Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.20 @ 21:19:40

Player: LumberViking

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (42)      210
Value Destroyed (1065)     1065
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2195

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     256/300
Energy                     173/265
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (180) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (3) ------
                Cooling System
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                Beam Rifle
          Heavy Assault Rifle
                EMP Blaster
>               --- INVENTORY (12) ---
       Improved Aluminum Leg
       Improved Aluminum Leg
         Medium Armor Plating
                EM Shotgun
          Heavy Assault Rifle
                EMP Blaster
                Datajack

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
       Improved Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
                Cooling System
  High-capacity Storage Unit
         Medium Armor Plating
>               --- WEAPON -----------
                EM Shotgun
          Heavy Assault Rifle
                EMP Blaster
>               --- INVENTORY --------
          Light Treads
                Aluminum Leg
         Medium Armor Plating
                EM Shotgun
                Beam Rifle
          Heavy Assault Rifle
                EMP Blaster
                Datajack
[Rating: 18]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 EMP Blaster
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             63   | 6   18  39  
  Power                    10   | 1   5   4   
    Engine                 10   | 1   5   4   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               17   | 2   4   11  
    Treads                 3    | .   .   3   
    Leg                    7    | .   2   5   
    Wheel                  4    | 2   2   .   
    Hover                  1    | .   .   1   
    Flight                 2    | .   .   2   
  Utility                  12   | 1   5   6   
    Device                 6    | 1   2   3   
    Storage                1    | .   1   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             4    | .   2   2   
    Artifact               .    | .   .   .   
  Weapon                   24   | 2   4   18  
    Energy Gun             16   | 1   1   14  
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   .   3   
    Ballistic Cannon       1    | .   1   .   
    Launcher               2    | .   1   1   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 18   | .   2   16  
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  4    | .   1   3   
  Weapon                   10   | .   1   9   
  Highest Loss Streak      9    | .   2   9   
Average Slot Usage (%)     90   | .   92  89  
  Engine                   11   | .   14  10  
  Treads                   1    | .   .   2   
  Leg                      10   | .   4   13  
  Wheel                    7    | .   23  .   
  Flight                   1    | .   .   2   
  Device                   10   | .   12  9   
  Storage                  9    | .   6   11  
  Protection               7    | .   4   9   
  Energy Gun               13   | .   6   17  
  Ballistic Gun            5    | .   8   4   
  Ballistic Cannon         2    | .   5   .   
  Launcher                 6    | .   4   7   
Naked Turns                .    | .   .   .   
Heaviest Build             58   | 8   48  58  
  Greatest Support         40   | 20  26  40  
  Greatest Overweight (x)  16   | .   3   16  
  Average Overweight (x)   1    | .   .   2   
Largest Inventory Capacity 12   | 4   12  12  
  Average Capacity         10   | 4   7   12  
  Most Carried             10   | 3   8   10  
  Average Carried          5    | .   2   6   
  Final Capacity           12   | 4   12  12  
  Final Carried            7    | 2   7   7   

 Class Distribution 
--------------------
 64% | Mutant
 33% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
   Tank | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Scr  Mat  Mat  
Matter Collected           996  | 243  343  410  
  Remotely                 .    | .    .    .    
Salvage Created            1373 | 34   302  1037 
  Parts                    111  | 2    20   89   
Haulers Intercepted        .    | .    .    .    
Recyclers Shooed           1    | .    .    1    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  31   | 1   7   23  
  Guns                     19   | 1   5   13  
  Cannons                  6    | .   2   4   
  AOE                      6    | .   .   6   
Classes Destroyed          6    | 1   1   4   
  Worker                   4    | .   1   3   
  Builder                  2    | .   .   2   
  Watcher                  5    | .   .   5   
  Swarmer                  10   | .   .   10  
  Grunt                    13   | 1   7   5   
  Sentry                   8    | .   .   8   
Best Kill Streak           5    | 1   3   5   
  Combat Bots Only         5    | 1   3   5   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2776 | 13   636  2127 
  Core                     548  | .    140  408  
  Absorbed by Shields      19   | .    .    19   
Core Remaining (%)         72   | 100  44   .    
Volleys Fired              106  | 2    35   69   
  Largest                  3    | 2    2    3    
  Hottest                  146  | 70   75   146  
Shots Fired                169  | 4    50   115  
  Gun                      132  | 4    36   92   
  Cannon                   21   | .    12   9    
  Launcher                 16   | .    2    14   
  Special                  .    | .    .    .    
  Kinetic                  77   | 2    44   31   
  Thermal                  22   | 2    4    16   
  Explosive                2    | .    2    .    
  Electromagnetic          68   | .    .    68   
  Robot Hit Streak         8    | 1    4    8    
  Robot Miss Streak        5    | 1    5    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    .    2    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           102  | 2    27   73   
  Core Hits                74   | 2    20   52   
  Critical Hits            1    | .    .    1    
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2190 | 32   568  1590 
  Guns                     1063 | 25   306  732  
  Cannons                  262  | .    127  135  
  Explosions               848  | .    125  723  
  Melee                    .    | .    .    .    
  Ramming                  17   | 7    10   .    
  Kinetic                  634  | .    399  235  
  Thermal                  416  | 25   34   357  
  Explosive                166  | .    125  41   
  Electromagnetic          957  | .    .    957  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            30   | .    3    27   
  Projectiles              .    | .    .    .    
  Explosions               30   | .    3    27   
  Melee                    .    | .    .    .    
Knockbacks                 2    | .    1    1    
  Impact                   .    | .    .    .    
  Kinetic                  2    | .    1    1    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      142  | 3    5    134  
  Shots                    4    | .    .    4    
  Rammed                   2    | 1    1    .    
Targets Rammed             2    | 1    1    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        284  | 24   59   284  
  Average Temperature      56   | 13   26   64   
  Received Heat Transfer   1143 | 6    363  774  
  Effects                  1    | .    .    1    
    Energy Bleed           1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    .    1    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         596  | 74   87   435  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      6    | .    .    6    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             283  | 20  113 283 
  Average Influence        124  | 3   65  157 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         79   | 100 100 68  
  Level 1                  20   | .   .   31  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   5   2   
  Investigation            3    | .   2   1   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   3   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              56   | 1   18  37  
  Peak Tracking Total      6    | 1   4   6   
  Tactical Retreats        10   | .   7   3   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          1    | .   .   1   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   .   1   
  Successful               1    | .   .   1   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   .   1   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   .   1   
  Process                  1    | .   .   1   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          81   | .   .   81  
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               2796 | 105  819  1872 
Spaces Moved               1567 | 114  694  759  
  Core                     28   | 22   .    6    
  Treads                   129  | .    .    129  
  Legs                     661  | .    81   580  
  Wheels                   705  | 92   613  .    
  Hover                    7    | .    .    7    
  Flight                   37   | .    .    37   
  Fastest Speed            50   | 50   80   150  
  Average Speed            151  | 74   97   212  
  Slowest Speed            1160 | 80   150  1160 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       45   | 8    68   60   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          50   | .    16   34   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      50   | .    16   34   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      1837 | 130 786 921 
  Wait                     1    | .   .   1   
  Move                     1565 | 113 693 759 
  Hop                      .    | .   .   .   
  Pick Up                  66   | 8   23  35  
  Fast Attach              .    | .   .   .   
  Attach                   39   | 6   8   25  
  Detach                   2    | .   2   .   
  Swap                     24   | .   10  14  
  Drop                     32   | .   14  18  
  Fire                     106  | 2   35  69  
  Melee                    .    | .   .   .   
  Ram                      2    | 1   1   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   82 | -11/Scrapyard | Discovered new exit (range 8)
  106 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Discovered new exit (range 10)
  417 | -10/Materials | Discovered new exit (range 16)
  671 | -10/Materials | Discovered new exit (range 16)
  686 | -10/Materials | Core integrity fell below 50%
  911 | -10/Materials | Discovered new exit (range 9)
  925 | -10/Materials | Entered another Materials area
  925 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1245 | -9/Materials  | Lost 3 parts (1u2w)
 1291 | -9/Materials  | Core integrity fell below 50%
 1328 | -9/Materials  | Lost 9 parts (1p2n1u5w)
 1691 | -9/Materials  | Build established: Tank
 2170 | -9/Materials  | Build established: Mutant
 2256 | -9/Materials  | Core integrity fell below 20%
 2552 | -9/Materials  | Discovered new exit (range 15)
 2797 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
02770_ Current location identified: Materials
>>Recycling(Process)
Analyzing inventory...
  Recycling at 100% efficiency:
    Field Recycling Unit (1)
    Imp. Ion Engine (25)
    Lgt. Cannon (10)
    Sml. Laser (13)
    Aluminum Leg (32)
02770_ Connecting with Recycling Unit...
02787_ R-06 Scavenger inserts Broken Shield Generator into recycling unit.
02789_ C-30 ARC bursts open, deploying its payload.
02789_ B-36 Bruiser unfolds itself.
02789_ G-34 Mercenary unfolds itself. <x2>
02790_ R-06 Scavenger inserts Flight Unit into recycling unit. <x2>
02793_ K-01 Serf destroyed.
02793_ Chain reaction triggered in Lgt. Ion Engine.
02793_ K-01 Serf destroyed.
02793_ Chain reaction triggered in Lgt. Ion Engine.
02796_ R-06 Scavenger inserts Hover Unit into recycling unit.

 Map 
-----
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| ???????????????????????????????#           #       |
| ???????????????????????????????#########   #       |
| #??????????????????????????????????????#   #       |
| ############??????????????##############   #       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Risk Taker
Storm Trooper
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              NodeTrackerClaws
  Manual?         0
Play Time         00:42:40
  Cumulative      1.5 hours
  Start           2020.08.20 @ 20:36:17
  End             2020.08.20 @ 21:19:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             0
Gallery%          4
Achievement%      3
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 17ff5fe6-dcb5-4c22-8fbb-2b48c00b1011