Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.26 @ 15:28:12

Player: lazy_engineer

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (17)      85
Value Destroyed (210)      210
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1875

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     280/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (65)
Movement                   Treading (160)
Location                   -9/Mines

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
         Light Treads
         Light Treads
>              --- UTILITY (2) ------
         Small Storage Unit
>              --- WEAPON (2) -------
               YOLO Cannon
>              --- INVENTORY (8) ----
         Light Ion Engine
  Experimental Sensor Array
               Signal Interpreter
      Improved Terrain Scanner
               Transport Network Coupler
               Rocket Launcher
               Datajack
               Mining Laser

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
         Small Storage Unit
         Light Armor Plating
>              --- WEAPON -----------
               YOLO Cannon
>              --- INVENTORY --------
         Light Ion Engine
  Experimental Sensor Array
               Signal Interpreter
      Improved Terrain Scanner
               Transport Network Coupler
               Rocket Launcher
               Datajack
               Mining Laser
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Light Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             19   | 5   9   4   1   .   
  Power                    1    | 1   .   .   .   .   
    Engine                 1    | 1   .   .   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   3   1   .   .   
    Treads                 3    | 1   1   1   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  3    | 1   2   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   1   2   .   .   
    Device                 1    | .   .   1   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 1   5   1   1   .   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          4    | 1   3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   3    | .   2   1   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 2    | .   .   .   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   91  100 88  85  
  Engine                   14   | .   14  14  14  14  
  Treads                   25   | .   17  26  28  28  
  Wheel                    2    | .   10  1   .   .   
  Storage                  14   | .   14  14  14  14  
  Protection               12   | .   7   11  14  14  
  Energy Cannon            6    | .   .   .   10  14  
  Ballistic Gun            10   | .   25  16  3   .   
  Special Melee Weapon     3    | .   .   11  3   .   
Peak Build Rating          26   | 6   8   16  26  26  
  Average Rating           15   | 4   7   9   21  26  
  On Entrance              9    | .   6   8   8   26  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             31   | 11  15  15  31  31  
  Greatest Support         40   | 10  40  40  40  40  
  Greatest Overweight (x)  1    | 1   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 6   8   8   8   8   
  Average Carried          7    | 3   6   7   7   8   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 6   8   8   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           484  | 294 170 20  .   .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            353  | 98  244 .   .   11  
  Parts                    38   | 11  25  .   .   2   
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  10   | .   8   .   .   2   
  Guns                     8    | .   8   .   .   .   
  AOE                      2    | .   .   .   .   2   
Classes Destroyed          6    | 1   5   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  8    | .   6   .   .   2   
  Grunt                    2    | .   2   .   .   .   
Best Kill Streak           3    | 2   3   .   .   2   
  Combat Bots Only         3    | .   3   .   .   2   
Max Kills in Single Turn   1    | 1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        48   | .   36  .   .   12  
  Missed                   18   | .   15  .   .   3   
Damage Taken               818  | .   221 .   .   597 
  Core                     255  | .   57  .   .   198 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              94   | 44  48  .   .   2   
  Largest                  2    | 1   2   .   .   1   
  Hottest                  100  | 20  40  .   .   100 
Shots Fired                126  | 44  80  .   .   2   
  Gun                      124  | 44  80  .   .   .   
  Cannon                   2    | .   .   .   .   2   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  124  | 44  80  .   .   .   
  Thermal                  2    | .   .   .   .   2   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         6    | 6   6   .   .   .   
  Robot Miss Streak        4    | 4   4   .   .   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           69   | 24  43  2   .   .   
  Core Hits                29   | 7   21  .   .   1   
  Critical Kills           1    | .   1   .   .   .   
  Critical Parts Destroyed 1    | 1   .   .   .   .   
  Critical Strikes         2    | 1   1   .   .   .   
    Destroy                2    | 1   1   .   .   .   
Melee Attacks              6    | .   4   2   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            5    | .   3   2   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           732  | 187 333 .   .   212 
  Guns                     520  | 187 333 .   .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               212  | .   .   .   .   212 
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  520  | 187 333 .   .   .   
  Thermal                  212  | .   .   .   .   212 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            34   | .   .   .   .   34  
  Projectiles              .    | .   .   .   .   .   
  Explosions               34   | .   .   .   .   34  
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      133  | .   .   .   .   133 
  Shots                    2    | .   .   .   .   2   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        65   | .   19  .   .   65  
  Average Temperature      12   | .   7   .   .   43  
  Received Heat Transfer   24   | .   24  .   .   .   
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         240  | .   .   .   .   240 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Peak Influence             297  | 20  297 37  .   92  
  Initial                  37   | .   13  37  .   .   
  Average                  77   | 8   183 37  .   2   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         80   | 100 45  100 .   100 
  Level 1                  19   | .   54  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           2    | .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              22   | .   18  .   .   4   
  Peak Tracking Total      5    | .   5   .   .   4   
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          2    | .   1   .   1   .   
  Terminals                1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                3    | .   2   .   1   .   
  Successful               1    | .   .   .   1   .   
  Failed                   2    | .   2   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   3    | .   2   .   1   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              4    | .   3   1   .   .   
  Non-combat               4    | .   3   1   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        4    | .   3   1   .   .   
  parse_system             1    | .   1   .   .   .   
  no_distress              3    | .   2   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Yrd Mat Min Exi Min 
Turns Passed               2024 | 209 439 335 787 254 
Spaces Moved               1270 | 124 287 216 490 153 
  Core                     7    | 7   .   .   .   .   
  Treads                   846  | .   25  178 490 153 
  Legs                     .    | .   .   .   .   .   
  Wheels                   417  | 117 262 38  .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  95  95  160 160 
  Average Speed            137  | 91  100 148 160 160 
  Slowest Speed            160  | 95  160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   1   
Exploration Rate (%)       42   | 7   35  53  91  25  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 19   | .   .   .   .   19  
Terrain Destroyed          46   | .   .   .   .   46  
  Melee                    .    | .   .   .   .   .   
  Projectile               2    | .   .   .   .   2   
  AOE                      44   | .   .   .   .   44  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Total                      1435 | 185 368 228 494 160 
  Wait                     22   | .   13  3   1   5   
  Move                     1266 | 123 286 215 489 153 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  20   | 12  6   2   .   .   
  Fast Attach              1    | .   .   .   1   .   
  Attach                   7    | 5   2   .   .   .   
  Detach                   1    | .   .   .   1   .   
  Swap                     11   | .   7   4   .   .   
  Drop                     7    | 1   2   2   2   .   
  Fire                     94   | 44  48  .   .   2   
  Melee                    6    | .   4   2   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines (discovered 2 exits: Mat / *Exi)
-10/Exiles
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
  210 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  435 | -10/Materials | Discovered new exit (range 9)
  596 | -10/Materials | Discovered new exit (range 10)
  649 | -10/Materials | Entered Mines
  670 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  755 | -10/Mines     | Identified exit to Materials
  896 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  900 | -10/Mines     | Found Prototype Device
  901 | -10/Mines     | Identified Exp. Sensor Array
  977 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  977 | -10/Mines     | Discovered new exit (range 5)
  984 | -10/Mines     | Entered Exiles
 1024 | -10/Exiles    | Met 8R-AWN
 1052 | -10/Exiles    | Met EX-HEX
 1095 | -10/Exiles    | Met EX-BIN
 1114 | -10/Exiles    | Aligned with FarCom system
 1116 | -10/Exiles    | Given EX-Vault access code
 1153 | -10/Exiles    | Opened EX-Vault
 1166 | -10/Exiles    | Found YOLO Cannon
 1200 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1244 | -10/Exiles    | Met EX-DEC
 1386 | -10/Exiles    | Visited The Gauntlet
 1752 | -10/Exiles    | Discovered new exit (range 14)
 1771 | -10/Exiles    | Left Exiles lab with YOLO Cannon
 1771 | -10/Exiles    | Entered Mines
 1853 | -9/Mines      | Discovered new exit (range 4)
 2026 | -9/Mines      | Crushed by falling debris
 2026 | -9/Mines      | Smashed by cave-in

 Last Messages 
---------------
01246_ EX-DEC: "Oops, I hope HEX didn't hear that..."
01752_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
01771_ Receiving FarCom transmissions...
01820_ K-01 Serf cleans the Laser Drill.
01824_ K-01 Serf collects debris. <x3>
01853_ EXIT=FOUND
01886_ K-01 Serf collects debris. <x2>
01902_ K-01 Serf cleans the Core Extractor.
02020_ S-10 Pest destroyed.
02025_ Destroyed Flight Unit.
02025_ S-10 Pest destroyed.
02025_ Destroyed Flight Unit.
02026_ The unstable cave ceiling collapses.
02026_ Crushed by falling debris.
02026_ Ion Engine destroyed.
02026_ System corrupted by crushing effect (+5).
02026_ Lgt. Armor Plating destroyed.
02026_ System corrupted by crushing effect (+5).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ContainmentActiveDiverter
  Manual?         0
Play Time         00:14:42
  Cumulative      42.5 hours
  Start           2024.12.26 @ 15:13:27
  End             2024.12.26 @ 15:28:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          92
  Rogue           92
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          29
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 738852dc-f269-4d87-83a4-96fea242fa91