Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.12 @ 22:25:54 Player: mrjoebobfred Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (220) 1100 Value Destroyed (7965) 7965 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1845) 1845 TOTAL SCORE: 14570 Bonus ------- High Alert Combat Kills 759 Follower Combat Kills 600 Entered Garrisons 600 Friendly Fire -114 Cogmind --------- Core Integrity 405/700 Matter 268/300 Energy 68/100 System Corruption 1% Temperature Cool (14) Movement Immobile (Siege) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Heavy Treads > --- UTILITY (5) ------ Coolant Injector Huge Storage Unit Improved Kinecellerator Force Field > --- WEAPON (2) ------- Heavy Machine Gun > --- INVENTORY (25) --- VTOL Module Improved Sensor Array Core Analyzer Gun Armor System Shield Authchip [R/NC] Component Analysis Suite Recalibrator Heavy Plasma Cannon Gauss Rifle Gauss Rifle Heavy Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Coolant Injector Huge Storage Unit Gravity Neutralizer Reactive Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- VTOL Module Improved Sensor Array Core Analyzer Improved Kinecellerator Gun Armor Force Field System Shield Component Analysis Suite Recalibrator Heavy Plasma Cannon Gauss Rifle Precision Assault Rifle Precision Assault Rifle Heavy Missile Launcher Great Axe [Rating: 70] Favorites ----------- Power Micro Fission Core Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Wheel Subdweller Monowheel Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Hackware Hacking Suite Protection Layered Heavy Armor Plating Weapon Autogun Energy Gun Arc Projector Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Gar Slots Evolved 6 | . . . 4 . . . . 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . . 1 . Utility 3 | . . . 3 . . . . . . Weapon . | . . . . . . . . . . Parts Attached 146 | 7 9 19 19 25 24 10 . 20 13 Power 16 | 1 3 1 4 . 2 1 . 1 3 Engine 8 | 1 1 1 2 . 2 . . . 1 Core 8 | . 2 . 2 . . 1 . 1 2 Reactor . | . . . . . . . . . . Propulsion 27 | 2 . 3 3 6 3 2 . 6 2 Treads 25 | 2 . 1 3 6 3 2 . 6 2 Leg . | . . . . . . . . . . Wheel 2 | . . 2 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 56 | 2 4 7 10 6 10 3 . 9 5 Device 24 | 1 1 3 5 . 5 2 . 4 3 Storage 5 | 1 2 1 . . . . . 1 . Processor . | . . . . . . . . . . Hackware 3 | . . . . 2 . . . 1 . Protection 24 | . 1 3 5 4 5 1 . 3 2 Artifact . | . . . . . . . . . . Weapon 47 | 2 2 8 2 13 9 4 . 4 3 Energy Gun 6 | . . 1 . 5 . . . . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 26 | 2 2 7 1 2 4 2 . 3 3 Ballistic Cannon 4 | . . . . . 4 . . . . Launcher 3 | . . . . 2 . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . 1 2 . . . . . Slashing Weapon 4 | . . . . 1 1 2 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 Parts Lost 33 | . . 5 1 8 . 6 . 4 9 Power 6 | . . 1 1 . . 1 . . 3 Propulsion 11 | . . 1 . 4 . 3 . 2 1 Utility 13 | . . 2 . 4 . 2 . 2 3 Weapon 3 | . . 1 . . . . . . 2 Highest Loss Streak 5 | . . 2 1 4 . 5 . 3 4 To Critical Strikes 1 | . . . . 1 . . . . . Average Slot Usage (%) 89 | . 99 95 87 90 98 93 81 80 72 Engine 6 | . 9 11 5 9 8 7 . . 3 Core 4 | . 3 2 3 . . 1 9 12 8 Treads 20 | . 28 9 23 23 26 23 18 21 15 Wheel 2 | . . 15 . . . . . . . Device 10 | . 13 7 18 2 7 16 9 7 10 Storage 9 | . 14 13 9 9 9 9 9 7 7 Hackware 5 | . . . . 13 14 9 9 7 3 Protection 8 | . . 5 9 16 14 8 9 6 6 Ballistic Gun 17 | . 28 27 18 2 12 16 18 14 15 Naked Turns . | . . . . . . . . . . Heaviest Build 127 | 15 34 39 59 66 61 59 59 127 113 Greatest Support 150 | 40 40 40 60 60 82 100 97 125 150 Greatest Overweight (x) 10 | . . 1 2 10 1 1 . 4 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 25 25 Average Capacity 16 | 7 10 14 15 15 15 15 15 20 25 Most Carried 16 | 3 10 15 15 15 15 15 14 16 16 Average Carried 12 | . 4 13 11 14 14 14 14 13 15 Final Capacity 25 | 8 15 15 15 15 15 15 15 25 25 Final Carried 15 | 2 10 8 15 14 14 14 14 15 13 Class Distribution -------------------- 40% | Hacker-Mutant 36% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Gar Matter Collected 6525 | 239 305 635 1305 431 915 614 94 1329 658 Remotely . | . . . . . . . . . . Salvage Created 9316 | 24 431 938 1854 350 1610 895 216 2254 744 Parts 573 | 6 44 78 113 21 90 48 19 102 52 Haulers Intercepted 6 | . 1 . 1 . 3 . . 1 . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . 10 . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Gar Combat Hostiles Destroyed 194 | . 9 22 29 17 31 23 4 43 16 Melee 8 | . . . . 4 . 4 . . . Guns 162 | . 9 22 29 6 17 19 4 40 16 Cannons 14 | . . . . 1 13 . . . . AOE 7 | . . . . 4 . . . 3 . Classes Destroyed 19 | 1 5 2 5 3 1 . 1 . 1 Worker 6 | . . . . . . . 1 5 . Builder 8 | . 4 . 2 . . . . 2 . Tunneler 2 | 1 . . . . . . . 1 . Hauler 6 | . 1 . 1 . 3 . . 1 . Recycler 1 | . . . 1 . . . . . . Operator 2 | . . . 1 . 1 . . . . Watcher 11 | . 3 . 5 . 3 . . . . Swarmer 37 | . 6 5 . 4 4 6 . 6 6 Cutter 2 | . . . . . . . . . 2 Grunt 66 | . 3 . 16 . 16 7 . 21 3 Brawler 5 | . . . 1 . . 3 . 1 . Duelist 3 | . . . 1 . 2 . . . . Protector 1 | . . . . . 1 . . . . Sentry 35 | . . 1 10 . 8 . 4 8 4 Hunter 9 | . . . 1 . . 4 . 3 1 Programmer 9 | . . . . 2 . 3 . 4 . Behemoth 1 | . . . . 1 . . . . . Subdweller 16 | . . 16 . . . . . . . Assembled 11 | . . . . 11 . . . . . Best Kill Streak 8 | 1 4 4 7 5 5 4 3 8 5 Combat Bots Only 7 | . 3 4 7 5 5 4 2 7 5 Max Kills in Single Turn 4 | 1 2 1 1 2 1 1 2 4 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 3 | . . . . 2 . . . 3 . Melee 1 | . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Gar Hostile Shots Fired 1576 | . 23 96 121 141 125 165 10 508 387 Missed 442 | . 11 24 46 18 35 42 4 163 99 Damage Taken 9347 | . 83 1050 748 1263 952 1028 70 2136 2017 Core 881 | . 13 175 50 154 74 120 . 162 133 Absorbed by Shields 1693 | . . . 280 8 48 404 . 908 45 Reduced by Siege Mode 171 | . . . . . . . . . 171 Ignored by Resistances 3693 | . 24 299 290 486 420 420 20 1018 716 Regen/Repaired (Parts) 530 | . 75 . 266 . 61 . . 128 . Core Remaining (%) 50 | 100 . 24 . . . . 27 . . Volleys Fired 673 | 1 32 86 138 40 111 41 6 154 64 Largest 2 | 2 2 2 2 2 2 2 2 2 2 Hottest 134 | 40 46 65 46 110 134 58 58 58 58 Shots Fired 1287 | 2 64 165 274 74 192 82 11 302 121 Gun 1226 | 2 64 165 274 69 137 82 11 301 121 Cannon 56 | . . . . 1 55 . . . . Launcher 5 | . . . . 4 . . . 1 . Special . | . . . . . . . . . . Kinetic 1217 | 2 64 157 274 23 182 82 11 301 121 Thermal 11 | . . . . 1 10 . . . . Explosive 5 | . . . . 4 . . . 1 . Electromagnetic 54 | . . 8 . 46 . . . . . Robot Hit Streak 71 | 1 12 71 25 13 25 23 23 24 29 Robot Miss Streak 5 | 1 3 3 3 3 4 1 1 5 3 Penetration Max 1 | . . . . . . 1 1 1 . Secondary Targets 22 | . 3 1 4 . 2 3 . 6 3 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . 1 1 Shots Hit Robots 1022 | 1 37 131 214 68 143 81 9 244 94 Core Hits 408 | 1 21 44 86 29 60 35 5 91 36 Critical Kills 8 | . . . 1 . 1 1 1 2 2 Critical Parts Destroyed 12 | . . 1 2 3 . . 1 3 2 Critical Strikes 27 | . . 4 3 3 1 5 2 5 4 Meltdown 1 | . . . . . 1 . . . . Destroy 18 | . . 3 3 . . 1 2 5 4 Corrupt 1 | . . 1 . . . . . . . Smash 3 | . . . . 3 . . . . . Sever 4 | . . . . . . 4 . . . Melee Attacks 46 | . . . 1 29 . 16 . . . Impact 28 | . . . 1 27 . . . . . Slashing 18 | . . . . 2 . 16 . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 21147 | 12 463 2149 3218 1625 3067 2105 299 6218 1991 Guns 18095 | 12 463 2149 3218 491 2109 1515 299 5848 1991 Cannons 991 | . . . . 33 958 . . . . Explosions 640 | . . . . 274 . . . 366 . Melee 1417 | . . . . 827 . 590 . . . Ramming 4 | . . . . . . . . 4 . Kinetic 18315 | 12 463 2050 3218 171 2748 1515 299 5848 1991 Thermal 352 | . . . . 33 319 . . . . Explosive 640 | . . . . 274 . . . 366 . Electromagnetic 419 | . . 99 . 320 . . . . . Impact 747 | . . . . 747 . . . . . Slashing 670 | . . . . 80 . 590 . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . 7 7 11 11 1 1 Average Corruption 4 | . . . . 6 7 8 11 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 161 | . . . . 40 58 33 8 16 6 Message Errors 44 | . . . . 12 14 5 3 6 4 Matter Fused 31 | . . . . 8 12 6 . 3 2 Heat Flow Errors 16 | . . . . 2 8 5 . 1 . Energy Discharges 16 | . . . . 5 3 7 1 . . Parts Rejected 3 | . . . . 2 1 . . . . Parts Fused 4 | . . . . 1 1 2 . . . Data Loss (minor) 17 | . . . . 2 7 3 2 3 . Data Loss (major) 9 | . . . . 2 5 2 . . . Misfires 7 | . . . . 2 2 3 . . . Alerts 7 | . . . . 4 1 . . 2 . Misdirections 1 | . . . . . . . 1 . . Weapon Failures 6 | . . . . . 4 . 1 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 360 | . . . . 358 2 . . . . Projectiles 2 | . . . . . 2 . . . . Explosions 18 | . . . . 18 . . . . . Melee 340 | . . . . 340 . . . . . Knockbacks 8 | . . . . 5 3 . . . . Impact 5 | . . . . 5 . . . . . Kinetic 3 | . . . . . 3 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 28 | . . . . 28 . . . . . Shots 2 | . . . . 2 . . . . . Rammed 1 | . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 440 | . 10 12 78 440 420 273 70 368 192 Average Temperature 87 | . 7 12 14 151 104 131 23 100 48 Received Heat Transfer 2936 | . . 267 334 96 562 159 18 991 509 Effects 15 | . . . . 8 1 1 . 5 . Shutdowns 2 | . . . . 2 . . . . . Energy Bleed 3 | . . . . 1 1 . . 1 . Interference 5 | . . . . 1 . 1 . 3 . Matter Decay 1 | . . . . . . . . 1 . Short Circuit 4 | . . . . 4 . . . . . Siege Activations 7 | . . . . . . . . . 7 Total Turns 77 | . . . . . . . . . 77 Longest Duration 40 | . . . . . . . . . 40 Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . Impact Corruptions 14 | . . . . 14 . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 5 | . . . . . 4 . . . 1 Heat Transferred 550 | . . . . 50 500 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Gar Peak Influence 799 | 5 214 . 381 799 786 722 473 344 769 Initial 335 | . 2 . . . 335 237 303 183 186 Average 273 | 1 34 . 145 382 522 542 382 183 490 Maximum Alert Level 3 | . 1 . 1 3 3 3 2 1 3 Low Security (%) 44 | 100 96 . 71 7 . . . 54 20 Level 1 28 | . 3 . 28 55 10 18 58 45 13 Level 2 24 | . . . . 30 82 66 41 . 59 Level 3 3 | . . . . 6 7 14 . . 7 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 28 | . . . 5 . 6 . . 17 . Investigation 3 | . . . 1 . 1 . . 1 . Extermination 6 | . . . . . . . . 6 . Reinforcement 7 | . . . 2 . 1 . . 4 . Assault 1 | . . . . . 1 . . . . Garrison 11 | . . . 2 . 3 . . 6 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Gar Distress Signals 14 | . 2 . 4 . 2 1 1 4 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 278 | . 14 22 57 24 45 24 6 57 29 Peak Tracking Total 8 | . 4 4 6 6 8 5 4 6 8 Tactical Retreats 7 | . . 2 . 3 . 1 . 1 . Traps | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Gar Traps Triggered 4 | . . . . 1 . 1 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . 1 . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Gar Machines Disabled 11 | . 1 1 . . 4 . . 5 . Max in Single Turn 4 | . 1 1 . . 1 . . 4 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Gar Machines Accessed 59 | . 9 1 10 2 8 2 . 26 1 Terminals 33 | . 6 . 6 2 5 2 . 11 1 Fabricators 5 | . . . . . . . . 5 . Repair Stations 5 | . 1 . 1 . 1 . . 2 . Recycling Units 7 | . 2 . 2 . . . . 3 . Scanalyzers 3 | . . . . . 1 . . 2 . Garrison Access 5 | . . . 1 . 1 . . 3 . Total Hacks 166 | . 28 1 31 5 32 3 . 64 2 Successful 117 | . 21 1 19 2 28 1 . 44 1 Failed 49 | . 7 . 12 3 4 2 . 20 1 Catastrophic 3 | . . . . . . 1 . 2 . Database Lockouts . | . . . . . . . . . . Manual 73 | . 13 . 16 2 14 . . 27 1 Terminals 101 | . 18 . 19 5 17 3 . 37 2 Fabricators 7 | . . . . . . . . 7 . Repair Stations 17 | . 5 . 2 . 6 . . 4 . Recycling Units 18 | . 5 . 7 . . . . 6 . Scanalyzers 10 | . . . . . 7 . . 3 . Garrison Access 12 | . . . 3 . 2 . . 7 . Terminal Hacks 44 | . 8 1 5 1 8 1 . 19 1 Part Schematic 3 | . . . . . . . . 3 . Robot Schematic 1 | . . . . . . . . 1 . Robot Analysis 2 | . 1 . . . . . . 1 . Prototype ID Bank 3 | . 2 . 1 . . . . . . Level Access Points 1 | . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . 1 . Emergency Access Points 3 | . . . . 1 . 1 . . 1 Terminal Index 2 | . . . . . 1 . . 1 . Alert Level 1 | . . . . . . . . 1 . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 14 | . 4 . 1 . 3 . . 6 . Recall Extermination 1 | . . . . . . . . 1 . Hauler Manifests 4 | . 1 . 1 . 1 . . 1 . Zone Layout 6 | . . . 2 . 2 . . 2 . Derelict Proto ID Bank 1 | . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks 16 | . 4 . 2 . 6 . . 4 . Scan Component 8 | . 2 . 1 . 3 . . 2 . Repair 8 | . 2 . 1 . 3 . . 2 . Recycling Unit Hacks 7 | . 2 . 2 . . . . 3 . Retrieve Components 7 | . 2 . 2 . . . . 3 . Scanalyzer 8 | . . . . . 7 . . 1 . Insert Component 4 | . . . . . 3 . . 1 . Analyze 4 | . . . . . 4 . . . . Garrison Access Hacks 3 | . . . 1 . 1 . . 1 . Unlock Access 3 | . . . 1 . 1 . . 1 . Unauthorized Hacks 38 | . 7 . 9 1 6 . . 15 . Terminals 19 | . 4 . 5 1 5 . . 4 . Assimilate 3 | . . . 1 . 2 . . . . Botnet 10 | . 3 . 2 . 2 . . 3 . Disrupt 1 | . . . 1 . . . . . . Operators 4 | . 1 . 1 . 1 . . 1 . Override 1 | . . . . 1 . . . . . Fabricators 5 | . . . . . . . . 5 . Liberate 5 | . . . . . . . . 5 . Repair Stations . | . . . . . . . . . . Recycling Units 8 | . 3 . 3 . . . . 2 . Reject 4 | . 2 . 1 . . . . 1 . Recyclers 1 | . . . . . . . . 1 . Mask 2 | . 1 . 1 . . . . . . Tunnel 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . 1 . 1 . . 4 . Broadcast 2 | . . . . . . . . 2 . Reprogram 2 | . . . . . 1 . . 1 . Watchers 2 | . . . 1 . . . . 1 . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 50 | . 9 . 10 1 6 1 . 22 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 3 . . 3 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 8 | . 2 . 1 . 3 . . 2 . Time 327 | . 64 . 38 . 181 . . 44 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 25 | . 10 . 11 . . . . 4 . Parts Scanalyzed 4 | . . . . . 3 . . 1 . Part Schematics Acquired 3 | . . . . . 3 . . . . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . Programmers 3 | . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . 3 . . . . . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Gar Total Allies 25 | . . . 1 3 4 . . 17 . Largest Group 5 | . . . 1 3 3 . . 5 4 Highest-Rated Group 88 | . . . 26 26 15 . . 88 64 Highest-Rated Ally 26 | . . . 26 26 10 . . 20 16 Total Orders 2 | . . . . 2 . . . . . STAY 1 | . . . . 1 . . . . . FOLLOW 1 | . . . . 1 . . . . . Ally Attacks 215 | . . . . 37 22 . . 99 57 Total Damage 2049 | . . . . 264 137 . . 1072 576 Kills 26 | . . . . 3 2 . . 10 11 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Gar Robot Analysis Total 2 | . 1 . . . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Gar Turns Passed 16365 | 116 1885 3053 2432 1468 1869 876 207 3453 1006 Spaces Moved 8198 | 57 994 2001 1006 614 839 412 109 1701 465 Core 7 | 4 . . . 3 . . . . . Treads 6758 | 53 994 568 1006 611 839 412 109 1701 465 Legs . | . . . . . . . . . . Wheels 1433 | . . 1433 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 110 160 160 155 155 165 163 160 Average Speed 159 | 152 160 136 174 188 155 164 165 167 162 Slowest Speed 550 | 160 160 240 320 550 240 240 165 490 243 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 58 | 4 98 97 81 69 66 40 18 55 58 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 2 | . . 1 1 . . . . . . Known Exits Taken 3 | . . . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . . Scrap Searched 9 | . . 9 . . . . . . . Spaces Dug 3 | . . . . . 1 . . 2 . Terrain Destroyed 100 | . . . . 39 12 . . 49 . Melee . | . . . . . . . . . . Projectile 24 | . . . . . 12 . . 12 . AOE 76 | . . . . 39 . . . 37 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Fac Gar Total 10217 | 81 1224 2183 1460 810 1216 504 125 2020 594 Wait 1019 | 14 174 53 278 64 228 25 11 126 46 Move 8188 | 56 993 2000 1005 613 838 411 108 1700 464 Hop . | . . . . . . . . . . Pick Up 56 | 3 10 12 8 9 5 . . 8 1 Fast Attach 65 | 6 4 6 10 10 9 5 . 7 8 Attach 29 | 1 . 6 5 5 2 1 . 6 3 Detach 11 | . . 1 5 . 1 1 . 3 . Swap 52 | . 5 7 4 10 13 4 . 7 2 Drop 56 | . 6 11 6 10 9 1 . 7 6 Fire 673 | 1 32 86 138 40 111 41 6 154 64 Melee 45 | . . . 1 29 . 15 . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . 1 . Escape Stasis 2 | . . . . 2 . . . . . Rewire 19 | . . . . 18 . . . 1 . Trap 1 | . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory (discovered 7 exits: *Fac x4 / *Low x2 / Gar) -7/Garrison (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 15) 474 | -10/Materials | Discovered new exit (range 9) 581 | -10/Materials | Discovered new exit (range 5) 1006 | -10/Materials | Discovered new exit (range 5) 1149 | -10/Materials | Discovered new exit (range 5) 1401 | -10/Materials | Discovered new exit (range 8) 1916 | -10/Materials | Repaired Lgt. Armor Plating 1957 | -10/Materials | Repaired Lgt. Nuclear Core 2002 | -10/Materials | Entered Subcaves 2266 | -10/Subcaves | Learned location of Zion (-7) 2426 | -10/Subcaves | Discovered new exit (range 13) 2860 | -10/Subcaves | Discovered new exit (range 15) 3194 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3666 | -10/Subcaves | Visited 4L-MR0's lab 3679 | -10/Subcaves | Found Gun Armor 3853 | -10/Subcaves | Core integrity fell below 50% 5055 | -10/Subcaves | Entered Materials 5055 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 5799 | -8/Materials | Build established: Scavenger-Mutant 6188 | -8/Materials | Destroyed 7 combat bots 6408 | -8/Materials | Repaired Hvy. Armor Plating 6923 | -8/Materials | Discovered new exit (range 11) 7213 | -8/Materials | Discovered new exit (range 16) 7301 | -8/Materials | Garrison activated, responded to threat 7465 | -8/Materials | Identified exit to Garrison 7487 | -8/Materials | Entered Garrison 7487 | -8/Garrison | Accompanied by 1 ally 7493 | -8/Garrison | Assembled breached garrison interior 7639 | -8/Garrison | Build established: Mutant 7858 | -8/Garrison | Lost 4 parts (2n2u) 8099 | -8/Garrison | Discovered new exit (range 5) 8132 | -8/Garrison | Build established: Hacker-Mutant 8203 | -8/Garrison | Discovered new exit (range 10) 8390 | -8/Garrison | Discovered new exit (range 14) 8472 | -8/Garrison | Identified exit to Materials 8544 | -8/Garrison | Spotted B-75 Beast 8623 | -8/Garrison | Destroyed B-75 Beast 8955 | -8/Garrison | Entered Materials 9355 | -8/Materials | First assault squad dispatched 9766 | -8/Materials | Discovered new exit (range 16) 9829 | -8/Materials | Repaired Corrupted Hvy. Machine Gun 9884 | -8/Materials | Repaired Lgt. Angular Momentum Engine 10179 | -8/Materials | Build established: Scavenger-Mutant 10204 | -8/Materials | Garrison activated, responded to threat 10209 | -8/Materials | Core integrity fell below 50% 10228 | -8/Materials | Identified exit to Garrison 10547 | -8/Materials | Lost 3 allies 10711 | -8/Materials | Build established: Hacker-Mutant 10730 | -8/Materials | Repaired Corrupted Gauss Rifle 10824 | -8/Materials | Entered Garrison 10840 | -8/Garrison | Triggered checkpoint 11040 | -8/Garrison | Build established: Scavenger-Mutant 11116 | -8/Garrison | Triggered checkpoint 11191 | -8/Garrison | Discovered new exit (range 12) 11232 | -8/Garrison | Triggered checkpoint 11392 | -8/Garrison | Triggered checkpoint 11411 | -8/Garrison | System corruption reached 10% 11413 | -8/Garrison | Triggered checkpoint 11607 | -8/Garrison | Lost 5 parts (1p2n2u) 11700 | -8/Garrison | Entered Materials 11832 | -8/Materials | Build established: Hacker-Mutant 11882 | -8/Materials | Discovered new exit (range 15) 11907 | -8/Materials | Entered Factory 11907 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 12487 | -7/Factory | Discovered new exit (range 15) 12994 | -7/Factory | Repaired Hardlight Generator 13051 | -7/Factory | Discovered new exit (range 13) 13460 | -7/Factory | Identified exit to Lower Caves 13741 | -7/Factory | Identified exit to Factory 13788 | -7/Factory | Repaired Hvy. Machine Gun 14114 | -7/Factory | Garrison activated, responded to threat 14769 | -7/Factory | P-70 Sage assimilated allied G-47 Trooper 15118 | -7/Factory | Garrison activated, responded to threat 15181 | -7/Factory | Lost 3 parts (2n1u) 15191 | -7/Factory | Destroyed 7 combat bots 15254 | -7/Factory | Lost 3 allies 15328 | -7/Factory | Identified exit to Garrison 15360 | -7/Factory | Entered Garrison 15360 | -7/Garrison | Accompanied by 4 allies 15466 | -7/Garrison | Triggered checkpoint 15614 | -7/Garrison | Triggered checkpoint 15913 | -7/Garrison | Discovered exit to Factory (range 14) 15994 | -7/Garrison | Triggered checkpoint 16054 | -7/Garrison | Build established: Scavenger-Mutant 16115 | -7/Garrison | Discovered exit to Factory (range 11) 16149 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 16366 | -7/Garrison | Self-destructed Last Messages --------------- Remote lockdown engaged. HRF:7TUHV,B8DCDX| Acquired 40 matter. System corrupted: Matter fused (-6). Acquired 6 matter. S-27 Virus destroyed. Acquired 7 matter. S-27 Virus destroyed. Switching to secondary target: S-27 Virus. Imp. Light Armor Plating destroyed. S-27 Virus destroyed. Acquired 20 matter. Acquired 24 matter. Triggered Alarm Trap. An alarm sounds. Activated siege mode. Prc. Assault Rifle destroyed. Imp. Heavy Treads destroyed. Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????+???????????????+????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ??????????????"+#?????????????+??????????????????? | | #######??????# ????????????????????????????????? | | #??????+ ????????????????????????????????? | | #??????# #????????????????????????????????? | | #### #??????# #????????????????????????????????? | | ???? #??????# #??????########??????????????????? | | ???? #??????#=%#??????#"""""""""????????????????? | | ???? #??????# [#????###"!!/!*!??????????????????? | | ????? #????+?# #????# ????????????????????? | | ????? #??????#=%#????# #??????????????????????? | | ####++##""""##%*###### #??????????????????????? | | ^ =[= ; ;??????????????????????? | | + #### !"#??????????????? | | ^ [%=##### @ Y ""#??????????????? | | ### ## ## = #???###"!!=!Y!"""#??????????????? | | ### ## ##= ###???#""""""""""#??????????????? | | +%= #???############??????????????? | | #=%= [ #?????????????????????????????? | | #*!=[ =%! #?????????????????????????????? | | #%=[ =![ #?????????????????????????????? | | ###* ## ## = ###?????????????????????????????? | | ### ## ## ############????????????????????? | | [[ ! = #????????????????????? | | %= % #????????????????????? | | *%=*= +????????????????????? | | ####+### ##++####+#### #????????????????????? | | ???????# #???????????# #????????????????????? | | ???????######???????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ###+##??#######?###### | | ????????????????????????# ## #??#"""""#?#""""" | | ????????????????????????# ## ##### ####"!! ! | | ????????????????????????+ | | ????????????????????????+ ^^ | | ????????????????????????# ################# | | ????????????????????????# #???????????????# | | ????????????????????????# #???????????????# | | ????????????????????????# #???????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Coolant Potential 65 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 800 Resistance: KI 40 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 30 Authchip Count 1 Item Schematics ----------------- Imp. Medium Treads | -8/Materials | Scanalyzed Hvy. Machine Gun | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Imp. Hacking Suite | -7/Factory | Hacked Imp. Thermal Shield | -7/Factory | Hacked Adv. Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ M-13 Machinist | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityArmoredGuard Manual? 0 Play Time 01:49:00 Cumulative 395.8 hours Start 2024.06.12 @ 05:19:56 End 2024.06.12 @ 22:25:54 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 23 Rogue 6 Adventurer 6 Explorer 11 Win Type - Total 24 Types 7/5/1/5/0/1/1/3/1 Lore% 77 Gallery% 77 Achievement% 78 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ea384373-1c45-42a9-98f8-321bf5a45cf4