Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.29 @ 21:35:18

Player: Mbreton

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (125)     625
Value Destroyed (5049)     5049
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (269)                269
              TOTAL SCORE: 10123

 Bonus
-------
High Alert Combat Kills    269

 Cogmind 
---------
Core Integrity             0/850
Matter                     162/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Flexi-carbon Leg
>          --- UTILITY (6) ------
           Cloaking Device
           Cloaking Device
           Component Analysis Suite
>          --- WEAPON (3) -------
     Heavy Machine Gun
>          --- INVENTORY (5) ----
           Wheel
  Improved Sensor Array
           Coil Gun
  Improved Datajack
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
           Fusion Compressor
>          --- PROPULSION -------
           Myomer Leg
           Myomer Leg
>          --- UTILITY ----------
     Small Storage Unit
   Compact Battery
  Improved Salvage Targeting Computer
  Advanced ECM Suite
           Phase Shifter
           Backup Plating I
>          --- WEAPON -----------
           Dispersion Rifle
           Antimatter Cannon
     Heavy Rocket Launcher
>          --- INVENTORY --------
           Cesium-ion Thruster
           Cesium-ion Thruster
           Xenon Bombardment Thruster
           Targeting Computer
           Weapon Cycler
           Component Analysis Suite
           System Restoration Module
           Dispersion Rifle
[Rating: 58]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Myomer Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Cesium-ion Thruster
Utility                    Utility Shielding
  Device                   Advanced ECM Suite
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Minigun
  Energy Gun               Dispersion Rifle
  Ballistic Gun            Minigun
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Scythe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low 
Slots Evolved              8    | .   .   2   2   2   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   1   .   .   .   
  Utility                  4    | .   .   2   1   1   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             151  | 6   5   13  30  4   4   26  54  1   8   .   
  Power                    17   | 1   .   1   2   1   .   4   7   .   1   .   
    Engine                 9    | 1   .   .   1   1   .   1   4   .   1   .   
    Core                   8    | .   .   1   1   .   .   3   3   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               37   | 2   .   2   4   1   .   11  15  .   2   .   
    Treads                 9    | .   .   2   4   1   .   .   2   .   .   .   
    Leg                    4    | .   .   .   .   .   .   .   3   .   1   .   
    Wheel                  3    | 2   .   .   .   .   .   .   .   .   1   .   
    Hover                  1    | .   .   .   .   .   .   .   1   .   .   .   
    Flight                 20   | .   .   .   .   .   .   11  9   .   .   .   
  Utility                  37   | 1   2   3   5   2   1   6   13  .   4   .   
    Device                 15   | .   .   .   .   .   1   4   6   .   4   .   
    Storage                6    | 1   1   1   .   .   .   2   1   .   .   .   
    Processor              6    | .   1   .   .   .   .   .   5   .   .   .   
    Hackware               3    | .   .   1   1   1   .   .   .   .   .   .   
    Protection             7    | .   .   1   4   1   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | 2   3   7   19  .   3   5   19  1   1   .   
    Energy Gun             14   | 1   2   .   2   .   1   1   7   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          20   | 1   .   5   5   .   .   3   5   .   1   .   
    Ballistic Cannon       5    | .   .   .   2   .   .   1   2   .   .   .   
    Launcher               8    | .   1   .   3   .   1   .   3   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   1   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   4   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   .   2   3   .   .   .   1   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   2   2   .   .   .   
Parts Lost                 53   | .   .   .   14  .   6   3   27  1   .   2   
  Power                    10   | .   .   .   2   .   1   .   6   .   .   1   
  Propulsion               13   | .   .   .   4   .   .   1   8   .   .   .   
  Utility                  17   | .   .   .   3   .   3   1   8   1   .   1   
  Weapon                   13   | .   .   .   5   .   2   1   5   .   .   .   
  Highest Loss Streak      9    | .   .   .   5   .   6   3   9   1   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   96  94  90  98  52  56  75  10  38  39  
  Engine                   3    | .   14  3   2   7   2   .   2   .   3   3   
  Core                     4    | .   .   7   5   .   .   4   3   3   .   .   
  Treads                   7    | .   .   21  17  22  10  .   .   .   .   .   
  Leg                      2    | .   .   .   .   .   .   .   6   .   3   6   
  Wheel                    2    | .   28  .   .   .   .   .   .   .   1   .   
  Flight                   5    | .   .   .   .   .   .   17  11  .   .   .   
  Device                   6    | .   .   .   .   .   .   12  11  .   24  23  
  Storage                  9    | .   14  11  9   7   3   6   11  .   .   .   
  Processor                7    | .   10  11  9   6   .   .   6   5   .   .   
  Hackware                 4    | .   .   9   10  15  12  .   .   .   .   .   
  Protection               5    | .   .   7   11  13  10  7   3   .   .   .   
  Energy Gun               3    | .   11  .   1   .   2   1   4   .   .   .   
  Ballistic Gun            8    | .   10  20  12  7   2   3   3   .   4   6   
  Ballistic Cannon         2    | .   .   .   1   7   3   1   3   .   .   .   
  Launcher                 1    | .   5   .   1   .   .   .   1   .   .   .   
  Slashing Weapon          1    | .   .   .   4   7   1   .   .   .   .   .   
Peak Build Rating          58   | 6   9   25  30  31  31  34  58  32  31  31  
  Average Rating           30   | 4   7   22  25  29  15  21  44  6   26  27  
  On Entrance              18   | .   6   9   25  26  31  3   34  33  1   31  
Naked Turns                22   | .   .   .   .   .   .   .   .   16  6   .   
Heaviest Build             46   | 11  18  34  41  45  46  22  40  15  12  12  
  Greatest Support         65   | 20  20  44  44  62  62  23  65  3   20  20  
  Greatest Overweight (x)  10   | .   .   5   1   .   1   2   10  4   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  8   8   5   5   5   
  Average Capacity         10   | 7   9   14  15  15  10  6   7   5   5   5   
  Most Carried             15   | 4   10  15  15  11  10  8   8   5   5   5   
  Average Carried          8    | 2   8   14  12  10  7   5   6   4   4   5   
  Final Capacity           15   | 8   10  15  15  15  5   8   5   5   5   5   
  Final Carried            15   | 4   10  15  11  10  5   8   4   5   5   5   

 Class Distribution 
--------------------
 32% | Hacker-Mutant
 27% | Mutant
 13% | Sprinter
  7% | Scavenger-Gunner
  6% | Gunner
  4% | Tank
  3% | Hacker-Tank

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
        Mutant | -7/Waste
      Sprinter | -7/Factory
      Sprinter | -6/Factory
        Mutant | -6/Waste
        Mutant | -6/Factory
        Mutant | -6/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Was  Fac  Low  
Matter Collected           3677 | 123  215  422  748  .    .    325  1820 .    24   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4804 | .    270  679  1487 .    .    227  2054 .    43   44   
  Parts                    266  | .    11   39   66   .    .    19   124  .    5    2    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low 
Combat Hostiles Destroyed  104  | .   4   14  32  .   .   9   42  .   1   2   
  Melee                    12   | .   .   .   12  .   .   .   .   .   .   .   
  Guns                     67   | .   4   14  17  .   .   3   26  .   1   2   
  Cannons                  20   | .   .   .   1   .   .   6   13  .   .   .   
  AOE                      5    | .   .   .   2   .   .   .   3   .   .   .   
Classes Destroyed          13   | .   3   2   3   .   .   1   4   .   .   .   
  Worker                   2    | .   .   .   .   .   .   .   2   .   .   .   
  Builder                  3    | .   .   .   .   .   .   .   2   .   1   .   
  Mechanic                 3    | .   1   .   1   .   .   .   1   .   .   .   
  Operator                 3    | .   .   1   .   .   .   .   2   .   .   .   
  Watcher                  10   | .   2   2   .   .   .   1   5   .   .   .   
  Swarmer                  20   | .   .   .   3   .   .   7   8   .   .   2   
  Grunt                    43   | .   4   9   15  .   .   .   15  .   .   .   
  Brawler                  2    | .   .   .   2   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   2   .   .   .   
  Sentry                   19   | .   .   5   8   .   .   .   5   .   1   .   
  Specialist               1    | .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   11   | .   .   .   4   .   .   1   6   .   .   .   
  Programmer               6    | .   .   .   .   .   .   1   5   .   .   .   
Best Kill Streak           8    | .   3   4   8   .   .   5   7   .   1   2   
  Combat Bots Only         8    | .   2   4   8   .   .   5   7   .   1   2   
Max Kills in Single Turn   4    | .   1   1   2   .   .   1   4   .   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   .   3   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Was  Fac  Low  
Hostile Shots Fired        882   | .    12   47   250  .    5    94   410  1    27   36   
  Missed                   240   | .    1    15   54   .    .    28   128  .    9    5    
Damage Taken               7238  | .    145  338  2182 .    172  751  3103 30   158  359  
  Core                     1872  | .    37   83   370  .    85   443  628  30   97   99   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  125   | .    .    .    75   .    8    14   28   .    .    .    
  Ignored by Resistances   2115  | .    43   98   631  .    45   224  910  8    50   106  
  Regen/Repaired (Parts)   245   | .    .    .    90   .    .    .    155  .    .    .    
Core Remaining (%)         64    | 100  85   79   32   .    .    24   .    .    .    .    
Volleys Fired              349   | .    22   39   81   .    6    32   153  .    5    11   
  Largest                  3     | .    2    2    3    .    3    2    3    .    1    1    
  Hottest                  215   | .    80   50   91   .    123  78   215  .    30   30   
Shots Fired                579   | .    41   78   149  .    16   38   241  .    5    11   
  Gun                      458   | .    39   78   128  .    10   23   164  .    5    11   
  Cannon                   99    | .    .    .    9    .    6    15   69   .    .    .    
  Launcher                 18    | .    2    .    12   .    .    .    4    .    .    .    
  Special                  4     | .    .    .    .    .    .    .    4    .    .    .    
  Kinetic                  416   | .    8    78   118  .    12   29   155  .    5    11   
  Thermal                  106   | .    11   .    19   .    4    .    72   .    .    .    
  Explosive                11    | .    2    .    5    .    .    .    4    .    .    .    
  Electromagnetic          42    | .    20   .    7    .    .    9    6    .    .    .    
  Robot Hit Streak         25    | .    11   20   25   .    12   11   22   .    18   3    
  Robot Miss Streak        5     | .    3    3    3    .    1    3    5    .    .    3    
  Penetration Max          1     | .    .    .    1    .    .    .    1    .    .    .    
  Secondary Targets        5     | .    .    2    2    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    1    .    .    .    
Shots Hit Robots           490   | .    26   68   155  .    15   33   182  .    5    6    
  Core Hits                231   | .    15   28   55   .    2    30   95   .    4    2    
  Critical Kills           4     | .    .    .    .    .    .    1    3    .    .    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    7    .    .    .    
  Critical Strikes         24    | .    .    .    9    .    .    1    14   .    .    .    
    Destroy                11    | .    .    .    .    .    .    1    10   .    .    .    
    Blast                  7     | .    .    .    3    .    .    .    4    .    .    .    
    Sever                  6     | .    .    .    6    .    .    .    .    .    .    .    
Melee Attacks              43    | .    .    7    35   .    .    .    1    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 29    | .    .    .    29   .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13    | .    .    7    5    .    .    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11526 | .    319  1025 3478 .    288  478  5687 .    111  140  
  Guns                     7099  | .    319  1025 1785 .    149  265  3305 .    111  140  
  Cannons                  2441  | .    .    .    204  .    139  213  1885 .    .    .    
  Explosions               1095  | .    .    .    603  .    .    .    492  .    .    .    
  Melee                    886   | .    .    .    886  .    .    .    .    .    .    .    
  Ramming                  5     | .    .    .    .    .    .    .    5    .    .    .    
  Kinetic                  7261  | .    42   1025 1731 .    232  394  3586 .    111  140  
  Thermal                  1926  | .    88   .    258  .    56   .    1524 .    .    .    
  Explosive                860   | .    .    .    368  .    .    .    492  .    .    .    
  Electromagnetic          588   | .    189  .    235  .    .    84   80   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 886   | .    .    .    886  .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    1    3    5    5    5    
  Average Corruption       1     | .    .    .    .    .    .    1    1    4    5    5    
  Corruption Purged        5     | .    .    .    .    .    .    .    5    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  25    | .    .    .    .    .    .    3    16   2    4    .    
    Message Errors         7     | .    .    .    .    .    .    .    4    1    2    .    
    Matter Fused           6     | .    .    .    .    .    .    .    5    1    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    1    1    .    .    .    
    Energy Discharges      1     | .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    1    5    .    1    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            6     | .    .    .    6    .    .    .    .    .    .    .    
  Projectiles              5     | .    .    .    5    .    .    .    .    .    .    .    
  Explosions               1     | .    .    .    1    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 31    | .    .    .    1    .    .    13   17   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  29    | .    .    .    1    .    .    12   16   .    .    .    
  Secondary                2     | .    .    .    .    .    .    1    1    .    .    .    
Self-Inflicted Damage      71    | .    31   .    1    .    .    .    39   .    .    .    
  Shots                    4     | .    1    .    1    .    .    .    2    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    1    .    .    .    
Targets Rammed             3     | .    .    .    .    .    .    .    3    .    .    .    
  Kicked                   2     | .    .    .    .    .    .    .    2    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        579   | .    171  30   250  .    193  180  579  .    10   .    
  Average Temperature      82    | .    57   9    45   .    103  36   114  .    10   .    
  Received Heat Transfer   2325  | .    102  174  1161 .    .    63   765  .    60   .    
  Effects                  15    | .    .    .    1    .    .    .    14   .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    2    .    .    .    
    Energy Bleed           2     | .    .    .    1    .    .    .    1    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    4    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    2    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    .    
    Damage (major)         3     | .    .    .    .    .    .    .    3    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    2    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    1    .    .    .    
  Heat Transferred         2975  | .    200  .    555  .    148  .    2072 .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low 
Peak Influence             708  | .   120 222 708 207 60  443 530 60  80  .   
  Initial                  197  | .   .   43  38  197 60  9   149 45  30  .   
  Average                  214  | .   42  101 406 204 28  274 217 47  56  .   
Maximum Alert Level        3    | .   .   1   3   1   .   2   2   .   .   .   
  Low Security (%)         54   | 100 100 82  26  27  100 16  51  100 100 .   
  Level 1                  32   | .   .   17  20  72  .   77  42  .   .   .   
  Level 2                  11   | .   .   .   46  .   .   5   5   .   .   .   
  Level 3                  1    | .   .   .   6   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   .   1   7   .   .   3   13  .   .   .   
  Investigation            6    | .   .   1   2   .   .   1   2   .   .   .   
  Extermination            4    | .   .   .   .   .   .   1   3   .   .   .   
  Reinforcement            13   | .   .   .   4   .   .   1   8   .   .   .   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   3   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low 
Distress Signals           7    | .   .   2   2   .   .   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              182  | .   7   16  50  .   6   31  61  6   1   4   
  Peak Tracking Total      7    | .   2   4   7   .   6   7   6   6   1   4   
  Tactical Retreats        20   | .   .   .   8   .   .   7   5   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low 
Traps Triggered            9    | .   .   .   2   2   .   1   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   1   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   1   .   .   1   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low 
Machines Disabled          6    | .   .   .   3   .   .   .   3   .   .   .   
  Max in Single Turn       1    | .   .   .   1   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low 
Machines Accessed          37   | .   5   7   7   2   .   5   11  .   .   .   
  Terminals                22   | .   3   6   4   1   .   2   6   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   1   .   .   .   
  Repair Stations          4    | .   .   1   1   .   .   .   2   .   .   .   
  Recycling Units          6    | .   2   .   2   1   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   
Total Hacks                94   | .   12  22  20  5   .   10  25  .   .   .   
  Successful               56   | .   10  13  14  2   .   5   12  .   .   .   
  Failed                   38   | .   2   9   6   3   .   5   13  .   .   .   
    Catastrophic           5    | .   .   .   1   1   .   .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                53   | .   9   19  9   2   .   4   10  .   .   .   
  Fabricators              6    | .   .   .   .   .   .   3   3   .   .   .   
  Repair Stations          18   | .   .   3   8   .   .   .   7   .   .   .   
  Recycling Units          11   | .   3   .   3   3   .   2   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   2   .   .   .   
Terminal Hacks             27   | .   7   12  4   1   .   1   2   .   .   .   
  Record                   6    | .   1   3   2   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   2   1   .   .   .   2   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   2   1   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   1   1   .   .   .   
Repair Station Hacks       15   | .   .   1   7   .   .   .   7   .   .   .   
  Scan Component           9    | .   .   1   4   .   .   .   4   .   .   .   
  Repair                   6    | .   .   .   3   .   .   .   3   .   .   .   
Recycling Unit Hacks       8    | .   3   .   3   1   .   1   .   .   .   .   
  Report Inventory         5    | .   2   .   2   1   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   1   .   .   1   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   3   7   5   2   .   2   11  .   .   .   
  Full Trace Events        4    | .   .   1   .   .   .   1   2   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   2   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   175  | .   .   .   .   .   .   117 58  .   .   .   
  Total Part Build Rating  28   | .   .   .   .   .   .   14  14  .   .   .   
Parts Repaired             5    | .   .   .   3   .   .   .   2   .   .   .   
  Time                     278  | .   .   .   102 .   .   .   176 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   3   .   2   .   .   1   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              10   | .   .   2   5   .   .   .   3   .   .   .   
  Non-combat               9    | .   .   2   5   .   .   .   2   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        14   | .   .   5   6   .   .   .   3   .   .   .   
  parse_system             6    | .   .   2   2   .   .   .   2   .   .   .   
  no_distress              6    | .   .   3   2   .   .   .   1   .   .   .   
  find_recycling           1    | .   .   .   1   .   .   .   .   .   .   .   
  find_station             1    | .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   3   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   3   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low 
Total Allies               1    | .   .   .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   5   .   .   .   .   .   
  Total Damage             61   | .   .   .   .   .   61  .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Was Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Was  Fac  Low  
Turns Passed               6797 | 55   517  1023 1303 217  147  495  2766 82   167  25   
Spaces Moved               4765 | 54   527  591  557  136  165  792  1718 90   132  3    
  Core                     386  | 12   .    2    .    .    132  83   29   90   38   .    
  Treads                   1367 | .    .    586  557  136  33   .    55   .    .    .    
  Legs                     395  | .    .    .    .    .    .    .    327  .    65   3    
  Wheels                   601  | 42   527  3    .    .    .    .    .    .    29   .    
  Hover                    61   | .    .    .    .    .    .    .    61   .    .    .    
  Flight                   1955 | .    .    .    .    .    .    709  1246 .    .    .    
  Fastest Speed            28   | 50   80   80   145  155  50   29   28   50   50   120  
  Average Speed            95   | 73   80   145  149  155  73   36   90   82   104  120  
  Slowest Speed            595  | 80   80   300  240  155  225  150  595  250  150  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            12   | .    .    .    .    .    .    10   2    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 5    45   45   59   5    80   16   31   74   4    4    
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    .    .    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 15   | .    15   .    .    .    .    .    .    .    .    .    
Terrain Destroyed          131  | .    15   .    45   .    .    .    71   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               18   | .    .    .    1    .    .    .    17   .    .    .    
  AOE                      113  | .    15   .    44   .    .    .    54   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Was  Fac  Low  
Total                      6472 | 69   583  694  853  143  177  964  2716 102  157  14   
  Wait                     956  | .    15   8    124  .    1    85   719  .    4    .    
  Move                     4733 | 53   526  590  556  136  164  771  1714 89   131  3    
  Hop                      12   | .    .    .    .    .    .    10   2    .    .    .    
  Pick Up                  149  | 10   11   22   21   2    2    27   45   1    8    .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    
  Attach                   106  | 6    1    6    18   3    3    18   43   1    7    .    
  Detach                   14   | .    .    .    .    .    .    3    9    2    .    .    
  Swap                     47   | .    4    7    12   1    1    8    13   .    1    .    
  Drop                     60   | .    4    15   6    1    .    10   14   9    1    .    
  Fire                     349  | .    22   39   81   .    6    32   153  .    5    11   
  Melee                    43   | .    .    7    35   .    .    .    1    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    1    .    .    .    
  Kick                     2    | .    .    .    .    .    .    .    2    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   23 | -11/Scrapyard  | Discovered new exit (range 15)
   56 | -11/Scrapyard  | Entered Materials
  146 | -10/Materials  | Discovered new exit (range 13)
  306 | -10/Materials  | Build established: Mutant
  532 | -10/Materials  | Discovered new exit (range 8)
  573 | -10/Materials  | Entered another Materials area
  573 | -9/Materials   | Evolved 2 slots: Utility x2
  804 | -9/Materials   | Discovered new exit (range 13)
 1045 | -9/Materials   | Build established: Hacker-Mutant
 1411 | -9/Materials   | Discovered new exit (range 18)
 1596 | -9/Materials   | Entered another Materials area
 1596 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1989 | -8/Materials   | Lost 3 parts (1p1n1w)
 1995 | -8/Materials   | Destroyed 8 combat bots
 2396 | -8/Materials   | First assault squad dispatched
 2485 | -8/Materials   | Lost 3 parts (1p1u1w)
 2556 | -8/Materials   | Core integrity fell below 50%
 2594 | -8/Materials   | Lost 5 parts (2n1u2w)
 2650 | -8/Materials   | Discovered new exit (range 18)
 2749 | -8/Materials   | Repaired Utility Shielding
 2838 | -8/Materials   | Repaired Scythe
 2879 | -8/Materials   | Repaired Assault Cannon
 2899 | -8/Materials   | Entered Factory
 2899 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3116 | -7/Factory     | Sucked down chute
 3116 | -7/Factory     | Entered Waste
 3117 | -7/Waste       | Met a frightened Derelict
 3126 | -7/Waste       | Spotted C-40 Crusher
 3129 | -7/Waste       | Spotted C-40 Crusher
 3172 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3176 | -7/Waste       | Spotted C-40 Crusher
 3179 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3190 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3191 | -7/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3193 | -7/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3195 | -7/Waste       | Spotted C-40 Crusher
 3220 | -7/Waste       | Spotted C-40 Crusher
 3220 | -7/Waste       | Spotted C-40 Crusher
 3224 | -7/Waste       | Lost 6 parts (1p3u2w)
 3258 | -7/Waste       | Discovered new exit (range 11)
 3263 | -7/Waste       | Entered Factory
 3330 | -7/Factory     | Core integrity fell below 50%
 3351 | -7/Factory     | Lost 3 parts (1n1u1w)
 3564 | -7/Factory     | Discovered new exit (range 4)
 3685 | -7/Factory     | Fabricated Dispersion Rifle?
 3758 | -7/Factory     | Entered another Factory area
 3758 | -6/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 4037 | -6/Factory     | Build established: Sprinter
 4072 | -6/Factory     | Fabricated Myomer Leg (x2)
 4665 | -6/Factory     | Cargo convoy interrupted
 4703 | -6/Factory     | Build established: Mutant
 5121 | -6/Factory     | Build established: Gunner
 5551 | -6/Factory     | Repaired Hvy. Rocket Launcher
 5615 | -6/Factory     | Repaired Dispersion Rifle
 5801 | -6/Factory     | Core integrity fell below 50%
 5824 | -6/Factory     | Destroyed 7 combat bots
 5828 | -6/Factory     | Lost 9 parts (2p1n4u2w)
 6111 | -6/Factory     | Build established: Scavenger-Gunner
 6346 | -6/Factory     | Lost 3 parts (2p1u)
 6373 | -6/Factory     | Discovered new exit (range 18)
 6422 | -6/Factory     | Lost 3 parts (1n2w)
 6524 | -6/Factory     | Sucked down chute
 6524 | -6/Factory     | Entered Waste
 6539 | -6/Waste       | EMP discharged
 6560 | -6/Waste       | Spotted C-40 Crusher
 6576 | -6/Waste       | Spotted C-40 Crusher
 6577 | -6/Waste       | Spotted C-40 Crusher
 6579 | -6/Waste       | Spotted C-40 Crusher
 6580 | -6/Waste       | Spotted C-40 Crusher
 6580 | -6/Waste       | Spotted C-40 Crusher
 6590 | -6/Waste       | Crushed by Compactor (1 part destroyed)
 6600 | -6/Waste       | Discovered new exit (range 12)
 6606 | -6/Waste       | Entered Factory
 6696 | -6/Factory     | Core integrity fell below 20%
 6755 | -6/Factory     | Discovered new exit (range 15)
 6773 | -6/Factory     | Entered Lower Caves
 6798 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Acquired Flexi-carbon Leg.
ALERT: All DSF locations entering lockdown mode.
Fusion Modulator explodes.
Repair Station disabled.
Backup Power VII tumbles out of repair station.
Power Conduit explodes.
Fusion Modulator explodes.
Power Conduit explodes.
Terminal disabled.
Y-54 Guardian destroyed.
System corrupted: Substantial component data
  lost.
System corrupted: Component data lost.
EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
Lgt. Ion Engine destroyed.
Cloaking Device destroyed.
S-27 Virus destroyed. <x2>
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????#     = @        #??????????????? |
| ?????????????????## #s%%[          #?????????????? |
| ????????????????????#  ###         #?????????????? |
| ????????????????????#  ??##s       #?????????????? |
| ???????????????????   ????? ##     #?????????????? |
| ??????????????????   ?????? #?#    #?????????????? |
| ?????????????????## ??????? #??  ###?????????????? |
| ??????????????????##??????? #??? #???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          30
Energy Capacity            510
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Cloak Strength             3
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Utility Shielding          33
Weapon Cycling             15
Phase Shifting             5
Evasion (%)                64
Targeting Accuracy         5
Core Analysis              9
Recoil Reduction           3
Salvage Targeting          2
Offensive Hacking          30
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Dispersion Rifle | x2 | -7/Factory | Preloaded
       Myomer Leg | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Below
Just What I Needed
Let's See Who's Tougher
Oops
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              UtilityNetworkManipulator
  Manual?         0
Play Time         02:32:46
  Cumulative      6.4 hours
  Start           2024.08.29 @ 16:39:00
  End             2024.08.29 @ 21:35:18
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          11
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          25x17
Zoom Use          74%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e4de3b60-61b7-49cd-a375-084a0f8ec817