Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.07 @ 04:13:30 Player: Mitsuru Result: Destroyed by D-63 Destroyer with Heavy Rocket Launcher Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (209) 1045 Value Destroyed (7197) 7197 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (3971) 3971 TOTAL SCORE: 17853 Bonus ------- High Alert Combat Kills 427 Follower Combat Kills 598 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1498 Friendly Fire -152 Cogmind --------- Core Integrity 0/1000 Matter 183/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Target Analyzer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Advanced Heat Sink Large Storage Unit Matter Compressor (250) Heavy Flail Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Huge Wheel > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Improved Target Analyzer Improved Target Analyzer Core Analyzer Improved Kinecellerator Improved Thermal Defense Suite Improved Hacking Suite > --- WEAPON ----------- Gauss Rifle Mass Driver Mass Driver Mass Driver > --- INVENTORY -------- Zionite Light DM Reactor Improved Treads Improved Treads Wheel Wheel Advanced Heat Sink Matter Compressor Layered Heavy Armor Plating Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle Heavy Flail [Rating: 94] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Target Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Flak Gun Energy Gun Storm Laser Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Fac Upp War Pro Slots Evolved 10 | . . 2 2 2 . . . . 2 . 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . 1 . . . . . Utility 6 | . . . 2 1 . . . . 1 . 2 . . . Weapon 2 | . . 1 . 1 . . . . . . . . . . Parts Attached 190 | 6 6 24 24 40 5 2 10 2 23 4 29 . 15 . Power 18 | 1 2 2 . 3 . 1 1 . 3 . 3 . 2 . Engine 9 | 1 2 2 . 1 . 1 1 . 1 . . . . . Core 6 | . . . . 2 . . . . 2 . 1 . 1 . Reactor 3 | . . . . . . . . . . . 2 . 1 . Propulsion 47 | 2 2 5 9 7 2 . . 1 4 . 9 . 6 . Treads 30 | 2 2 3 7 4 1 . . 1 2 . 5 . 3 . Leg . | . . . . . . . . . . . . . . . Wheel 15 | . . 2 2 3 1 . . . 2 . 3 . 2 . Hover 1 | . . . . . . . . . . . 1 . . . Flight 1 | . . . . . . . . . . . . . 1 . Utility 44 | 1 2 3 9 8 1 1 3 . 4 . 10 . 2 . Device 13 | . 2 . 1 3 . . . . 1 . 5 . 1 . Storage 4 | 1 . 1 1 . . . . . . . 1 . . . Processor 5 | . . . 2 . . . . . . . 3 . . . Hackware 4 | . . . 1 1 . . . . 2 . . . . . Protection 18 | . . 2 4 4 1 1 3 . 1 . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 81 | 2 . 14 6 22 2 . 6 1 12 4 7 . 5 . Energy Gun 4 | . . . . . . . 1 . . 2 1 . . . Energy Cannon 4 | . . 1 . 3 . . . . . . . . . . Ballistic Gun 49 | 2 . 13 4 16 2 . 3 1 3 . 2 . 3 . Ballistic Cannon 11 | . . . . . . . 2 . 4 . 3 . 2 . Launcher 3 | . . . . 1 . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 10 | . . . 2 2 . . . . 3 2 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 3 . . . . 1 . 1 . 5 . 1 . Parts Lost 78 | . 1 3 4 16 2 2 . . 17 1 5 . 24 3 Power 9 | . . 1 . 1 . 1 . . 2 . 1 . 3 . Propulsion 22 | . . . 2 4 1 . . . 5 . 1 . 8 1 Utility 21 | . 1 1 2 3 . 1 . . 3 1 2 . 5 2 Weapon 26 | . . 1 . 8 1 . . . 7 . 1 . 8 . Highest Loss Streak 16 | . 1 2 1 16 2 2 . . 10 1 2 . 10 2 To Critical Strikes 2 | . . . . . . . . . 1 . . . 1 . Average Slot Usage (%) 86 | . 95 97 94 89 91 86 84 84 81 20 81 . 89 29 Engine 5 | . 14 10 9 4 . 5 6 7 1 . . . . . Core 1 | . . . . 2 7 1 . . 4 . . . 4 . Treads 12 | . 27 30 18 9 6 7 7 7 10 . 12 . 10 . Wheel 5 | . . 1 8 6 7 7 7 7 6 . 4 . 4 . Device 9 | . 10 3 2 9 15 15 8 7 12 6 14 . 15 3 Storage 7 | . 14 11 9 7 7 7 7 7 6 . 4 . 5 3 Processor 2 | . . . 4 . . . . . . . 12 . 16 11 Hackware 5 | . . . 7 3 7 7 7 7 5 9 5 . 5 3 Protection 6 | . . 7 7 12 7 3 7 7 5 . . . . . Ballistic Gun 22 | . 28 32 25 28 29 30 23 23 18 . 5 . 10 . Ballistic Cannon 2 | . . . . . . . 6 7 5 . 7 . 6 . Peak Build Rating 94 | 6 7 21 30 47 47 44 53 50 59 34 89 89 94 37 Average Rating 40 | 5 6 14 28 40 44 40 46 47 54 13 71 89 84 32 On Entrance 35 | . 6 7 21 29 46 44 43 47 50 16 12 89 89 37 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 72 | 14 15 32 52 63 52 49 63 63 72 21 72 56 70 21 Greatest Support 82 | 40 40 60 40 40 28 28 28 28 56 3 77 28 82 16 Greatest Overweight (x) 9 | 1 . 3 5 9 2 1 2 2 2 6 6 1 6 1 Average Overweight (x) 1 | . . . 3 2 1 1 1 2 1 . . 1 1 . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 15 5 15 15 15 15 Average Capacity 13 | 7 8 9 14 15 15 15 15 15 14 5 14 15 15 12 Most Carried 15 | 3 8 10 15 15 15 15 15 15 15 5 14 14 15 5 Average Carried 11 | 1 6 9 13 13 14 14 14 15 14 4 6 14 13 4 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 5 5 15 15 15 5 Final Carried 15 | 3 8 10 15 15 14 15 15 15 5 5 14 14 4 5 Class Distribution -------------------- 22% | Tank 20% | Scavenger-Gunner 14% | Mutant 13% | Derelict-Tank 12% | Gunner 8% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Tank | -6/Factory Mutant | -6/Lower Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Fac Upp War Pro Matter Collected 7160 | 252 339 684 990 1244 549 240 68 319 560 329 832 . 754 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 7176 | . 592 1132 1385 991 305 100 . 194 563 41 1329 . 544 . Parts 443 | . 49 85 105 52 15 9 . 6 36 4 56 . 26 . Haulers Intercepted 5 | . . 2 2 1 . . . . . . . . . . Recyclers Shooed 6 | . 1 1 1 . . . . . 2 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . 14 12 . 16 . 13 . . . . Prevented 2 | . . . . . . . . 2 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Fac Upp War Pro Combat Hostiles Destroyed 166 | . 16 25 29 21 11 5 . 4 19 1 21 . 14 . Melee 1 | . . . . . . . . . 1 . . . . . Guns 135 | . 16 25 29 21 11 5 . 2 5 1 12 . 8 . Cannons 21 | . . . . . . . . 2 6 . 7 . 6 . AOE 7 | . . . . . . . . . 7 . . . . . Classes Destroyed 16 | . 7 3 1 2 . . . . 2 . . . 1 . Worker 8 | . 1 . 4 1 . . . . 1 . 1 . . . Builder 9 | . 1 1 . . . . . . 2 . 5 . . . Hauler 5 | . . 2 2 1 . . . . . . . . . . Recycler 4 | . 1 1 1 1 . . . . . . . . . . Operator 4 | . 1 . 2 . . . . . 1 . . . . . Watcher 13 | . 1 4 4 2 . . . . 1 . 1 . . . Swarmer 59 | . 9 11 13 4 9 5 . . 2 . . . 6 . Grunt 48 | . 7 7 9 7 1 . . 3 2 . 10 . 2 . Brawler 4 | . . . 1 . . . . 1 . . 1 . 1 . Duelist 3 | . . 1 . 1 . . . . . . . . 1 . Protector 2 | . . . . . . . . . 2 . . . . . Sentry 25 | . . 6 6 4 1 . . . 4 . 4 . . . Specialist 3 | . . . . . . . . . 2 . . . 1 . Hunter 8 | . . . . 1 . . . . 3 . 2 . 2 . Programmer 13 | . . . . 4 . . . . 4 1 4 . . . Striker 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 13 | . 6 5 4 5 4 2 . 2 13 1 5 . 6 . Combat Bots Only 11 | . 6 5 3 4 4 2 . 2 11 1 4 . 6 . Max Kills in Single Turn 3 | . 1 3 3 2 2 1 . 1 3 1 2 . 2 . Gunslinging 2 | . . 2 1 1 1 . . . . . . . . . Exploded 3 | . . . . . . . . . 3 . . . . . Melee 1 | . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Fac Upp War Pro Hostile Shots Fired 1599 | . 92 74 121 420 38 23 . 14 355 34 105 . 296 27 Missed 476 | . 23 15 30 146 6 3 . 5 111 13 23 . 88 13 Damage Taken 16387 | . 662 674 1247 2975 487 296 . 206 3216 365 1671 . 4123 465 Core 2698 | . 117 99 141 489 52 45 . 20 458 264 278 . 374 361 Absorbed by Shields 12 | . . . . . . . . . . . . . . 12 Redirected to Shielding 108 | . . . . . . . . . . . 108 . . . Ignored by Resistances 95 | . . . . . . . . . . . 95 . . . Regen/Repaired (Parts) 1442 | . 254 . . 72 . . 931 . . . . . 185 . Core Remaining (%) 55 | 100 53 75 74 . . . . 13 . 15 . . . . Volleys Fired 419 | . 46 58 81 70 14 11 1 17 33 2 55 . 31 . Largest 4 | . 2 3 3 4 4 4 1 4 4 1 4 . 4 . Hottest 250 | . 40 69 71 149 109 109 48 129 139 250 250 . 199 . Shots Fired 1235 | . 92 169 237 257 53 44 1 61 100 2 120 . 99 . Gun 1065 | . 92 169 237 246 53 44 . 44 57 2 63 . 58 . Cannon 160 | . . . . 8 . . 1 17 36 . 57 . 41 . Launcher 10 | . . . . 3 . . . . 7 . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 1201 | . 92 169 237 246 53 44 1 61 93 . 106 . 99 . Thermal 16 | . . . . . . . . . . 2 14 . . . Explosive 10 | . . . . 3 . . . . 7 . . . . . Electromagnetic 8 | . . . . 8 . . . . . . . . . . Robot Hit Streak 38 | . 11 17 28 38 4 3 . 5 8 5 11 . 7 . Robot Miss Streak 12 | . 5 4 8 12 8 12 . 10 4 5 7 . 7 . Penetration Max 1 | . . . . 1 1 . . . . . 1 . 1 . Secondary Targets 20 | . 4 3 5 4 2 . . . 1 . . . 1 . Max Gunslinging Chain 2 | . 1 2 1 1 1 . . . 1 . . . 1 . Shots Hit Robots 780 | . 63 107 157 162 32 22 . 43 66 2 75 . 51 . Core Hits 451 | . 31 51 64 76 28 10 . 27 75 2 57 . 30 . Critical Kills 6 | . . . . . 1 . . . 1 . 2 . 2 . Critical Parts Destroyed 6 | . 1 . 2 2 . . . . . . 1 . . . Critical Strikes 30 | . 1 . 2 2 1 . . 2 3 . 11 . 8 . Destroy 14 | . 1 . 2 2 1 . . . 1 . 5 . 2 . Blast 16 | . . . . . . . . 2 2 . 6 . 6 . Melee Attacks 37 | . . . 7 5 . . . . 13 1 10 . 1 . Impact 37 | . . . 7 5 . . . . 13 1 10 . 1 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 18457 | . 818 1517 2751 2939 616 184 . 613 3671 167 3385 . 1796 . Guns 12297 | . 818 1517 2396 2724 616 184 . 411 702 167 2072 . 690 . Cannons 3413 | . . . . 152 . . . 202 659 . 1307 . 1093 . Explosions 2457 | . . . 258 63 . . . . 2136 . . . . . Melee 271 | . . . 97 . . . . . 174 . . . . . Ramming 19 | . . . . . . . . . . . 6 . 13 . Kinetic 14100 | . 818 1517 2396 2724 616 184 . 613 1361 . 2088 . 1783 . Thermal 1716 | . . . 258 . . . . . . 167 1291 . . . Explosive 2199 | . . . . 63 . . . . 2136 . . . . . Electromagnetic 152 | . . . . 152 . . . . . . . . . . Impact 271 | . . . 97 . . . . . 174 . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . 2 2 2 2 . 2 2 4 4 4 . Average Corruption 2 | . . . . 1 2 2 2 . 1 2 4 4 4 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 66 | . . . . . 18 13 . . 2 10 22 . 1 . Message Errors 12 | . . . . . 3 3 . . . 2 4 . . . Matter Fused 27 | . . . . . 9 4 . . 2 3 9 . . . Heat Flow Errors 6 | . . . . . 2 1 . . . . 3 . . . Energy Discharges 5 | . . . . . 1 3 . . . . 1 . . . Data Loss (minor) 6 | . . . . . 1 1 . . . 2 1 . 1 . Data Loss (major) 3 | . . . . . . 1 . . . 2 . . . . Misfires 3 | . . . . . 1 . . . . . 2 . . . Alerts 3 | . . . . . 1 . . . . 1 1 . . . Weapon Failures 1 | . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 305 | . . . 199 33 . . . . 25 . 13 . 35 . Projectiles 65 | . . . . . . . . . 17 . 13 . 35 . Explosions 183 | . . . 142 33 . . . . 8 . . . . . Melee 57 | . . . 57 . . . . . . . . . . . Knockbacks 33 | . . . . . . . . 4 8 . 14 . 7 . Impact 1 | . . . . . . . . . . . 1 . . . Kinetic 31 | . . . . . . . . 4 8 . 12 . 7 . Secondary 1 | . . . . . . . . . . . 1 . . . Self-Inflicted Damage 406 | . . . 114 106 . . . . 58 . 128 . . . Shots 9 | . . . 1 3 . . . . 2 . 3 . . . Rammed 9 | . 1 . . . . . . . . . 3 . 5 . Targets Rammed 10 | . 1 . . . . . . . . . 4 . 5 . Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 . . . Highest Temperature 717 | . 5 43 81 236 217 160 20 507 272 100 717 . 171 . Average Temperature 81 | . 5 13 18 71 61 39 12 178 90 56 140 . 83 . Received Heat Transfer 3449 | . 222 231 468 579 9 . . 117 546 105 540 . 632 . Effects 18 | . . . . . . . . 5 . . 13 . . . Shutdowns 3 | . . . . . . . . 3 . . . . . . Energy Bleed 4 | . . . . . . . . 1 . . 3 . . . Interference 3 | . . . . . . . . . . . 3 . . . Matter Decay 2 | . . . . . . . . 1 . . 1 . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . Damage (major) 5 | . . . . . . . . . . . 5 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . 2 . . . Parts Melted 14 | . . . 1 . . . . . . . 12 . 1 . Heat Transferred 2200 | . . . 150 . . . . . . 200 1850 . . . Parts Sabotaged 1 | . . . . . . . . . 1 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Fac Upp War Pro Peak Influence 818 | . 321 495 818 632 . . . . 268 . 398 . . . Initial 326 | . . 83 191 326 . . . . 22 . 105 . . . Average 334 | . 135 301 632 381 . . . . 79 . 246 . . . Maximum Alert Level 3 | . 1 2 3 2 . . . . 1 . 1 . . . Low Security (%) 31 | 100 84 15 4 7 . . . . 94 . 32 . . . Level 1 41 | . 15 70 8 62 . . . . 5 . 67 . . . Level 2 17 | . . 14 38 29 . . . . . . . . . . Level 3 9 | . . . 47 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 28 | . 3 . 5 10 . . . . 6 . 4 . . . Investigation 8 | . 2 . 2 1 . . . . 1 . 2 . . . Extermination 8 | . . . . 5 . . . . 2 . 1 . . . Reinforcement 7 | . 1 . 2 2 . . . . 1 . 1 . . . Assault 2 | . . . 1 1 . . . . . . . . . . Garrison 3 | . . . . 1 . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . 1 . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Fac Upp War Pro Distress Signals 13 | . 2 3 2 2 . . . . . . . . 1 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 316 | . 23 39 40 37 11 8 . 10 32 9 29 . 68 10 Peak Tracking Total 13 | . 9 9 6 5 4 3 . 4 12 3 5 . 13 8 Tactical Retreats 20 | . . 3 2 1 1 2 . . 1 4 1 . 2 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Fac Upp War Pro Traps Triggered 6 | . 2 . . 2 . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 18 | . . 6 12 . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 9 | . . . 1 . . . . . . . 1 . 7 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Fac Upp War Pro Machines Disabled 10 | . . 1 3 2 . . . . . . 3 . 1 . Max in Single Turn 2 | . . 1 2 1 . . . . . . 2 . 1 . Garrison Access 2 | . . . . 1 . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Fac Upp War Pro Machines Accessed 43 | . 4 10 12 12 . . . . 1 1 2 . 1 . Terminals 29 | . 3 9 9 7 . . . . . 1 . . . . Fabricators 2 | . . . . 1 . . . . . . 1 . . . Repair Stations 3 | . 1 . 1 1 . . . . . . . . . . Recycling Units 3 | . . . 1 2 . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . 1 . 1 . . . Total Hacks 133 | . 13 37 50 26 . . . . 3 1 2 . 1 . Successful 72 | . 7 18 33 10 . . . . . 1 2 . 1 . Failed 61 | . 6 19 17 16 . . . . 3 . . . . . Catastrophic 10 | . . 4 1 5 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 111 | . 5 26 32 22 . . . . 14 . 11 . 1 . Terminals 92 | . 6 35 34 16 . . . . . 1 . . . . Fabricators 3 | . . . . 2 . . . . . . 1 . . . Repair Stations 11 | . 7 . 2 2 . . . . . . . . . . Recycling Units 7 | . . . 3 4 . . . . . . . . . . Scanalyzers 13 | . . 2 11 . . . . . . . . . . . Garrison Access 6 | . . . . 2 . . . . 3 . 1 . . . Terminal Hacks 25 | . 1 10 10 2 . . . . . 1 . . 1 . Record 1 | . . . . . . . . . . 1 . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 3 | . . 2 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . Branch Access Points 3 | . . 1 1 1 . . . . . . . . . . Terminal Index 3 | . . 1 1 1 . . . . . . . . . . Fabricator Index 2 | . . 1 1 . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . Reprogram Traps 3 | . . 1 2 . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 9 | . 5 . 2 2 . . . . . . . . . . Scan Component 5 | . 3 . 1 1 . . . . . . . . . . Repair 4 | . 2 . 1 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . . Scanalyzer 13 | . . 2 11 . . . . . . . . . . . Insert Component 6 | . . 1 5 . . . . . . . . . . . Analyze 7 | . . 1 6 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . 1 . . . Unauthorized Hacks 23 | . 1 6 9 6 . . . . . . 1 . . . Terminals 17 | . 1 6 7 3 . . . . . . . . . . Assimilate 3 | . . 1 2 . . . . . . . . . . . Botnet 12 | . 1 4 4 3 . . . . . . . . . . Operators 2 | . . 1 1 . . . . . . . . . . . Fabricators 3 | . . . . 2 . . . . . . 1 . . . Liberate 2 | . . . . 1 . . . . . . 1 . . . Fabnet 1 | . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . 2 1 . . . . . . . . . . Monitor 1 | . . . 1 . . . . . . . . . . . Reject 2 | . . . 1 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 35 | . 3 9 10 11 . . . . 1 . 1 . . . Full Trace Events 3 | . . . 1 1 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . 1 5 . . . 15 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 4 | . 2 . 1 1 . . . . . . . . . . Time 132 | . 62 . 32 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 1 5 . . . . . . . . . . . Part Schematics Acquired 6 | . . 1 5 . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Fac Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . 2 . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . 2 . . . . 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 3 3 1 1 1 . Autooverrided 3 | . . . . . . . . 2 . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Fac Upp War Pro Total Allies 16 | . . 1 1 3 . . 4 2 . 1 3 . 1 . Largest Group 5 | . . 1 1 3 . . 4 5 2 1 3 . 1 . Highest-Rated Group 210 | . . 10 26 48 . . 154 201 78 127 210 . 29 . Highest-Rated Ally 127 | . . 10 26 16 . . 39 47 39 127 70 . 29 . Zionite Dispatches 1 | . . . . . . . . . . . 1 . . . Light 1 | . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 123 | . . . . 60 . . . 37 4 4 16 . 2 . Total Damage 2188 | . . . . 668 . . . 647 113 416 307 . 37 . Kills 15 | . . . . 6 . . . 5 1 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Fac Upp War Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 1 . 2 . . 2 . . . 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . 3 . 2 . . . Main Access 1 | . . . . . . . . . . . 1 . . . Guard Positions 1 | . . . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Fac Upp War Pro Turns Passed 14516 | 110 1009 1363 1846 2467 1418 608 1374 462 1061 553 1322 5 756 162 Spaces Moved 8149 | 66 403 693 824 1353 524 466 1009 285 592 689 602 3 443 197 Core 719 | 7 . . . 1 . . . . 6 689 10 . . 6 Treads 2223 | 59 403 548 206 155 358 11 . . 27 . 408 . 48 . Legs . | . . . . . . . . . . . . . . . Wheels 5015 | . . 145 618 1197 166 455 1009 285 559 . 184 3 394 . Hover . | . . . . . . . . . . . . . . . Flight 192 | . . . . . . . . . . . . . 1 191 Fastest Speed 45 | 50 160 120 120 110 115 115 115 130 90 50 100 115 115 45 Average Speed 142 | 150 160 152 162 145 251 117 127 130 133 74 156 115 126 81 Slowest Speed 500 | 160 160 160 240 500 320 240 130 130 240 350 250 115 250 125 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 79 70 61 40 76 62 89 50 19 70 18 1 58 21 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 11 | . . . . . . . 1 . . . 9 . . 1 Known Exits Taken 1 | . . . . 1 . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched 16 | . . . . . 2 8 3 1 . 2 . . . . Spaces Dug 28 | . . . 6 3 . . . . 6 . 12 . 1 . Terrain Destroyed 183 | . . . 31 15 1 1 . 6 37 . 69 . 23 . Melee 22 | . . . 6 3 . . . . 5 . 7 . 1 . Projectile 75 | . . . . 1 1 1 . 6 8 . 36 . 22 . AOE 86 | . . . 25 11 . . . . 24 . 26 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Fac Upp War Pro Total 10065 | 74 674 880 1151 1670 588 496 1098 338 773 725 834 4 561 199 Wait 1097 | . 210 72 186 174 43 15 62 31 100 26 116 2 60 . Move 8136 | 65 402 692 823 1352 523 465 1008 284 591 688 601 2 443 197 Hop . | . . . . . . . . . . . . . . . Pick Up 66 | 3 6 10 11 11 1 2 2 1 3 . 11 . 5 . Fast Attach 77 | 6 4 8 8 12 1 2 7 . 8 2 17 . 2 . Attach 51 | . . 2 2 14 2 . 2 . 7 2 8 . 12 . Detach 20 | . . 1 3 5 . . 1 . . 2 7 . . 1 Swap 62 | . 2 14 14 14 2 . 1 2 8 . 4 . 1 . Drop 90 | . 3 23 16 13 2 1 14 3 10 2 1 . 2 . Fire 419 | . 46 58 81 70 14 11 1 17 33 2 55 . 31 . Melee 37 | . . . 7 5 . . . . 13 1 10 . 1 . Ram 2 | . . . . . . . . . . . 2 . . . Kick . | . . . . . . . . . . . . . . . Crush 7 | . 1 . . . . . . . . . 2 . 4 . Escape Stasis 1 | . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves (discovered 2 exits: Low / *Fac) -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -5/Upper Caves -5/Warlord -4/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 31 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 615 | -10/Materials | Discovered new exit (range 4) 839 | -10/Materials | Discovered new exit (range 16) 954 | -10/Materials | Discovered new exit (range 15) 1060 | -10/Materials | Repaired Lgt. Treads 1098 | -10/Materials | Repaired Broken Lgt. Treads 1120 | -10/Materials | Entered another Materials area 1120 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1354 | -9/Materials | Discovered new exit (range 16) 1487 | -9/Materials | Identified exit to Mines 1651 | -9/Materials | Discovered new exit (range 15) 1863 | -9/Materials | Build established: Scavenger-Tank 2050 | -9/Materials | Discovered new exit (range 15) 2441 | -9/Materials | Discovered new exit (range 10) 2483 | -9/Materials | Entered another Materials area 2483 | -8/Materials | Accompanied by 1 ally 2483 | -8/Materials | Evolved 2 slots: Utility x2 2483 | -8/Materials | Discovered new exit (range 8) 2556 | -8/Materials | Build established: Tank 3137 | -8/Materials | Discovered new exit (range 11) 3245 | -8/Materials | Identified exit to Storage 4062 | -8/Materials | Repaired Broken Cld. Ion Engine 4083 | -8/Materials | First assault squad dispatched 4329 | -8/Materials | Entered Factory 4329 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4726 | -7/Factory | Build established: Scavenger-Tank 4869 | -7/Factory | Garrison activated, responded to threat 4946 | -7/Factory | Core integrity fell below 50% 4965 | -7/Factory | Lost 16 parts (1p4n3u8w) 5446 | -7/Factory | Build established: Tank 5465 | -7/Factory | Repaired EM Pulse Cannon 5771 | -7/Factory | Discovered new exit (range 5) 6138 | -7/Factory | Discovered new exit (range 8) 6334 | -7/Factory | Build established: Gunner 6734 | -7/Factory | Identified exit to Lower Caves 6796 | -7/Factory | Entered Lower Caves 6845 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7287 | -7/Lower Caves | Build established: Scavenger-Gunner 7813 | -7/Lower Caves | Encountered a Warlord checkpoint 7953 | -7/Lower Caves | Learned Factory emergency access door positions 8200 | -7/Lower Caves | Discovered new exit (range 13) 8214 | -7/Lower Caves | Entered another Lower Caves area 8303 | -7/Lower Caves | Encountered a Warlord checkpoint 8332 | -7/Lower Caves | Core integrity fell below 20% 8624 | -7/Lower Caves | Build established: Gunner 8812 | -7/Lower Caves | Discovered new exit (range 9) 8822 | -7/Lower Caves | Entered Zion 8895 | -7/Zion | System corruption cleaned by Quarantine Array 8945 | -7/Zion | Discovered new exit (range 15) 9048 | -7/Zion | Visited the Megawrench Repair Shop 9048 | -7/Zion | Megawrench repaired 8 parts 9081 | -7/Zion | Learned Factory stockpile data 9295 | -7/Zion | Build established: Derelict-Tank 9333 | -7/Zion | Given the Hacking Drone Bay 9355 | -7/Zion | Learned Factory emergency access door positions 9359 | -7/Zion | Learned location of 1 exit from Lower Caves 9387 | -7/Zion | Given A8's code to call for help 9395 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9408 | -7/Zion | Learned location of Armory (-4) 9758 | -7/Zion | Found Prototype Energy Gun 9772 | -7/Zion | Identified Storm Laser 9891 | -7/Zion | Met Imprinter 9911 | -7/Zion | Imprinted 9913 | -7/Zion | Declared Zion's savior 10196 | -7/Zion | Entered Proximity Caves 10196 | -6/Proximity Caves | Accompanied by 4 allies 10616 | -6/Proximity Caves | Discovered new exit (range 15) 10658 | -6/Proximity Caves | Entered Factory 10658 | -6/Factory | Accompanied by 2 allies 10658 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10857 | -6/Factory | Retrieved Zion intel report: Active Garrisons 10884 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 11249 | -6/Factory | Build established: Tank 11269 | -6/Factory | Retrieved Zion intel report: Guard Positions 11601 | -6/Factory | Cargo convoy interrupted 11604 | -6/Factory | Garrison activated, responded to threat 11655 | -6/Factory | Discovered new exit (range 15) 11657 | -6/Factory | Lost 7 parts (2n1u4w) 11660 | -6/Factory | Destroyed 11 combat bots 11717 | -6/Factory | Core integrity fell below 50% 11719 | -6/Factory | Entered Lower Caves 11720 | -6/Lower Caves | Identified exit to Lower Caves 11743 | -6/Lower Caves | Lost 10 parts (2p3n2u3w) 11987 | -6/Lower Caves | Learned Factory terminal intel 12042 | -6/Lower Caves | Core integrity fell below 20% 12065 | -6/Lower Caves | Learned Factory interactive machine intel 12243 | -6/Lower Caves | CL-ANK showed up to help 12245 | -6/Lower Caves | CL-ANK revealed a hidden path 12272 | -6/Lower Caves | Build established: Mutant 12272 | -6/Lower Caves | Entered Factory 12272 | -5/Factory | Evolved 2 slots: Utility x2 12274 | -5/Factory | Loaded intel: 52 interactive machine locations 12275 | -5/Factory | Loaded intel: 26 terminal locations 12373 | -5/Factory | Zion Light squad teleported in 12449 | -5/Factory | Lost 3 allies 12467 | -5/Factory | Found Prototype Protection 12467 | -5/Factory | Identified Zio. Weapon Casing 12699 | -5/Factory | Retrieved Zion intel report: Main Access 12699 | -5/Factory | Identified exit to Factory 12922 | -5/Factory | Build established: Scavenger-Gunner 13196 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 13423 | -5/Factory | Discovered new exit (range 10) 13559 | -5/Factory | Cargo convoy interrupted 13594 | -5/Factory | Entered Upper Caves 13597 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 13599 | -5/Upper Caves | Entered Warlord 13637 | -5/Warlord | System corruption cleaned by Quarantine Array 13687 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 13808 | -5/Warlord | Rebuked by Warlord 13833 | -5/Warlord | Warlord's base attacked by MAIN.C 14152 | -5/Warlord | Warlord forces counterattacked 14178 | -5/Warlord | Spotted Executioner 14218 | -5/Warlord | Lost 4 allies 14252 | -5/Warlord | Lost 5 parts (1p1n1u2w) 14275 | -5/Warlord | Discovered new exit (range 9) 14275 | -5/Warlord | Spotted Striker 14282 | -5/Warlord | Core integrity fell below 50% 14305 | -5/Warlord | Destroyed Striker 14308 | -5/Warlord | Lost 11 allies 14331 | -5/Warlord | Lost 10 parts (1p3n3u3w) 14333 | -5/Warlord | Spotted Striker 14333 | -5/Warlord | Spotted Striker 14355 | -5/Warlord | Entered Proximity Caves 14372 | -4/Proximity Caves | Lost 5 allies 14385 | -4/Proximity Caves | Lost 9 parts (1p4n1u3w) 14449 | -4/Proximity Caves | Learned location of Quarantine (-3) 14470 | -4/Proximity Caves | Core integrity fell below 20% 14517 | -4/Proximity Caves | Destroyed by D-63 Destroyer with Heavy Rocket Launcher Last Messages --------------- 14353_ Identified Impulse Thruster Array. 14353_ Hvy. Battle Rifle destroyed. 14354_ Acquired 5 matter. 14354_ Hvy. Battle Rifle destroyed. 14355_ G-67 Veteran destroyed. 14355_ Slammed into G-67 Veteran. LOCATION=UNKNOWN GOAL=ESCAPE 14449_ Acquired derelict log, extracted data. World map updated: -3/Quarantine. 14455_ Triggered Stasis Trap. 14455_ A bubble of rippling energy engulfs the area. 14455_ Field strength at 95. 14457_ Field strength at 90. 14458_ Imp. Hacking Suite destroyed. 14460_ Adv. Heat Sink destroyed. 14466_ The unstable cave ceiling collapses. 14502_ S-27 Virus springs to life. 14515_ Impulse Thruster Array destroyed. Map ----- +----------------------------------------------------+ | ???????????????## ????????# #??????????????? | | ??????????????## ???????## #??????????????? | | ?????????????## #???????# ##??????????????? | | ???????????### ##??????# #???????????????? | | ???????????? #??????## #???????????????? | | ??????? ????? ????????# ##???????????????? | | ?????? #????## ????????## #??###???????????? | | ?????? #????# #???????## ### #???????????? | | ????? #?????# ##?????## #???????????? | | ????? ??????# #?????# #???????????? | | ???## ??????# #????## #???????????? | | ?## ??###### ###### ### ##???????????? | | ?# ???# #?####????????????? | | ## ???# ##??##????????????? | | ???## #####+##### ## #????????????? | | #??## """ "??# #????????????? | | #### """ ?# ## #????????????? | | # """$ T?# #### #????????????? | | """ ??# ##?# #????????????? | | ??# #### #????????????? | | " ?# #### #??????##????? | | " "# #??# ######## ##???# | | # " "# #??#### # ###? | | ## #" "# #####?## # | | ### #####+##### ####### ## # | | ##?# d @ | | ######??# | | ????????#### # | | ??????????# ### ## | | ????????? #??#### | | ?????????? ????### # # | | ?????????? ## #???## ######## # # | | ?????????? ### ??### #???????########? | | ??????????? ???# ???# #???????????????? | | ???????????????? ??# ## ##????????????????? | | ??????????????? ???# ?# ##?????????????????? | | ??????????????#?????# ??# ##??????????????????? | | ????????????????????# ?? #???????????????????? | | ????????????????????# ?? #???????????????????? | | ???????????????????? ? #???????????????????? | | ???????????????????# ? ????????????????????? | | ?????????????????????? ????????????????????? | | ????????????????????? ????????????????????? | | ???????????????????? ????????????????????? | | ???????????????????? ?????????????????????? | | ????????????????????### ?????????????????????? | | ??????????????????????## ?????????????????????? | | ????????????????????????? ##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 27 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Corruption Block 16 Armor Coverage 600 Resistance: TH 25 Weapon Shielding 100 Evasion (%) 61 Target Analysis 9 Core Analysis 6 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 12 Defensive Hacking 11 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Gauss Cannon | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Drone Bay | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Antigrav System | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorAlloyHumpback Manual? 0 Play Time 03:20:18 Cumulative 57.7 hours Start 2024.11.07 @ 00:46:29 End 2024.11.07 @ 04:13:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 32 Adventurer 4 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 40 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a4bdad3-e270-40c5-b7aa-25dd9744fd2c