Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.05 @ 19:19:08 Player: Falconhoof Result: Destroyed by 97-AA7(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (100) 500 Value Destroyed (2594) 2594 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (175) 175 TOTAL SCORE: 6789 Bonus ------- Met Imprinter 300 Was Imprinted 300 Friendly Fire -425 Cogmind --------- Core Integrity 0/700 Matter 165/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Location -7/Deep Caves Parts ------- Power (1) Propulsion (3) Utility (5) Weapon (4) Inventory (4) Nuclear Core Heart of Steel Peak State ------------ Power Heavy Ion Engine Propulsion Medium Treads Medium Treads Medium Treads Utility Improved Cooling System Large Storage Unit Weapon Cycler Improved Heavy Armor Plating Weapon Heavy Riot Gun Beamcaster Cooled Particle Cannon Heavy Machine Gun Inventory Nuclear Core Light Treads Thermal Generator Improved Heat Sink Kinecellerator Heart of Steel Shock Rifle Gauss Rifle [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Cooling System Device Improved Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Cooled Particle Cannon Energy Gun Beamcaster Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 3 | . . . . 2 1 . . . . Weapon 2 | . . 2 . . . . . . . Parts Attached 101 | 6 9 9 9 20 16 12 10 4 6 Power 7 | 1 2 3 . . 1 . . . . Engine 7 | 1 2 3 . . 1 . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 22 | 2 1 3 3 5 3 2 2 . 1 Treads 22 | 2 1 3 3 5 3 2 2 . 1 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 25 | 1 2 1 1 5 4 5 3 2 1 Device 9 | . . . 1 1 1 2 2 1 1 Storage 4 | 1 . 1 . . 1 . 1 . . Processor 7 | . 2 . . 2 1 1 . 1 . Hackware 1 | . . . . . . 1 . . . Protection 4 | . . . . 2 1 1 . . . Artifact . | . . . . . . . . . . Weapon 47 | 2 4 2 5 10 8 5 5 2 4 Energy Gun 14 | . . . 3 4 1 2 2 1 1 Energy Cannon 11 | . . . 1 3 5 1 . 1 . Ballistic Gun 8 | 2 . . . 2 . 1 3 . . Ballistic Cannon 12 | . 4 2 1 . 1 1 . . 3 Launcher 1 | . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 . . . 1 Parts Lost 30 | . 1 . 4 12 . 1 3 . 9 Power 2 | . 1 . . 1 . . . . . Propulsion 9 | . . . 1 3 . 1 . . 4 Utility 3 | . . . . 1 . . . . 2 Weapon 16 | . . . 3 7 . . 3 . 3 Highest Loss Streak 11 | . 1 . 2 11 . 1 2 . 9 Average Slot Usage (%) 90 | . 95 99 99 86 73 90 91 92 85 Engine 8 | . 13 10 11 7 7 7 7 7 6 Treads 21 | . 27 22 21 15 15 20 23 23 21 Device 8 | . . . 4 14 2 8 13 15 14 Storage 7 | . 14 11 11 7 . 7 7 7 6 Processor 6 | . 10 11 6 9 10 8 1 . . Protection 5 | . . . . 1 10 5 7 7 6 Energy Gun 6 | . . . 19 10 1 3 10 10 5 Energy Cannon 13 | . . . 5 12 17 22 10 3 6 Ballistic Gun 4 | . 9 . . 4 . . 8 15 13 Ballistic Cannon 6 | . 18 44 18 . . 2 . . . Naked Turns 15 | . . . . . . . . . 15 Heaviest Build 72 | 13 17 40 40 43 46 59 72 60 63 Greatest Support 84 | 40 40 40 40 40 60 76 84 84 84 Greatest Overweight (x) 2 | . . 1 . 2 1 1 1 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 6 6 10 10 10 Average Capacity 7 | 5 6 8 10 9 4 6 9 10 9 Most Carried 10 | 2 6 10 10 10 5 6 10 10 10 Average Carried 6 | 1 4 7 9 8 3 5 9 8 9 Final Capacity 10 | 6 6 10 10 4 6 6 10 10 4 Final Carried 10 | 2 6 10 10 3 5 6 9 10 4 Class Distribution -------------------- 23% | Scavenger-Tank 19% | Gunner 14% | Mutant 13% | Derelict-Mutant 12% | Scavenger-Gunner 8% | Derelict-Tank 6% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Scavenger-Tank | -7/Lower Caves Derelict-Tank | -7/Lower Caves Derelict-Mutant | -7/Zion Messiah-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Matter Collected 2545 | 230 300 623 362 196 202 307 287 38 . Remotely . | . . . . . . . . . . Salvage Created 3121 | . 440 560 168 537 358 351 707 . . Parts 193 | . 35 48 20 28 20 11 31 . . Haulers Intercepted 2 | . . 2 . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 3 19 2 . Prevented 4 | . . . . . . 2 2 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 77 | . 13 15 12 12 8 3 14 . . Melee 1 | . . 1 . . . . . . . Guns 28 | . 8 . . 10 . . 10 . . Cannons 44 | . 5 14 12 2 4 3 4 . . AOE 4 | . . . . . 4 . . . . Classes Destroyed 17 | . 3 6 . 1 2 4 1 . . Worker 3 | . . 2 . 1 . . . . . Builder 5 | . 1 2 . 2 . . . . . Tunneler 1 | . . . . . 1 . . . . Hauler 2 | . . 2 . . . . . . . Recycler 3 | . . 2 . . 1 . . . . Operator 1 | . . 1 . . . . . . . Watcher 1 | . . . . 1 . . . . . Swarmer 32 | . 3 6 10 3 4 . 6 . . Grunt 29 | . 10 7 . 6 1 . 5 . . Brawler 2 | . . . . . . . 2 . . Duelist 2 | . . 1 . 1 . . . . . Sentry 7 | . . 1 2 2 2 . . . . Hunter 2 | . . . . . . 1 1 . . Programmer 1 | . . . . . 1 . . . . Behemoth 1 | . . . . . . 1 . . . Samaritan 6 | . . . . . . 3 3 . . Mutant 2 | . . . . . . 2 . . . Best Kill Streak 7 | . 5 4 7 6 4 1 4 . . Combat Bots Only 7 | . 5 3 7 5 4 1 4 . . Max Kills in Single Turn 4 | . 1 2 1 2 4 1 2 . . Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . 4 . . . . Melee 1 | . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Damage Taken 7009 | . 704 532 694 1561 232 555 754 . 1977 Core 1257 | . 74 33 149 281 29 . . . 691 Absorbed by Shields 92 | . . . . 92 . . . . . Core Remaining (%) 68 | 100 70 . 54 48 . . . . . Volleys Fired 227 | . 46 36 20 40 13 21 43 . 8 Largest 4 | . 2 4 4 4 3 4 4 . 4 Hottest 318 | . 78 156 207 250 270 318 210 . 199 Shots Fired 561 | . 79 144 52 89 31 66 70 . 30 Gun 204 | . 58 . 10 55 . 10 54 . 17 Cannon 355 | . 21 144 42 34 30 55 16 . 13 Launcher 2 | . . . . . 1 1 . . . Special . | . . . . . . . . . . Kinetic 327 | . 79 144 37 15 . 5 25 . 22 Thermal 207 | . . . 10 68 30 57 34 . 8 Explosive 2 | . . . . . 1 1 . . . Electromagnetic 25 | . . . 5 6 . 3 11 . . Robot Hit Streak 23 | . 9 6 19 23 5 18 8 . 2 Robot Miss Streak 9 | . 3 5 2 9 3 2 5 . 7 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . Shots Hit Robots 340 | . 49 73 33 67 14 50 49 . 5 Core Hits 174 | . 20 32 14 48 11 17 29 . 3 Critical Hits 4 | . 1 . . . 1 2 . . . Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 2 | . 1 . . . . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7752 | . 786 1223 663 1145 723 1778 1240 . 194 Guns 2289 | . 468 . 135 729 . 182 690 . 85 Cannons 4913 | . 318 1177 528 416 334 1596 435 . 109 Explosions 504 | . . . . . 389 . 115 . . Melee . | . . . . . . . . . . Ramming 46 | . . 46 . . . . . . . Kinetic 3215 | . 786 1177 431 195 . 130 356 . 140 Thermal 3732 | . . . 135 879 334 1571 759 . 54 Explosive 389 | . . . . . 389 . . . . Electromagnetic 370 | . . . 97 71 . 77 125 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . 1 . . . 4 4 4 4 . Average Corruption 3 | . 1 . . . 3 4 4 4 . Corruption Purged . | . . . . . . . . . . Effects 134 | . . . . . 4 90 37 3 . Message Errors 42 | . . . . . . 34 8 . . Matter Fused 33 | . . . . . 1 23 8 1 . Heat Flow Errors 19 | . . . . . 1 9 9 . . Energy Discharges 16 | . . . . . 1 8 5 2 . Data Loss (minor) 19 | . . . . . 1 14 4 . . Targeting Errors 5 | . . . . . . 2 3 . . Overload Shots 27 | . . . . . 6 11 10 . . Effects 5 | . . . . . 1 1 3 . . Heat Surge 2 | . . . . . 1 . 1 . . Short Circuit 1 | . . . . . . 1 . . . Meltdown 2 | . . . . . . . 2 . . Overflow Damage 155 | . 1 26 1 3 26 90 8 . . Projectiles 132 | . 1 26 1 3 3 90 8 . . Explosions 23 | . . . . . 23 . . . . Melee . | . . . . . . . . . . Knockbacks 22 | . 2 16 4 . . . . . . Impact . | . . . . . . . . . . Kinetic 20 | . 2 15 3 . . . . . . Secondary 2 | . . 1 1 . . . . . . Self-Inflicted Damage 39 | . . . . . . . 39 . . Shots 1 | . . . . . . . 1 . . Rammed 14 | . . 14 . . . . . . . Targets Rammed 15 | . . 15 . . . . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . Highest Temperature 564 | . 90 325 550 327 202 303 225 . 564 Average Temperature 116 | . 23 108 150 127 63 97 81 . 299 Received Heat Transfer 1971 | . 276 99 99 741 36 72 90 . 558 Effects 18 | . . 2 3 2 . 1 . . 10 Energy Bleed 3 | . . 2 . . . . . . 1 Interference 4 | . . . . 2 . . . . 2 Matter Decay 1 | . . . 1 . . . . . . Short Circuit 3 | . . . . . . 1 . . 2 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 5 | . . . 1 . . . . . 4 Damage (core) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . 1 . . 2 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . . . 5 . 3 . . . Heat Transferred 5107 | . . . 296 1543 396 1912 942 . 18 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Peak Influence 303 | . 288 303 302 231 178 . . . . Average Influence 104 | . 106 104 182 77 69 . . . . Maximum Alert Level 1 | . 1 1 1 1 . . . . . Low Security (%) 85 | . . . . . . . . . . Level 1 14 | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 3 2 . 5 2 . . . . Investigation 3 | . 2 1 . . . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 5 | . 1 1 . 2 1 . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Distress Signals 3 | . . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 130 | . 22 26 24 21 14 3 14 . 6 Peak Tracking Total 10 | . 5 6 10 6 4 1 4 . 6 Tactical Retreats 8 | . 3 . 3 1 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Traps Triggered 6 | . 3 1 . . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Machines Disabled 4 | . . 1 1 1 . 1 . . . Max in Single Turn 1 | . . 1 1 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Machines Accessed 20 | . 7 2 . 1 6 2 1 1 . Terminals 10 | . 5 1 . . 3 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . . 1 2 . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 2 | . . 1 . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 43 | . 16 6 . 2 11 2 1 5 . Successful 29 | . 12 4 . 2 3 2 1 5 . Failed 14 | . 4 2 . . 8 . . . . Catastrophic 2 | . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 9 | . . . . . . . . 9 . Terminals 23 | . 12 3 . . 7 1 . . . Fabricators . | . . . . . . . . . . Repair Stations 7 | . 3 . . 2 2 . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 5 | . . 3 . . 2 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 21 | . 8 2 . . 3 2 1 5 . Record 4 | . . 2 . . 1 1 . . . Part Schematic 5 | . . . . . . . . 5 . Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 4 | . 3 . . . 1 . . . . Open Door 2 | . . . . . . 1 1 . . Locate Traps 1 | . 1 . . . . . . . . Security Status 1 | . 1 . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . 3 . . 2 . . . . . Scan Component 3 | . 2 . . 1 . . . . . Repair 2 | . 1 . . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 5 2 . 1 5 . . . . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . 1 . . . . . 5 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . . . Time 64 | . 26 . . 38 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Total Allies 6 | . . . 2 . . . . 4 . Largest Group 4 | . . . 2 . . . . 4 4 Highest-Rated Group 152 | . . . 41 . . . . 152 152 Highest-Rated Ally 40 | . . . 31 . . . . 40 40 Total Orders . | . . . . . . . . . . Ally Attacks 3 | . . . 3 . . . . . . Total Damage 20 | . . . 20 . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered 7 | . . . 1 . . 2 2 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Turns Passed 11832 | 95 805 852 744 583 964 4302 1766 1357 364 Spaces Moved 6632 | 59 369 393 404 289 527 2512 1016 833 230 Core 149 | 8 . . . 106 . . . . 35 Treads 6483 | 51 369 393 404 183 527 2512 1016 833 195 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 50 160 160 160 160 50 Average Speed 161 | 145 160 160 160 134 166 166 160 160 143 Slowest Speed 210 | 160 160 180 160 210 180 180 180 160 160 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 54 | 3 78 29 86 30 15 99 76 83 42 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . 2 . 2 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 13 | . . . 1 . . 4 5 3 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 61 | . . 8 4 6 15 20 8 . . Melee . | . . . . . . . . . . Projectile 40 | . . 8 4 6 8 10 4 . . AOE 21 | . . . . . 7 10 4 . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Dee Total 7375 | 66 509 520 462 423 585 2588 1106 860 256 Wait 218 | . 64 44 23 50 13 1 10 13 . Move 6623 | 58 368 392 403 288 526 2511 1015 832 230 Hop . | . . . . . . . . . . Pick Up 67 | 2 10 12 2 4 8 10 13 5 1 Fast Attach 57 | 6 8 6 3 10 12 6 5 1 . Attach 44 | . 1 3 6 10 4 6 5 3 6 Detach 36 | . 2 2 5 8 2 6 3 2 6 Swap . | . . . . . . . . . . Drop 71 | . 10 10 . 13 7 12 11 4 4 Fire 227 | . 46 36 20 40 13 21 43 . 8 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 15 | . . 15 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 17 | . . . . . . 15 1 . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 14) 546 | -10/Materials | Discovered new exit (range 8) 749 | -10/Materials | Repaired Lgt. Treads 810 | -10/Materials | Discovered new exit (range 13) 901 | -10/Materials | Entered another Materials area 901 | -9/Materials | Evolved 2 slots: Weapon x2 1207 | -9/Materials | Build established: Gunner 1514 | -9/Materials | Discovered new exit (range 16) 1753 | -9/Materials | Entered Mines 1787 | -9/Mines | Discovered new exit (range 10) 1866 | -9/Mines | Destroyed 7 combat bots 1965 | -9/Mines | Assembled infested the area 1970 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2123 | -9/Mines | Learned Materials stockpile data 2497 | -9/Mines | Entered Materials 2497 | -8/Materials | Evolved 2 slots: Utility x2 2796 | -8/Materials | Repaired Arm. Treads 2833 | -8/Materials | Garrison activated, responded to threat 3040 | -8/Materials | Core integrity fell below 50% 3049 | -8/Materials | Lost 11 parts (1p3n1u6w) 3065 | -8/Materials | Discovered new exit (range 11) 3080 | -8/Materials | Entered Factory 3080 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3244 | -7/Factory | Build established: Mutant 3989 | -7/Factory | Discovered new exit (range 15) 4044 | -7/Factory | Entered Lower Caves 4113 | -7/Lower Caves | Spotted B-75 Beast 4141 | -7/Lower Caves | Destroyed B-75 Beast 4404 | -7/Lower Caves | Learned location of Zion (-7) 4491 | -7/Lower Caves | Build established: Scavenger-Gunner 5376 | -7/Lower Caves | Encountered a Warlord checkpoint 5916 | -7/Lower Caves | Build established: Scavenger-Tank 6225 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 8319 | -7/Lower Caves | Discovered new exit (range 5) 8346 | -7/Lower Caves | Entered another Lower Caves area 8467 | -7/Lower Caves | Learned Factory security intel 8601 | -7/Lower Caves | Discovered new exit (range 11) 8843 | -7/Lower Caves | Build established: Derelict-Tank 9643 | -7/Lower Caves | Found Prototype Device 9685 | -7/Lower Caves | Discovered new exit (range 13) 10086 | -7/Lower Caves | Build established: Derelict-Mutant 10112 | -7/Lower Caves | Entered Zion 10143 | -7/Zion | Given A8's code to call for help 10176 | -7/Zion | System corruption cleaned by Quarantine Array 10301 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 10332 | -7/Zion | Learned location of Warlord (-4) 10371 | -7/Zion | Learned Factory terminal intel 10380 | -7/Zion | Learned location of Quarantine (-2) 10749 | -7/Zion | Learned location of 1 exit from Proximity Caves 11018 | -7/Zion | Imprinted 11020 | -7/Zion | Declared Zion's savior 11324 | -7/Zion | Build established: Messiah-Mutant 11429 | -7/Zion | Opened final containment barrier to the Deep Caves 11455 | -7/Zion | Discovered new exit (range 3) 11455 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11469 | -7/Zion | Entered Deep Caves 11469 | -7/Deep Caves | Accompanied by 4 allies 11779 | -7/Deep Caves | Attacked by Z-Imprinter 11811 | -7/Deep Caves | Identified Heart of Steel 11820 | -7/Deep Caves | Core integrity fell below 50% 11831 | -7/Deep Caves | Core integrity fell below 20% 11833 | -7/Deep Caves | Destroyed by 97-AA7(z) with Zionite Laser-S Last Messages --------------- Overheating: System interference. Imp. Heat Sink temporarily disabled. Med. Treads destroyed. Lgt. Treads destroyed. Overheating: Short circuit. Weapon Cycler permanently disabled. Hvy. Machine Gun destroyed. Overheating: Slug Cannon damaged (-14). Overheating: Autogun damaged (-3). Overheating: Imp. Heat Sink damaged (-17). Overheating: Weapon Cycler damaged (-15). Identified Heart of Steel. Autogun destroyed. Dropped Hvy. Ion Engine. Overheating: Imp. Heat Sink damaged (-9). Dropped Lrg. Storage Unit. Overheating: Energy bleed (-20). Dropped Hvy. Beamcaster. Acquired Nuclear Core. Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????? ???????????????????? | | ?????????????????? ????????????????? | | ????????????????# ??????????????? | | ??????????????#?# ????????????? | | ?????????????? # ???????????? | | ????????????? ??????????? | | ????????????? "?????????? | | ????????????? "?????????? | | ?????????????? "?????????? | | ???????????????# ""????????? | | ???????????????# ""????????? | | ????????????????# ""????????? | | ????????????????# """???????? | | ?????????????????# """"??????? | | ?????????????????# @ """??????? | | ?????????????????# ""?? "??" | | ???????????????? # """" """ | | ????????????# """" "" | | ???????????# """" | | ???????????? """"""""" | | ???????????? """"""""" | | ???????????? | | ????????????? | | ????????????? | | ?????????????? | | ?????????????? | | ??????????????? | | ???????????????? z | | ????????????????? ### ### | | ?????????????????? ##??# #?#" | | ??????????????????? ????#####??### ## | | ????????????????????####??????????????###########? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Overkill Signs Are For Wimps Slippery One Challenges ------------ None Game ------ Seed XenonHypercooledArray Manual? 0 Play Time 01:58:25 Cumulative 102.9 hours Start 2019.11.04 @ 20:48:22 End 2019.11.05 @ 19:19:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 28 Gallery% 32 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c8d59491-8e0c-4f0a-8aaf-0e353de81cfb