts (1p1n1w) 2371 | -9/Materials | Lost 4 parts (1n2u1w) 2546 | -9/Materials | Discovered new exit (range 5) 2819 | -9/Materials | Entered Mines 2970 | -9/Mines | Discovered new exit (range 8) 2979 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3025 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3050 | -9/Mines | Assembled infested the area 3055 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3182 | -9/Mines | Learned Materials stockpile data 3539 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3541 | -9/Mines | Discovered new exit (range 5) 3548 | -9/Mines | Entered Exiles 3548 | -9/Exiles | Accompanied by 1 ally 3599 | -9/Exiles | Met 8R-AWN 3617 | -9/Exiles | Met EX-HEX 3657 | -9/Exiles | Met EX-BIN 3704 | -9/Exiles | Met EX-DEC 3855 | -9/Exiles | Discovered new exit (range 14) 3870 | -9/Exiles | Entered Mines 3870 | -8/Mines | Accompanied by 1 ally 3913 | -8/Mines | System corruption reached 10% 3953 | -8/Mines | Lost 3 parts (1n1u1w) 4132 | -8/Mines | Core integrity fell below 50% 4466 | -8/Mines | Discovered new exit (range 14) 4480 | -8/Mines | Entered Materials 4480 | -8/Materials | Evolved 2 slots: Utility x2 4592 | -8/Materials | Lost 4 parts (1p2n1w) 5193 | -8/Materials | Discovered new exit (range 3) 5324 | -8/Materials | Garrison activated, responded to threat 5532 | -8/Materials | Discovered new exit (range 6) 6258 | -8/Materials | Repaired Broken Cmb. Airjet 6573 | -8/Materials | Discovered new exit (range 6) 6663 | -8/Materials | Repaired Cmb. Airjet 6691 | -8/Materials | Entered Factory 6691 | -7/Factory | Evolved 2 slots: Utility x2 6785 | -7/Factory | Repaired Broken Lgt. Fission Core 7004 | -7/Factory | Identified exit to Lower Caves 7168 | -7/Factory | Build established: Mutant 7295 | -7/Factory | Repaired Adv. Sensor Array 7434 | -7/Factory | Garrison activated, responded to threat 7491 | -7/Factory | First assault squad dispatched 7539 | -7/Factory | Garrison activated, responded to threat 7694 | -7/Factory | Lost 6 parts (1p3u2w) 7788 | -7/Factory | Discovered new exit (range 12) 7934 | -7/Factory | Entered Lower Caves 7960 | -7/Lower Caves | Encountered a Warlord checkpoint 7966 | -7/Lower Caves | Build established: Scavenger-Mutant 8294 | -7/Lower Caves | Discovered new exit (range 19) 8312 | -7/Lower Caves | Learned location of Zion (-7) 8415 | -7/Lower Caves | Spotted B-75 Beast 8566 | -7/Lower Caves | Entered another Lower Caves area 8567 | -7/Lower Caves | Encountered a Warlord checkpoint 8602 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8735 | -7/Lower Caves | Learned Factory garrison access intel 8863 | -7/Lower Caves | Spotted B-75 Beast 8955 | -7/Lower Caves | Discovered new exit (range 5) 8958 | -7/Lower Caves | Entered Zion 8971 | -7/Zion | Given A8's code to call for help 9028 | -7/Zion | System corruption cleaned by Quarantine Array 9036 | -7/Zion | Learned 4 Factory zone layouts 9056 | -7/Zion | Discovered new exit (range 7) 9130 | -7/Zion | Received a hallucinogenic algorithm 9145 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9719 | -7/Zion | Opened final containment barrier to the Deep Caves 9728 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9731 | -7/Zion | Enhanced Grunt warped into view, answering call for help 9738 | -7/Zion | Discovered new exit (range 5) 9740 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9748 | -7/Zion | Entered Deep Caves 9748 | -7/Deep Caves | Accompanied by 2 allies 9815 | -7/Deep Caves | Attacked by Z-Imprinter 9839 | -7/Deep Caves | Core integrity fell below 50% 9839 | -7/Deep Caves | Allies destroyed Z-Imprinter 9851 | -7/Deep Caves | Found Prototype Protection 9851 | -7/Deep Caves | Identified Zio. Weapon Casing 9871 | -7/Deep Caves | Lost 5 parts (1p1n2u1w) 9879 | -7/Deep Caves | Found Unknown Processor 9881 | -7/Deep Caves | Found Surveybot 24 Scanner 10295 | -7/Deep Caves | Z-Facility disabled 10505 | -7/Deep Caves | Core integrity fell below 20% 10525 | -7/Deep Caves | Destroyed by 59-03E(z) with Zionite Laser-S Last Messages --------------- 10506_ 46-DWJ(z) misfires. 10508_ Zio. Light Carapace destroyed. 10510_ 46-DWJ(z) IFF system glitched. 10510_ EZ-JB4(z) destroyed. 10510_ Enhanced Grunt destroyed. 10512_ Zio. Weapon Casing destroyed. 10514_ Zio. Glidesys I fried. 10514_ Prototype Energy Gun fried. 10514_ P5-5W3(z) destroyed. 10516_ ZG-SLY(z) misfires. 10517_ Chain reaction triggered in Zio. Light DM Reactor. 10517_ Destroyed Zio. Light Carapace. 10522_ ZG-SLY(z) system terminally corrupted. 10522_ Prototype Device fried. 10522_ Zio. Biocell fried. 10522_ Imp. Maneuvering Thrusters fried. 10522_ Zio. Glidesys I fried. 10523_ Imp. EM Pulse Cannon destroyed. 10523_ Dropped Lrg. Storage Unit. 10523_ Dropped Med. Storage Unit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ??????????????????????????#??????????????????????? | | ?????????????????????????? ??????#############???? | | ?????????????????????????? ????### #?? | | ????????????????????###### ???# ?? | | ???????????????###?##;;;;# ??# ## | | ?????????? #### #; ;; ## | | ????????? # #; ;; | | ????????? | | ???????? ! * | | ????????# z%! !%! | | ????????## %! z | | ????????# ! """"" """""" | | ????????# """""???"""""" | | ?????? # """""???"""""" | | ?????? """"""???""""" | | ???????# """"""???"" | | ????????# """""""?"""""" | | ???????## """""""?"""""" | | ???????# ! """""""??""""" | | ????????# !%!/ """"""?"""""" | | ?????#### =!@!!!!""""""""" " " | | ????## # !%!!!!!""""""""" | | ????# !]! """""""" | | ????# ]! """"""""" | | ????# """"""""" | | ?????# """"""""""" ! | | ??????## """""""""""""%/ | | ???????# """""" = | | ???????## """""" """ | | ????????# """""" """"" | | ????????## """""" """"""" | | ?????????# """"" """"""" | | ????# ???# """" """"""" | | ????# # """" """"" | | ???## """" """ | | ??## """" | | """""""""""% | | " """"""" | | | | #### | | ???# | | ???### | | ?????# | | ?????## !% % | | ??????# %! ! ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 400 Propulsion Shielding 66 Weapon Shielding 100 Reclamation Efficiency 10 Weapon Cycling 15 Evasion (%) 52 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Cmb. Airjet | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Hacked Lgt. Fission Core | -8/Materials | Scanalyzed Powered Armor | -7/Factory | Hacked Imp. EM Pulse Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisMicroSpear Manual? 0 Play Time 02:23:52 Cumulative 390.5 hours Start 2020.09.02 @ 00:06:50 End 2020.09.07 @ 01:07:54 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 285 Rogue 285 Adventurer 0 Explorer 0 Win Type - Total 12 Types 11/0/0/1/0/0/0 Lore% 78 Gallery% 78 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e1544de2-d82d-49b7-84fd-b879603f6f8f