Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.29 @ 21:35:18 Player: Mbreton Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (125) 625 Value Destroyed (5049) 5049 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (269) 269 TOTAL SCORE: 10123 Bonus ------- High Alert Combat Kills 269 Cogmind --------- Core Integrity 0/850 Matter 162/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ Cloaking Device Cloaking Device Component Analysis Suite > --- WEAPON (3) ------- Heavy Machine Gun > --- INVENTORY (5) ---- Wheel Improved Sensor Array Coil Gun Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Fusion Compressor > --- PROPULSION ------- Myomer Leg Myomer Leg > --- UTILITY ---------- Small Storage Unit Compact Battery Improved Salvage Targeting Computer Advanced ECM Suite Phase Shifter Backup Plating I > --- WEAPON ----------- Dispersion Rifle Antimatter Cannon Heavy Rocket Launcher > --- INVENTORY -------- Cesium-ion Thruster Cesium-ion Thruster Xenon Bombardment Thruster Targeting Computer Weapon Cycler Component Analysis Suite System Restoration Module Dispersion Rifle [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Myomer Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Utility Shielding Device Advanced ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Utility Shielding Weapon Minigun Energy Gun Dispersion Rifle Ballistic Gun Minigun Ballistic Cannon Antimatter Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low Slots Evolved 8 | . . 2 2 2 . . 2 . . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . 1 . . 1 . . . Utility 4 | . . 2 1 1 . . . . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 151 | 6 5 13 30 4 4 26 54 1 8 . Power 17 | 1 . 1 2 1 . 4 7 . 1 . Engine 9 | 1 . . 1 1 . 1 4 . 1 . Core 8 | . . 1 1 . . 3 3 . . . Reactor . | . . . . . . . . . . . Propulsion 37 | 2 . 2 4 1 . 11 15 . 2 . Treads 9 | . . 2 4 1 . . 2 . . . Leg 4 | . . . . . . . 3 . 1 . Wheel 3 | 2 . . . . . . . . 1 . Hover 1 | . . . . . . . 1 . . . Flight 20 | . . . . . . 11 9 . . . Utility 37 | 1 2 3 5 2 1 6 13 . 4 . Device 15 | . . . . . 1 4 6 . 4 . Storage 6 | 1 1 1 . . . 2 1 . . . Processor 6 | . 1 . . . . . 5 . . . Hackware 3 | . . 1 1 1 . . . . . . Protection 7 | . . 1 4 1 . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 60 | 2 3 7 19 . 3 5 19 1 1 . Energy Gun 14 | 1 2 . 2 . 1 1 7 . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 20 | 1 . 5 5 . . 3 5 . 1 . Ballistic Cannon 5 | . . . 2 . . 1 2 . . . Launcher 8 | . 1 . 3 . 1 . 3 . . . Special Weapon 2 | . . . . . . . 1 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 5 | . . . 4 . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 6 | . . 2 3 . . . 1 . . . Unidentified Prototypes 4 | . . . . . . 2 2 . . . Parts Lost 53 | . . . 14 . 6 3 27 1 . 2 Power 10 | . . . 2 . 1 . 6 . . 1 Propulsion 13 | . . . 4 . . 1 8 . . . Utility 17 | . . . 3 . 3 1 8 1 . 1 Weapon 13 | . . . 5 . 2 1 5 . . . Highest Loss Streak 9 | . . . 5 . 6 3 9 1 . 2 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 79 | . 96 94 90 98 52 56 75 10 38 39 Engine 3 | . 14 3 2 7 2 . 2 . 3 3 Core 4 | . . 7 5 . . 4 3 3 . . Treads 7 | . . 21 17 22 10 . . . . . Leg 2 | . . . . . . . 6 . 3 6 Wheel 2 | . 28 . . . . . . . 1 . Flight 5 | . . . . . . 17 11 . . . Device 6 | . . . . . . 12 11 . 24 23 Storage 9 | . 14 11 9 7 3 6 11 . . . Processor 7 | . 10 11 9 6 . . 6 5 . . Hackware 4 | . . 9 10 15 12 . . . . . Protection 5 | . . 7 11 13 10 7 3 . . . Energy Gun 3 | . 11 . 1 . 2 1 4 . . . Ballistic Gun 8 | . 10 20 12 7 2 3 3 . 4 6 Ballistic Cannon 2 | . . . 1 7 3 1 3 . . . Launcher 1 | . 5 . 1 . . . 1 . . . Slashing Weapon 1 | . . . 4 7 1 . . . . . Peak Build Rating 58 | 6 9 25 30 31 31 34 58 32 31 31 Average Rating 30 | 4 7 22 25 29 15 21 44 6 26 27 On Entrance 18 | . 6 9 25 26 31 3 34 33 1 31 Naked Turns 22 | . . . . . . . . 16 6 . Heaviest Build 46 | 11 18 34 41 45 46 22 40 15 12 12 Greatest Support 65 | 20 20 44 44 62 62 23 65 3 20 20 Greatest Overweight (x) 10 | . . 5 1 . 1 2 10 4 2 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 8 8 5 5 5 Average Capacity 10 | 7 9 14 15 15 10 6 7 5 5 5 Most Carried 15 | 4 10 15 15 11 10 8 8 5 5 5 Average Carried 8 | 2 8 14 12 10 7 5 6 4 4 5 Final Capacity 15 | 8 10 15 15 15 5 8 5 5 5 5 Final Carried 15 | 4 10 15 11 10 5 8 4 5 5 5 Class Distribution -------------------- 32% | Hacker-Mutant 27% | Mutant 13% | Sprinter 7% | Scavenger-Gunner 6% | Gunner 4% | Tank 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Waste Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low Matter Collected 3677 | 123 215 422 748 . . 325 1820 . 24 . Remotely . | . . . . . . . . . . . Salvage Created 4804 | . 270 679 1487 . . 227 2054 . 43 44 Parts 266 | . 11 39 66 . . 19 124 . 5 2 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low Combat Hostiles Destroyed 104 | . 4 14 32 . . 9 42 . 1 2 Melee 12 | . . . 12 . . . . . . . Guns 67 | . 4 14 17 . . 3 26 . 1 2 Cannons 20 | . . . 1 . . 6 13 . . . AOE 5 | . . . 2 . . . 3 . . . Classes Destroyed 13 | . 3 2 3 . . 1 4 . . . Worker 2 | . . . . . . . 2 . . . Builder 3 | . . . . . . . 2 . 1 . Mechanic 3 | . 1 . 1 . . . 1 . . . Operator 3 | . . 1 . . . . 2 . . . Watcher 10 | . 2 2 . . . 1 5 . . . Swarmer 20 | . . . 3 . . 7 8 . . 2 Grunt 43 | . 4 9 15 . . . 15 . . . Brawler 2 | . . . 2 . . . . . . . Duelist 2 | . . . . . . . 2 . . . Sentry 19 | . . 5 8 . . . 5 . 1 . Specialist 1 | . . . . . . . 1 . . . Hunter 11 | . . . 4 . . 1 6 . . . Programmer 6 | . . . . . . 1 5 . . . Best Kill Streak 8 | . 3 4 8 . . 5 7 . 1 2 Combat Bots Only 8 | . 2 4 8 . . 5 7 . 1 2 Max Kills in Single Turn 4 | . 1 1 2 . . 1 4 . 1 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . . . 2 . . . 3 . . . Melee 1 | . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low Hostile Shots Fired 882 | . 12 47 250 . 5 94 410 1 27 36 Missed 240 | . 1 15 54 . . 28 128 . 9 5 Damage Taken 7238 | . 145 338 2182 . 172 751 3103 30 158 359 Core 1872 | . 37 83 370 . 85 443 628 30 97 99 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 125 | . . . 75 . 8 14 28 . . . Ignored by Resistances 2115 | . 43 98 631 . 45 224 910 8 50 106 Regen/Repaired (Parts) 245 | . . . 90 . . . 155 . . . Core Remaining (%) 64 | 100 85 79 32 . . 24 . . . . Volleys Fired 349 | . 22 39 81 . 6 32 153 . 5 11 Largest 3 | . 2 2 3 . 3 2 3 . 1 1 Hottest 215 | . 80 50 91 . 123 78 215 . 30 30 Shots Fired 579 | . 41 78 149 . 16 38 241 . 5 11 Gun 458 | . 39 78 128 . 10 23 164 . 5 11 Cannon 99 | . . . 9 . 6 15 69 . . . Launcher 18 | . 2 . 12 . . . 4 . . . Special 4 | . . . . . . . 4 . . . Kinetic 416 | . 8 78 118 . 12 29 155 . 5 11 Thermal 106 | . 11 . 19 . 4 . 72 . . . Explosive 11 | . 2 . 5 . . . 4 . . . Electromagnetic 42 | . 20 . 7 . . 9 6 . . . Robot Hit Streak 25 | . 11 20 25 . 12 11 22 . 18 3 Robot Miss Streak 5 | . 3 3 3 . 1 3 5 . . 3 Penetration Max 1 | . . . 1 . . . 1 . . . Secondary Targets 5 | . . 2 2 . . . 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . . . Shots Hit Robots 490 | . 26 68 155 . 15 33 182 . 5 6 Core Hits 231 | . 15 28 55 . 2 30 95 . 4 2 Critical Kills 4 | . . . . . . 1 3 . . . Critical Parts Destroyed 7 | . . . . . . . 7 . . . Critical Strikes 24 | . . . 9 . . 1 14 . . . Destroy 11 | . . . . . . 1 10 . . . Blast 7 | . . . 3 . . . 4 . . . Sever 6 | . . . 6 . . . . . . . Melee Attacks 43 | . . 7 35 . . . 1 . . . Impact . | . . . . . . . . . . . Slashing 29 | . . . 29 . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 13 | . . 7 5 . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11526 | . 319 1025 3478 . 288 478 5687 . 111 140 Guns 7099 | . 319 1025 1785 . 149 265 3305 . 111 140 Cannons 2441 | . . . 204 . 139 213 1885 . . . Explosions 1095 | . . . 603 . . . 492 . . . Melee 886 | . . . 886 . . . . . . . Ramming 5 | . . . . . . . 5 . . . Kinetic 7261 | . 42 1025 1731 . 232 394 3586 . 111 140 Thermal 1926 | . 88 . 258 . 56 . 1524 . . . Explosive 860 | . . . 368 . . . 492 . . . Electromagnetic 588 | . 189 . 235 . . 84 80 . . . Impact . | . . . . . . . . . . . Slashing 886 | . . . 886 . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . 1 3 5 5 5 Average Corruption 1 | . . . . . . 1 1 4 5 5 Corruption Purged 5 | . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . Effects 25 | . . . . . . 3 16 2 4 . Message Errors 7 | . . . . . . . 4 1 2 . Matter Fused 6 | . . . . . . . 5 1 . . Heat Flow Errors 2 | . . . . . . 1 1 . . . Energy Discharges 1 | . . . . . . 1 . . . . Data Loss (minor) 7 | . . . . . . 1 5 . 1 . Data Loss (major) 1 | . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 6 | . . . 6 . . . . . . . Projectiles 5 | . . . 5 . . . . . . . Explosions 1 | . . . 1 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 31 | . . . 1 . . 13 17 . . . Impact . | . . . . . . . . . . . Kinetic 29 | . . . 1 . . 12 16 . . . Secondary 2 | . . . . . . 1 1 . . . Self-Inflicted Damage 71 | . 31 . 1 . . . 39 . . . Shots 4 | . 1 . 1 . . . 2 . . . Rammed 1 | . . . . . . . 1 . . . Targets Rammed 3 | . . . . . . . 3 . . . Kicked 2 | . . . . . . . 2 . . . Crushed . | . . . . . . . . . . . Highest Temperature 579 | . 171 30 250 . 193 180 579 . 10 . Average Temperature 82 | . 57 9 45 . 103 36 114 . 10 . Received Heat Transfer 2325 | . 102 174 1161 . . 63 765 . 60 . Effects 15 | . . . 1 . . . 14 . . . Shutdowns 2 | . . . . . . . 2 . . . Energy Bleed 2 | . . . 1 . . . 1 . . . Interference 4 | . . . . . . . 4 . . . Matter Decay 1 | . . . . . . . 1 . . . Short Circuit 2 | . . . . . . . 2 . . . Damage (minor) 1 | . . . . . . . 1 . . . Damage (major) 3 | . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . . . Heat Transferred 2975 | . 200 . 555 . 148 . 2072 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low Peak Influence 708 | . 120 222 708 207 60 443 530 60 80 . Initial 197 | . . 43 38 197 60 9 149 45 30 . Average 214 | . 42 101 406 204 28 274 217 47 56 . Maximum Alert Level 3 | . . 1 3 1 . 2 2 . . . Low Security (%) 54 | 100 100 82 26 27 100 16 51 100 100 . Level 1 32 | . . 17 20 72 . 77 42 . . . Level 2 11 | . . . 46 . . 5 5 . . . Level 3 1 | . . . 6 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . . 1 7 . . 3 13 . . . Investigation 6 | . . 1 2 . . 1 2 . . . Extermination 4 | . . . . . . 1 3 . . . Reinforcement 13 | . . . 4 . . 1 8 . . . Assault 1 | . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced 3 | . . . . . . . 3 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low Distress Signals 7 | . . 2 2 . . 2 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 182 | . 7 16 50 . 6 31 61 6 1 4 Peak Tracking Total 7 | . 2 4 7 . 6 7 6 6 1 4 Tactical Retreats 20 | . . . 8 . . 7 5 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low Traps Triggered 9 | . . . 2 2 . 1 4 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low Machines Disabled 6 | . . . 3 . . . 3 . . . Max in Single Turn 1 | . . . 1 . . . 1 . . . Garrison Access 2 | . . . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low Machines Accessed 37 | . 5 7 7 2 . 5 11 . . . Terminals 22 | . 3 6 4 1 . 2 6 . . . Fabricators 2 | . . . . . . 1 1 . . . Repair Stations 4 | . . 1 1 . . . 2 . . . Recycling Units 6 | . 2 . 2 1 . 1 . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 2 | . . . . . . 1 1 . . . Total Hacks 94 | . 12 22 20 5 . 10 25 . . . Successful 56 | . 10 13 14 2 . 5 12 . . . Failed 38 | . 2 9 6 3 . 5 13 . . . Catastrophic 5 | . . . 1 1 . . 3 . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 53 | . 9 19 9 2 . 4 10 . . . Fabricators 6 | . . . . . . 3 3 . . . Repair Stations 18 | . . 3 8 . . . 7 . . . Recycling Units 11 | . 3 . 3 3 . 2 . . . . Scanalyzers 3 | . . . . . . . 3 . . . Garrison Access 3 | . . . . . . 1 2 . . . Terminal Hacks 27 | . 7 12 4 1 . 1 2 . . . Record 6 | . 1 3 2 . . . . . . . Prototype ID Bank 3 | . 2 . 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . . . Alert Level 5 | . . 2 1 . . . 2 . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . Investigation Status 1 | . . 1 . . . . . . . . Extermination Status 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . 2 1 . . . Network Status 1 | . . . . . . 1 . . . . Build 2 | . . . . . . 1 1 . . . Repair Station Hacks 15 | . . 1 7 . . . 7 . . . Scan Component 9 | . . 1 4 . . . 4 . . . Repair 6 | . . . 3 . . . 3 . . . Recycling Unit Hacks 8 | . 3 . 3 1 . 1 . . . . Report Inventory 5 | . 2 . 2 1 . . . . . . Retrieve Components 3 | . 1 . 1 . . 1 . . . . Scanalyzer 1 | . . . . . . . 1 . . . Insert Component 1 | . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . Seal Access 2 | . . . . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 30 | . 3 7 5 2 . 2 11 . . . Full Trace Events 4 | . . 1 . . . 1 2 . . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 4 | . . . . . . 2 2 . . . Authchips . | . . . . . . . . . . . Time 175 | . . . . . . 117 58 . . . Total Part Build Rating 28 | . . . . . . 14 14 . . . Parts Repaired 5 | . . . 3 . . . 2 . . . Time 278 | . . . 102 . . . 176 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 6 | . 3 . 2 . . 1 . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked 10 | . . 2 5 . . . 3 . . . Non-combat 9 | . . 2 5 . . . 2 . . . Combat 1 | . . . . . . . 1 . . . Robot Hacks Applied 14 | . . 5 6 . . . 3 . . . parse_system 6 | . . 2 2 . . . 2 . . . no_distress 6 | . . 3 2 . . . 1 . . . find_recycling 1 | . . . 1 . . . . . . . find_station 1 | . . . 1 . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . Programmers 3 | . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low Total Allies 1 | . . . . . 1 . . . . . Largest Group 1 | . . . . . 1 . . . . . Highest-Rated Group 31 | . . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 5 | . . . . . 5 . . . . . Total Damage 61 | . . . . . 61 . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low Turns Passed 6797 | 55 517 1023 1303 217 147 495 2766 82 167 25 Spaces Moved 4765 | 54 527 591 557 136 165 792 1718 90 132 3 Core 386 | 12 . 2 . . 132 83 29 90 38 . Treads 1367 | . . 586 557 136 33 . 55 . . . Legs 395 | . . . . . . . 327 . 65 3 Wheels 601 | 42 527 3 . . . . . . 29 . Hover 61 | . . . . . . . 61 . . . Flight 1955 | . . . . . . 709 1246 . . . Fastest Speed 28 | 50 80 80 145 155 50 29 28 50 50 120 Average Speed 95 | 73 80 145 149 155 73 36 90 82 104 120 Slowest Speed 595 | 80 80 300 240 155 225 150 595 250 150 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 12 | . . . . . . 10 2 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 5 45 45 59 5 80 16 31 74 4 4 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 . . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 15 | . 15 . . . . . . . . . Terrain Destroyed 131 | . 15 . 45 . . . 71 . . . Melee . | . . . . . . . . . . . Projectile 18 | . . . 1 . . . 17 . . . AOE 113 | . 15 . 44 . . . 54 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low Total 6472 | 69 583 694 853 143 177 964 2716 102 157 14 Wait 956 | . 15 8 124 . 1 85 719 . 4 . Move 4733 | 53 526 590 556 136 164 771 1714 89 131 3 Hop 12 | . . . . . . 10 2 . . . Pick Up 149 | 10 11 22 21 2 2 27 45 1 8 . Fast Attach . | . . . . . . . . . . . Attach 106 | 6 1 6 18 3 3 18 43 1 7 . Detach 14 | . . . . . . 3 9 2 . . Swap 47 | . 4 7 12 1 1 8 13 . 1 . Drop 60 | . 4 15 6 1 . 10 14 9 1 . Fire 349 | . 22 39 81 . 6 32 153 . 5 11 Melee 43 | . . 7 35 . . . 1 . . . Ram 1 | . . . . . . . 1 . . . Kick 2 | . . . . . . . 2 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 13) 306 | -10/Materials | Build established: Mutant 532 | -10/Materials | Discovered new exit (range 8) 573 | -10/Materials | Entered another Materials area 573 | -9/Materials | Evolved 2 slots: Utility x2 804 | -9/Materials | Discovered new exit (range 13) 1045 | -9/Materials | Build established: Hacker-Mutant 1411 | -9/Materials | Discovered new exit (range 18) 1596 | -9/Materials | Entered another Materials area 1596 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1989 | -8/Materials | Lost 3 parts (1p1n1w) 1995 | -8/Materials | Destroyed 8 combat bots 2396 | -8/Materials | First assault squad dispatched 2485 | -8/Materials | Lost 3 parts (1p1u1w) 2556 | -8/Materials | Core integrity fell below 50% 2594 | -8/Materials | Lost 5 parts (2n1u2w) 2650 | -8/Materials | Discovered new exit (range 18) 2749 | -8/Materials | Repaired Utility Shielding 2838 | -8/Materials | Repaired Scythe 2879 | -8/Materials | Repaired Assault Cannon 2899 | -8/Materials | Entered Factory 2899 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3116 | -7/Factory | Sucked down chute 3116 | -7/Factory | Entered Waste 3117 | -7/Waste | Met a frightened Derelict 3126 | -7/Waste | Spotted C-40 Crusher 3129 | -7/Waste | Spotted C-40 Crusher 3172 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3176 | -7/Waste | Spotted C-40 Crusher 3179 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3190 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3191 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3193 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3195 | -7/Waste | Spotted C-40 Crusher 3220 | -7/Waste | Spotted C-40 Crusher 3220 | -7/Waste | Spotted C-40 Crusher 3224 | -7/Waste | Lost 6 parts (1p3u2w) 3258 | -7/Waste | Discovered new exit (range 11) 3263 | -7/Waste | Entered Factory 3330 | -7/Factory | Core integrity fell below 50% 3351 | -7/Factory | Lost 3 parts (1n1u1w) 3564 | -7/Factory | Discovered new exit (range 4) 3685 | -7/Factory | Fabricated Dispersion Rifle? 3758 | -7/Factory | Entered another Factory area 3758 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4037 | -6/Factory | Build established: Sprinter 4072 | -6/Factory | Fabricated Myomer Leg (x2) 4665 | -6/Factory | Cargo convoy interrupted 4703 | -6/Factory | Build established: Mutant 5121 | -6/Factory | Build established: Gunner 5551 | -6/Factory | Repaired Hvy. Rocket Launcher 5615 | -6/Factory | Repaired Dispersion Rifle 5801 | -6/Factory | Core integrity fell below 50% 5824 | -6/Factory | Destroyed 7 combat bots 5828 | -6/Factory | Lost 9 parts (2p1n4u2w) 6111 | -6/Factory | Build established: Scavenger-Gunner 6346 | -6/Factory | Lost 3 parts (2p1u) 6373 | -6/Factory | Discovered new exit (range 18) 6422 | -6/Factory | Lost 3 parts (1n2w) 6524 | -6/Factory | Sucked down chute 6524 | -6/Factory | Entered Waste 6539 | -6/Waste | EMP discharged 6560 | -6/Waste | Spotted C-40 Crusher 6576 | -6/Waste | Spotted C-40 Crusher 6577 | -6/Waste | Spotted C-40 Crusher 6579 | -6/Waste | Spotted C-40 Crusher 6580 | -6/Waste | Spotted C-40 Crusher 6580 | -6/Waste | Spotted C-40 Crusher 6590 | -6/Waste | Crushed by Compactor (1 part destroyed) 6600 | -6/Waste | Discovered new exit (range 12) 6606 | -6/Waste | Entered Factory 6696 | -6/Factory | Core integrity fell below 20% 6755 | -6/Factory | Discovered new exit (range 15) 6773 | -6/Factory | Entered Lower Caves 6798 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Acquired Flexi-carbon Leg. ALERT: All DSF locations entering lockdown mode. Fusion Modulator explodes. Repair Station disabled. Backup Power VII tumbles out of repair station. Power Conduit explodes. Fusion Modulator explodes. Power Conduit explodes. Terminal disabled. Y-54 Guardian destroyed. System corrupted: Substantial component data lost. System corrupted: Component data lost. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Lgt. Ion Engine destroyed. Cloaking Device destroyed. S-27 Virus destroyed. <x2> [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????##??????????????????????????? | | ??????????????????#### ##????????????????????????? | | ??????????????????# ##??????????????????????? | | ??????????????????? ##?????????????????????? | | ?????????????#?????? ##????????????????????? | | ?????????????# ????? #????##??????????????? | | ???????????### ????? #??? #??????????????? | | ?????????? ???# #?? #??????????????? | | ?????????? ### ## #???????????????? | | ????????????# #???????????????? | | ????????????# ##??????????????? | | ?????????????????# = @ #??????????????? | | ?????????????????## #s%%[ #?????????????? | | ????????????????????# ### #?????????????? | | ????????????????????# ??##s #?????????????? | | ??????????????????? ????? ## #?????????????? | | ?????????????????? ?????? #?# #?????????????? | | ?????????????????## ??????? #?? ###?????????????? | | ??????????????????##??????? #??? #???????????????? | | ??????????????????????????? #????#???????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 30 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Utility Shielding 33 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 5 Core Analysis 9 Recoil Reduction 3 Salvage Targeting 2 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Dispersion Rifle | x2 | -7/Factory | Preloaded Myomer Leg | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Below Just What I Needed Let's See Who's Tougher Oops Significant Disruption Challenges ------------ None Game ------ Seed UtilityNetworkManipulator Manual? 0 Play Time 02:32:46 Cumulative 6.4 hours Start 2024.08.29 @ 16:39:00 End 2024.08.29 @ 21:35:18 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 74% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e4de3b60-61b7-49cd-a375-084a0f8ec817