Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.04 @ 21:59:40 Player: DarkCat Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (2199) 2199 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (557) 557 TOTAL SCORE: 6356 Bonus ------- High Alert Combat Kills 57 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 252/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Huge Storage Unit System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Cryofiber Web Improved Heat Sink Visual Processing Unit Sensor Array Seismic Detector Reaction Control System Improved Propulsion Shielding EM Disruption Field Hacking Suite Long-range Tractor Beam Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Sensor Array Signal Interpreter Reactive Plating System Shield > --- WEAPON ----------- Gatling Laser Flak Gun Flak Gun Gauss Cannon > --- INVENTORY -------- Light Ion Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Cryofiber Web Improved Heat Sink Large Matter Pod Visual Processing Unit Seismic Detector Matter Filter Reaction Control System Improved Propulsion Shielding Improved Utility Shielding Weapon Shielding Hacking Suite Long-range Tractor Beam Rocket Launcher Remote Datajack [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Utility Signal Interpreter Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . 1 . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . 1 1 1 1 . Weapon 2 | . . 1 . . 1 . Parts Attached 76 | 6 5 15 22 12 5 11 Power 6 | 1 1 . 3 . . 1 Engine 3 | 1 . . 1 . . 1 Core 3 | . 1 . 2 . . . Reactor . | . . . . . . . Propulsion 20 | 2 2 1 6 5 . 4 Treads . | . . . . . . . Leg 19 | 2 2 1 5 5 . 4 Wheel . | . . . . . . . Hover 1 | . . . 1 . . . Flight . | . . . . . . . Utility 26 | . 2 7 7 2 4 4 Device 9 | . . 2 4 . 2 1 Storage 6 | . 1 1 2 1 . 1 Processor 2 | . 1 1 . . . . Hackware 1 | . . . . . 1 . Protection 8 | . . 3 1 1 1 2 Artifact . | . . . . . . . Weapon 24 | 3 . 7 6 5 1 2 Energy Gun 4 | 1 . 1 1 1 . . Energy Cannon 5 | . . 2 3 . . . Ballistic Gun 9 | 2 . 3 . 2 1 1 Ballistic Cannon 1 | . . . . 1 . . Launcher 5 | . . 1 2 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 20 | . . . . . . 20 Power 3 | . . . . . . 3 Propulsion 5 | . . . . . . 5 Utility 7 | . . . . . . 7 Weapon 5 | . . . . . . 5 Highest Loss Streak 19 | . . . . . . 19 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 90 98 99 99 100 76 Engine 4 | . 1 8 10 . . . Core 9 | . 12 2 7 15 13 7 Leg 21 | . 26 22 17 23 20 17 Device 5 | . . 1 8 7 13 5 Storage 9 | . 10 14 9 7 6 7 Processor 7 | . 10 4 9 7 6 4 Protection 9 | . . 12 9 15 8 7 Energy Gun 6 | . 14 8 2 6 6 3 Energy Cannon 3 | . . 9 8 . . . Ballistic Gun 11 | . 14 12 14 6 13 8 Ballistic Cannon 2 | . . . . 6 6 3 Naked Turns . | . . . . . . . Heaviest Build 125 | 7 29 41 53 120 125 124 Greatest Support 55 | 20 20 20 25 50 50 55 Greatest Overweight (x) 26 | . 2 2 2 2 2 26 Average Overweight (x) 1 | . . 1 1 1 2 2 Largest Inventory Capacity 25 | 5 15 15 15 25 25 25 Average Capacity 17 | 5 12 15 15 23 25 25 Most Carried 19 | 3 10 15 15 19 17 18 Average Carried 12 | 1 6 11 14 15 16 15 Final Capacity 25 | 5 15 15 15 25 25 25 Final Carried 18 | 3 9 14 15 18 16 11 Class Distribution -------------------- 37% | Scavenger-Tank 21% | Mutant 14% | Scavenger-Skirmisher 11% | Tank 4% | Hacker-Skirmisher 4% | Hacker-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -6/Factory Hacker-Skirmisher | -6/DSF Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Matter Collected 1690 | 257 99 388 523 323 . 100 Remotely . | . . . . . . . Salvage Created 2582 | 40 193 744 913 394 . 298 Parts 175 | 2 19 76 49 20 . 9 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Combat Hostiles Destroyed 53 | 1 6 18 15 10 . 3 Guns 28 | 1 6 13 2 4 . 2 Cannons 18 | . . 5 6 6 . 1 AOE 7 | . . . 7 . . . Classes Destroyed 11 | 1 2 4 2 1 . 1 Worker 2 | . . . 2 . . . Builder 2 | . . 1 1 . . . Hauler 1 | . . 1 . . . . Recycler 4 | . . . 3 1 . . Operator 1 | . . 1 . . . . Watcher 9 | . 2 3 4 . . . Swarmer 17 | . 3 8 3 3 . . Grunt 22 | 1 3 5 9 3 . 1 Sentry 9 | . . 5 3 1 . . Specialist 2 | . . . . . . 2 Programmer 3 | . . . . 3 . . Best Kill Streak 8 | 1 4 5 8 4 . 2 Combat Bots Only 4 | 1 3 4 3 3 . 2 Max Kills in Single Turn 3 | 1 2 3 3 1 . 1 Gunslinging 2 | . 1 2 . . . . Exploded 3 | . . . 3 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Hostile Shots Fired 447 | 1 15 63 62 76 . 230 Missed 130 | 1 7 14 20 23 . 65 Damage Taken 3948 | . 82 409 478 372 . 2607 Core 1118 | . 27 77 78 78 . 858 Absorbed by Shields . | . . . . . . . Redirected to Shielding 155 | . . . 16 . . 139 Ignored by Resistances 1441 | . 25 124 138 198 . 956 Regen/Repaired (Parts) 31 | . . 31 . . . . Core Remaining (%) 88 | 100 89 80 85 88 . . Volleys Fired 130 | 1 13 29 49 22 . 16 Largest 4 | 2 2 3 3 3 . 4 Hottest 189 | 60 60 153 148 161 . 189 Shots Fired 355 | 2 26 85 132 60 . 50 Gun 242 | 2 26 65 78 37 . 34 Cannon 93 | . . 19 39 22 . 13 Launcher 20 | . . 1 15 1 . 3 Special . | . . . . . . . Kinetic 190 | 1 13 29 67 41 . 39 Thermal 95 | . . 19 50 18 . 8 Explosive 20 | . . 1 15 1 . 3 Electromagnetic 50 | 1 13 36 . . . . Robot Hit Streak 18 | 1 8 15 18 12 . 10 Robot Miss Streak 6 | . 2 3 4 6 . 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . 1 4 . . . . Max Gunslinging Chain 2 | . 1 2 . . . . Shots Hit Robots 218 | 1 18 48 79 38 . 34 Core Hits 155 | 1 10 31 45 29 . 39 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . Critical Strikes 7 | . 1 1 1 2 . 2 Destroy 2 | . 1 . 1 . . . Blast 4 | . . . . 2 . 2 Corrupt 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5162 | 15 270 935 1774 874 . 1294 Guns 2463 | 15 270 511 527 544 . 596 Cannons 1457 | . . 277 574 330 . 276 Explosions 1242 | . . 147 673 . . 422 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1897 | . 89 139 375 514 . 780 Thermal 1544 | . . 366 726 360 . 92 Explosive 1153 | . . 58 673 . . 422 Electromagnetic 568 | 15 181 372 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 1 . . . 2 Average Corruption 1 | . . 1 . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . 6 . . . . Message Errors 1 | . . 1 . . . . Heat Flow Errors 1 | . . 1 . . . . Data Loss (minor) 1 | . . 1 . . . . Data Loss (major) 2 | . . 2 . . . . Alerts 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 38 | . . 18 20 . . . Projectiles 18 | . . 18 . . . . Explosions 20 | . . . 20 . . . Melee . | . . . . . . . Knockbacks 3 | . . . . 2 . 1 Impact . | . . . . . . . Kinetic 3 | . . . . 2 . 1 Secondary . | . . . . . . . Self-Inflicted Damage 38 | . . 38 . . . . Shots 1 | . . 1 . . . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 387 | . 57 325 387 180 . 167 Average Temperature 101 | . 22 86 148 68 . 58 Received Heat Transfer 1254 | . 57 72 306 54 . 765 Effects 7 | . . . 7 . . . Shutdowns 3 | . . . 3 . . . Interference 3 | . . . 3 . . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . 1 3 4 . . Heat Transferred 3051 | . . 694 1332 800 . 225 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 2 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Peak Influence 616 | 20 149 384 616 192 35 87 Initial 161 | . 11 7 66 161 35 20 Average 123 | 2 85 200 173 96 35 36 Maximum Alert Level 2 | . . 2 2 . . . Low Security (%) 84 | 100 100 57 68 100 100 100 Level 1 11 | . . 42 14 . . . Level 2 3 | . . . 16 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 2 3 5 . 2 Investigation 5 | . 1 1 2 1 . . Extermination 3 | . . . . 3 . . Reinforcement 5 | . . 1 1 1 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Distress Signals 8 | . 1 4 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | 1 7 24 21 12 . 15 Peak Tracking Total 8 | 1 3 5 6 4 . 8 Tactical Retreats 5 | . . . 1 1 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Disabled 7 | . . 2 4 1 . . Max in Single Turn 1 | . . 1 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Accessed 14 | . 5 4 3 1 1 . Terminals 12 | . 5 3 3 . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 45 | . 10 19 14 1 1 . Successful 30 | . 8 13 7 1 1 . Failed 14 | . 2 6 6 . . . Catastrophic . | . . . . . . . Database Lockouts 1 | . . . 1 . . . Manual . | . . . . . . . Terminals 35 | . 10 10 14 . 1 . Fabricators . | . . . . . . . Repair Stations 9 | . . 9 . . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 22 | . 8 6 7 . 1 . Record 12 | . 5 2 5 . . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . 1 . Alert Level 4 | . 1 2 1 . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 2 | . . 1 1 . . . Dispatch Records 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . 7 . . . . Scan Component 4 | . . 4 . . . . Repair 2 | . . 2 . . . . Refit 1 | . . 1 . . . . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 4 2 . . . Full Trace Events 4 | . 1 2 1 . . . Feedback Events 1 | . . 1 . . . . Corruption 1 | . . 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 64 | . . 64 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Turns Passed 3741 | 89 619 750 804 1098 60 321 Spaces Moved 1522 | 73 320 313 306 406 21 83 Core 23 | 22 . . . . . 1 Treads . | . . . . . . . Legs 1499 | 51 320 313 306 406 21 82 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 190 263 189 Average Speed 204 | 98 175 194 197 243 263 265 Slowest Speed 1350 | 120 260 260 260 263 263 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 7 40 32 33 12 1 48 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 158 | . . 13 122 11 . 12 Melee . | . . . . . . . Projectile 9 | . . . 2 7 . . AOE 149 | . . 13 120 4 . 12 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Total 1882 | 87 352 392 411 469 25 146 Wait 51 | . . 9 6 5 . 31 Move 1516 | 72 319 312 305 405 20 83 Hop . | . . . . . . . Pick Up 71 | 8 12 17 16 15 . 3 Fast Attach . | . . . . . . . Attach 33 | 5 3 7 5 4 2 7 Detach 2 | . . 2 . . . . Swap 43 | 1 2 8 17 8 3 4 Drop 35 | . 3 8 13 10 . 1 Fire 130 | 1 13 29 49 22 . 16 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 71 | -11/Scrapyard | Discovered new exit (range 8) 90 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 13) 300 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Identified exit to Materials 311 | -10/Materials | Build established: Mutant 327 | -10/Materials | Identified exit to Mines 709 | -10/Materials | Entered another Materials area 709 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 878 | -9/Materials | Repaired Assault Rifle 916 | -9/Materials | Repaired Lgt. Nuclear Core? 1325 | -9/Materials | Build established: Tank 1447 | -9/Materials | Discovered new exit (range 4) 1457 | -9/Materials | Identified exit to Materials 1459 | -9/Materials | Entered another Materials area 1459 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1554 | -8/Materials | Central database locked down 1747 | -8/Materials | Build established: Scavenger-Skirmisher 2087 | -8/Materials | Discovered new exit (range 4) 2250 | -8/Materials | Build established: Scavenger-Tank 2261 | -8/Materials | Identified exit to Factory 2263 | -8/Materials | Entered Factory 2263 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3278 | -7/Factory | Discovered new exit (range 16) 3348 | -7/Factory | Identified exit to Factory 3361 | -7/Factory | Entered another Factory area 3361 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3394 | -6/Factory | Identified exit to DSF 3421 | -6/Factory | Entered DSF 3495 | -6/DSF | Additional patrols routed to DSF 3725 | -6/DSF | Core integrity fell below 50% 3736 | -6/DSF | Core integrity fell below 20% 3742 | -6/DSF | Destroyed by S-27 Virus with Autogun Last Messages --------------- Imp. Utility Shielding destroyed. Matter Filter destroyed. Knocked back. Critical hit (Burn: +37). Imp. Titanium Leg destroyed. Acquired 40 matter. Carbon-fiber Leg destroyed. Acquired 32 matter. Lrg. Matter Pod destroyed. Critical hit (Burn: +37). C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Carbon-fiber Leg destroyed. Acquired 8 matter. Knocked back. Critical hit (Burn: +37). Knocked back. Slammed into S-27 Virus. Destabilizing: System corrupted (+2). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????######??###???#??????????????? | | ??????#!! #? #?!!#??????????????? | | ??????#!! ## #!!!# " ?????????? | | ??????#!!% @ ^ % ????????? | | ?????##!! sss ???????? | | ?????#;!!!!^% % A = ???????? | | ?????##!!! ##!!s#!!! *% ???????? | | ??????#!gHg#?!!!#?!! % ???????? | | ??????### !######???### %!%##??????? | | ???????# ==#????????! = [[#??????? | | ???????# g ==#????????!% [[#??????? | | ???????# ==#????????! [[???????? | | ???????## ###??????##" "##??????? | | ???????# #??????# #??????? | | ???????# #??????# #??????? | | ???????## ########## #??????? | | ??????### ###==#===##" %"#???????? | | ????###"%% ## =#===##" ###??????? | | ???#""""% #??????? | | ????"##"% % % % #??????? | | ??????#"""""## %#===# #??????? | | ??????#"""""######### #??????? | | ??????####"##???????#"#""####??????? | | ?????????#"#????????### #????????? | | ?????????""#??????????# #????????? | | ?????????##???????????## ##????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 55 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Gunslinger Librarian Made in Tau Ceti IV More Dakka Please Part-time Mechanic Please Form A Line Serviceable Loadout Storm Trooper Challenges ------------ None Game ------ Seed SubdwellerIntegrityComputer Manual? 0 Play Time 00:57:42 Cumulative 2.3 hours Start 2024.04.04 @ 21:01:28 End 2024.04.04 @ 21:59:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: edab0388-4547-44ec-80ed-2942ba24acd3