Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.10 @ 13:20:57 Player: thingamajigger Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (219) 1095 Value Destroyed (8025) 8025 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1426) 1426 TOTAL SCORE: 17206 Bonus ------- High Alert Combat Kills 992 Follower Combat Kills 268 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -734 Cogmind --------- Core Integrity 469/1000 Matter 31/300 Energy 170/170 System Corruption 4% Temperature Cool (559) Movement Core (1500) Ox29 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array 0b10 Decoder Chip [Skirmisher] > --- WEAPON (5) ------- Variable Charge Gun Gauss Rifle Gauss Rifle Hypervelocity Coil Gun > --- INVENTORY (20) --- Micro Fission Core High-capacity Storage Unit High-capacity Matter Pod (0) Matter Compressor (7) Improved Particle Charger Experimental Thermal Shield Long-range Tractor Beam Mass Driver Tri-rail Accelerator Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Storage Unit 0b10 Decoder Chip [Skirmisher] Layered Heavy Armor Plating > --- WEAPON ----------- Barrage Gun Coil Gun KE Penetrator KE Penetrator KE Penetrator > --- INVENTORY -------- High-capacity Storage Unit High-capacity Matter Pod Matter Compressor Advanced Signal Interpreter Layered Heavy Armor Plating Experimental Thermal Shield Makeshift Hacking Suite Advanced System Shield Long-range Tractor Beam Neutron Cannon Battle Rifle Precision Assault Rifle Precision Assault Rifle Mass Driver Enhanced Gauss Cannon Tri-rail Accelerator [Rating: 80] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Advanced System Shield Protection Layered Heavy Armor Plating Weapon Flak Gun Energy Gun Variable Charge Gun Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Slug Cannon Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . 2 . . . . . . . . . 1 . . . . . Utility 4 | . . . . . . . 1 1 . . . . . . . . . 2 Weapon 3 | . . . . . . . 1 1 . . . . 1 . . . . . Parts Attached 230 | 5 1 3 21 2 2 11 13 49 11 14 5 2 8 15 13 1 6 48 Power 15 | . . 1 3 . . . 2 5 . 1 . . . 1 . . . 2 Engine 6 | . . . 3 . . . . 2 . 1 . . . . . . . . Core 9 | . . 1 . . . . 2 3 . . . . . 1 . . . 2 Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 58 | 2 . . 8 . . 5 5 7 3 . . 1 3 1 9 . 3 11 Treads 39 | 2 . . 4 . . . 4 7 3 . . . 2 1 2 . 3 11 Leg 19 | . . . 4 . . 5 1 . . . . 1 1 . 7 . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 60 | 1 1 . 2 . 2 . 2 21 2 1 1 1 1 4 . . . 21 Device 23 | . . . . . . . 1 12 2 1 1 1 . 1 . . . 4 Storage 7 | 1 . . 1 . 2 . . 1 . . . . . . . . . 2 Processor 11 | . 1 . . . . . . 4 . . . . 1 . . . . 5 Hackware 2 | . . . . . . . . . . . . . . . . . . 2 Protection 17 | . . . 1 . . . 1 4 . . . . . 3 . . . 8 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 97 | 2 . 2 8 2 . 6 4 16 6 12 4 . 4 9 4 1 3 14 Energy Gun 1 | . . . . . . . . . . . . . . . . . . 1 Energy Cannon 3 | . . . . . . . . . . 1 . . 1 1 . . . . Ballistic Gun 66 | 2 . 2 1 . . 4 3 11 4 9 4 . 3 5 2 1 3 12 Ballistic Cannon 13 | . . . 4 1 . . 1 4 . . . . . 1 1 . . 1 Launcher 14 | . . . 3 1 . 2 . 1 2 2 . . . 2 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 3 . . . . . 1 . . . . Parts Lost 49 | . . 1 4 . . 4 1 4 3 8 . 2 2 5 . . 1 14 Power 5 | . . . 1 . . . 1 1 . 1 . . . 1 . . . . Propulsion 19 | . . . 3 . . 2 . 1 1 2 . 2 . 1 . . 1 6 Utility 7 | . . 1 . . . . . 2 . 2 . . . . . . . 2 Weapon 18 | . . . . . . 2 . . 2 3 . . 2 3 . . . 6 Highest Loss Streak 6 | . . 1 3 . . 2 1 2 3 3 . 1 2 5 . . 1 6 Average Slot Usage (%) 92 | . 77 96 95 100 100 93 97 97 99 82 46 82 85 88 88 92 89 94 Engine 3 | . . . 9 11 11 11 4 . 7 6 7 7 6 1 . . . . Core 4 | . . 12 1 . . . 4 6 . . . . . 4 6 6 6 5 Treads 20 | . 28 28 39 . . . 24 29 29 16 15 11 7 12 12 13 13 27 Leg 8 | . . . 1 44 44 42 9 . . . . 2 11 13 15 20 15 . Device 2 | . . . . . . . . 3 7 5 7 13 11 2 . . . 4 Storage 14 | . 14 14 18 22 22 22 18 15 15 15 15 15 13 13 13 13 13 11 Processor 4 | . 6 12 . . . . . 8 7 6 . . 1 3 . . . 8 Protection 2 | . . . 2 . . . 7 1 . . . . . 3 6 6 6 4 Ballistic Gun 24 | . 28 28 13 11 11 10 24 26 28 25 . 30 28 19 26 28 33 26 Ballistic Cannon 1 | . . . 8 10 11 2 2 2 . . . . . . . . . 1 Launcher 1 | . . . . . . 4 . . 1 2 . . . 5 5 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 118 | 6 6 15 29 29 81 81 96 99 94 93 96 96 102 118 115 110 115 117 Greatest Support 125 | 40 40 40 80 68 68 68 83 94 88 60 40 40 40 43 70 55 99 125 Greatest Overweight (x) 31 | . . . 1 . 1 2 2 3 1 2 2 31 6 4 4 1 4 2 Average Overweight (x) . | . . . . . . 1 1 . 1 1 1 2 2 2 1 1 1 . Largest Inventory Capacity 20 | 6 6 6 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 4 6 6 8 10 18 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | . 6 6 10 9 14 16 19 20 20 20 20 15 20 20 20 20 20 20 Average Carried 15 | . 4 5 7 9 11 14 14 19 19 16 19 14 16 19 19 19 19 18 Final Capacity 20 | 6 6 6 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | . 6 6 9 9 14 13 18 20 20 16 15 15 20 20 20 20 18 10 Class Distribution -------------------- 18% | Hauler-Gunner 14% | Mutant 13% | Hauler-Tank 12% | Scavenger-Mutant 12% | Hauler-Mutant 11% | Scavenger-Tank 11% | Scavenger-Gunner 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Tank | -8/Materials Hauler-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Hauler-Gunner | -6/Factory Hauler-Tank | -6/Lower Caves Hauler-Tank | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 9356 | 250 86 355 512 65 . 720 664 1701 651 483 . 362 286 420 273 10 381 2137 Remotely 1073 | . . . . . . . . 572 190 . . . . . . . . 311 Salvage Created 9338 | . 86 211 541 22 . 687 725 1932 720 375 . 168 . 530 347 . 378 2616 Parts 519 | . 5 5 56 8 . 33 30 130 40 21 . 3 . 18 9 . 20 141 Haulers Intercepted 6 | . . . . . . . 3 1 . . . . . . . . . 2 Recyclers Shooed 3 | . . 1 . . . . . 2 . . . . . . . . . . Parts Field Recycled 5 | . . . . . . . 5 . . . . . . . . . . . Retrieved Matter 105 | . . . . . . . 105 . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . . . . . 6 18 . 2 . 18 1 . 20 . Prevented 33 | . . . . . . . . . 13 4 . . . 4 8 . 4 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 178 | . 2 7 25 3 . 15 7 27 14 9 . 3 . 10 5 . 9 42 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Guns 115 | . 2 7 11 1 . 7 6 19 8 3 . 3 . 3 1 . 9 35 Cannons 15 | . . . 5 . . . . 2 . . . . . 3 . . . 5 AOE 42 | . . . 9 2 . 8 1 6 5 6 . . . 3 1 . . 1 Classes Destroyed 18 | . 1 3 4 1 . 2 1 2 1 1 . . . . . . . 2 Worker 11 | . . 1 . . . 2 1 5 . . . . . . . . . 2 Builder 8 | . . . 1 . . . . 1 . . . . . . . . . 6 Tunneler 3 | . . . . 1 . 1 . . . . . . . . . . . 1 Hauler 6 | . . . . . . . 3 1 . . . . . . . . . 2 Recycler 7 | . . 1 . . . 1 1 4 . . . . . . . . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . . Watcher 9 | . . . 3 . . . 2 4 . . . . . . . . . . Swarmer 49 | . . . 15 3 . . . 4 4 4 . . . 4 . . 7 8 Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 60 | . 2 1 3 . . 11 5 8 3 3 . 2 . 4 4 . 1 13 Brawler 4 | . . . . . . 2 . . . . . 1 . . . . . 1 Duelist 8 | . . . . . . 2 . 2 1 1 . . . . . . . 2 Sentry 23 | . . . 7 . . . 2 6 . . . . . 2 . . 1 5 Hunter 9 | . . . . . . . . . . 2 . . . . . . . 7 Programmer 12 | . . . . . . . . 7 . . . . . . 1 . . 4 Behemoth 1 | . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . . . . . 1 . . . Packrat 1 | . . . . . . . . . . . . . . 1 . . . . Assembled 6 | . . 6 . . . . . . . . . . . . . . . . Thug 4 | . . . . . . . . . 4 . . . . . . . . . Savage 1 | . . . . . . . . . 1 . . . . . . . . . Mutant 2 | . . . . . . . . . 1 . . . . . . . 1 . Best Kill Streak 9 | . 2 3 6 3 . 9 3 5 4 4 . 3 . 5 3 . 5 8 Combat Bots Only 6 | . 2 3 4 3 . 6 2 4 4 4 . 3 . 5 3 . 5 6 Max Kills in Single Turn 4 | . 1 1 3 2 . 3 1 4 1 4 . 1 . 2 1 . 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 . Exploded 4 | . . . 3 2 . 2 1 3 1 4 . . . 2 1 . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Damage Taken 13638 | . 195 259 1013 45 . 892 649 1797 714 1142 . 150 217 1013 113 . 1048 4391 Core 1229 | . 40 70 137 7 . 75 18 61 21 43 . . 32 155 14 . 25 531 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 75 | 100 . 56 . . . 45 96 . . . . 82 . . . . 73 . Volleys Fired 469 | . 11 23 51 8 . 39 40 58 34 34 . 6 1 25 19 . 22 98 Largest 5 | . 2 2 2 2 . 2 3 4 4 4 . 4 4 5 4 . 5 5 Hottest 189 | . 40 46 71 71 . 71 75 145 112 106 . 109 161 189 100 . 157 179 Shots Fired 1398 | . 22 46 96 15 . 67 106 223 78 53 . 25 4 66 43 . 98 456 Gun 1192 | . 22 46 59 7 . 54 99 198 59 29 . 25 3 45 32 . 98 416 Cannon 124 | . . . 31 7 . 2 7 22 . 6 . . 1 7 1 . . 40 Launcher 82 | . . . 6 1 . 11 . 3 19 18 . . . 14 10 . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1297 | . 22 46 90 14 . 56 106 220 59 29 . 25 3 45 33 . 98 451 Thermal 19 | . . . . . . . . . . 6 . . 1 7 . . . 5 Explosive 38 | . . . 6 1 . 11 . . . 14 . . . 6 . . . . Electromagnetic 44 | . . . . . . . . 3 19 4 . . . 8 10 . . . Robot Hit Streak 31 | . 13 14 24 5 . 10 10 29 13 9 . 9 7 19 3 . 7 31 Robot Miss Streak 17 | . 2 5 3 2 . 4 3 17 5 2 . 5 1 2 3 . 9 8 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 12 | . 1 . . . . . . 2 1 . . 1 . . . . 3 4 Max Gunslinging Chain 1 | . 1 . . . . . . 1 1 . . 1 . . . . 1 1 Shots Hit Robots 918 | . 17 38 64 8 . 43 65 185 58 26 . 24 3 38 17 . 43 289 Core Hits 580 | . 7 17 37 4 . 37 28 158 57 19 . 22 5 33 11 . 18 127 Critical Hits 31 | . . 1 6 1 . . . 1 . . . . . 3 . . 3 16 Critical Kills 12 | . . 1 2 1 . . . . . . . . . 1 . . 1 6 Critical Parts Destroyed 14 | . . . 3 . . . . 1 . . . . . 1 . . 2 7 Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 21304 | . 146 493 2145 337 . 1622 1187 3830 1458 856 . 374 92 1244 666 . 1135 5719 Guns 14330 | . 146 493 877 57 . 557 1104 2661 903 386 . 374 66 314 242 . 1135 5015 Cannons 1772 | . . . 569 112 . 34 . 307 . . . . 26 186 . . . 538 Explosions 5194 | . . . 699 168 . 1031 83 854 555 470 . . . 744 424 . . 166 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 8 | . . . . . . . . 8 . . . . . . . . . . Kinetic 15823 | . 146 493 1446 169 . 591 1104 2968 903 386 . 374 66 314 242 . 1135 5486 Thermal 806 | . . . . . . . . 527 . . . . 26 186 . . . 67 Explosive 2599 | . . . 699 168 . 1031 . 85 . 207 . . . 409 . . . . Electromagnetic 2068 | . . . . . . . 83 242 555 263 . . . 335 424 . . 166 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . 1 8 8 13 13 13 . . . . . 4 Average Corruption 5 | . . . . . . . 1 2 8 10 13 13 . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 213 | . . . . . . . 3 35 46 67 6 26 . . . . . 30 Message Errors 47 | . . . . . . . 2 14 9 11 . 6 . . . . . 5 Matter Fused 38 | . . . . . . . . 5 12 15 1 4 . . . . . 1 Heat Flow Errors 18 | . . . . . . . . 1 3 8 1 1 . . . . . 4 Energy Discharges 18 | . . . . . . . . 4 2 8 2 1 . . . . . 1 Parts Rejected 4 | . . . . . . . . . 1 2 . 1 . . . . . . Data Loss (minor) 26 | . . . . . . . 1 4 5 8 . 4 . . . . . 4 Data Loss (major) 6 | . . . . . . . . . 1 2 . 3 . . . . . . Misfires 7 | . . . . . . . . 1 4 1 . 1 . . . . . . Alerts 1 | . . . . . . . . . . 1 . . . . . . . . Misdirections 9 | . . . . . . . . . . 5 2 2 . . . . . . Targeting Errors 34 | . . . . . . . . 5 8 5 . 3 . . . . . 13 Weapon Failures 5 | . . . . . . . . 1 1 1 . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 324 | . . . 20 2 . 53 . 216 18 . . . . 15 . . . . Projectiles 25 | . . . 7 2 . . . 16 . . . . . . . . . . Explosions 299 | . . . 13 . . 53 . 200 18 . . . . 15 . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 19 | . . . 4 3 . 2 . 5 . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . 3 3 . 1 . 4 . . . . . . . . . 4 Secondary 4 | . . . 1 . . 1 . 1 . . . . . . . . . 1 Self-Inflicted Damage 745 | . . . 31 . . 165 35 324 25 64 . . . . . . . 101 Shots 21 | . . . 1 . . 6 1 4 3 4 . . . . . . . 2 Rammed 1 | . . . . . . . . 1 . . . . . . . . . . Targets Rammed 2 | . . . . . . . . 2 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . . . . . Highest Temperature 511 | . 15 39 48 9 . 48 189 339 232 245 242 185 14 453 108 . 340 511 Average Temperature 80 | . 7 20 13 3 . 12 47 67 75 75 136 106 12 181 35 . 161 96 Received Heat Transfer 3115 | . 111 182 264 . . 279 306 306 299 231 . 72 72 333 27 . 81 552 Effects 13 | . . . . . . . . 1 . . . . . 3 . . 1 8 Shutdowns 2 | . . . . . . . . . . . . . . 2 . . . . Energy Bleed 4 | . . . . . . . . 1 . . . . . 1 . . . 2 Matter Decay 2 | . . . . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 . Damage (major) 4 | . . . . . . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . 1 . . . . 1 3 . . . Combat Hostiles 5 | . . . . . . . . . 1 . . . . 1 3 . . . Parts Fried 12 | . . . . . . . . 1 4 2 . . . 2 3 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 1 . . . . . . . . . 1 Heat Transferred 836 | . . . . . . . . 450 . . . . 50 225 . . . 111 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . 4 Parts Stolen 2 | . . . . . . . . . . 2 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 2 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 1299 | . 105 35 469 259 . 226 224 682 . . . . 51 . . . . 1299 Initial 169 | . . . . 169 . . 87 . . . . . . . . . . 95 Average 254 | . 65 6 273 255 . 101 87 334 . . . . 22 . . . . 577 Maximum Alert Level 4 | . . . 2 1 . 1 1 2 . . . . . . . . . 4 Low Security (%) 53 | 100 100 100 36 . . 95 90 22 . . . . 100 . . . . 8 Level 1 26 | . . . 39 99 . 4 9 50 . . . . . . . . . 34 Level 2 10 | . . . 24 . . . . 27 . . . . . . . . . 9 Level 3 8 | . . . . . . . . . . . . . . . . . . 39 Level 4 1 | . . . . . . . . . . . . . . . . . . 7 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . . . 1 . . . 1 16 . . . . . . . . . 7 Investigation 3 | . . . . . . . 1 . . . . . . . . . . 2 Extermination 10 | . . . . . . . . 8 . . . . . . . . . 2 Reinforcement 5 | . . . 1 . . . . 2 . . . . . . . . . 2 Assault 1 | . . . . . . . . . . . . . . . . . . 1 Garrison 6 | . . . . . . . . 6 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 7 | . . . 1 . . . 1 3 . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 267 | . 5 8 33 3 . 15 18 41 17 16 . 7 1 19 7 . 19 58 Peak Tracking Total 7 | . 3 2 5 3 . 4 4 5 5 4 . 4 1 7 4 . 5 7 Tactical Retreats 15 | . . . . . . . 3 1 2 1 . . . 4 2 . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 8 | . . . . . . . 1 2 . . . . . . . . . 5 Indirectly 2 | . . . . . . . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . . . . . . . 1 . Exploded 3 | . . . . . . . 3 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 32 | . . . 1 . . 1 3 10 . . . . . 5 . . . 12 Max in Single Turn 6 | . . . 1 . . 1 1 6 . . . . . 2 . . . 2 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 37 | . 6 1 5 . 1 . 8 3 . . 4 . 2 1 . . . 6 Terminals 20 | . 6 1 4 . . . 6 2 . . . . 1 . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . 3 Repair Stations 3 | . . . . . . . 1 . . . . . 1 . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . 1 1 . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Total Hacks 131 | . 16 2 23 . 1 . 27 8 . . 27 . 8 1 . . . 18 Successful 90 | . 10 1 14 . 1 . 17 6 . . 27 . 5 1 . . . 8 Failed 39 | . 5 1 9 . . . 9 2 . . . . 3 . . . . 10 Catastrophic 2 | . . . . . . . . . . . . . . . . . . 2 Database Lockouts 2 | . 1 . . . . . 1 . . . . . . . . . . . Manual 65 | . 14 2 15 . . . 15 5 . . . . 4 . . . . 10 Terminals 72 | . 16 2 20 . . . 24 6 . . . . 4 . . . . . Fabricators 9 | . . . . . . . . . . . . . . . . . . 9 Repair Stations 9 | . . . . . . . 1 . . . . . 4 . . . . 4 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . 3 . . . 2 2 . . . . . . . . . 3 Garrison Access 2 | . . . . . . . . . . . . . . . . . . 2 Terminal Hacks 56 | . 7 1 7 . 1 . 10 1 . . 27 . 1 1 . . . . Record 13 | . . . 1 . 1 . . . . . 11 . . . . . . . Part Schematic 8 | . . . . . . . . . . . 8 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 13 | . 6 1 . . . . 3 . . . 3 . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . Terminal Index 3 | . 1 . 1 . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . . . . . . Locate Traps 5 | . . . 1 . . . 4 . . . . . . . . . . . Investigation Status 1 | . . . . . . . . 1 . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 4 | . . . 2 . . . 1 . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . 3 Load Schematic 2 | . . . . . . . . . . . . . . . . . . 2 Build 1 | . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 4 | . . . . . . . . . . . . . 1 . . . . 3 Scan Component 3 | . . . . . . . . . . . . . 1 . . . . 2 Repair 1 | . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . 2 . . . 2 2 . . . . . . . . . 1 Insert Component 4 | . . . 1 . . . 1 1 . . . . . . . . . 1 Analyze 3 | . . . 1 . . . 1 1 . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 19 | . 3 . 5 . . . 5 3 . . . . 3 . . . . . Terminals 19 | . 3 . 5 . . . 5 3 . . . . 3 . . . . . Track 6 | . 1 . 1 . . . 1 2 . . . . 1 . . . . . Assimilate 2 | . . . . . . . 2 . . . . . . . . . . . Botnet 6 | . 1 . 2 . . . 1 1 . . . . 1 . . . . . Operators 5 | . 1 . 2 . . . 1 . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . . Hacking Detections 26 | . 5 1 4 . . . 7 2 . . . . 2 . . . . 5 Full Trace Events 2 | . 1 . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 1 . . . 1 1 . . 8 . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 Matter 285 | . . . . . . . . . . . . . . . . . . 285 Time 76 | . . . . . . . . . . . . . . . . . . 76 Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . 5 Parts Repaired 1 | . . . . . . . . . . . . . . . . . . 1 Time 25 | . . . . . . . . . . . . . . . . . . 25 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . . . 1 1 . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . 1 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . 2 Robots Rewired 1 | . . . . . . . . . . 1 . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 7 | . . . . . . . 1 . . 1 . 1 . . . 4 . . Largest Group 4 | . . . . . . . 1 1 . 1 . 1 1 1 . 4 4 . Highest-Rated Group 153 | . . . . . . . 10 10 . 30 . 94 94 94 . 153 153 . Highest-Rated Ally 94 | . . . . . . . 10 10 . 30 . 94 94 94 . 40 40 . Total Orders 2 | . . . . . . . . 2 . . . . . . . . . . STAY 1 | . . . . . . . . 1 . . . . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . . . Ally Attacks 68 | . . . . . . . . . . 2 . 9 3 20 . . 34 . Total Damage 1358 | . . . . . . . . . . 32 . 224 143 425 . . 534 . Kills 9 | . . . . . . . . . . . . 1 1 2 . . 5 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . . 1 1 . 2 . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 27 | . . . . . . . . . . . . . . . . . . 27 Garrisons 2 | . . . . . . . . . . . . . . . . . . 2 Patrols 10 | . . . . . . . . . . . . . . . . . . 10 Reinforcements 1 | . . . . . . . . . . . . . . . . . . 1 Guards 14 | . . . . . . . . . . . . . . . . . . 14 Zionite Intel Received 2 | . . . . . . . . . . . . . . . . . . 2 Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 18530 | 64 471 1539 1101 230 519 755 1394 2313 1109 1406 157 542 483 1255 711 1452 739 2290 Spaces Moved 9089 | 44 260 595 542 149 334 398 693 1103 540 629 82 234 211 564 345 947 341 1078 Core 13 | 12 . . . . . . . . . . . 1 . . . . . . Treads 6649 | 32 260 595 518 . . . 458 1103 540 629 82 228 127 564 229 . 206 1078 Legs 2427 | . . . 24 149 334 398 235 . . . . 5 84 . 116 947 135 . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 130 130 130 153 152 160 180 183 185 205 185 180 150 150 150 160 Average Speed 172 | 130 160 160 158 130 152 159 170 172 181 198 185 226 217 201 185 150 183 162 Slowest Speed 1600 | 160 160 160 160 130 160 185 200 220 182 205 205 1600 300 240 240 150 240 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 53 | 3 51 99 51 26 53 76 56 34 68 68 69 42 7 68 62 89 60 35 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 5 | . . 2 . . 1 . . . . . 1 1 . . . . . . Known Exits Taken 3 | . . . . . . . . . . . . 1 1 . . . 1 . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 . . Scrap Searched 21 | . . 1 . 1 . 2 . . 1 4 . . . 4 2 3 3 . Spaces Dug 74 | . . . 10 . . . 5 . . 28 . . . . 1 . . 30 Terrain Destroyed 448 | . . . 48 14 . 66 6 50 2 152 . . . 23 1 . 7 79 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 91 | . . . 14 3 . 1 6 7 . . . . . . 1 . 7 52 AOE 357 | . . . 34 11 . 65 . 43 2 152 . . . 23 . . . 27 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 11052 | 48 297 1136 683 169 342 458 846 1369 610 740 90 246 233 644 388 984 401 1368 Wait 1025 | . 20 512 49 11 . 8 71 100 23 52 . 3 . 19 . 27 26 104 Move 9070 | 43 259 594 541 148 333 397 692 1102 539 627 81 233 210 563 344 946 340 1078 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 108 | . 6 2 9 . 5 1 15 26 2 2 . 1 10 6 1 5 1 16 Fast Attach 80 | 5 1 1 11 . . 2 8 9 2 3 . 2 4 9 7 . 3 13 Attach 50 | . . . 1 . . 2 4 5 3 6 5 . 4 1 . 1 2 16 Detach 15 | . . . . . . . 1 3 . . 4 . 1 5 . . . 1 Swap 100 | . . 2 9 2 2 7 1 35 6 5 . . . 5 6 . 1 19 Drop 120 | . . 2 12 . 2 2 14 27 1 . . 1 3 11 11 5 6 23 Fire 469 | . 11 23 51 8 . 39 40 58 34 34 . 6 1 25 19 . 22 98 Melee . | . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . 2 . . . . . . . . . . Escape Stasis 3 | . . . . . . . . 2 . 1 . . . . . . . . Rewire 10 | . . . . . . . . . . 10 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x2 / [*Min x2] / [*Sto x2]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 14) 451 | -10/Materials | Central database locked down 536 | -10/Materials | Entered Mines 725 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 771 | -10/Mines | Discovered new exit (range 15) 788 | -10/Mines | Learned location of Storage (-9) 1042 | -10/Mines | Assembled infested the area 1047 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1527 | -10/Mines | Learned location of Zion (-6) 1941 | -10/Mines | Discovered new exit (range 4) 2075 | -10/Mines | Entered Materials 2075 | -9/Materials | Evolved 2 slots: Propulsion x2 2104 | -9/Materials | Discovered new exit (range 14) 2338 | -9/Materials | Discovered new exit (range 7) 2489 | -9/Materials | Discovered new exit (range 5) 2504 | -9/Materials | Build established: Scavenger-Mutant 2783 | -9/Materials | Discovered new exit (range 9) 2793 | -9/Materials | Discovered new exit (range 17) 3015 | -9/Materials | Discovered new exit (range 7) 3088 | -9/Materials | Lost 3 parts (1p2n) 3176 | -9/Materials | Entered Mines 3277 | -9/Mines | Build established: Mutant 3399 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3401 | -9/Mines | Discovered new exit (range 5) 3406 | -9/Mines | Entered Exiles 3436 | -9/Exiles | Met 8R-AWN 3460 | -9/Exiles | Met EX-HEX 3608 | -9/Exiles | Discovered new exit (range 15) 3728 | -9/Exiles | Met EX-DEC 3819 | -9/Exiles | Build established: Hauler-Mutant 3906 | -9/Exiles | Discovered new exit (range 10) 3925 | -9/Exiles | Entered Mines 4643 | -8/Mines | Discovered new exit (range 9) 4644 | -8/Mines | Core integrity fell below 50% 4680 | -8/Mines | Entered Materials 4680 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5047 | -8/Materials | Discovered new exit (range 4) 5075 | -8/Materials | Build established: Hauler-Tank 5297 | -8/Materials | Central database locked down 5795 | -8/Materials | Discovered new exit (range 8) 6074 | -8/Materials | Entered Factory 6074 | -7/Factory | Accompanied by 1 ally 6074 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6217 | -7/Factory | Garrison activated, responded to threat 6285 | -7/Factory | Build established: Hauler-Gunner 6510 | -7/Factory | Garrison activated, responded to threat 7401 | -7/Factory | Discovered new exit (range 11) 7515 | -7/Factory | Identified exit to Factory 8267 | -7/Factory | Discovered new exit (range 15) 8387 | -7/Factory | Entered Lower Caves 8589 | -7/Lower Caves | Attacked by a faux Warlord 8667 | -7/Lower Caves | Lost 3 parts (1n2w) 8910 | -7/Lower Caves | Build established: Scavenger-Gunner 9117 | -7/Lower Caves | Encountered a Warlord checkpoint 9446 | -7/Lower Caves | Discovered new exit (range 15) 9482 | -7/Lower Caves | Learned 8 Factory zone layouts 9496 | -7/Lower Caves | Entered another Lower Caves area 9505 | -7/Lower Caves | System corruption reached 10% 9537 | -7/Lower Caves | Lost 3 parts (1n2w) 9862 | -7/Lower Caves | Encountered a Warlord checkpoint 9881 | -7/Lower Caves | Build established: Hauler-Gunner 9948 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10060 | -7/Lower Caves | Prc. Assault Rifle stolen by Master Thief 10075 | -7/Lower Caves | Gauss Rifle stolen by Master Thief 10203 | -7/Lower Caves | Spotted B-75 Beast 10715 | -7/Lower Caves | Build established: Hauler-Mutant 10796 | -7/Lower Caves | Crushed by falling debris 10813 | -7/Lower Caves | Discovered new exit (range 6) 10902 | -7/Lower Caves | Entered Data Miner 10904 | -7/Data Miner | Discovered new exit (range 6) 10941 | -7/Data Miner | Met Data Miner 10984 | -7/Data Miner | Learned location of Section 7 (-2) 10984 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11004 | -7/Data Miner | Received God Mode back door access code from Data Miner 11059 | -7/Data Miner | Entered Proximity Caves 11351 | -6/Proximity Caves | Build established: Scavenger-Gunner 11383 | -6/Proximity Caves | Escorted by Enhanced Grunt 11601 | -6/Proximity Caves | Entered Factory 11601 | -6/Factory | Accompanied by 1 ally 11601 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 11602 | -6/Factory | Identified exit to Factory 11602 | -6/Factory | Identified exit to Lower Caves 11797 | -6/Factory | Discovered exit to Lower Caves (range 4) 12084 | -6/Factory | Entered Lower Caves 12084 | -6/Lower Caves | Accompanied by 1 ally 12144 | -6/Lower Caves | Build established: Hauler-Gunner 12350 | -6/Lower Caves | Encountered a Warlord checkpoint 12460 | -6/Lower Caves | Attracted the attention of an 0b10 base 12520 | -6/Lower Caves | Lost 5 parts (1p1n3w) 12563 | -6/Lower Caves | Found Prototype Device 12563 | -6/Lower Caves | Identified Exp. Thermal Shield 13137 | -6/Lower Caves | Build established: Hauler-Tank 13274 | -6/Lower Caves | Discovered new exit (range 15) 13339 | -6/Lower Caves | Entered another Lower Caves area 13954 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 14035 | -6/Lower Caves | Discovered new exit (range 10) 14050 | -6/Lower Caves | Entered Zion 14140 | -6/Zion | Build established: Scavenger-Mutant 14166 | -6/Zion | Discovered new exit (range 11) 14460 | -6/Zion | Given A8's code to call for help 14560 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 14718 | -6/Zion | Given the Hacking Drone Bay 15186 | -6/Zion | Build established: Scavenger-Tank 15214 | -6/Zion | Imprinted 15217 | -6/Zion | Declared Zion's savior 15502 | -6/Zion | Entered Proximity Caves 15502 | -5/Proximity Caves | Accompanied by 4 allies 15600 | -5/Proximity Caves | Learned Factory security intel 15817 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16117 | -5/Proximity Caves | Spotted B-75 Beast 16241 | -5/Proximity Caves | Entered Factory 16241 | -5/Factory | Evolved 2 slots: Utility x2 16488 | -5/Factory | Repaired Coil Gun 17046 | -5/Factory | Retrieved Zion intel report: Active Garrisons 17209 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 17262 | -5/Factory | Discovered new exit (range 9) 17342 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 17462 | -5/Factory | Local fabrication network quarantined 17544 | -5/Factory | Terminal network hard line cut 17653 | -5/Factory | Build established: Scavenger-Gunner 17659 | -5/Factory | Incoming investigation squad redirected 17923 | -5/Factory | Identified exit to Factory 18334 | -5/Factory | Lost 3 parts (2n1u) 18341 | -5/Factory | First assault squad dispatched 18347 | -5/Factory | Spotted B-75 Beast 18357 | -5/Factory | Destroyed B-75 Beast 18531 | -5/Factory | Core integrity fell below 50% 18531 | -5/Factory | Self-destructed Last Messages --------------- 18517_ Imp. Melee Analysis Suite melted. 18517_ L-41 Fighter destroyed. 18519_ K-01 Serf collects debris. 18521_ System corrupted: Gauss Rifle targeting data glitched. 18521_ HV Slug penetrates Wall. 18521_ K-01 Serf cleans the Fusion Modulator. 18522_ K-01 Serf collects debris. 18524_ K-01 Serf cleans the Fusion Modulator. 18524_ Slug penetrates Wall. 18524_ HV Slug penetrates Wall. 18525_ K-01 Serf collects debris. 18528_ Slug penetrates Wall. 18528_ HV Slug penetrates G-50 Soldier. 18528_ HV Slug penetrates Door. 18528_ HV Slug penetrates Wall. 18529_ Overheating: Mic. Fission Core damaged (-18). 18529_ Overheating: Gauss Rifle damaged (-13). 18529_ Overheating: Enh. Optical Array damaged (-18). 18529_ Overheating: Hyp. Coil Gun damaged (-57). 18529_ K-01 Serf collects debris. 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[ """""" # ""% | | ?????????????????????# #^ """" ! | | ?????????????????????################ # ## | | ?????????????????????????????# # """ #= ## | | ?????????????????????????????# # """" #?### | | ?????????????????????????????# """ # """" #???? | | ?????????????????????????????# """ + #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 600 Resistance: TH 30 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 8 Recoil Reduction 5 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 11 Defensive Hacking 14 Item Schematics ----------------- Minigun | -9/Materials | Scanalyzed Slug Cannon | -8/Materials | Scanalyzed Flak Gun | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypervelocityPlasmaCorpse Manual? 0 Play Time 01:30:44 Cumulative 94.9 hours Start 2021.08.08 @ 19:55:08 End 2021.08.10 @ 13:20:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 148 Adventurer 4 Explorer 8 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 60 Gallery% 78 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7e74921-d02a-435d-bb2c-c2adf506165f