Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.14 @ 08:59:28 Player: viper Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (304) 1520 Value Destroyed (13715) 13715 Prototype IDs (15) 300 Alien Tech Used (2) 400 Bonus (1159) 1159 TOTAL SCORE: 22594 Bonus ------- High Alert Combat Kills 659 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 154/300 Energy 43/320 System Corruption 33% Temperature Cool (0) Movement Walking (175) Ox2 Location -3/Quarantine Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor > --- PROPULSION (4) --- Myomer Leg Biometal Leg > --- UTILITY (11) ----- Large Storage Unit High-capacity Storage Unit Improved Melee Analysis Suite Advanced Core Analyzer Advanced Armor Integrity Analyzer Advanced ECM Suite Advanced ECM Suite Improved Shield Generator Advanced Force Field > --- WEAPON (4) ------- Linear Accelerator Linear Accelerator Powered Hammer > --- INVENTORY (18) --- Light Antimatter Reactor Light Antimatter Reactor Particle Reactor Particle Reactor Particle Reactor Light Particle Reactor Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor Light Particle Reactor > --- PROPULSION ------- Enhanced Armored Leg Myomer Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Triangulator Improved Targeting Computer Improved Melee Analysis Suite Advanced Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Advanced ECM Suite Phase Redirector > --- WEAPON ----------- Coil Gun Heavy Machine Gun Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Particle Reactor Particle Reactor Particle Reactor Light Particle Reactor Light Particle Reactor Light Particle Reactor Myomer Leg Advanced ECM Suite Subatomic Replicator High-powered Shotgun Linear Accelerator Linear Accelerator Powered Hammer [Rating: 148] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Reinforced Antimatter Reactor Propulsion Myomer Leg Leg Myomer Leg Utility Improved Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Utility Shielding Artifact Phase Redirector Weapon Heavy Assault Rifle Energy Gun Tesla Rifle Energy Cannon HERF Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Slots Evolved 15 | . 1 2 2 . 2 2 2 2 2 . Power 2 | . 1 . . . . . . 1 . . Propulsion 2 | . . . . . . . . . 2 . Utility 9 | . . 2 2 . . 2 2 1 . . Weapon 2 | . . . . . 2 . . . . . Parts Attached 253 | 6 2 6 7 23 11 8 6 38 126 20 Power 55 | 1 1 2 . 6 2 2 1 8 26 6 Engine 14 | 1 1 2 . 5 2 1 1 . 1 . Core 20 | . . . . 1 . 1 . 7 11 . Reactor 21 | . . . . . . . . 1 14 6 Propulsion 57 | 2 . . 2 7 4 . 2 10 26 4 Treads . | . . . . . . . . . . . Leg 57 | 2 . . 2 7 4 . 2 10 26 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 73 | 1 1 2 3 1 2 3 2 11 42 5 Device 37 | . . 1 . . . 2 1 4 25 4 Storage 6 | 1 . . . . 1 . 1 2 1 . Processor 14 | . . . 2 1 . 1 . 1 9 . Hackware 3 | . . . . . . . . 1 2 . Protection 12 | . 1 1 1 . 1 . . 3 5 . Artifact 1 | . . . . . . . . . . 1 Weapon 68 | 2 . 2 2 9 3 3 1 9 32 5 Energy Gun 9 | 1 . 1 . . . . . 3 4 . Energy Cannon 3 | . . . . . . . . 1 2 . Ballistic Gun 35 | 1 . 1 2 9 3 2 . . 15 2 Ballistic Cannon 13 | . . . . . . 1 1 4 5 2 Launcher 1 | . . . . . . . . 1 . . Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon 2 | . . . . . . . . . 1 1 Slashing Weapon 4 | . . . . . . . . . 4 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . . . . 1 . 7 2 Parts Lost 110 | . . 1 1 9 . 5 6 27 42 19 Power 22 | . . . . 3 . 2 2 5 5 5 Propulsion 25 | . . . 1 2 . . 2 5 11 4 Utility 33 | . . . . 1 . . . 11 16 5 Weapon 30 | . . 1 . 3 . 3 2 6 10 5 Highest Loss Streak 18 | . . 1 1 3 . 3 4 11 5 18 Average Slot Usage (%) 91 | . 100 100 99 95 100 90 80 84 90 77 Engine 5 | . 25 20 16 12 7 8 1 . . . Core 3 | . . . . . 6 . 2 9 5 2 Reactor 2 | . . . . . . . . . 6 8 Leg 14 | . 25 20 15 15 14 12 10 9 16 11 Device 10 | . . 10 8 8 7 11 16 7 13 12 Storage 9 | . 12 10 8 8 7 6 11 13 9 9 Processor 19 | . . . 16 22 21 25 22 24 16 16 Protection 6 | . 12 20 16 10 7 6 5 6 3 . Ballistic Gun 10 | . 12 15 16 15 28 16 . . 6 2 Ballistic Cannon 3 | . . . . . . 3 9 9 3 8 Naked Turns . | . . . . . . . . . . . Heaviest Build 142 | 17 23 30 33 35 66 72 67 101 142 138 Greatest Support 110 | 3 20 20 25 30 37 37 37 50 110 101 Greatest Overweight (x) 23 | 5 1 1 2 11 11 1 3 23 5 3 Average Overweight (x) 1 | 3 1 1 1 . 1 1 1 1 . 1 Largest Inventory Capacity 18 | 8 8 8 8 8 12 12 12 12 18 18 Average Capacity 11 | 7 8 8 8 8 10 12 12 12 13 18 Most Carried 18 | 6 5 7 8 8 12 11 10 10 18 18 Average Carried 8 | 3 4 3 5 6 9 9 7 6 9 12 Final Capacity 18 | 8 8 8 8 8 12 12 12 12 18 18 Final Carried 18 | 6 4 7 8 6 12 11 8 4 18 6 Class Distribution -------------------- 41% | Hacker-Mutant 18% | Hacker-Skirmisher 16% | Scavenger-Gunner 8% | Scavenger-Mutant 6% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Gunner | -3/Research Generator-Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Matter Collected 9791 | 260 26 241 331 1177 720 832 283 1244 4022 655 Remotely . | . . . . . . . . . . . Salvage Created 14900 | . 24 702 767 2253 886 1083 303 1583 6745 554 Parts 714 | . 4 39 36 104 41 56 14 76 335 9 Haulers Intercepted 15 | . . 2 1 6 2 . . 1 3 . Recyclers Shooed 12 | . . . 1 1 1 . 2 1 6 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Combat Hostiles Destroyed 213 | . . 11 7 33 13 21 6 27 85 10 Melee 20 | . . . . . . . . . 19 1 Guns 119 | . . 11 7 33 13 11 . 1 41 2 Cannons 69 | . . . . . . 10 6 24 24 5 AOE 1 | . . . . . . . . 1 . . Classes Destroyed 16 | . 1 6 2 . 1 3 . . 2 1 Worker 16 | . . 1 . . . . . 2 11 2 Builder 18 | . . . . . . 2 1 8 5 2 Tunneler 2 | . . 2 . . . . . . . . Hauler 15 | . . 2 1 6 2 . . 1 3 . Recycler 19 | . . . 4 2 1 . 2 2 8 . Operator 4 | . . . . . . 1 . 1 2 . Watcher 16 | . 1 3 3 2 2 1 . 2 2 . Swarmer 24 | . . 2 . . 3 1 . 5 13 . Grunt 82 | . . 5 3 19 6 15 2 5 20 7 Brawler 6 | . . . . . . 1 . 2 3 . Duelist 2 | . . . . . . . . . 2 . Researcher 1 | . . . . . . . . . . 1 Sentry 32 | . . 4 2 12 2 2 1 1 8 . Hunter 29 | . . . 2 2 1 1 1 3 16 3 Programmer 36 | . . . . . 1 1 2 11 21 . Behemoth 2 | . . . . . . . . . 2 . Best Kill Streak 16 | . 1 6 8 8 7 5 5 9 16 3 Combat Bots Only 12 | . . 4 5 7 6 4 2 5 12 3 Max Kills in Single Turn 4 | . 1 2 1 1 1 2 2 3 4 2 Gunslinging 1 | . . 1 . . . . . . 1 . Exploded 1 | . . . . . . . . 1 . . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Damage Taken 19003 | . 12 304 397 1598 341 1035 885 3723 7933 2775 Core 3016 | . . 43 80 197 76 186 177 957 767 533 Absorbed by Shields 427 | . . . . 11 . . . . 286 130 Redirected to Core 205 | . . . . . . . . . . 205 Core Remaining (%) 75 | 100 100 89 . 49 89 78 82 16 . . Volleys Fired 736 | . 2 56 54 142 43 69 37 106 180 47 Largest 4 | . 2 2 2 2 4 4 3 4 4 4 Hottest 289 | . 70 70 43 51 96 119 119 262 289 182 Shots Fired 1768 | . 4 101 108 259 124 220 72 228 572 80 Gun 1226 | . 4 101 108 259 124 174 4 19 408 25 Cannon 521 | . . . . . . 46 68 192 160 55 Launcher 17 | . . . . . . . . 17 . . Special 4 | . . . . . . . . . 4 . Kinetic 1628 | . 2 74 108 259 124 220 72 179 510 80 Thermal 47 | . 2 27 . . . . . 9 9 . Explosive . | . . . . . . . . . . . Electromagnetic 89 | . . . . . . . . 40 49 . Robot Hit Streak 60 | . 3 35 25 45 33 52 49 34 60 27 Robot Miss Streak 4 | . . 3 1 1 4 2 1 3 3 2 Penetration Max 2 | . . . . 1 . 1 . . 2 1 Secondary Targets 10 | . . 1 2 2 2 . . . 3 . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . 1 . Shots Hit Robots 1558 | . 3 87 94 226 92 184 64 170 541 97 Core Hits 706 | . 1 33 38 89 42 70 20 74 305 34 Critical Hits 110 | . . . 2 . 2 6 6 18 67 9 Critical Kills 41 | . . . . . 1 3 1 9 25 2 Critical Parts Destroyed 57 | . . . 2 . . 3 4 8 33 7 Melee Attacks 142 | . . . . . . . . . 112 30 Impact 37 | . . . . . . . . . 7 30 Slashing 105 | . . . . . . . . . 105 . Piercing . | . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . . 6 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . 2 . Damage Inflicted 36833 | . 51 967 915 3477 1411 2980 1721 5462 16656 3193 Guns 17844 | . 51 967 914 3477 1411 2022 60 293 8129 520 Cannons 12089 | . . . . . . 953 1661 4170 3657 1648 Explosions 975 | . . . . . . . . 975 . . Melee 5728 | . . . . . . . . . 4746 982 Ramming 197 | . . . 1 . . 5 . 24 124 43 Kinetic 28187 | . 26 688 914 3477 1411 2975 1721 4010 10797 2168 Thermal 914 | . 25 279 . . . . . 416 194 . Explosive . | . . . . . . . . . . . Electromagnetic 1807 | . . . . . . . . 1012 795 . Impact 1141 | . . . . . . . . . 159 982 Slashing 4587 | . . . . . . . . . 4587 . Piercing . | . . . . . . . . . . . Highest Corruption 33 | . . . 2 3 1 1 2 13 33 33 Average Corruption 11 | . . . 2 2 1 1 1 5 22 33 Corruption Purged . | . . . . . . . . . . . Effects 534 | . . . 4 29 3 4 2 46 369 77 Message Errors 79 | . . . 1 9 2 2 1 13 44 7 Matter Fused 49 | . . . . 1 . . . 11 32 5 Heat Flow Errors 22 | . . . . 6 . . . 3 11 2 Energy Discharges 38 | . . . . 4 . . 1 4 20 9 Parts Rejected 4 | . . . . . . . . 1 3 . Data Loss (minor) 30 | . . . 1 4 1 . . 3 20 1 Data Loss (major) 9 | . . . . . . . . 1 5 3 Misfires 7 | . . . . . . . . 3 4 . Alerts 8 | . . . . . . . . . 8 . Misdirections 49 | . . . . . . . . 1 40 8 Targeting Errors 206 | . . . 2 4 . 2 . 5 157 36 Weapon Failures 33 | . . . . 1 . . . 1 25 6 Overload Shots . | . . . . . . . . . . . Overflow Damage 868 | . . . . . . 6 87 174 384 217 Projectiles 347 | . . . . . . 6 87 130 78 46 Explosions 44 | . . . . . . . . 44 . . Melee 477 | . . . . . . . . . 306 171 Knockbacks 102 | . . . . . . 7 9 32 22 32 Impact 9 | . . . . . . . . . 3 6 Kinetic 88 | . . . . . . 6 9 32 17 24 Secondary 5 | . . . . . . 1 . . 2 2 Self-Inflicted Damage 189 | . . . . . . 2 . 170 8 9 Shots 7 | . . . . . . . . 7 . . Rammed 6 | . . . 1 . . 1 . 1 1 2 Targets Rammed 15 | . . . 1 . . 1 . 1 7 5 Kicked 9 | . . . . . . . . . 6 3 Crushed . | . . . . . . . . . . . Highest Temperature 826 | . 24 112 23 283 342 525 170 826 792 250 Average Temperature 122 | . 14 32 6 70 154 102 71 147 203 102 Received Heat Transfer 4337 | . . 186 234 1080 174 417 270 348 995 633 Effects 96 | . . . . 2 6 7 . 32 49 . Shutdowns 31 | . . . . . . 1 . 12 18 . Energy Bleed 15 | . . . . 1 3 . . 3 8 . Interference 20 | . . . . 1 3 1 . 7 8 . Matter Decay 6 | . . . . . . 1 . 1 4 . Short Circuit 8 | . . . . . . 1 . 4 3 . Damage (minor) 7 | . . . . . . 2 . 3 2 . Damage (major) 6 | . . . . . . . . . 6 . Damage (core) 3 | . . . . . . 1 . 2 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried 21 | . . . . . . . . 4 12 5 Impact Corruptions 13 | . . . . . . . . . 3 10 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 3 . . . . . . . . Heat Transferred 1556 | . 74 814 . . . . . 409 259 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Peak Influence 662 | . 51 330 316 512 230 429 133 322 662 351 Initial 125 | . . 15 38 95 18 . . 18 . 125 Average 153 | . 20 138 172 238 49 110 48 80 228 188 Maximum Alert Level 2 | . . 1 1 2 1 2 . 1 2 1 Low Security (%) 67 | 100 100 68 58 37 99 82 100 90 46 58 Level 1 23 | . . 31 41 43 . 15 . 9 32 41 Level 2 9 | . . . . 18 . 1 . . 21 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 69 | . . . 3 6 3 11 5 8 29 4 Investigation 22 | . . . 2 5 2 2 2 1 7 1 Extermination 18 | . . . . . 1 2 1 5 9 . Reinforcement 18 | . . . 1 . . 4 2 2 6 3 Assault 1 | . . . . . . . . . 1 . Garrison 10 | . . . . 1 . 3 . . 6 . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . . . . 2 . 1 1 . Haulers Reinforced 3 | . . . . . . . . . 3 . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Distress Signals 17 | . . 3 2 3 1 . . 1 6 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 324 | . 2 16 13 38 17 33 15 43 119 28 Peak Tracking Total 7 | . 1 4 4 4 7 4 5 5 7 7 Tactical Retreats 23 | . . 1 . 1 . 2 . 3 8 8 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Traps Triggered 21 | . 1 . . 9 . . . 6 5 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . . . . 4 . . . . Reprogrammed 12 | . . . . . . . . 12 . . Reused 4 | . . . . . . . . 4 . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . . . 4 . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Machines Disabled 15 | . . 1 . . . 3 . 8 1 2 Max in Single Turn 2 | . . 1 . . . 1 . 2 1 1 Garrison Access 2 | . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Machines Accessed 38 | . 1 3 2 9 3 5 2 3 9 1 Terminals 28 | . 1 3 2 6 2 4 1 2 6 1 Fabricators 2 | . . . . . . . . 1 1 . Repair Stations 4 | . . . . 2 . 1 1 . . . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . 1 . Total Hacks 132 | . 2 11 6 29 12 18 6 14 31 3 Successful 94 | . 1 9 5 27 5 17 4 8 17 1 Failed 38 | . 1 2 1 2 7 1 2 6 14 2 Catastrophic 5 | . 1 . . . 1 1 . . 2 . Database Lockouts . | . . . . . . . . . . . Manual 3 | . . . . . . . . . 3 . Terminals 104 | . 2 11 6 23 10 12 3 12 22 3 Fabricators 4 | . . . . . . . . 2 2 . Repair Stations 14 | . . . . 5 . 6 3 . . . Recycling Units 4 | . . . . . . . . . 4 . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . 1 2 . . . 3 . Terminal Hacks 73 | . 1 9 5 21 4 11 3 6 12 1 Record 24 | . . 5 2 8 2 3 . . 3 1 Part Schematic 7 | . . . . 6 . . . . 1 . Robot Schematic 1 | . . . . . . . . 1 . . Robot Analysis 2 | . . . . . 1 1 . . . . Prototype ID Bank 2 | . . 2 . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . Branch Access Points 4 | . . 1 . . . 1 . 1 1 . Emergency Access Points 3 | . . . . 1 . . . . 2 . Garrison Index 1 | . . . . . . 1 . . . . Alert Level 2 | . . . . 1 . . 1 . . . Unreport Threat 1 | . . . . . . 1 . . . . Locate Traps 4 | . . . 1 1 . 1 . 1 . . Disarm Traps 2 | . . . . . . 2 . . . . Reprogram Traps 3 | . . . . . . . . 3 . . Maintenance Status 1 | . . . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . . . Investigation Status 1 | . . . . . . . 1 . . . Extermination Status 1 | . . . . . . . . . 1 . Hauler Manifests 2 | . . . . 2 . . . . . . Registered Components 2 | . . . 1 . . . . . 1 . Zone Layout 8 | . . . . 2 1 1 1 . 3 . Fabricator Hacks 4 | . . . . . . . . 2 2 . Load Schematic 2 | . . . . . . . . 1 1 . Build 2 | . . . . . . . . 1 1 . Repair Station Hacks 12 | . . . . 5 . 6 1 . . . Scan Component 7 | . . . . 3 . 3 1 . . . Repair 5 | . . . . 2 . 3 . . . . Recycling Unit Hacks 3 | . . . . . . . . . 3 . Recycle Component 2 | . . . . . . . . . 2 . Process 1 | . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . Seal Access 2 | . . . . 1 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 31 | . 1 2 2 6 3 4 2 2 8 1 Full Trace Events 22 | . . . 2 6 2 2 2 1 6 1 Feedback Events 4 | . . . . . 1 . 1 1 1 . Corruption 3 | . . . . . 1 . 1 1 . . Hackware Fried 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . . 6 . . . . 1 . Parts Built . | . . . . . . . . . . . Matter 336 | . . . . . . . . 168 168 . Time 168 | . . . . . . . . 84 84 . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 5 | . . . . 2 . 3 . . . . Time 185 | . . . . 89 . 96 . . . . Parts Recycled 2 | . . . . . . . . . 2 . Recycled Matter 372 | . . . . . . . . . 372 . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . 1 . Combat . | . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . 2 . parse_system 1 | . . . . . . . . . 1 . no_distress 1 | . . . . . . . . . 1 . Relay Couplers Released 4 | . . . . . . . . 4 . . Programmers 4 | . . . . . . . . 4 . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Robot Analysis Total 2 | . . . . . 1 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Turns Passed 13211 | 159 185 625 379 1849 1286 1641 630 2011 3889 557 Spaces Moved 5973 | 72 112 300 141 811 680 752 171 897 1850 187 Core 121 | 72 . . . 31 4 . . 14 . . Treads . | . . . . . . . . . . . Legs 5852 | . 112 300 141 780 676 752 171 883 1850 187 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 150 150 150 120 130 160 160 150 106 140 Average Speed 155 | 204 150 150 150 150 161 160 167 178 141 155 Slowest Speed 1200 | 300 150 150 180 600 600 160 220 1200 270 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 5 28 37 15 94 21 21 6 25 48 13 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . 1 . . Terrain Destroyed 153 | . . . . 1 . 6 5 88 45 8 Melee . | . . . . . . . . . . . Projectile 106 | . . . . 1 . 6 5 41 45 8 AOE 47 | . . . . . . . . 47 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Qua Total 8218 | 83 125 378 207 1179 784 1038 444 1100 2550 330 Wait 937 | . 10 9 1 177 40 207 229 50 200 14 Move 5963 | 71 111 299 140 810 679 751 170 896 1849 187 Hop . | . . . . . . . . . . . Pick Up 67 | 6 . 5 2 6 5 2 2 8 29 2 Fast Attach 120 | 6 . 3 1 10 2 5 1 20 67 5 Attach 87 | . 2 3 2 7 2 3 5 15 34 14 Detach 13 | . . 1 . . . . . . 12 . Swap 47 | . . . 4 6 7 . . 3 25 2 Drop 54 | . . 2 2 7 6 . . 1 33 3 Fire 736 | . 2 56 54 142 43 69 37 106 180 47 Melee 139 | . . . . . . . . . 109 30 Ram . | . . . . . . . . . . . Kick 15 | . . . 1 . . 1 . 1 7 5 Crush . | . . . . . . . . . . . Escape Stasis 40 | . . . . 14 . . . . 5 21 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm) -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 160 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Evolved 1 slot: Power x1 284 | -10/Materials | Identified exit to Materials 315 | -10/Materials | Build established: Hacker-Mutant 345 | -10/Materials | Entered another Materials area 345 | -9/Materials | Evolved 2 slots: Utility x2 652 | -9/Materials | Identified exit to Mines 652 | -9/Materials | Discovered exit to Mines (range 7) 948 | -9/Materials | Identified exit to Materials 948 | -9/Materials | Discovered exit to Materials (range 16) 970 | -9/Materials | Entered another Materials area 970 | -8/Materials | Evolved 2 slots: Utility x2 1280 | -8/Materials | Identified exit to Storage 1280 | -8/Materials | Discovered exit to Storage (range 10) 1349 | -8/Materials | Entered Storage 1435 | -8/Storage | Garrison activated, responded to threat 1957 | -8/Storage | Lost 3 parts (1p1n1u) 1974 | -8/Storage | Destroyed 7 combat bots 2616 | -8/Storage | Repaired Hvy. Ion Engine 3006 | -8/Storage | Identified exit to Factory 3006 | -8/Storage | Discovered exit to Factory (range 18) 3131 | -8/Storage | Core integrity fell below 50% 3156 | -8/Storage | Repaired Carbon-fiber Leg 3198 | -8/Storage | Entered Factory 3198 | -7/Factory | Evolved 2 slots: Weapon x2 4451 | -7/Factory | Identified exit to Factory 4451 | -7/Factory | Discovered exit to Factory (range 4) 4484 | -7/Factory | Entered another Factory area 4484 | -6/Factory | Evolved 2 slots: Utility x2 4607 | -6/Factory | Identified exit to Lower Caves 4607 | -6/Factory | Discovered exit to Lower Caves (range 17) 4655 | -6/Factory | Repaired Hvy. Assault Rifle 4694 | -6/Factory | Repaired Minigun 4722 | -6/Factory | Repaired Structural Scanner 4781 | -6/Factory | Build established: Hacker-Skirmisher 5386 | -6/Factory | Garrison activated, responded to threat 5524 | -6/Factory | Lost 3 parts (1p2w) 5987 | -6/Factory | Identified exit to Factory 5987 | -6/Factory | Discovered exit to Factory (range 12) 6125 | -6/Factory | Entered another Factory area 6125 | -5/Factory | Evolved 2 slots: Utility x2 6282 | -5/Factory | Lost 4 parts (1p2n1w) 6686 | -5/Factory | Identified exit to Factory 6686 | -5/Factory | Discovered exit to Factory (range 20) 6755 | -5/Factory | Entered another Factory area 6755 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7001 | -4/Factory | Lost 3 parts (1p1n1u) 7260 | -4/Factory | Identified exit to Upper Caves 7260 | -4/Factory | Discovered exit to Upper Caves (range 14) 7270 | -4/Factory | Build established: Hacker-Mutant 7417 | -4/Factory | Lost 3 parts (1p1u1w) 7572 | -4/Factory | Build established: Hacker-Gunner 7938 | -4/Factory | Build established: Hacker-Mutant 8020 | -4/Factory | Spotted B-86 Titan 8108 | -4/Factory | Identified exit to Extension 8108 | -4/Factory | Identified exit to Armory 8125 | -4/Factory | Lost 3 parts (1n2u) 8230 | -4/Factory | Lost 3 parts (1p1u1w) 8270 | -4/Factory | Spotted B-86 Titan 8610 | -4/Factory | Build established: Hacker-Gunner 8633 | -4/Factory | Identified exit to Research 8633 | -4/Factory | Discovered exit to Research (range 17) 8713 | -4/Factory | System corruption reached 10% 8729 | -4/Factory | Core integrity fell below 50% 8758 | -4/Factory | Core integrity fell below 20% 8766 | -4/Factory | Entered Research 8766 | -3/Research | Evolved 2 slots: Propulsion x2 8797 | -3/Research | Lost 11 parts (1p3n4u3w) 9007 | -3/Research | Build established: Hacker-Mutant 9324 | -3/Research | Build established: Hacker-Tank 9484 | -3/Research | Identified exit to Quarantine 9725 | -3/Research | System Shield fried by hacking feedback 9844 | -3/Research | System corruption reached 10% 9887 | -3/Research | Lost 4 parts (1p1n2u) 10019 | -3/Research | Build established: Scavenger-Mutant 10176 | -3/Research | Lost 5 parts (1p1n3u) 10559 | -3/Research | Spotted B-90 Cyclops 10563 | -3/Research | Build established: Scavenger-Gunner 10627 | -3/Research | Garrison activated, responded to threat 10760 | -3/Research | Lost 5 parts (1p3u1w) 10789 | -3/Research | Destroyed 12 combat bots 11039 | -3/Research | Garrison activated, responded to threat 11091 | -3/Research | Destroyed 7 combat bots 11194 | -3/Research | Lost 5 parts (2n1u2w) 11575 | -3/Research | Identified exit to Research 11575 | -3/Research | Discovered exit to Research (range 11) 11805 | -3/Research | First assault squad dispatched 11875 | -3/Research | Spotted B-86 Titan 11963 | -3/Research | System corruption reached 30% 11981 | -3/Research | Core integrity fell below 50% 12001 | -3/Research | Lost 4 parts (2n2u) 12351 | -3/Research | Spotted B-86 Titan 12360 | -3/Research | Destroyed B-86 Titan 12631 | -3/Research | Destroyed B-90 Cyclops 12655 | -3/Research | Entered Quarantine 12691 | -3/Quarantine | Scanned by Researcher 12701 | -3/Quarantine | Found Alien Artifact 12703 | -3/Quarantine | Identified Phase Redirector 12766 | -3/Quarantine | Found Alien Artifact 12767 | -3/Quarantine | Identified Subatomic Replicator 12767 | -3/Quarantine | Used Subatomic Replicator to replicate Adv. ECM Suite 12882 | -3/Quarantine | Core integrity fell below 20% 13011 | -3/Quarantine | Lost 18 parts (5p3n5u5w) 13212 | -3/Quarantine | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 13180_ G-67 Veteran system corrupted by crushing effect. 13181_ G-67 Veteran system terminally corrupted. 13181_ Adv. Heat Sink fried. 13183_ K-01 Serf collects debris. 13189_ Myomer Leg destroyed. 13197_ System corrupted: Energy discharge (-13). 13199_ System corrupted: Powered Hammer targeting data glitched. 13199_ G-67 Veteran destroyed. 13201_ Sneak attack on K-01 Serf. 13201_ System corrupted: Powered Hammer targeting data glitched. 13201_ Destroyed Lgt. Ion Engine. 13201_ Destroyed Wheel. 13201_ K-01 Serf system corrupted by crushing effect. 13201_ K-01 Serf knocked back. 13202_ K-01 Serf system terminally corrupted. 13202_ Med. Matter Pod fried. 13203_ K-01 Serf collects debris. 13204_ Acquired 78 matter. 13207_ K-01 Serf collects debris. 13207_ G-67 Veteran knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????? ??????????????????????? | | ?????????????? ??????????????????????? | | ?????????????? ??????????????????????? | | ?????????????? ??????????????????????? | | ????????????##+??????????????????????? | | ???????????? ??????????????????????? | | ???????????? ??????????????????????? | | ???????????? ??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????#g#??????????????????????? | | ????????????#@#??????????????????????? | | ????????????#=#??????????????????????? | | ????????????# #??????????????????????? | | ????????????#k#??????????????????????? | | ????????????#%#??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #?########?????????????? | | ???########## ### """ #?????????????? | | ???# # # """ #?????????????? | | ???#""" # ] # """ #?????????????? | | ???#""" + + #?????????????? | | ???#""" # # #?????????????? | | ???# # # #?????????????? | | ???# ## ###+#####?????????????? | | ?######+#### #?# #?????????????????? | | ?# + #?# #?????????????????? | | ## # ###+####??????????????? | | ?# # # #??????????????? | | ?# " " # # #??????????????? | | ?# " " # # #??????????????? | | ?# """ """ # + #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Coolant Potential 65 Energy Generation 61 Energy Capacity 730 Matter Stores 600 Matter Capacity 700 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 6 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 18 Melee Accuracy 6 Target Analysis 8 Core Analysis 10 Armor Integrity Analysis 66 Matter Filtering 30 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- System Backup Module | -8/Storage | Hacked Imp. Integration Mediator | -8/Storage | Hacked Lyr. Light Armor Plating | -8/Storage | Hacked Imp. Heat Sink | -8/Storage | Hacked Phase Shifter | -8/Storage | Hacked Fission Core | -8/Storage | Hacked Hdn. Centrium Heavy Treads | -3/Research | Hacked Robot Schematics ------------------ M-36 Artificer | -4/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Redirector Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed MissileHeavyGun Manual? 0 Play Time 02:11:57 Cumulative 912.3 hours Start 2021.02.12 @ 19:12:46 End 2021.02.14 @ 08:59:28 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 691 Rogue 62 Adventurer 0 Explorer 629 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a14d5cb9-760e-44af-b2c0-59bf7789b701